--- Log opened Mon Nov 30 00:00:23 2015 20151130 00:00:39-!- vincent_c [~bip@107.191.117.101] has joined #wesnoth-dev 20151130 00:05:54< celticminstrel> Ironhide? 20151130 00:06:13< celticminstrel> Submarines don't feel like they'd fit well into standard Wesnoth. Of course, in an addon, anything goes. 20151130 00:06:20< celticminstrel> (That's at Tulvar) 20151130 00:06:40< Tulvar> the ironhides would fit more 20151130 00:06:49< celticminstrel> What are those? 20151130 00:06:49< Tulvar> though don't the dwarves have a sort of scout chopper thing 20151130 00:06:57< celticminstrel> No. 20151130 00:06:58< Tulvar> they were precursors to subs 20151130 00:07:16< Tulvar> Civil War heavily armored boats 20151130 00:07:17< celticminstrel> The scout chopper thing is in an addon and I think it's a bit ridiculous. 20151130 00:07:31< Tulvar> (US Civil War) 20151130 00:07:38< celticminstrel> If dwarves took to the air (other than on gryphons) I would put them in zeppelins. 20151130 00:07:53< celticminstrel> Or blimps or something like that. 20151130 00:08:02< Tulvar> they were the terrors of the rivers, mounted with heavy plate, cannon balls would literally flatten out and slide off their sides 20151130 00:08:13< Tulvar> well 20151130 00:08:21< Tulvar> it would squish a side of the shell 20151130 00:08:28< celticminstrel> Somehow airships feel more suitable to a primarily fantasy setting. 20151130 00:08:29< Tulvar> due to velocity, gravity and physics 20151130 00:09:02< Tulvar> most of their compartment was underwater because of the weight 20151130 00:15:49< Tulvar> hum took a while 20151130 00:15:58< Tulvar> Melon's Lunar alliance features some mice 20151130 00:17:51< Tulvar> sad 20151130 00:17:59< Tulvar> looks like that user is gone 20151130 00:19:01< Tulvar> how does that work then? 20151130 00:19:07< Tulvar> Melon hasn't been on since 2009 20151130 00:19:09< Tulvar> ... 20151130 00:19:43< Tulvar> http://forums.wesnoth.org/viewtopic.php?f=19&t=22744&start=15 20151130 00:26:49< elias> I'd say try to contact them 20151130 00:27:28< elias> and if there's no response but good reason to believe it was intended to be GPL (or CC0 or whatever) just go with that 20151130 00:27:40< elias> posting in that thread might be such a reason :) 20151130 00:28:04< Tulvar> People aren't going to freak about necroing? 20151130 00:28:09< shadowm> Possibly, although some people have posted non-free art for critique before. 20151130 00:28:26< Tulvar> both threads are 2005 or 2008 20151130 00:28:33< shadowm> Eh, no, performing necromancy on that thread is unlikely to give you any results that a PM wouldn't as well. 20151130 00:28:55< shadowm> (PM = Personal Message. It's an option you have if you are logged into the forums.) 20151130 00:29:04< Tulvar> yeah I will 20151130 00:30:17< celticminstrel> I thought it was Private Message. 20151130 00:30:34< celticminstrel> I guess it doesn't make any difference though. 20151130 00:31:04< shadowm> Private Message, yes. 20151130 00:31:25< shadowm> The correct word wasn't currently swapped into my short term memory. 20151130 00:31:30< celticminstrel> PMing is actually more likely to get results, since they're far more likely to get an email notification from it. 20151130 00:33:31< Tulvar> yeah I sent one. 20151130 00:34:00< Tulvar> Hopefully they are about. Ironically the Dark Elves reboot dunno if they are going to include a drider reference or not but Melon has an amzaing drider all the same 20151130 00:34:40< Tulvar> and thier potraits are epic 20151130 00:35:41< shadowm> Huh. Example? 20151130 00:36:10< shadowm> A link or add-on I might want to check out, that is. 20151130 00:36:41< Tulvar> I think you have a post in their Yokai thread 20151130 00:36:50-!- TC01 [~quassel@london.acm.jhu.edu] has quit [Ping timeout: 276 seconds] 20151130 00:37:23< Tulvar> shadowm, http://forums.wesnoth.org/viewtopic.php?f=19&t=20100 20151130 00:37:42< Tulvar> thought I saw your avatar in there when I was flipping through the pages 20151130 00:37:52< Tulvar> but i've been looking through a lot of threads X3 20151130 00:41:00< Tulvar> if you flip through that 20151130 00:41:05< Tulvar> there's some really epic stuff 20151130 00:41:13< Tulvar> like the tengu/harpy 20151130 00:45:35-!- TC01 [~quassel@london.acm.jhu.edu] has joined #wesnoth-dev 20151130 00:46:45-!- louis94 [~~louis94@109.129.245.154] has quit [Quit: Konversation terminated!] 20151130 00:47:49-!- TheJJ [~rofl@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #wesnoth-dev 20151130 00:50:13-!- TheJJ is now known as jj 20151130 00:50:55< shadowm> Oh right, yes, I remember this, and they were all done in the pre-1.6 portrait style. 20151130 00:51:19-!- jj is now known as TheJJ 20151130 00:51:45< Tulvar> the sprites though would still be really functional X3 20151130 00:52:29 * shadowm just now realized that's an emoticon. 20151130 00:52:44< Tulvar> reminds me in a few ways of Arcanum. Yeah sorry I need to drop that habit 20151130 00:52:59< shadowm> (I was reading it literally as "times three" before that.) 20151130 00:53:19< Tulvar> gotcah 20151130 00:53:23< Tulvar> gotcha* 20151130 00:53:29-!- aeonchild [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 245 seconds] 20151130 00:57:29-!- Tulvar [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has quit [Quit: Teleported Away] 20151130 01:15:05< shadowm> ♥ how much stuff one can accomplish with animation WML and limited resources. 20151130 01:15:24< shadowm> It's almost a crime that it doesn't get used to its full potential in mainline. 20151130 01:19:33-!- gfgtdf [~chatzilla@f054150059.adsl.alicedsl.de] has joined #wesnoth-dev 20151130 01:21:20< gfgtdf> shadowm: when i finish a scenario by defeating all ememy leaders (not [endlevel] involved) will get i the bonus carryover gold. 20151130 01:21:22< gfgtdf> ? 20151130 01:22:40< shadowm> The current bonus convention used in mainline requires the settings to be specified in an [endlevel] tag*, so if there isn't an event catching the enemy defeat and calling [endlevel] by hand with the appropriate settings you'll get the old bonus settings. 20151130 01:23:01< gfgtdf> shadowm: which are the 'old' bonus settings? 20151130 01:24:03< shadowm> I think it was 80% carryover, replacing the next scenario's starting gold (which often caused SP campaign scenarios to start with less than the bare minimum needed to get through if the player was too careless). 20151130 01:24:22< shadowm> zookeeper or some other old-timer would probably know for sure, though. 20151130 01:24:41< shadowm> * (except I think I read in the wiki that the carryover settings can be specified in [scenario] too now?) 20151130 01:25:11< gfgtdf> shadowm: hmm ok waht i actuale ment by 'bonus' was teh early finishing gold (num_villages*turn_left*village_per_gold) will get i get that gold if i finish teh scenario without [endlevel9? 20151130 01:25:41< shadowm> Oh. I don't remember, sorry. 20151130 01:26:20< shadowm> It's easy to tell, though, since the "you are victorious!" popup will mention whether you get bonus gold and how much. 20151130 01:27:12< shadowm> Okay, so according to http://wiki.wesnoth.org/ScenarioWML it's possible to se tthe carryover percentage/mode but not the early-finish bonus, hm. 20151130 01:27:23< shadowm> Without [endlevel], I mean. 20151130 01:27:47< shadowm> Or if there's an option for the latter that applies to [scenario], it's not listed there. 20151130 01:29:08< shadowm> Also yeah, there isn't any visual indication in linger mode whether you won or were defeated. 20151130 01:30:10< gfgtdf> shadowm: but there is the "you are victorious!" popup i somehow thought that carryover_report=no woudl only remove teh carryover info form that butpu and not remove teh whole popup 20151130 01:30:27< gfgtdf> s/butpu/popup 20151130 01:30:36< shadowm> Yeah, it skips the whole thing. 20151130 01:31:53< gfgtdf> like in the last scenario you'd not want the carrove info but still you'd like to know when you won. 20151130 01:32:35< shadowm> Hm, maybe some number-obsessed people would want to see the carryover info at the end of the campaign anyway. 20151130 01:46:24-!- Yaiyan [~Yaiyan@46.101.48.31] has quit [Ping timeout: 245 seconds] 20151130 01:48:34-!- Yaiyan [~Yaiyan@46.101.48.31] has joined #wesnoth-dev 20151130 01:52:39-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 245 seconds] 20151130 02:02:06-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20151130 02:02:06-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20151130 02:02:06-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20151130 02:12:11-!- irker571 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20151130 02:12:11< irker571> wesnoth: gfgtdf wesnoth:master 9bc839e6b116 / data/campaigns/Legend_of_Wesmere/utils/low-macros.cfg: more LoW clenaups http://git.io/vBSwo 20151130 02:12:13< irker571> wesnoth: gfgtdf wesnoth:master 554547beacb5 / data/campaigns/Legend_of_Wesmere/ (8 files in 4 dirs): more LoW cleanups http://git.io/vBSwK 20151130 02:12:15< irker571> wesnoth: gfgtdf wesnoth:master 91943451c732 / data/lua/wml-tags.lua src/scripting/game_lua_kernel.cpp src/scripting/lua_team.cpp: move most of [endlevel] implementation to lua http://git.io/vBSw6 20151130 02:12:17< irker571> wesnoth: gfgtdf wesnoth:master 15df645d02cc / data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg: More LoW cleanups http://git.io/vBSwi 20151130 02:12:19< irker571> wesnoth: gfgtdf wesnoth:master d755d3b82025 / / (5 files in 4 dirs): add [endlevel] bonus=number http://git.io/vBSwP 20151130 02:12:21< irker571> wesnoth: gfgtdf wesnoth:master 76da10bd44da / data/campaigns/Legend_of_Wesmere/ (12 files in 5 dirs): split early finishing bonus between players in LoW http://git.io/vBSwX 20151130 02:14:19-!- gfgtdf [~chatzilla@f054150059.adsl.alicedsl.de] has quit 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19:27:58 warning engine: Could not find move_unit_fake route from 55,12 to 55,11: ignoring complexities 20151130 02:50:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20151130 03:14:24-!- avtobiff [~avtobiff@c-503270d5.015-6-73746f28.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20151130 03:24:47-!- kidneb [kidneb@2a01:7e00::f03c:91ff:fe33:363c] has quit [Ping timeout: 264 seconds] 20151130 03:26:42-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20151130 03:27:16-!- kidneb [kidneb@not.allthetime.xyz] has joined #wesnoth-dev 20151130 03:41:21< shadowm> Wish we had the ability to make sound source regions parallelogram-shaped. 20151130 03:46:49< celticminstrel> I wonder how difficult a flood-fill would be on a hexagonal grid... 20151130 03:47:12< celticminstrel> If you had a flood-fill algorithm, you could specify a region simply by its boundary. 20151130 03:47:37< celticminstrel> ...though if the boundary was accidentally not closed there'd be problems. 20151130 03:48:49< shadowm> Hm, hm. 20151130 03:50:16< shadowm> Although for this particular use case the first issue is that sound sources are tied to singular coordinates right now. 20151130 03:50:49< shadowm> It'd be much better if we had the full power of SLFs available to them, although it'd introduce some complications in the form of fade region calculation. 20151130 03:51:21< shadowm> Although I'm sure a mathematician would figure it out in a matter of minutes. 20151130 03:53:38-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has joined #wesnoth-dev 20151130 03:53:38-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has quit [Changing host] 20151130 03:53:38-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20151130 03:54:11-!- esr2 is now known as esr 20151130 04:12:48-!- avtobiff [~avtobiff@c-503270d5.015-6-73746f28.cust.bredbandsbolaget.se] has quit [Ping timeout: 264 seconds] 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The computer falls into a deep sleep, to awake again some other day!] 20151130 06:55:34-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 245 seconds] 20151130 07:01:07-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has joined #wesnoth-dev 20151130 07:01:07-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has quit [Changing host] 20151130 07:01:07-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20151130 07:21:18-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20151130 07:23:36-!- kidneb [kidneb@not.allthetime.xyz] has quit [Ping timeout: 264 seconds] 20151130 07:30:15-!- kidneb [kidneb@not.allthetime.xyz] has joined #wesnoth-dev 20151130 07:36:11< shadowm> !netname chat.freenode.net 20151130 07:36:11< shikadibot> shadowm: chat.freenode.net = 38.229.70.22, 185.30.166.37 20151130 07:36:26< shadowm> Wow, no wonder the network bit the dust then. 20151130 07:51:49-!- Yaiyan [~Yaiyan@46.101.48.31] has quit [Ping timeout: 245 seconds] 20151130 07:56:30-!- Yaiyan [~Yaiyan@46.101.48.31] has joined #wesnoth-dev 20151130 08:17:00-!- kidneb [kidneb@not.allthetime.xyz] has quit [Ping timeout: 264 seconds] 20151130 08:17:53-!- boucman_work [~jrosen@193.56.60.161] has joined #wesnoth-dev 20151130 08:17:53-!- boucman_work [~jrosen@193.56.60.161] has quit [Changing host] 20151130 08:17:53-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20151130 08:20:48-!- mjs-de [~mjs-de@f048036103.adsl.alicedsl.de] has joined #wesnoth-dev 20151130 08:21:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20151130 08:21:44< zookeeper> huh, finally... 20151130 08:25:51-!- kidneb [kidneb@not.allthetime.xyz] has joined #wesnoth-dev 20151130 08:31:09-!- aeonchild [enchilado@gateway/shell/blinkenshell.org/session] has joined #wesnoth-dev 20151130 08:31:22-!- aeonchild [enchilado@gateway/shell/blinkenshell.org/session] has quit [Client Quit] 20151130 08:34:11-!- enchilado [enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20151130 08:34:21-!- enchilado is now known as aeonchild 20151130 08:38:00-!- kidneb [kidneb@not.allthetime.xyz] has quit [Ping timeout: 264 seconds] 20151130 08:40:19-!- kidneb [~kidneb@not.allthetime.xyz] has joined #wesnoth-dev 20151130 08:41:37-!- avtobiff [~avtobiff@c-503270d5.015-6-73746f28.cust.bredbandsbolaget.se] has quit [Ping timeout: 264 seconds] 20151130 08:58:16-!- zombah [~zombah@fw0.msk.stream-internet.net] has joined #wesnoth-dev 20151130 09:21:01-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20151130 09:44:36-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20151130 09:50:03-!- Appleman1234 [~Appleman1@KD119104002223.au-net.ne.jp] has joined #wesnoth-dev 20151130 10:00:36-!- grzywacz_ [~wat@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20151130 10:00:51< grzywacz_> 'sup 20151130 10:01:05< fabi> hi grzywacz_ :-) 20151130 10:01:26-!- Ivanovic [~ivanovic@p579FB451.dip0.t-ipconnect.de] has quit [Changing host] 20151130 10:01:26-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20151130 10:02:06< grzywacz_> so yeah, I'm thinking about fosdem, but I'd be coming with my colleagues; so we could meet at the conf/dinner, but we'd be booking separately :) 20151130 10:03:06-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has quit [Remote host closed the connection] 20151130 10:03:41-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20151130 10:06:10< fabi> grzywacz_: Fine :-) 20151130 10:06:17-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has quit [Remote host closed the connection] 20151130 10:06:22< grzywacz_> thanks for the call though, it was super nice :D 20151130 10:06:40< fabi> grzywacz_: Well, I must admit you have not been the only one I called :-) 20151130 10:06:52< grzywacz_> Obviously ;) 20151130 10:10:24-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20151130 10:15:14-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has quit [Client Quit] 20151130 10:16:39-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20151130 10:20:16< grzywacz_> bbl 20151130 10:20:18-!- grzywacz_ [~wat@wesnoth/developer/grzywacz] has quit [Quit: :wq] 20151130 10:38:42-!- avtobiff [~avtobiff@c-503270d5.015-6-73746f28.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20151130 10:47:31-!- stikonas2 [~stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20151130 10:51:54-!- stikonas2 [~stikonas@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20151130 11:02:39-!- Yaiyan [~Yaiyan@46.101.48.31] has quit [Ping timeout: 245 seconds] 20151130 11:04:22-!- Yaiyan [~Yaiyan@46.101.48.31] has joined #wesnoth-dev 20151130 11:12:05-!- boucman_2 [~jrosen@81.56.46.209] has joined #wesnoth-dev 20151130 11:13:55-!- irker571 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20151130 11:16:10-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 260 seconds] 20151130 11:23:34-!- markus_ [~mjs-de@f048005081.adsl.alicedsl.de] has joined #wesnoth-dev 20151130 11:27:23-!- mjs-de [~mjs-de@f048036103.adsl.alicedsl.de] has quit [Ping timeout: 260 seconds] 20151130 11:34:21-!- louis94 [~~louis94@109.129.245.154] has joined #wesnoth-dev 20151130 11:38:51-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20151130 11:40:26-!- iwaim___ [~iwaim@rasteenie.alib.jp] has quit [Ping timeout: 260 seconds] 20151130 11:52:39-!- iwaim___ [~iwaim@rasteenie.alib.jp] has joined #wesnoth-dev 20151130 12:05:50-!- Tulvar [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has joined #wesnoth-dev 20151130 12:06:01< Tulvar> wow sorry 20151130 12:06:06< Tulvar> My net died on me for a while 20151130 12:06:14< Tulvar> or specifically 20151130 12:06:18< Tulvar> couldn't get on here 20151130 12:07:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20151130 12:09:36< Tulvar> Jetrel, I know that user handle from somewhere else, Aquaria? 20151130 12:10:01< Jetrel_bot> Nope. 20151130 12:10:15< Tulvar> I also play Terraria, Starbound, King Arthur's Gold to name a few. Either that or i've seen posts from you on the forums 20151130 12:10:18< Jetrel_bot> I do, however, work on www.frogatto.com, and previously worked on www.allacrost.org 20151130 12:10:30< Jetrel_bot> Yeah, I post a lot on wesnoth's forums. :) 20151130 12:10:40< Tulvar> i've been around a lot longer than my forum account 20151130 12:11:19< Tulvar> I have a species idea I want to find people to coop with 20151130 12:11:28< Tulvar> I should see if Stern replied 20151130 12:12:06< Tulvar> hm notices seem to work differently than i'm used to 20151130 12:13:37< Tulvar> Plus i've been playing Arcanum again so kind of in a writer mood 20151130 12:14:42-!- louis94 [~~louis94@109.129.245.154] has quit [Quit: Konversation terminated!] 20151130 12:15:29< Tulvar> found a random sprite page 20151130 12:16:41< Tulvar> as such 20151130 12:17:09< Tulvar> I want to avoid common terminology for them such as Skaven or Nezumi 20151130 12:18:01< Tulvar> Although Nezumi is a traditional name, ironically in talking to native speakers it doesn't conjure an image of ferocity or stealth, but more of "kawaii" pet mouse 20151130 12:18:58< Tulvar> Ironicaly this is aparently true with most dual meaning words for rats and mice in several languages; that they don't really have a separate word for rats 20151130 12:19:39< zookeeper> to find people to coop with on an add-on faction, the forums are the most viable avenue for that. 20151130 12:20:14< Tulvar> anyone have the languages of wesnoth bookmarked? 20151130 12:21:27< zookeeper> you mean like a description of in-world languages? 20151130 12:21:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20151130 12:22:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20151130 12:22:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20151130 12:22:22< Tulvar> yeah with the full alphabets and developments on them 20151130 12:22:36< zookeeper> there is no official canon on that. so far everyone has magically happened to speak more or less the same language. 20151130 12:22:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20151130 12:22:51< zookeeper> although there was... let me see... 20151130 12:23:35< Tulvar> pretty sure this was forum fanon that just went viral 20151130 12:23:42< Tulvar> and happened to be gorgeous to boot 20151130 12:24:41< Tulvar> hm. I found a faction called Vermyn 20151130 12:24:51< Tulvar> no art just ideas so far in that thread 20151130 12:25:05< Tulvar> ah it may have died 20151130 12:25:08< zookeeper> ah, found it: http://forums.wesnoth.org/viewtopic.php?f=32&t=26295 20151130 12:25:10< Tulvar> last post was 06 20151130 12:25:22< Tulvar> ah yes this 20151130 12:25:25-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20151130 12:34:47< Tulvar> this doesn't bode well <.< 20151130 12:35:07< Tulvar> Appelman has two seperate points in 2006 where he tried something like what I have in mind 20151130 12:41:37< zookeeper> depends what you're aiming for, of which i don't think you've said anything so far. 20151130 12:43:54-!- Appleman1234 [~Appleman1@KD119104002223.au-net.ne.jp] has quit [Ping timeout: 260 seconds] 20151130 12:44:51< Tulvar> Ironic that appleman was here for that 20151130 12:45:02< Tulvar> A ratling/ratman faction 20151130 12:45:14< Tulvar> that's lore friendly 20151130 12:45:31< Tulvar> and without TOO many outside isnpirations to keep it canon 20151130 12:49:19< zookeeper> well there's practically zero chance of a faction of ratmen becoming canon, unless as part of canonization of some larger era. 20151130 12:49:47< Tulvar> I only really mean to make it canonically friendly 20151130 12:50:07< Tulvar> not saying it would become true canon <.< that'd be neat but 20151130 12:50:15< zookeeper> anything's canonically friendly as long as it's geographically distant enough :p 20151130 12:50:49< Tulvar> this notion is spawning mostly from Stern's giant rat, Appleman's several attempts at the same thing, and my own notions 20151130 12:57:57-!- markus_ [~mjs-de@f048005081.adsl.alicedsl.de] has quit [Remote host closed the connection] 20151130 12:58:42< Tulvar> If I disappear from freenode.... 20151130 12:58:54< Tulvar> I'll try to be a ton more active on the forums 20151130 13:13:44< Tulvar> hum 20151130 13:14:04< Tulvar> I wonder how much of L5R's nezumi lore is accurately story based out of japan 20151130 13:21:00< Tulvar> So yeah in looking for sources 20151130 13:21:24< Tulvar> a cockschnauzer reminded me that freenode disapproves of my pdf based existence 20151130 13:38:55-!- mjs-de [~mjs-de@129.217.112.53] has joined #wesnoth-dev 20151130 13:41:18-!- Tulvar [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has quit [Ping timeout: 259 seconds] 20151130 13:46:55-!- iwaim___ [~iwaim@rasteenie.alib.jp] has quit [Ping timeout: 257 seconds] 20151130 13:49:49-!- iwaim___ [~iwaim@rasteenie.alib.jp] has joined #wesnoth-dev 20151130 14:01:01-!- mjs-de [~mjs-de@129.217.112.53] has quit [Remote host closed the connection] 20151130 14:07:19-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20151130 14:07:19-!- mattsc [~mattsc@207.230.251.234] has quit [Changing host] 20151130 14:07:19-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20151130 14:17:59-!- gfgtdf [~chatzilla@78.54.151.99] has joined #wesnoth-dev 20151130 14:19:23< gfgtdf> vultraz: LoW scenario2 is currentl borken becasue of team_name change. 20151130 14:40:07-!- Yaiyan [~Yaiyan@46.101.48.31] has quit [Ping timeout: 260 seconds] 20151130 14:41:03-!- gfgtdf [~chatzilla@78.54.151.99] has quit [Ping timeout: 260 seconds] 20151130 14:41:59-!- boucman_2 [~jrosen@81.56.46.209] has quit [Ping timeout: 260 seconds] 20151130 14:42:54-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Ping timeout: 260 seconds] 20151130 14:45:43-!- aeonchild [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 261 seconds] 20151130 14:49:12< zookeeper> so it's not actually backwards-compatible? 20151130 14:49:36< zookeeper> (in all cases) 20151130 14:54:20-!- aeonchild [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20151130 15:01:09< fabi> vultraz: Yeah, it is all your fault :-) 20151130 15:01:27< fabi> LoW was fine before you came. 20151130 15:05:18-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20151130 15:05:40-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20151130 15:05:40-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20151130 15:05:40-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20151130 15:10:21< zookeeper> i'm pretty sure no one can tell whether that's supposed to be sarcasm or not 20151130 15:10:26-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 260 seconds] 20151130 15:11:31< fabi> hihi 20151130 15:20:47< vultraz> I'm going to assume sarcasm 20151130 15:34:32-!- Yaiyan [~Yaiyan@46.101.48.31] has joined #wesnoth-dev 20151130 15:35:55-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20151130 15:35:55-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20151130 15:35:55-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20151130 15:36:19-!- gfgtdf [~chatzilla@f054151099.adsl.alicedsl.de] has joined #wesnoth-dev 20151130 15:36:38< gfgtdf> i'm having problems connecting to freenode lateley 20151130 15:36:52< gfgtdf> i often disconnects or sometime i cannot even connect to begin with 20151130 15:37:21< gfgtdf> vultraz: also i think [store_side] shoudl is not yet updates to the team_name change 20151130 15:42:13< vultraz> gfgtdf: hm? 20151130 15:42:55< gfgtdf> vultraz: https://github.com/wesnoth/wesnoth/search?l=lua&q=user_team_name+&utf8=%E2%9C%93 20151130 15:43:42< fabi> vultraz: I think using "grep" on the source code will help with those issues. 20151130 15:57:41-!- oldlaptop [~quassel@192.183.50.87] has joined #wesnoth-dev 20151130 16:16:55-!- mjs-de [~mjs-de@vpn49053.itmc.tu-dortmund.de] has joined #wesnoth-dev 20151130 16:21:08-!- gfgtdf [~chatzilla@f054151099.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 20151130 16:29:16-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20151130 16:31:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20151130 16:42:00-!- zombah [~zombah@fw0.msk.stream-internet.net] has quit [Quit: Leaving] 20151130 16:47:30-!- oldlaptop [~quassel@192.183.50.87] has quit [Ping timeout: 260 seconds] 20151130 16:49:08-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20151130 16:58:26-!- oldlaptop [~quassel@192.183.50.87] has joined #wesnoth-dev 20151130 16:58:52-!- mjs-de [~mjs-de@vpn49053.itmc.tu-dortmund.de] has quit [Remote host closed the connection] 20151130 17:25:18-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 260 seconds] 20151130 18:17:06-!- EliDupree [~quassel@idupree.com] has quit [Ping timeout: 240 seconds] 20151130 18:17:26-!- legoktm [~quassel@wikipedia/Legoktm] has quit [Ping timeout: 240 seconds] 20151130 18:18:03-!- legoktm [~quassel@wikipedia/Legoktm] has joined #wesnoth-dev 20151130 18:18:13-!- EliDupree [~quassel@idupree.com] has joined #wesnoth-dev 20151130 18:21:46-!- EliDupree [~quassel@idupree.com] has quit [Client Quit] 20151130 18:23:10-!- legoktm [~quassel@wikipedia/Legoktm] has quit [Ping timeout: 260 seconds] 20151130 18:25:54-!- EliDupree [~quassel@idupree.com] has joined #wesnoth-dev 20151130 18:26:14-!- legoktm [~quassel@wikipedia/Legoktm] has joined #wesnoth-dev 20151130 18:37:10-!- Yaiyan [~Yaiyan@46.101.48.31] has quit [Ping timeout: 260 seconds] 20151130 18:40:26-!- Yaiyan [~Yaiyan@46.101.48.31] has joined #wesnoth-dev 20151130 18:55:00-!- Kwandulin [~Miranda@p200300760F6D9F14C8EB8193B34AD9D3.dip0.t-ipconnect.de] has joined #wesnoth-dev 20151130 19:09:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20151130 19:21:19-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20151130 19:40:34-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 245 seconds] 20151130 19:43:13-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has joined #wesnoth-dev 20151130 19:43:13-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has quit [Changing host] 20151130 19:43:13-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20151130 19:57:47-!- gfgtdf [~chatzilla@f054151099.adsl.alicedsl.de] has joined #wesnoth-dev 20151130 19:59:42< gfgtdf> fabi: but if the reason is that the gold from chapter 5 is meant for scenarios 5,6 and 7 then i suggest we just move thos teh scenarios (1-4) to the new carryover gold system, specialy since scenario1 already has teh new gld carryover system. 20151130 20:24:46< gfgtdf> fabi: is there a reason in LoW teh human sides all have -2 income (no base income)? 20151130 20:27:05< fabi> gfgtdf: Yes, hello I am on the phone (my mom). I can answer in a quarter of an hour :-) 20151130 21:13:52-!- louis94 [~~louis94@109.129.245.154] has joined #wesnoth-dev 20151130 21:26:39-!- ancestral [~ancestral@209.181.254.220] has joined #wesnoth-dev 20151130 21:39:33-!- ancestral [~ancestral@209.181.254.220] has quit [Quit: i go nstuf kthxbai] 20151130 21:39:58-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20151130 21:40:34-!- louis94 [~~louis94@109.129.245.154] has quit [Ping timeout: 260 seconds] 20151130 21:41:00-!- Kwandulin [~Miranda@p200300760F6D9F14C8EB8193B34AD9D3.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20151130 21:44:44-!- Yaiyan [~Yaiyan@46.101.48.31] has quit [Ping timeout: 245 seconds] 20151130 21:45:41-!- Yaiyan [~Yaiyan@46.101.48.31] has joined #wesnoth-dev 20151130 22:00:16-!- louis94 [~~louis94@109.129.245.154] has joined #wesnoth-dev 20151130 22:00:38-!- horrowind [~Icedove@2a02:810a:8b00:1c54:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20151130 22:04:13-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20151130 22:05:25-!- fendrin [~quassel@176.2.34.65] has joined #wesnoth-dev 20151130 22:05:25-!- fendrin [~quassel@176.2.34.65] has quit [Changing host] 20151130 22:05:25-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20151130 22:06:44< shadowm> gfgtdf: Network DDoS. 20151130 22:08:17< shadowm> I could connect just now without problems, so hopefully it's over now. 20151130 22:08:32-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 246 seconds] 20151130 22:19:47-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 260 seconds] 20151130 22:21:49-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20151130 22:25:54< neverEnough> i'm in a 1v1 survival game; my opponent suddenly left and ain't reconnecting; there is a command to retrieve lobby users to send whispers asking to join as opponent? Or even to speak to the whole lobby room? 20151130 22:27:45< neverEnough> also it is pretty annoyin that my long friend list doesn't show the status (online/offline) for every nick, so i can start retrieving a willig player 20151130 22:30:26< fendrin> gfgtdf: sorry, some sort of family crisis. 20151130 22:32:03< fendrin> gfgtdf: I think merging the two carryover mechanisms might work if communicated to the player properly. It does make things slightly more complex, still it is within what I call doable. 20151130 22:32:55< gfgtdf> fendrin: scenario 1 uses already teh new carryover machnism so i dont see how scenario 1-5 using teh new carrryover machnism is more comples than scenario 1 using the new carryover mechanism 20151130 22:33:06< fendrin> But note that I am certainly not the most anal fixated Wesnoth developer, especially since I no longer can call myself among those blessed ones, still able to work on the our nice little project. 20151130 22:33:57< fendrin> gfgtdf: Using the new carryover between one and two is a mistake or bug. Most likely introduced by myself. 20151130 22:34:23< fendrin> Still I think it is okay to merge both mechanisms. 20151130 22:34:30< fendrin> If you like so. 20151130 22:34:40< fendrin> About the -2 income. 20151130 22:35:10< fendrin> At the time I introduced the -2 income, having -2 income resulted in a total income of zero. 20151130 22:35:26< fendrin> Because some base income is added. 20151130 22:35:34< fendrin> Which is 2. 20151130 22:35:48< fendrin> gfgtdf: Do I assume correctly that this still holds? 20151130 22:36:10< fendrin> The zero income in total was too make balancing more easy. 20151130 22:36:34< fendrin> Because in MP you have much more sides the players controll. 20151130 22:36:50< fendrin> Thus having an income of 2 results in 8 more gold per turn 20151130 22:37:01< fendrin> compared to the sp version of the camapaign. 20151130 22:37:49< fendrin> Syncing both income situations means you do not need to take extra care about it. 20151130 22:45:26-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 260 seconds] 20151130 22:45:56< shadowm> Hi fendrin. How are you feeling today? 20151130 22:47:52 * zookeeper ducks for cover 20151130 22:48:02-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has joined #wesnoth-dev 20151130 22:48:02-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has quit [Changing host] 20151130 22:48:02-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20151130 22:49:03< neverEnough> shadowm, did u read my 2 points above? I didn't surrend in my messages rework just delayed a bit. I think those points may be added too, what do u think? 20151130 22:50:40< shadowm> It'd be nice to be able to see the list of lobby users or friends while in-game, yes. 20151130 22:51:10< neverEnough> point 2 would be easy: since whole online user list gets sent from server also to ingame players it is just a matter of colors (red offline/green online) 20151130 22:51:57< neverEnough> that's already triggered in display_chat_messages.cpp to differentiate server messages or whispers, just a matter of 2-3 lines 20151130 22:52:36< neverEnough> the point 1 is more tricky: if i send a msg to a room how to read the answer messages? The whole lobby chat would flood my game 20151130 22:53:37< neverEnough> maybe it could work just to send.. like "if u are willig to join come in my game" with the nick and gamename prefix 20151130 22:53:51< shadowm> neverEnough: I think just being able to send is good enough, yes. 20151130 22:54:07< zookeeper> one of the bigger UI additions which i think would be beneficial would be a proper control panel of sorts for the host: GUI controls for kicking players, re-assigning control, setting the game into a "players needed" mode, etc. 20151130 22:54:21< shadowm> But I don't see any problems with being able to peek into the lobby. Chat in there isn't that active most of the time. 20151130 22:54:55< shadowm> Purportedly most people whisper each other (or that's what that dated CoC would like people to do, at least). 20151130 22:56:02-!- Tulvar [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has joined #wesnoth-dev 20151130 22:56:14< shadowm> (Of course, that'd be a complicated UI thing to implement because the lobby doesn't use functionality that's generic enough to be quickly deployed anywhere, sadly.) 20151130 22:56:29< Tulvar> back 20151130 22:57:26< neverEnough> zookeeper, good point: i was just considering some days ago that atm isn't possible to re-assign controls. I often can't follow the game but just switch to game after turn bell, this leads to troubles when a player leaves and i'm supposed to be there to reassign his role 20151130 22:58:05< neverEnough> would be nice if there was a command to force an other player to assume control without leaving 20151130 22:58:12< zookeeper> well, you can but you have to use http://wiki.wesnoth.org/CommandMode 20151130 22:59:22< neverEnough> whooooooooooo 20151130 22:59:24< zookeeper> if there was a proper GUI for all that then the game wouldn't need to pop up an annoying modal dialog forcing the host to choose there and then what to do 20151130 22:59:45< neverEnough> i play this game so many year but rly i didn't had idea... I bet 99% don't know this feature 20151130 22:59:47< Tulvar> hm theres a thought for people spectating that could probably be simple 20151130 22:59:53< neverEnough> zookeeper, thanks for this tip! 20151130 22:59:58< Tulvar> a sort of of Opt in Menu when you join a game? 20151130 23:00:25< Tulvar> that if someone leaves, it would trigger the Opt In Users and replace the missing player automatically with that spectator 20151130 23:00:58-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20151130 23:01:11< Tulvar> the way the game is set, youd probably have to turn this feature on/activate it as a host 20151130 23:01:17< zookeeper> neverEnough, well i presume you haven't hosted a lot of MP games then 20151130 23:02:26< zookeeper> Tulvar, i think ideally the side could just drop idle for the time being so the host can talk with the other players/specs about what to do before choosing 20151130 23:03:05< Tulvar> I mean when I spectate I try to catch up to the "live" side of it 20151130 23:03:26< Tulvar> otherwise it takes a bit to see spectator chat. 20151130 23:03:28< neverEnough> zookeeper, i tend to follow other hosts for the previous reason... but i'm not rly new to the game. May u consider that infos are kinda.. obscured? 20151130 23:03:56< zookeeper> neverEnough, yeah i guess they are 20151130 23:04:27< Tulvar> No response from Stern yet but only posted yesterday 20151130 23:06:36< Tulvar> well time for me to make like a rat 20151130 23:06:39< Tulvar> and abandon ship 20151130 23:06:55-!- Tulvar [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has quit [Quit: Teleported Away] 20151130 23:17:18< shadowm> I installed something that adds a "CRC SHA (sic)" menu to files on Windows and I don't know what it was. 20151130 23:18:05< shadowm> 7-zip, perhaps? 20151130 23:25:41< gfgtdf> shadowm: i have 7-zip but i dont have a "CRC SHA (sic)" menu on files 20151130 23:26:01< zookeeper> at least my 7-zip has all its stuff in its own submenu, dunno if that was an install-time option or not 20151130 23:26:18< shadowm> Oh well, then I guess I'll never know. 20151130 23:27:08-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20151130 23:28:04< zookeeper> well looks like google agrees with your guess 20151130 23:29:13< zookeeper> will have to try to remember to not update to such a version... 20151130 23:29:31< shadowm> Uh why? 20151130 23:30:17< zookeeper> because it sounded like it's annoying and perhaps hard to remove 20151130 23:32:01< shadowm> I wouldn't call it annoying. It's rather useful. 20151130 23:32:49< shadowm> http://i.imgur.com/oFOkqzX.png 20151130 23:36:36< zookeeper> such a pristine little context menu ^_____^ 20151130 23:36:57< zookeeper> i have all sorts of crap in it and don't want more 20151130 23:37:23-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20151130 23:37:31< shadowm> In case it isn't obvious, it computes checksums. 20151130 23:37:44< zookeeper> it is 20151130 23:37:48-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20151130 23:40:44-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 244 seconds] 20151130 23:40:44-!- wedge010 is now known as wedge009 20151130 23:41:35< shadowm> Only problem is that most people post MD5 sums instead of SHA1 or SHA256. 20151130 23:42:16< shadowm> At least, most people who don't take the potential threat of file falsification seriously. 20151130 23:43:02-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20151130 23:48:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] --- Log closed Tue Dec 01 00:00:24 2015