--- Log opened Sun Jan 17 00:00:02 2016 --- Day changed Sun Jan 17 2016 20160117 00:00:02< vultraz> I fixed the incorrect damage values 20160117 00:01:46< shadowm> http://i.imgur.com/YFYztrA.jpg 20160117 00:01:57< shadowm> The layout is too lenient. 20160117 00:03:53< vultraz> hm 20160117 00:04:07< vultraz> should I specify a max_width? 20160117 00:04:46< shadowm> Yes, you definitely should, but it will not be enough. 20160117 00:05:09< shadowm> Don't push anything for the next 3 minutes or I'll be cross. 20160117 00:07:04< celticminstrel> Where's the damage type in that attack dialog? 20160117 00:07:51< irker383> wesnoth: Ignacio R. Morelle wesnoth:master b0fa94a7ca8f / / (843 files in 56 dirs): pot and documentation update https://github.com/wesnoth/wesnoth/commit/b0fa94a7ca8f1d1ab47df6b5f1bd6230543ee899 20160117 00:08:07< zookeeper> i hate looking at a commit and not knowing whether it was in the previous release or not 20160117 00:08:10< shadowm> You can push whatever you want now as long as it isn't a last-minute feature. 20160117 00:08:38< shadowm> zookeeper: GitHub lists the tags a commit is contained in. You can also use `git describe`. 20160117 00:08:51< shadowm> shadowm@nanacore:~/src/wesnoth% git describe HEAD 20160117 00:08:53< shadowm> 1.13.2-436-gb0fa94a 20160117 00:09:16< shadowm> i.e. current tip is 436 commits past the 1.13.2 tag, not a tag itself, and obviously before all future tags. of this branch. 20160117 00:09:24< celticminstrel> It seems like the old attack dialog doesn't mention damage type either... :S 20160117 00:09:27< vultraz> celticminstrel: it is...not there 20160117 00:09:32< zookeeper> shadowm, ah, yes it does, thanks. 20160117 00:10:01< celticminstrel> Why is the damage type omitted? Does anyone know? Is there even a reason? 20160117 00:10:20< shadowm> Probably space, since... GUI0 and 800x600 displays (2004, remember?) 20160117 00:10:34< celticminstrel> Hmm, but I think it'd fit nicely right below the range... 20160117 00:10:36< vultraz> I can add it 20160117 00:11:21< celticminstrel> Sure, but probably hold off until after the release. 20160117 00:11:26< celticminstrel> It is a new feature, after all. 20160117 00:11:52< vultraz> that's not what he meant :P 20160117 00:12:07< celticminstrel> Huh? 20160117 00:12:25< irker383> wesnoth: Ignacio R. Morelle wesnoth:master 3ffefbb7141e / INSTALL: Reword a few points in INSTALL for clarity https://github.com/wesnoth/wesnoth/commit/3ffefbb7141e96695b6f9eeedc32c623803ca1cd 20160117 00:12:26< shadowm> Yeah, that should wait until after the release. 20160117 00:13:05< vultraz> Oh, alright 20160117 00:13:25< irker383> wesnoth: Ignacio R. Morelle wesnoth:master c461d2b66997 / INSTALL: Why did people break my beautiful columns https://github.com/wesnoth/wesnoth/commit/c461d2b66997f8e73c8c0d4a62dacb14533e8b7d 20160117 00:13:30< zookeeper> dammit 20160117 00:13:54< irker383> wesnoth: ln-zookeeper wesnoth:master 45b3da409fbd / changelog: Updated changelog https://github.com/wesnoth/wesnoth/commit/45b3da409fbdca1be31f426a9bd41499f2c99d75 20160117 00:13:55< vultraz> I have a changelog update commit here 20160117 00:13:56< irker383> wesnoth: ln-zookeeper wesnoth:master 394b108a3df3 / INSTALL: Merge branch 'master' of https://github.com/wesnoth/wesnoth https://github.com/wesnoth/wesnoth/commit/394b108a3df3d06047a1a700b986373ae11ef942 20160117 00:14:02< zookeeper> phew 20160117 00:14:04< vultraz> but wait 20160117 00:14:10< vultraz> zookeeper also has a changelog update commit 20160117 00:14:16< zookeeper> git is so dumb with this stuff 20160117 00:14:57< shadowm> Did you know that a change in one section of a file can obsolete a concurrent change 4000 lines below, or even changes in other files? 20160117 00:15:36< shadowm> That's why I don't mind Git forcing people to be aware of other people's changes. 20160117 00:16:20< vultraz> SO MUCH TO PULL 20160117 00:17:58< irker383> wesnoth: ln-zookeeper wesnoth:master 26fc8c616111 / data/campaigns/Liberty/_main.cfg: Added SkyOne to Liberty art credits https://github.com/wesnoth/wesnoth/commit/26fc8c616111813c52335fee45c825bb1d747416 20160117 00:21:02< zookeeper> i guess i don't have anything else. 20160117 00:21:13< irker383> wesnoth: Charles Dang wesnoth:master fe515a4ae909 / changelog: Updated changelog https://github.com/wesnoth/wesnoth/commit/fe515a4ae909649f6453707392c38137fb4a2828 20160117 00:21:41< vultraz> Neither I 20160117 00:23:03-!- ancestral [~ancestral@71-220-123-109.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160117 00:23:39-!- _trewe [~trewe@bl20-0-225.dsl.telepac.pt] has quit [Quit: quit] 20160117 00:31:44-!- travis-ci [~travis-ci@ec2-54-157-47-64.compute-1.amazonaws.com] has joined #wesnoth-dev 20160117 00:31:45< travis-ci> wesnoth/wesnoth#8232 (master - 5032aa5 : Charles Dang): The build has errored. 20160117 00:31:45< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/102848822 20160117 00:31:45-!- travis-ci [~travis-ci@ec2-54-157-47-64.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160117 00:33:11< zookeeper> the wrath of travis is upon you 20160117 00:34:13< shadowm> Color cursors stop working as you enter a SP game. 20160117 00:34:43< shadowm> Also, the story screen text is flickering...? After it's played its animation. 20160117 00:34:54< shadowm> Aginor: ^ 20160117 00:35:33< zookeeper> oh yeah, i'm not seeing the bigmap at all 20160117 00:35:41< celticminstrel> I had colour cursors not working until after the initial loading screen. 20160117 00:35:55< zookeeper> and that movement range highlighting of the speaker really bugs me... 20160117 00:35:59< vultraz> not seeing the bigmap either 20160117 00:36:03< vultraz> but color cursors are working fine 20160117 00:36:35< shadowm> By "stop working" I mean that it reverts to the monochrome cursors at the first story screen. 20160117 00:36:59< vultraz> does not happen for me 20160117 00:37:00< shadowm> Oh, I see. Color cursors are disabled by default. So why does Wesnoth start displaying color cursors then? 20160117 00:37:21< zookeeper> wild guess: bigmaps not showing up _could_ be due to them usually being in a separate [story] tag. 20160117 00:37:44< zookeeper> maybe someone did something assuming that there can be only one. 20160117 00:38:36< shadowm> Ugh, I see what you mean, the journey maps. 20160117 00:38:50< shadowm> Well I'm not considering that a blocker for 1.13.3. 20160117 00:40:27< shadowm> The trippy effect during resizes makes me afraid Wesnoth will segfault or something. 20160117 00:40:31< shadowm> Window resizes. 20160117 00:40:41< zookeeper> of course it's only a visual problem, but it's a very prominent one i'd say 20160117 00:40:56< vultraz> just reminded me 20160117 00:41:00< vultraz> I had noticed another bug 20160117 00:41:13< vultraz> the Close button doesn't appear in Credits since it was switched to CVideo 20160117 00:41:50< shadowm> Okay, that's more of a blocker I'm afraid. 20160117 00:42:11< vultraz> credits can still close, however 20160117 00:42:13< shadowm> OTOH just checked that you can use Escape to get out, so not a blocker. 20160117 00:42:13< vultraz> with Esc 20160117 00:42:28< shadowm> And if you know where the button is (it _is_ there) you can still click on it. 20160117 00:42:28< zookeeper> esc doesn't close them for me 20160117 00:42:42< zookeeper> oh wait, now it does 20160117 00:42:56< shadowm> The whole thing is glitchy as hell. 20160117 00:43:03< zookeeper> that too 20160117 00:43:17< shadowm> Looks like it's extra sensitive to the mouse cursor entering and leaving the window as well. 20160117 00:43:18< vultraz> Yeah 20160117 00:43:35-!- mjs-de [~mjs-de@f049171158.adsl.alicedsl.de] has quit [Remote host closed the connection] 20160117 00:44:00< shadowm> "There are no savefiles to load." Is "savefile" a word now? 20160117 00:44:18< shadowm> It's the only instance of it in UI text. 20160117 00:44:25< zookeeper> shouldn't be, IMO 20160117 00:44:43< shadowm> Why couldn't you people use the same text as 1.12? 20160117 00:44:53< vultraz> I found my new text better 20160117 00:45:00< shadowm> "There are no saved games to load.\n\n(Games are saved automatically when you complete a scenario)" 20160117 00:45:10< shadowm> Get rid of the ridiculous compound word. 20160117 00:45:31< irker383> wesnoth: Charles Dang wesnoth:master ec49d2a6780d / src/about.cpp: Fix Close button not showing up in Credits https://github.com/wesnoth/wesnoth/commit/ec49d2a6780d8b2671043dfc66bede2b62ef06b6 20160117 00:45:59< vultraz> surprisingly simple fix 20160117 00:46:02< shadowm> I'd also suggest disabling the Load button on the menu when there aren't any saves, but I suspect that's too much work for you and I'd end up answering enough questions so as to make it seem like I did all the work. 20160117 00:46:42< vultraz> Do you want me to readd the "Games are automatically saved [...]" text? 20160117 00:46:51< shadowm> Aginor: Ah, I see, the story screen text flickers specifically when the mouse leaves and enters the window. 20160117 00:47:19< shadowm> vultraz: Possibly, but the priority here is dropping the ridiculous compound word. 20160117 00:47:50< shadowm> Aginor: In fact it looks more like the scrolling animation at higher speed. 20160117 00:48:14< irker383> wesnoth: Charles Dang wesnoth:master b582bb300ec2 / src/savegame.cpp: "savefiles" -> "save files https://github.com/wesnoth/wesnoth/commit/b582bb300ec2e498023dcb48b350f9b7575a4139 20160117 00:48:32< shadowm> Okay, Wesnoth segfaulted near the end of the first AToTB story screen sequence. 20160117 00:49:20< shadowm> And now I can't reproduce it. 20160117 00:50:29< shadowm> Ah, I see, it's related to moving the mouse out and into the window specifically when the journey map screen is playing its animation. 20160117 00:56:04< zookeeper> so much brokenness. we need to do way more testing _before_ release time. -.- 20160117 00:56:28< shadowm> ^ 20160117 00:57:03< vultraz> Oh god, so much brokenness 20160117 00:57:55< vultraz> The UI background is totally black if you end up in a game after doing window resizes in the storyscreen 20160117 00:58:00< zookeeper> i can't count the number of times i must have went through a story screen recently while testing other stuff, but of course i've just always esc-skipped it so never saw the bigmap problem :p 20160117 00:58:03-!- travis-ci [~travis-ci@ec2-54-157-47-64.compute-1.amazonaws.com] has joined #wesnoth-dev 20160117 00:58:04< travis-ci> wesnoth/wesnoth#8233 (master - a05a40a : Charles Dang): The build passed. 20160117 00:58:04< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/102852533 20160117 00:58:04-!- travis-ci [~travis-ci@ec2-54-157-47-64.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160117 00:59:08< irker383> wesnoth: Charles Dang wesnoth:master 4997cf622bba / src/storyscreen/render.cpp: Small fixup to 4afd4151438680120c518c109270709ec40170be https://github.com/wesnoth/wesnoth/commit/4997cf622bba5a4fe871e0e99555587ac2e17f2d 20160117 01:00:05< vultraz> Unrelated ^ 20160117 01:00:42< shadowm> It didn't pass the compiler, the compiler didn't see it because it's part of an #ifdef block. 20160117 01:01:00< shadowm> A block whose condition is almost never met. 20160117 01:01:11< vultraz> I noticed that after I committed 20160117 01:01:47< celticminstrel> I don't see what's so ridiculous about "savefile", but I'm not attached to it either, so whatever. 20160117 01:01:56< shadowm> Grrr why the crap doesn't my SDL_image build have JPEG support? 20160117 01:03:05< irker383> wesnoth: Charles Dang wesnoth:master 33a6aac750f3 / src/storyscreen/render.cpp: Another likewise fixup https://github.com/wesnoth/wesnoth/commit/33a6aac750f3640ed9ddf94784ea8d17bc5d6e28 20160117 01:03:24< shadowm> Okay, so the storyscreen flickering happens on SDL 2.0.4 too. 20160117 01:04:24< shadowm> Aginor: http://pastebin.com/KVc92yrR 20160117 01:05:27< shadowm> Start windowed, select the AToTB campaign, adavance to the first story screen with the journey map and move the cursor out and into the window. 20160117 01:06:09< shadowm> While the crossed swords icon animation is playing, that is. 20160117 01:09:17< shadowm> zookeeper, vultraz: I think the missing journey maps bug isn't important enough to block the release. 20160117 01:09:24< vultraz> Alright 20160117 01:09:28< zookeeper> up to you 20160117 01:09:32< shadowm> What do youthink? 20160117 01:11:20< shadowm> Argh what's the new command mode hotkey again? 20160117 01:11:35-!- Appleman1234 [~Appleman1@KD119104000085.au-net.ne.jp] has quit [Ping timeout: 240 seconds] 20160117 01:11:46< gfgtdf> its ö on germen keyboard 20160117 01:12:03< zookeeper> well i'm never a fan of releases having known, very prominent bugs. makes it harder to actually use the release for properly playing/developing stuff. although if we keep to the new more frequent schedule, it'll be less of a problem. 20160117 01:12:03< gfgtdf> i still wonder how hard it is to port the storyscreen to gui2 20160117 01:12:49< shadowm> We won't. That plan was a pipe dream and doomed to fail. 20160117 01:12:56< zookeeper> right 20160117 01:13:11< shadowm> Okay, the new hotkey is ñ. 20160117 01:13:29< shadowm> I honestly have no idea how we are supposed to document that. 20160117 01:13:47< shadowm> (Since it's intentionally different on each keyboard layout, etc.) 20160117 01:14:07< shadowm> Like, "the key to the right of L"? But what if you don't have an L? 20160117 01:14:25< shadowm> Or what if that key actually has the wrong code in _your_ keyboard and isn't the command mode key. 20160117 01:14:46< shadowm> Or what if your L is somewhere completely different? 20160117 01:14:46< zookeeper> it's ö for me too, but i assumed that's because i'm on an SDL1 build. 20160117 01:15:47< zookeeper> err, nevermind, slightly different aspect. 20160117 01:20:38< shadowm> http://i.imgur.com/a5Ka5fK.jpg 20160117 01:21:04< shadowm> vultraz: Is this intentional? (And are you the right person to ask because I have a feeling you are anyway.) 20160117 01:21:36< vultraz> shadowm: is what intentional? the spacing? If so, yes, I did that for 1.13.0 20160117 01:21:53< shadowm> No, the fact that the bonus gold line is even heavier than the dialog caption. 20160117 01:22:21< shadowm> (The Victory/Defeat dialogs suck in general but it seems as if they've become progressively tackier over time.) 20160117 01:22:30< vultraz> yeah, I made it that way since it's probably the most important field 20160117 01:25:31< shadowm> The halo of the White Mage during the initial DM cutscene winds up stuck in the top left corner of the gameboard. 20160117 01:26:04< zookeeper> oh yeah there was that too. 20160117 01:26:10< shadowm> Mage of Lighjt. 20160117 01:26:21< shadowm> Which of the two Mages of Light present in that scenario? Who the hell knows. 20160117 01:26:40< shadowm> It's also curiously immune to viewport scrolling. 20160117 01:27:01< shadowm> The weirder thing is that it looks fine on the next scenario. 20160117 01:27:32< shadowm> Oh wait, it just disappeared. 20160117 01:27:50< shadowm> Disappeared entirely after scrolling the map a bit. 20160117 01:28:19< shadowm> As in the halo is nowhere to be seen, no matter which corner I check. 20160117 01:30:10< shadowm> Well, I just crashed at the start of NR, probably because I moved the mouse out of the window _before_ the story screen first appeared. 20160117 01:30:40< shadowm> Oh, and pressing space to advance storyscreen text seems to speed up the scrolling effect rather than skip it. 20160117 01:30:56< shadowm> I'm not entirely sure whether this was the case before or not. 20160117 01:31:29< vultraz> not 20160117 01:32:20< shadowm> The quintain in the tutorial can move 20160117 01:32:34< shadowm> This can't possibly be intentional, can it? 20160117 01:32:48< shadowm> (In fact, wasn't this reported already?) 20160117 01:33:38< shadowm> The font rendering on the map description box in the MP setup screen is all wrong. 20160117 01:34:42< shadowm> http://i.imgur.com/5u1Vd3P.png 20160117 01:35:50< shadowm> 1.12 for reference: http://i.imgur.com/3qOQyBk.png 20160117 01:37:47< shadowm> I'm too tired to continue right now. Let's see if midnight of the 18th will work. 20160117 01:38:22-!- shadowm changed the topic of #wesnoth-dev to: Wesnoth 1.13.3 scheduled for January 18 00:00 UTC possibly maybe | Wesnoth Developers Channel | >>> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) <<< | Logs: http://irclogs.wesnoth.org | Bug tracker: http://bugs.wesnoth.org 20160117 01:38:46< irker383> wesnoth: ln-zookeeper wesnoth:master 9d2ace8f2fa0 / RELEASE_NOTES: Added mention of the 'unit placed' event to RELEASE_NOTES https://github.com/wesnoth/wesnoth/commit/9d2ace8f2fa0367f6b65a40ec468d7658ac67b5f 20160117 01:39:08< shadowm> I did all the pre-release testing now so if nothing changes I don't need to do it again. 20160117 01:39:33< shadowm> That said, all these bugs make me a bit doubtful about proceeding. 20160117 01:39:48< shadowm> More than a bit, really. 20160117 01:47:21< vultraz> Aginor: is guifixes supposed to address any of the above? 20160117 01:50:48< shadowm> 20160116 22:38:20 error gui/draw: Image: '~RC(>1)' not found and won't be drawn. 20160117 01:50:53< shadowm> I don't even know what caused this. 20160117 01:51:17< zookeeper> wild guess: leader TC in the load menu 20160117 01:51:27< shadowm> Doesn't seem like it. 20160117 01:51:41< shadowm> It must've been during local MP, though. 20160117 01:51:44< vultraz> shadowm: did you delete your save_index in the past week? 20160117 01:52:15< shadowm> I did not delete the save_index because I perform release tests on a sandbox that is automatically destroyed when Wesnoth quits. 20160117 01:52:24< vultraz> ah 20160117 01:53:03< shadowm> shadowm@nanacore:~/local/SDL2-2.0.4/lib% wesnoth-defaults /opt/wesnoth-1.13.3/bin/wesnoth-clean-1.13.3 --nomusic 20160117 01:53:08< shadowm> User configuration directory: /tmp/tmp.3oWFdEoa2E 20160117 01:54:42< vultraz> zookeeper: could you take another look at doofus's mountains tomorrow? 20160117 01:54:58< vultraz> i don't see the fading issue in the screenshot currently there 20160117 01:58:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20160117 01:59:22-!- travis-ci [~travis-ci@ec2-23-20-224-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20160117 01:59:23< travis-ci> wesnoth/wesnoth#8234 (master - c31189e : gfgtdf): The build has errored. 20160117 01:59:23< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/102852721 20160117 01:59:23-!- travis-ci [~travis-ci@ec2-23-20-224-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160117 02:01:21-!- gfgtdf_ [~chatzilla@f054138186.adsl.alicedsl.de] has joined #wesnoth-dev 20160117 02:02:17-!- gfgtdf [~chatzilla@f054174187.adsl.alicedsl.de] has quit [Ping timeout: 265 seconds] 20160117 02:02:31-!- gfgtdf_ is now known as gfgtdf 20160117 02:09:29-!- Appleman1234 [~Appleman1@KD119104012218.au-net.ne.jp] has joined #wesnoth-dev 20160117 02:12:44-!- gfgtdf [~chatzilla@f054138186.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 20160117 02:14:23-!- travis-ci [~travis-ci@ec2-54-157-47-64.compute-1.amazonaws.com] has joined #wesnoth-dev 20160117 02:14:24< travis-ci> wesnoth/wesnoth#8235 (master - 9f6f38f : Charles Dang): The build passed. 20160117 02:14:24< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/102853230 20160117 02:14:24-!- travis-ci [~travis-ci@ec2-54-157-47-64.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160117 02:15:03-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Remote host closed the connection] 20160117 03:07:47-!- SpoOkyMagician [~chatzilla@cpe-74-136-45-198.kya.res.rr.com] has joined #wesnoth-dev 20160117 03:11:52 * Aginor reads backlog 20160117 03:17:13< Aginor> vultraz: they will address buttons disappearing 20160117 03:17:35< vultraz> I meant more about the storyscreen issues 20160117 03:17:46< vultraz> the crash/flickering/ui bleeding 20160117 03:17:58< Aginor> the crash I have no idea what caused 20160117 03:18:33< Aginor> I think I need more than the stacktrace, presumable src or dst was null 20160117 03:18:58< Aginor> vultraz: the flickering I know of, but it's been lower down on my priority list to address 20160117 03:19:10< vultraz> also the bigmap not showing 20160117 03:19:14< Aginor> ui bleeding should be addressed already 20160117 03:19:18< Aginor> what's the bigmap? 20160117 03:19:44< vultraz> certain storyscreen have a map of wesnoth with 'steps' drawn over it 20160117 03:19:51< vultraz> the map is just a background 20160117 03:19:57< vultraz> but for some reason it doesn't show 20160117 03:20:42< vultraz> also, I've discovered that if you move the window, the stroyscreen can disappear completely for a minute and you can see the game . furthermore, when the 'flickering' happens, certain ui elements bleed through 20160117 03:21:02< Aginor> the storyscreen disappearing for a minute? 20160117 03:21:06< Aginor> +is 20160117 03:21:18< vultraz> yeah 20160117 03:21:29< vultraz> apparently the storyscreen is just a surface blitted over the map :| 20160117 03:21:47< Aginor> yes 20160117 03:21:59< Aginor> that should be fixed by my guifixes branch 20160117 03:22:04< vultraz> ah 20160117 03:22:19< vultraz> ok, so looks like guifixes will fix a bunch 20160117 03:22:25< Aginor> yes 20160117 03:22:26< vultraz> do you propose waiting on a release for it to land? 20160117 03:23:28< Aginor> it'd certainly make a lot of things better if I can pull it off 20160117 03:23:48< Aginor> I'm pretty busy at the moment though, so it might be a week or two before I can have it done 20160117 03:24:20< Aginor> and that'll mess up the plan to have time-based releases as opposed to milestone-based releases 20160117 03:24:49< vultraz> well... 20160117 03:24:59< vultraz> these issues are pretty bad 20160117 03:25:03-!- louis94 [~~louis94@16.152-243-81.adsl-dyn.isp.belgacom.be] has quit [Quit: Konversation terminated!] 20160117 03:25:25< vultraz> how about we aim for the 24th? 20160117 03:25:43< Aginor> I cannot commit to any deadlines 20160117 03:25:54< Aginor> especially not this week 20160117 03:25:59< vultraz> Alright 20160117 03:26:39< vultraz> Let's just try to get it before the end of the month, permitting adjustment 20160117 03:27:04< Aginor> hmmm 20160117 03:27:10 * Aginor is looking into bigmap 20160117 03:27:55-!- vultraz changed the topic of #wesnoth-dev to: Wesnoth 1.13.3 scheduled for around the end of month, permitting adjustment | Wesnoth Developers Channel | >>> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) <<< | Logs: http://irclogs.wesnoth.org | Bug tracker: http://bugs.wesnoth.org 20160117 03:28:26< vultraz> I'd like to get the release done, but this stuff will give a negative impression of the SDL2 transition 20160117 03:28:32< vultraz> so better to wait 20160117 03:28:37< vultraz> shadowm: ^ 20160117 03:28:44< Aginor> I agree with that 20160117 03:30:34< vultraz> this will give me time to finish my work on Preferences too 20160117 03:30:48< vultraz> I spent way too much time this week trying to hurry it along 20160117 03:30:57 * Aginor looks at his code and facepalms 20160117 03:31:06< Aginor> (event.window.event == SDL_WINDOWEVENT_MAXIMIZED || SDL_WINDOWEVENT_RESIZED || SDL_WINDOWEVENT_EXPOSED || SDL_WINDOWEVENT_RESTORED)) { 20160117 03:31:12< Aginor> what's wrong there? 20160117 03:32:00< vultraz> aren't you supposed to check event.window.event == after each one? 20160117 03:32:08< Aginor> indeed I was 20160117 03:32:27< SpoOkyMagician> whoops 20160117 03:32:54-!- vultraz changed the topic of #wesnoth-dev to: Wesnoth 1.13.3 scheduled for around the 31st, permitting adjustment | Wesnoth Developers Channel | >>> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) <<< | Logs: http://irclogs.wesnoth.org | Bug tracker: http://bugs.wesnoth.org 20160117 03:33:04< vultraz> *grammar* 20160117 03:35:39< irker383> wesnoth: Andreas Löf wesnoth:master 42f6541a1394 / src/storyscreen/render.cpp: Properly check SDL events in the story screen https://github.com/wesnoth/wesnoth/commit/42f6541a1394ff7aa9ef766c014d3b1a71156916 20160117 03:35:48< Aginor> "flicker" ^ 20160117 03:36:37< vultraz> Did someone change something with scrolling recently? It suddenly performs a lot better for me 20160117 03:36:45< vultraz> Or maybe that's just because I restarted my PC yesterday 20160117 03:46:26< Aginor> vultraz: is bigmap broken in HttT for you? 20160117 03:46:37< Aginor> vultraz: and what about aToTB? 20160117 03:46:40< vultraz> i was testing with TSG 20160117 03:46:43< vultraz> it was there 20160117 03:46:54< Aginor> as in working or broken? 20160117 03:47:01< vultraz> broken 20160117 03:47:06< vultraz> as in now showing 20160117 03:47:09< vultraz> not 20160117 03:50:00-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20160117 03:55:56< Aginor> does anyone know if bigmap is a floating image or a background? 20160117 03:58:14< vultraz> they use [background_layer] 20160117 04:02:12 * Aginor goes back in revision history 20160117 04:17:13-!- SpoOkyMagician [~chatzilla@cpe-74-136-45-198.kya.res.rr.com] has quit [Quit: well, time for netflix] 20160117 04:34:38< Aginor> hmm 20160117 04:34:44< Aginor> I have recreated the crash 20160117 04:40:44< Aginor> being passed a bad image 20160117 04:42:44-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20160117 04:52:38< vultraz> Aginor: wouldn't a bad image be a null surface? 20160117 04:52:50< Aginor> it could just be crap memory 20160117 04:53:04< Aginor> (gdb) print ri 20160117 04:53:05< Aginor> $9 = (storyscreen::floating_image::render_input &) @0xa86db80: {rect = {x = 1119, y = 729, w = 0, h = 2}, image = {surface_ = {_vptr.scoped_resource = 0x7fffde75b000, resource = 0x2000000000}}} 20160117 04:53:21< Aginor> why is a harder question 20160117 05:05:16< vultraz> Aginor: BTW, just want to say I really appreciate all the work you're putting into the project. 20160117 05:05:27< vultraz> Without you and wedge, SDL2 would never have happened 20160117 05:05:32< vultraz> SDL2 support* 20160117 05:11:32< vultraz> And I think SDL2 support is really an opportunity for Wesnoth to grow 20160117 05:12:00< vultraz> Because it's started us on a lot of refactoring and improvements 20160117 05:17:02< Aginor> vultraz: I think it's a necessity, OS X 10.11 (el capitan) not working shows what would happen otherwise 20160117 05:19:19-!- Kwandulin [~Miranda@p200300760F250A93585076C0E7FC22E9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160117 05:22:26< shadowm> Yes hi. 20160117 05:22:45< shadowm> vultraz: You killed my topic. 20160117 05:23:07< vultraz> shadowm: we decided to postpone 20160117 05:23:27< shadowm> I've decided to postpone the release until these issues are addressed. 20160117 05:24:23-!- shadowm changed the topic of #wesnoth-dev to: Wesnoth Developers Channel | >>> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) <<< | Logs: http://irclogs.wesnoth.org | Bug tracker: http://bugs.wesnoth.org 20160117 05:25:41< shadowm> Aginor: So you don't need me to provide you with additional information about the story screen crash? 20160117 05:30:51-!- travis-ci [~travis-ci@ec2-54-163-90-4.compute-1.amazonaws.com] has joined #wesnoth-dev 20160117 05:30:52< travis-ci> wesnoth/wesnoth#8242 (master - ec49d2a : Charles Dang): The build passed. 20160117 05:30:52< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/102868279 20160117 05:30:52-!- travis-ci [~travis-ci@ec2-54-163-90-4.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160117 05:39:56< shadowm> Leaving again. 20160117 05:58:05-!- ancestral [~ancestral@71-220-47-35.mpls.qwest.net] has joined #wesnoth-dev 20160117 05:58:18-!- Organism [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has joined #wesnoth-dev 20160117 05:58:31-!- Organism [~Sasquash@c-24-21-217-33.hsd1.or.comcast.net] has left #wesnoth-dev [] 20160117 05:58:41-!- ancestral [~ancestral@71-220-47-35.mpls.qwest.net] has quit [Client Quit] 20160117 06:00:43-!- travis-ci [~travis-ci@ec2-54-163-90-4.compute-1.amazonaws.com] has joined #wesnoth-dev 20160117 06:00:44< travis-ci> wesnoth/wesnoth#8243 (master - b582bb3 : Charles Dang): The build passed. 20160117 06:00:44< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/102868610 20160117 06:00:44-!- travis-ci [~travis-ci@ec2-54-163-90-4.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160117 06:03:09< Aginor> shadowm: no 20160117 06:09:26< Aginor> something is modifying the images that are used in the animation on the bigmap 20160117 06:32:20-!- ancestral [~ancestral@71-220-47-35.mpls.qwest.net] has joined #wesnoth-dev 20160117 06:35:30< irker383> wesnoth: Andreas Löf wesnoth:master 85db6a75a303 / src/storyscreen/render.cpp: Make sure "bigmap" is rendered https://github.com/wesnoth/wesnoth/commit/85db6a75a303cae6900e2e910fd730ba2670e451 20160117 06:35:35< Aginor> it's a partial fix 20160117 06:35:45< ancestral> vultraz, shadowm: Whenever you want to do the next dev release is fine by me 20160117 06:36:17< ancestral> I am off Tue-Thu FWIW 20160117 06:37:20< ancestral> Off from work 20160117 06:45:29-!- ancestral [~ancestral@71-220-47-35.mpls.qwest.net] has quit [Quit: Smell ya later] 20160117 07:02:58-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160117 07:07:02-!- Kwandulin_2 [~Miranda@p200300760F250AC9585076C0E7FC22E9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160117 07:09:15-!- Kwandulin [~Miranda@p200300760F250A93585076C0E7FC22E9.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20160117 08:33:03-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160117 08:33:03-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160117 09:23:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20160117 09:24:25< zookeeper> vultraz, ah, yes, the mountains. 20160117 09:35:34-!- irker383 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160117 09:36:35-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 240 seconds] 20160117 10:15:04-!- mjs-de [~mjs-de@x4db60660.dyn.telefonica.de] has joined #wesnoth-dev 20160117 11:22:56-!- prkc [~prkc@46.166.190.189] has joined #wesnoth-dev 20160117 11:35:44-!- irker819 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160117 11:35:44< irker819> wesnoth: Charles Dang wesnoth:master bf32cca84f16 / data/gui/default/widget/slider_default.cfg: gui2/tslider: small tweak to ensure maximum value is reached https://github.com/wesnoth/wesnoth/commit/bf32cca84f169a5c8b2d9e9fc9185467245c4b17 20160117 11:38:27< vultraz> hm... 20160117 11:38:32< vultraz> seems that is not enough 20160117 11:42:59-!- louis94 [~~louis94@16.152-243-81.adsl-dyn.isp.belgacom.be] has joined #wesnoth-dev 20160117 11:56:00-!- louis94 [~~louis94@16.152-243-81.adsl-dyn.isp.belgacom.be] has quit [Quit: Konversation terminated!] 20160117 12:03:18-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160117 12:07:23-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 264 seconds] 20160117 12:07:24-!- wedge010 is now known as wedge009 20160117 12:17:31-!- horrowind [~Icedove@2a02:810a:8b00:1a54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160117 12:50:08-!- louis94 [~~louis94@16.152-243-81.adsl-dyn.isp.belgacom.be] has joined #wesnoth-dev 20160117 13:08:52-!- Kwandulin_2 [~Miranda@p200300760F250AC9585076C0E7FC22E9.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160117 14:11:07-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20160117 14:35:55-!- irker819 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160117 14:47:46-!- Kwandulin [~Miranda@p200300760F250AC9F4B6B81E6B065E29.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160117 15:02:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160117 15:02:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160117 15:24:01-!- horrowind [~Icedove@2a02:810a:8b00:1a54:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160117 15:44:39-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth-dev 20160117 15:55:35-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Read error: Connection reset by peer] 20160117 15:55:50-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth-dev 20160117 16:04:10-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160117 16:18:40-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160117 16:43:21-!- louis94 [~~louis94@16.152-243-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 240 seconds] 20160117 16:44:36-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20160117 16:56:18-!- louis94 [~~louis94@16.152-243-81.adsl-dyn.isp.belgacom.be] has joined #wesnoth-dev 20160117 17:14:32-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 272 seconds] 20160117 18:13:12-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160117 18:19:44-!- louis94 [~~louis94@16.152-243-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 245 seconds] 20160117 18:22:46< zookeeper> vultraz, celticminstrel, http://forums.wesnoth.org/viewtopic.php?f=12&t=43616 <- taskbar notification on [message] (and other modal stuff) would be a good addition 20160117 18:23:49< vultraz> will leave to celticminstrel 20160117 18:28:45< vultraz> I am dealing with a frustrating issue where it seems by adjusting the slider magic numbers, I made it so it can't go to max value under certain conditions 20160117 18:29:33< vultraz> for example 20160117 18:29:37< vultraz> map resize, 1 - 199 20160117 18:32:05 * vultraz hates magic numbers 20160117 18:50:02-!- Appleman1234 [~Appleman1@KD119104012218.au-net.ne.jp] has quit [Ping timeout: 256 seconds] 20160117 19:19:30-!- trewe [~trewe@bl20-0-225.dsl.telepac.pt] has joined #wesnoth-dev 20160117 19:41:00< vultraz> shadowm: I have a gui2 design question: would it be alright if I made use_markup on by default? 20160117 19:55:31-!- irker804 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160117 19:55:31< irker804> wesnoth: ln-zookeeper wesnoth:master b2cdd1dbe7f1 / data/campaigns/Sceptre_of_Fire/_main.cfg: Added Elvish_King/JonasNL to SoF art credits https://github.com/wesnoth/wesnoth/commit/b2cdd1dbe7f1fecf7c349cd1f922fb3cb06d5121 20160117 20:40:08-!- trewe [~trewe@bl20-0-225.dsl.telepac.pt] has quit [Quit: quit] 20160117 21:04:11-!- Kwandulin [~Miranda@p200300760F250AC9F4B6B81E6B065E29.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160117 21:08:35< vultraz> I'm now debating whether sub-tabs is a good idea for this dialog after all 20160117 21:09:12< vultraz> Advanced Display settings and Color are being moved to Advanced 20160117 21:09:18< vultraz> Advanced sound was axed 20160117 21:09:51< vultraz> That leaves General/Cache under General, General/Theme under Display, and General/Friends/Alerts under MP 20160117 21:10:04< vultraz> and honestly, it just feels a bit... 20160117 21:10:10< vultraz> like maybe it would be better as buttons after all :( 20160117 21:10:35< vultraz> celticminstrel: care to weigh in here? 20160117 21:19:23-!- gfgtdf [~chatzilla@f054175036.adsl.alicedsl.de] has joined #wesnoth-dev 20160117 21:21:31-!- horrowind [~Icedove@2a02:810a:8b00:1a54:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160117 21:23:02< vultraz> gfgtdf: how hard would it be to implement gui2 dropdown menus? 20160117 21:24:40< gfgtdf> hmm in throry we could just make a dropdown menu a simple dialog that just contains a list and ake the dropbox widget a button that shows that dialog when you click on it (like the gui1 dropboxes) 20160117 21:25:06< vultraz> true 20160117 21:25:15< vultraz> but that's not really a proper solution 20160117 21:25:52< gfgtdf> vultraz: hmm what woudl you do different? 20160117 21:28:12< vultraz> hmmmm 20160117 21:28:28< vultraz> actually thinking about it that could be a solution 20160117 21:28:32-!- nurupo_ [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20160117 21:28:35< vultraz> but the button should have a custom design 20160117 21:28:39< vultraz> to show it's a dropdown 20160117 21:28:45< celticminstrel> zookeeper: That's platform-dependent, so I'm not sure if I can. 20160117 21:29:01< gfgtdf> vultraz: y changign teh button dessign shouldnt be complicated 20160117 21:29:02< celticminstrel> vultraz: What's in Cache? 20160117 21:29:16< vultraz> celticminstrel: cache cleaning 20160117 21:29:29< vultraz> im not even sure why it's in Preferences and not About 20160117 21:29:46-!- Netsplit *.net <-> *.split quits: nurupo 20160117 21:29:46-!- nurupo_ is now known as nurupo 20160117 21:29:53< celticminstrel> Does it allow something like setting cache size or location? 20160117 21:29:58< vultraz> no 20160117 21:30:07< celticminstrel> Just clearing the cache? Nothing more? 20160117 21:30:19< celticminstrel> I thought there was something else too... 20160117 21:30:39< vultraz> you can either clean it of files from old game versions or wipe it entirely 20160117 21:30:48< vultraz> I'm thinking maybe it should go in About 20160117 21:30:54< celticminstrel> I think friends and alerts need to stay in MP. 20160117 21:31:07< vultraz> yeah 20160117 21:31:12< celticminstrel> Cache could perhaps move to a new tab in the version dialog, yeah. 20160117 21:31:36< vultraz> shadowm: proposal to move Cache to either a tab in the version dialog or a button in the Paths tab of the same dialog? 20160117 21:31:52< celticminstrel> I think theme should also stay under Display, but it could remain a subdialog rather than using tabs... 20160117 21:32:01< vultraz> yeah 20160117 21:32:04< vultraz> I'm thinking that too 20160117 21:32:53< vultraz> tabs made more sense before when there were a lot of subdialog options 20160117 21:33:20< celticminstrel> So then only MP requires "subtabs", and you could implement those as out-of-range tabs instead like shadowm was suggesting earlier. 20160117 21:34:30< vultraz> Makes sense 20160117 21:34:38< celticminstrel> zookeeper: Having now actually read the post, I see that it asks not for taskbar notification but for sound notification, which is a lot easier. 20160117 21:34:50< celticminstrel> So I guess I could implement that. 20160117 21:34:56< vultraz> Tabs does still make sense in the MP tab 20160117 21:35:44< celticminstrel> But obviously that was the original poster's suggestion, not yours. 20160117 21:35:53< gfgtdf> vultraz: where will you pu the shortcuts ? 20160117 21:36:00< gfgtdf> put* 20160117 21:36:45< gfgtdf> vultraz: hotkey configitation i mean 20160117 21:37:08< zookeeper> celticminstrel, how would you implement something like that, in a way that would be much easier than the notifications? 20160117 21:37:27< celticminstrel> Just play a sound whenever the dialog is displayed. 20160117 21:37:32< celticminstrel> If the preference is on. 20160117 21:37:36< zookeeper> you think that's a good idea? 20160117 21:38:12< celticminstrel> I dunno. It could conflict with explicitly specified sounds, and the way I was imagining implementing it would make that impossible to fix. 20160117 21:38:26< gfgtdf> haering a sound everytime the a diaölog pops up sonds annoying to me. 20160117 21:38:51< gfgtdf> i think one of the main points of those notitcations i that they one show up when wesnoth is currently not the focussed window. 20160117 21:38:56< gfgtdf> only* 20160117 21:38:56< celticminstrel> Well, it'd only be if they ask for it, though. Maybe with a timer, too. 20160117 21:39:02< celticminstrel> That makes sense. 20160117 21:39:35< vultraz> gfgtdf: General 20160117 21:39:39< vultraz> in prefs 20160117 21:39:44< vultraz> still its own dialog 20160117 21:40:06< zookeeper> if we're going to fix a problem like that, then please let's not do it in the most hamfisted way possible even if it technically fulfills the criteria 20160117 21:40:46< zookeeper> and when i say hamfisted, i mean things like having a preference option for playing some kind of sound that'd need to be long and loud enough to be easily noticed every time a message pops up 20160117 21:41:10< gfgtdf> vultraz: hmm y i think it migth be better to have its of tab of the same level as 'general' and then not having subcatories for hotkey scoped, but instead one bis list with extra colums to show whtehr that work on titlescreen,ingame or editor 20160117 21:41:13< celticminstrel> I imagine it's possible to only do it when wesnoth is the focused window. 20160117 21:41:30< vultraz> gfgtdf: that's an idea 20160117 21:41:41< vultraz> gfgtdf: I'll look into it 20160117 21:41:49< gfgtdf> vultraz: so that you could click on that colums which sorts the list (so theat the hoekeys for teh clicked cope it at the top) 20160117 21:42:07< gfgtdf> vultraz: anyway i think this can be done after the preferenced dialog has been merged. 20160117 21:42:10-!- louis94 [~~louis94@81.243.152.16] has joined #wesnoth-dev 20160117 21:42:21< vultraz> gfgtdf: still a lot to do 20160117 21:42:30< gfgtdf> vultraz: y 20160117 21:42:48< gfgtdf> vultraz: are you also working on teh mapgenerator settings dialog? 20160117 21:42:59< vultraz> no 20160117 21:43:17< gfgtdf> vultraz: hmm ok , i thought that becasue you said something about a slilder map size 1-200 20160117 21:44:13< vultraz> gfgtdf: that was in Resize Map. basically when I changed the text padding in sliders it somehow under certain conditions stopped reaching the max value 20160117 21:44:27< vultraz> and i can't figure out the magic numbers to fix it 20160117 21:44:49< gfgtdf> vultraz: in map editor? 20160117 21:44:56< vultraz> any slider 20160117 21:45:05< gfgtdf> the resize map i mean 20160117 21:45:06< vultraz> i think it's something to do with the scaling 20160117 21:45:16< vultraz> bc sometimes in a large space it does reach max so... 20160117 21:45:17< vultraz> i dunno 20160117 21:45:23< vultraz> it's a widget problem not a dialog one 20160117 21:46:14< gfgtdf> vultraz: where can i observe this beahviour in current master? 20160117 21:46:34< vultraz> gfgtdf: you should be able to in the Resize Map dialog 20160117 21:46:41< vultraz> the slider will only go to 199 20160117 21:46:51< gfgtdf> vultraz: and thats part of the editor? 20160117 21:46:58< vultraz> yes 20160117 21:47:22< vultraz> it should go to 200 but it seemed to stop working after 34b7f97658f1a8c96d872b1bf7bc049faae19715 20160117 21:47:24< vultraz> for some reason 20160117 21:47:29< gfgtdf> vultraz: hmm i just tested and teh sliders go up to 200 20160117 21:47:37< vultraz> wait what? 20160117 21:47:42< gfgtdf> vultraz: hmm ok mayb its becasue i dont have that commit 34b7f97658f1a8c96d87 20160117 21:48:06< gfgtdf> vultraz: will test 20160117 21:48:30< gfgtdf> vultraz: actually i should have it 20160117 21:48:43< gfgtdf> vultraz: since it was commited dasy ago 20160117 21:48:49< gfgtdf> 5 days 20160117 21:50:18< vultraz> weird 20160117 22:05:55< shadowm> 16:41:01 shadowm: I have a gui2 design question: would it be alright if I made use_markup on by default? 20160117 22:05:58< shadowm> No. 20160117 22:06:40< shadowm> 18:31:37 shadowm: proposal to move Cache to either a tab in the version dialog or a button in the Paths tab of the same dialog? 20160117 22:06:47< shadowm> No. 20160117 22:14:19< vultraz> Why not and why not] 20160117 22:14:28< vultraz> You need to provide a reason \ 20160117 22:15:01< vultraz> There's no reason we would want to force markup-less text 20160117 22:15:22< vultraz> And moving cache to About makes a lot of sense bcause there's a path to Cache right there 20160117 22:15:30< vultraz> whereas it makes less sense in preferences 20160117 22:15:36< vultraz> So please, do elaborate 20160117 22:18:22< vultraz> It's annoying to have to enable use_markup every time I want to use markup. 20160117 22:18:59< vultraz> And as celmin pointed out, Cache doesn't really belong in preferences 20160117 22:19:13< vultraz> (Cores, otho, I intend to move eventually) 20160117 22:24:46< vultraz> shadowm: seriously, please elaborate 20160117 22:29:12-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Quit: nurupo] 20160117 22:29:46< celticminstrel> There might be some performance hit or something to parsing Pango markup, I suppose. 20160117 22:30:27< vultraz> Well if there is we're giving it the middle finger by using pango markup almost everywhere 20160117 22:30:51< vultraz> So I want to know what the reason is 20160117 22:30:55< vultraz> And it better not be 'gui2 paradigm' 20160117 22:32:02-!- ancestral [~ancestral@209.181.254.220] has joined #wesnoth-dev 20160117 22:32:38< zookeeper> vultraz, oh and it'll take me a while to sift through the mountains and figure out if the WML really needs to be that awkward. 20160117 22:32:51< vultraz> zookeeper: ? 20160117 22:33:42< zookeeper> oh right i didn't realize your second line was about the mountains too. 20160117 22:34:09< zookeeper> i thought that by looking you meant more than just looking. 20160117 22:34:37< vultraz> well I meant take a look at the mountains and see if they should be ready for inclusion now 20160117 22:41:38-!- ancestral [~ancestral@209.181.254.220] has quit [Quit: i go nstuf kthxbai] 20160117 22:45:16-!- horrowind [~Icedove@2a02:810a:8b00:1a54:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160117 22:45:56-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160117 22:48:00-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 250 seconds] 20160117 22:48:01-!- wedge010 is now known as wedge009 20160117 22:48:48< vultraz> Looks like he's not going to respond 20160117 22:53:34-!- Netsplit *.net <-> *.split quits: kidneb, matthiaskrgr 20160117 22:55:35-!- kidneb [~kidneb@not.allthetime.xyz] has joined #wesnoth-dev 20160117 22:55:54-!- irker804 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160117 22:57:48-!- Netsplit over, joins: matthiaskrgr 20160117 23:00:28-!- iceiceice [~chris@ext-74.ias.edu] has joined #wesnoth-dev 20160117 23:00:28-!- iceiceice [~chris@ext-74.ias.edu] has quit [Changing host] 20160117 23:00:28-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20160117 23:03:37-!- Appleman1234 [~Appleman1@KD119104000044.au-net.ne.jp] has joined #wesnoth-dev 20160117 23:10:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20160117 23:25:12< shadowm> vultraz: It's better to have people consciously opt into using markup than have markup be enabled in unexpected placed. 20160117 23:25:38< shadowm> Also, there _are_ supposed to be options in the Cache dialog in the future. 20160117 23:26:10< vultraz> Such as? 20160117 23:26:13< celticminstrel> Well, if orb colours is being moved to advanced, cache can be moved there too, right? 20160117 23:26:31< shadowm> vultraz: What options do you think there could be? 20160117 23:26:38< shadowm> 19:48:50 Looks like he's not going to respond 20160117 23:26:54< shadowm> Yeah dude going afk is completely unheard of in this channel. 20160117 23:27:35< vultraz> Well, let's see... an option to restrict cache size? Uh... an option to not use a cache? An option to auto-clean on launch? 20160117 23:27:50< shadowm> No, yes, no. 20160117 23:28:28< shadowm> An option to automatically remove stale cache files whenever the cache is read? Yes. 20160117 23:28:57< shadowm> Yes, it could go to Advanced if the required infrastructure is in place already. 20160117 23:29:11< shadowm> In fact that's where it was supposed to be in the first place. 20160117 23:29:39< shadowm> But then the version info dialog unexpectedly happened, so I'm neutral to both. 20160117 23:30:31< vultraz> Alright 20160117 23:30:56< shadowm> I don't recommend you implement these options, though. There's some nuance to what I was planning to do. 20160117 23:32:47< shadowm> Also, _if_ you are still in doubt about the opt-in markup policy, take a look at the changelog for previous occurrences of me having to work around GUI1's always-enabled markup policy to prevent people from cheating the "system". 20160117 23:33:44< vultraz> Alright. 20160117 23:37:53-!- SpoOkyMagician [~chatzilla@cpe-74-136-45-198.kya.res.rr.com] has joined #wesnoth-dev 20160117 23:59:24-!- SpoOkyMagician [~chatzilla@cpe-74-136-45-198.kya.res.rr.com] has quit [Read error: Connection reset by peer] --- Log closed Mon Jan 18 00:00:25 2016