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[Remote host closed the connection] 20160301 17:39:18-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160301 18:01:32-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160301 18:08:30-!- Kwandulin [~Miranda@p200300760F0BD4ADD903EC1B19F6F3CD.dip0.t-ipconnect.de] has quit [Ping timeout: 250 seconds] 20160301 18:32:10-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160301 18:39:25-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 248 seconds] 20160301 18:53:09-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Ping timeout: 250 seconds] 20160301 18:55:40-!- Waste [~Cracker@blk-138-75-91.eastlink.ca] has joined #wesnoth 20160301 18:55:44-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20160301 18:58:23-!- quentinp_ [~quentin@ns363174.ip-91-121-196.eu] has quit [Ping timeout: 268 seconds] 20160301 18:58:29-!- quentinp [~quentin@ns363174.ip-91-121-196.eu] has joined #wesnoth 20160301 18:58:48-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160301 19:07:06-!- claymore2 [~hexchat@host86-167-29-40.range86-167.btcentralplus.com] has joined #wesnoth 20160301 19:19:59< DeFender1031> what's the round thing supposed to be that the great mages are holding in their non-staff hand? 20160301 19:20:24< zookeeper> magic orb thingy 20160301 19:20:50< DeFender1031> with a tail? 20160301 19:22:57< zookeeper> oh, great mage. i mixed it up with arch mage. 20160301 19:23:07< DeFender1031> ah 20160301 19:23:46< zookeeper> i'd have to guess magic mirror or a pouch based on looks, but i guess if it was a mirror then they wouldn't hold it upside-down. 20160301 19:23:51< zookeeper> Jetrel_bot, ^ ? :p 20160301 19:25:46-!- Netsplit *.net <-> *.split quits: Lohengramm 20160301 19:31:34-!- Netsplit over, joins: Lohengramm 20160301 19:44:14-!- Waste [~Cracker@blk-138-75-91.eastlink.ca] has quit [Quit: Leaving] 20160301 19:52:08-!- Kwandulin [~Miranda@p200300760F0BD4ADD927FCC01D7ECB13.dip0.t-ipconnect.de] has joined #wesnoth 20160301 20:14:26-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160301 20:19:32-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20160301 20:29:12-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160301 20:32:12-!- Kwandulin [~Miranda@p200300760F0BD4ADD927FCC01D7ECB13.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160301 20:34:53< DeFender1031> at normal size it just looks like some kinda light globe on a string, but zooming in shows more details that make that explanation, and all the others that you, i, and my wife (whom i also asked) came up with 20160301 20:35:00< DeFender1031> dubious 20160301 21:05:05< DeFender1031> is there a way to combine animations? i have a series of animations for a unit where the main frames and some of the halos are identical, but others aren't. I'd like to create one main animation for the common bits and then separate animations for the differing halos and then have both animations run at the same time. I tried doing [animate_unit] with a sub-[animate] on the same unit, but it seems like doing so overrides the 20160301 21:05:07< DeFender1031> outer animation and it only runs the inner one. Is there a way to combine animations of the same unit like this, or should i just make a macro for the common bits and just use that? 20160301 21:15:50-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160301 21:24:37-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20160301 21:25:18-!- claymore2 [~hexchat@host86-167-29-40.range86-167.btcentralplus.com] has quit [Quit: Leaving] 20160301 21:33:14< zookeeper> DeFender1031, nope 20160301 21:33:49< DeFender1031> macro it is then 20160301 21:33:52< DeFender1031> thanks 20160301 22:02:12-!- Appleman1234 [~Appleman1@KD106161144077.au-net.ne.jp] has quit [Ping timeout: 260 seconds] 20160301 22:25:47-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160301 22:41:55-!- Waste [~Cracker@blk-138-75-91.eastlink.ca] has joined #wesnoth 20160301 22:42:32-!- ancestral [~ancestral@97-116-184-84.mpls.qwest.net] has joined #wesnoth 20160301 22:58:07-!- Appleman1234 [~Appleman1@KD106161154196.au-net.ne.jp] has joined #wesnoth 20160301 23:10:04-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20160301 23:11:49-!- fabi is now known as fendrin 20160301 23:20:21-!- louis94 [~~louis94@91.178.240.123] has joined #wesnoth 20160301 23:21:18-!- Waste [~Cracker@blk-138-75-91.eastlink.ca] has quit [Quit: Leaving] 20160301 23:21:48< celticminstrel> DeFender1031, zookeeper: Um, isn't that what multiple frames is for? 20160301 23:22:00< celticminstrel> Or am I missing something here? 20160301 23:23:01< DeFender1031> celticminstrel, the thing is i have several separate animations where some of the stuff is different but most is the same, and i was looking for a way to not have to duplicate the same exact sets of across multiple animations 20160301 23:23:44< celticminstrel> Oh, right. 20160301 23:24:14< DeFender1031> for example, lifting the weapon is the same, but what comes out the end of it differs, and i wanted to have one "lift_weapon" animation and another "weapon_shoot_fire" animation 20160301 23:24:34< DeFender1031> or "weapon_shoot_thorn" 20160301 23:24:36< DeFender1031> or whatever 20160301 23:25:06< DeFender1031> and yeah, i can macrify the common frame sets and reuse them, but i was wondering if there was a better way is all 20160301 23:25:13< celticminstrel> That almost sounds like you want the animation for unsheathing the weapon. 20160301 23:25:28< celticminstrel> But that only runs once per attack round, so maybe not. 20160301 23:26:55< Jetrel_bot> DeFender1031: the great mage is holding a mirror on a chain 20160301 23:27:28< zookeeper> ah, it was a mirror then 20160301 23:27:33< Jetrel_bot> I'm the guy who came up with that, and it's really common in older mythos about magic - the primary tools of wizards included: 20160301 23:27:49< DeFender1031> Jetrel_bot, ah, thanks. What does a mirror have to do with great mage magic? 20160301 23:27:52< Jetrel_bot> 1] staves, wands 2] crystal balls 3] mirrors 20160301 23:27:59< DeFender1031> nm, you already started answering 20160301 23:28:04< DeFender1031> ah 20160301 23:28:09< celticminstrel> One purpose of mirrors is similar to crystal balls. 20160301 23:28:22< DeFender1031> are you also the one who drew all these sprites? 20160301 23:28:23< zookeeper> and it comes in handy when you need to groom your beard 20160301 23:28:29< celticminstrel> Heh. 20160301 23:28:37< Jetrel_bot> DeFender1031: basically in most RL mythos it's a tool for "mystic sight" - for seeing the unseen 20160301 23:29:13< DeFender1031> makes sense 20160301 23:29:20< celticminstrel> Maybe crystal balls are slightly more "precognition" while mirrors are slightly more "clairvoyance", I dunno. 20160301 23:29:22< DeFender1031> thanks 20160301 23:29:25< Jetrel_bot> DeFender1031: it's also a tool of defense - a way of reflecting or misdirecting magic (c.f. perseus (IIRC), and the gorgon) 20160301 23:29:39< DeFender1031> hmm 20160301 23:30:02< celticminstrel> So Wesnoth magic can be reflected by mirrors? 20160301 23:30:05< celticminstrel> Maybe? 20160301 23:30:26< Jetrel_bot> DeFender1031: another really common treatment for mirrors is a form of portal - sometimes just a portal for sight, sometimes a portal for actually going through the portal and entering a dream world 20160301 23:31:20< DeFender1031> fascinating 20160301 23:31:50< Jetrel_bot> One fantasy work I read had a mage "gathering up the soul" of another dead witch using a supremely powerful artifact (which was a mirror), and using that to perform necromancy - to place the soul back into another living body. 20160301 23:32:18< Jetrel_bot> DeFender1031: another really common one is hypnosis - sometimes extending to soul-leeching 20160301 23:32:41< DeFender1031> well, that latter point starts to sound like a necromancer rather than a great mage :P 20160301 23:33:00< Jetrel_bot> DeFender1031: there's an old REH "king kull" story called the mirrors of tuzun-thune (or some spelling) where some wizard tries to trick the king and do a coup by hypnotizing him 20160301 23:33:43< Jetrel_bot> Essentially making himself out to be a fortune teller of sorts where the king looks in the mirrors and has some sort of mystical insight... 20160301 23:33:52< DeFender1031> wow, you seem rather well-versed in this 20160301 23:34:25< Jetrel_bot> ... but the king starts spending inordinate amounts of time looking into the mirror and seems (in his own mind) to be on the cusp of finding some great revelation or something. 20160301 23:34:59< Jetrel_bot> His friend finally shatter the mirror and break the spell, because the king was actually starting to _fade_, and they reckoned the mirror was actually trying to trap him in the mirror-world behind it. 20160301 23:35:05< Jetrel_bot> s/friend/friends 20160301 23:36:30< DeFender1031> a lot of this sounds like it could make for a good wesnoth story... 20160301 23:36:37< Jetrel_bot> DeFender1031: heh, no problem - yeah, I actually thought that through when I was designing the sprite - I wanted them to have some sort of "wizard's tool", but I wanted it to lean towards a richer/higher-class sort of tool, to reflect how they're high-level wizards, and mirrors have always historically been "precious", economically. 20160301 23:36:57< Jetrel_bot> In japanese culture they were always considered one of the three imperial treasures. 20160301 23:37:37< Jetrel_bot> That, and they've all already got staves and wands galore, and their staves already cash in on the whole "crystal ball" thing since they've got one mounted on top. 20160301 23:38:19< DeFender1031> Jetrel_bot, so i take it you're the one who drew all these sprites? (or at least the mages?) 20160301 23:40:20< Jetrel_bot> DeFender1031: yeah, I've done an enormous number of the sprites for wesnoth. 20160301 23:40:37< zookeeper> i've often thought about how much mirrors have shaped human cultures. 20160301 23:42:06-!- scythetwirler_ [~chatzilla@50.46.252.35] has joined #wesnoth 20160301 23:42:42< DeFender1031> sweet, now i know who to ask about sprite-related stuff... which reminds me, Jetrel_bot, i noticed that there seem to be some dying animations for the mages that aren't actually used in game and contain the wrong colors and stuff (for example, the dying animation for base mage has blue robes)... What's the deal with those? Are they left-over from some previous version and just didn't get redrawn to match so they're not used or 20160301 23:42:44< DeFender1031> what? 20160301 23:43:03< zookeeper> just like the basic function of being able to see yourself the way others do, practise expressions, and so on. it's not hard to imagine that if physics worked a bit differently, then mirrors would have been impossible without advanced technology and various things about human cultures would have developed a bit differently. 20160301 23:43:31< zookeeper> and yes, that's the deal with them 20160301 23:43:54< DeFender1031> zookeeper, it's a fascinating thought. In some contexts, mirrors have also been a symbol of vanity. 20160301 23:44:38< DeFender1031> but yeah, i guess we take them for granted, but imagine going through life never knowing what you yourself look like 20160301 23:44:57< zookeeper> some of the old obsolete frames have simply been left in so that it'd be easier for someone to use them as a template to update them to match the current sprites 20160301 23:45:15< DeFender1031> hmm... 20160301 23:45:48< DeFender1031> well, some of those dying mages look like all they'd need is a good palette swap to be updated 20160301 23:46:12< celticminstrel> I thought they looked kinda different on top of that. 20160301 23:46:24-!- scythetwirler [~chatzilla@50.46.252.35] has quit [Ping timeout: 276 seconds] 20160301 23:46:29< celticminstrel> Like, different style of robes, for example. 20160301 23:46:30-!- scythetwirler_ is now known as scythetwirler 20160301 23:47:36< DeFender1031> you may be right. i'm not nearly as good at these things as i'd like... i've been playing with the mage sprites for weeks and i only today noticed that the female mages have slightly different chest pixels... 20160301 23:51:13-!- louis94 [~~louis94@91.178.240.123] has quit [Quit: Konversation terminated!] 20160301 23:54:27< DeFender1031> Also, given how much information Jetrel_bot shared above, clearly there's far more thought and attention to detail put into to each sprite than I had realized. 20160301 23:57:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20160301 23:59:20-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] --- Log closed Wed Mar 02 00:00:15 2016