--- Log opened Fri Mar 25 00:00:03 2016 --- Day changed Fri Mar 25 2016 20160325 00:00:03< vultraz> I think we need to delve deep into gui2 and change some things 20160325 00:00:48-!- gfgtdf [~chatzilla@f054141235.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 00:00:54< vultraz> before you do anything, let's wait and see if jetrel has anything to say 20160325 00:01:13< celticminstrel> How does [draw] work as a widget? 20160325 00:01:25< vultraz> don't ask me 20160325 00:01:32< celticminstrel> You haven't used [draw]? 20160325 00:01:35< vultraz> or do you want the wml? 20160325 00:01:40< celticminstrel> Yes. 20160325 00:02:02< vultraz> look in data/gui/macros/_initial.cfg 20160325 00:02:11< vultraz> GUI_HORIZONTAL_SPACER_LINE 20160325 00:02:22< vultraz> hmm 20160325 00:02:32< vultraz> actually, I forgot, it uses [drawing] 20160325 00:02:37< vultraz> which then uses [draw] 20160325 00:02:40< celticminstrel> Ah, it's [drawing], okay. 20160325 00:02:56< vultraz> so [drawing] is the widget 20160325 00:03:01< celticminstrel> So I could use something like in GUI__LISTBOX_SELECTED_CELL? 20160325 00:03:05< vultraz> which provide access to the canvas 20160325 00:03:19< vultraz> yes, that goes inside [draw] 20160325 00:03:32< vultraz> basically [draw] takes [line], [rectangle], and [image] 20160325 00:03:36< gfgtdf> celticminstrel: i didnt say boost::variant is slow in gerneral, just that it was not optimal when i tried to use it for variable_info_detail::variable_info_state 20160325 00:03:51< gfgtdf> celticminstrel: it quit epossible that is was something very specific to that usecase. 20160325 00:03:56< celticminstrel> gfgtdf: So, what do you think about using it for the formula variant? 20160325 00:04:03< vultraz> celticminstrel: oh, and [circle] 20160325 00:04:09< celticminstrel> vultraz: Ooh, fun. 20160325 00:04:17< vultraz> pretty useless, really] 20160325 00:04:26< celticminstrel> I dunno, might be useful somewhere. 20160325 00:04:32< vultraz> it's used in the debug clock 20160325 00:04:49< celticminstrel> I see, that's literally the only place it's used. 20160325 00:05:38< gfgtdf> celticminstrel: hmm i have no objections, but some little perofrmacne test compaing before and after would be useful, although i hvae no idea how to do that for formua, specially since parsing the formula usually takes more time than evalulating it. 20160325 00:05:40< vultraz> basically the canvas drawer implemented only basic shapes 20160325 00:06:58< vultraz> celticminstrel: I'm not gonna lie, the debug clock is pretty impressive 20160325 00:07:16< celticminstrel> Is it accessible anywhere? 20160325 00:07:39< vultraz> yes 20160325 00:07:45< vultraz> need to edit ts source 20160325 00:07:47< vultraz> titlescreen 20160325 00:07:58< celticminstrel> Eh... 20160325 00:08:01< gfgtdf> celticminstrel: what do you mean by 'tagged union but do away with all the pointer business' ? 20160325 00:08:49< celticminstrel> gfgtdf: C++11 allows you to put a std::vector (for example) directly in the union, meaning the extra level of redirection is no longer necessary. This does require you to ensure that you manually call the constructor and destructor as appropriate, though. 20160325 00:09:31< vultraz> celticminstrel: change titlescreen.cpp:126 to true 20160325 00:10:14< gfgtdf> celticminstrel: ah, didnt know you cannot put everythign in a c++03 union. 20160325 00:10:40< celticminstrel> gfgtdf: C++03 unions only allow POD types, as I recall - basically, anything with a constructor is not allowed. 20160325 00:11:11< celticminstrel> I'd personally prefer to use boost::variant rather than keeping the tagged union, so I'll try to do some performance tests somehow. 20160325 00:11:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160325 00:14:36< celticminstrel> Hmm, I can probably profile just the execution of the formula by adding a new formula function. Then the parsing time will be excluded. 20160325 00:18:56< celticminstrel> The debug clock's close button is non-functional. 20160325 00:19:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160325 00:19:11< vultraz> yeah the layout is really broken 20160325 00:19:32< celticminstrel> The progress bar looks pretty nice. I'm guessing it's still used nowhere. 20160325 00:19:35< nos__> celticminstrel: No, couldn't get netbeans to recgonize GNU compiler tools. 20160325 00:19:43< celticminstrel> Oh wow. 20160325 00:19:45< vultraz> the progress bar is used in the addon connect dialog 20160325 00:19:52< vultraz> ya know 20160325 00:19:56< vultraz> when you connect to the addon server? 20160325 00:19:56< nos__> celticminstrel: C::B Did it the first time. 20160325 00:20:08< celticminstrel> Ah, is it? Probably MP server connect too, then... 20160325 00:20:18< vultraz> no that's gui1 20160325 00:20:29< celticminstrel> Really? Okay then. 20160325 00:20:32< vultraz> since it doesn't use boost::asio 20160325 00:20:49< celticminstrel> So I managed to get something akin to a border around the games list. 20160325 00:21:08< celticminstrel> However, I can only see the left edge, so I'm not sure if it surrounds the correct area. 20160325 00:22:39< vultraz> celticminstrel: the formula for drawing borders is x, y, w - 2 * border width, h - 2* border width 20160325 00:22:42< vultraz> I think 20160325 00:22:43< celticminstrel> Okay, it does work, sort of. 20160325 00:23:03< celticminstrel> I saw the full border for a moment, as a sort of flicker. 20160325 00:23:15< celticminstrel> What I'm doing is using [drawing] in the stacked widget. 20160325 00:27:29< celticminstrel> I thought the stacked widget would draw each of its layers in order, so why does it seem like the border is somehow going under the listbox? 20160325 00:27:30-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20160325 00:27:31< travis-ci> wesnoth/wesnoth#9056 (master - 14d3756 : Celtic Minstrel): The build has errored. 20160325 00:27:31< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/118370234 20160325 00:27:31-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160325 00:31:46< celticminstrel> I don't suppose you have any ideas, vultraz? 20160325 00:37:05-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160325 00:40:14< celticminstrel> ...I'm in events::pump, and there were apparently 256 events pending...? o.o 20160325 00:41:01-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20160325 00:41:02-!- wedge010 is now known as wedge009 20160325 00:44:28< vultraz> celticminstrel: absolutely none 20160325 00:44:52< celticminstrel> I'm stepping through the GUI2 window drawing routine now, trying to see if I can learn anything. 20160325 00:45:08< celticminstrel> Maybe I should also see if Aginor has any ideas. 20160325 00:47:04< vultraz> ahhah good luck 20160325 00:48:45< celticminstrel> The border looks pretty good before it disappears. 20160325 00:48:54< celticminstrel> I've just stepped out of the draw() function. 20160325 00:49:22< vultraz> you should probably wait until renderpath_fixes is merged 20160325 00:49:39< celticminstrel> Maybe. 20160325 00:50:24-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160325 00:50:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20160325 00:50:40< celticminstrel> The border disappears before the pump completes. 20160325 00:50:57< celticminstrel> I'll wait to see if Aginor has any insight. 20160325 00:51:26< vultraz> remember this border should probably draw outside border= 20160325 00:51:56< vultraz> also we should be able to access the canvas so we can specify multiple [rectangle]s or something 20160325 00:52:10< celticminstrel> [drawing] contains [draw]. 20160325 00:52:35< celticminstrel> So I assume it has all the same capabilities. 20160325 00:52:38< vultraz> good, good 20160325 00:53:39< vultraz> celticminstrel: if you're looking for something mundane to do, you can copy the dynamic overlay code from toggle buttons to buttons 20160325 00:53:52< vultraz> see ttoggle_button::set_icon_name() 20160325 00:54:35< vultraz> I was going to but I'm lazy a'f 20160325 00:55:00< Aginor> hi 20160325 00:55:08< Aginor> I have been summoned 20160325 00:55:20< vultraz> the invocation works! 20160325 00:56:06< Aginor> the best way to summon me is with an sacrificial cup of coffee placed upon my altair 20160325 00:56:37< Aginor> celticminstrel: I'm not on my development machine so I do't have any code checked out 20160325 00:56:42-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Excess Flood] 20160325 00:56:45< Aginor> what is the problem? 20160325 00:57:10< celticminstrel> Aginor: I was trying to use a stacked_widget to basically draw on top of a listbox. 20160325 00:57:40< Aginor> that's a GUI2 primitive, right? 20160325 00:57:43-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160325 00:57:52< mattsc> celticminstrel: I updated the wiki entries about the “Strong AI” 20160325 00:57:55< mattsc> here: https://wiki.wesnoth.org/Wesnoth_AI#AIs_Available_in_the_Multiplayer_Setup_Menu 20160325 00:58:05< mattsc> and here: https://wiki.wesnoth.org/AI_Recruitment#Making_recruitment_strong 20160325 00:58:17< mattsc> I believe those are the only places where it was mentioned. 20160325 00:58:19< celticminstrel> I added this code after line 798 of data/gui/window/lobby_main.cfg 20160325 00:58:22< celticminstrel> http://pastebin.com/X0DMi51c 20160325 00:58:35< celticminstrel> Which is in the middle of an existing stacked widget. 20160325 00:59:16< celticminstrel> I can see the rectangle for a moment when the window opens, but then it vanishes except for a small bit at the far left (which I just realized might lie in the column border area...). 20160325 00:59:31< celticminstrel> (...meaning I suddenly have an idea.) 20160325 00:59:34< Aginor> I'm not entirely sure how any of that is implemented within gui2. 20160325 00:59:43< vultraz> no one does 20160325 00:59:43< Aginor> (creating compnents form wlm) 20160325 01:00:02< Aginor> that's pretty good, 3/4 words misspelled 20160325 01:00:23< vultraz> only mordante knows fully 20160325 01:00:34< celticminstrel> Assuming he remembers. 20160325 01:00:49< Aginor> celticminstrel: I would hypohise that the widget underneath the stacked widget is marked as dirty and draws over the stacked_widget in the next draw cycle 20160325 01:01:40< vultraz> celticminstrel: btw 20160325 01:01:50< vultraz> you're using a stacked widget in an unintended manner 20160325 01:01:54< celticminstrel> Oh? 20160325 01:02:05< vultraz> one layer is supposed to be selected 20160325 01:02:20< vultraz> i don't think multiple visible layers was ever intended 20160325 01:02:28< celticminstrel> Then why does it work that way? 20160325 01:02:40< vultraz> because you're supposed to select one in a dialog 20160325 01:02:45< vultraz> initially all are visible 20160325 01:02:48< vultraz> but you can select a layer 20160325 01:02:56< vultraz> maybe look at the stacked widget code 20160325 01:06:17< celticminstrel> So, the border works if I change the listbox's column to border=all. 20160325 01:06:51< celticminstrel> That puts a tiny space between the border and the scrollbar though. I think I liked it better when the scrollbar was flush with the border. 20160325 01:06:57< vultraz> i was meaning to do that anyway 20160325 01:07:08< vultraz> celticminstrel: width - 4 20160325 01:08:02< celticminstrel> Meaning to do what anyway? 20160325 01:08:24< vultraz> i understand now why the border wasn't drawing 20160325 01:08:42< vultraz> without the border, both the listbox and border were drawn at the edge 20160325 01:08:54< vultraz> by adding a border, you created empty space for the border to sh 20160325 01:08:56< vultraz> ow 20160325 01:09:08< celticminstrel> Which is why I suspect width-4 won't quite work. 20160325 01:09:14< vultraz> but if you want the border to be flush with the scrollbar, make the border w = (width - 4) 20160325 01:09:17< vultraz> or some other number 20160325 01:09:21< vultraz> I'm not sure, but try it 20160325 01:09:26< celticminstrel> [Mar 24@9:06:57pm] vultraz: i was meaning to do that anyway 20160325 01:09:28< celticminstrel> What? ^ 20160325 01:09:51< celticminstrel> Huh, width-4 does work. 20160325 01:10:19< vultraz> make the listbox use border = all 20160325 01:10:24< celticminstrel> Ah, okay. 20160325 01:10:30< celticminstrel> width-5 does not work. 20160325 01:10:35< vultraz> obviously 20160325 01:10:42< celticminstrel> Well. 20160325 01:10:50< celticminstrel> It looks fine with width-4. 20160325 01:11:00< vultraz> commit if you want 20160325 01:11:10< celticminstrel> I feel like I should macroize it first. 20160325 01:22:38< vultraz> i admit it's a clever solution 20160325 01:22:44< vultraz> i didnt think of it 20160325 01:23:00< vultraz> whether its viable in all usecases it to be determined 20160325 01:24:56< celticminstrel> My macroizing broke it. :/ 20160325 01:25:01< celticminstrel> So I'll commit a bit later. 20160325 01:25:08< celticminstrel> Once I fix it again. 20160325 01:35:07< mattsc> celticminstrel: any suggestions on how to test whether the poisoning (or recruiting) FAI actually works? 20160325 01:35:25< mattsc> Since these are both things the default AI also does, and not all that differently. 20160325 01:36:10< mattsc> s/FAI/FAI CA 20160325 01:42:28< mattsc> I guess I could disable the default combat CA 20160325 01:48:21< mattsc> Yep, that works. And it works. 20160325 01:55:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160325 01:55:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160325 02:08:03< mattsc> celticminstrel: by contrast, I don’t think that the FAI recruitment works. Do you know if FAI aspects still work? 20160325 02:08:06< mattsc> https://github.com/wesnoth/wesnoth/blob/master/data/core/macros/ai.cfg#L451 20160325 02:08:23< mattsc> Even after changing recruitment -> recruitment_instructions, this does not seem to do it. 20160325 02:09:03< mattsc> For example, when you look at it with ;inspect, the id-always facet is there, but it has engine=“” instead of “fai”. 20160325 02:14:02-!- irker223 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160325 02:28:24< mattsc> [modify_side]switch_ai= ! I had forgotten that that even exists. 20160325 02:34:26-!- irker715 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160325 02:34:27< irker715> wesnoth: mattsc wesnoth:master 202aa804bb3f / data/ai/scenarios/ (ai_arena_small/0005-recruitment_test.cfg scenario-AI_Arena_small.cfg): AI Arena: remove akihara_recruitment test https://github.com/wesnoth/wesnoth/commit/202aa804bb3fd8d513bd4311592f9932ecdb1ea5 20160325 02:53:47-!- nos__ [~nos@208.91.185.104] has quit [Ping timeout: 260 seconds] 20160325 02:54:15-!- gfgtdf_ [~chatzilla@f050180049.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 02:56:24-!- gfgtdf [~chatzilla@f054141235.adsl.alicedsl.de] has quit [Ping timeout: 250 seconds] 20160325 02:56:25-!- gfgtdf_ is now known as gfgtdf 20160325 03:14:19< vultraz> celticminstrel: random thing I'd like to do eventually. purse most progress bars 20160325 03:14:21-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160325 03:14:28< vultraz> and replace them with spinning Wait thingies 20160325 03:20:49< vultraz> I'd say all progress bars except download progress bars for addons should go 20160325 03:23:49-!- poopybuthole9999 [~bearsbeat@nwcsnbsc03w-142167048130.dhcp-dynamic.FibreOp.nb.bellaliant.net] has joined #wesnoth-dev 20160325 03:29:14< celticminstrel> mattsc: FAI does not support aspects. 20160325 03:30:02< celticminstrel> engine="" is equivalent to engine=cpp 20160325 03:30:46-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20160325 03:30:47< travis-ci> wesnoth/wesnoth#9057 (master - 202aa80 : mattsc): The build has errored. 20160325 03:30:47< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/118397628 20160325 03:30:47-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160325 03:30:58< celticminstrel> mattsc: Ah, that seems to be using the old recruitment system. 20160325 03:31:11< celticminstrel> Replacing the old recruitment stage by a FormulaAI stage/ 20160325 03:31:13< celticminstrel> ^. 20160325 03:31:37< celticminstrel> Since the old recruitment aspect with its ministage value has been removed, that will no longer work. 20160325 03:33:49< celticminstrel> Perhaps the FormulaAI recruitment might still work by installing it in a different way, though... 20160325 03:34:58< celticminstrel> As a stage installed prior to the main_loop, or as a candidate action with an evaluation function based on the presence of available castle tiles. 20160325 03:35:59< mattsc> celticminstrel: yeah, that’s what I suspected 20160325 03:36:22< mattsc> Which is kind of a shame, because that recruitment function is really quite nice 20160325 03:36:34< celticminstrel> What's [modify_side]switch_ai? 20160325 03:36:54< mattsc> It does exactly what it says it does ;) 20160325 03:36:59< celticminstrel> If it's quite nice, why not try testing it by installing it as a separate stage? 20160325 03:37:01< mattsc> https://wiki.wesnoth.org/DirectActionsWML#.5Bmodify_side.5D 20160325 03:37:21< mattsc> I might do that. 20160325 03:37:39< mattsc> Depends on how long it takes me to figure that out. 20160325 03:38:09< mattsc> Btw, I only meant how it is put together; I have no idea how it will perform. 20160325 03:38:15< celticminstrel> It's easy. That snippet you linked to me, but [stage] instead of [facet]. :P (And of course without the wrapper aspect.) 20160325 03:38:42< mattsc> Well, assuming it just works like that, yes 20160325 03:39:24< celticminstrel> It should. The value of the recruitment aspect was a ministage. 20160325 03:39:25< mattsc> Hopefully it will. 20160325 03:39:50< mattsc> Okay, that’s good. I’ll try that. 20160325 03:40:21< celticminstrel> All the examples put a recruitment stage there, so I never even thought of the possibility of including some other type of stage, but it looks like that's exactly what Dragonking did. 20160325 03:40:41< celticminstrel> I guess you could've even put an RCA stage there, complete with its own candidate actions. 20160325 03:41:25< celticminstrel> What do you mean about how it's put together being quite nice? The FAI code, or the WML setup? 20160325 03:41:34< mattsc> FAI code. 20160325 03:42:32< mattsc> There’s a lot to it, not one of those usual simple few-line examples 20160325 03:42:44< celticminstrel> Yeah, lots of functions too... 20160325 03:42:58< mattsc> But I really have not gone through all the details; and am not intending to. 20160325 03:43:39< mattsc> I’ve just kind of skimmed over it and checked out the different things it takes into account. 20160325 03:44:27< mattsc> Btw, it seems that the log-domain here is wrong: https://wiki.wesnoth.org/Wesnoth_Formula_Language#debug_print 20160325 03:44:50< mattsc> the should be ai/debug/formula, shouldn’t it? 20160325 03:44:56< celticminstrel> The log-domain is scripting/formula. 20160325 03:45:04< celticminstrel> It's not a FormulaAI-specific function. 20160325 03:45:19< celticminstrel> It also goes to chat if you have debug mode enabled. 20160325 03:45:28< celticminstrel> Oh, wait. 20160325 03:45:30< celticminstrel> What. 20160325 03:45:40< celticminstrel> Is it engine, or scripting/formula... 20160325 03:45:50< mattsc> then what is ai/debug/formula 20160325 03:45:52< celticminstrel> Okay yeah, it is scripting/formula. 20160325 03:46:03< celticminstrel> Probably for FormulaAI... 20160325 03:46:25< celticminstrel> Looks like it's not used anywhere. 20160325 03:46:33< celticminstrel> Well, at least, not in the AI code. 20160325 03:46:47< celticminstrel> Ah, it's used by the formula debugger. 20160325 03:47:15< mattsc> I don’t even know what the formula debugger is :( 20160325 03:47:33< mattsc> anyways, pretty much time for me to move on to (other) chores again 20160325 03:47:39< celticminstrel> It's a nice step-through debugging dialog that pops up if you enclose a formula in debug() 20160325 03:48:08< mattsc> hmm, cool 20160325 03:48:10< celticminstrel> Maybe that logdomain should be changed, actually. Since it's really nothing to do with AI. 20160325 03:48:20< mattsc> okay 20160325 03:49:07< mattsc> FYI, I’ll finish fixing up the AI Arena, then I’l try the recruiting FAI stage, and then I’ll update the changelog and RN 20160325 03:49:13< mattsc> That’s the plan at least ... 20160325 03:49:24< celticminstrel> Okay. 20160325 04:01:32< irker715> wesnoth: Ryan Roden-Corrent wesnoth:master 3530093ac6a3 / src/CMakeLists.txt: Fix cmake reference to make_enum.cpp. https://github.com/wesnoth/wesnoth/commit/3530093ac6a33823b415a3ebc12ca5f110107d0e 20160325 04:01:34< irker715> wesnoth: Charles Dang wesnoth:master c5308c7e7f2d / src/CMakeLists.txt: Merge pull request #637 from rcorre/cmake_fix https://github.com/wesnoth/wesnoth/commit/c5308c7e7f2da5d82516343b0273846a7fbc3a7d 20160325 04:04:22< mattsc> Hmm, I am not sure if [modify_side]switch_ai= works. 20160325 04:04:29-!- nos__ [~nos@208.91.185.104] has joined #wesnoth-dev 20160325 04:04:34< mattsc> Which would mean the entire AI Arena does not work. 20160325 04:06:15< celticminstrel> Given that [modify_side] is currently implemented in Lua, which (I think) hasn't had file access until recently, that would not surprise me at all. 20160325 04:07:10< celticminstrel> Oh, wait. Is it really implemented in Lua? 20160325 04:07:49< mattsc> It is. 20160325 04:08:07< mattsc> And grepping for switch_ai in data/lua yields exactly 0 results. 20160325 04:08:10< celticminstrel> No, it's implemented from line 3195 of src/scripting/game_lua_kernel.cpp. 20160325 04:08:32< celticminstrel> You see, the Lua implementation does nothing but call an API function to do all the work for it. 20160325 04:08:52< mattsc> Oh, the Lua ... 20160325 04:09:03< mattsc> Yes, I just found that too. 20160325 04:09:21< mattsc> Oh well, this is a problem for tomorrow. 20160325 04:11:03-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has quit [Ping timeout: 276 seconds] 20160325 04:23:36-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160325 04:26:34-!- nos__ [~nos@208.91.185.104] has quit [Quit: Leaving] 20160325 04:57:45-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20160325 04:57:46< travis-ci> wesnoth/wesnoth#9060 (master - c5308c7 : Charles Dang): The build has errored. 20160325 04:57:46< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/118408566 20160325 04:57:46-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160325 05:06:42-!- poopybuthole9999 [~bearsbeat@nwcsnbsc03w-142167048130.dhcp-dynamic.FibreOp.nb.bellaliant.net] has quit [Remote host closed the connection] 20160325 05:14:08-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20160325 05:19:51-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160325 05:22:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20160325 05:23:02-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20160325 05:23:02-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20160325 05:23:02-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160325 05:53:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160325 05:53:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160325 06:40:03-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160325 07:23:39-!- irker715 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160325 07:34:28< vultraz> Aginor: will you have any time to work on renderfixes this weekend? 20160325 07:50:45-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160325 07:52:34-!- Kwandulin [~Miranda@p200300760F191CD2C040C52E19035C8E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160325 08:01:53< Aginor> vultraz: I believe so 20160325 08:55:04-!- Kwandulin [~Miranda@p200300760F191CD2C040C52E19035C8E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160325 09:00:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20160325 09:11:10 * zookeeper considers this a bug: https://forums.wesnoth.org/viewtopic.php?f=2&t=43958 20160325 09:11:37< zookeeper> celticminstrel, ^ still looking for little things to do? :p 20160325 09:23:23-!- Nobun [~nobun@host163-171-dynamic.24-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20160325 09:25:14-!- Kwandulin [~Miranda@p200300760F191CD2F99B4C0198ADCB29.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160325 09:25:58-!- Nobun1 [~nobun@host171-25-dynamic.4-87-r.retail.telecomitalia.it] has joined #wesnoth-dev 20160325 09:29:15-!- Nobun [~nobun@host163-171-dynamic.24-79-r.retail.telecomitalia.it] has quit [Ping timeout: 244 seconds] 20160325 09:31:38-!- Kwandulin_2 [~Miranda@p200300760F191CD2F99B4C0198ADCB29.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160325 09:32:26-!- Kwandulin [~Miranda@p200300760F191CD2F99B4C0198ADCB29.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20160325 09:32:47-!- mjs-de [~mjs-de@f048022255.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 09:32:57-!- Nobun2 [~nobun@host23-199-dynamic.45-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20160325 09:33:02-!- Nobun2 is now known as Nobun_2 20160325 09:34:03-!- Nobun2 [~nobun@host58-25-dynamic.4-87-r.retail.telecomitalia.it] has joined #wesnoth-dev 20160325 09:34:03-!- Nobun2 is now known as Nobun_3 20160325 09:36:28-!- Nobun1 [~nobun@host171-25-dynamic.4-87-r.retail.telecomitalia.it] has quit [Ping timeout: 244 seconds] 20160325 09:36:41-!- Nobun_3 [~nobun@host58-25-dynamic.4-87-r.retail.telecomitalia.it] has quit [Client Quit] 20160325 09:37:39-!- Nobun_2 [~nobun@host23-199-dynamic.45-79-r.retail.telecomitalia.it] has quit [Ping timeout: 248 seconds] 20160325 09:37:49-!- Nobun [~nobun@5.170.196.77] has joined #wesnoth-dev 20160325 10:08:31-!- mjs-de [~mjs-de@f048022255.adsl.alicedsl.de] has quit [Remote host closed the connection] 20160325 10:17:45-!- Appleman1234 [~Appleman1@KD106161140016.au-net.ne.jp] has joined #wesnoth-dev 20160325 10:18:43-!- Nobun [~nobun@5.170.196.77] has quit [Quit: Salve a tutti] 20160325 10:31:15-!- Appleman1234 [~Appleman1@KD106161140016.au-net.ne.jp] has quit [Ping timeout: 244 seconds] 20160325 10:33:31-!- atarocch [~atarocch@37.118.85.10] has joined #wesnoth-dev 20160325 10:44:57-!- atarocch [~atarocch@37.118.85.10] has quit [Ping timeout: 276 seconds] 20160325 10:45:19-!- atarocch [~atarocch@37.118.85.10] has joined #wesnoth-dev 20160325 11:01:17-!- Kwandulin_2 [~Miranda@p200300760F191CD2F99B4C0198ADCB29.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160325 11:03:56-!- tuhats [~tom@95.144.44.58] has joined #wesnoth-dev 20160325 11:17:21-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20160325 11:33:17-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160325 11:42:09-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160325 12:08:34-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160325 12:32:00-!- Appleman1234 [~Appleman1@KD106161142054.au-net.ne.jp] has joined #wesnoth-dev 20160325 12:37:05-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160325 12:40:39-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 276 seconds] 20160325 12:40:40-!- wedge010 is now known as wedge009 20160325 12:46:40-!- Kwandulin [~Miranda@p200300760F191C3CCC4AD80D11741F78.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160325 13:37:45-!- Kwandulin [~Miranda@p200300760F191C3CCC4AD80D11741F78.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160325 13:51:29-!- ggenerall [~anton@48.175.47.77.pptp.ntu-kpi.kiev.ua] has joined #wesnoth-dev 20160325 13:52:35-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160325 14:23:29-!- AJ_ [d5f135a5@gateway/web/freenode/ip.213.241.53.165] has joined #wesnoth-dev 20160325 14:23:33-!- ggenerall [~anton@48.175.47.77.pptp.ntu-kpi.kiev.ua] has left #wesnoth-dev [] 20160325 14:31:08-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160325 14:35:31< mattsc> celticminstrel: switch_ai is working in 1.12.5 and 1.13.2, but not in master. 20160325 14:35:57< celticminstrel> Interesting... 20160325 14:36:34< celticminstrel> Shall I see if I can fix it? 20160325 14:46:43< mattsc> If you could. Otherwise the AI Arena is broken. 20160325 14:47:20< mattsc> Probably not unfixable, but it would be nicer if it worked as it did. 20160325 14:56:39-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20160325 14:57:32-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160325 15:26:05-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 15:39:02-!- AJ_ [d5f135a5@gateway/web/freenode/ip.213.241.53.165] has quit [Quit: Page closed] 20160325 15:45:27-!- prkc [~prkc@108.61.123.84] has quit [Ping timeout: 264 seconds] 20160325 15:52:26-!- Kwandulin [~Miranda@p200300760F191C3C4D2016D8E4BA6289.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160325 16:04:19-!- atarocch [~atarocch@37.118.85.10] has quit [Remote host closed the connection] 20160325 16:12:31-!- louis94 [~~louis94@91.178.242.7] has joined #wesnoth-dev 20160325 16:25:30-!- Kwandulin [~Miranda@p200300760F191C3C4D2016D8E4BA6289.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160325 16:29:22-!- zombah [~zombah@2a02:28:3:1:214:4fff:fe47:5920] has quit [Quit: Leaving] 20160325 16:30:40-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160325 16:35:46< mattsc> celticminstrel: FYI, using a stage for the exp. recruiting formula CA works, but the CA itself is broken. 20160325 16:36:01< mattsc> I haven’t decided yet whether it’s worth the effort to fix it. 20160325 16:36:03< celticminstrel> I see. 20160325 16:36:28< celticminstrel> Does broken mean it doesn't recruit at all, or recruits badly, or what? 20160325 16:37:07< mattsc> It produces tons of error messages and does not do anything (except for putting labels on the screen) 20160325 16:37:59< celticminstrel> What kinds of error messages? 20160325 16:38:09< celticminstrel> Parse errors? Type errors? 20160325 16:38:17< mattsc> It looks like it’s something simple, in that it passes the entire map (WFL map, not scenario map) to some function when it is only supposed to pass an index, but I am pretty rusty with FAI 20160325 16:38:44< celticminstrel> I see... 20160325 16:38:57 * celticminstrel assumes this means type errors. 20160325 16:39:11< mattsc> yes 20160325 16:39:16< mattsc> hold on for a second 20160325 16:39:25-!- oldlaptop [~quassel@50-37-53-169.mskg.mi.frontiernet.net] has quit [Ping timeout: 248 seconds] 20160325 16:40:19-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160325 16:40:25-!- irker481 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160325 16:40:25< irker481> wesnoth: mattsc wesnoth:master e48908f42f0d / data/ai/dev/formula_ai.cfg: Fix FAI experimental recruitment setup https://github.com/wesnoth/wesnoth/commit/e48908f42f0db2a3fbc8e7c517d032dc1630d502 20160325 16:40:44< mattsc> You can just see yourself now. 20160325 16:41:16< celticminstrel> Okay. 20160325 16:41:35< mattsc> And if we get it to work, I’ll fix the macro too. 20160325 16:41:48< celticminstrel> I'm currently in the middle of something, so I'll try it out a bit later. 20160325 16:42:00< mattsc> Yeah, same here. 20160325 16:50:09< celticminstrel> Huh, apparently + concatenated lists in FAI. I wonder if anyone would notice if I removed that. 20160325 16:50:54< celticminstrel> ^WFL 20160325 16:51:14< celticminstrel> Because I added a concatenation operator which does the same. 20160325 16:51:21< celticminstrel> (And also works on strings.) 20160325 16:54:47-!- oldlaptop [~quassel@50-37-53-169.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20160325 16:55:11-!- Kwandulin [~Miranda@p200300760F191C3C29C5BAF17C9EC0F1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160325 17:07:59< mattsc> Don’t know. 20160325 17:08:25< mattsc> Why does ‘-m —controller 1:ai’ not make side 1 AI controlled any more? 20160325 17:08:44< celticminstrel> No idea. 20160325 17:08:55< celticminstrel> There've been a lot of changes in that area. Maybe gfgtfg can help. 20160325 17:08:59< celticminstrel> ^gfgtdf 20160325 17:12:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160325 17:13:32-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160325 17:16:20-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 244 seconds] 20160325 17:36:24-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20160325 17:36:25< travis-ci> wesnoth/wesnoth#9063 (master - e48908f : mattsc): The build has errored. 20160325 17:36:25< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/118511214 20160325 17:36:25-!- travis-ci [~travis-ci@ec2-54-161-79-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160325 17:38:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 17:40:11-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 17:40:43-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160325 17:43:13< gfgtdf> mattsc: no idea 20160325 17:43:22< gfgtdf> mattsc: who controls the side now instead ? 20160325 17:47:37-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160325 17:47:37-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160325 17:51:27-!- tuhats [~tom@95.144.44.58] has quit [Remote host closed the connection] 20160325 17:54:02-!- mjs-de [~mjs-de@f048022255.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 17:55:46 * celticminstrel assumes human... are there other options? 20160325 17:58:47< gfgtdf> celticminstrel: well it coudl be assigned to some remote computer human side, it could makes the side empty. 20160325 17:58:53-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160325 17:59:55< gfgtdf> still cannot upload to imgur.. 20160325 18:00:20-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 45.0.1/20160315153207]] 20160325 18:03:54-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 18:04:08< mattsc> gfgtdf: human 20160325 18:04:39-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160325 18:06:59-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has quit [Client Quit] 20160325 18:09:41-!- mjs-de [~mjs-de@f048022255.adsl.alicedsl.de] has quit [Remote host closed the connection] 20160325 18:10:07-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160325 18:15:10-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 18:16:28-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 18:16:56< gfgtdf> vultraz: i thought about having icons for modifications and making the modification entriedsin the campaigns list look just the like the campaigns 20160325 18:17:25< gfgtdf> vultraz: so that the campaigns list looks similar to this: http://fs5.directupload.net/images/160325/qnoknk6g.png 20160325 18:17:59< celticminstrel> Oh hey, I see my campaign. 20160325 18:18:35< vultraz> that's an idea 20160325 18:18:53< vultraz> I still think it's worth looking into the dropdown checkbox dialog tho 20160325 18:20:15< gfgtdf> vultraz: y, but do we agree that it looks better than before ? 20160325 18:20:41< vultraz> well 20160325 18:20:48< vultraz> it depends 20160325 18:20:52< vultraz> do most mods have an icon? 20160325 18:21:17-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20160325 18:21:21< gfgtdf> vultraz: well they have an icon if authors give it to them, jus like fore campaigns 20160325 18:21:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20160325 18:21:49< gfgtdf> vultraz: i don't think any of the modifications in the addon server have an ion yet. 20160325 18:22:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160325 18:24:18< vultraz> tbh I don't think having a button that expands a really long list is a very good UX design here 20160325 18:24:27< vultraz> especially since icons will make it longer 20160325 18:25:08< gfgtdf> vultraz: we can remove tha 'button' and have a simple seperator instead, actualyl it is alreydy more lieka seperator than abutton that expands something 20160325 18:25:37< gfgtdf> vultraz: since it is expanded by deafult and i dont think anyone will unfold it. 20160325 18:25:44< vultraz> hmmm 20160325 18:26:11< vultraz> well it should be outside/separate from the campaigns list anyway 20160325 18:26:30< vultraz> which is why I was thinking a dropdown, so it doesn't take up too much space 20160325 18:26:50< vultraz> celticminstrel: https://github.com/anura-engine/wesnoth2 20160325 18:26:58< celticminstrel> ? 20160325 18:27:16< vultraz> thought you might be interested 20160325 18:27:21< celticminstrel> Why? 20160325 18:27:26< vultraz> no idea :P 20160325 18:28:58< celticminstrel> I kinda doubt that'll catch on if it doesn't understand WML. 20160325 18:29:18< vultraz> celticminstrel: actually, in things you might actually be interested in, I had an idea last night. what if we expose the lua api for creating dialogs to core? 20160325 18:29:31< celticminstrel> What do you mean? 20160325 18:29:51< vultraz> allow mainline dialogs to be written in lua 20160325 18:30:25< celticminstrel> Sounds like a great idea, but the Lua GUI2 API isn't really ready for that in my opinion. 20160325 18:30:58< celticminstrel> I think aeth is working on this somewhat, though with a pure-lua implementation wrapping the current one. 20160325 18:31:40< vultraz> ah 20160325 18:31:41< vultraz> yes 20160325 18:31:49< vultraz> because currently we need wml-esq lua tables 20160325 18:32:16< vultraz> maybe we could do something where the dialog definitions are still in wml but the functionality is in lua files 20160325 18:32:20< celticminstrel> That's not even the real problem. 20160325 18:32:33< celticminstrel> As I understand, the main problem is how callbacks are bound. 20160325 18:33:25< celticminstrel> Also, does the Lua API have the ability to create widgets on the fly? 20160325 18:42:20< gfgtdf> celticminstrel: hmm are there minaline dialogs thta need to create widgets on the fly ? 20160325 18:42:27< celticminstrel> gfgtdf: Preferences. 20160325 18:42:36< celticminstrel> I think. 20160325 18:43:17< celticminstrel> I think the lobby should as well (it doesn't right now). 20160325 18:51:41< gfgtdf> celticminstrel: why should the lobby ? 20160325 19:02:42-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 19:06:09-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 45.0.1/20160315153207]] 20160325 19:08:03-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 276 seconds] 20160325 19:09:02< celticminstrel> gfgtdf: Player lists. 20160325 19:09:17-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 19:09:28< celticminstrel> I think it should list players in all rooms you're in, not just the currently active one. 20160325 19:14:10-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 252 seconds] 20160325 19:14:33-!- louis94 [~~louis94@91.178.242.7] has quit [Ping timeout: 276 seconds] 20160325 19:21:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160325 19:21:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160325 19:40:21-!- irker481 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160325 19:43:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160325 19:47:10-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 19:56:20-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160325 19:56:20-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20160325 19:56:55-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160325 19:56:55-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160325 19:57:45-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160325 20:00:56-!- gfgtdf [~chatzilla@f050180049.adsl.alicedsl.de] has joined #wesnoth-dev 20160325 20:01:50< gfgtdf> celticminstrel: hmm lua code can add new items a to a list or a treeview, it just cannot do the 'create private wiget and swap it on a grid' thing. 20160325 20:04:35-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160325 20:09:57-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 20:14:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 244 seconds] 20160325 20:21:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160325 20:28:54-!- prkc [~prkc@540265D3.dsl.pool.telekom.hu] has joined #wesnoth-dev 20160325 20:31:30-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 20:31:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Read error: Connection reset by peer] 20160325 20:32:07-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 20:32:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160325 20:32:26-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160325 20:42:07-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160325 20:53:16-!- Kwandulin [~Miranda@p200300760F191C3C29C5BAF17C9EC0F1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160325 21:15:50-!- irker960 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160325 21:15:50< irker960> wesnoth: mattsc wesnoth:master 09ee5c7a4b9e / data/ai/scenarios/scenario-AI_Arena_small.cfg: AI Arena: update [option] tags to new syntax https://github.com/wesnoth/wesnoth/commit/09ee5c7a4b9e09b022c44bbf8a00a5d167c91b59 20160325 21:15:50< irker960> wesnoth: mattsc wesnoth:master df5714801c31 / data/ai/scenarios/scenario-AI_Arena_small.cfg: AI Arena: fix the menus https://github.com/wesnoth/wesnoth/commit/df5714801c311e3a53194a0e1edb35efd4e4e825 20160325 21:18:27-!- louis94 [~~louis94@91.178.242.7] has joined #wesnoth-dev 20160325 21:39:19-!- Appleman1234 [~Appleman1@KD106161142054.au-net.ne.jp] has quit [Ping timeout: 244 seconds] 20160325 21:41:41-!- nos__ [~nos@208.91.185.104] has joined #wesnoth-dev 20160325 21:50:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160325 21:52:32-!- mjs-de [~mjs-de@p508C8E22.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160325 22:03:16< mattsc> celticminstrel: did you remove attack_depth also? 20160325 22:03:29< celticminstrel> I didn't. 20160325 22:03:46< mattsc> It doesn’t do anything any more though, right? 20160325 22:03:53< celticminstrel> No, it doesn't. 20160325 22:04:11< celticminstrel> I might've had thoughts of possibly making it do something. Not sure. 20160325 22:04:21< celticminstrel> Not sure if it would be useful. 20160325 22:04:43< mattsc> It’s still being used all over mainline. 20160325 22:05:13< mattsc> A grep on data/ result in 227 hits. 20160325 22:05:19< mattsc> *results 20160325 22:14:21-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160325 22:14:45-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160325 22:24:33-!- louis94 [~~louis94@91.178.242.7] has quit [Ping timeout: 240 seconds] 20160325 22:29:31-!- mjs-de [~mjs-de@p508C8E22.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20160325 22:30:34-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160325 22:35:11< Aginor> I would like to review PR 631 more in detail too before it's merged 20160325 22:35:12-!- travis-ci [~travis-ci@ec2-54-145-42-189.compute-1.amazonaws.com] has joined #wesnoth-dev 20160325 22:35:13< travis-ci> wesnoth/wesnoth#9064 (master - df57148 : mattsc): The build has errored. 20160325 22:35:13< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/118569487 20160325 22:35:13-!- travis-ci [~travis-ci@ec2-54-145-42-189.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160325 22:35:20< Aginor> I'll try to get to that today sometime 20160325 22:35:23< celticminstrel> Okay. 20160325 22:35:31< celticminstrel> I was just looking at it too. 20160325 22:36:17-!- Appleman1234 [~Appleman1@KD106161148118.au-net.ne.jp] has joined #wesnoth-dev 20160325 22:37:49< Aginor> please carry on :) 20160325 22:38:08< Aginor> I think we'd be looking at different things 20160325 22:38:57< Aginor> I'm slightly concerned about the introduction of scrollx_ and scrolly_, I'm not sure that's behaviour that should be put in that class 20160325 22:39:17< Aginor> but I don't have time to check it out and look at it in its full context right now 20160325 22:50:01-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160325 22:57:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160325 23:12:41-!- louis94 [~~louis94@91.178.242.7] has joined #wesnoth-dev 20160325 23:12:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160325 23:28:08-!- louis94 [~~louis94@91.178.242.7] has quit [Quit: Konversation terminated!] 20160325 23:57:18-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20160325 23:58:58-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] --- Log closed Sat Mar 26 00:00:00 2016