--- Log opened Thu Mar 31 00:00:14 2016 20160331 00:00:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20160331 00:28:14-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160331 00:30:43-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160331 00:46:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20160331 01:00:40-!- samuelorr [~samuelorr@pool-72-77-44-41.pitbpa.fios.verizon.net] has joined #wesnoth 20160331 01:02:16-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20160331 01:03:08< samuelorr> hi there i am using wesnoth 1.12.5 on mac os 10.11.4, mac mini model with intel graphics. The performance is so slow that the game is nearly unplayable. I know that my older computer running Debian could play the game just fine so I am assuming this is a driver issue. Is there a way I can debug this? I tried reinstalling SDL framework to no avail. 20160331 01:03:49< celticminstrel> Speed issues are probably due in large part to the fact that Wesnoth uses software rendering. 20160331 01:03:56< celticminstrel> ie, it's not using your graphics card 20160331 01:04:21< celticminstrel> There are efforts in progress to change that, but they won't be in any 1.12.x. 20160331 01:04:39< samuelorr> is this an issue only for mac os x? Because I know it worked fine on other operating systems. 20160331 01:04:59< celticminstrel> I don't know. It works fine for me on OSX 10.7. 20160331 01:05:51< samuelorr> thanks for the help ill keep digging, if anyone has any ideas ill be happy to try them and share the result. If I use 1024x768 it nets me like 10fps at most, and I have a modern i5 cpu :( 20160331 01:05:57< celticminstrel> If it's almost unplayable, maybe someone can figure out a fix just for 1.12, depending on the underlying cause. 20160331 01:06:18< celticminstrel> If you do discover anything, do let us know. 20160331 01:06:31-!- Waste [~Cracker@blk-222-117-7.eastlink.ca] has joined #wesnoth 20160331 01:08:22< samuelorr> ill try to run it on a debian virtual machine. If it runs fast in the vm, then there must be an underlying issue 20160331 01:15:37-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Read error: Connection reset by peer] 20160331 01:18:28< mattsc> samuelorr: just as a test, have you tried to turn off map animations etc.? 20160331 01:18:39< samuelorr> wesnoth plays fast in a vm, and idles at 1-3%cpu inside debian with software gpu 20160331 01:18:50< samuelorr> on mac os x it uses 60-80% when idle 20160331 01:18:54-!- Guest53358 [~cyphase@c-50-148-131-137.hsd1.ca.comcast.net] has joined #wesnoth 20160331 01:18:55< samuelorr> yes, i have 20160331 01:21:04< samuelorr> i might just have to play it inside my vm, but i would be happy to help fix the problem (if any) 20160331 01:22:34< mattsc> I know that Wesnoth idling can take up a lot of CPU time on a Mac, but I just tried a quick MP AI vs AI match (Freelands map) with OS X 10.11.4 and Wesnoth 1.12.5+dev and had no problem. 20160331 01:22:56< mattsc> I dod have a 2.2GHz i7 though. 20160331 01:25:12< samuelorr> strange. It’s pretty slow here. Why im concerned is that it can run fine inside the debian vm, even with the slow os x one using up 1 of my cores at the same time 20160331 01:25:35< samuelorr> i upgraded sdl with no change either so its not that, ill keep looking into this i might compile it 20160331 01:26:46< mattsc> samuelorr: ok; sorry I’m not more help 20160331 01:26:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160331 01:27:08< samuelorr> no its fine, i looked into this pretty heavily before i came here so its not an easy problem 20160331 01:27:23< celticminstrel> Note that it uses the SDL bundled inside it, so if you do update your SDL, you'd have to put it inside the bundle. (However, also note that SDL2 won't work.) 20160331 01:27:36< samuelorr> i know, i used sdl 1.2 and replaced it inside the app bundle 20160331 01:28:34< celticminstrel> 'kay 20160331 01:35:58< samuelorr> here is a quick video of what i mean, it runs faster in the vm 20160331 01:36:00< samuelorr> https://www.youtube.com/watch?v=6PiYZttXQns&feature=youtu.be 20160331 01:37:11-!- Waste [~Cracker@blk-222-117-7.eastlink.ca] has quit [Quit: Leaving] 20160331 02:04:32-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 260 seconds] 20160331 02:05:46< samuelorr> ill just run it from a VM for now if i learn anything I will tell you :) 20160331 02:15:51-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20160331 02:18:19< mattsc> Thanks, that would be much appreciated! 20160331 02:19:34-!- Waste [~Cracker@blk-222-117-7.eastlink.ca] has joined #wesnoth 20160331 02:20:09-!- Waste [~Cracker@blk-222-117-7.eastlink.ca] has quit [Remote host closed the connection] 20160331 02:34:48-!- ArneBab [~quassel@55d41d60.access.ecotel.net] has joined #wesnoth 20160331 02:38:59-!- ArneBab_ [~quassel@55d447fb.access.ecotel.net] has quit [Ping timeout: 248 seconds] 20160331 02:39:42-!- prkc [~prkc@192.40.89.17] has quit [Ping timeout: 268 seconds] 20160331 02:54:45-!- prkc [~prkc@catv-80-98-243-98.catv.broadband.hu] has joined #wesnoth 20160331 03:11:17-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth 20160331 03:18:12< samuelorr> building it myself from mac ports seemed like it had better performance but many graphical glitches. hmm. :( 20160331 03:20:48< mattsc> ancestral might have some input here, I don’t know. 20160331 03:21:05< ancestral> Hi there 20160331 03:21:06< mattsc> ancestral: since you just joined :) 20160331 03:21:09< mattsc> hi 20160331 03:22:03< ancestral> samuelorr: I think you need SDL2 20160331 03:22:26< ancestral> We’re going to update the MacCompileStuff soon to include SDL2 libraries 20160331 03:22:39< mattsc> ancestral: 1.12.5 20160331 03:22:43< ancestral> Oh 20160331 03:22:52< ancestral> Whoops, in which case, ignore what I just said 20160331 03:23:00< ancestral> SDL2 won’t work in 1.12 20160331 03:28:29-!- ArneBab_ [~quassel@55d41d60.access.ecotel.net] has joined #wesnoth 20160331 03:30:13-!- ShikadiLord [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth 20160331 03:32:48-!- ArneBab [~quassel@55d41d60.access.ecotel.net] has quit [Ping timeout: 246 seconds] 20160331 03:32:56-!- shadowm [~ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 246 seconds] 20160331 03:33:27-!- Elsi [~Elsi@2001:41d0:2:d43b::1] has quit [Ping timeout: 246 seconds] 20160331 03:33:50-!- Elsi [~Elsi@luwin.ulrar.net] has joined #wesnoth 20160331 03:38:43-!- oldlaptop [~quassel@50-37-53-169.mskg.mi.frontiernet.net] has quit [Ping timeout: 248 seconds] 20160331 03:40:31< ancestral> samuelorr: How much RAM do you have on your Mac mini? 20160331 03:41:18< ancestral> Also, be sure to turn off the color cursor, if it’s not already off 20160331 03:42:10< ancestral> You can also try building Wesnoth for 1.12 through Homebrew 20160331 03:42:16< ancestral> I believe the 1.12 formula still works 20160331 03:42:30< ancestral> (But not 100% certain) 20160331 03:44:35< celticminstrel> Isn't the colour cursor disabled? 20160331 03:46:06< samuelorr> ancestral sorry im back 20160331 03:46:29< samuelorr> ancestral, i have 4gb of ram plenty free, no memory pressure. I might try homebrew, the macports version is buggy 20160331 03:47:02< ancestral> Sure 20160331 03:47:12< ancestral> Is the pre-built binary any better? 20160331 03:47:36< samuelorr> pre built binary isn’t buggy, but it gets 8fps or so 20160331 03:47:45< ancestral> Okay 20160331 03:47:45< samuelorr> i can run it faster on linux vm, on same host 20160331 03:47:48< ancestral> Ouch 20160331 03:48:01< ancestral> Well, the good news is, probably 1.13 will be better performance 20160331 03:48:07< samuelorr> ill try it :) hopefully it is 20160331 03:48:14< ancestral> SDL2 seems to behave better 20160331 03:48:31< samuelorr> it might be a problem with sdl 1.2 and mac, urban terror is slow too 20160331 03:48:34< samuelorr> but playable 20160331 03:49:17< ancestral> Well, I’ll be around often this weekend. I may also have a new 1.13.4 binary coming out in the next few days to address some issues when I made the package 20160331 03:49:24-!- oldlaptop [~quassel@50-37-53-169.mskg.mi.frontiernet.net] has joined #wesnoth 20160331 03:49:57< samuelorr> thanks ancestral, i have to go for tonight but ill be happy to help figure this out hopefully i can help everyone 20160331 03:50:09< ancestral> Cool 20160331 03:50:58-!- samuelorr [~samuelorr@pool-72-77-44-41.pitbpa.fios.verizon.net] has quit [Quit: samuelorr] 20160331 04:09:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160331 04:09:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20160331 04:41:31-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20160331 04:46:12-!- Waste [~Cracker@blk-222-117-7.eastlink.ca] has joined #wesnoth 20160331 04:51:30-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160331 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