--- Log opened Sat May 28 00:00:25 2016 20160528 00:11:22-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160528 00:12:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160528 00:30:09-!- oldlaptop [~quassel@50.36.249.13] has quit [Ping timeout: 258 seconds] 20160528 00:36:18-!- oldlaptop [~quassel@50.36.249.13] has joined #wesnoth-dev 20160528 00:51:59-!- louis94 [~~louis94@91.178.242.31] has quit [Quit: Konversation terminated!] 20160528 01:05:16-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160528 01:07:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 01:09:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 252 seconds] 20160528 01:13:06-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160528 01:14:04-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Ping timeout: 260 seconds] 20160528 01:14:13-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20160528 01:14:39-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 260 seconds] 20160528 01:16:34-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20160528 01:57:57-!- Appleman1234 [~Appleman1@KD036012043096.au-net.ne.jp] has joined #wesnoth-dev 20160528 01:59:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 02:03:41-!- Appleman1234 [~Appleman1@KD036012043096.au-net.ne.jp] has quit [Ping timeout: 258 seconds] 20160528 02:38:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160528 02:40:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 02:43:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20160528 03:17:11-!- Appleman1234 [~Appleman1@KD036012049069.au-net.ne.jp] has joined #wesnoth-dev 20160528 03:31:49-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has joined #wesnoth-dev 20160528 03:42:57-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160528 03:49:20-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160528 03:50:45-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth-dev 20160528 03:53:51-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 264 seconds] 20160528 04:04:46-!- Appleman1234 [~Appleman1@KD036012049069.au-net.ne.jp] has quit [Ping timeout: 272 seconds] 20160528 04:17:47-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 04:19:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160528 04:19:48-!- celticminstrel is now known as celmin|sleep 20160528 04:29:48-!- Exkywor [b30501c1@gateway/web/freenode/ip.179.5.1.193] has joined #wesnoth-dev 20160528 04:29:59< Exkywor> Hi, is Ancestral online? 20160528 04:30:10< ancestral> Exkywor: Hi there! 20160528 04:30:13< ancestral> :) 20160528 04:30:14< Exkywor> HI 20160528 04:30:38< Exkywor> what time is it where you are? 20160528 04:31:53< Exkywor> lets talk about the trailer 20160528 04:32:26< ancestral> 11:30 20160528 04:32:30< ancestral> Sure 20160528 04:33:37< Exkywor> am or pm? 20160528 04:33:38< Exkywor> so 20160528 04:33:41< Exkywor> i saw your trailer 20160528 04:33:45< ancestral> PM 20160528 04:33:48< ancestral> Yeah 20160528 04:33:54< ancestral> What do you think it needs? 20160528 04:34:41< Exkywor> first of all i think there are two things that can be improved 20160528 04:34:44< Exkywor> pacing 20160528 04:35:05< Exkywor> and showing off the game 20160528 04:35:18< ancestral> We do need more video capture 20160528 04:35:27< ancestral> I wouldn’t mind more small bits of action 20160528 04:35:45< Exkywor> yeah, it would be nice in order to show more about the game 20160528 04:35:49< ancestral> How are you with screen recording software? 20160528 04:36:09< Exkywor> i never tried doing that, but it shouldn't be hard 20160528 04:36:45< Exkywor> i work as a graphic designer and doing videos 20160528 04:37:08< ancestral> What OS are you using? 20160528 04:37:13< Exkywor> Windows 20160528 04:37:16< ancestral> sure 20160528 04:37:30< ancestral> Okay, so, here’s what I’ve been doing, and I think it’s worked fine 20160528 04:37:38< Exkywor> go on 20160528 04:38:04< ancestral> I’ve relied on game replays. So basically, setting up a game/scenario and afterward, loading the replay and recording that 20160528 04:39:46< ancestral> And then when I need to queue up a certain point where I want to do something manually, pause the game, and do it 20160528 04:39:46< ancestral> For example, showing off how to attack with a unit 20160528 04:39:46-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160528 04:39:51< ancestral> And record those parts 20160528 04:39:52< Exkywor> i think we can use the debug system 20160528 04:39:58< celmin|sleep> Maybe you want software that can capture the mouse cursor, then. 20160528 04:39:58< Exkywor> you can create units 20160528 04:39:59< ancestral> And capture the audio too at the same time 20160528 04:40:02< Exkywor> change their hp 20160528 04:40:14< ancestral> That’s true, it’s certainly possible 20160528 04:40:15< celmin|sleep> You probably should be showing off non-replay gameplay in any case. 20160528 04:40:26< Exkywor> yeah 20160528 04:40:41< ancestral> I’ve been focusing on real in-game appearances, but yes, the sky’s the limit 20160528 04:40:47< Exkywor> yup 20160528 04:40:47< Exkywor> so 20160528 04:40:49< ancestral> appearances -> experiences 20160528 04:41:07< Exkywor> here are a couple of things that i think can be done 20160528 04:41:18< ancestral> If we had many more small bits of video capture, with or even without sound, that would save me so much time and work 20160528 04:41:24< Exkywor> the most important part is to tell the viewer why they should be playing the game 20160528 04:41:31< celmin|sleep> You wouldn't record the use of debug mode. It would just be a tool to get a nice encounter set up. 20160528 04:41:38< Exkywor> yup 20160528 04:41:39< celmin|sleep> Which you can then record. 20160528 04:41:40< ancestral> Correct 20160528 04:41:49< Exkywor> for example 20160528 04:41:55< ancestral> Exkywor: So yes, what features are good to show off? 20160528 04:41:59< Exkywor> i think it is important to show the different factions 20160528 04:42:22< celmin|sleep> Hm, I get the impression that I'm just saying things you both already knew, so I guess I'll go live up to the current nickname. 20160528 04:42:25< Exkywor> so we can create a show off of each faction units using the debug mode 20160528 04:42:42< Exkywor> hahahah, naa, the more ideas the better 20160528 04:42:58< ancestral> celmin|sleep: l don’t mind :) 20160528 04:43:00< celmin|sleep> No need to show all units, though. 20160528 04:43:16< Exkywor> yeah, but you can show like the coolest 20160528 04:43:24< celmin|sleep> Well I really should sleep, it's quarter to one... but it's kinda hot which makes it ahrd. 20160528 04:43:33< Exkywor> srry pal 20160528 04:43:35< ancestral> celmin|sleep: Do whatever you want 20160528 04:43:36< celmin|sleep> A few units of each race maybe. 20160528 04:43:42< celmin|sleep> ^hard 20160528 04:43:46< Exkywor> one thing that is missing in the trailer is the story 20160528 04:43:52< Exkywor> lore 20160528 04:43:58< Exkywor> wesnoth lore is deep and epic 20160528 04:43:59< ancestral> You can record the units in dialogue with one another. There are plenty of mainline scenarios where units are “talking” to each other. 20160528 04:44:03< celmin|sleep> People probably don't agree on what the coolest units are though. :P 20160528 04:44:06< ancestral> This shows off their large portraits too 20160528 04:44:16< celmin|sleep> For lore you could how the storyscreen to HTTT S1 maybe? 20160528 04:44:23< celmin|sleep> ^show 20160528 04:44:23< ancestral> (And our [excellent, heh] storytelling 20160528 04:44:24< Exkywor> mmm 20160528 04:44:28< Exkywor> not really 20160528 04:44:40< Exkywor> i think we can say something like 20160528 04:45:15< Exkywor> Experience a rich story 20160528 04:45:16< ancestral> I meant just one instance of a dialogue 20160528 04:45:24< Exkywor> and fight the battle for wesnoth 20160528 04:45:52< pydsigner> Maybe HtTT's final scenario's closing with Konrad landing the killing blow? 20160528 04:46:01< Exkywor> could be 20160528 04:46:04< Exkywor> we need to make it epic 20160528 04:46:05< Exkywor> https://www.youtube.com/watch?v=UkLoeXw1XVY 20160528 04:46:10< Exkywor> go to second 28 20160528 04:46:24< Exkywor> and watch from there 20160528 04:46:36 * celmin|sleep out of ideas for now, sleeping, Maybe more later if you're still at it. 20160528 04:46:39< Exkywor> i can help doing text like that 20160528 04:49:09< ancestral> Having meaningful titles is good 20160528 04:49:57< ancestral> I think we need more impactful scenes. Like a unit leveling up after killing an enemy 20160528 04:50:25< Exkywor> yeah, that would be nice too 20160528 04:50:27< ancestral> Showing off cool attack animation on a unit 20160528 04:50:27< Exkywor> so 20160528 04:50:43< Exkywor> what about if we structure the trailer to see what to add 20160528 04:50:46< Exkywor> what to take away 20160528 04:50:55< Exkywor> where to add things? 20160528 04:51:15< Exkywor> btw, what software are you using? 20160528 04:51:24< ancestral> Keynote, hehe 20160528 04:51:41< ancestral> I’m intending to throw this into iMovie and iron out the pacing there 20160528 04:51:43< pydsigner> I thought you were dumping that 20160528 04:52:15< Exkywor> i use Davinci Resolve for editing and Fusion for motion graphics 20160528 04:52:27< ancestral> I don’t want to go too crazy here 20160528 04:52:34< Exkywor> hehe 20160528 04:52:39< ancestral> If you can make titles or text feel like it would fit in the game, that’s gresat 20160528 04:52:57< Exkywor> i think that if we cn go crazy let's go crazy 20160528 04:53:00< ancestral> But this is high fantasy, and the emphasis, I feel like, needs to be on the gameplay 20160528 04:53:01< Exkywor> can* 20160528 04:53:05< Exkywor> yeah 20160528 04:53:09< Exkywor> that's true 20160528 04:53:18< ancestral> So I’m totally cool with something fitting in with the style 20160528 04:53:30< ancestral> We’re showing off a game 20160528 04:53:38< ancestral> after all 20160528 04:54:12< ancestral> We shouldn’t need to put in special effects because… the game has great visuals 20160528 04:54:41< Exkywor> yeah, what i mean is that we can do some text transitions and a couple of graphics 20160528 04:54:47< Exkywor> to help explain things 20160528 04:54:48< ancestral> (However, if you want particle-like effects, feel free to contribute to Wesnoth! 😛) 20160528 04:54:54< Exkywor> or show off stuff 20160528 04:55:06< Exkywor> did u watch the video i sent? 20160528 04:55:49< ancestral> Yeah, I did 20160528 04:56:27< Exkywor> ok, it isn't a too flashy video 20160528 04:56:50< Exkywor> the core of it is the show it is showing 20160528 04:56:56< ancestral> Yeah, it’s not the same kind of video, of course 20160528 04:57:02< Exkywor> of course 20160528 04:57:38< Exkywor> i think something like this as an example 20160528 04:58:34< Exkywor> - Text off gameplay - "Fight in epic battles" 20160528 04:58:43< Exkywor> - Gameplay video - 20160528 04:59:41< Exkywor> - Text off gameplay - Command your troops 20160528 04:59:49< Exkywor> - Gameplay video - 20160528 05:00:00< hk238> D: 20160528 05:00:01< Exkywor> - Text off gameplay - An fight 20160528 05:00:08< Exkywor> - gameplay video - 20160528 05:00:21< Exkywor> - Text off gameplay - the battle 20160528 05:00:29< Exkywor> - Gameplay video - 20160528 05:00:34< Exkywor> - Text off gameplay - For wesnoth 20160528 05:00:51-!- Appleman1234 [~Appleman1@KD036012046180.au-net.ne.jp] has joined #wesnoth-dev 20160528 05:00:53< Exkywor> - A couple of fast paced gameplay videos - 20160528 05:00:58< ancestral> hk238: Hi 20160528 05:01:02< Exkywor> - Wesnoth logo appears - 20160528 05:01:03< Exkywor> Hi 20160528 05:01:29< Exkywor> - Fade off to screen with website and OS where it is available 20160528 05:01:49< ancestral> I can see the trailer building up at the end, that’s not a bad idea. 20160528 05:01:55< hk238> I think a lot of trailers are like that 20160528 05:02:00< Exkywor> yeah 20160528 05:02:03< Exkywor> and for a reason 20160528 05:02:06< hk238> which is not a bad thing necessarily 20160528 05:02:09< Exkywor> because they catch your attention 20160528 05:02:17< hk238> depends on what your aim is 20160528 05:02:18< Exkywor> show what the game is about in an epic way 20160528 05:02:23< Exkywor> and make you want to play the game 20160528 05:02:33< Exkywor> yeah 20160528 05:02:37< hk238> but is wesnoth the same type of game? 20160528 05:03:01< hk238> I think a lot of those games are like WoW or Guild WArs or GTA or such 20160528 05:03:04< hk238> which are kind of very dynamic 20160528 05:03:16< Exkywor> well you have a good point 20160528 05:03:24< Exkywor> that just made me rethink eveything i said 20160528 05:03:53< ancestral> Still, you’re on to something 20160528 05:04:05< ancestral> Anyway, we just need a “good enough” trailer 20160528 05:04:06< Exkywor> maybe 20160528 05:04:11< hk238> yeah I think that structure is what you usually have. there's a coarse male voice saying thos eshort sentences 20160528 05:04:13< ancestral> And we can make a kick-ass one later 20160528 05:04:25< Exkywor> but what about if we can make one now? 20160528 05:04:25< hk238> then there's some animation or clip with some epic action 20160528 05:04:28< Exkywor> i'm eager to help 20160528 05:04:33< ancestral> Cool 20160528 05:04:59< ancestral> It sounds like you want to own up to the titles, which is cool 20160528 05:05:14< ancestral> I do need help with in-game captures though 20160528 05:05:29< Exkywor> let's fo something 20160528 05:05:35< Exkywor> let's create a structure for the video 20160528 05:05:38< Exkywor> to see what we need 20160528 05:05:43-!- Appleman1234 [~Appleman1@KD036012046180.au-net.ne.jp] has quit [Ping timeout: 252 seconds] 20160528 05:05:49< Exkywor> and then let's create gameplay that fits those needs 20160528 05:05:52< hk238> wesnoth.. it's like chess, but you've to wait for each player to make their move. 20160528 05:05:53< hk238> :D 20160528 05:06:32< Exkywor> yeah, maybe instead of showing the text off maybe we can keep it the way ancestral already have improving some pacing and gameplay 20160528 05:06:38< hk238> sorry that's a joke, but that's probably the worst part about a game with many players, the time is proportional to number of players :o 20160528 05:06:50< hk238> also applies to all other turn based games 20160528 05:06:55< pydsigner> ancestral do you not have footage recording ability? 20160528 05:07:02< ancestral> Oh I do 20160528 05:07:11< ancestral> Two things that stink for me 20160528 05:07:57< ancestral> 1. The computer I record on isn’t fantastic with graphics, meaning I have a limitation on screen res. Depending on what we’re showcasing, that may not be an issue… or it might be 20160528 05:08:34< ancestral> I’m talking about, say, 5 fps for some animations instead of like 30 if the res is too high for my computer to handle 20160528 05:08:40< pydsigner> Provide replays and someone else can provide the raw footage 20160528 05:08:54< ancestral> 2. Generating the content and scenes. 20160528 05:09:14< Exkywor> that's where i come in 20160528 05:09:34< Exkywor> i want to say this in a way that doesn't look like i'm trying to show off or something 20160528 05:09:40< Exkywor> but my machine has the power 20160528 05:09:43< Exkywor> i have the software 20160528 05:09:52< Exkywor> and a little bit of knowledge 20160528 05:09:55< Exkywor> let's use it 20160528 05:10:36< ancestral> So if you can do #1 or #2, or both, that would be great 20160528 05:10:53< ancestral> If it’s #2, create a save and I can run a replay and record 20160528 05:11:01< hk238> Speaking of which, simultanous turns mod would be pretty awesome 20160528 05:11:04< ancestral> (I or you) 20160528 05:11:11< hk238> if you could come up with a game logic that works, that'd make everything much more fun 20160528 05:11:18< ancestral> hk238: Oh dontcha know… 20160528 05:11:30< Exkywor> that's a very different topic 20160528 05:11:44< Exkywor> yeah ancestral, i think i can help with both 20160528 05:11:46< ancestral> Feel free to look that up on the forums 20160528 05:11:48< hk238> no I dont, ancestral :D 20160528 05:11:51< ancestral> ^ 20160528 05:12:08< hk238> someone tried such? I definitely have to look that up! ^ ^ 20160528 05:12:13< Exkywor> i love this game and if my abilities and resources can be used to help it grow i'm more than glad to help 20160528 05:12:13< ancestral> Exkywor: Great! 20160528 05:12:33< ancestral> So my goal is by Tuesday to clean up the pacing of what I’ve got 20160528 05:12:41< ancestral> Then we can change/add content 20160528 05:12:46< Exkywor> ok 20160528 05:12:57< Exkywor> can u bring an structure we can work on? 20160528 05:13:02< ancestral> Feel free to check in with me sooner if you like 20160528 05:13:08< Exkywor> to see what else to add/change? 20160528 05:13:13< ancestral> Yes 20160528 05:13:18< ancestral> Give me a few minutes 20160528 05:13:21< Exkywor> ok 20160528 05:13:35< Exkywor> so, u guys are the devs of this game? 20160528 05:14:00< Exkywor> dumb question, hehe 20160528 05:14:09< hk238> hmm 20160528 05:14:25< ancestral> Exkywor: The users are the developers, relaly 20160528 05:14:27< ancestral> *really 20160528 05:14:39< pydsigner> I'm a minor contributor I guess 20160528 05:14:51< ancestral> This isn’t a paying job. No one is strictly making money. 20160528 05:15:33< hk238> has someone made the mod or something? I've trouble finding anything relevant on the forums :o 20160528 05:15:41< Exkywor> yeah, that's the cool thing about it 20160528 05:16:12< Exkywor> i started playing this game like 8 years ago 20160528 05:17:20< ancestral> hk238: http://r.wesnoth.org/t29683 20160528 05:17:46< ancestral> Basically, it requires work that no one has been able/willing/had time to do 20160528 05:17:55< ancestral> Likely a lot of work 20160528 05:18:09< hk238> oh yeah 20160528 05:18:17< ancestral> And syncing everything up. Last time I checked, the server doesn’t manage the game, it’s client-to-client 20160528 05:18:21< hk238> that's kind of what I mean, you'd need to come up with a logic that works 20160528 05:18:34< ancestral> Exkywor: Okay 20160528 05:18:44< ancestral> Snippets that might be good to capture in the game 20160528 05:19:16< hk238> it would be pretty nice though 20160528 05:19:17< ancestral> * Cool fighting animations from large beasts, like the large dragon, yeti, or other large thing 20160528 05:19:37< ancestral> * Delfador’s lightning effect 20160528 05:19:38< hk238> a 6 player game basically means you spend 1/6 of the time playing, 5/6 waiting 20160528 05:19:38< Exkywor> ok 20160528 05:19:57< hk238> well nevermind ^^ 20160528 05:19:59< ancestral> * Leveling up a unit, whether the AI is doing it, or the user is choosing 20160528 05:20:07< ancestral> hk238: I’m with you 20160528 05:20:21< Exkywor> i suck in mp 20160528 05:20:25< ancestral> I did create an extremely crude (and probably broken now) script which auto-ended a turn 20160528 05:20:43< Exkywor> any more snippets? 20160528 05:20:54< Exkywor> any other* 20160528 05:21:07< ancestral> hk238: http://r.wesnoth.org/t36156 20160528 05:21:10< ancestral> Exkywor: Yes 20160528 05:22:07< ancestral> * In game capture of browsing through the add-ons on the server 20160528 05:22:21< hk238> yeah that seems nice 20160528 05:22:46< hk238> it might increase the average turn by some fraction 20160528 05:22:55< ancestral> * Recruiting/recalling units 20160528 05:22:56< hk238> I mean decrease, the length of 20160528 05:23:16< ancestral> Not sure what else 20160528 05:23:23< ancestral> Maybe some “generic” gameplay in other maps 20160528 05:23:35< Exkywor> ok 20160528 05:23:37< Exkywor> now 20160528 05:23:39< ancestral> Showing off the Khalifate is never a bad idea 20160528 05:23:41< ancestral> since it’s new 20160528 05:23:52< Exkywor> do we have an structure of the trailer? 20160528 05:23:54< Exkywor> this goes firts 20160528 05:23:59< ancestral> There is a significant population of people who would return to the game 20160528 05:23:59< Exkywor> then this shows off 20160528 05:24:03< Exkywor> kind of that 20160528 05:24:08< ancestral> They played it once and want to see what’s new 20160528 05:24:52< ancestral> Like this person: https://twitter.com/Frodosynthesiss/status/680271178439733248 20160528 05:25:55< ancestral> Exkywor: I don’t have an exact structure, other than I kind of like the idea of some scenery setting the mood, as we do currenrtly, maybe a bit quicker 20160528 05:26:25< ancestral> And then honestly, I think we just need to get the clips and figure out what we have to work with 20160528 05:26:32< ancestral> And what order works well 20160528 05:26:36< Exkywor> trust me 20160528 05:26:43< Exkywor> it will be better if we plan it before 20160528 05:26:55< ancestral> Perhaps if one level takes place in the forest and another in a forest, having them back-to-back wouldn’t be great 20160528 05:27:02< ancestral> Intersperse them with other clips of other terrain 20160528 05:27:43< ancestral> Exkywor: I feel like planning this too much may not be the best use of my time 20160528 05:27:45< Exkywor> that idea can be use to showcase scenerios 20160528 05:27:58< ancestral> Again, this just needs ot be “good enough” 20160528 05:28:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 05:28:30< Exkywor> let's do something 20160528 05:29:02< pydsigner> I'm working on getting some footage of Delfador 20160528 05:29:04< Exkywor> can i create an structure and bring it here tomorrow? 20160528 05:29:37< Exkywor> if you like it good, and if not you don't lose time 20160528 05:30:21< ancestral> pydsigner: Oh awesome! 20160528 05:30:37< ancestral> Exkywor: The trailer we’re making right now is just for Greenlight 20160528 05:30:51< ancestral> This may not necessarily be the one that players will see when this is on Steam 20160528 05:32:03< ancestral> pydsigner, Exkywor: If you can capture content in the game of at least 720p that would be great 20160528 05:32:05< Exkywor> well, what about if you finish the one for greenlight and based on that i work on the one for when the game appears? 20160528 05:32:33< ancestral> We’re going to zoom in a little bit on the action, so even if the trailer is 1080p it’s fine 20160528 05:32:52< pydsigner> ancestral: I have 1080p screens 20160528 05:32:54< ancestral> if the content is 720p. (If the content is too high it will be too small to see.) 20160528 05:32:57< pydsigner> So no issue there 20160528 05:32:58< ancestral> pydsigner: Okay 20160528 05:33:15< ancestral> This can always be cropped and scaled 20160528 05:33:17< Exkywor> appears on steam* 20160528 05:33:26< ancestral> Exkywor: Sure! 20160528 05:33:47< Exkywor> ok 20160528 05:33:47< ancestral> That would be absolutely fine 20160528 05:34:02< ancestral> Exkywor: Have you played Wesnoth much? 20160528 05:34:09< Exkywor> i used too 20160528 05:34:16< Exkywor> mostly the main campaigns 20160528 05:34:22< ancestral> Are you on the forums? 20160528 05:34:28< Exkywor> yup 20160528 05:34:36< ancestral> Of course you are, you PMed me 20160528 05:34:43< Exkywor> yeah :) 20160528 05:35:01< Exkywor> a couple of years ago wesnoth was my to go game 20160528 05:35:16< ancestral> Well, Wesnoth is not going on Steam tomorrow. Even in a month. Who knows, maybe not even this year. 20160528 05:35:21< Exkywor> now i have a computer capable of playing new games so i'm busy 20160528 05:35:32< Exkywor> but i still keep and eye on the game and play it from time to time 20160528 05:36:06< ancestral> Exkywor: But if you find other things you might be interested in doing, go ahead 20160528 05:36:29< Exkywor> ok, i g2g soon so 2 things before i leave 20160528 05:36:31< Exkywor> fist 20160528 05:37:05< Exkywor> i will be working on an idea for the trailer and i'm gonna let you know when i complete the idea 20160528 05:37:24< Exkywor> it shouldn't take me more than a couple of days depending of how busy i am 20160528 05:37:27< Exkywor> second 20160528 05:37:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160528 05:37:37< Exkywor> aside from that, how else can i help in the game? 20160528 05:37:54< Exkywor> i can give a hand translating things to spanish 20160528 05:38:03< Exkywor> but, how else can i help? 20160528 05:38:27< Exkywor> now that i found a way to contact you be certain that you are not gonna get rid of me easily, hahahaha :) 20160528 05:38:38< ancestral> I may incorrect here, but I think the Spanish translation is fairly robust 20160528 05:39:25< Exkywor> i don't know about the newest versions, but like two years ago there were some campaing that weren't fully translated 20160528 05:39:30< Exkywor> but that was like 2 years ago 20160528 05:39:38< ancestral> Well, there’s programming, there’s user made content, there’s writing, documentation, helping people on the forums, finding and reporting bugs 20160528 05:40:27< ancestral> Art, music 20160528 05:40:42< ancestral> Providing gameplay feedback 20160528 05:40:49< Exkywor> marketing? 20160528 05:41:11< ancestral> As the game gets closer to Steam, probably 20160528 05:41:18< Exkywor> ok 20160528 05:41:37< Exkywor> what kind of help do you need in writing and documentatin? 20160528 05:41:41< Exkywor> documentation* 20160528 05:41:51< ancestral> Well, there’s the wiki for one 20160528 05:42:03-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20160528 05:42:19< ancestral> Make it pretty, clean it up, put in images where appropriate 20160528 05:42:52< ancestral> We could maybe use a revision to the manual? 20160528 05:43:24< ancestral> There was a push to rewrite descriptions 20160528 05:44:07< ancestral> I don’t know if there is a good campaign with the Khalifate, but I could totally see a Khalifate campaign in mainline at some point in the far future 20160528 05:44:37< ancestral> (maybe not so far) 20160528 05:45:10< ancestral> Exkywor: Feel free to poke around here: http://r.wesnoth.org/f32 20160528 05:45:36< ancestral> https://wiki.wesnoth.org/WesnothManual 20160528 05:45:36< Exkywor> ok 20160528 05:45:41< Exkywor> gonna be checking that 20160528 05:46:02< Exkywor> what about if you make a contest 20160528 05:46:10< Exkywor> give a wesnoth period of time 20160528 05:46:17< Exkywor> wesnoth lore* 20160528 05:46:32< Exkywor> and make players come with a coherent story for a campaign 20160528 05:46:40< Exkywor> that doesn't create plot holes 20160528 05:46:59< Exkywor> and the winner's story can be worked into a main campaing 20160528 05:47:04< Exkywor> just saying 20160528 05:49:21-!- Kwandulin [~Miranda@p200300760F5AC777108F814D2FD8BD47.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 05:49:38< ancestral> Exkywor: It would be great except 20160528 05:49:47-!- Exkywor_ [~IceChat9@179.5.1.193] has joined #wesnoth-dev 20160528 05:49:57-!- Exkywor_ [~IceChat9@179.5.1.193] has quit [Client Quit] 20160528 05:50:12< ancestral> Exkywor: It would be great, except Admittedly, you probably won’t be getting a lot of people participating 20160528 05:50:25< Exkywor> yeah... probably 20160528 05:50:26< Exkywor> well 20160528 05:50:29< Exkywor> i g2g 20160528 05:50:35< ancestral> Perhaps we do need more marketing generally speaking 20160528 05:50:49< Exkywor> completely 20160528 05:50:50< ancestral> But Steam will probably bring in quite a few 20160528 05:50:57< Exkywor> true 20160528 05:51:04< Exkywor> i'll be working on the trailer 20160528 05:51:05< ancestral> Few thousand players, and several dozen contributors 20160528 05:51:10< Exkywor> and checking on the manual 20160528 05:51:14< Exkywor> i hope so :D 20160528 05:51:20< Exkywor> nite guys :) 20160528 05:51:25< ancestral> Exkywor: There’s other things you can try doing too 20160528 05:51:28< ancestral> Reviewing mods 20160528 05:51:36< ancestral> Putting Wesnoth gameplay videos on YouTube 20160528 05:51:41< ancestral> Up to you 20160528 05:52:06< ancestral> Good night! 20160528 05:52:53-!- Exkywor [b30501c1@gateway/web/freenode/ip.179.5.1.193] has quit [Quit: Page closed] 20160528 05:53:10-!- Exkywor [~IceChat9@179.5.1.193] has joined #wesnoth-dev 20160528 05:53:17< Exkywor> nite* 20160528 05:57:05< ancestral> Heh: https://redd.it/4lca1x 20160528 06:01:07< Exkywor> (y) 20160528 06:01:31-!- Exkywor [~IceChat9@179.5.1.193] has quit [Quit: I used to think I was indecisive, but now I'm not too sure.] 20160528 06:02:06-!- Appleman1234 [~Appleman1@KD036012044072.au-net.ne.jp] has joined #wesnoth-dev 20160528 06:25:22-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160528 06:30:58< pydsigner> ancestral: It actually didn't seem to outright horrible to me 20160528 06:31:24< pydsigner> Just over-the-top in an intentionally campy sort of way 20160528 06:31:45< ancestral> Speaking to your audience is important 20160528 06:54:10-!- Kwandulin [~Miranda@p200300760F5AC777108F814D2FD8BD47.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160528 07:07:49-!- Appleman1234 [~Appleman1@KD036012044072.au-net.ne.jp] has quit [Ping timeout: 252 seconds] 20160528 07:25:54-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160528 07:30:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20160528 07:39:49-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160528 07:41:54< vultraz> shadowm: yes, I understand 20160528 07:51:11-!- Kwandulin [~Miranda@p200300760F5AC777D40F5FCC4F1988D4.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 07:55:29-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160528 08:02:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20160528 08:03:41-!- midzer_ [~quassel@p5B296FC0.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 08:03:56-!- Appleman1234 [~Appleman1@KD036012043247.au-net.ne.jp] has joined #wesnoth-dev 20160528 08:06:07-!- midzer [~quassel@p5B296447.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20160528 08:14:52-!- Appleman1234 [~Appleman1@KD036012043247.au-net.ne.jp] has quit [Ping timeout: 264 seconds] 20160528 08:20:12-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160528 08:42:52-!- mjs-de [~mjs-de@x4e30b6fe.dyn.telefonica.de] has joined #wesnoth-dev 20160528 08:52:31-!- EdB [~edb@89.193.129.77.rev.sfr.net] has joined #wesnoth-dev 20160528 08:59:11-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160528 09:00:04-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20160528 09:14:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160528 09:18:21-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20160528 09:28:26-!- Appleman1234 [~Appleman1@KD036012040131.au-net.ne.jp] has joined #wesnoth-dev 20160528 09:42:16-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 09:44:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20160528 09:44:20-!- noy_ is now known as noy 20160528 09:50:06-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160528 09:54:54-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160528 10:03:16-!- mjs-de [~mjs-de@x4e30b6fe.dyn.telefonica.de] has quit [Remote host closed the connection] 20160528 10:15:07-!- Appleman1234 [~Appleman1@KD036012040131.au-net.ne.jp] has quit [Ping timeout: 258 seconds] 20160528 10:15:59-!- Appleman1234 [~Appleman1@KD036012033129.au-net.ne.jp] has joined #wesnoth-dev 20160528 10:32:03-!- Kwandulin [~Miranda@p200300760F5AC777D40F5FCC4F1988D4.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160528 10:33:55-!- Duthlet [~Duthlet@p5485ED24.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 10:58:08-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160528 11:02:29-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160528 11:07:12-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 272 seconds] 20160528 11:16:04-!- Appleman1234 [~Appleman1@KD036012033129.au-net.ne.jp] has quit [Ping timeout: 258 seconds] 20160528 11:29:20-!- Kwandulin [~Miranda@p200300760F5AC777297ACE5426A9F825.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 11:36:00-!- aidanhs [~aidanhs@2a00:d880:6:1ad::8e27] has quit [Ping timeout: 258 seconds] 20160528 11:38:45-!- aidanhs [~aidanhs@2a00:d880:6:1ad::8e27] has joined #wesnoth-dev 20160528 11:41:28< Soliton> vultraz: function local statics is a solution to that problem. 20160528 12:12:14-!- Appleman1234 [~Appleman1@KD036012041078.au-net.ne.jp] has joined #wesnoth-dev 20160528 12:12:32-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160528 12:15:33-!- {V} [~V@105-70-ftth.on.nl] has quit [Ping timeout: 276 seconds] 20160528 12:16:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 246 seconds] 20160528 12:17:37-!- Appleman1234 [~Appleman1@KD036012041078.au-net.ne.jp] has quit [Ping timeout: 250 seconds] 20160528 12:26:33-!- louis94 [~~louis94@91.178.241.19] has joined #wesnoth-dev 20160528 12:51:21-!- louis94 [~~louis94@91.178.241.19] has quit [Quit: Konversation terminated!] 20160528 13:13:48-!- Appleman1234 [~Appleman1@KD036012046236.au-net.ne.jp] has joined #wesnoth-dev 20160528 13:21:49-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20160528 13:28:37-!- Bonobo [~Bonobo@ppp121-45-6-139.lns20.adl2.internode.on.net] has left #wesnoth-dev ["Leaving"] 20160528 13:32:54-!- midzer_ is now known as midzer 20160528 13:38:34-!- EdB [~edb@89.193.129.77.rev.sfr.net] has quit [Quit: Konversation terminated!] 20160528 13:55:59-!- Kwandulin [~Miranda@p200300760F5AC777297ACE5426A9F825.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160528 13:57:56-!- louis94 [~~louis94@91.178.241.19] has joined #wesnoth-dev 20160528 14:42:54-!- matthiaskrgr_ is now known as matthiaskrgr 20160528 14:47:36-!- mjs-de [~mjs-de@x4e30b6fe.dyn.telefonica.de] has joined #wesnoth-dev 20160528 14:48:48-!- Kwandulin [~Miranda@p200300760F5AC7BBF46213A828C5FAE6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 15:09:13-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has joined #wesnoth-dev 20160528 15:12:01-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160528 15:15:49-!- Kwandulin [~Miranda@p200300760F5AC7BBF46213A828C5FAE6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160528 15:18:30-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160528 15:41:36-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Ping timeout: 276 seconds] 20160528 15:43:23-!- Kwandulin [~Miranda@p200300760F5AC7BBA95B43DC624C383B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 15:54:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 244 seconds] 20160528 15:55:53-!- prkc [~prkc@catv-80-98-246-78.catv.broadband.hu] has joined #wesnoth-dev 20160528 16:09:53-!- louis94 [~~louis94@91.178.241.19] has quit [Quit: Konversation terminated!] 20160528 16:12:22-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160528 16:20:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 16:27:49-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160528 16:30:49-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has joined #wesnoth-dev 20160528 16:50:43-!- Kwandulin [~Miranda@p200300760F5AC7BBA95B43DC624C383B.dip0.t-ipconnect.de] has quit [Ping timeout: 258 seconds] 20160528 17:12:58-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160528 17:30:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160528 17:31:21-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 17:34:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20160528 17:35:40-!- Kwandulin [~Miranda@p200300760F69C8F9A95B43DC624C383B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160528 17:39:28-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth-dev 20160528 17:43:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 260 seconds] 20160528 17:49:41-!- Kwandulin [~Miranda@p200300760F69C8F9A95B43DC624C383B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160528 17:59:23-!- prkc [~prkc@catv-80-98-246-78.catv.broadband.hu] has quit [Ping timeout: 260 seconds] 20160528 18:06:14-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160528 18:11:25-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20160528 18:27:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160528 18:40:56-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160528 18:50:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160528 19:16:54-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160528 19:23:13-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has joined #wesnoth-dev 20160528 19:32:59-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Ping timeout: 244 seconds] 20160528 19:47:26-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160528 19:48:31-!- prkc [~prkc@46.166.188.222] has joined #wesnoth-dev 20160528 20:18:10-!- prkc [~prkc@46.166.188.222] has quit [Ping timeout: 252 seconds] 20160528 20:21:41-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160528 20:25:56-!- louis94 [~~louis94@91.178.241.19] has joined #wesnoth-dev 20160528 20:29:15-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has joined #wesnoth-dev 20160528 20:34:13-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20160528 21:00:22-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20160528 21:00:56-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160528 21:04:43-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has joined #wesnoth-dev 20160528 21:17:04-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160528 21:58:40-!- celmin|sleep is now known as celticminstrel 20160528 22:01:58-!- louis94 [~~louis94@91.178.241.19] has quit [Quit: Konversation terminated!] 20160528 22:12:13-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160528 22:29:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160528 22:46:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 258 seconds] 20160528 22:46:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160528 22:51:36-!- mjs-de [~mjs-de@x4e30b6fe.dyn.telefonica.de] has quit [Remote host closed the connection] 20160528 22:54:05-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160528 23:28:33-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160528 23:31:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20160528 23:42:02-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] --- Log closed Sun May 29 00:00:26 2016