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louis94 [~~louis94@109.129.245.154] has joined #wesnoth-dev 20151121 13:36:21-!- neverEnough [~fede@host50-12-dynamic.8-87-r.retail.telecomitalia.it] has joined #wesnoth-dev 20151121 13:36:25-!- neverEnough [~fede@host50-12-dynamic.8-87-r.retail.telecomitalia.it] has left #wesnoth-dev [] 20151121 13:50:54-!- INSANU [~jhonny@186.213.166.250] has quit [Quit: ..(cyp): BitchX: it's shagadellic, baby!] 20151121 14:03:21-!- neverEnough [~nE@host50-12-dynamic.8-87-r.retail.telecomitalia.it] has joined #wesnoth-dev 20151121 14:12:23-!- ancestral [~ancestral@184-100-99-25.mpls.qwest.net] has joined #wesnoth-dev 20151121 14:17:21-!- ancestral [~ancestral@184-100-99-25.mpls.qwest.net] has quit [Ping timeout: 255 seconds] 20151121 14:28:22-!- neverEnough_ [~nEnough@host50-12-dynamic.8-87-r.retail.telecomitalia.it] has joined #wesnoth-dev 20151121 14:40:43-!- neverEnough_ [~nEnough@host50-12-dynamic.8-87-r.retail.telecomitalia.it] has left #wesnoth-dev ["Sto andando via"] 20151121 14:41:47-!- Kwandulin [~Miranda@p200300760F61EE917C4368C49015ED40.dip0.t-ipconnect.de] has joined #wesnoth-dev 20151121 15:13:12-!- ancestral [~ancestral@184-100-99-25.mpls.qwest.net] has joined #wesnoth-dev 20151121 15:18:14-!- ancestral [~ancestral@184-100-99-25.mpls.qwest.net] has quit [Ping timeout: 260 seconds] 20151121 15:28:33-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20151121 15:33:01-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 272 seconds] 20151121 15:33:01-!- wedge010 is now known as wedge009 20151121 15:34:18-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20151121 15:34:33< mattsc> Hi, All. 20151121 15:35:21< mattsc> I assume nobody minds if I remove the so-called “Strong AI” in master from the MP game setup menu? 20151121 15:36:03< mattsc> The only difference to the normal AI are slightly changed recruiting parameters, which make almost no perceptible difference to the player. 20151121 15:37:26< mattsc> At the very least it should be renamed to something like “Default AI with modified recruiting”, but in my opinion it isn’t really worth keeping around. It just causes confusion. 20151121 15:37:48< neverEnough> not sure this matters, but if u play auction-X with strong AI the game gets pretty harder than normal AI 20151121 15:38:28< mattsc> For what reason? As in, what gets harder? 20151121 15:40:22< neverEnough> in my personal feeling (but confirmed by other players) AI gameplay isn't dumb as default. AI recruits can't get tricked by showing a certain type of unit, for example 20151121 15:41:04< neverEnough> (i'm used to force AI to send the kind of units i prefer.. ie showin a good melee unit and hiding antimages like ulfs) 20151121 15:41:17< mattsc> I’m asking, because the _only_ difference from the default is recruiting. If it makes enough of a difference, we can keep it, but should rename it. 20151121 15:41:53< neverEnough> i noticed just only in Auction-X since the relevance of AI in that map. IMO doesn't really matter on overall BfW 20151121 15:43:45< mattsc> That would be consistent with my experience then, as I have never played Auction-X and don’t notice much of a difference in what I know. 20151121 15:45:08< neverEnough> hm, probably it can just be dropped for a future really strong ai 20151121 15:45:26< neverEnough> what if default turns to the current strong? 20151121 15:50:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20151121 15:53:30-!- Appleman1234 [~Appleman1@KD111107145229.au-net.ne.jp] has quit [Ping timeout: 240 seconds] 20151121 15:56:36< mattsc> Then we rename things as needed, that’s not a problem. 20151121 15:57:00-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20151121 15:58:31< mattsc> Btw, I find the latest comments made here http://forums.wesnoth.org/viewtopic.php?f=6&t=43272&p=590854#p590853 very annoying. 20151121 15:58:51< mattsc> I think I’ll refrain from replying … 20151121 16:03:56< neverEnough> about the recruitement diversity? 20151121 16:04:53< mattsc> no, mostly the one before that 20151121 16:08:24< neverEnough> i'm not involved into AI, i can't answer. It also looks kinda "i know how, but i won't bother to", pretty annoyin 20151121 16:10:58< mattsc> I assume there’s no bad intention behind it, just ignorance, but it’s rubbing me the wrong way at the moment. So I should probably not reply, at least not right now. :) 20151121 16:11:02< pydsigner> The diversity comment is just ignorant 20151121 16:13:06< pydsigner> IMO, there are two solutions for not having competitive games against AI: give the AI a resource advantage or play against humans. 20151121 16:14:09< mattsc> Well, I am working on putting together a more competitive AI, but it’s not easy (at least not for me with no previous experience or background in this) 20151121 16:14:17< neverEnough> imo there is also a good (involuntary) proposal behind it: some topics may be discussed to find the best concept. The state-of-art about it may get frozen on a wiki page 20151121 16:14:32< mattsc> my current experiment does do a lot better than the default, but it will never be able to compete with a human player on even terms 20151121 16:14:51< pydsigner> Wouldn't expect it to 20151121 16:15:09< mattsc> yep (on the second-to-last comment) 20151121 16:17:16< neverEnough> for example, i think bfw really lack a protocol description. Isn't anything really hard to understand (i'm learning through the code), just why isn't it written (even if not updated)? I'm willig to fix this someday 20151121 16:19:02< neverEnough> same could apply when AI coder got some experience on it 20151121 16:19:24< neverEnough> or the new gui2 guys 20151121 16:24:51< neverEnough> just my 2 cents, not really important 20151121 16:25:57-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20151121 16:26:31< mattsc> I agree that there are lots of things that are lacking, esp. in the documentation, but saying that we are doing this because we’re trying to keep things secret is … ridiculous, for lack of coming up with a better word 20151121 16:27:50< mattsc> Also, I actually have put a lot of time, at times, into updating the documentation, it’s just a lot of work and, as you say, it’s fluid, I don’t want to do this for something that’s still changing significantly all the time. 20151121 16:27:59< mattsc> I also simply do not have the time .... 20151121 16:29:35< mattsc> And finally, people quite often make smart comments about what the AI should do, with no idea how AIs actually work. It gets old after some time. :) 20151121 16:36:28-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20151121 16:36:30< neverEnough> u are 100% correct 20151121 16:46:22< neverEnough> when the empire is falling it is pretty easier to blame missings than enjoy improvements, "secrets blabla" is just nonsense. Ask him to become your AI adept and watch him leave silently :P 20151121 16:48:56< mattsc> hehe 20151121 16:49:15< mattsc> anyways, I’ll be afk for … probably several hours. TTYL. 20151121 17:28:42-!- Kwandulin [~Miranda@p200300760F61EE917C4368C49015ED40.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20151121 17:44:46-!- higgins [~higgins@2607:5300:100:200::160d] has quit [Ping timeout: 240 seconds] 20151121 17:47:44-!- celmin|sleep is now known as celticminstrel 20151121 17:51:30-!- higgins [~higgins@2607:5300:100:200::160d] has joined #wesnoth-dev 20151121 18:26:48-!- Kwandulin [~Miranda@p200300760F61EE91F58A70429C68E57F.dip0.t-ipconnect.de] has joined #wesnoth-dev 20151121 18:47:35-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20151121 18:53:09-!- louis94 [~~louis94@109.129.245.154] has quit [Ping timeout: 272 seconds] 20151121 19:02:07-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20151121 19:04:14-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20151121 19:24:38-!- horrowind1 [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20151121 19:27:17-!- Kwandulin [~Miranda@p200300760F61EE91F58A70429C68E57F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20151121 20:04:15-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20151121 20:08:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20151121 20:43:47-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20151121 20:59:51-!- iceiceice [~chris@23.31.228.41] has joined #wesnoth-dev 20151121 20:59:51-!- iceiceice [~chris@23.31.228.41] has quit [Changing host] 20151121 20:59:51-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20151121 21:01:58-!- horrowind1 [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has quit [Quit: horrowind1] 20151121 23:15:27-!- louis94 [~~louis94@109.129.245.154] has joined #wesnoth-dev 20151121 23:22:29< neverEnough> git over nfs ain't rly healthy 20151121 23:22:56< neverEnough> git status is still running after like.. 1 min 20151121 23:23:00< celticminstrel> nfs? 20151121 23:23:41< neverEnough> network file system.. it's a common sharing protocol like netbios(=folder sharing) under windows 20151121 23:23:49< celticminstrel> git status shouldn't depend on anything like that. 20151121 23:24:02< celticminstrel> Ah, wait. 20151121 23:24:20< celticminstrel> If your repo is on a mounted remote drive... 20151121 23:24:29< celticminstrel> Um. Your working copy. 20151121 23:24:38< celticminstrel> You might be able to speed it up a bit with -uno 20151121 23:24:46< celticminstrel> That omits untracked files from the status report. 20151121 23:25:08< celticminstrel> Which isn't the best idea normally, but if you know there aren't any new files you need to add... 20151121 23:25:24< neverEnough> ahh thx 20151121 23:25:57< neverEnough> i will probably give up with that, rather than hackin it 20151121 23:26:30< neverEnough> it was just a try.. was nice if i had a networked service for any computer i use in the lan 20151121 23:26:48< neverEnough> (meanwhile, it is still running *sigh*) 20151121 23:26:52< celticminstrel> If you work on two computers, you can push and pull directly between them. 20151121 23:27:08< celticminstrel> (Also, you should be able to terminate it with Ctrl-C or whatever the interrupt key is.) 20151121 23:27:46< celticminstrel> You'd have a separate working copy on each computer, and the nfs would only come into play when pulling from it. 20151121 23:28:07< celticminstrel> (Or, possibly, pushing to it, which is complicated by the fact that you can't push to the currently-checked-out branch.) 20151121 23:28:45< celticminstrel> (So you might have to do something like git push path-to-remote-nfs local-branch-name:remote-branch-name) 20151121 23:29:18 * celticminstrel has that set up for some projects, though Wesnoth is not (currently) amont them. 20151121 23:29:23< celticminstrel> ^among 20151121 23:30:06< neverEnough> hm but my uncommited changes wouldn't get updated on both copies 20151121 23:33:49< neverEnough> i wonder there isn't an easy network solution for that O_O 20151121 23:44:09-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 250 seconds] 20151121 23:44:34< neverEnough> it's definitely impossible to solve it in a clean way. The best suggestion i found is "Or, make repo on pendrive ;)" which i'll consider 20151121 23:46:54-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20151121 23:58:18-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 255 seconds] --- Log closed Sun Nov 22 00:00:48 2015