--- Log opened Mon Jan 04 00:00:03 2016 20160104 00:01:33-!- TheJJ [~rofl@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #wesnoth-dev 20160104 00:07:10-!- louis94 [~~louis94@109.129.245.154] has quit [Quit: Konversation terminated!] 20160104 00:39:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20160104 00:50:07-!- Yaiyan_ is now known as Yaiyan 20160104 01:03:11-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 276 seconds] 20160104 01:05:34-!- d4nf [~d4nf@ool-182ee6a9.dyn.optonline.net] has quit [Ping timeout: 245 seconds] 20160104 01:29:21< gfgtdf> does anyone know teh reason for this commit: https://github.com/wesnoth/wesnoth/commit/a6021b0245728d25b1a3df2554f1725463d2b29e ? 20160104 01:31:28-!- irker732 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160104 01:31:28< irker732> wesnoth: Celtic Minstrel wesnoth:master 64ddd50895b0 / data/ (lua/wml-tags.lua test/scenarios/for-loops.cfg): Fix [for] loop not iterating the correct number of times http://git.io/vu3oT 20160104 01:31:28< irker732> wesnoth: CelticMinstrel wesnoth:master a2118f159101 / data/ (lua/wml-tags.lua test/scenarios/for-loops.cfg): Merge pull request #579 from CelticMinstrel/lua-fix-for http://git.io/vu3ok 20160104 01:34:56< celticminstrel> Not me. 20160104 01:41:46-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160104 01:43:45< iceiceice> gfgtdf: i think its a balance thing? 20160104 01:44:16< iceiceice> iirc if a terrain aliases another terrain then defense and movement bonuses apply 20160104 01:44:32-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 255 seconds] 20160104 01:44:33-!- wedge010 is now known as wedge009 20160104 01:44:40< iceiceice> but merfolk village should not alias the land village terrain type i guess 20160104 01:44:45< gfgtdf> iceiceice: hmm but its very strange for the user to have a village like this which doeshnt have village defense/movement, 20160104 01:44:59< celticminstrel> If it aliased the village terrain type, then land units would be able to enter it. 20160104 01:45:00< gfgtdf> iceiceice: well the normal watervillage also does that 20160104 01:45:06< iceiceice> hmmm 20160104 01:45:25< iceiceice> is this commit making this water village like tho ther water villages? 20160104 01:45:28< iceiceice> or making it different? 20160104 01:45:31< celticminstrel> Which doesn't make sense. So maybe that's why? 20160104 01:45:39< gfgtdf> iceiceice: im by paritcual case i wondererd why my bat has a 60% defense on that village (in dead water campaign) 20160104 01:45:45< gfgtdf> my* 20160104 01:46:12< iceiceice> yeah i see 20160104 01:46:16< iceiceice> you are right this commit looks wierd 20160104 01:46:30< iceiceice> if you scroll up the commit in github interface, you see swamp village that does alias that village type 20160104 01:46:57< iceiceice> idk what the rationale for that could be 20160104 01:46:58< celticminstrel> But land units can enter swamp. They can't enter deep water. 20160104 01:47:16< iceiceice> celticminstrel, this one is "coast" i guess 20160104 01:47:18< celticminstrel> ...or is the village normally on shallow water? I forget. 20160104 01:55:01< gfgtdf> celticminstrel: at lest in Dead Water camoaign its usually on swamp 20160104 02:33:54-!- Necrosporus_ is now known as Necrosporus 20160104 02:48:32-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160104 02:58:27-!- gfgtdf_ [~chatzilla@f054144028.adsl.alicedsl.de] has joined #wesnoth-dev 20160104 03:00:15-!- gfgtdf [~chatzilla@f054058151.adsl.alicedsl.de] has quit [Ping timeout: 240 seconds] 20160104 03:00:22-!- gfgtdf_ is now known as gfgtdf 20160104 03:13:53-!- gfgtdf [~chatzilla@f054144028.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.2/20151221130713]] 20160104 03:32:56-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has joined #wesnoth-dev 20160104 03:35:00-!- d4nf [~d4nf@ool-182ee6a9.dyn.optonline.net] has joined #wesnoth-dev 20160104 03:36:57-!- d4nf [~d4nf@ool-182ee6a9.dyn.optonline.net] has quit [Remote host closed the connection] 20160104 03:40:15< irker732> wesnoth: Ignacio R. Morelle glamdrol:master a2ffc4e8f232 / glamdrol/glamdrol.skin.php: New Year copyright update http://git.io/vu3jl 20160104 03:47:31< irker732> wesnoth: Ignacio R. Morelle website:master ab0f56ad7c83 / eclipse.wesnoth.org/ (download.html features.html index.html): eclipse.w.o: New Year copyright update http://git.io/vuse0 20160104 03:47:34< irker732> wesnoth: Ignacio R. Morelle website:master a3074842614d / gettext.wesnoth.org/ (index.extra.php index.lang.php index.php): gettext.w.o: New Year copyright update http://git.io/vuseE 20160104 03:47:37< irker732> wesnoth: Ignacio R. Morelle wesnoth:master 9ee11c76ccf5 / data/tools/addon_manager/html.py: addons.w.o: New Year copyright update http://git.io/vuseu 20160104 03:47:40< irker732> wesnoth: Ignacio R. Morelle wesnoth:master 2fb643a76be6 / data/tools/helptrailer.html: website: New Year copyright update http://git.io/vusez 20160104 03:47:43< irker732> wesnoth: Ignacio R. Morelle wesnoth:master a5ba3273aa2c / data/tools/unit_tree/html_output.py: units.w.o: New Year copyright update http://git.io/vuseg 20160104 04:47:17-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160104 04:58:54-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 256 seconds] 20160104 05:13:47-!- Appleman1234 [~Appleman1@KD119104007155.au-net.ne.jp] has quit [Ping timeout: 255 seconds] 20160104 06:10:58-!- Appleman1234 [~Appleman1@KD119104000250.au-net.ne.jp] has joined #wesnoth-dev 20160104 06:43:10-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160104 06:47:49-!- irker732 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160104 06:57:57-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has joined #wesnoth-dev 20160104 07:29:10< vultraz> celticminstral: http://forums.wesnoth.org/viewtopic.php?p=592303#p592303 20160104 07:45:37-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160104 07:45:37-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20160104 07:45:37-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160104 07:56:34-!- Kwandulin [~Miranda@p200300760F250AF694B3EA813E37641D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160104 07:56:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20160104 08:04:03< zookeeper> gfgtdf, it's just fixing the mistake introduced 2 commits before in 97aa392f 20160104 08:04:42< zookeeper> water villages intentionally do not alias with Vi, so that land units wouldn't get good defense there 20160104 08:15:12-!- Kwandulin [~Miranda@p200300760F250AF694B3EA813E37641D.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160104 08:16:07< wedge009> vultraz: Using VC14/2015, I didn't have any problems building boost 1.60 or using it with Wesnoth... 20160104 08:16:36< vultraz> wedge009: I was using codeblocks 20160104 08:16:39< vultraz> and tdmgcc 20160104 08:16:42< wedge009> Oh, okay. 20160104 08:20:51< vultraz> wedge009: could you send me your project archive? 20160104 08:22:26< vultraz> (ie, projectfile + libs) 20160104 08:22:40< vultraz> I might as well switch to VS 2015 20160104 08:24:16< vultraz> use official windows building software instead of mingw hackery 20160104 08:25:47< wedge009> There's an awful lot of it, and I've built a few things myself. 20160104 08:28:02< wedge009> Nearly 1 GiB in libraries, though you download/build some yourself, I suppose. 20160104 08:29:55< vultraz> o_O 20160104 08:30:16< vultraz> wedge009: uh, ok, can you just send the boost libs 20160104 08:32:45< wedge009> Heh, boost takes up most of that. aquileia's external repository includes only the essentials, do you want me to update those (I updated it for 1.59 some time ago)? 20160104 08:38:56< vultraz> if you could update it to 60 that'd be fine too 20160104 08:41:04< vultraz> wedge009: also probably should stick SDL2 in there too 20160104 08:41:55< wedge009> I'll get on to it after dinner. SDL2 you can use the dev files directly from libsdl.org, but I'll update those too. 20160104 08:43:19< vultraz> thanks 20160104 08:43:42< vultraz> I should probably still try to get CB working but... I dunno what the problem is 20160104 08:54:06-!- TheJJ [~rofl@ipbcc36ea9.dynamic.kabel-deutschland.de] has quit [Ping timeout: 265 seconds] 20160104 09:02:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160104 09:24:35-!- horrowind [~Icedove@2a02:810a:8b00:1a54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160104 09:29:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160104 09:35:03-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160104 09:41:21-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has joined #wesnoth-dev 20160104 09:51:07-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160104 10:06:57-!- Appleman1234 [~Appleman1@KD119104000250.au-net.ne.jp] has quit [Remote host closed the connection] 20160104 10:18:53< wedge009> vultraz: boost and libpng updated - also added SDL2 libraries, but left the SDL1 headers alone for now. I'm not sure how aquileia wants to organise the co-existence of SDL1 and SDL2 headers, or if the SDL1 headers will just get purged. 20160104 10:32:56< vultraz> wedge009: they'll be purged after 1.13.3, most likely, once support is dropped 20160104 10:33:01< vultraz> but thanks :) 20160104 10:37:36-!- Kwandulin [~Miranda@p200300760F250AF68C998D4D8763B481.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160104 10:43:54-!- Appleman1234 [~Appleman1@KD119104008107.au-net.ne.jp] has joined #wesnoth-dev 20160104 10:44:06< vultraz> wedge009: er...stupid question... where did you update to? 20160104 10:59:38< wedge009> vultraz: VC14 branch 20160104 11:01:19< vultraz> https://github.com/aquileia/external/tree/VC14 this? 20160104 11:07:27< wedge009> Okay, my turn to feel stupid. I'd forgotten to push the changes even though I'd previously made a mental note to do so. 20160104 11:07:35< wedge009> Uploading now. 20160104 11:12:05< wedge009> Done. 20160104 11:12:29< vultraz> Thanks :) 20160104 12:02:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160104 12:15:17-!- mjs-de [~mjs-de@f048079007.adsl.alicedsl.de] has joined #wesnoth-dev 20160104 12:17:22-!- mjs-de [~mjs-de@f048079007.adsl.alicedsl.de] has quit [Remote host closed the connection] 20160104 12:22:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 255 seconds] 20160104 12:38:44< vultraz> wedge009: where is the external folder supposed to go in relation to the projectfiles? 20160104 12:41:10< vultraz> outside of the wesnoth clone? 20160104 12:41:10< wedge009> vultraz: In VC14 you can specify where it should look for dependencies. So you can put them wherever you like, really. 20160104 12:41:19< vultraz> ah 20160104 12:41:24< wedge009> Probably best to keep them separate, yes. 20160104 12:41:25< vultraz> ok 20160104 12:41:38< vultraz> I usually keep the libs inside the projectfile folder 20160104 12:41:56< vultraz> but for this case it seems to work by putting it alongside wesnoth-git/ 20160104 13:24:30-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 260 seconds] 20160104 13:35:46-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160104 13:36:13< vultraz> wedge009: er... you forgot to update include/ with the new SDL2 source files 20160104 13:36:51< vultraz> if you want to keep the SDL1 stuff around you'll have to move them to a subfolder, since the files in include/ have to be sdl2 20160104 13:41:48-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160104 13:41:49-!- Kwandulin [~Miranda@p200300760F250AF68C998D4D8763B481.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160104 13:45:47-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 264 seconds] 20160104 13:45:48-!- wedge010 is now known as wedge009 20160104 13:49:19-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 245 seconds] 20160104 14:03:19< vultraz> wedge009: the source files for the other sdl2 libs (ttf, etc) are missing too 20160104 14:09:21-!- gfgtdf [~chatzilla@f054144028.adsl.alicedsl.de] has joined #wesnoth-dev 20160104 14:09:21< gfgtdf> 20160104 08:04:42< zookeeper> water villages intentionally do not alias with Vi, so that land units wouldn't get good defense there 20160104 14:09:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160104 14:09:24< wedge009> vultraz: I didn't forget - that's what I meant by leaving the SDL1 alone. It's much simpler for you to just download the dev files from libsdl.org directly. 20160104 14:09:33< vultraz> wedge009: ah 20160104 14:09:35< vultraz> ok 20160104 14:09:41< vultraz> well I did 20160104 14:10:02< gfgtdf> zookeeper: i still thinks its strange the my bat gets 60% defence there, i'd expect it to have 50% on _all_ villages 20160104 14:11:34< zookeeper> gfgtdf, sure, it is. 20160104 14:19:53< zookeeper> i don't recall all the specifics of why it was chosen to work that way 20160104 14:20:58< vultraz> wedge009: does VC have an option to set the number of cores used in building (-j)? 20160104 14:21:09< zookeeper> although just like the whole 40% thing, it was probably originally desired that way, so that bats would work as the undead faction's "water unit" but otherwise be bad at keeping villages 20160104 14:24:34< gfgtdf> vultraz: it has, but irc there were omeproblems so that is is incompatible with other optons 20160104 14:24:51< vultraz> gfgtdf: what problems? 20160104 14:25:14< gfgtdf> vultraz: don't remember exactly, was justsomthing i remebered 20160104 14:25:41< gfgtdf> vultraz: might also have need a vc2010 specific thing 20160104 14:25:45< gfgtdf> been 20160104 14:25:57< vultraz> hopefully 20160104 14:26:07< vultraz> bc right now the build is agonizingly slow 20160104 14:27:41< gfgtdf> vultraz: it was /MP beeing incompatible with /Gm cimplier option. 20160104 14:29:46< gfgtdf> vultraz: hmm maybe i was mistaken about what /Gm doess,maybe you don'tneed it 20160104 14:31:56-!- gfgtdf [~chatzilla@f054144028.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.3/20151223140742]] 20160104 14:32:41< loonycyborg> that's interesting. #pragma messages from boost are emitted even if that boost install is in system path, with -isystem 20160104 14:33:21< loonycyborg> doesn't make compile fail with -Werror though 20160104 14:44:50-!- Kwandulin [~Miranda@p200300760F250AF6E120441BF44F6CEF.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160104 14:48:58-!- TheJJ [~rofl@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #wesnoth-dev 20160104 15:12:52-!- solvents [~quassel@69-196-152-213.dsl.teksavvy.com] has joined #wesnoth-dev 20160104 15:14:50-!- horrowind [~Icedove@2a02:810a:8b00:1a54:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160104 15:38:14< solvents> Hello. I read the frontpage post from July and I'm interested in working on the project. I'd like to work on adding OpenGL rendering and was just wondering what the current state of implementation was on that feature. 20160104 15:38:55-!- gfgtdf [~chatzilla@f054144028.adsl.alicedsl.de] has joined #wesnoth-dev 20160104 15:40:50< gfgtdf> solvents: Aginor is currently wokring on wesnoths graphics (moving form sdl1 to sdl2 that is), also shadowm mentioned that he thinks opengl support is desirable for later versions. 20160104 15:52:02< solvents> Aginor: Is opengl something you are working towards or something I could start working on now? 20160104 15:53:21-!- GiltheMudcrab [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has joined #wesnoth-dev 20160104 15:59:45< gfgtdf> 20160103 21:55:48< Elvish_Hunter> What. I just tested [leader] in the first scenario of TSG, and I got one additional random leader for each side. O_O 20160104 16:00:25< GiltheMudcrab> sounds amusingly confusing 20160104 16:00:36< gfgtdf> Elvish_Hunter: i just looked at the code again ant it looks like even 1.12 doesn support not specifying a leader unless you type no_leader=yes explicitly 20160104 16:06:16-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160104 16:06:24-!- GiltheMudcrab [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has left #wesnoth-dev ["Warp Speed Enabled"] 20160104 16:20:34-!- vjoshi [~vjoshi@114.143.119.53] has joined #wesnoth-dev 20160104 16:24:11-!- mjs-de [~mjs-de@f048079007.adsl.alicedsl.de] has joined #wesnoth-dev 20160104 16:52:50-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has joined #wesnoth-dev 20160104 16:54:04-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160104 16:54:25-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Read error: Connection reset by peer] 20160104 16:54:29-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160104 17:05:41-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20160104 17:46:17-!- irker812 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160104 17:46:17< irker812> wesnoth: loonycyborg wesnoth:master a48be105f748 / SConstruct scons/system_include.py: scons: pass -isystem instead of -I for third party library includes http://git.io/vunAE 20160104 17:46:17< irker812> wesnoth: loonycyborg wesnoth:master b34b2899283a / scons/boost.py: scons: change -I to -isystem for fast=true option in boost.py http://git.io/vunAu 20160104 17:47:31-!- ancestral [~ancestral@71-220-42-226.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160104 18:09:37-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160104 18:14:03-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160104 18:15:46-!- horrowind [~Icedove@2a02:810a:8b00:1a54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160104 18:19:13-!- vjoshi [~vjoshi@114.143.119.53] has quit [Read error: No route to host] 20160104 18:31:06< vultraz> Dammit, can't get a working build :( 20160104 18:31:47< gfgtdf> vultraz: what's the problem? 20160104 18:32:44< vultraz> "Can't start because libpng16.dll is missing" 20160104 18:32:58< vultraz> (the archive has an libpng16-16.dll) 20160104 18:33:29< gfgtdf> vultraz: hmm my vusual sution build need libpng15-15.dll :/ 20160104 18:33:39< gfgtdf> vultraz: do you know which component needs that dll ? 20160104 18:33:49< vultraz> wedge009 added 16 I think 20160104 18:33:52< gfgtdf> vultraz: you coudl try to rename your libpng dll to the name it wants 20160104 18:34:21< vultraz> gfgtdf: I tried that and wesnoth launches in a half-broken state and crashes before the titlescreen 20160104 18:35:27< gfgtdf> vultraz: hmm mabyre wedge just forgot to add the dll to the archive or seomthing ? 20160104 18:37:12-!- louis94 [~~louis94@109.129.245.154] has joined #wesnoth-dev 20160104 18:37:48< vultraz> hmm it looks like the compiler looks for libpng.lib not libpng16-16.lib that was added 20160104 18:37:53 * vultraz renames and tries again 20160104 18:43:30< gfgtdf> vultraz: wait i accidnelt ylooked at the dells of the offical wesnoth 1.12 version 20160104 18:44:26-!- louis94 [~~louis94@109.129.245.154] has quit [Ping timeout: 240 seconds] 20160104 18:45:52< gfgtdf> vultraz: my self compiles msvc version actually needs libpng14-14.dll (used by libcairo-2.dll), libpng16-16.dll and libpng12-0.dll 20160104 18:47:13< gfgtdf> i actually wonder why it needs the other two 20160104 18:49:19< celticminstrel> I need to ask ancestral if TC works for him... 20160104 18:52:13< gfgtdf> vultraz: hmm seems like it doesnt need thw other ttwo 20160104 18:52:19< gfgtdf> vultraz: i removed them it worked well 20160104 18:53:25< gfgtdf> vultraz: likr i said before i think that libpng is not used by wesnoth directly (at lest as long as you dont want to use libpng screenshots) buit by pangocairo 20160104 18:55:47< gfgtdf> vultraz: wait i just removed the 14-14 version dll and it still ran 20160104 18:55:59< gfgtdf> vultraz: maybe it got ti from somehwere else in the path 20160104 18:57:30< gfgtdf> hmm seems liek the 16-16 dll is somehow loaded dynamically loaded at runtime 20160104 18:59:41< gfgtdf> vultraz: anoth thing that you could try is to copy libpng16 and rename the copy to libpng16-a6 so that you have both versions 20160104 19:08:42< vultraz> I swear msvc builds slower than cb w/tdmgcc >_< even with 4 cores specified 20160104 19:09:07< gfgtdf> vultraz: y thats possible i also have the impression that its rather slow 20160104 19:09:23< gfgtdf> vultraz: but i never used cb w/tdmgcc so i cannot compare 20160104 19:09:36< vultraz> I'd stick with the latter but I can't get boost 1.60 to work on it :| 20160104 19:09:48< vultraz> But now I can't get a build working here so looks like I can't win :( 20160104 19:10:01< gfgtdf> vultraz: did you try the copy and rename thin ? 20160104 19:10:05< gfgtdf> thing* 20160104 19:10:22< vultraz> i tried renaming 16-16 to just libpng 20160104 19:10:25< vultraz> still seeing if it builds 20160104 19:10:34< vultraz> over 30 minutes later 20160104 19:11:21< gfgtdf> vultraz: i really suggest to coipy the "libpng16-16.dll" and rename the copy to " libpng16.dll" 20160104 19:11:25< gfgtdf> copy* 20160104 19:11:39< gfgtdf> vultraz: so that you have both names 20160104 19:13:07< vultraz> ya 20160104 19:14:54< vultraz> ok it seems whatever I did now works 20160104 19:14:57< vultraz> wesnoth launches 20160104 19:15:18< vultraz> SDL 2.0.4... libpng 1.6.20... boost 1.60 20160104 19:15:20< vultraz> ok good 20160104 19:15:30< vultraz> but it thinks I'm on windows 8 for some reason? o_O 20160104 19:15:35< vultraz> (the About dialog) 20160104 19:17:19< vultraz> ok i think renaming the lib works 20160104 19:17:26< vultraz> is what made it work* 20160104 19:17:38< vultraz> since i dont need to rename the dll anymore 20160104 19:19:17< vultraz> doesn't explain why it thinks im on windows 8 tho 20160104 19:20:27< gfgtdf> vultraz: on whcoih windows are you ? 20160104 19:20:33< vultraz> 10 20160104 19:20:46< vultraz> my tdmgcc builds detected that correctly 20160104 19:21:04< gfgtdf> vultraz: mayb it just doean know about windows 10 and windows 8 means 'windows 8 or higher' 20160104 19:22:03< vultraz> maybe it's the Target Platform Version thing.. 20160104 19:22:10< vultraz> but the game should still detect 10 20160104 19:22:12< vultraz> ugh 20160104 19:22:20< vultraz> I should just get my old build system working >_> 20160104 19:40:49-!- gfgtdf [~chatzilla@f054144028.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.2/20151221130713]] 20160104 19:53:13-!- solvents [~quassel@69-196-152-213.dsl.teksavvy.com] has quit [Quit: http://quassel-irc.org - Chat comfortably. 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