--- Log opened Sun May 22 00:00:59 2016 20160522 00:14:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160522 00:23:59-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160522 00:35:53-!- enchi [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 276 seconds] 20160522 00:51:54-!- Duthlet [~Duthlet@p4FC9290C.dip0.t-ipconnect.de] has quit [Quit: Lost terminal] 20160522 01:02:19-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160522 01:21:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160522 01:21:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160522 01:29:27< Aginor> hey all: I've acquired a consussion and will be limiting my screne time a lot for the next little while. I'll try to be responsive, but no promises as I have to look after my health primarily. 20160522 01:30:16< shadowm> Concussion? 20160522 01:30:28< Aginor> concussion. 20160522 01:30:29< shadowm> That's really unfortunate. Hope you get better soon! 20160522 01:30:44< Aginor> Thanks 20160522 01:31:11< pydsigner> Take care of yourself! 20160522 02:50:17-!- enchi [enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20160522 02:52:02-!- Appleman1234 [~Appleman1@KD036012050224.au-net.ne.jp] has left #wesnoth-dev ["Leaving"] 20160522 02:52:11-!- Appleman1234 [~Appleman1@KD036012050224.au-net.ne.jp] has joined #wesnoth-dev 20160522 02:55:33< celticminstrel> Aww... 20160522 02:55:50< celticminstrel> Sorry to hear it. 20160522 03:16:22-!- louis94 [~~louis94@91.178.241.97] has quit [Quit: Konversation terminated!] 20160522 03:58:44-!- The_Unforgiven [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Remote host closed the connection] 20160522 04:00:12-!- deathisundead [~quassel@c-68-48-230-245.hsd1.mi.comcast.net] has joined #wesnoth-dev 20160522 04:00:12-!- deathisundead [~quassel@c-68-48-230-245.hsd1.mi.comcast.net] has quit [Changing host] 20160522 04:00:12-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20160522 04:33:59-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160522 04:49:55< vultraz> Aginor: get well soon 20160522 04:50:11< celticminstrel> ^ 20160522 05:04:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160522 05:13:15-!- Kwandulin [~Miranda@p200300760F3949B90CDEF702AD3E8152.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160522 06:11:50-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160522 06:26:10-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20160522 06:52:00-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160522 08:08:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160522 08:08:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160522 08:10:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160522 08:13:18-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160522 08:20:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160522 08:20:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160522 08:33:03< buddh_> hi 20160522 08:36:48< vultraz> hi 20160522 08:37:39< buddh_> I am working on a mod 20160522 08:37:44< buddh_> an era to be precise 20160522 08:38:07< buddh_> in order to change the resis and such stuff will I have to introduce new races or what do I have to do? 20160522 08:38:17< buddh_> Because I dont find that in the unit descriptions 20160522 08:41:34< Kwandulin> In data/core/units.cfg from line 370 you can find the different movetypes that determine defense, movement and resistances. So you don't need to make new races, buddh 20160522 08:42:07< buddh_> so I can just sort of call them? Theyre sorted by races ? 20160522 08:42:08< buddh_> omw 20160522 08:42:48< Kwandulin> you can call the movetypes independently from the races 20160522 08:43:01< buddh_> and resistance types too ? 20160522 08:43:24< buddh_> I was requested to try to increase ghost resis 20160522 08:43:29< buddh_> for balance try on isar 20160522 08:43:39< buddh_> some not all 20160522 08:44:42< Kwandulin> they are included within the movetypes, so if you want to solely change the resistances, you can take a look at data/core/units/dwarves/Berserker.cfg and look how it is done there 20160522 08:44:59< buddh_> omw thanks for the hint 20160522 08:45:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160522 08:45:06< buddh_> I found no piece example up now 20160522 08:45:08< buddh_> how would I 20160522 08:46:06< Kwandulin> well, the [defense] is changed there. you can change the [resistance] the same way 20160522 08:46:30< buddh_> theres that: [defense] hills=60 mountains=50 village=60 cave=60 castle=60 [/defense] 20160522 08:46:46< buddh_> ah nice so its [resistance] fire=-10 [/resistance] 20160522 08:47:25< Kwandulin> yes 20160522 08:47:34< buddh_> thank you that will bring me some further 20160522 08:47:43< buddh_> I am trying to balance the undead a bit for isar 20160522 08:47:53< buddh_> they get crushed and are boring to play on Isar 20160522 08:48:19< buddh_> at least on the higher skill levels 20160522 08:48:59< buddh_> I heard the same would be true for some ladder constellations 20160522 08:49:04< buddh_> luckily I dont play ladder 20160522 08:49:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20160522 08:51:33-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160522 08:58:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160522 08:59:42< AI0867> 22:47 < shadowm> No, the 'none' special case was added by AI0867 in 1.11.1 (yes, in the middle of a feature freeze, who the hell knows why). ← I suspect I called it a bugfix, thanks to the image missing thing 20160522 09:00:42< shadowm> Cheater. 20160522 09:02:11< zookeeper> https://forums.wesnoth.org/viewtopic.php?p=597320#p597320 <- 1) makes sense, but what's up with 2) and 3)? 20160522 09:05:22< shadowm> I'm not replying to that, just FTR. 20160522 09:06:04< shadowm> Maybe someone else wants to help with moving the topic back on track? 20160522 09:08:07< shadowm> Okay, I'll be succint then. 20160522 09:16:07-!- mjs-de [~mjs-de@p508C803C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160522 09:18:36-!- kgpa123 [caa62c5f@gateway/web/freenode/ip.202.166.44.95] has joined #wesnoth-dev 20160522 09:19:19-!- kgpa123 [caa62c5f@gateway/web/freenode/ip.202.166.44.95] has quit [Client Quit] 20160522 09:33:20-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160522 09:40:13-!- Duthlet [~Duthlet@p5485F86B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160522 10:12:22-!- Appleman1234 [~Appleman1@KD036012050224.au-net.ne.jp] has quit [Ping timeout: 260 seconds] 20160522 10:26:14-!- EdB [~edb@89.193.129.77.rev.sfr.net] has joined #wesnoth-dev 20160522 10:30:03-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160522 10:35:18-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160522 10:37:35< buddh_> is race mechanical part of the core ? 20160522 10:37:39< buddh_> I think so 20160522 10:40:28< Kwandulin> yes, it determines names and traits of a unit 20160522 10:51:13< buddh_> how do I put in negative values for resistance ? 20160522 10:51:32< buddh_> When I do [resistance] fire = - 30 [/resistance] it returns value 130 20160522 10:52:26-!- Kwandulin [~Miranda@p200300760F3949B90CDEF702AD3E8152.dip0.t-ipconnect.de] has quit [Ping timeout: 250 seconds] 20160522 11:00:10-!- prkc [~prkc@catv-89-133-36-138.catv.broadband.hu] has quit [Quit: Leaving] 20160522 11:03:47< Ravana_> wiki tells you how resists work 20160522 11:04:12< Ravana_> https://wiki.wesnoth.org/UnitsWML#.5Bmovetype.5D 20160522 11:05:25< buddh_> thx omw 20160522 11:05:30< buddh_> I am almost done 20160522 11:06:13< buddh_> ah 20160522 11:06:22< buddh_> so I have to put fire=130 for to recive 30 percent extra 20160522 11:06:54< buddh_> btw user demink just hosted an isar then kicked his team mate 20160522 11:07:07< buddh_> I asked him friendly what happened then he called me dickhead and banned me from the game 20160522 11:09:15-!- Appleman1234 [~Appleman1@KD036012037010.au-net.ne.jp] has joined #wesnoth-dev 20160522 11:18:10-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160522 11:36:40-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160522 11:40:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160522 11:53:15< buddh_> hi 20160522 11:53:25< buddh_> we re talking about the implementation of an isar ladder 20160522 11:53:29< buddh_> I would do some of the work 20160522 11:53:32< buddh_> how to do it ? 20160522 12:01:09-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has joined #wesnoth-dev 20160522 12:09:56-!- Kwandulin [~Miranda@p200300760F3949B94CD0B034DF94C6B6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160522 12:10:35< buddh_> hi Kwandulin 20160522 12:10:43< buddh_> we are testing the mod right now 20160522 12:10:49< buddh_> I got one more important question 20160522 12:10:53< buddh_> I hope youre reading this 20160522 12:11:32< Kwandulin> yes 20160522 12:11:52< buddh_> I would like to implement an Isar Ladder 20160522 12:12:08< buddh_> I would review the games and decide the outcome and do the Rating Updates 20160522 12:12:12< buddh_> is that possible ? 20160522 12:12:40< vultraz> I have no idea 20160522 12:12:47< Kwandulin> uhm . . . I got no clue about multiplayer stuff 20160522 12:13:12< buddh_> there is a ladder webpage for 1v1 ladder 20160522 12:13:16< buddh_> we would like to have a similar 20160522 12:13:20< buddh_> and I do the forum query 20160522 12:15:39< celticminstrel> "Isar"? 20160522 12:15:57< buddh_> Isar's Cross 20160522 12:20:21< celticminstrel> Sounds vaguely familiar... an MP scenario? 20160522 12:20:59< vultraz> yes 20160522 12:21:08< vultraz> it's the most famous mp scenario 20160522 12:21:13< celticminstrel> Why? 20160522 12:23:37< Ravana_> infamous 20160522 12:23:51< celticminstrel> Why? 20160522 12:24:14< Ravana_> whenever people are angry on server, isar is involved 20160522 12:24:35< buddh_> I am working on my mod 20160522 12:24:41< buddh_> I ll be back for any helpful suggestion 20160522 12:24:48< buddh_> Fanny is waiting for me so I got to hurry 20160522 12:25:33< buddh_> its [movement_cost] sand=2 [/movement_cost] right ? 20160522 12:25:33< Ravana_> to do ladder you need your own server 20160522 12:25:40< celticminstrel> Why? 20160522 12:25:48< celticminstrel> About the angry people. 20160522 12:25:49-!- Kwandulin_2 [~Miranda@p200300760F3949B94CD0B034DF94C6B6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160522 12:25:54< buddh_> because theyre stupid 20160522 12:28:14< buddh_> however 20160522 12:28:21< buddh_> I need my own server come on 20160522 12:28:27< buddh_> Isar is far more popular than Isar 20160522 12:28:31< buddh_> Ladder* 20160522 12:28:38< buddh_> there should be a genuine interest 20160522 12:28:56-!- Kwandulin [~Miranda@p200300760F3949B94CD0B034DF94C6B6.dip0.t-ipconnect.de] has quit [Ping timeout: 276 seconds] 20160522 12:29:11< celticminstrel> Your conviction seems unwarranted, to me at least. Not that that's really a problem, I guess. 20160522 12:29:42< buddh_> you have said since I ve entered the channel only negative sentences 20160522 12:29:49< buddh_> so your opinion seems irrelevant to me 20160522 12:30:09< buddh_> nvm :) 20160522 12:31:07< buddh_> thats not helpful what you do 20160522 12:31:13< buddh_> sabotaging stuff all the way 20160522 12:32:06< buddh_> I am one of the most frequent and humble best players on Isar 20160522 12:32:19< buddh_> and there are about a hundred active player (most players on the server) 20160522 12:32:36< buddh_> if thats not of your interest its fine to me 20160522 12:32:40< buddh_> but I care about this game 20160522 12:32:44< buddh_> and its future 20160522 12:33:07< buddh_> compared to Isar Ladder is irrelevant in numbers 20160522 12:35:19< buddh_> so yeah ignore me, this will bring us forward 20160522 12:43:06< buddh_> Gringo you there ? 20160522 12:43:48-!- celmin [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160522 12:43:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Disconnected by services] 20160522 12:43:48-!- celmin is now known as celticminstrel 20160522 12:44:34< celticminstrel> buddh_: Well, you do seem to have more experience in the area than me, but you're also saying things like "there should be interest" - have you actually asked around the relevant areas to see if there really is interest? 20160522 12:45:40< zookeeper> and #wesnoth really is the place for all of this. 20160522 12:48:09< celticminstrel> That too. 20160522 12:49:16< buddh_> I am just surprised that I get so much negative feedback here 20160522 12:49:29< buddh_> implementing an isar ladder is developer issue, isnt it? 20160522 12:49:40< celticminstrel> I don't think so. 20160522 12:49:50< celticminstrel> Why would it be a dev issue? 20160522 12:50:02< buddh_> is Ladder not supported by the devs ? 20160522 12:50:09< celticminstrel> Not as far as I know. 20160522 12:50:17< buddh_> is it a private ladder ? 20160522 12:50:45< buddh_> just linked to the official webpage ? 20160522 12:51:05< celticminstrel> It's not on wesnoth.org, right? 20160522 12:51:28< buddh_> that surprises me 20160522 12:51:34< celticminstrel> Why? 20160522 12:51:46< buddh_> I thought the Ladder was official part of the game 20160522 12:51:49< celticminstrel> Wesnoth is primarily a single-player game, really. The MP version is extra. 20160522 12:52:00< celticminstrel> Not version, that's the wrong word... 20160522 12:52:28< zookeeper> the ladder is very much unofficial. 20160522 12:52:32< zookeeper> and has always been 20160522 12:53:01< buddh_> you ever considered making it part of the game ? 20160522 12:53:12< celticminstrel> No. See my previous statement. 20160522 12:53:36< buddh_> thats why you didnt notice the big isar community maybe 20160522 12:54:03< celticminstrel> Maybe. 20160522 12:54:04< buddh_> I see I have to do it via the forum and on my own if I want an isar ldder 20160522 12:54:12< zookeeper> MP is not "extra". 20160522 12:54:16< zookeeper> the ladder is. 20160522 12:54:22< celticminstrel> Fair enough, I guess. 20160522 12:54:33< buddh_> I thought you wanted to go steam 20160522 12:54:37< celticminstrel> Yes. 20160522 12:54:48< buddh_> so having an active multiplayer which attracts people would be awesome, no ? 20160522 12:55:13< celticminstrel> Ladder has nothing to do with that. 20160522 12:55:33< celticminstrel> But, yes, it would. 20160522 12:55:37< buddh_> itd be more interesting if we had a rating system 20160522 12:55:42< celticminstrel> I disagree. 20160522 12:55:53< buddh_> for what reason ? 20160522 12:56:45< buddh_> in chess you also have tournaments for category A,B,C players 20160522 12:56:48< celticminstrel> I don't have a clear reason that I can easily put into words. It just doesn't interest me. 20160522 12:56:56< celticminstrel> Yes, and chess tournaments don't interest me either. 20160522 12:57:10< buddh_> in wesnoth we spend days and days to filter out players of our own level 20160522 12:57:37< buddh_> if there was a Number attached to a player 20160522 12:57:41< buddh_> this would make it much easier 20160522 12:58:06< celticminstrel> Depends. 20160522 12:58:15< celticminstrel> A ranking would be useless for that. 20160522 12:58:21< buddh_> hm, why ? 20160522 12:58:42< celticminstrel> Because there's no clear way to see how much better #1 is then #10, for example. 20160522 12:59:03< buddh_> if you had an Elo number one could tell 20160522 12:59:16< buddh_> like Ladder has, Dauntless is clearly the best player 20160522 12:59:33< celticminstrel> If it's a categorized ratings system (eg, each player is assigned a number from 1 to 5 based on some logical criteria), then yes, I suppose that could make it easier to find players that are as good as you are. 20160522 13:00:37< buddh_> it would look like this: http://wesnoth.gamingladder.info/ladder.php 20160522 13:01:01< celticminstrel> Though if someone new starts playing who deserves the top rating (or a high one, at least) from the beginning, then that system isn't so great. 20160522 13:01:33< buddh_> in chess you get an initial rating 20160522 13:01:55< buddh_> maybe I should contact the guy that hosts the ladder 20160522 13:02:13< celticminstrel> If I actually cared about this stuff, maybe I would do that. 20160522 13:02:42< buddh_> maybe 20160522 13:02:48< zookeeper> the forums are filled with subjects on the matter, and no suggestion of rankings will receive meaningful response unless it's made from a point of view of decent understanding of why we don't have it and what it would require. 20160522 13:03:43< buddh_> to me its very obvious why its required 20160522 13:03:51< buddh_> but not very obvious that you dont have it 20160522 13:03:53< celticminstrel> To me it's very obvious that it's not required. 20160522 13:04:01-!- louis94 [~~louis94@91.178.242.241] has joined #wesnoth-dev 20160522 13:04:07< buddh_> my impression is: You prefer single player 20160522 13:04:13< celticminstrel> So, obviously the obvious is not obvious at all. 20160522 13:04:13< buddh_> and thats why you dont care 20160522 13:04:17< buddh_> correct me if I am wrong 20160522 13:04:27< buddh_> y it depends on how good ones eyes are 20160522 13:04:47< celticminstrel> No, it depends on your point of view. 20160522 13:04:48< celticminstrel> Well, it's not like I dislike MP, but I do mainly play SP, so you're basically right. 20160522 13:05:16< buddh_> so that you dont need a rating system on isar is obvious for personal reasons 20160522 13:05:48< buddh_> I accept that but that doesnt explain why its generally considered unnecessary 20160522 13:06:15 * celticminstrel suggests that, if you care this much, you do your research and figure out, as zookeeper said, why it hasn't been done already and what would be required to do it. 20160522 13:06:20< buddh_> so help me out zookeeper, give me that decent understanding 20160522 13:06:30< buddh_> he could just tell me 20160522 13:06:37< buddh_> why it hasnt been done 20160522 13:06:39< celticminstrel> Sure, assuming he knows. 20160522 13:06:44< buddh_> he said so 20160522 13:06:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160522 13:07:02< celticminstrel> Sure, whatever. I'm not going to try to guess what he knows. 20160522 13:07:10< buddh_> me neither 20160522 13:07:13< zookeeper> i'm not going to sit here for hours writing an essay on it especially when that kind of writing is incredibly time-consuming and frustrating for me 20160522 13:07:35< buddh_> a summary would suffice 20160522 13:10:57< Sapient> there have already been some nice discussions in the Ideas forum 20160522 13:11:14< buddh_> maybe I should read them up at next chance 20160522 13:11:29< buddh_> I love to see wrong arguments, as a scientist I am thrilled by false reasoning 20160522 13:12:20< Sapient> oh, you were talking about player ratings. nevermind. 20160522 13:12:32< buddh_> its not there is it ? 20160522 13:13:33< buddh_> not supporting the biggest online community - I wonder what reason could be that 20160522 13:13:41< buddh_> ignorance? Selfishness? 20160522 13:13:45< buddh_> time will tell 20160522 13:14:21 * celticminstrel assumes either that there is a very good reason (like, technical reasons) or that there just hasn't been a dev interested in it. 20160522 13:15:06< Sapient> selfishness perhaps. the Multiplayer developers weren't interested in building that type of community 20160522 13:15:52< buddh_> the ladder guys manage their ladder too 20160522 13:15:59< celticminstrel> Plus that community seemingly doesn't actually need supporting. 20160522 13:15:59< buddh_> so the technical issues are solvable imho 20160522 13:16:16< buddh_> for putting it to the next level it does 20160522 13:16:41< celticminstrel> Why? 20160522 13:17:35< vultraz> I would not be opposed to player ratings 20160522 13:17:48< buddh_> having a ladder for competitive gaming would make it more interesting 20160522 13:18:36< buddh_> atm the community works because we have enough casual games 20160522 13:18:39< Sapient> people who are focused on rank can become very aggressive. more complaints, more drama, more cheating... it is not all a bed of roses 20160522 13:18:47< buddh_> but if we had planned events, boy, that would be awesome 20160522 13:18:54< buddh_> they already do that 20160522 13:20:14< buddh_> on isar there are a couple of very aggressive people who think they are especially good players 20160522 13:20:17< buddh_> some of them truely are 20160522 13:20:23< buddh_> some of em 20160522 13:21:24< Sapient> buddh_: it is simple to host an event. just post an announcement in the Multiplayer Forum 20160522 13:22:13< buddh_> I will contact the Ladder guy 20160522 13:22:18< buddh_> to establish an Isar Ladder 20160522 13:22:58< vultraz> buddh_: here's the simple fact, and I say this as a developer: unless an active developer becomes interested or someone submits a patch for the relevant framework, a built-in rating system won't happen 20160522 13:23:37< buddh_> y its a bummer 20160522 13:23:44< buddh_> going steam but not going e sports 20160522 13:23:52< Sapient> not only that, but they might have to overcome some opposition to the idea vultraz 20160522 13:24:01< buddh_> thats no problem 20160522 13:24:11< buddh_> opposition is completely and utterly wrong 20160522 13:24:15< vultraz> Sapient: opposition is less a barrier than "no one wants to do it" :P 20160522 13:24:21< Sapient> true 20160522 13:24:30< vultraz> Opposition can be overcome 20160522 13:24:42< buddh_> y it sounds like lazyselfishness 20160522 13:24:48< buddh_> more than "its a bad idea" 20160522 13:24:57< vultraz> buddh_: we're short on developers 20160522 13:25:46< Sapient> vultraz: in the past the opposition might have been the larger impediment however 20160522 13:26:06< Sapient> MP Devs simply didn't want it 20160522 13:26:22< buddh_> we could just extend it and drag the guy in 20160522 13:26:22< buddh_> there is an existing ladder 20160522 13:27:04< Sapient> buddh_: this is really not a -dev discussion FYI belongs more in #wesnoth please 20160522 13:27:25-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has quit [Quit: Have fun, cya!] 20160522 13:27:38< vultraz> buddh_: but does he have the coding skills to add it to core wesnoth 20160522 13:27:58< buddh_> I have some but I am not yet familiar enough with the structure 20160522 13:28:04< buddh_> I am building an era at the moment to improve 20160522 13:28:11< buddh_> y I will put it to #wesnoth 20160522 13:30:08< buddh_> creating the balance mod for isar atm 20160522 13:40:37-!- louis94 [~~louis94@91.178.242.241] has quit [Ping timeout: 260 seconds] 20160522 13:43:59-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160522 14:21:20< ChipmunkV> going steam multiplayer? matchmaking rating calculation is a must. 20160522 14:23:28-!- mjs-de [~mjs-de@p508C803C.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20160522 14:23:31-!- louis94 [~~louis94@91.178.242.241] has joined #wesnoth-dev 20160522 14:25:32< celticminstrel> [May 22@09:24:10am] buddh_: opposition is completely and utterly wrong 20160522 14:25:33< celticminstrel> That attitude is not going to win you any arguments. 20160522 14:25:47< celticminstrel> And will probably make people less willing to listen. 20160522 14:26:26< celticminstrel> Mind you, if accompanied (or, preferably, preceded) by detailed arguments, it might make a difference. 20160522 14:33:58-!- Kwandulin [~Miranda@p200300760F39493F95668589FBFAB916.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160522 14:35:20-!- Kwandulin_2 [~Miranda@p200300760F3949B94CD0B034DF94C6B6.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20160522 15:14:44-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160522 15:49:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160522 16:05:30< buddh_> creating the balance mod for isar atm 20160522 16:08:55-!- mjs-de [~mjs-de@p508C8D2C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160522 17:27:17-!- enchi [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 276 seconds] 20160522 17:28:23-!- enchi [~aeonchild@defocus/yummy/enchilado] has joined #wesnoth-dev 20160522 17:33:31-!- enchi [~aeonchild@defocus/yummy/enchilado] has quit [Remote host closed the connection] 20160522 17:44:13-!- irker424 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160522 17:44:13< irker424> wesnoth: gfgtdf wesnoth:master 2fa8bc03507d / data/ (5 files in 3 dirs): cleanup lua feeding implementation. https://github.com/wesnoth/wesnoth/commit/2fa8bc03507d47b2edaf4357225bf403da8fa9d6 20160522 17:44:13< irker424> wesnoth: gfgtdf wesnoth:master 0847eea7e7ce / data/campaigns/Legend_of_Wesmere/utils/low-macros.cfg: remove unused macros in LoW https://github.com/wesnoth/wesnoth/commit/0847eea7e7ce5befa2e3a78b86533cb2dfc8a559 20160522 17:44:13< irker424> wesnoth: gfgtdf wesnoth:master b9e82e041de3 / data/campaigns/Legend_of_Wesmere/utils/low-macros.cfg: fix horse archers being unrecallable in LoW https://github.com/wesnoth/wesnoth/commit/b9e82e041de31d7e49bd81e4cd3d3025d428642c 20160522 17:44:14< irker424> wesnoth: gfgtdf wesnoth:master ae5414d67ed0 / data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg: add objectives for landar side in LoW scenario 22 https://github.com/wesnoth/wesnoth/commit/ae5414d67ed0d5bbd49351ea2275872053703c44 20160522 17:44:15< irker424> wesnoth: gfgtdf wesnoth:master 9757ab4158af / data/lua/wml-tags.lua: fix [teleport] https://github.com/wesnoth/wesnoth/commit/9757ab4158affda0a9effb426c85f5b207f003ec 20160522 17:44:17< irker424> wesnoth: gfgtdf wesnoth:master be6a400bc1c6 / src/game_initialization/ (connect_engine.cpp flg_manager.cpp): Revert "Remove no_recruit flag (experimental)" https://github.com/wesnoth/wesnoth/commit/be6a400bc1c63fccbaf39cbaa24e394f30048cc6 20160522 17:44:19< irker424> wesnoth: gfgtdf wesnoth:master 73b28d1a6f61 / src/ (editor/action/action_village.cpp editor/map/map_context.hpp map/label.hpp): cleanup some includes https://github.com/wesnoth/wesnoth/commit/73b28d1a6f61801c25a1522fa198dd2a0dbc4179 20160522 17:47:21-!- enchi [~aeonchild@defocus/yummy/enchilado] has joined #wesnoth-dev 20160522 18:03:00-!- louis94 [~~louis94@91.178.242.241] has quit [Ping timeout: 260 seconds] 20160522 18:18:00-!- travis-ci [~travis-ci@ec2-50-19-184-6.compute-1.amazonaws.com] has joined #wesnoth-dev 20160522 18:18:01< travis-ci> gfgtdf/wesnoth-old#635 (master - 6bd38fe : Spixi): The build is still failing. 20160522 18:18:01< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth-old/builds/132106480 20160522 18:18:01-!- travis-ci [~travis-ci@ec2-50-19-184-6.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160522 18:42:10-!- louis94 [~~louis94@91.178.242.241] has joined #wesnoth-dev 20160522 18:43:54< celticminstrel> Oh, I was thinking you should move on_event to helper.lua, but I guess a separate file is fine too. 20160522 19:07:14< irker424> wesnoth: gfgtdf wesnoth:master e9d7efbd1ea7 / src/tests/test_mp_connect.cpp: fix mp connect boost test for pr #659 https://github.com/wesnoth/wesnoth/commit/e9d7efbd1ea7bd3a892c19ee5c499dfc602f33c1 20160522 19:08:54< irker424> wesnoth: Spixi wesnoth:master a8f625fc8a73 / / (9 files in 7 dirs): Make the multiplayer faction accessible via Lua and simplified Hornshark https://github.com/wesnoth/wesnoth/commit/a8f625fc8a73383f7b1925eb9a3924f4e99669de 20160522 19:08:56< irker424> wesnoth: gfgtdf wesnoth:master 6f29960e95f4 / / (9 files in 7 dirs): Merge pull request #659 from spixi/master https://github.com/wesnoth/wesnoth/commit/6f29960e95f458f6f24921bb2fdf56c621c9e809 20160522 19:09:02-!- louis94 [~~louis94@91.178.242.241] has quit [Ping timeout: 260 seconds] 20160522 19:11:33< celticminstrel> Oh yay, a PR got merged. 20160522 19:12:05< pydsigner> Is there any more stuff that needs added to mine? 20160522 19:12:16< celticminstrel> You mean the license change? 20160522 19:12:25< pydsigner> Yes 20160522 19:12:43< celticminstrel> I'm not sure. 20160522 19:14:00-!- travis-ci [~travis-ci@ec2-50-19-184-6.compute-1.amazonaws.com] has joined #wesnoth-dev 20160522 19:14:01< travis-ci> gfgtdf/wesnoth-old#636 (master - caede19 : gfgtdf): The build was fixed. 20160522 19:14:01< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth-old/builds/132114632 20160522 19:14:01-!- travis-ci [~travis-ci@ec2-50-19-184-6.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160522 19:15:40< celticminstrel> Let's see, there's 642, 650, 651, 653, 654, and 660 that could probably be resolved quickly... 20160522 19:15:53< celticminstrel> Plus 645 which is huge. 20160522 19:16:48< celticminstrel> Aw, we should've merged PR527 before 1.12.6. Oh well, it can sit there in case a 1.12.7 happens. 20160522 19:18:10< loonycyborg> The thought that one day dinky asio_wesnothd branch may be merged.. it fills you with determination! 20160522 19:27:51-!- Kwandulin [~Miranda@p200300760F39493F95668589FBFAB916.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160522 19:29:31< zookeeper> so, i guess no one objects if i merge #654? 20160522 19:33:40-!- EdB [~edb@89.193.129.77.rev.sfr.net] has quit [Quit: Konversation terminated!] 20160522 20:16:59< celticminstrel> I have no objections, zookeeper 20160522 20:18:37< celticminstrel> loonycyborg: Anything to say on PR 653? 20160522 20:22:02< loonycyborg> celticminstrel: I'm not expert on wml translation, but as long as it doesn't break pot-update I'm up to merge it 20160522 20:27:25< loonycyborg> lemme just test it 20160522 20:34:19< celticminstrel> It's for the CFGs in units.cfg. 20160522 20:35:12< celticminstrel> I asked you only because you were doing most of the stuff regarding the new wmlxgettext. 20160522 20:46:14< zookeeper> i wish github told me what exactly the two textboxes are when squashmerging... is the first the commit message? or some sort of other summary? is the second the commit message + description, or only description? if the former, then what's the purpose of the * in front, etc? duh. 20160522 20:46:56< zookeeper> i guess i'll just work with the assumption that it makes sense. 20160522 20:47:17< celticminstrel> The commit description is formed as the concatenation of both. 20160522 20:47:38< celticminstrel> But the first box is theoretically the summary that github immediately shows - the first line. 20160522 20:51:58< shadowm> Plaese avoid squash merges unless you really know it's necessary. 20160522 20:52:12< zookeeper> why would you want some back-and-forth garbage commits? 20160522 20:52:26< shadowm> I said "unless you really know it's necessary". 20160522 20:52:46< zookeeper> i know. squashing naturally isn't necessary in this case. 20160522 20:52:51< shadowm> Though back-and-forth branches should really be cleaned up by the author first. 20160522 20:55:07< zookeeper> i hate interfaces like this which fail to even tell you what a textbox is for 20160522 20:58:06< irker424> wesnoth: Lari Nieminen wesnoth:master 6a9554239e7d / changelog src/playturn.cpp: Improve the control reassignment dialog when a player leaves (#654) https://github.com/wesnoth/wesnoth/commit/6a9554239e7d762c74e6f5501e107e9fd4eaca76 20160522 20:58:22< zookeeper> phew 20160522 20:58:24< zookeeper> looks right 20160522 21:02:00< loonycyborg> celticminstrel: I kinda wish I got around to testing pr 653 sooner :P 20160522 21:09:57-!- esr [~esr@wesnoth/developer/esr] has quit [Quit: WeeChat 1.3] 20160522 21:24:37-!- un214 [~un214@104.220.56.173] has joined #wesnoth-dev 20160522 21:31:57-!- un214 [~un214@104.220.56.173] has quit [Remote host closed the connection] 20160522 21:32:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20160522 22:06:23-!- louis94 [~~louis94@91.178.242.241] has joined #wesnoth-dev 20160522 22:20:01-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160522 22:45:28-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160522 22:55:30-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160522 23:10:30-!- mjs-de [~mjs-de@p508C8D2C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20160522 23:58:09-!- irker424 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] --- Log closed Mon May 23 00:00:19 2016