--- Log opened Mon Apr 11 00:00:02 2016 20160411 00:53:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160411 00:53:41-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160411 00:53:41-!- janebot_ is now known as janebot 20160411 00:58:01-!- shadowm [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20160411 00:58:26< shadowm> Site front page redesign progress: https://dl.dropboxusercontent.com/u/21371130/screenshots/wesmere/build005-20160411.png 20160411 00:58:42< shadowm> For those who might've assumed I abandoned it. 20160411 00:59:00< shadowm> (Large screenshot, about 1.6 MiB.) 20160411 00:59:12< celticminstrel> Looks nice. 20160411 00:59:19< celticminstrel> I see there's no news posts section. 20160411 01:00:49< shadowm> Long story short, at this point it's extremely likely it'll become a separate page of its own. 20160411 01:01:23< celticminstrel> I see. I guess there's nothing wrong with that. 20160411 01:08:00< shadowm> Also, this is the same page without Javascript enabled: https://dl.dropboxusercontent.com/u/21371130/screenshots/wesmere/build005-20160411-nojs.png (in case anyone may be suspecting I'm not taking crawlers and paranoid people into account). 20160411 01:08:03-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160411 01:08:23< celticminstrel> I get 404... 20160411 01:09:16< shadowm> https://dl.dropboxusercontent.com/u/21371130/screenshots/wesmere/build0005-20160411-nojs.png 20160411 01:09:43< shadowm> Conversely, renamed the previous screenshot to build0005 to match the naming convention. 20160411 01:09:45< celticminstrel> Nice. 20160411 01:10:06< celticminstrel> With JS, does the download button detect your platform? Or does it just scroll you to the download section? 20160411 01:10:21< shadowm> It detects the platform and chooses the best link, yes. 20160411 01:10:47< shadowm> The extra "more versions and platforms" link scrolls down to the selection at the bottom. 20160411 01:11:28< celticminstrel> For some reason I'm now getting 404 from the original image. 20160411 01:11:32< celticminstrel> Oh well. 20160411 01:11:48< shadowm> Yes, because I renamed it. :p 20160411 01:11:52< shadowm> https://dl.dropboxusercontent.com/u/21371130/screenshots/wesmere/build0005-20160411.png 20160411 01:12:54< celticminstrel> Will this be easier to update with new information, new releases, etc? 20160411 01:13:10< celticminstrel> Or is it still just a plain HTML page? 20160411 01:13:24< shadowm> It's still a plain HTML page. 20160411 01:13:29< celticminstrel> I see. 20160411 01:14:07< shadowm> It's intentional really, that means the server doesn't have to work so much to serve the most frequently hit page. 20160411 01:14:15< celticminstrel> I see. 20160411 01:14:24< celticminstrel> I guess this kinda makes sense. 20160411 01:14:53< shadowm> Plus if something goes horribly wrong and the site needs to be temporarily served by a backup system, it can be made to run without having to set up a server-side scripting platform. 20160411 01:15:03< shadowm> (It's happened in the past.) 20160411 01:15:14< celticminstrel> Huh. 20160411 01:16:32< shadowm> For the News page I'll stick to the same principle, but it will be periodically regenerated from the News forum behind the scenes. 20160411 01:17:05< celticminstrel> That sounds reasonable. 20160411 01:17:22< celticminstrel> The news page will probably not update all that frequently, anyway. 20160411 01:17:52< celticminstrel> Once a week would be super-active. 20160411 01:23:05< ancestral> shadowm: At a glance, I love those (actual? mock?) Wesnoth website screen shots 20160411 01:23:16< ancestral> “Wesmere” 20160411 01:23:28< shadowm> I said Javascript and HTML several times, so it's not a mockup. 20160411 01:24:38< ancestral> Okay 20160411 01:24:47< shadowm> Wesmere is the codename I chose back when I started this in 2011 after talking to LordBob. 20160411 01:26:12< shadowm> Generally I choose a codename for a project and later down the road decide whether to make it the actual name (like it happened with my campaign AtS) or choose a more adequate front-facing name ("Morning Star" -> "Wesnoth RCX"). 20160411 01:26:34< shadowm> (Also "Armageddon" -> "Invasion from the Unknown".) 20160411 01:27:04< ancestral> Wesnoth RCX sounds like a kind of sport or race car 20160411 01:27:27< shadowm> Yeah, I'm not proud of that myself, but it was shorter than anything else that occurred to me at the time. 20160411 01:27:43< shadowm> "wesnoth-team-color-preview-tool.exe" just wouldn't fly. 20160411 01:28:51< ancestral> And it’s not “insert-another-Wesnoth-placename-here” 20160411 01:29:11< ancestral> (which I think suits artistic projects just fine) 20160411 01:44:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20160411 01:58:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160411 01:58:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160411 02:55:20-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160411 03:12:53-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160411 03:32:54-!- ScegfOd [637f4b7c@gateway/web/freenode/ip.99.127.75.124] has quit [Ping timeout: 250 seconds] 20160411 03:38:44-!- shadowm [~ignacio@wesnoth/developer/shadowm] has left #wesnoth-dev [] 20160411 04:17:05-!- Kwandulin [~Miranda@p200300760F0D01D83576A9DC1F5FC834.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160411 04:20:45-!- ScegfOd [637f4b7c@gateway/web/freenode/ip.99.127.75.124] has joined #wesnoth-dev 20160411 04:21:00< ScegfOd> test 20160411 04:21:05< ScegfOd> yay 20160411 04:21:19< celticminstrel> How's it going? 20160411 04:21:22< ScegfOd> I have returned with a probably finished dialog to add to the advanced prefs menu..... 20160411 04:21:28< celticminstrel> Fun@ 20160411 04:21:30< celticminstrel> ^! 20160411 04:21:44< ScegfOd> before i started the pull request I wanted to ask if i should modify master or make a branch or something 20160411 04:21:57< ScegfOd> in github 20160411 04:21:59< ScegfOd> XD 20160411 04:22:15< celticminstrel> It doesn't really matter if you use master or a branch. Obviously you do need to fork the wesnot repo on github though. 20160411 04:22:29< celticminstrel> ^wesnoth 20160411 04:23:26< ScegfOd> ok kool 20160411 04:23:40< ScegfOd> I'll just start that pull request after the files are all uploaded :D 20160411 04:30:33< ScegfOd> oh yeah, and what should I put at the top of the ?pp files? I noticed some arcane copyright stuff 20160411 04:30:55< celticminstrel> There's a boilerplate file in src, you could just copy that and tweak it as necessary. 20160411 04:30:55< ScegfOd> I guess I should just change the year to 2016-2016 and stick my name in place of what i copypasted? XD 20160411 04:31:16< ScegfOd> oooooh boilerplate! 20160411 04:31:24< celticminstrel> It's not necessary to put your name in; you can use David White's name or just attribute it to the Battle for Wesnoth Project. 20160411 04:31:28< ScegfOd> I'll go see if it is different xD 20160411 04:37:47< ScegfOd> I'll go with the wesnoth project since I don't wanna put someone else's name on something I made :3 20160411 04:39:10< celticminstrel> Well, David White is the original creator of Wesnoth, but sure. Whatever suits you. 20160411 04:39:32< ScegfOd> aaah 20160411 04:39:39< ScegfOd> that's why 20160411 04:40:04< ScegfOd> now I almost want to put his name, almost :P 20160411 04:43:24< ScegfOd> and now travis is checking the thing 20160411 04:43:28< ScegfOd> who or what is a travis? XD 20160411 04:49:31< ScegfOd> i'm guessing it runs scons or something? 20160411 04:50:38< celticminstrel> Exactly that. 20160411 04:51:43-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160411 05:09:07-!- Kwandulin [~Miranda@p200300760F0D01D83576A9DC1F5FC834.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160411 05:17:16-!- irker347 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160411 05:17:16< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master a33414a79f3b / src/controller_base.hpp: Correct doc reference to nonexistent function https://github.com/wesnoth/wesnoth/commit/a33414a79f3bc3f59019d9917ac2bcf2587c2185 20160411 05:17:16< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master fa756088735d / src/ (6 files in 2 dirs): Implement hotkey release handling. https://github.com/wesnoth/wesnoth/commit/fa756088735d67395fc7dbe04f89890172bcecf6 20160411 05:17:16< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master 0a05828da386 / src/ (8 files in 2 dirs): Implement map scrolling with hotkeys. https://github.com/wesnoth/wesnoth/commit/0a05828da38658a31d29be9d6196480a1cd95e96 20160411 05:17:17< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master f4d2b24a3f93 / src/ (controller_base.cpp hotkey/command_executor.cpp): Add braces to single-line ifs. https://github.com/wesnoth/wesnoth/commit/f4d2b24a3f9346a02991728c8ba6a6f52a3d8eb0 20160411 05:17:18< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master ae37341ab3b1 / src/ (6 files in 2 dirs): Remove specialized hotkey repeat handling. https://github.com/wesnoth/wesnoth/commit/ae37341ab3b1a58840f4b80b05c2e4a1eb3c1a66 20160411 05:17:20< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master 419bf799acfe / src/editor/controller/ (editor_controller.cpp editor_controller.hpp): Handle scrolling hotkeys in editor. https://github.com/wesnoth/wesnoth/commit/419bf799acfe65ef23585d623246b632ebd17592 20160411 05:17:22< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master a58e59570524 / data/core/hotkeys.cfg: Add default hotkeys for map scrolling https://github.com/wesnoth/wesnoth/commit/a58e595705248cb67e4a703d4cab8f72bf821fe4 20160411 05:17:24< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master 4e3d6163360f / src/ (4 files in 3 dirs): Rename controller_base::keyboard_scroll. https://github.com/wesnoth/wesnoth/commit/4e3d6163360f6ec532436e96e81d37b2c3c200cf 20160411 05:17:26< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master 355b8ce1b81a / src/hotkey/command_executor.cpp: Restore cycle_units/cycle_back_units hotkeys. https://github.com/wesnoth/wesnoth/commit/355b8ce1b81a84ad0d1a11aac3830f87b1f8381a 20160411 05:17:28< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master 94e390c067a3 / src/ (8 files in 3 dirs): Gracefully handle multiple scrolling hotkeys. https://github.com/wesnoth/wesnoth/commit/94e390c067a3535e0a7294e3de3335f16fa2b9f9 20160411 05:17:30< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master e066075a04f0 / src/controller_base.cpp: Cleanup: Replace spaces with tabs https://github.com/wesnoth/wesnoth/commit/e066075a04f0330effef37c5629754c4271d4640 20160411 05:17:32< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master fd8dfd585349 / changelog players_changelog: Changelog: hotkey release and scroll key binding. https://github.com/wesnoth/wesnoth/commit/fd8dfd585349b0c488529723cbba2aa9bc20baa7 20160411 05:17:34< irker347> wesnoth: Ryan Roden-Corrent wesnoth:master 5aecbdbe8334 / data/core/about.cfg: Add self (rcorre) to contributors https://github.com/wesnoth/wesnoth/commit/5aecbdbe83344b6e79b62374a79374f54c724710 20160411 05:17:36< irker347> wesnoth: Celtic Minstrel wesnoth:master cdf6f4a6f881 / / (14 files in 5 dirs): Merge pull request #631 from rcorre/wasd_scrolling https://github.com/wesnoth/wesnoth/commit/cdf6f4a6f881a4c9ad2a913859d57dfbdc116369 20160411 05:17:57< celticminstrel> ...huh, that was more commits than I thought somehow. 20160411 05:18:48< ScegfOd> wow 20160411 05:18:50< ScegfOd> neat 20160411 05:18:52< celticminstrel> What's with this segmentation fault... 20160411 05:19:23< ScegfOd> I got a bunch of those randomly while making stuff too D: 20160411 05:19:42< celticminstrel> BTW ScegfOd, since you added a new dialog, you'll need to update the unit tests. Were you building with scons or CodeBlocks or what? 20160411 05:20:03< ScegfOd> I was building with scons 20160411 05:20:09< ScegfOd> oh yeah unit tests 20160411 05:20:23-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160411 05:20:23-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160411 05:20:24< celticminstrel> I think you can probably just do something like "scons tests" in order to build them, then. 20160411 05:20:43< celticminstrel> The GCC build on Travis segfaulted in the unit tests, but the clang build failed due to the new dialog not being tested. 20160411 05:21:10< celticminstrel> I'll review the PR quickly before bed. 20160411 05:21:41< celticminstrel> Huh, I thought it was type=special, not type=custom. 20160411 05:22:04< ScegfOd> I just copied the other bits, I have no clue xD 20160411 05:24:09< celticminstrel> It's kind of a pity Vultraz won't be able to review this. 20160411 05:24:22< ScegfOd> he wont? 20160411 05:24:35< celticminstrel> He's taking a break due to school or something. 20160411 05:24:49< ScegfOd> ah 20160411 05:25:06< celticminstrel> Ah, you went for omitting the copyright line rather than attributing it to the Battle for Wesnoth project. 20160411 05:25:19 * celticminstrel did that too in a few files though, so whatever. 20160411 05:25:42< ScegfOd> where? XD 20160411 05:25:45< celticminstrel> Looks like your C++ is using spaces for indentation. Could you change it to tabs, please? 20160411 05:25:53< celticminstrel> I was looking at logging.cpp in this case. 20160411 05:26:25< celticminstrel> Hmm... while(iss >> one_domain)... I've seen this idiom before, but I'm a bit unsure of it... 20160411 05:26:53< celticminstrel> Well, I guess if it works, that's fine... BTW, are you Windows or Linux? 20160411 05:27:16< celticminstrel> Ack, you've got some tabs in your C++ too. Mixing is even worse than using spaces. 20160411 05:27:57< celticminstrel> Bleh, "counter" instead of "i". 20160411 05:28:19 * celticminstrel notes that things I say here are minor things, while important stuff will be mentioned as actual comments on the PR or in the commit or whatever. 20160411 05:28:33< celticminstrel> ...except for the indentation. That one's major. 20160411 05:28:59< celticminstrel> But I'll probably mention it on the PR later as well, just to make sure it's not forgotten. (Unless you manage to fix it by then.) 20160411 05:30:01< celticminstrel> "set_restore(true);//why is this done manually?" -- I wonder the same thing. 20160411 05:30:37< celticminstrel> Generally we put opening braces on the same line, except for function braces. 20160411 05:33:36 * celticminstrel wishes you would put a space before all your end-of-line // 20160411 05:36:26-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160411 05:37:10< ScegfOd> oops i forgot to type brb xD 20160411 05:37:13< ScegfOd> sorry :3 20160411 05:37:22< ScegfOd> I guess I'll go fix those tabs at least 20160411 05:37:33< celticminstrel> Initial review completed. Bye for now. 20160411 05:37:38< ScegfOd> bye :3 20160411 05:37:41< ScegfOd> and thanks 20160411 05:38:00< celticminstrel> Expect at least one other person to review it. 20160411 05:38:13-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160411 06:17:03< ScegfOd> I should sleep too I 'spose, figuring out that unit testing will have to wait for another day... 20160411 06:17:09-!- ScegfOd [637f4b7c@gateway/web/freenode/ip.99.127.75.124] has quit [] 20160411 06:31:01-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160411 06:55:18-!- boucman_work [~boucman@193.56.60.161] has joined #wesnoth-dev 20160411 07:06:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20160411 07:24:01< zookeeper> that scrollwheel bug in the editor is starting to really tick me off 20160411 07:28:42< zookeeper> not to mention the other palette bug(s) 20160411 07:31:45-!- boucman_work [~boucman@193.56.60.161] has quit [Ping timeout: 246 seconds] 20160411 07:54:00-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160411 07:54:28-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160411 08:03:39-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160411 08:17:40-!- irker347 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160411 08:18:46-!- shadowm [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20160411 08:20:19< shadowm> zookeeper: You should've locked the MP troll thread when you had a chance. It's happened before that leaving those open only becomes an invitation for the troll to come and play the victim or be otherwise annoying. 20160411 08:21:10< shadowm> Posting Guidelines § 4b wasn't created just because I wanted to see that particular digit/letter pairing in use. 20160411 08:22:06< shadowm> Also, maybe you'd like to help me devise a formal process for adding new actually-useful MP moderators? 20160411 08:22:32< shadowm> (Since our Community Manager has been surprisingly useless on that front.) 20160411 08:27:31< zookeeper> well i'd prefer if the troll invited themselves, since then at least it'd be easier to deal with them 20160411 08:28:06< zookeeper> as it is i can't do anything about whatever it was that might have happened 20160411 08:30:37< zookeeper> anyway, i can't suggest a more formal process than just asking people who seem sane and trustworthy. but i don't really know the current MP community at all so i don't have any ideas. 20160411 08:35:18< shadowm> Yeah zookeeper, that's a great suggestion. Very escalable. 20160411 08:35:30< shadowm> Scalable. 20160411 08:36:10< shadowm> Are you saying I should send the MP mods group a message "find moderators that are more active than you bunch now" and expect that to do anything? 20160411 08:36:31< shadowm> Because that's presents a chicken-and-egg problem. 20160411 08:38:48< shadowm> Last time I tried to grab their attention for a specific issue they basically chose to play down its importance so they could carry on and keep being inactive. 20160411 08:39:36< shadowm> Because apparently our MP moderators don't give a fuck about making our dying MP community at least slightly less hostile. 20160411 08:40:08< shadowm> And the people who used to rein them in drifted away over time and never tried to find suitable replacements for themselves. 20160411 08:40:57< shadowm> Leaving it to people who don't use the MP server like me and a bunch of random forum users to speculate as to what to do, every once in a while. 20160411 08:41:15< Aginor> evening 20160411 08:41:30< zookeeper> i don't know what kind of suggestion you think i'd be able to produce. a suggestion of a formal form that unknown aspiring moderators can fill out and submit for review by committee, or something? i simply cannot make any suggestions when i don't know who would be involved. 20160411 08:41:39< shadowm> It's at times like these that I feel like vultraz actually has a point with eliminating the lobby (though that won't fully solve the problem, as in-game chat remains by necessity). 20160411 08:41:54< shadowm> *with proposing to eliminate 20160411 08:44:59-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160411 08:45:02-!- shadowm [~ignacio@wesnoth/developer/shadowm] has left #wesnoth-dev [] 20160411 08:47:19< Aginor> we probably can find some interested moderators if we went out looking 20160411 08:47:45< Aginor> ideally, we'd have someone who was visible on the forum and coordinating mp moderators, visibility and PR in general 20160411 08:48:35-!- mjs-de [~mjs-de@x4e31682e.dyn.telefonica.de] has joined #wesnoth-dev 20160411 08:49:48-!- Appleman1234 [~Appleman1@KD118156069026.au-net.ne.jp] has quit [Ping timeout: 246 seconds] 20160411 08:51:54-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 260 seconds] 20160411 08:51:59< zookeeper> exactly. as long as there's no link from us to the MP community, there's no formal process that can tell us who from the MP community could be made a moderator. 20160411 08:52:17< zookeeper> unless we literally just made a poll about it 20160411 08:53:57< Aginor> we need to start playing the game again :D 20160411 08:54:30< zookeeper> yeah that'd be a start 20160411 09:17:34-!- mjs-de [~mjs-de@x4e31682e.dyn.telefonica.de] has quit [Remote host closed the connection] 20160411 09:17:39-!- boucman_work [~boucman@193.56.60.161] has joined #wesnoth-dev 20160411 09:19:01-!- atarocch [~atarocch@151.64.80.28] has joined #wesnoth-dev 20160411 09:46:12-!- Appleman1234 [~Appleman1@KD059138174123.au-net.ne.jp] has joined #wesnoth-dev 20160411 09:47:25-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160411 09:47:41-!- boucman_work [~boucman@193.56.60.161] has quit [Ping timeout: 248 seconds] 20160411 09:51:03-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 246 seconds] 20160411 09:51:03-!- wedge010 is now known as wedge009 20160411 09:57:17 * Aginor goes off to install wesnoth 1.12.5 20160411 09:57:35< Aginor> let's see if I can troll some trolls 20160411 10:05:14-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160411 10:20:33< zookeeper> Aginor, gotten there yet or left already? :P 20160411 10:21:23< Aginor> zookeeper: I got there and left already 20160411 10:21:28-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160411 10:21:32< Aginor> I observed 2 games for a bit and then got bored :D 20160411 10:21:37< zookeeper> okay :> 20160411 10:22:49< Aginor> back now 20160411 10:24:11< zookeeper> hmh, only the second whisper was actually highlighted 20160411 10:24:28< zookeeper> (both color and sound) 20160411 10:24:42< zookeeper> the first one went silent and showed up as regular white text 20160411 10:24:53< Ravana_> it happens quite often 20160411 10:28:03< Aginor> Ravana_: do you play MP lots? :D 20160411 10:28:17< Ravana_> I observe about 20x more than I play 20160411 10:29:42< Ravana_> there are very few gametypes I am interested in actually playing 20160411 10:30:32 * Aginor is trying to find the chat hotkey 20160411 10:30:38< Ravana_> m 20160411 10:30:44< Aginor> zookeeper: stop judging me :D 20160411 10:30:52-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160411 10:30:55< Aginor> thanks Ravana_ 20160411 10:31:26< zookeeper> well i just found all AI's an odd choice :p 20160411 10:34:20< Aginor> I want to go to bed soon 20160411 10:34:35< Aginor> so I didn't want to spend time trying to find people to play with that I then have to ditch 20160411 10:34:44< Aginor> also, our in-game chat interface is horrible 20160411 10:34:53< Aginor> we need a /reply, or /r for short 20160411 10:35:04< Aginor> we also need history support 20160411 10:35:17< Aginor> I mistyped more messages than I managed to send 20160411 10:35:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160411 10:37:53< zookeeper> yeah, lack of history is annoying 20160411 10:38:27< zookeeper> thankfully we at least have tab completion 20160411 10:39:19< Aginor> not of commands though 20160411 10:39:29< zookeeper> right 20160411 10:39:35< Aginor> nor /w for whisper 20160411 10:39:41< zookeeper> there's /msg though 20160411 10:39:49< Aginor> that's something we should put in for the next release 20160411 10:40:03< Aginor> really low hanging fruit that will potentially improve UX 20160411 10:40:17< Aginor> especially to people who chat in game 20160411 10:40:27< zookeeper> also, you don't really need to whisper everything in a game in the first place 20160411 10:40:48< Aginor> chat log doesn't show my messages either 20160411 10:40:55< Aginor> only yours 20160411 10:41:20< zookeeper> i think it doesn't log whispers (which is nice if you want to share replays etc) 20160411 10:41:36< zookeeper> and i haven't whispered in the game, nor could i (specs can't whisper to players) 20160411 10:42:38< Aginor> ah 20160411 10:42:40< Aginor> interesting 20160411 10:43:38< zookeeper> it might make sense for it to keep whispers in the log during the current session though, and only wipe them when saving 20160411 10:43:55< zookeeper> but i dunno how exactly that system works now 20160411 10:43:57< Aginor> I think that would make sense 20160411 10:45:23-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 248 seconds] 20160411 10:45:51< Aginor> I'm going to go to bed now though 20160411 10:48:04< zookeeper> _o) 20160411 10:49:38< Aginor> start a game and make a replay and show me how it's done :D 20160411 10:50:45< zookeeper> what, winning an 2vs2 against AI? :P 20160411 10:51:02< Aginor> yeah 20160411 10:51:07< Aginor> because I don't think I was :D 20160411 10:51:31< zookeeper> i dunno, i'll consider it 20160411 10:51:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160411 10:54:34< Aginor> :D 20160411 10:54:46< Aginor> you really don't have to :D 20160411 10:54:51< Aginor> catch you later 20160411 11:03:28-!- boucman_work [~boucman@193.56.60.161] has joined #wesnoth-dev 20160411 11:05:18-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160411 11:07:33< zookeeper> durr. copypaste from the chat window in lobby is also bugged. 20160411 11:10:47< Ravana_> there is another default alias of whisper, m 20160411 11:11:46< Ravana_> I usually define alias something=m name when I need to send many messages to someone from in game 20160411 11:11:57< Ravana_> sadly those aliases only work with : and not / 20160411 11:24:14-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160411 11:39:37< fendrin> Ravana_: I thought "m" is either a global message or a message to all team members. While whisper is a private chat to a single person. 20160411 11:44:32< Ravana_> m as command not hotkey 20160411 11:50:08-!- boucman_work [~boucman@193.56.60.161] has quit [Ping timeout: 250 seconds] 20160411 12:06:51-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160411 12:43:47-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 248 seconds] 20160411 12:59:45-!- boucman_work [~boucman@193.56.60.161] has joined #wesnoth-dev 20160411 13:13:25-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160411 13:35:51-!- irker881 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160411 13:35:51< irker881> wesnoth: ln-zookeeper wesnoth:1.12 3f7b28f85b30 / src/server/server.cpp: Server-side fix to /adminmsg not working right https://github.com/wesnoth/wesnoth/commit/3f7b28f85b307d6744e824497c83079806e3e72c 20160411 13:41:40< irker881> wesnoth: ln-zookeeper wesnoth:master 37deb40b9b32 / src/server/server.cpp: Server-side fix to /adminmsg not working right https://github.com/wesnoth/wesnoth/commit/37deb40b9b32d5f41d4825ed511ac55095caf676 20160411 13:47:39-!- boucman_work [~boucman@193.56.60.161] has quit [Ping timeout: 246 seconds] 20160411 14:05:18-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160411 14:09:37-!- travis-ci [~travis-ci@ec2-50-16-124-66.compute-1.amazonaws.com] has joined #wesnoth-dev 20160411 14:09:38< travis-ci> wesnoth/wesnoth#9264 (master - 37deb40 : ln-zookeeper): The build was broken. 20160411 14:09:38< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/122250299 20160411 14:09:38-!- travis-ci [~travis-ci@ec2-50-16-124-66.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160411 14:42:33-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20160411 14:50:27-!- Kwandulin [~Miranda@p200300760F0D017DCC28A63D862E542C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160411 14:55:39-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 264 seconds] 20160411 14:56:13-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 15:01:19-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160411 15:06:24-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160411 15:09:36-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160411 15:47:41-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 248 seconds] 20160411 15:49:52-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160411 16:12:41-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 16:12:45-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160411 16:12:51-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 16:21:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160411 16:24:41-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth-dev 20160411 16:25:52-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Client Quit] 20160411 16:32:06-!- lipkab [~the_new_l@host-91-147-210-58.biatv.hu] has joined #wesnoth-dev 20160411 16:32:54< lipkab> Soliton: Ping. 20160411 16:33:06< Soliton> lipkab: Pong. 20160411 16:33:43< lipkab> Soliton: Are you still an add-ons server admin? 20160411 16:41:54-!- irker881 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160411 16:42:05< lipkab> Soliton: If you are, can you please PM the password for "Switch Leaders"? I lost it. 20160411 16:42:05< Soliton> lipkab: maybe. 20160411 16:42:44< lipkab> Oh, then ^^ 20160411 16:42:50< Soliton> is that from 1.12? 20160411 16:43:06< lipkab> Yes. 20160411 16:43:42< lipkab> Actually it's "Switch Leader" in singular. 20160411 16:47:03-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Read error: No route to host] 20160411 16:51:43< Soliton> loonycyborg: wesnothd is being built with sdl2=no. is that still supported? it looks for sdl2 anyway it seems. 20160411 16:52:16< loonycyborg> Soliton: we removed support for sdl1 recently 20160411 16:52:27< loonycyborg> at least iirc 20160411 16:52:44< Soliton> so sdl2 is needed for wesnothd as well? 20160411 16:52:58< celticminstrel> Until we merge loonycyborg's PR, yes. 20160411 16:54:14-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160411 16:54:27-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 16:56:34-!- Dugi [93fbd396@gateway/web/freenode/ip.147.251.211.150] has joined #wesnoth-dev 20160411 16:56:40< Dugi> Hello. 20160411 16:57:32< celticminstrel> Hi. 20160411 16:57:38-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Client Quit] 20160411 16:59:34-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 16:59:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160411 16:59:43< Dugi> Again, the same drill. What else do I have to do to get that pull request accepted? 20160411 17:00:07< celticminstrel> I think it'll likely be merged today, but I think zookeeper wanted to take one last look. Maybe he already has, not sure. 20160411 17:00:32< celticminstrel> As far as I know, there weren't any major problems pending. 20160411 17:00:54< Dugi> zookeeper: You there? 20160411 17:01:28-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 17:02:29< zookeeper> yes, i will look at the human names... in a bit. 20160411 17:03:07< Dugi> I guess you can get to the link. 20160411 17:04:09< zookeeper> well i still have it open from last night, so... 20160411 17:04:50-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20160411 17:05:30-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 276 seconds] 20160411 17:06:31-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 252 seconds] 20160411 17:09:07-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160411 17:18:28-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 17:18:30-!- aidanhs [~aidanhs@81.4.110.234] has quit [Ping timeout: 276 seconds] 20160411 17:21:10-!- lipkab [~the_new_l@host-91-147-210-58.biatv.hu] has quit [Ping timeout: 244 seconds] 20160411 17:26:36-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 17:28:07< Soliton> zookeeper: 1.12 and 1.13 server rebuilt. 1.13 also restarted. 1.12 i'll restart tomorrow morning when there is least traffic, i think. if i don't forget... 20160411 17:29:32-!- matthiaskrgr [matthiaskr@gateway/shell/panicbnc/x-qooiscroglnzlumb] has quit [Quit: PanicBNC - https://PanicBNC.net - currently sucks] 20160411 17:31:36-!- lipkab [~the_new_l@host-91-147-210-58.biatv.hu] has joined #wesnoth-dev 20160411 17:34:06-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 246 seconds] 20160411 17:36:34-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 17:36:40-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160411 17:42:29-!- fendrin_ [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 17:43:33-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 240 seconds] 20160411 17:47:59-!- fendrin_ [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 260 seconds] 20160411 17:52:44-!- matthiaskrgr [matthiaskr@gateway/shell/panicbnc/x-xrdsdgjfwzejimgv] has joined #wesnoth-dev 20160411 17:53:07-!- matthiaskrgr is now known as Guest44279 20160411 17:53:42-!- Guest44279 [matthiaskr@gateway/shell/panicbnc/x-xrdsdgjfwzejimgv] has quit [Changing host] 20160411 17:53:42-!- Guest44279 [matthiaskr@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20160411 17:53:42-!- Guest44279 [matthiaskr@unaffiliated/matthiaskrgr] has quit [Changing host] 20160411 17:53:42-!- Guest44279 [matthiaskr@gateway/shell/panicbnc/x-xrdsdgjfwzejimgv] has joined #wesnoth-dev 20160411 17:53:57-!- Guest44279 is now known as matthiaskrgr_ 20160411 17:53:58-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 17:54:31-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 17:57:37-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Ping timeout: 268 seconds] 20160411 17:58:42-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20160411 17:59:29-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 17:59:52-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 260 seconds] 20160411 18:00:21-!- aidanhs [~aidanhs@81.4.110.234] has joined #wesnoth-dev 20160411 18:00:28-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 18:03:33-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20160411 18:03:36-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Client Quit] 20160411 18:06:07-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20160411 18:07:18-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 18:07:27-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 18:11:33-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20160411 18:12:00< zookeeper> well, the human names seem okay. have the female ones gotten any revision yet? 20160411 18:12:45-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 248 seconds] 20160411 18:13:18< Dugi> zookeeper: Nope. You did not criticise them. 20160411 18:14:05< zookeeper> right, then i'll have to do a bit of that too 20160411 18:17:59< zookeeper> they seem to always be at least 3 syllables, whereas the old one had lots of nice simple 2-syllable names (Sulla, Jaella, Dyssa, etc) 20160411 18:22:18< zookeeper> and while this is only a problem for finnish speakers, it's goofy how the names often end in "kassi" (meaning bag/sack/etc). i'm not sure if that pattern sounds at all weird for an english-only brain, but i wouldn't be surprised if it does. 20160411 18:26:40< zookeeper> the old generator does produce some bad ones, but also a lot of good ones. yours seems to produce more uniformly generic 3-4 syllable names 20160411 18:28:32< Dugi> I will try to edit it to reflect your suggestion. That 'kassi' thing does not sound weird to me at all, but if it's too often, it's bad. 20160411 18:29:56< celticminstrel> I'm not sure on -kassi. 20160411 18:30:05< celticminstrel> I think I'd need a specific example or two. 20160411 18:31:00< zookeeper> oh and you should add the changelog entry for all this 20160411 18:31:24< celticminstrel> Oh right, and add yourself to data/about.cfg under miscellaneous. 20160411 18:31:26< Dugi> -kassi is on the list of suffixes. No wonder it appeared so often. 20160411 18:31:46< zookeeper> celticminstrel, Lirikassi, Anakassi, Linakassi, Rachukassi, Minakassi, Agekassi 20160411 18:31:53< celticminstrel> I'm not sure if this is layers_changelog worthy... 20160411 18:32:08< zookeeper> it shouldn't be, it should be a pretty transparent change :p 20160411 18:32:11< celticminstrel> All of those names sound a bit weird to me. 20160411 18:32:16< celticminstrel> ^players_changelog 20160411 18:32:29< celticminstrel> Okay, just changelog and about.cfg, then. 20160411 18:32:44-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20160411 18:32:45< celticminstrel> That can be a separate commit if you prefer. 20160411 18:34:38-!- lipkab [~the_new_l@host-91-147-210-58.biatv.hu] has quit [Quit: Leaving] 20160411 18:35:42< Dugi> Could be, yeah. It's not a fixup. 20160411 18:49:41-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 18:54:03-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20160411 18:57:48-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160411 19:04:14-!- prkc [~prkc@192.40.89.72] has quit [Remote host closed the connection] 20160411 19:04:15-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 19:09:07-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 244 seconds] 20160411 19:13:32-!- ScegfOd [637f4b7c@gateway/web/freenode/ip.99.127.75.124] has joined #wesnoth-dev 20160411 19:16:34< Dugi> Okay, fixed up female human names (making them as close to original as possible): http://goo.gl/wQ3gMC 20160411 19:18:05< Dugi> zookeeper: Noticed? 20160411 19:18:09< celticminstrel> BTW, "consonant" only has 3 N's. Not really a problem, but in case you want to fix it... 20160411 19:18:18< zookeeper> yes 20160411 19:18:53< celticminstrel> I'm trying to figure out which path leads to a name beginning in "Gw"... 20160411 19:19:23< celticminstrel> Oh, there it is, prefix_v. 20160411 19:19:44< zookeeper> looks pretty good to me 20160411 19:20:22< celticminstrel> Looks like "Gwendolyn" is not a possible output. Not really a problem, but... 20160411 19:20:59< celticminstrel> The names I'm getting do mostly look fine, though I feel like "ae" may be a bit too common. 20160411 19:21:07-!- fendrin [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 248 seconds] 20160411 19:21:08< celticminstrel> That could just be coincidence in this batch though. 20160411 19:21:21< ScegfOd> Hello again 20160411 19:21:25< celticminstrel> Hi. 20160411 19:21:46< celticminstrel> "Myrungell" is a bit weird. 20160411 19:21:53< celticminstrel> And "Milingyan". 20160411 19:21:55< Dugi> celticminstrel: ae should appear like once per batch. 20160411 19:22:12< ScegfOd> I haven't figured out how to deal with the unit tests yet, is it in SConscript? 20160411 19:22:14< celticminstrel> I definitely had more than once in the batch. I even had it twice in the same name. 20160411 19:22:42< celticminstrel> ScegfOd: Should be, probably "scons tests" or something similar. I think scons has a way to print possible targets as well, maybe something like "scons help" or "scons --help" or something. 20160411 19:23:11< ScegfOd> thanks again! 20160411 19:23:23< Dugi> celticminstrel: If possible, the nonterminal tries not to evaluate to the same thing twice in a row. 20160411 19:23:29< celticminstrel> "Mileanyan" seems a bit weird too. 20160411 19:23:38< Dugi> celticminstrel: It must come from more nonterminals. 20160411 19:23:47< celticminstrel> Dugi: Oh, really? I think the same thing twice in a row actually isn't bad for woses, though... 20160411 19:24:28< Dugi> celticminstrel: These names don't sound very weird to me. 20160411 19:24:32< celticminstrel> Does it refuse to use the same possibility twice in a row if there are other possibilities? Or does it only reduce the chance for the most recently used possibility? 20160411 19:24:44< celticminstrel> I like "Anawyn". 20160411 19:24:57< celticminstrel> "Biroic" kinda sounds male maybe... 20160411 19:25:11< celticminstrel> Perhaps add "wen" as a possible ending, too. 20160411 19:25:19< Dugi> celticminstrel: Just that if the same thing is rolled like just before, it will change to something else. 20160411 19:25:41< Dugi> celticminstrel: the -oic suffix does sound male, but a lot of original names had it. 20160411 19:25:41< celticminstrel> Dugi: So it guarantees not to use the same option twice? 20160411 19:25:52< Dugi> celticminstrel: As long as there isn't only a single option. 20160411 19:25:56< celticminstrel> Dugi: Okay, if the original had it, I won't dispute it. 20160411 19:26:16< celticminstrel> Dugi: I think that's both good and bad. 20160411 19:26:33< Dugi> celticminstrel: The original is not sacred. ←that sounds ridiculous from an atheist like me. 20160411 19:26:43< celticminstrel> No, it's not sacred. 20160411 19:27:01< celticminstrel> But I thought the current goal was keeping them similar to the original. 20160411 19:27:13< Dugi> celticminstrel: I can remove that check, but I think it's good at preventing funniness. 20160411 19:27:38< celticminstrel> Dugi: What would it do if the reroll also chose the same possibility? 20160411 19:28:12< Dugi> celticminstrel: You mean reroll once if it hits the same thing? Can be done too. 20160411 19:28:25< celticminstrel> I'm asking what it currently does. 20160411 19:28:36< celticminstrel> Does it reroll once, or until it gets something different? 20160411 19:28:39< Dugi> celticminstrel: It just picks the next one on the list. 20160411 19:28:48< celticminstrel> Oh, so it doesn't actually reroll. Okay then. 20160411 19:29:00< celticminstrel> Hmm. 20160411 19:29:06< Dugi> celticminstrel: But I can change it to reroll, not a problem. 20160411 19:29:11< celticminstrel> Hmmm... 20160411 19:29:21-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 19:29:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160411 19:30:34< Dugi> Please no deadlocks. 20160411 19:30:48< ScegfOd> I for one like the reroll option 20160411 19:31:00< Dugi> Okay, so reroll it is. 20160411 19:31:01< celticminstrel> I think if it rerolled once and stuck with what it got, even if that happened to be the same, that could be fine... though I was also thinking making it configurable... like how the Markov generator allows you to set the length... 20160411 19:31:02< ScegfOd> if you get teh equivalent of doubles you can get a repeat XD 20160411 19:31:11< celticminstrel> But yeah, single reroll seems fine to me. 20160411 19:31:42< celticminstrel> Mainly because I think with some names you may actually like to get some duplication. I think it makes sense for woses, at least. 20160411 19:32:38< Dugi> Okay, compiling the change. 20160411 19:32:41< Dugi> Anything else? 20160411 19:33:26< celticminstrel> I got "Jeraeven" as a female human name just now. (That's not a complaint, it just reminds me of some lich names somewhere.) 20160411 19:33:45< ScegfOd> hey, don't be sexist, women can become liches too :P 20160411 19:33:52< celticminstrel> I'm not implying that at all. 20160411 19:33:59< Dugi> celticminstrel: It reminds me the town of Yerevan somewhere in former Soviet Union. 20160411 19:34:03< ScegfOd> I know :P 20160411 19:34:15< celticminstrel> If anything, it would be the reverse - people would be reluctant to name their children after a famous lich, regardless of gender. 20160411 19:34:39< Dugi> celticminstrel: Unless the mother is a necromanceress herself. 20160411 19:34:43< celticminstrel> I also have "Illa" and "Tellyll". 20160411 19:34:45< celticminstrel> Sure. 20160411 19:34:53< celticminstrel> Yay for lateral fricatives. >_> 20160411 19:35:24< Dugi> celticminstrel: No idea what lateral fricatives are. 20160411 19:35:29< ScegfOd> I don't know what that means, but I like some of my wesnoth names to be silly :D 20160411 19:35:30< celticminstrel> Though, I can't think of any Welsh word that actually has that at the end of the word... 20160411 19:35:48< celticminstrel> Dugi: Lateral fricative is the ll in Welsh, it's sort of a cross between L and soft TH. 20160411 19:36:41< celticminstrel> I know some people came up with stuff about the languages of Wesnoth races, did that include humans? 20160411 19:36:59< Dugi> celticminstrel: No idea how to pronounce that. In my native language, 'll' means pronounce 'l' twice. 20160411 19:37:16< celticminstrel> In English it's just the same as single L. 20160411 19:37:32< celticminstrel> But may modify a nearby vowel. 20160411 19:37:52< Dugi> celticminstrel: Well, I know that. But I've never heard of a language that has it different. 20160411 19:37:55< celticminstrel> A doubled consonant normally shortens the preceding vowel in English, so that applies to ll too. 20160411 19:38:02< celticminstrel> But in Welsh it's a separate sound. 20160411 19:38:20< Dugi> That must be a weird langauge. 20160411 19:38:29< ScegfOd> /agree 20160411 19:38:31< celticminstrel> I suppose it's a bit weird, at least when compared to English. 20160411 19:38:56< Dugi> My people have problems even with the 'th' sound. 20160411 19:39:00< celticminstrel> It also has F representing V. 20160411 19:39:07< celticminstrel> And to represent F you need FF. 20160411 19:39:11< celticminstrel> And W is a vowel. 20160411 19:39:20< Dugi> F represents V? That's like an opposite of German. 20160411 19:39:35< celticminstrel> And Y is weird, I don't really get it. I think it's always a vowel. 20160411 19:39:53< celticminstrel> "Dafyd" is approximately "David", if I recall correctly. 20160411 19:40:35< Dugi> I am familiar with pronouncing 'y' a vowel and not a consonnant. Many languages use the 'j' letter for that sound. 20160411 19:40:42< celticminstrel> And NG can start a word. 20160411 19:40:53< Dugi> NG is what? 20160411 19:40:56< celticminstrel> Yeah, many languages, but not English. 20160411 19:41:05< celticminstrel> NG like in "sing"? 20160411 19:41:14< celticminstrel> In English it can't start a word, in Welsh it can. 20160411 19:41:29< Dugi> That's like the common Vietnamese name Nguyen? 20160411 19:41:38< celticminstrel> Yeah, kinda like that. 20160411 19:41:49< Dugi> Is that pronounced with some sort of mute e between the two consonnants? 20160411 19:41:50< celticminstrel> I think NG+consonant is also allowed in some cases. 20160411 19:41:57< celticminstrel> No, it's a single sound/ 20160411 19:42:00< celticminstrel> ^. 20160411 19:42:09< celticminstrel> It's not two consonants, it's one consonant. 20160411 19:42:13< Dugi> How the hell can anyone pronounce that weirdness? 20160411 19:42:22< celticminstrel> If you can pronounce "sing", it's not that hard... 20160411 19:42:36< celticminstrel> It's similar to an N sound, but further back in the throat, right? 20160411 19:43:21< Dugi> That sound isn't very similar from the mute e, it differs just in the way it attaches to previous letters, no? 20160411 19:43:34< celticminstrel> What are you talking about? 20160411 19:43:45< Dugi> That Ng- beginning of word. 20160411 19:43:58< celticminstrel> It's the same as NG in SING, except at the start of a word. 20160411 19:44:42< Dugi> I cannot understand how that ng can be not attached to a previous vowel. 20160411 19:44:51-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160411 19:45:08< celticminstrel> I don't find it all that hard. 20160411 19:45:20< celticminstrel> Take "SINGING" and drop the first sylable "SI", for example. 20160411 19:45:36 * celticminstrel shrugs. 20160411 19:45:52< Dugi> It pronounce something like eging or 'ging 20160411 19:46:08< Dugi> *I pronounce that 20160411 19:46:18< celticminstrel> Not sure how you get that, but whatever. 20160411 19:46:25< Dugi> How do you do the *celticminstrel shrugs 20160411 19:46:30< celticminstrel> /me shrugs 20160411 19:46:31< Dugi> What is your native language? 20160411 19:46:34< celticminstrel> English 20160411 19:46:38 * Dugi understands and thanks 20160411 19:46:57-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 19:47:13< celticminstrel> I don't actually speak Welsh. I can't really even speak French, though I can sort of understand it a little. 20160411 19:47:23< Dugi> It seems that English is somewhere between my liking and this Welsh. 20160411 19:47:32< celticminstrel> Your liking? 20160411 19:47:42< celticminstrel> Do you mean your language? 20160411 19:47:45< Dugi> Yes. 20160411 19:47:51< celticminstrel> What's your language? 20160411 19:47:56< Dugi> Slovak. 20160411 19:48:25< Dugi> It's like Russian, just with latin letters and different accent. 20160411 19:48:29< celticminstrel> Ah, okay. 20160411 19:48:46< celticminstrel> So it can have big consonant clusters? 20160411 19:49:17< Dugi> Yes. The most dreaded word is štvrťvrstva. 20160411 19:49:47< celticminstrel> Well, at least that has two R's, which are almost vowels... although, that's in English, I guess you probably trill your R's which makes them less vowel-like. 20160411 19:50:37< Dugi> The R is pronounced like in italian, yes, but it can still work as a vowel. Also L. 20160411 19:50:57< celticminstrel> Yeah, L is vowel-like too. Also Y (the one that J in many languages) and W. 20160411 19:51:02< Dugi> We can have syllables like sr or sln. 20160411 19:51:52-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20160411 19:51:52 * celticminstrel also notes that my English is rhotic, ie with all the R's pronounced unlike in Britain or Australia. 20160411 19:52:42< Dugi> ňWe don't use W at all, but V can be used as vowel too. 20160411 19:52:45< celticminstrel> So zookeeper, shall we merge it? 20160411 19:53:01< celticminstrel> Dugi: If V is pronounced as W in English, then it counts. 20160411 19:53:23< celticminstrel> If it's pronounced as V, that's really not a vowel, though it can still fill space. 20160411 19:53:28< Dugi> I have to commit it first. It is pronounced like either, depends what is easier to pronounce. 20160411 19:53:37< celticminstrel> Huh, okay. 20160411 19:53:48< celticminstrel> I have "Aessa" in this batch. 20160411 19:54:01-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 19:54:40< Dugi> Is something bad about that? I included Ae and ae as vowels. 20160411 19:54:58< celticminstrel> No, actually I was noting it as one that I kinda like. 20160411 19:55:04< Dugi> I have committed it. 20160411 19:55:05< celticminstrel> Sorry for being ambiguous. 20160411 19:55:07< Dugi> Aha. 20160411 19:55:30< Dugi> You told me to include my name in some files, which ones they were? 20160411 19:55:35< celticminstrel> Did you switch the web version to the reroll too? 20160411 19:55:47< celticminstrel> In data/about.cfg, under Miscellaneous, in alphabetical order. 20160411 19:55:53< celticminstrel> So, under D, I guess. 20160411 19:56:15< celticminstrel> Or something. 20160411 19:56:20< celticminstrel> Also a changelog entry. 20160411 19:57:16< Dugi> You mean data/core/about.cfg, right? 20160411 19:57:46< celticminstrel> Yeah, sorry. I keep forgetting where it is. 20160411 19:57:54< celticminstrel> It's the credits. 20160411 19:59:41< Dugi> Okay, what section of changelog? 20160411 19:59:51< celticminstrel> Uhh... 20160411 19:59:57< celticminstrel> Maybe WML engine? 20160411 20:00:04< celticminstrel> Does that seem like it fits? 20160411 20:00:20< Dugi> Prolly. It reads WML. 20160411 20:02:49< celticminstrel> It's also possible to add new sections if it seems necessary, but probably not needed for this case. 20160411 20:03:07< Dugi> Okay, I added it to the WML section. 20160411 20:03:56 * celticminstrel pokes zookeeper 20160411 20:04:00< zookeeper> about half of troll names seem to now have two words, and almost every name has an Ä or Ü, and 1-syllable names tend to look... different. there's few Zog's and Kah's and Ruk's, and more Ug's, Ath's and Ägh's 20160411 20:04:36< celticminstrel> Timing... 20160411 20:04:38< Dugi> Committed the changelog change. 20160411 20:05:13< celticminstrel> Note, if you still want to apply fixups to the first commit, you can move lines around in the rebase file and it'll work correctly. 20160411 20:05:21< Dugi> zookeeper: A half of those that begin with a wovel begin with Ä or Ü. 20160411 20:05:33< Dugi> celticminstrel: I have already learned that. 20160411 20:05:39< celticminstrel> 'kay, sorry 20160411 20:06:23< Dugi> celticminstrel: No problemo, if you told it a few days ago, I would be very thankful. 20160411 20:07:08< celticminstrel> You wouldn't mind if I redo some of your grammars at some point, right? 20160411 20:07:12< celticminstrel> Probably not soon though. 20160411 20:07:17< Dugi> zookeeper: Yeah, the vowel starting names are too common. 20160411 20:07:29< Dugi> celticminstrel: No problem, that is the idea behind open source, no? 20160411 20:07:35< celticminstrel> I guess so. 20160411 20:07:57< celticminstrel> Once this is merged I first want to get the Lua API for it done. 20160411 20:08:10< celticminstrel> Then possibly something about the hotkey system. 20160411 20:08:35< Dugi> Are these troll names better? http://goo.gl/BuKE4o 20160411 20:09:04< zookeeper> yeah 20160411 20:09:36< Dugi> Anything else? 20160411 20:10:03< celticminstrel> I got a troll named "Arg". I think this is perfectly fine. 20160411 20:10:28< celticminstrel> I also see "Huug Ürf". Double U's! 20160411 20:10:46< celticminstrel> I wonder if "Hug" is still possible. Looks like it probably would be. 20160411 20:10:58< celticminstrel> Nothing wrong with that though. 20160411 20:11:58< celticminstrel> I guess "Ugh" is a valid troll name too. 20160411 20:11:59< zookeeper> nothing else springs to mind 20160411 20:12:02< zookeeper> it is 20160411 20:12:05< celticminstrel> So shall I merge it then? 20160411 20:12:09< zookeeper> the quintessential troll name :p 20160411 20:12:16< celticminstrel> Heh. Along with "Arg". 20160411 20:12:27< Dugi> Wait, lemme commit the updated troll names. 20160411 20:12:46< Dugi> uu is listed as a troll vowel, so anywhere where uu is possible, u is too. 20160411 20:13:11< celticminstrel> It's not like I'm hovering over the button, just waiting for zookeeper's word to click it. :P 20160411 20:13:18< celticminstrel> I don't even have the PR open right now, I think. 20160411 20:14:22< zookeeper> celticminstrel, well i've just been looking for problems, and unless i'm missing something, there's no major ones... so i'm not stopping you 20160411 20:14:50-!- ScegfOd [637f4b7c@gateway/web/freenode/ip.99.127.75.124] has quit [Quit: Page closed] 20160411 20:14:58< zookeeper> Dugi, say when you're done and i'll glance through the diff one last time 20160411 20:15:26< Dugi> zookeeper: Done. 20160411 20:18:01< zookeeper> looks clean to me 20160411 20:18:05-!- matthiaskrgr_ is now known as matthiaskrgr 20160411 20:18:20< zookeeper> somehow i only now seem to have realized that khalifates have no females at all 20160411 20:18:29< zookeeper> what a strange bunch 20160411 20:18:46< celticminstrel> Of course they have females. 20160411 20:18:47< Dugi> They reproduce by budding. 20160411 20:19:20< celticminstrel> I might add female names for them later, even though they'd never be used unless someone explicitly requests female (if that's even possible for a unit that doesn't have any allowance for it). 20160411 20:19:57< Dugi> They are quite... unpopular. 20160411 20:20:58< zookeeper> budding is a good default assumption, yes 20160411 20:21:59< celticminstrel> I disagree. They are "Khalifate humans", therefore they have women. 20160411 20:22:14< celticminstrel> They just keep their women out of combat, unlike the Wesnothians. 20160411 20:22:29< celticminstrel> So there was no need for female names in the MP faction. 20160411 20:23:09< Dugi> If someone chose to make a campaign that takes place in their homeland, it might be necessary. Though I have no idea how would their names sound. 20160411 20:23:59< celticminstrel> The male names are taken from Arabic, so the female names would be too. 20160411 20:24:36< celticminstrel> Or at least, they sound vaguely Arabic. I dunno if they were actual Arabic names or just made up to sound like Arabic names. (The ones in the Markov list, I mean.) 20160411 20:25:25< celticminstrel> If I recall correctly, the merfolk names are based on Greek. 20160411 20:26:54< Dugi> Merfolk names are based on whatever that sounded related to water. 20160411 20:26:56< zookeeper> celticminstrel, uh, surely i don't need to say that i was serious about them not actually having women :p 20160411 20:27:02< zookeeper> uh... 20160411 20:27:03< zookeeper> +not 20160411 20:27:17< celticminstrel> I'm kinda bad at catching sarcasm, especially on the Internet. >_> 20160411 20:28:03< Dugi> I thought it was obvious. 20160411 20:28:51< celticminstrel> Obvious is relative. :P 20160411 20:29:30< Dugi> We might be somewhat disabled at understanding each other's nation's humour. 20160411 20:30:58< Ravana_> I remember I had to ask here if what Dugi once wrote about trolls reproducing by budding was true.. haven't enough played campaigns to know 20160411 20:31:20< celticminstrel> With trolls, I could actually believe that. 20160411 20:31:37< celticminstrel> I don't know if it can be called canon, but given their apparently rocky nature, it does make sense. 20160411 20:38:40< celticminstrel> Hm, for some reason the diff shows the Markov list for dwarves being removed and added. I can't tell if there's any actual differences... 20160411 20:40:04< celticminstrel> Huh, I was partly wrong; not all of the merfolk names are Greek in origin, though there are quite a few that are. 20160411 20:40:41< celticminstrel> ...why is Scylla listed as a male name instead of a female name... 20160411 20:41:20< zookeeper> celticminstrel, just a trailing whitespace removal 20160411 20:41:26< celticminstrel> Ah, okay. 20160411 20:41:57-!- Kwandulin [~Miranda@p200300760F0D017DCC28A63D862E542C.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160411 20:42:08< celticminstrel> Dugi: I see space-indentation at lines 220-222 of race.cpp. 20160411 20:43:36< Dugi> celticminstrel: No idea how you found it, but it's there. 20160411 20:43:47< celticminstrel> I looked at the diff. 20160411 20:43:49< Dugi> I will make a fixup once you're certain that it's the last problem. 20160411 20:44:16< celticminstrel> Check your copyright lines at the top of the CFG grammar files. 20160411 20:44:26< celticminstrel> I don't know if that's a problem or not. 20160411 20:44:38< celticminstrel> It makes no difference to me what name you put there, but it might make a difference to you. 20160411 20:44:58-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160411 20:45:34< celticminstrel> I see you've used the "if ()" format instead of the "if()" format, but I don't care enough about that to insist you change it... 20160411 20:46:07< celticminstrel> Especially since I'm still not quite clear on which is the "official Wesnoth position" on that. 20160411 20:46:55< Dugi> celticminstrel: I prefer the if () syntax, I saw no rule on that, so I did not think about it. 20160411 20:47:12< celticminstrel> I notice you can't get a literal \ or | in a name, but I guess that's not a problem. They don't really belong in names anyway. 20160411 20:48:04< celticminstrel> So if it requests a nonterminal {null} that doesn't exist, the output of that nonterminal is "!null"? 20160411 20:48:32< celticminstrel> I was sure I remembered your copyright lines naming you as Dugi. Did someone else complain about that? 20160411 20:49:02-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 20:49:12< celticminstrel> I don't see any problems beyond that one indentation issue. 20160411 20:49:27< Dugi> celticminstrel: I decided to write my real name here later. 20160411 20:49:52< celticminstrel> Ah, okay. 20160411 20:50:00< Dugi> celticminstrel: For the case if I somehow needed to mention that in a curriculum vitae or something. 20160411 20:50:22< Aginor> celticminstrel: it differs what the coding standard is between files 20160411 20:50:29< Aginor> celticminstrel: which is kind of annoying 20160411 20:50:30< celticminstrel> Heh, yeah, it does. 20160411 20:50:46< Aginor> I've played with the thought of running the entire project through a code formatter 20160411 20:50:46< celticminstrel> And I'm not really helping with that since I just try to match the style of the surrounding code... >_> 20160411 20:51:07< celticminstrel> I have no strong objections to that. 20160411 20:51:30< celticminstrel> Though I think you'd want to still review the results just in case the formatter did something unexpected. 20160411 20:51:40< Aginor> it'd cause conflicts for anyone who's got WIP :D 20160411 20:51:51< celticminstrel> Yeah, so probably announce it beforehand or something. 20160411 20:51:56< celticminstrel> I dunno. 20160411 20:52:15< Aginor> probably a month out with weekly reminders, followed by daily remeinfders 20160411 20:52:22< celticminstrel> Sure. 20160411 20:52:27< Aginor> actually, just after a release is probably a good idea 20160411 20:52:37< celticminstrel> And get someone to put it in the topic. I was also thinking of just after a release. 20160411 20:53:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 246 seconds] 20160411 20:53:56< celticminstrel> Aginor: If you have a little time, any opinions on PR 646? 20160411 20:54:40-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160411 20:55:00< Aginor> celticminstrel: I'm supposed to be at work in 5 minutes and it's going to take me 15 minutes to get there :D 20160411 20:55:16< Aginor> I can look later 20160411 20:56:25< celticminstrel> 'kay 20160411 20:56:46< celticminstrel> It's just a new dialog, nothing touching anything you're working on. 20160411 20:56:59-!- shadowm [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20160411 20:57:37< shadowm> Soliton: FYI I upgraded the VM to jessie the other day precisely so we could build trunk wesnothd with SDL 2 without any difficulties. 20160411 20:57:42< shadowm> 20:57:26 shadowm@wesnothd:~$ dpkg --get-selections | fgrep sdl2-dev 20160411 20:57:45< shadowm> libsdl2-dev install 20160411 20:58:11< shadowm> I just don't think I remembered to update the script accordingly. 20160411 20:58:41< shadowm> (Also, this obviously poses a challenge for basilic and gonzo. I'd really prefer if you just decided to drop gonzo forever.) 20160411 20:59:06< celticminstrel> I don't understand all these code names. 20160411 21:04:10-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160411 21:09:05< loonycyborg> those are codenames of servers 20160411 21:09:35< Dugi> celticminstrel: Now everyone seems to agree with the merge, can you please actually do it? 20160411 21:09:55< celticminstrel> I can. 20160411 21:13:05< Dugi> celticminstrel: So maybe you could find a couple of minutes of your precious time and do it? 20160411 21:15:41< celticminstrel> Patience. :P 20160411 21:23:04-!- irker370 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160411 21:23:04< irker370> wesnoth: Dugy wesnoth:master f84e8f4795c6 / / (7 files in 3 dirs): Added a new way to generate unit names, using rules of a context-free grammar. https://github.com/wesnoth/wesnoth/commit/f84e8f4795c66d07e350f8211429a40d5ebf932b 20160411 21:23:04< irker370> wesnoth: Dugy wesnoth:master 9e35e4d83ee8 / changelog data/core/about.cfg: Added credit and described the change in changelog https://github.com/wesnoth/wesnoth/commit/9e35e4d83ee8cb80225f49f7b2518fc0b04049f6 20160411 21:23:05< irker370> wesnoth: Celtic Minstrel wesnoth:master a9dbbe9c0516 / / (9 files in 5 dirs): Merge pull request #644 from Dugy/master https://github.com/wesnoth/wesnoth/commit/a9dbbe9c05165cffe8dac8f424392ecc5aab3049 20160411 21:24:43< Dugi> celticminstrel: Thanks. I thought it's just a matter of a few clicks. 20160411 21:25:09< celticminstrel> I was also waiting for Travis. 20160411 21:33:58< celticminstrel> It can be more complicated than a few clicks, in some cases. 20160411 21:35:19-!- atarocch [~atarocch@151.64.80.28] has quit [Remote host closed the connection] 20160411 21:47:20-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160411 21:49:49-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20160411 21:49:50-!- wedge010 is now known as wedge009 20160411 21:51:20-!- shadowm [~ignacio@wesnoth/developer/shadowm] has left #wesnoth-dev [] 20160411 21:53:36-!- travis-ci [~travis-ci@ec2-54-163-66-59.compute-1.amazonaws.com] has joined #wesnoth-dev 20160411 21:53:37< travis-ci> wesnoth/wesnoth#9272 (master - a9dbbe9 : Celtic Minstrel): The build is still failing. 20160411 21:53:37< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/122362540 20160411 21:53:37-!- travis-ci [~travis-ci@ec2-54-163-66-59.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160411 21:56:19-!- gfgtdf [~chatzilla@x4e36a77f.dyn.telefonica.de] has joined #wesnoth-dev 20160411 21:56:51< celticminstrel> Huh, who broke the build... 20160411 21:58:07< celticminstrel> Hmm, just one failure. 20160411 21:58:44< celticminstrel> Why do the unit tests sometimes segfault... 20160411 22:05:33-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Ping timeout: 240 seconds] 20160411 22:09:32-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160411 22:09:32-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160411 22:19:57< Dugi> Bye and thanks. 20160411 22:20:00-!- Dugi [93fbd396@gateway/web/freenode/ip.147.251.211.150] has quit [] 20160411 23:08:19-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20160411 23:24:43-!- mjs-de [~mjs-de@x4e31682e.dyn.telefonica.de] has joined #wesnoth-dev 20160411 23:45:01-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20160411 23:52:04-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] --- Log closed Tue Apr 12 00:00:49 2016