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As usual. 20160512 08:48:23< shadowm> I wonder if that's actually somehow involved in the main mode performance drop. 20160512 08:48:45< zookeeper> i must admit i never noticed 20160512 08:49:25< shadowm> So, the FPS counter in both is roughly the same, but somehow scrolling is far more fluid in replay mode. 20160512 08:49:31< shadowm> I don't get it. 20160512 08:52:02< zookeeper> a worthy mystery 20160512 08:58:49< Nobun> shadowm: have you compared the speed of replay scrolling with the speed of [scroll] x,y [/scoll] ? 20160512 08:59:12< vultraz> [19:47:52] shadowm Related to that, the replay UI is still missing the map borders...? 20160512 08:59:20< vultraz> I've looked into that but I can't seem to figure out the fix 20160512 08:59:32< Nobun> perhaps the 'programmatically' scroll speed could be different than the scrolling 'performed' by mouse 20160512 08:59:36< vultraz> It's not a WML problem, I can tell you that 20160512 09:00:51< Nobun> vultraz: I am not talking about map borders, but about scroll speed... if I didn't misundunderstand, shadowm underlined that the scroll speed during the replay is quicker than in-game 20160512 09:01:16< vultraz> Nobun: I'm talking to shadowm about the map borders issue he brought up 20160512 09:01:26< Nobun> ah ok, sorry 20160512 09:01:34< vultraz> np :) 20160512 09:03:50< Nobun> however, imho, it is nice that the scrolling speed 'performed' by mouse is slower than 'programmatically' scroll / replay scroll... having a bit slower scroll allows you to better move around the battlefield with mouse... without becoming crazy 20160512 09:07:27< shadowm> That's not the issue here. 20160512 09:18:44< shadowm> Hm, scrolling in replay mode does seem slightly faster than in main mode as well. 20160512 09:19:02< shadowm> Considerably faster, actually. 20160512 09:21:43-!- Nobun [~nobun@5.170.116.66] has quit [Quit: Salve a tutti] 20160512 09:36:26< Aginor> I think scrolling is tied to the framerate, not actual time spent scrolling 20160512 09:36:44< Aginor> so if framerate differs, that would explain difference in scroll behaviour 20160512 09:36:55< Aginor> but I might be wrong 20160512 09:54:06-!- Duthlet [~Duthlet@pD9FCBFF1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160512 10:09:42< shadowm> mattsc: Would you happen to know where I should look at in the C++ to figure out why an AI player is somehow bypassing the [disable] weapon special? 20160512 10:09:53< shadowm> In 1.12. 20160512 10:12:03< shadowm> Or if there are any mechanims accessible to WML through which an unconditional [disable] can be rendered invalid? 20160512 10:23:54-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160512 10:28:54-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160512 10:38:16-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160512 10:40:59-!- Kwandulin [~Miranda@p200300760F39493B0C4F153FACDBCF63.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160512 10:41:49-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160512 11:01:44-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160512 11:07:00-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160512 11:07:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 11:09:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20160512 11:58:56-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Ping timeout: 276 seconds] 20160512 12:01:40-!- boucman_work [~boucman@247.37.0.109.rev.sfr.net] has quit [Ping timeout: 250 seconds] 20160512 12:05:04-!- atarocch_ [~atarocch@natmobil.sfa.se] has joined #wesnoth-dev 20160512 12:05:10-!- atarocch_ [~atarocch@natmobil.sfa.se] has quit [Remote host closed the connection] 20160512 12:17:32-!- shadowm is now known as potatom 20160512 12:30:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 12:31:49< Kwandulin> zookeeper: do you by any chance have the parchment (without a map, without the yellow-orange border, but with the ornaments) you used for the bigmaps as a single file? 20160512 12:32:22< Kwandulin> it might come in handy for some story images 20160512 12:45:02-!- EdB [~edb@89.193.129.77.rev.sfr.net] has quit [Quit: Konversation terminated!] 20160512 13:02:01-!- Kwandulin [~Miranda@p200300760F39493B0C4F153FACDBCF63.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160512 13:02:02-!- potatom is now known as shadowm 20160512 13:08:18-!- boucman_work [~boucman@247.37.0.109.rev.sfr.net] has joined #wesnoth-dev 20160512 13:10:31-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20160512 13:16:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160512 13:18:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 13:23:08-!- prkc [~prkc@catv-89-133-36-138.catv.broadband.hu] has quit [Ping timeout: 250 seconds] 20160512 13:30:36-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-nakyzpfmsjqzhxbc] has joined #wesnoth-dev 20160512 13:32:51-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Read error: Connection reset by peer] 20160512 13:34:33-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-nakyzpfmsjqzhxbc] has quit [Ping timeout: 240 seconds] 20160512 13:34:47-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has joined #wesnoth-dev 20160512 13:34:47-!- molgrum [~molgrum@h-94-103.a230.priv.bahnhof.se] has quit [Changing host] 20160512 13:34:47-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20160512 13:35:54-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20160512 13:36:48< mattsc> shadowm: AFAIK, and after a quick look at it again, all the weapons choices are made in src/actions/attack.cpp, not as part of the AI code. So I don’t see why it would be different for an AI player than a human player. 20160512 13:37:17< mattsc> Is this something that’s easily reproducible so that I can test it? 20160512 13:37:38< mattsc> I am not aware of anything concerning your second question (bypassing it in WML). 20160512 13:39:35< shadowm> 10:37:18 Is this something that’s easily reproducible so that I can test it? 20160512 13:39:38< shadowm> Not at all. 20160512 13:41:26< mattsc> shadowm: well then, the attack weapon for the AI is chosen here, I think: 20160512 13:41:28< mattsc> https://github.com/wesnoth/wesnoth/blob/master/src/ai/actions.cpp#L265 20160512 13:42:02< mattsc> (Oh, that’s master, but it’s the same in 1.12) 20160512 13:43:05-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-uyoypmnwocknvnso] has joined #wesnoth-dev 20160512 14:06:54-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 244 seconds] 20160512 14:08:25-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160512 14:31:07-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-uyoypmnwocknvnso] has quit [Remote host closed the connection] 20160512 14:35:35-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-jpxjmyeukkckrsqx] has joined #wesnoth-dev 20160512 14:36:43< zookeeper> Kwandulin, so basically a map that's completely blank except for the ornaments? no, i don't have one ready, but it would be easy to make if you give me some specs. 20160512 14:36:45< zookeeper> namely, which ornaments, which folds, which perspective angle. although i think having the ornaments without anything else looks kind of goofy so maybe better to leave those out. 20160512 14:37:57< zookeeper> if you don't need to choose each part individually, you can just name the mainline map of which you'd like a blank version... i guess it'd be faster that way. 20160512 14:53:53-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160512 15:09:44-!- atarocch [~atarocch@natmobil.sfa.se] has quit [Ping timeout: 250 seconds] 20160512 15:13:34-!- deathisundead [~quassel@2601:40a:c101:5600:483f:36c6:3313:6eae] has joined #wesnoth-dev 20160512 15:13:34-!- deathisundead [~quassel@2601:40a:c101:5600:483f:36c6:3313:6eae] has quit [Changing host] 20160512 15:13:34-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20160512 15:14:22-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20160512 15:14:29-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-jpxjmyeukkckrsqx] has quit [Remote host closed the connection] 20160512 15:21:57-!- Kwandulin [~Miranda@p200300760F3949F7004949AD39CC601B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160512 15:28:02-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-pildqcmwnyoqfrxt] has joined #wesnoth-dev 20160512 15:32:11< zookeeper> Kwandulin, answer's in the logs... 20160512 15:32:19< Kwandulin> zookeeper: yes, just a blank map. the angle and tilt don't matter. the fold should be like the dead water map: https://forums.wesnoth.org/download/file.php?id=60794&mode=view 20160512 15:32:36-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-pildqcmwnyoqfrxt] has quit [Ping timeout: 276 seconds] 20160512 15:32:38< Kwandulin> yes, i am a slow writer 20160512 15:36:47< zookeeper> all right, let's see... 20160512 15:37:29< Kwandulin> I'd like to use the blank map as a base for some story images. borderlands 1 uses something like that in the beginning, if i remember correctly 20160512 15:38:40< Kwandulin> so does the second part: https://www.youtube.com/watch?v=l6_kydrOonA 20160512 15:39:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160512 15:39:27-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160512 15:44:03-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-hjsfmttzlhtzldyr] has joined #wesnoth-dev 20160512 15:44:57-!- mjs-de [~mjs-de@x4e300ec6.dyn.telefonica.de] has quit [Remote host closed the connection] 20160512 15:45:03-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-hjsfmttzlhtzldyr] has quit [Remote host closed the connection] 20160512 15:46:58-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-btctgwtehqdqyaup] has joined #wesnoth-dev 20160512 15:50:52-!- Greg-Bog_ [greg_boggs@conference/drupalcon/x-bkzzojyddjipuced] has joined #wesnoth-dev 20160512 15:51:22-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-btctgwtehqdqyaup] has quit [Read error: No route to host] 20160512 15:57:30< zookeeper> Kwandulin, how's this? https://dl.dropboxusercontent.com/u/63964618/wesnoth/maps/blank_dw.png 20160512 15:58:08< Kwandulin> looking really good! 20160512 16:00:03-!- Greg-Bog_ [greg_boggs@conference/drupalcon/x-bkzzojyddjipuced] has quit [Remote host closed the connection] 20160512 16:02:22< Kwandulin> im not sure about the missing ornaments, though. do you have them as a separate layer? 20160512 16:02:54-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-irfgswcsglpmbjgx] has joined #wesnoth-dev 20160512 16:06:51< zookeeper> no, but you could actually easily just take them from the DW map 20160512 16:07:40< zookeeper> add the layer, erase the center... and it should match more or less seamlessly. or if not, then at least closely enough to tell you whether it'd work or not. 20160512 16:08:06< Kwandulin> right, ill check it 20160512 16:08:22< zookeeper> oh, actually it doesn't match 20160512 16:08:42< zookeeper> i did it at a slightly different scale somehow 20160512 16:11:36< zookeeper> well, still close enough that you can scale them to match and check it out that way. if you really want to ornaments then i can quickly add them properly for you 20160512 16:13:52< Kwandulin> https://dl.dropboxusercontent.com/u/97230181/Wesnoth/blank_dw-ornaments.png quick and dirty one. it looks different, but i am not sure if it looks better 20160512 16:17:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160512 16:18:11< Kwandulin> actually, i do like the ornaments. could you add them, if it doesnt take too much of your time? 20160512 16:28:34< zookeeper> sure 20160512 16:29:03< zookeeper> wouldn't it be good to have the outer black line too, though, to separate the ornaments from the "picture area"? 20160512 16:29:37< Kwandulin> right, that sounds reasonable 20160512 16:32:00< zookeeper> but i'll bail for an hour or so, will do it afterwards 20160512 16:33:07< Kwandulin> alright, thanks in advance 20160512 16:35:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160512 16:37:19-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-irfgswcsglpmbjgx] has quit [Remote host closed the connection] 20160512 16:41:52 * celticminstrel wonders what this is about. 20160512 16:41:56-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20160512 16:42:25-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160512 16:46:28-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-qajkduzxsbeqvvnx] has joined #wesnoth-dev 20160512 16:46:48-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-qajkduzxsbeqvvnx] has quit [Remote host closed the connection] 20160512 16:47:04-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-hdlkamiuooklkair] has joined #wesnoth-dev 20160512 16:49:14-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-hdlkamiuooklkair] has quit [Remote host closed the connection] 20160512 16:52:53-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-ijqbuulgbxnvfjvl] has joined #wesnoth-dev 20160512 16:57:22-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-ijqbuulgbxnvfjvl] has quit [Ping timeout: 252 seconds] 20160512 17:02:39-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Ping timeout: 260 seconds] 20160512 17:13:41-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-fsjrprrmrqimroqm] has joined #wesnoth-dev 20160512 17:17:23-!- prkc [~prkc@catv-89-133-36-138.catv.broadband.hu] has joined #wesnoth-dev 20160512 17:18:27-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-fsjrprrmrqimroqm] has quit [Ping timeout: 265 seconds] 20160512 17:32:23-!- {V} [~V@105-70-ftth.on.nl] has quit [Ping timeout: 276 seconds] 20160512 17:36:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20160512 17:38:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 17:39:04< zookeeper> Kwandulin, ok, updated the image 20160512 17:43:16< Kwandulin> sweet! this will definitely be useful to me. thanks a lot 20160512 17:43:39-!- louis94 [~~louis94@91.178.242.163] has joined #wesnoth-dev 20160512 17:43:55-!- {V} [~V@105-70-ftth.on.nl] has joined #wesnoth-dev 20160512 17:50:58< zookeeper> great 20160512 17:57:23-!- Greg-Boggs 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stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 276 seconds] 20160512 19:27:17-!- Greg-Bog_ [greg_boggs@conference/drupalcon/x-ilksccgszjqicbhr] has joined #wesnoth-dev 20160512 19:28:03-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-rdvhdfbtifavxzrw] has quit [Read error: Connection reset by peer] 20160512 19:33:59-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 19:35:37-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20160512 19:53:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 20:01:16-!- irker506 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160512 20:01:16< irker506> wesnoth: loonycyborg wesnoth:asio_wesnothd 2b717a7f3d2b / src/CMakeLists.txt: Update wesnothd sources in cmake https://github.com/wesnoth/wesnoth/commit/2b717a7f3d2b4cd404037964dc86368a1b913fd1 20160512 20:05:09-!- Greg-Bog_ 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[greg_boggs@conference/drupalcon/x-xsbqbeqoteuxlzup] has quit [Ping timeout: 265 seconds] 20160512 20:19:33-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-kdtfyunyzbdlsuij] has joined #wesnoth-dev 20160512 20:20:25-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160512 20:21:49-!- gfgtdf [~chatzilla@x4e36a0b5.dyn.telefonica.de] has joined #wesnoth-dev 20160512 20:23:21< gfgtdf> shadowm: coudl you please check which addosn use the MAKE_AI_SIDE_PERSISTENT macro ? 20160512 20:23:54-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-kdtfyunyzbdlsuij] has quit [Ping timeout: 250 seconds] 20160512 20:26:02< zookeeper> i checked 20160512 20:27:14< zookeeper> in 1.12, only For_Power, The_Legend_Begins and Hunters_of_the_East 20160512 20:27:34< zookeeper> the latter two were the only ones using RECALL_AI_SIDE, too 20160512 20:33:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160512 20:34:01-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160512 20:34:16-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160512 20:35:28-!- travis-ci [~travis-ci@ec2-54-146-3-221.compute-1.amazonaws.com] has joined #wesnoth-dev 20160512 20:35:29< travis-ci> wesnoth/wesnoth#9406 (asio_wesnothd - 2b717a7 : loonycyborg): The build passed. 20160512 20:35:29< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/129831892 20160512 20:35:29-!- travis-ci [~travis-ci@ec2-54-146-3-221.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160512 20:35:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 20:38:08< gfgtdf> zookeeper: hmm ok, the author of for_power shodul already know about RECALL_AI_SIDE beeing bad (meaning not wokring properly in wesnoth 1.13.4), and the other 2 cases seem to be already broken becasue of that RECALL_AI_SIDE change 20160512 20:40:01< gfgtdf> hmm while looksing at the code it seems liek the gme doesnt realyl check whether a side ahas enough to recall a unit 20160512 20:40:25< gfgtdf> in mp i meant, but maye its not that important anyways since people usualyl dont have veterans in mp 20160512 20:42:08< gfgtdf> i also hink we should implement the [recall] change=yes/no thing, but the recall implementation of the c+ side seem just so complacated 20160512 20:42:12-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20160512 20:42:29< celticminstrel> What would that do? 20160512 20:44:53< gfgtdf> celticminstrel: automatially subtract th untis recall cost from the player gold whe recalling. 20160512 20:45:31< zookeeper> ah, charge, not change 20160512 20:45:32-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160512 20:45:44-!- Greg-Boggs [greg_boggs@conference/drupalcon/x-jozcylzsgcmootcu] has joined #wesnoth-dev 20160512 20:46:14< celticminstrel> Ah, yeah, that would make more sense. 20160512 20:56:16-!- Greg-Bog_ 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20160512 23:17:20< shadowm> mattsc: So I'm looking at battle_context::choose_attacker_weapon()... 20160512 23:17:30< shadowm> (1.12 version.) 20160512 23:18:14< shadowm> In src/actions/attack.cpp line 514 there's the loop in charge of choosing the attacker weapon. 20160512 23:18:44< shadowm> It only seems to consider the [disable] special if the choose_defender_weapon() set attacker_combatant_ = NULL. 20160512 23:20:21< shadowm> And choose_defender_weapon() only considers the defender's [disable] special? 20160512 23:20:57< shadowm> Perhaps you could correct me if I'm wrong. I did verify that my attacker's weapon [disable] is active by inserting some probes in the attack logic. 20160512 23:21:10< shadowm> But the attack logic winds up choosing it anyway. 20160512 23:21:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160512 23:22:28-!- atarocch [~atarocch@88.131.19.70] has quit [Remote host closed the connection] 20160512 23:23:18-!- irker506 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160512 23:31:43< celticminstrel> shadowm: I thought the disable special was just a dummy, and the actual work was done by attack_weight or defense_weight in the weapon itself? 20160512 23:36:18< shadowm> celticminstrel: You thought wrong. 20160512 23:36:31< celticminstrel> Okay then! 20160512 23:37:51< shadowm> !commit a4f6249627a1df6cf5f25d45e96ee0b657fb5eb2 20160512 23:37:53< shikadibot_> shadowm: Revision a4f6249627a1 (fendrin) on Thu Sep 26 00:28:38 2013: 20160512 23:37:53< shikadibot_> shadowm: Support for the disable weapon special. 20160512 23:37:53< shikadibot_> shadowm: Web interface URL: https://github.com/wesnoth/wesnoth/commit/a4f6249627a1 20160512 23:53:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160512 23:55:54-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20160512 23:57:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160512 23:59:09< mattsc> shadowm: I saw what you wrote in the logs. I’ll look into it, but that might not be tonight any more. 20160512 23:59:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20160512 23:59:55< mattsc> shadowm: you might have said that already, I forgot: have you switched the unit over to a player-controlled side and tested that the weapon is disabled when you try to attack with it yourself? --- Log closed Fri May 13 00:00:21 2016