--- Log opened Sat Apr 16 00:00:49 2016 20160416 00:13:39-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160416 00:27:15-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20160416 00:56:27-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20160416 02:06:53-!- ArneBab_ [~quassel@55d47811.access.ecotel.net] has joined #wesnoth 20160416 02:11:27-!- ArneBab [~quassel@55d44713.access.ecotel.net] has quit [Ping timeout: 260 seconds] 20160416 02:12:28< janebot> Tweet (by @Wesnoth) @lalobee legless lego lass playing with lego legolas? [ https://twitter.com/Wesnoth/status/721159289914523648 ] 20160416 02:27:29-!- Yaiyan [~Yaiyan@46.101.48.31] has quit [Ping timeout: 264 seconds] 20160416 02:31:59-!- Yaiyan [~Yaiyan@46.101.48.31] has joined #wesnoth 20160416 03:03:39-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160416 03:19:47-!- enchi [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 244 seconds] 20160416 03:21:00-!- enchi [enchilado@defocus/yummy/enchilado] has joined #wesnoth 20160416 04:47:10-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth 20160416 04:47:30< aeth> Hmm... Maybe I'll have something playable soon. I just have to finish adding details to the new areas, add unit spawns, implement fast travel, and test to make sure I didn't break stuff. Maybe I'd add some items, too. 20160416 05:05:15-!- Kwandulin [~Miranda@p200300760F4C1DA340B610F1F1748C59.dip0.t-ipconnect.de] has joined #wesnoth 20160416 05:30:41-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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[~hellrider@cpc93828-hari18-2-0-cust1721.20-2.cable.virginm.net] has joined #wesnoth 20160416 13:35:30< janebot> Tweet (by @Wesnoth) (RT @Argentum_Age) New card art: "Guardian Sapper", by Emilien Rotival. #screenshotsaturday #gameart https://t.co/BHie0HxuQp [ https://twitter.com/Wesnoth/status/721331180281270273 ] 20160416 14:23:39-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160416 14:44:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160416 14:44:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20160416 14:51:37-!- Kwandulin_2 [~Miranda@p200300760F4C1DE7157D212BF972C4D6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160416 15:02:07-!- prkc [~prkc@51B6AE72.dsl.pool.telekom.hu] has joined #wesnoth 20160416 15:27:27-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth 20160416 15:27:57-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20160416 15:28:44-!- Kwandulin [~Miranda@p200300760F4C1DE7E09F5C88ABEE4C31.dip0.t-ipconnect.de] has joined #wesnoth 20160416 15:31:31-!- prkc [~prkc@51B6AE72.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20160416 16:29:00-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-176-151.zoominternet.net] has joined #wesnoth 20160416 16:29:30-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-176-151.zoominternet.net] has left #wesnoth [] 20160416 16:32:51-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 264 seconds] 20160416 16:59:33-!- DeFender1031 [~DeFender1@dsl217-132-21-86.bb.netvision.net.il] has joined #wesnoth 20160416 17:08:37-!- Guest50459 [~cyphase@c-50-148-131-137.hsd1.ca.comcast.net] has joined #wesnoth 20160416 17:13:22-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160416 17:13:51-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth 20160416 17:17:15< DeFender1031> is it just me or did the look of the cue page change? 20160416 17:20:14< DeFender1031> the timestamps seem to be in a longer format and word-wrapping 20160416 17:20:54< DeFender1031> if someone adds "white-space:nowrap" to the css for .time, that ought to fix it. 20160416 17:26:49< DeFender1031> oh, wrong channel. 20160416 17:26:56< DeFender1031> sorry guys 20160416 17:27:03< celticminstrel> I was wondering what you were talking about. 20160416 17:28:13< DeFender1031> yeah... none of that makes even the repotest sense here. 20160416 17:28:19< DeFender1031> remotest* 20160416 17:29:05-!- Hellrider [~hellrider@cpc93828-hari18-2-0-cust1721.20-2.cable.virginm.net] has quit [Quit: This computer has gone to sleep] 20160416 17:31:30< aeth> Interesting, my map is too big for a map screenshot in 1.12 (at least in the editor) 20160416 17:31:33< aeth> It seems to work in 1.13 20160416 17:32:32< aeth> 324.1 MB and it takes Firefox a while to load it 20160416 17:33:15< aeth> My map seems to perform considerably worse on 1.13. The water animation, maybe? 20160416 17:33:20< celticminstrel> You can get 30-minute videos that size. 20160416 17:34:02< aeth> well I assume something this size would normally be tiled into multiple smaller images 20160416 17:34:13< aeth> something like Google Earth is probably much larger than that, but not in one image 20160416 17:34:35< celticminstrel> That was meant to imply "whoa, that's huge". 20160416 17:34:56< aeth> But it's not, stuff like this shows up all the time in web browers, just tiled 20160416 17:35:12< aeth> I think I probably generated at least as much for my Minecraft world viewer back when I had a Minecraft server 20160416 17:36:21< celticminstrel> It's huge. 20160416 17:36:53< celticminstrel> I don't think "all the time" is very accurate too. Google Earth or Minecraft world viewers, sure, but that's far from "all the time". 20160416 17:37:02< celticminstrel> ^either, not too 20160416 17:37:13< aeth> Well, all the time for maps, of which this is one 20160416 17:37:56< aeth> For what it's worth, I have probably put more effort into this map than anything I made in Minecraft back when I played it 20160416 17:37:57< celticminstrel> That's probably not all that accurate either, but... what's the actual dimensions? 20160416 17:38:12< zookeeper> aeth, yes, water animations are definitely slower on 1.13. although i'd expect a slight performance improvement in the next release. 20160416 17:38:38-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160416 17:38:42< aeth> zookeeper: I hope it's fixed or huge maps will be literally unplayable if they have sufficient water (and I don't even have an ocean or something like that) 20160416 17:39:09< aeth> 400x200 is kind of cheating, but there are probably some maps 200x200 that have more water than I have since all my water is rivers and lakes 20160416 17:39:26< aeth> Something like The High Seas but in 200x200 will have more water. The High Seas itself might, even. 20160416 17:39:32< celticminstrel> What's the dimensions? 20160416 17:40:08< aeth> celticminstrel: the map is 400x200, the map of the map is 21671x14507 20160416 17:40:57-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth 20160416 17:41:02< aeth> The map is 368.7 KiB, the map of the map is 324.1 MiB 20160416 17:41:02< celticminstrel> ...weird numbers. 20160416 17:41:35< aeth> It's probably a coincidence that the numbers are similar, but in different scales 20160416 17:42:11< celticminstrel> I meant the pixel dimensions are weirdly odd. 20160416 17:43:26< aeth> You're going from almost-regular hexagons to pixels. Only certain kinds of square-tile-based 2D will map neatly (e.g. exactly top-down rather than isometric or something) 20160416 17:44:36< celticminstrel> I can easily see that explaining the weird horizontal size, since the hexagons interlock. 20160416 17:44:50< aeth> Yes. Width won't map 1:1 at all, although it should repeat every 2 20160416 17:44:57< aeth> The odd numbers are probably because of the map border 20160416 17:45:05< aeth> The edge hexes get cut off, possibly strangely 20160416 17:45:25< celticminstrel> I guess. I would have thought that the border was half a hex at both sides, so a total of one hex. 20160416 17:46:00< celticminstrel> A total of one hex height missing. 20160416 17:49:13-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20160416 17:59:03< zookeeper> aeth, well, i don't know what kind of slow down exactly when and how it behaves. 20160416 17:59:49< zookeeper> the map size should not affect the fps when you're staring at exactly as many animated hexes at once. 20160416 18:00:22< zookeeper> but of course when you initially scroll around you'll have slowdown when the game loads the images needed for those new hexes. 20160416 18:00:31-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160416 18:02:11-!- deathisundead [~quassel@2601:40a:c101:5600:750f:c472:4006:b850] has joined #wesnoth 20160416 18:07:48-!- prkc [~prkc@51B6AE72.dsl.pool.telekom.hu] has joined #wesnoth 20160416 18:08:49< zookeeper> besides, you can always toggle off the water animations in preferences. 20160416 18:18:03< aeth> It seems to use about 33% CPU which is more than the 3%-20% I get in 1.12 20160416 18:18:12-!- Guest50459 [~cyphase@c-50-148-131-137.hsd1.ca.comcast.net] has quit [Quit: cyphase.com] 20160416 18:18:46-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160416 18:23:16-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20160416 18:26:39< celticminstrel> aeth: That's probably not just from the water animations. 20160416 18:27:07-!- Narrat [~Narrat@p548DD64D.dip0.t-ipconnect.de] has joined #wesnoth 20160416 18:28:21< zookeeper> yeah, AFAIK the drawing is generally somewhat slower now 20160416 18:32:35< deathisundead> Shadowm retired from Wesnoth? 20160416 18:35:37< DeFender1031> deathisundead, did he? 20160416 18:35:51< celticminstrel> He's retired as a developer only. 20160416 18:35:59< celticminstrel> If I understand correctly. 20160416 18:38:30< deathisundead> Oh, ok. It seemed strange vultraz did the announcement of 1.13.4, as shadowm did the past ones (Besides Wesnoth Needs Your Help forum) 20160416 18:39:28< deathisundead> That combined with his status as Retired Developer. 20160416 18:42:27< deathisundead> Anyone have any suggestions on why Wesnoth won't connect to the MP server or addon server, besides firewall? 20160416 18:43:31< celticminstrel> Well, I think shadowm is still in charge of certain server admin tasks. 20160416 18:43:41< celticminstrel> I'm assuming he's not abandoning his campaigns, either. 20160416 18:51:24< zookeeper> i'm sure he's not 20160416 18:51:47< deathisundead> I would hope not, how many years has he spent on those? 20160416 18:53:38< deathisundead> Why isn't status.wesnoth.org listed on the Support page? 20160416 18:57:44-!- mystic_x1 [~X@unaffiliated/mysticx] has joined #wesnoth 20160416 18:57:44-!- claymore2 [~hexchat@host86-167-29-78.range86-167.btcentralplus.com] has joined #wesnoth 20160416 18:59:04-!- mystic_x [~X@unaffiliated/mysticx] has quit [Ping timeout: 244 seconds] 20160416 19:11:08-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20160416 19:15:12-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 260 seconds] 20160416 19:15:36-!- wario_ is now known as wario 20160416 19:16:52-!- Hellrider [~hellrider@cpc93828-hari18-2-0-cust1721.20-2.cable.virginm.net] has joined #wesnoth 20160416 19:34:43-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth 20160416 19:43:34-!- fabi [~quassel@176.4.132.154] has joined #wesnoth 20160416 19:43:34-!- fabi [~quassel@176.4.132.154] has quit [Changing host] 20160416 19:43:34-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20160416 19:53:39-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160416 19:54:42-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160416 19:58:54-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Remote host closed the connection] 20160416 20:11:14-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20160416 20:15:21-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 276 seconds] 20160416 20:16:35-!- claymore2 [~hexchat@host86-167-29-78.range86-167.btcentralplus.com] has quit [Quit: Leaving] 20160416 20:58:01-!- deathisundead [~quassel@2601:40a:c101:5600:750f:c472:4006:b850] has quit [Read error: Connection reset by peer] 20160416 20:59:17-!- deathisundead [~quassel@2601:40a:c101:5600:750f:c472:4006:b850] has joined #wesnoth 20160416 21:01:35-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has joined #wesnoth 20160416 21:09:25-!- mystic_x1 [~X@unaffiliated/mysticx] has quit [Remote host closed the connection] 20160416 21:13:25-!- wario__ [~wario_@unaffiliated/wario] has joined #wesnoth 20160416 21:16:13-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160416 21:17:45-!- wario_ [~wario_@unaffiliated/wario] has quit [Ping timeout: 276 seconds] 20160416 21:18:24-!- wario__ [~wario_@unaffiliated/wario] has quit [Ping timeout: 276 seconds] 20160416 21:26:48< DeFender1031> Hey guys, what's the best way to build up interest for my campaign? I posted about it on the forum a couple of days ago and it looks like a bunch of people took a look at my post but no one actually responded. Should I give more specific details about the idea even if it makes the post longer? Should I be uploading what I have so far to the add-on server under a 0.something name already? Am I just wasting my time by jumping 20160416 21:26:49< DeFender1031> onto an already siking ship and creating something no one's actually going to play? 20160416 21:28:42< celticminstrel> I can't remember, but I think I waited until it was ready to put on the addon server before posting a thread. 20160416 21:29:15< celticminstrel> Putting an unfinished campaign up might not be what you want though. 20160416 21:30:27< deathisundead> Don't put it on the addon server yet, the best way to go about it is to wait until it has at least gotten the story, and no more bugs are present (To your knowledge) 20160416 21:30:42< DeFender1031> that makes sense, i suppose. 20160416 21:31:56< deathisundead> Even without balancing yet, for a campaign at least, if the story is good and engaging it'll keep players. Now, don't take that as an excuse to not balance it, but if it is good, people will come. 20160416 21:32:01< DeFender1031> The reason I posted now is because, though I believe I have a really top-notch story and characters, i know i'm going to need help with various difficulty balance issues, and wanted to see if anyone was interested in jumping in at the ground floor. 20160416 21:32:11-!- ancestral [~ancestral@75-168-27-21.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160416 21:32:30< DeFender1031> deathisundead, hmm... i suppose that makes sense. 20160416 21:32:53 * celticminstrel notes that most people believe they have a "top-notch story and characters", even when they don't. 20160416 21:33:14< DeFender1031> celticminstrel, true enough. 20160416 21:33:24< celticminstrel> Your summary does seem interesting though. 20160416 21:33:29< Kwandulin> there's plenty of good art in the forums already (see the art thread of zerovirus for example). what do you need? 20160416 21:33:54< deathisundead> DeFender1031: Your forum name the same? I'll take a look. 20160416 21:34:06< DeFender1031> deathisundead, yep 20160416 21:36:15< DeFender1031> Kwandulin, the truth is, until the story is done, i won't have a complete list of what i need, but i know there are several story images i'm missing, as well as portraits for all the various levels of new kinds of mages, and portraits for the main characters. That said, even without portraits and just using the sprites as the speaking images, it's probably still playable, at least as a first version. 20160416 21:37:08< DeFender1031> i really wish i was a good enough artist to make good quality images on my own though. I find it frustrating. I have pictures in my head and no good way to get them out. 20160416 21:37:51< DeFender1031> thanks for the reply celticminstrel 20160416 21:38:43< DeFender1031> celticminstrel, your suggestion of going to the art forum to see if there's any interest makes sense actually. 20160416 21:38:51< DeFender1031> didn't think of it. :P 20160416 21:39:34< deathisundead> DeFender1031: Is it multiplayer or single player campaign? I assume single player, giving the context of it being based off a single player campaign, but you never know. 20160416 21:39:42< DeFender1031> celticminstrel, wait, there seem to be two art forums, "Contributions" and "Workshop" 20160416 21:39:56< DeFender1031> deathisundead, yes, single. I should have specified. 20160416 21:39:59< Kwandulin> contributions is for mainline 20160416 21:40:19< DeFender1031> Kwandulin, I suppose that means it's "Workshop" then... 20160416 21:41:16< Kwandulin> at this time, yup 20160416 21:41:52< celticminstrel> DeFender1031: You want workshop, yes. 20160416 21:42:15< celticminstrel> You could substitute portraits from the mainline mages, as well. 20160416 21:42:28< celticminstrel> If you can't bear to see the unit sprite during dialogue. 20160416 21:42:58< zookeeper> people rarely respond to campaign ideas that aren't yet playable to any degree. 20160416 21:43:48< zookeeper> also, story images and portraits are something you just don't need in order to make a good campaign 20160416 21:44:50< DeFender1031> zookeeper, good, no. polished? probably. Then again, i tend to be somewhat perfectionist and like to have everything i do polished from day 1... what you're really telling me is that i need to let that go. 20160416 21:45:08< zookeeper> yeah 20160416 21:45:23< zookeeper> you shouldn't expect anyone to sign up for doing those until the campaign is otherwise more or less finished (and they enjoy it) 20160416 21:45:47< DeFender1031> that makes sense, and it also makes me feel a little better. thanks. 20160416 21:47:40< deathisundead> Dronal-d seems to have some interesting art, although the posts are from a while ago. If you can get a hold of him, you can see if you could use some of his existing art. 20160416 21:47:52< DeFender1031> deathisundead, link? 20160416 21:48:00< deathisundead> https://forums.wesnoth.org/viewtopic.php?f=23&t=43849&hilit=mage&start=15 20160416 21:48:16< deathisundead> (First page, sorry) 20160416 21:48:31< DeFender1031> also, after deathisundead pointed out it wasn't entirely clear, i updated the post to speficy that it's an SP campaign. 20160416 21:49:23< deathisundead> That is only a small piece of the PR Puzzle. 20160416 21:53:28< zookeeper> the forums are filled with hundreds of ideas and plans, so as far as seeking (competent) help goes, you have to convince the potential artists that you're actually able to take your campaign to completion and that it's worth their while... unlike most of the others. 20160416 21:55:02< DeFender1031> right, that makes perfect sense, and if I were on the other side, that would probably be my attitude as well. 20160416 21:55:12< DeFender1031> i guess i didn't think of it that way 20160416 21:57:29< zookeeper> ...which in practise means just making the best of what you have access to right now. unless you absolutely need the kind of portraits that nothing even vaguely resembling them exists currently, the qualify and enjoyability of a campaign doesn't really depend on whether it has fancy unique portraits or not. 20160416 21:58:10< zookeeper> so i'd just suggest getting into the mindset that if you get someone to help you out, then great, but if not, then it's still a good campaign and not wasted time or anything 20160416 22:01:37< DeFender1031> thanks. 20160416 22:01:47< DeFender1031> really, thanks. knowing all this helps a lot. 20160416 22:04:09-!- Kwandulin [~Miranda@p200300760F4C1DE7E09F5C88ABEE4C31.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160416 22:10:10< deathisundead> Wesnoth uses port 15000 for multiplayer, right? 20160416 22:10:18-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160416 22:12:18< deathisundead> According to my firewall, yes. 20160416 22:14:31< Ravana_> port depends on version 20160416 22:15:11< DeFender1031> ah, firewall 20160416 22:15:17< DeFender1031> that might explain it. 20160416 22:15:43< deathisundead> Nope, I disabled it before you sent the file. This was for Wesnoth and the MP/Addon Server 20160416 22:16:14-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20160416 22:16:42< Ravana_> currently 1.12 is 14998 20160416 22:16:46< DeFender1031> ah 20160416 22:16:49< DeFender1031> then i don't know 20160416 22:20:03-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 244 seconds] 20160416 22:20:48-!- prkc [~prkc@51B6AE72.dsl.pool.telekom.hu] has quit [Ping timeout: 276 seconds] 20160416 22:54:19-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 260 seconds] 20160416 22:55:43-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20160416 23:03:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160416 23:03:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20160416 23:09:51-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160416 23:14:06-!- Hellrider [~hellrider@cpc93828-hari18-2-0-cust1721.20-2.cable.virginm.net] has quit [Ping timeout: 276 seconds] 20160416 23:16:31-!- wario__ [~wario_@unaffiliated/wario] has joined #wesnoth 20160416 23:20:15-!- wario_ [~wario_@unaffiliated/wario] has quit [Ping timeout: 264 seconds] 20160416 23:24:27-!- wario__ [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20160416 23:26:44-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160416 23:33:59-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20160416 23:49:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] --- Log closed Sun Apr 17 00:00:24 2016