--- Log opened Wed Feb 17 00:00:38 2016 20160217 00:02:57-!- irco [~irco@HSI-KBW-078-042-015-165.hsi3.kabel-badenwuerttemberg.de] has quit [Ping timeout: 240 seconds] 20160217 00:13:51-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160217 00:25:32-!- Appleman1234 [~Appleman1@KD119104002116.au-net.ne.jp] has quit [Ping timeout: 276 seconds] 20160217 00:36:57-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20160217 00:43:36-!- dobson [~dobson@2607:5300:100:200::160d] has quit [Quit: Leaving] 20160217 00:50:55-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20160217 00:54:21-!- dobson [~dobson@105.ip-167-114-152.net] has joined #wesnoth 20160217 00:58:12-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20160217 01:00:32-!- Johannes13 [Johannes@unaffiliated/johannes13] has joined #wesnoth 20160217 01:06:25-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160217 01:22:15-!- Appleman1234 [~Appleman1@KD119104000075.au-net.ne.jp] has joined #wesnoth 20160217 01:34:38-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Read error: Connection reset by peer] 20160217 01:35:05-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160217 01:36:48-!- TC01 [~quassel@london.acm.jhu.edu] has quit [Read error: Connection reset by peer] 20160217 01:53:34-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20160217 01:56:00-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 256 seconds] 20160217 01:58:24-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20160217 02:31:32-!- Samual [~Samual@73.236.192.60] has joined #wesnoth 20160217 02:31:32-!- Samual [~Samual@73.236.192.60] has quit [Changing host] 20160217 02:31:32-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth 20160217 03:05:03-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160217 03:09:37-!- iwaim [~iwaim@rasteenie.alib.jp] has quit [Remote host closed the connection] 20160217 03:10:14-!- iwaim_ [~iwaim@rasteenie.alib.jp] has joined #wesnoth 20160217 03:19:24-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160217 03:27:58-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160217 03:56:39-!- ArneBab_ [~quassel@55d40724.access.ecotel.net] has joined #wesnoth 20160217 04:00:33-!- ArneBab [~quassel@55d45449.access.ecotel.net] has quit [Ping timeout: 240 seconds] 20160217 04:23:21< janebot> Tweet (by @Wesnoth) (RT @AzureLazuline) #gamedev #gif #friendship https://t.co/1HSuOi0mQj [ https://twitter.com/Wesnoth/status/699811346192269312 ] 20160217 04:32:17-!- Johannes13 [Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20160217 04:32:52-!- Johannes13 [qnet@unaffiliated/johannes13] has joined #wesnoth 20160217 04:34:14-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Quit: No Ping reply in 180 seconds.] 20160217 04:35:42-!- ArneBab_ [~quassel@55d40724.access.ecotel.net] has quit [Read error: Connection reset by peer] 20160217 04:36:26-!- fabi [~quassel@176.6.19.127] has joined #wesnoth 20160217 04:36:26-!- fabi [~quassel@176.6.19.127] has quit [Changing host] 20160217 04:36:26-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20160217 04:37:49-!- ArneBab [~quassel@55d40724.access.ecotel.net] has joined #wesnoth 20160217 05:06:10-!- Nean [~elouin@fob.spline.inf.fu-berlin.de] has quit [Ping timeout: 260 seconds] 20160217 05:08:09-!- Nean [~elouin@fob.spline.inf.fu-berlin.de] has joined #wesnoth 20160217 05:22:04-!- DDR [~david@ec2.happyspork.com] has quit [Quit: DDR is not Dance Dance Revolution] 20160217 05:22:04-!- Jetrel_bot [~Jetrel@ec2.happyspork.com] has quit [Quit: ZNC - http://znc.in] 20160217 05:39:49-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160217 05:46:59-!- Jetrel_bot [~Jetrel@ec2.happyspork.com] has joined #wesnoth 20160217 05:47:30-!- DDR [~david@ec2.happyspork.com] has joined #wesnoth 20160217 06:24:39-!- knotwork_ [~markm@99.192.88.141] has joined #wesnoth 20160217 06:24:39-!- knotwork_ [~markm@99.192.88.141] has quit [Changing host] 20160217 06:24:39-!- knotwork_ [~markm@unaffiliated/knotwork] has joined #wesnoth 20160217 06:25:10-!- knotwork__ [~markm@99.192.89.107] has quit [Ping timeout: 256 seconds] 20160217 06:27:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20160217 06:39:07-!- circ-user-ZyBqQ [~circuser-@193.104.181.233] has joined #wesnoth 20160217 06:45:59-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160217 07:01:14-!- vincent_c [~bip@vcheng.org] has quit [Quit: Coyote finally caught me] 20160217 07:01:50-!- vincent_c [~bip@107.191.117.101] has joined #wesnoth 20160217 07:55:03-!- louis94 [~~louis94@91.178.240.71] has joined #wesnoth 20160217 07:55:53-!- knotwork__ [~markm@99.192.83.208] has joined #wesnoth 20160217 07:56:48-!- knotwork_ [~markm@unaffiliated/knotwork] has quit [Ping timeout: 250 seconds] 20160217 07:59:23-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160217 07:59:32-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 248 seconds] 20160217 08:07:05-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160217 08:10:19-!- louis94 [~~louis94@91.178.240.71] has quit [Quit: Konversation terminated!] 20160217 08:16:39-!- Alduin_ [~Alduin@host231-2.natpool.mwn.de] has joined #wesnoth 20160217 08:21:11-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20160217 08:26:46-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160217 08:36:20-!- prkc_ [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Ping timeout: 248 seconds] 20160217 08:36:23-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20160217 09:01:15-!- mystic_x [~X@unaffiliated/mysticx] has quit [Remote host closed the connection] 20160217 09:51:04-!- HobGoblin [~jaa@yatima.uukgoblin.net] has quit [Changing host] 20160217 09:51:04-!- HobGoblin [~jaa@unaffiliated/uukgoblin] has joined #wesnoth 20160217 09:51:11-!- HobGoblin is now known as UukGoblin 20160217 09:52:45-!- Netsplit *.net <-> *.split quits: Lohengramm, Smar, Pepe_, Ivanovic 20160217 09:52:55-!- Smar [smar@ayu.smar.moe] has joined #wesnoth 20160217 09:52:55-!- Ivanovic [~ivanovic@p4FC530CC.dip0.t-ipconnect.de] has joined #wesnoth 20160217 09:52:55-!- Smar [smar@ayu.smar.moe] has quit [Changing host] 20160217 09:52:55-!- Smar [smar@freenet/translator/finnish/Smar] has joined #wesnoth 20160217 09:53:25-!- Netsplit over, joins: Pepe_ 20160217 10:02:18-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-xyefuooulgomkbzf] has joined #wesnoth 20160217 10:03:40-!- Netsplit *.net <-> *.split quits: Appleman1234 20160217 10:08:16-!- Netsplit *.net <-> *.split quits: heirecka, Ravana_, Ivanovic, Jetrel_bot 20160217 10:08:28-!- Netsplit over, joins: heirecka 20160217 10:09:03-!- Netsplit over, joins: Ivanovic, Jetrel_bot 20160217 10:09:33-!- Netsplit over, joins: Ravana_ 20160217 10:42:48-!- prkc [~prkc@catv-80-98-135-39.catv.broadband.hu] has joined #wesnoth 20160217 10:55:36-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20160217 10:55:36-!- Topic for #wesnoth: Wesnoth User Channel | http://wesnoth.org | Latest stable version: 1.12.5 | Latest development version: 1.13.2 | Check the upness of Wesnoth servers: http://status.wesnoth.org | >>> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) <<< | Public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: https://bpaste.net 20160217 10:55:36-!- Topic set by shadowm [~ignacio@wesnoth/developer/shadowm] [Wed Dec 16 04:33:40 2015] 20160217 10:55:36[Users #wesnoth] 20160217 10:55:36[ _iwc ] [ Falcon` ] [ lobby ] [ Samual ] 20160217 10:55:36[ aeonchild ] [ Gambit ] [ loonycyborg] [ shadowm ] 20160217 10:55:36[ aeth ] [ Haldrik ] [ MadMerlin ] [ Smar ] 20160217 10:55:36[ Alduin_ ] [ Haudegen ] [ minzbonbon ] [ Smedles ] 20160217 10:55:36[ APic ] [ heirecka ] [ molgrum ] [ Soliton ] 20160217 10:55:36[ ArneBab ] [ HeyCitizen] [ namad7 ] [ TheJJ ] 20160217 10:55:36[ circ-user-ZyBqQ] [ Ivanovic ] [ Nean ] [ UukGoblin ] 20160217 10:55:36[ Crendgrim ] [ iwaim_ ] [ oldlaptop ] [ vincent_c ] 20160217 10:55:36[ DDR ] [ janebot ] [ Pepe_ ] [ vn971 ] 20160217 10:55:36[ DeFender1031 ] [ Jetrel_ ] [ PjotrOrial ] [ Vorpal ] 20160217 10:55:36[ dobson ] [ Jetrel_bot] [ prkc ] [ vultraz ] 20160217 10:55:36[ elias ] [ Johannes13] [ quentinp ] [ Xjs|moonshine] 20160217 10:55:36[ EliDupree ] [ jurkan ] [ Ravana_ ] [ Yaiyan ] 20160217 10:55:36[ Elsi ] [ knotwork__] [ Rhonda ] [ zookeeper ] 20160217 10:55:36[ fabi ] [ Lirion ] [ salluc69 ] 20160217 10:55:36-!- Irssi: #wesnoth: Total of 59 nicks [0 ops, 0 halfops, 0 voices, 59 normal] 20160217 10:55:36-!- Home page for #wesnoth: http://www.wesnoth.org 20160217 10:55:40-!- Channel #wesnoth created Sun Nov 26 06:42:43 2006 20160217 10:56:11-!- xiqy [~xiqsjvfy@fsf/member/xiqsjvfy] has joined #wesnoth 20160217 10:56:31-!- Irssi: Join to #wesnoth was synced in 62 secs 20160217 10:57:52-!- clavi [~clavi@163.172.10.77] has joined #wesnoth 20160217 11:00:59-!- irco [~irco@HSI-KBW-078-042-015-165.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth 20160217 11:01:38-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-adtjhodchgggyaux] has joined #wesnoth 20160217 11:04:21-!- Netsplit *.net <-> *.split quits: TheJJ, Ravana_, Xjs|moonshine, Crendgrim, dobson, Alduin_, Yaiyan, EliDupree, Elsi, jurkan 20160217 11:04:32-!- Netsplit over, 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[~Samual@73.236.192.60] has quit [Changing host] 20160217 12:04:06-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth 20160217 12:04:37-!- vincent_c is now known as Guest77642 20160217 12:06:10-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Ping timeout: 260 seconds] 20160217 12:07:35-!- Netsplit *.net <-> *.split quits: Smedles 20160217 12:09:23-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 268 seconds] 20160217 12:09:46-!- Netsplit over, joins: Smedles 20160217 12:25:07-!- Netsplit *.net <-> *.split quits: iwaim_, minzbonbon, fabi, DeFender1031, vn971, HeyCitizen, EliDupree, circ-user-ZyBqQ, Lirion 20160217 12:25:25-!- Netsplit over, joins: DeFender1031, HeyCitizen 20160217 12:25:30-!- fabi [~quassel@176.6.19.127] has joined #wesnoth 20160217 12:25:30-!- fabi [~quassel@176.6.19.127] has quit [Changing host] 20160217 12:25:30-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20160217 12:25:37-!- Netsplit over, joins: iwaim_ 20160217 12:25:48-!- minzbonbon [~min@77.244.246.60] has joined #wesnoth 20160217 12:25:56-!- Netsplit over, joins: vn971 20160217 12:26:06-!- Netsplit over, joins: circ-user-ZyBqQ 20160217 12:26:13-!- Netsplit over, joins: EliDupree 20160217 12:27:17-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20160217 12:31:10-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20160217 12:32:18-!- Netsplit *.net <-> *.split quits: heirecka, _iwc, Xjs|moonshine, prkc, oldlaptop, clavi, janebot, irco 20160217 12:32:24-!- Netsplit over, joins: irco 20160217 12:33:05-!- Netsplit over, joins: heirecka 20160217 12:33:15-!- Kwandulin [~Miranda@p200300760F0BC5FD85D73F035E71E3D6.dip0.t-ipconnect.de] has joined #wesnoth 20160217 12:33:43-!- Netsplit over, joins: Xjs|moonshine 20160217 12:34:34< vn971> Hm, does this count as a bug? 20160217 12:34:34< vn971> I had a poisoned dwarf at side2. A healer (shaman) at side1. They were away from each other. The shaman moved close to the dwarf in his turn (side1). Then, when side2 came into play, it had its dwarf NOT affected by the poison. (Thus, the healing effect was applied to the dwarf.) 20160217 12:34:41-!- Netsplit over, joins: oldlaptop 20160217 12:36:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20160217 12:36:33-!- clavi [~clavi@163.172.10.77] has joined #wesnoth 20160217 12:42:38-!- _iwc [~iwc@static.101.25.4.46.clients.your-server.de] has joined #wesnoth 20160217 12:42:55< Soliton> if you can reproduce that that sounds like a bug indeed. 20160217 12:49:09-!- prkc [~prkc@catv-80-98-135-39.catv.broadband.hu] has joined #wesnoth 20160217 13:24:09< vn971> Soliton: yes, I'll try to re-confirm. 20160217 13:27:58< vn971> Soliton: OK, reproduced. The dwarf even got +2 to health because he was resting. And there was a visual effect on shaman healing the dwarf at the start of dwarf-s turn. 20160217 13:28:40-!- Vorpal [~Vorpal@unaffiliated/vorpal] has joined #wesnoth 20160217 13:30:10< vn971> Soliton: so it feels like either a bug, or a strong candidate for documentation. I'll try to move the healer away from the dwarf now, and see if it will have a negative effect on poison. 20160217 13:30:48< vn971> (will have the healer close to the dwarf at the start of healer-s turn, but away at the start of dwarf-es turn.) 20160217 13:37:03< zookeeper> Soliton, you sure that it's not intentional? it would be rather odd to get poison damage even if you have a healer next to you, after all. 20160217 13:51:24< Soliton> it seems odd to me that the logic would be reversed compared to healing but i guess if it's done by the poison logic it could make sense. 20160217 13:52:49< Soliton> would poison also be cured though then? 20160217 13:55:31< zookeeper> i'd think that happens at the same time as healing 20160217 13:55:53< zookeeper> that is, healing and poison-curing is one thing, whereas preventing poison is just a passive ability 20160217 13:56:09< zookeeper> preventing poison damage, that is 20160217 13:56:29< zookeeper> and by passive i mean... well, you know 20160217 14:02:56-!- Kwandulin [~Miranda@p200300760F0BC5FD85D73F035E71E3D6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160217 14:09:07-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20160217 14:12:22< vn971> ok, if I move the healer (side1) away from the poisoned unit (side2), the unit will indeed be affected by poison on its turn. 20160217 14:13:25< vn971> zookeeper: my point is: it should be documented. The manual does not say _anything_ about passive/active healing etc. And it doesn't seem self-obvious. 20160217 14:13:35< vn971> zookeeper: so I'll try to think about the wording yet again. 20160217 14:13:39< zookeeper> sure 20160217 14:17:19< Soliton> "Allies of the current side can slow poison (for the current side)." 20160217 14:17:43< Soliton> so looks intentional. 20160217 14:18:47< vn971> Soliton: the question is when to apply the slowing. At the same time as healing, or as the target unit turn? 20160217 14:18:50-!- TheJJ [~rofl@ipbcc36ea9.dynamic.kabel-deutschland.de] has quit [Read error: Connection reset by peer] 20160217 14:19:26< Soliton> "current side" there means target unit turn. 20160217 14:19:27< vn971> Soliton: if I didn't know, I'd answer "at the time of normal healing +4". 20160217 14:20:57< Soliton> "allies of the current side" means it is not the healers turn. 20160217 14:21:34< vn971> Soliton: wait, where do you read the quote? I don't see "allies of the current side" in the text. I only see: 20160217 14:21:34< vn971> > Units with the Heals ability will heal each allied adjacent unit,... 20160217 14:22:00< Soliton> but that's a comment from the code that implements that logic. as you say that needs to be mentioned in the help somewhere. 20160217 14:22:30< vn971> Soliton: ah, now _that_ part I can understand.:) I looked in the help..:) 20160217 14:22:35< vn971> not code.. 20160217 14:22:51< Soliton> sure, i didn't expect otherwise. :-) 20160217 14:23:20< vn971> Soliton: well I don't know CPP. In a familiar language I'd probably look in the code, too. 20160217 14:23:57< Soliton> i think it's still somewhat questionable logic but i also did not really expect to find a bug in that logic. it's been that way for a while. 20160217 14:24:50< vn971> Soliton: as I understand it, it would not be trivial to change that logic even if it is questionable (I say it is). 20160217 14:25:40< vn971> Soliton: you should have some flag on whether the unit has poison being slowed down, which needs to be kept somewhere, documented, probably allowed to be referenced from WML etc. 20160217 14:25:59< Soliton> https://github.com/wesnoth/wesnoth/blob/master/src/actions/heal.cpp#L134 20160217 14:26:13< Soliton> that's the logic. it'd be trivial to change. 20160217 14:26:27< zookeeper> it is questionable, but if it was changed then it'd also be questionable when AFAICT you could get damage from poison even when there's an allied healer next to you. 20160217 14:27:35< zookeeper> does the healing anim play when an allied healer is stopping poison on the target unit's turn? because that'd be something that'd feed confusion. 20160217 14:27:36< Soliton> but it's not its turn it is frozen in time and cannot do anything! 20160217 14:27:37< vn971> is wesnoth huge for `git clone`-ing BTW? 20160217 14:27:49< zookeeper> it is 20160217 14:27:50< Soliton> about 2GB i think. 20160217 14:28:00< vn971> hedgewars take like 600Mb.) Although I still downloaded it because I needed to compile from source. 20160217 14:28:06< vn971> ouch.) 20160217 14:28:21< Soliton> a shallow clone is probably much smaller. 20160217 14:28:57< Soliton> zookeeper: i think vn971 said that the animation does play. 20160217 14:29:19< zookeeper> yeah 20160217 14:29:20< vn971> I did. The healer animates at the start of other side-s turn. 20160217 14:29:56< Soliton> that seems consistent IMO though. 20160217 14:31:01< vn971> ah, wait, I'll check if there is animation at the start of _healer_s turn. 20160217 14:31:45< zookeeper> there is; it plays the animation when healing and/or curing poison. i just think it might be confusing when it does so also when stopping poison from doing damage. 20160217 14:32:25< zookeeper> because it's the same animation and it can lead you to think about how the poison-related things actually work, leading necessarily to confusion :> 20160217 14:32:28< Soliton> that could be a different animation, yeah. 20160217 14:33:08< vn971> no animation. So correct behaviour right now. 20160217 14:33:27< zookeeper> hmh? 20160217 14:33:46-!- TheJJ [~rofl@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #wesnoth 20160217 14:33:55< Soliton> no additional animation on the healers own turn? 20160217 14:33:59< vn971> I mean, no animation at the start of healer-s turn. Because the healer does not stop poison at the start of _his_ turn, it is correct. 20160217 14:34:50< zookeeper> oh, right. sure. 20160217 14:35:00< vn971> since the poison-stopping effect applies only at the start of other unit-s turn, this is where the animation goes. So, everything's correct now. 20160217 14:35:43< zookeeper> i was just referring to healing and poison-curing animations in general. of course if you have only a poisoned unit next to a +4 healer, it won't play those animations because there's no one to heal. 20160217 14:36:43< vn971> zookeeper: well, animation _is_ being played at the start of poisoned units turn. 20160217 14:36:47< Soliton> then playing it for an allied healer sounds like a bug. 20160217 14:37:17< Soliton> i thought it is always played when slowing poison. 20160217 14:37:29< vn971> I'd say that's OK. Did healer do some job at the start of poisoned units turn? It did, it stopped poison. 20160217 14:37:54< vn971> the only problem I see is documentation. 20160217 14:38:43< Soliton> it also stopped poison on its own turn. 20160217 14:39:04< vn971> because I'm a beginner, I'm constantly curious. And active enough to chat when something important is missing.:P 20160217 14:39:22< Soliton> i doubt there is logic that remembers that it already stopped poison for that unit in that unit's turn. 20160217 14:39:56< vn971> Soliton: in fact, it did not! At the start of its turn, healer didn't do anything at all to any poisoned allied units. If the healer dies in its turn, all poisoned units will simply take damage. 20160217 14:40:43< vn971> ah, wait. You may have referred to the other (poisoned) unit. Then OK. 20160217 14:40:46< vn971> *sorry. 20160217 14:40:59-!- salluc69 [~salluc69@host102-229-dynamic.21-79-r.retail.telecomitalia.it] has quit [Quit: Sto andando via] 20160217 14:42:15< Soliton> nah you're right in the healer's turn it's not the time to stop poison for an allied unit. 20160217 14:42:49< Soliton> it can only happen at the time/turn poison also takes effect. 20160217 14:43:01< Soliton> so that way it makes perfect sense. 20160217 14:43:19< vn971> ah and wait, the current documentation is plainly wrong. The first paragraph says: 20160217 14:43:19< vn971> > Wesnoth offers several other ways for your units to heal, all of which take place at the beginning of your turn, before you take action. 20160217 14:43:39< vn971> which is... wrong. So I'm thinking about re-wording the whole section. 20160217 14:43:44< Soliton> what's wrong about that? 20160217 14:44:01< Soliton> the poison slowing/stopping happens at the start of the poisoned unit. 20160217 14:44:13< vn971> > all of which take place at the beginning of your turn 20160217 14:44:13< vn971> my allies turn is not my turn :) 20160217 14:44:26< vn971> I mean healing+8. 20160217 14:44:29< vn971> or curing. 20160217 14:44:52< Soliton> "ways for your units to heal" doesn't mean "ways to do healing". 20160217 14:45:07< Soliton> it's quite correctly worded. 20160217 14:45:11< vn971> yes, and my units are being healed _not_ at the start of my turn. 20160217 14:45:39< vn971> but, in fact, at the start of my ally-s turn, which then moved away the healer (for example). 20160217 14:46:05< Soliton> we're now talking about something else than slowing poison by an allied healer, i guess. 20160217 14:46:18< vn971> ok, we should not search what's wrong, but instead try to think about some clean&concise wording. 20160217 14:46:33< vn971> Soliton: yes, I switched the topic a bit (sorry). 20160217 15:04:12< vn971> ok, I made a version that tries to be more explicit. Paste 9 lines here, or use a paste service? 20160217 15:04:16< vn971> (web) 20160217 15:05:00< vn971> The text is in help.cfg format (I edited my local help.cfg) 20160217 15:30:30< vn971> text= _ "In combat, your units will inevitably take damage. When a unit dst='experience_and_advancement' text='advances', it will heal fully. This can happen as you finish fighting an enemy, whether it is your turn or not. Wesnoth offers several other ways for your units to heal." + _" 20160217 15:30:30< vn971> text='Curing units': For each turn for each of your allies, units with the dst='ability_cures' text='cures' ability will cure Poison in your adjacent units." + _" 20160217 15:30:31< vn971> text='Healing units': For each turn for each of your allies, units with the dst='ability_heals +4' text='heals' ability will heal your adjacent units if those units are not Poisoned and were not cured by the same side this turn. Usual healing speed is dst='ability_heals +4' text='4HP' or dst='ability_heals +8' text='8HP' per turn." + _" 20160217 15:30:31< vn971> text='Villages': A unit which starts a turn in a village will heal itself from poison. If it was not poisoned and was not cured from poison in the same turn by your own healer, it will heal by 8HP." + _" 20160217 15:30:31< vn971> text='Regeneration': Certain units (such as trolls) have a dst='ability_regenerates' text='regeneration' ability, which acts the same as being located in a village (not cumulative with village)." + _" 20160217 15:30:31< vn971> text='Resting': A unit which neither moves, attacks, nor is attacked will heal 2 HP at the start of its turn." + _" 20160217 15:30:31< vn971> Finally, units heal fully between scenarios." 20160217 15:32:36< vn971> While writing this text I assumed that a poisoned unit with 1HP which rests will have 3HP at the start of the next turn (so, resting is applied _after_ poison). 20160217 15:32:57< vn971> thoughts? 20160217 15:37:55-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20160217 15:40:14-!- Kwandulin [~Miranda@p200300760F0BC5FD64E15BB9F9FEFE90.dip0.t-ipconnect.de] has joined #wesnoth 20160217 15:45:40< vn971> ok, for the lazy: http://pointsgame.net/vn971/temp/2016.02.17_18:44:57_367d7c1.png Thoughts?:P 20160217 15:52:37-!- prkc [~prkc@catv-80-98-135-39.catv.broadband.hu] has quit [Ping timeout: 268 seconds] 20160217 15:54:54 * zookeeper is unfortunately both lazy and busy 20160217 16:04:54-!- prkc [~prkc@46.166.190.205] has joined #wesnoth 20160217 16:36:57< zookeeper> vn971, btw, not that you need to make PR's for small changes, but if you want to, you can submit simple single-file PR's directly through github's web interface without needing to actually have your own clone. 20160217 16:40:23< celticminstrel> vn971: If you're asking about text, it looks good. 20160217 16:40:55< celticminstrel> zookeeper: Do you think it would be good to add a note about how you can heal on an oasis as if it were a village? 20160217 16:42:20< zookeeper> celticminstrel, i don't know. you could write "village or oasis", but then again oases are so rare... 20160217 16:43:41< vn971> celticminstrel: and I don't even know what oasis is. It's not a script, is it? Well anyway, that's for you guys to decide (I'm not that experienced). 20160217 16:44:09< celticminstrel> It's like a lake in the middle of the desert. 20160217 16:44:15< vn971> zookeeper: ok, no hurry. Just hoped for some feedback to recieve at some time (maybe later). 20160217 16:44:18< celticminstrel> It's a terrain type. 20160217 16:44:20-!- circ-user-ZyBqQ [~circuser-@193.104.181.233] has quit [Ping timeout: 248 seconds] 20160217 16:48:51< vn971> I added a "Stopping poison" entry: http://pointsgame.net/vn971/temp/2016.02.17_19:47:53_2687eec.png 20160217 16:56:01-!- Kwandulin [~Miranda@p200300760F0BC5FD64E15BB9F9FEFE90.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160217 16:58:44< vn971> collapsed "regeneration", "village" and "oasis" into one entry. http://pointsgame.net/vn971/temp/2016.02.17_19:58:14_164f2d0.png 20160217 17:00:27-!- irco [~irco@HSI-KBW-078-042-015-165.hsi3.kabel-badenwuerttemberg.de] has quit [Ping timeout: 264 seconds] 20160217 17:01:44< vn971> OK, I think I'll make a PR later. This way you may wait for things to settle down, or participate while still not finally submitted. 20160217 17:11:45< celticminstrel> The plural of oasis is oases. Also, you should write "or be located in a village", rather than "being", and swap the words "have" and "either". 20160217 17:13:38-!- Alduin_ [~Alduin@host231-2.natpool.mwn.de] has quit [Ping timeout: 265 seconds] 20160217 17:13:55< celticminstrel> Under "resting" maybe we could add that dwarf trait that makes them always regain 2HP... "healthy", I think it was. 20160217 17:29:08-!- Kwandulin [~Miranda@p5DDD3D71.dip0.t-ipconnect.de] has joined #wesnoth 20160217 17:35:39-!- Elsi [~Elsi@luwin.ulrar.net] has quit [Ping timeout: 240 seconds] 20160217 17:40:15-!- Elsi [~Elsi@luwin.ulrar.net] has joined #wesnoth 20160217 17:43:53-!- Ivanovic [~ivanovic@p4FC530CC.dip0.t-ipconnect.de] has quit [Changing host] 20160217 17:43:53-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20160217 17:44:14-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160217 18:12:35-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160217 18:17:16-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20160217 18:38:30-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20160217 18:46:26-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20160217 18:51:57-!- Kwandulin [~Miranda@p5DDD3D71.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160217 18:57:23< vn971> celticminstrel: about "oases". Are you sure we need plural here? The text says "located in a village or oas*s", not "located in villages or oas*s". 20160217 18:57:50< vn971> celticminstrel: note though that English is not my native language. 20160217 18:58:42< celticminstrel> That's fine there, but... "Villages, Regeneration and Oases" is where I was looking when I said that. 20160217 18:59:20-!- claymore2 [~hexchat@host86-173-37-90.range86-173.btcentralplus.com] has joined #wesnoth 20160217 18:59:39< vn971> celticminstrel: ah, you're right. Maybe drop off the plural, make "village"? Would that be OK ? 20160217 18:59:52< celticminstrel> Hmm. 20160217 18:59:56< vn971> or better to be plural? 20160217 19:00:05< celticminstrel> It sounds weird in singular. 20160217 19:00:44< celticminstrel> And for the record, "regeneration" is a mass noun so it needs no pluralization. 20160217 19:00:48< vn971> celticminstrel: ok, will go with plural (in the entry name), and singular in the description as it is now. 20160217 19:01:12< celticminstrel> Maybe you knew that, but I figure it doesn't hurt to say it. >_> 20160217 19:01:34< vn971> celticminstrel: doesn't hurt, thanks.) 20160217 19:01:59< vn971> I'm happy with corrections because I learn that way, too.:P 20160217 19:02:20< celticminstrel> Well, that one wasn't a correction, since you already had it right. 20160217 19:05:26-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20160217 19:21:30-!- Lirion [~m00se@wikimedia-commons/Lirion] has quit [Quit: echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq |dc] 20160217 19:36:31< vn971> celticminstrel: I fixed what you wrote: http://pointsgame.net/vn971/temp/2016.02.17_22:36:00_c3acf99.png 20160217 19:39:26< celticminstrel> I'm curious, does it do the hyperlinks automatically or did you specifically tell it to? 20160217 19:49:33< vn971> celticminstrel: I told it explicitly. 20160217 19:51:24< vn971> celticminstrel: if I understand it correctly, the help manual has topics like "[topic] id=healing ... " and those id-s can be referenced. I checked for my link to work. 20160217 20:08:02-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20160217 20:15:55-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20160217 20:17:57-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20160217 20:23:41-!- kinow [~kinow@apache/committer/kinow] has joined #wesnoth 20160217 20:23:42-!- kinow_ [~kinow@202.36.29.253] has joined #wesnoth 20160217 20:24:06-!- kinow_ [~kinow@202.36.29.253] has quit [Read error: Connection reset by peer] 20160217 20:26:12-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 276 seconds] 20160217 20:39:20-!- irco [~irco@HSI-KBW-078-042-015-165.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth 20160217 20:45:14-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20160217 21:08:59-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20160217 21:41:01-!- claymore2 [~hexchat@host86-173-37-90.range86-173.btcentralplus.com] has quit [Quit: Leaving] 20160217 21:46:27-!- cxpp [~cxpp@unaffiliated/c-plusplus/x-7149074] has joined #wesnoth 20160217 22:08:41-!- louis94 [~~louis94@91.178.241.43] has joined #wesnoth 20160217 22:27:47< vn971> https://github.com/wesnoth/wesnoth/pull/604 20160217 22:28:40-!- louis94 [~~louis94@91.178.241.43] has quit [Quit: Konversation terminated!] 20160217 22:37:24< celticminstrel> ...the help markup syntax is seriously ugly. 20160217 22:42:48< vn971> celticminstrel: IIunderstandC it's parsed similarly as to all cfg files in wesnoth. 20160217 22:43:23< vn971> celticminstrel: and some additions to add to that.. Yeah, some parts are a bit suprising. 20160217 22:44:14< vn971> celticminstrel: but then again. Is it readable? Enough to make a modification I would say. And if that's easy enough to read and modify, then I'd say everything's OK. 20160217 22:44:41 * celticminstrel shrugs. 20160217 22:44:52< celticminstrel> Yeah, it could be a lot worse, I guess. 20160217 22:46:04-!- Guest77642 is now known as vincent_c 20160217 22:48:37< vn971> celticminstrel: c'mon, if you want to make a contribution, that won't stop you. I saw a game once which was open source yet had a documentation like 3 orders of magnitude worse. No utf, hard-coded numbers, direct binding to code etc. Yeah, wesnoth manual is all right.:) 20160217 22:49:08-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20160217 22:49:11< celticminstrel> The manual is actually an HTML document. 20160217 22:49:23< celticminstrel> But yeah, the online help syntax could be a lot worse. 20160217 22:50:01< celticminstrel> I'm trying to imagine how it documentation could directly bind to code... 20160217 22:50:10< vn971> celticminstrel: in the source code its *.cfg. But I guess it's being converted to HTML at run time. (And probably to publish stuff on wesnoth.org, too.) 20160217 22:51:13< celticminstrel> No, no. 20160217 22:51:20< celticminstrel> The manual is something completely different. 20160217 22:51:34< vn971> well, you should have put the right text on...the right _line number_. To determine the right number you have to look at the code. To make a reference on some topic you have to look in the code, too. 20160217 22:51:54< celticminstrel> https://wiki.wesnoth.org/WesnothManual 20160217 22:52:04< celticminstrel> It's an actual HTML document. 20160217 22:52:31< celticminstrel> Ah, I think I see what you mean. 20160217 22:52:57< vn971> celticminstrel: ah, ok.:) 20160217 23:01:39-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20160217 23:12:42-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20160217 23:15:00-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20160217 23:23:28-!- cxpp [~cxpp@unaffiliated/c-plusplus/x-7149074] has quit [Remote host closed the connection] 20160217 23:54:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] --- Log closed Thu Feb 18 00:00:09 2016