--- Log opened Sun May 08 00:00:15 2016 --- Day changed Sun May 08 2016 20160508 00:00:15< celticminstrel> I could apply the Mac app store category, I suppose. 20160508 00:00:45< celticminstrel> Not sure if that does anything when it's not on the app store though, and 1.12.x will never be on the app store anyway, so maybe that's also pointless. 20160508 00:03:07< loonycyborg> Aginor: we do RCs only for major versions 20160508 00:03:57< celticminstrel> I was wondering about that, but I think possible RC here doesn't have to mean an actual release - just something like "this commit is a candidate for release". 20160508 00:04:02< celticminstrel> ^possibly 20160508 00:04:27< celticminstrel> mattsc: Can you remember what it was you wanted me to cherry-pick? I thing something related to Micro AIs? 20160508 00:04:32< celticminstrel> Possibly this? Not sure. https://github.com/wesnoth/wesnoth/commit/d4104e01c5f05df98b8ca33b28471ad817ad651d 20160508 00:06:52< celticminstrel> Or maybe this? https://github.com/wesnoth/wesnoth/commit/16ed12f7defbdda20808ef19afa62a92fdc33ad8 20160508 00:13:02-!- Duthlet [~Duthlet@p5485EDAF.dip0.t-ipconnect.de] has quit [Quit: leaving] 20160508 00:17:49-!- CanadaUnderFire [~CUF@host-104-157-230-39.dyn.295.ca] has joined #wesnoth-dev 20160508 00:18:20< loonycyborg> Aginor: https://wiki.wesnoth.org/ReleasingWesnoth, this is our release procedure for past releases. I'll handle those tasks but just for your reference 20160508 00:20:35< Aginor> thanks loonycyborg 20160508 00:20:45< loonycyborg> I'll be making some changes to it in the future, but only for dev branch releases 20160508 00:21:52< Aginor> yup 20160508 00:22:15< Aginor> so we don't want to have builds/commits we use as a basis for testing the release? 20160508 00:22:48< Aginor> because this is a stable release, I would argue for a bit more rigour to make sure there's no any regressions 20160508 00:27:42< loonycyborg> does it matter? Just test the branch and make release if it's ok 20160508 00:27:59< loonycyborg> that's how we did it before 20160508 00:29:40< Aginor> sure 20160508 00:41:49-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 00:43:46< loonycyborg> Aginor: before past two releases shadowm handled both technical and release announcement so he can answer any questions about it too 20160508 00:47:11-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Ping timeout: 276 seconds] 20160508 00:47:27< Aginor> ok 20160508 00:47:29-!- TC01 [~quassel@london.acm.jhu.edu] has quit [Ping timeout: 260 seconds] 20160508 00:52:59-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20160508 01:15:02< irker148> wesnoth: Andreas Löf wesnoth:renderpath_redo f97dc2813b57 / src/controller_base.cpp: Re-enable events handling and fix crash caused by the new load screen. https://github.com/wesnoth/wesnoth/commit/f97dc2813b57fad3c29680daf9037278011bf0df 20160508 01:15:54< Aginor> This makes my branch fully playable again, although there are still a few graphics glitches. I'd appreciate it if any windows users could try it out and report on CPU usage and general feelings of snappiness 20160508 01:17:04< Aginor> I haven't done anything to optimise the CPU usage at all so far, making it rather hungrier than before. I should be able to bring it back down to previous levels or lower with some dirty-flags, but I want to fix all rendering glitches first. 20160508 01:19:37< celticminstrel> I never got it to actually build on Windows. Not sure if I care enough to do so. 20160508 01:19:59< Aginor> what is the problem? 20160508 01:20:15< celticminstrel> I think I just had problems getting some of the dependencies. 20160508 01:20:33< Aginor> there shouldn't be any different dependencies for that branch 20160508 01:20:47< celticminstrel> I wouldn't expect it. 20160508 01:21:10< celticminstrel> Any particular reason why you want Windows testers specifically? 20160508 01:21:27< Aginor> windows and os x would both be good 20160508 01:21:40< celticminstrel> I see. Well, I can do the latter, certainly. 20160508 01:21:43< Aginor> I'd test os x myself, but my mac has died :/ 20160508 01:21:47< celticminstrel> Aww. 20160508 01:21:57< Aginor> but I suspect windows to cause the most trouble 20160508 01:22:04< Aginor> s/suspect/expect/ 20160508 01:22:10< celticminstrel> Aj. 20160508 01:22:13< celticminstrel> ^Ah. 20160508 01:28:42< Aginor> hmmm 20160508 01:31:21-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 01:36:46-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160508 01:44:57-!- travis-ci [~travis-ci@ec2-54-167-219-195.compute-1.amazonaws.com] has joined #wesnoth-dev 20160508 01:44:58< travis-ci> wesnoth/wesnoth#9376 (renderpath_redo - f97dc28 : Andreas Löf): The build is still failing. 20160508 01:44:58< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/128591401 20160508 01:44:58-!- travis-ci [~travis-ci@ec2-54-167-219-195.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160508 01:47:34< Aginor> I should fix that 20160508 01:48:47< Aginor> but it looks fixale by just merging 20160508 01:51:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160508 01:56:21< mattsc> celticminstrel: I don’t remember. Neither of those looks familiar (in that context). 20160508 01:56:41< mattsc> I don’t even remember right now whether there was anything else. 20160508 01:56:55< celticminstrel> mattsc: Do either of them look like they might be worth cherry-picking? 20160508 01:58:54< mattsc> Well, the lurkers commit is an actual bug fix, so, sure. On the other hand, I doubt that anybody will actually care or even notice. 20160508 01:59:16< mattsc> So, I’d probably do it just because I am anal, but it’s not like it’s important. 20160508 01:59:20< celticminstrel> Heh. 20160508 01:59:30< celticminstrel> Well okay, I'll do it then. 20160508 01:59:35< Aginor> :D 20160508 02:01:31< irker148> wesnoth: Celtic Minstrel wesnoth:1.12 2b9956ac00ab / projectfiles/Xcode/Info.plist: XCode: Update version string https://github.com/wesnoth/wesnoth/commit/2b9956ac00ab226a282206478e9b3ca2b904546e 20160508 02:01:33< irker148> wesnoth: Celtic Minstrel wesnoth:1.12 8a7c950ac27d / data/ (18 files in 3 dirs): Suppress end turn confirmation in all interactive test scenarios https://github.com/wesnoth/wesnoth/commit/8a7c950ac27dfd023d1e64a18bed724f7b215e2b 20160508 02:01:35< irker148> wesnoth: Celtic Minstrel wesnoth:1.12 216f2f4391b8 / data/ai/micro_ais/ (engines/lurker_moves.fai scenarios/lurkers.cfg): Fix FormulaAI lurkers example https://github.com/wesnoth/wesnoth/commit/216f2f4391b8465709f2e689fcfa7c7f17f0a1d4 20160508 02:01:53< mattsc> That was quick! 20160508 02:02:02< celticminstrel> Hmm, so if there was anything more important, I can't remember what it was. 20160508 02:02:14< celticminstrel> Eh, cherry-picking is pretty easy, you know... 20160508 02:03:00< mattsc> I do. But because of said characteristic of myself, I usually test even trivial cases like that before commiting them. 20160508 02:03:10< mattsc> Which is not to mean that you should also. 20160508 02:03:58< celticminstrel> Ah. 20160508 02:03:59< celticminstrel> >_> 20160508 02:04:15< celticminstrel> That's not a bad thing. 20160508 02:04:20< celticminstrel> Testing is never a bad thing. 20160508 02:05:37-!- TC01 [~quassel@london.acm.jhu.edu] has joined #wesnoth-dev 20160508 02:06:10< mattsc> Right; but I am still not going to tell somebody else how much testing they should do. 20160508 02:06:24< mattsc> I will, however, complain if they break something. ;) 20160508 02:06:40< celticminstrel> I definitely don't test enough, though. 20160508 02:06:44< Aginor> mattsc: why not tell them? :) 20160508 02:08:01< mattsc> Because to some extent it’s a judgment call. 20160508 02:08:42< mattsc> In the lurkers example above, I do not see how it could possibly not work. But I personally would still test it, while somebody else could (justifiably) consider that a waste of time. 20160508 02:12:33< Aginor> I'm generally in favour of not committing untested code to a non-feature branch 20160508 02:13:08-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 02:13:46< mattsc> Yes, me too. But one could also claim that the code was tested. Just not in this branch. 20160508 02:14:33< Aginor> which means that you don't know if there's any unexpected interaction with other code because of tight coupling ;) 20160508 02:14:43 * Aginor shrougs 20160508 02:14:47< mattsc> Anyway, I am not really arguing against testing. As I said, I am all for it and do it myself. Just explaining why I made that other statement up there. 20160508 02:14:58< Aginor> fair enough 20160508 02:15:35< Aginor> I'll be off for a while, back later 20160508 02:36:52< shadowm> Aginor, celticminstrel, loonycyborg: I'm willing to take over as stable release maintainer if you want more 1.12.x releases. 20160508 02:38:11< shadowm> Just as long as you people don't have a problem with that and don't try to make me responsible for master/dev releases too. 20160508 02:41:46< celticminstrel> I have no problem with that, but I think Aginor and loonycyborg's opinions probably count for more here. 20160508 02:43:44-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 02:47:12-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 02:48:09< shadowm> Probably should ask zookeeper, mattsc and gfgtdf too. 20160508 02:48:39< celticminstrel> Sure. 20160508 02:53:52-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160508 02:58:27< mattsc> shadowm: I have no problem with it either 20160508 03:00:13-!- CanadaUnderFire [~CUF@host-104-157-230-39.dyn.295.ca] has quit [Quit: Goodbye] 20160508 03:41:50-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 03:56:11-!- The_Unforgiven [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20160508 03:59:56-!- TheUnforgiven [~The_Unfor@2601:40a:c101:5600:f801:7620:8e5d:534e] has joined #wesnoth-dev 20160508 04:01:34-!- TheUnforgiven [~The_Unfor@2601:40a:c101:5600:f801:7620:8e5d:534e] has quit [Client Quit] 20160508 04:02:30-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 04:07:33< Aginor> shadowm: I'm happy to let you do it if you want to 20160508 04:09:44< shadowm> I feel I have the most experience with 1.11.x/1.12.x's quirks and also that your time is best spent on tasks that actually advance Wesnoth towards a better future. 20160508 04:10:21-!- LovCAPONE [~lovens@modemcable184.138-20-96.mc.videotron.ca] has quit [Ping timeout: 244 seconds] 20160508 04:10:53< Aginor> I think that making sure that the stable branch is getting some bugfix releases isn't a bad thing in terms of keeping the project going ;) 20160508 04:32:20-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160508 04:41:40-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160508 04:50:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160508 04:50:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160508 05:01:47-!- irker148 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160508 05:14:01-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 05:15:38-!- Kwandulin [~Miranda@p200300760F3949F25508C61AA3B667A7.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160508 05:20:50-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Ping timeout: 276 seconds] 20160508 05:49:32-!- ancestral [~ancestral@75-168-166-148.mpls.qwest.net] has joined #wesnoth-dev 20160508 05:51:01-!- ancestral [~ancestral@75-168-166-148.mpls.qwest.net] has quit [Client Quit] 20160508 06:10:02-!- 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[~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160508 10:41:07< loonycyborg> shadowm: Naturally I don't have a problem with that :P 20160508 10:59:48< Aginor> I think it's decided then ;) 20160508 11:01:01-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160508 11:27:47-!- Kwandulin [~Miranda@p200300760F3949F210ADDA3B4851331E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160508 11:33:25-!- Nobun1 [~nobun@5.170.109.115] has joined #wesnoth-dev 20160508 11:37:11-!- Nobun [~nobun@5.170.112.235] has quit [Ping timeout: 276 seconds] 20160508 11:53:23-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20160508 11:53:35-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160508 12:15:56-!- irker516 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160508 12:15:56< irker516> wesnoth: ln-zookeeper wesnoth:1.12 c3ac815d9287 / data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg: Fixed the two prop warlords ending up on the recall list https://github.com/wesnoth/wesnoth/commit/c3ac815d928777f92253448cc0f4947a1d22b084 20160508 12:15:56< irker516> wesnoth: ln-zookeeper wesnoth:1.12 5394bfbd2eb8 / data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg: Allow side 3 to release Jetto https://github.com/wesnoth/wesnoth/commit/5394bfbd2eb89d019f54be05a8d9d1e4c50d4480 20160508 12:15:56< irker516> wesnoth: ln-zookeeper wesnoth:1.12 832631415da3 / data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg: Scroll to show the city in the intro https://github.com/wesnoth/wesnoth/commit/832631415da3147b22b60d02da9b346852fe9856 20160508 12:15:57< irker516> wesnoth: ln-zookeeper wesnoth:1.12 34f6a3b2476d / data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg: Made the scenario able to cope with lack of potential escapees https://github.com/wesnoth/wesnoth/commit/34f6a3b2476d9ab35c5e538b5a8d85d28c84bd11 20160508 12:15:58< irker516> wesnoth: ln-zookeeper wesnoth:1.12 62fda4b69d09 / data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg: Removed the red tents from top of drake villages https://github.com/wesnoth/wesnoth/commit/62fda4b69d09af94896038339e0a175587626493 20160508 12:16:00< irker516> wesnoth: ln-zookeeper wesnoth:1.12 767ed7500d58 / data/campaigns/Heir_To_The_Throne/_main.cfg: Added missing portrait credits https://github.com/wesnoth/wesnoth/commit/767ed7500d58e0134a4179a5378239708c45589c 20160508 12:16:02< irker516> wesnoth: ln-zookeeper wesnoth:1.12 76477c83a3ab / data/campaigns/ (11 files in 4 dirs): Added some missing unrenamable=yes keys and removed unnecessary ones https://github.com/wesnoth/wesnoth/commit/76477c83a3ab49885083bcb22ac542f30fadb582 20160508 12:16:04< irker516> wesnoth: ln-zookeeper wesnoth:1.12 e4450dec8240 / data/campaigns/ (11 files in 4 dirs): Added unrenamable=yes to some more units https://github.com/wesnoth/wesnoth/commit/e4450dec8240c24de2777060156c60b403e2faa5 20160508 12:16:06< irker516> wesnoth: ln-zookeeper wesnoth:1.12 dee6fbf24f34 / data/multiplayer/scenarios/2p_Hornshark_Island_lua: Avoid errors if scenario is played with one of the sides empty https://github.com/wesnoth/wesnoth/commit/dee6fbf24f345bf718a8b466175d1672a53e1177 20160508 12:16:08< irker516> wesnoth: ln-zookeeper wesnoth:1.12 4e5594f65100 / data/campaigns/Liberty/units/Villagers.cfg: Fixed Relana's screwed up mace sound and shortened the animation a bit https://github.com/wesnoth/wesnoth/commit/4e5594f6510029a54e98567707af0086f89fb484 20160508 12:16:10< irker516> wesnoth: ln-zookeeper wesnoth:1.12 2ac1783a56c5 / data/campaigns/The_South_Guard/units/Infantry_Commander.cfg: Use Infantry Lieutenant attack animation for Infantry Commander too https://github.com/wesnoth/wesnoth/commit/2ac1783a56c550b6d84416698fc82ef44cc2f2f7 20160508 12:22:49-!- Nobun1 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13:43:06-!- Nobun1 [~nobun@5.170.108.251] has quit [Ping timeout: 276 seconds] 20160508 14:16:26-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160508 14:24:44-!- Kwandulin [~Miranda@p200300760F3949F2708C367948BD5C80.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160508 14:31:22-!- Kwandulin_2 [~Miranda@p200300760F3949EE708C367948BD5C80.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160508 14:33:02-!- Kwandulin [~Miranda@p200300760F3949F2708C367948BD5C80.dip0.t-ipconnect.de] has quit [Ping timeout: 250 seconds] 20160508 14:39:03-!- aquileia [5fd07d56@gateway/web/freenode/ip.95.208.125.86] has joined #wesnoth-dev 20160508 14:43:42< aquileia> Aginor: https://www.dropbox.com/sh/ab9mujuec0en7mf/AADLPnLEbCNSy9szYDYsXFboa?dl=0 20160508 14:45:27< aquileia> The glitch with the resolution selection width is probably in master as well, didn't check yet (haven't built in quite some time) 20160508 14:45:49< aquileia> I'll start a build for master now... 20160508 14:49:58< aquileia> Aginor: glitch_1 shows two issues: The top bar isn't displayed properly, and the stats of two units are shown at once 20160508 14:52:06< aquileia> glitch_2 has another issue with the top bar and displays hex codes (probably not your fault, I'll check as soon as master is built) 20160508 14:53:06< aquileia> In glitch_4 the damage numbers linger 20160508 14:56:35-!- Nobun [~nobun@5.170.113.151] has joined #wesnoth-dev 20160508 15:05:34-!- Nobun1 [~nobun@5.170.105.92] has joined #wesnoth-dev 20160508 15:07:35-!- Nobun2 [~nobun@5.170.105.65] has joined #wesnoth-dev 20160508 15:07:44-!- Nobun2 is now known as Nobun_2 20160508 15:08:54-!- Nobun [~nobun@5.170.113.151] has quit [Ping timeout: 276 seconds] 20160508 15:09:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160508 15:11:02-!- Nobun1 [~nobun@5.170.105.92] has quit [Ping timeout: 276 seconds] 20160508 15:16:34-!- Nobun_2 [~nobun@5.170.105.65] has quit [Ping timeout: 252 seconds] 20160508 15:16:40-!- irker516 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160508 15:28:23-!- Kwandulin_2 [~Miranda@p200300760F3949EE708C367948BD5C80.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160508 15:30:12-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 15:33:34< aquileia> As I suspected, the hotkey and resolution dialogs are bugged in master as well - the other issues seem to be unique to your branch 20160508 15:33:41-!- aquileia [5fd07d56@gateway/web/freenode/ip.95.208.125.86] has quit [Quit: Page closed] 20160508 15:54:47-!- prkc [~prkc@catv-89-133-36-138.catv.broadband.hu] has quit [Ping timeout: 260 seconds] 20160508 15:59:07-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 16:00:27-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 16:06:17-!- Greg-Boggs 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16:38:44-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Remote host closed the connection] 20160508 16:39:00-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 16:42:15-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 16:43:10-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 16:48:32-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Ping timeout: 276 seconds] 20160508 16:50:39-!- Duthlet [~Duthlet@p4FC92DC8.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160508 17:15:26-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160508 17:20:38< vultraz_iOS> Gfgtdf loonycyborg zookeeper I can do a release announcement whenever you're ready 20160508 17:22:07< zookeeper> vultraz_iOS, you should really explain yourself in the 1.13.4 thread, since i doubt you want someone like me to speculate on your behalf. 20160508 17:23:07< celticminstrel> Or better still, don't say such weird things in the first place. 20160508 17:23:43< zookeeper> yeah that's what i'd suggest if it wasn't too late :p 20160508 17:24:10< celticminstrel> It's one thing to say it in here, and quite another to say it out on the forums. 20160508 17:25:10< zookeeper> (...especially if it comes from someone with the title "community manager") 20160508 17:25:47-!- louis94 [~~louis94@91.178.241.33] has quit [Ping timeout: 260 seconds] 20160508 17:31:14< vultraz_iOS> Fine, fine 20160508 17:31:56< celticminstrel> I'm just worried that having him clarify would just make things worse. 20160508 17:32:35< celticminstrel> Depending on what exactly he had in mind when he said it. 20160508 17:37:03< Kwandulin> Maybe he is serious with the rainbows and unicorns getting into Wesnoth 20160508 17:37:42-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160508 17:37:42< zookeeper> yeah rainbows and unicorns would be pretty sweet 20160508 17:38:33-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 17:43:54< Ravana_> unicorns can be imported from EoM http://units.wesnoth.org/1.12/Era_of_Myths/en_US/EOM_Unicorn.html 20160508 17:44:04-!- gfgtdf [~chatzilla@x50ab6d8e.dyn.telefonica.de] has joined #wesnoth-dev 20160508 17:50:20-!- irker231 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160508 17:50:20< irker231> wesnoth: gfgtdf wesnoth:1.12 6e5a0d46beb3 / RELEASE_NOTES: Update RELEASE_NOTES https://github.com/wesnoth/wesnoth/commit/6e5a0d46beb3ccfa129681f5311cd8763805d418 20160508 17:54:52< celticminstrel> XD 20160508 17:54:53< irker231> wesnoth: gfgtdf wesnoth:1.12 26f74f40616d / RELEASE_NOTES: Update RELEASE_NOTES https://github.com/wesnoth/wesnoth/commit/26f74f40616d75be23e36828d198e6842978b9e5 20160508 17:54:55-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Remote host closed the connection] 20160508 17:57:44-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 17:58:54< celticminstrel> gfgtdf: "too little", not "too few". 20160508 17:59:58< irker231> wesnoth: gfgtdf wesnoth:1.12 73c4bd2f69a6 / RELEASE_NOTES: Update RELEASE_NOTES https://github.com/wesnoth/wesnoth/commit/73c4bd2f69a634cbfee27ef2e728798bc513000b 20160508 18:01:09< celticminstrel> (Because "gold" is a mass noun.) 20160508 18:03:09-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 18:04:36-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 18:07:33-!- louis94 [~~louis94@91.178.241.33] has joined #wesnoth-dev 20160508 18:27:31< gfgtdf> vultraz_iOS: i am ready but i somehow heared shadown wanted to do it. 20160508 18:29:37-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 18:30:42-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 18:33:29< mattsc> vultraz_iOS: I would like to get the goto AI bug fix into the 1.12.6 release. 20160508 18:33:53< mattsc> I have it fixed locally, I think, but I want to do a whole bunch of testing. I should be able to do that within the next 24 hours. 20160508 18:34:44< celticminstrel> For a moment I thought "didn't you already do that". 20160508 18:34:54< celticminstrel> Then I remembered that was a different AI bug. 20160508 18:35:47-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Ping timeout: 276 seconds] 20160508 18:36:55< mattsc> Yeah; we’ve talked about how to fix this one, but I hadn’t actually done it yet. I think I have finally found a way to do it that I think is good enough and that will (probably) not have any side effects. 20160508 18:37:18< mattsc> The main problem is that I’ve only had a few minutes here or there to work on it, so I’ve really not spent a lot of time on it. 20160508 18:45:00-!- mjs-de [~mjs-de@x4e304e93.dyn.telefonica.de] has joined #wesnoth-dev 20160508 19:18:34-!- Appleman1234 [~Appleman1@KD036012050056.au-net.ne.jp] has quit [Ping timeout: 252 seconds] 20160508 19:31:28-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 19:35:23< Kwandulin> Gah, the 'halo not showing properly'-bug (https://gna.org/bugs/?23712) seems to be strange. Apparently even units of the same unit type show mixed behaviour: https://dl.dropboxusercontent.com/u/97230181/Wesnoth/halo.png (I used invisible dummy units with a catapult overlay, so the catapult doesnt switch the direction when being attacked) 20160508 19:37:32-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Ping timeout: 276 seconds] 20160508 19:42:03< zookeeper> btw, you don't need to use a halo to keep the unit from changing direction 20160508 19:44:37< Kwandulin> that's neat. how can i do that? 20160508 19:45:36< zookeeper> super old so dunno if all the animation code is still valid or not, but this worked back then: https://github.com/wesnoth/wesnoth/commit/55846044721aca4fc061447e25ded09e6c599095 20160508 19:47:41-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20160508 19:48:31< zookeeper> so basically, direction-filtered standing+defense+attack anims 20160508 19:51:22< shadowm> I'm going to take gfgtdf's silence as tacid confirmation of his not having a problem with my previous proposal. 20160508 19:51:29< shadowm> *tacit 20160508 19:52:22< Kwandulin> it works, thanks zookeeper 20160508 19:52:52< zookeeper> cool 20160508 19:57:50< mattsc> celticminstrel, zookeeper: does this look okay from a C++ perspective? http://pastebin.com/DNE6tFgm 20160508 19:58:05< mattsc> Also from the logic point of view, of course, but I am more confident about that. 20160508 19:58:12-!- louis94 [~~louis94@91.178.241.33] has quit [Read error: Connection reset by peer] 20160508 19:58:37-!- louis94 [~~louis94@91.178.241.33] has joined #wesnoth-dev 20160508 19:58:40< shadowm> Aginor, gfgtdf, zookeeper, celticminstrel, loonycyborg, wedge009 (did I get that right?): Are there any other bug fixes for 1.12 being worked on besides those that were already committed and added to the changelogs? 20160508 19:59:22< mattsc> zookeeper: with the check whether the gamestate changed, it does not matter whether the moves are full or partial when a unit reaches the goto goal, it would not change either behavior. 20160508 19:59:34< mattsc> shadowm: the one I just paste-binned. 20160508 20:00:03< mattsc> (that’s a diff w.r.t. master, but it would go in both master and 1.12) 20160508 20:00:14< loonycyborg> I didn't work on anything that should be backported 20160508 20:00:18< zookeeper> mattsc, i wouldn't know, i'm a c++ newbie 20160508 20:00:54< zookeeper> shadowm, i don't think i have anything more 20160508 20:01:01< mattsc> zookeeper: yeah, same here; but does the logic seem okay to you? 20160508 20:02:12< shadowm> mattsc: It looks like C++ to me, that's all I can say since I've never gotten into the AI code. 20160508 20:02:13< mattsc> I’m going to do a few more tests, but so far they’ve all panned out. 20160508 20:02:25-!- Kwandulin [~Miranda@p200300760F3949EE60846C15AE538A91.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160508 20:02:30< Aginor> shadowm: I have none 20160508 20:02:48< mattsc> shadowm: thanks; celticminstrel has worked with the AI code a lot recently, so hopefully he’ll let me know. 20160508 20:03:20< zookeeper> mattsc, well, i dunno, i can't even read the diff to see which line the latter part applies to. 20160508 20:04:33-!- louis94 [~~louis94@91.178.241.33] has quit [Ping timeout: 240 seconds] 20160508 20:06:08< mattsc> zookeeper: hmm; it’s added in here: https://github.com/wesnoth/wesnoth/blob/master/src/ai/default/ca.cpp#L137 20160508 20:07:27< zookeeper> right, okay. nope, i can't say anything about the logic 20160508 20:07:38< zookeeper> what i don't get about the diff is this: 20160508 20:07:40< zookeeper> @@ -135,6 +135,12 @@ void goto_phase::execute() 20160508 20:07:40< zookeeper> if (!move_->is_ok()){ 20160508 20:08:41< gfgtdf> shadowm: well we could try to fix more LoW mp suff before the release, mainly the extra recuits i noted some days ago 20160508 20:09:07< mattsc> zookeeper: that part was already there 20160508 20:09:23< zookeeper> mattsc, yes, i know. 20160508 20:09:35< mattsc> you mean, why does it not catch the problem? 20160508 20:10:20< zookeeper> uh. no, i mean how am i supposed to interpret those two lines of the diff to figure out which line number they point to? 20160508 20:11:09< zookeeper> what does the first line tell me to do, and then what does the second line tell me to do after that? 20160508 20:14:54-!- Appleman1234 [~Appleman1@KD036012049130.au-net.ne.jp] has joined #wesnoth-dev 20160508 20:16:12< celticminstrel> Sorry, I was napping/thinking. 20160508 20:16:28< mattsc> zookeeper: I probably don’t understand the question, but the first one shows that the first block of code starts in line 113 in both the old and the new file. 20160508 20:16:51< mattsc> And in the same way for the second block, just starting at line 135. 20160508 20:19:14< zookeeper> yes, but why does the "@@ -135,6 +135,12 @@ void goto_phase::execute()" line contain that function call thing? 20160508 20:19:29< zookeeper> what function (no pun intended) does that serve? 20160508 20:19:55< mattsc> I see; I don’t know. Human readability? 20160508 20:20:08< celticminstrel> mattsc: I don't see anything terribly wrong in your diff. Note that though I have worked with the AI code recently, I didn't delve deeply into any of the CAs. 20160508 20:20:25< zookeeper> mattsc, if so, then clearly it's not working :] 20160508 20:20:40< celticminstrel> The @@ line is only meant to show the context of the diff, it's not a part of the diff. 20160508 20:20:52< celticminstrel> It means that this diff occurs within the function named there. 20160508 20:21:35< celticminstrel> In other words, it lets you know that mattsc has changed the execute function of the goto phase. 20160508 20:22:01< zookeeper> celticminstrel, right, so a diff tool could just replace that part with a garbage string and it wouldn't affect how that diff actually gets applied? 20160508 20:22:47< celticminstrel> I'm not 100% sure, but I don't think the function name in that line has any effect on applying the patch; the numbers are important though. 20160508 20:23:18< zookeeper> i see, thanks 20160508 20:30:19< mattsc> Sorry, I was outside testing whether I can turn my telescope into a sun projector for tomorrow morning ... 20160508 20:30:33< celticminstrel> Uh, okay? o.o 20160508 20:31:00< mattsc> Mercury transit tomorrow morning 20160508 20:31:25< mattsc> celticminstrel: thanks, that’s all I wanted to know, really. As I said, I am fairly certain about the logic behind it. 20160508 20:31:48< mattsc> And I’ve tested it with a lot of different cases of the path being blocked or not, or even the unit being removed into a moveto event. 20160508 20:32:43< mattsc> I have a couple more tests I want to do; assuming they work out, I’ll commit this tonight 20160508 20:32:46< zookeeper> btw, i can't compile 1.12 right now so can't really test code fixes there 20160508 20:34:05-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 20:34:47< mattsc> zookeeper: that’s alright; I tested the SotBE save you sent me and it does fix that 20160508 20:36:16< irker231> wesnoth: ln-zookeeper wesnoth:1.12 2ef1f122a309 / data/core/terrain-graphics.cfg: Fixed Clean Gray Cobbles drawing transitions on itself https://github.com/wesnoth/wesnoth/commit/2ef1f122a30958ced410f0d6497c84adb5ee6638 20160508 20:47:42< irker231> wesnoth: gfgtdf wesnoth:1.12 00c1a5c8a1c3 / data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg: give an error when LoW is played with 'shuffle sides' https://github.com/wesnoth/wesnoth/commit/00c1a5c8a1c3f424e3cfe2fa219b45c12a40283c 20160508 20:48:58< gfgtdf> that^ adds a new translatale string. So maybe we should give the translators some time before releasing 1.12.6 20160508 20:56:09< irker231> wesnoth: ln-zookeeper wesnoth:1.12 47ea2ae48519 / data/core/about.cfg: Added SkyOne to art credits https://github.com/wesnoth/wesnoth/commit/47ea2ae485191704bacac82be7c0aa0308c24c20 20160508 20:58:23< celticminstrel> I thought giving translators some time was expected for stable builds anyway? 20160508 21:00:27< pydsigner> celticminstrel: I don't think it'd be necessary if you didn't change any strings 20160508 21:00:41< celticminstrel> Well okay, that's true. 20160508 21:01:52< The_Unforgiven> Well, this is exciting. 20160508 21:02:24< The_Unforgiven> I never watched Wesnoth being developed in real time. 20160508 21:03:03-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 21:06:11-!- louis94 [~~louis94@91.178.241.33] has joined #wesnoth-dev 20160508 21:30:10-!- mjs-de [~mjs-de@x4e304e93.dyn.telefonica.de] has quit [Remote host closed the connection] 20160508 21:32:12-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160508 21:53:19-!- prkc [~prkc@catv-89-133-36-138.catv.broadband.hu] has quit [Ping timeout: 260 seconds] 20160508 21:54:09-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 22:04:51-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 22:05:22-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20160508 22:15:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160508 22:18:44-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160508 22:20:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20160508 22:33:53-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160508 22:57:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160508 23:01:14-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 23:03:16-!- gfgtdf [~chatzilla@x50ab6d8e.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 20160508 23:03:35-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 23:12:47< irker231> wesnoth: gfgtdf wesnoth:1.12 54dc381a175b / data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg: Update 07_Elves_Last_Stand.cfg https://github.com/wesnoth/wesnoth/commit/54dc381a175be2940fc6523fe6a233144b67af92 20160508 23:13:39-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20160508 23:15:47< shadowm> That's not a commit message. 20160508 23:16:41< celticminstrel> And there's actually no excuse since the github interface does allow you to set the commit message. 20160508 23:16:50< celticminstrel> Is the 1.12 branch force-push-protected? 20160508 23:17:44< shadowm> Last time I checked, yes, so unless loony or v-boy disabled it it should still be the case. 20160508 23:22:07< celticminstrel> Pity gfgtdf isn't currently around to see our griping. 20160508 23:22:29< shadowm> Oh he will. 20160508 23:22:41< celticminstrel> I'm sure, but who knows when. 20160508 23:38:59-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160508 23:39:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160508 23:39:33-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20160508 23:43:19-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has joined #wesnoth-dev 20160508 23:44:08-!- Jetrel_ [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has quit [Quit: "The highest possible stage in moral culture is when we recognize that we ought to control our thoughts." - Charles Darwin] 20160508 23:45:20-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has joined #wesnoth-dev 20160508 23:48:26-!- Greg-Boggs [~greg_bogg@2601:1c2:901:e170:cc12:6d36:b666:8b1c] has quit [Ping timeout: 276 seconds] 20160508 23:56:49-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] --- Log closed Mon May 09 00:00:09 2016