--- Log opened Fri Jun 03 00:00:41 2016
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20160603 01:10:29< shadowm> elias: Also, worth noting that the error log for my add-ons right now is perhaps a little too much on the succinct side: We have scheduled an extended maintenance downtime for the Wesnoth.org web site facilities for the upcoming Saturday, June 11th at 14:00 UTC. This will affect all parts of the website served via http/https, including the front page, wiki, forums, units database, ...
20160603 01:10:36< shadowm> ... web archive for the add-ons server, and files server. The add-ons server and MP servers will remain online during this procedure; however, user authentication capabilities on the primary MP server (server.wesnoth.org) will experience some downtime as well.
20160603 01:10:41< shadowm> Er.
20160603 01:10:41< shadowm> Ignore... that.
20160603 01:10:56< shadowm> elias: http://units.wesnoth.org/1.12/Invasion_from_the_Unknown/error.html
20160603 01:11:10< shadowm> And http://units.wesnoth.org/1.12/After_the_Storm/index.html .
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20160603 01:30:14< shadowm> ancestral: Did anything ever come out of that conversation you were going to have with SkyOne over PMs?
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20160603 03:40:33< Aginor> aquileia: I'd like to keep both cmake builds because they've both proven to catch different things (clang is better for some things it seems). I'd rather strip out some of the scons builds
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20160603 07:21:24< Aginor> shadowm: are you on gcc 4.7?
20160603 07:22:34< shadowm> gcc (Debian 5.3.1-20) 5.3.1 20160519
20160603 07:22:47< Aginor> right
20160603 07:23:00< Aginor> I'm trying to figure out the gcc+cmake linking issue
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20160603 07:23:30< Aginor> and I was hoping you might be able to reproduce it outside travis, but you don't have the same environment either
20160603 07:23:40< Aginor> I guess I have to spin up a vm or docker or soemthing
20160603 07:24:56< shadowm> Is it actually version-specific?
20160603 07:25:04< Aginor> I don't know
20160603 07:25:22< Aginor> it compiles fine for me, clang compiles fine
20160603 07:25:32< Aginor> making me wonder if it's a version or argument order issue
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20160603 07:38:13< vultraz> Aginor: try seeing what happens if you bump travis back to 4.8
20160603 07:39:16< Aginor> vultraz: what do you mean?
20160603 07:39:38< Aginor> it's 4.7 at the moment
20160603 07:40:32< Aginor> http://stackoverflow.com/questions/45135/why-does-the-order-in-which-libraries-are-linked-sometimes-cause-errors-in-gcc
20160603 07:40:38< Aginor> I suspect that's the issue
20160603 07:43:26< vultraz> it was 4.8, then it was reduced to 4.7 for some reason
20160603 07:43:38< vultraz> I was suggesting restoring it to 4.8
20160603 07:44:39< Aginor> isn't 4.7 our minimum required compiler?
20160603 07:44:54< Aginor> it'd make sense we make our builds work with it if it is
20160603 07:46:09 * vultraz is unsure
20160603 07:46:23< shadowm> The person who spearheaded the C++11 transition should know.
20160603 07:46:38< shadowm> (That person also appears to have forgotten to update INSTALL.)
20160603 07:46:55< vultraz> If I remember correctly, I was told 4.7 was the minimum version of gcc with c++11 support
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20160603 07:48:37< vultraz> And since the build was working not too long ago, I'm going to take a guess and assume it is indeed the minimum
20160603 07:48:43< vultraz> version we support
20160603 07:49:01< Aginor> I'm pretty sure that if I go and scrape the logs and then grep them to find the relevant logs, I suspect it was decided it was 4.7
20160603 07:49:25< Aginor> vultraz: I added the cmake targets to travis, one which is failing which I'm trying to fix
20160603 07:49:52< vultraz> I was just suggesting seeing if making it build with 4.8 fixes the issue
20160603 07:50:01< vultraz> But you have a point about minimums
20160603 07:50:06< vultraz> shadowm: thanks for reminding me
20160603 07:50:17< Aginor> then we have scons that uses a less strict compilation than cmake, which started to break when I made it as strict as cmake, because cmake has some exceptions
20160603 07:50:27< Aginor> which scons can't easily support
20160603 07:50:40< Aginor> I think loonycyborg was going to add pragmas to try to get around it instead
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20160603 07:51:32< irker902> wesnoth: Ignacio R. Morelle wesnoth:master a6228e84ad58 / INSTALL: Mention C++11 compiler requirement https://github.com/wesnoth/wesnoth/commit/a6228e84ad589b4831366e4f3bc6333f2bc2430e
20160603 07:51:33< vultraz> Why can't we just drop CMake
20160603 07:51:38< vultraz> And use scons
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20160603 07:51:50< shadowm> Refer to the relevant conversation one or two days ago in this same channel.
20160603 07:52:00< Aginor> vultraz: because we like linux distributions to package and ship wesnoth
20160603 07:52:04< vultraz> You said "packagers need it"
20160603 07:52:12< vultraz> I was going to ask why they need it, and why they can't use scons
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20160603 07:52:25< shadowm> I also answered that question in the same conversation.
20160603 07:52:35< Aginor> vultraz: "make install" that's working in a standardised way
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20160603 07:52:54< vultraz> isn't 'make' autotools?
20160603 07:52:58< shadowm> No.
20160603 07:53:04< vultraz> ...huh
20160603 07:53:06< vultraz> I thought it was
20160603 07:53:13< shadowm> Autotools and CMake both happen to use make, which is a wholly different thing.
20160603 07:53:27< shadowm> Wesnoth and KDE Plasma use C++ but they aren't the same thing.
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20160603 07:53:49< Aginor> https://en.wikipedia.org/wiki/Automake
20160603 07:54:04< Aginor> https://en.wikipedia.org/wiki/Autoconf
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20160603 07:54:27< Aginor> https://en.wikipedia.org/wiki/Make_%28software%29
20160603 07:54:40< Aginor> right
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20160603 07:54:53< Aginor> looks like an argument order issue
20160603 07:55:26< Aginor> although my version of cmake generates makefiles that do things in a different way than travis's version, it still puts all libraries at the end
20160603 07:55:33< Aginor> which isn't happening where it's failing
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20160603 07:57:57< shadowm> What version of Ubuntu does travis use again?
20160603 07:58:09< Aginor> I don't know, the file doesn't say
20160603 07:58:20< Aginor> if it's not 14.04 I think I'll be sad
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20160603 07:58:38< shadowm> Okay, I can check that in my emails.
20160603 07:58:45< Aginor> cmake also puts things together differently if you have tests enabled as opposed if you don't
20160603 07:59:01< Aginor> so I'm recompiling again to see the difference
20160603 07:59:05< shadowm> It's trusty.
20160603 07:59:10< vultraz> Ok, so scons sucks on linux?
20160603 07:59:17< vultraz> or debian
20160603 07:59:19< vultraz> I mean
20160603 07:59:19< shadowm> No.
20160603 07:59:34< vultraz> then why did you link to a page saying "Please don't use scons"
20160603 07:59:40< shadowm> That question is attempting to shoehorn the issue into a black and white scheme.
20160603 08:02:28< shadowm> I have a trusty VM but it's grossly out of date and I forgot my password.
20160603 08:07:15< Aginor> that's alright
20160603 08:07:21< Aginor> I'll stand one up
20160603 08:08:07< Aginor> I find myself suddenly missing the infrastructure of my workplace :)
20160603 08:08:49< Aginor> ubuntu-14.04.3-desktop-amd64.iso should be fine, yes?
20160603 08:09:03< shadowm> trusty is 14.04, yes.
20160603 08:09:26< shadowm> That's what Wikipedia told me, anyway.
20160603 08:10:30< Aginor> I can't keep track of their names :D
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20160603 08:27:21< travis-ci> wesnoth/wesnoth#9543 (master - a6228e8 : Ignacio R. Morelle): The build is still failing.
20160603 08:27:21< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/134960442
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20160603 08:27:51< vultraz> well, now 3/6 pass
20160603 08:30:52< Aginor> I think we should remove the 1y build if we don't care about it
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20160603 08:37:33< shadowm> Aginor: https://gna.org/bugs/?24568
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20160603 08:39:23< Aginor> fair enough
20160603 08:39:25< Aginor> we should fix the build then :)
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20160603 08:40:18< shadowm> ancestral: ancestral: Did anything ever come out of that conversation you were going to have with SkyOne over PMs?
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20160603 10:02:33-!- Topic for #wesnoth-dev: Wesnoth Developers Channel | >>> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) <<< | Logs: http://irclogs.wesnoth.org | Bug tracker: http://bugs.wesnoth.org
20160603 10:02:33-!- Topic set by shadowm [~ignacio@wesnoth/developer/shadowm] [Sat May 21 05:30:08 2016]
20160603 10:02:33[Users #wesnoth-dev]
20160603 10:02:33[ _laco ] [ DDR ] [ Greywhind ] [ kidneb ] [ prkc ] [ timotei ]
20160603 10:02:33[ aeth ] [ deathisundead] [ Guest25029] [ knotwork ] [ pydsigner ] [ tomreyn ]
20160603 10:02:33[ Aginor ] [ Duthlet ] [ heirecka ] [ lobby ] [ quentinp_ ] [ vincent_c]
20160603 10:02:33[ AI0867 ] [ elias ] [ higgins ] [ loonycyborg] [ Ravana_ ] [ vultraz ]
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20160603 10:02:33[ Appleman1234 ] [ Elsi ] [ irker902 ] [ midzer ] [ Samual ] [ Yaiyan ]
20160603 10:02:33[ atarocch ] [ Elvish_Hunter] [ Ivanovic ] [ minzbonbon ] [ shadowm ] [ zookeeper]
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20160603 10:02:33[ Crendgrim_ ] [ exciton ] [ Jetrel ] [ nurupo ] [ TC01 ]
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20160603 10:02:33-!- Irssi: #wesnoth-dev: Total of 62 nicks [0 ops, 0 halfops, 0 voices, 62 normal]
20160603 10:02:37-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009
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20160603 10:17:00< Aginor> excellent, I have the linking failure in my ubuntu VM
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20160603 10:17:36< vultraz> well that's something you don't usually hear
20160603 10:19:36< Aginor> reordering the arguments work
20160603 10:20:19< Aginor> now to tweak the cmake files
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20160603 10:25:11-!- Topic for #wesnoth-dev: Wesnoth Developers Channel | >>> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) <<< | Logs: http://irclogs.wesnoth.org | Bug tracker: http://bugs.wesnoth.org
20160603 10:25:11-!- Topic set by shadowm [~ignacio@wesnoth/developer/shadowm] [Sat May 21 05:30:08 2016]
20160603 10:25:11[Users #wesnoth-dev]
20160603 10:25:11[ _laco ] [ EliDupree ] [ horrowind ] [ loonycyborg] [ quentinp_ ] [ tomreyn ]
20160603 10:25:11[ aeth ] [ Elsi ] [ Ivanovic ] [ LovCAPONE ] [ Ravana_ ] [ vincent_c]
20160603 10:25:11[ Aginor ] [ Elvish_Hunter] [ iwaim ] [ midzer ] [ Rhonda ] [ vultraz ]
20160603 10:25:11[ AI0867 ] [ enchi ] [ janebot ] [ minzbonbon ] [ Samual ] [ wedge009 ]
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20160603 10:25:11[ Appleman1234 ] [ Gambit ] [ Jetrel_bot] [ noy ] [ shikadibot] [ zookeeper]
20160603 10:25:11[ clavi ] [ Greywhind ] [ kidneb ] [ nurupo ] [ Soliton ]
20160603 10:25:11[ deathisundead] [ Guest25029 ] [ knotwork ] [ oldlaptop ] [ TC01 ]
20160603 10:25:11[ Duthlet ] [ heirecka ] [ lobby ] [ prkc ] [ TheJJ ]
20160603 10:25:11[ elias ] [ higgins ] [ Lohengramm] [ pydsigner ] [ timotei ]
20160603 10:25:11-!- Irssi: #wesnoth-dev: Total of 56 nicks [0 ops, 0 halfops, 0 voices, 56 normal]
20160603 10:25:15-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009
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20160603 10:41:27< loonycyborg> Aginor: currently scons builds successfully for me in strict mode on master
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20160603 10:48:47< loonycyborg> there's still a warning in test
20160603 10:48:56< loonycyborg> gonna try pragmas on it
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20160603 10:52:24< loonycyborg> hmm
20160603 10:52:33< loonycyborg> I did a commit
20160603 10:52:52< loonycyborg> but no irker message
20160603 10:56:50< loonycyborg> Aginor: that warning about WIFEXITED doesn't happen on my system
20160603 10:57:05< loonycyborg> I wonder why travis has it..
20160603 10:57:51< vultraz> Wife exited, eh? LO
20160603 10:57:52< vultraz> L
20160603 10:59:38< loonycyborg> There's not enough Es for such an interpretation
20160603 11:00:05< vultraz> x works fine on its own
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20160603 11:07:39< irker902> wesnoth: loonycyborg wesnoth:master d859dcc3f519 / src/desktop/open.cpp: Try to fix warning on travis https://github.com/wesnoth/wesnoth/commit/d859dcc3f5190e1f00122983aa0140ceae94f1e9
20160603 11:08:04< loonycyborg> Aginor: ^
20160603 11:08:16< loonycyborg> that's how you disable warnings for particular lines
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20160603 11:22:20< travis-ci> wesnoth/wesnoth#9544 (master - 3cc654d : loonycyborg): The build is still failing.
20160603 11:22:20< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/134993486
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20160603 11:51:08< travis-ci> wesnoth/wesnoth#9545 (master - d859dcc : loonycyborg): The build is still failing.
20160603 11:51:08< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/134996635
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20160603 13:16:37< irker902> wesnoth: Charles Dang wesnoth:master d6b48759dc54 / data/multiplayer/scenarios/2p_Hornshark_Island.cfg: Hornshark: remove unit ids from Clockwork Boy units (bug #24722) https://github.com/wesnoth/wesnoth/commit/d6b48759dc54e577507a4032a845463e7aaed4d0
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20160603 13:52:33< travis-ci> wesnoth/wesnoth#9546 (master - d6b4875 : Charles Dang): The build is still failing.
20160603 13:52:33< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/135022819
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20160603 13:52:42< irker902> wesnoth: loonycyborg wesnoth:master 1ec81a3506e3 / src/desktop/dbus_notification.cpp: Disable -Wold-style-cast for dbus-using code to placate travis https://github.com/wesnoth/wesnoth/commit/1ec81a3506e3e346295b025ca4913fe1ef4c3b0c
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20160603 14:29:10< travis-ci> wesnoth/wesnoth#9547 (master - 1ec81a3 : loonycyborg): The build is still failing.
20160603 14:29:10< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/135031294
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20160603 14:42:38< ugudu> Hi all
20160603 14:42:58< ugudu> I'm thinking of attempting to code something from https://wiki.wesnoth.org/Easycoding
20160603 14:43:27< ugudu> Specifically "Make it possible to host a game which only registered players are allowed to join"
20160603 14:45:50< ugudu> Any suggestions on how to approach would be appreciated.
20160603 14:46:09< ugudu> I have build the 1.12.5 code and am looking at the code in order to understand it
20160603 14:59:17< zookeeper> you should build 1.13/master, not 1.12.5
20160603 15:00:53< ugudu> zookeeper: ok, I'm just using the 1.12.5 to go through the code though. I will make the changes in master if I get that far
20160603 15:01:14< ugudu> I have mainly written Java code. So I'm not sure if I will be capable
20160603 15:01:34< ugudu> But just to clarify, to do the above mentioned development, I will have to run a server locally right?
20160603 15:03:07< vultraz> ugudu: the code in master is very different from 1.12
20160603 15:03:25< Soliton> ugudu: since you have to modify sever code, yes.
20160603 15:03:57< ugudu> vultraz: oh ok I will switch, but after looking at the code for the version I know
20160603 15:04:22< ugudu> Soliton: I am trying to figure out where the user creation/authentication happens on th server
20160603 15:05:46< ugudu> Because I will have to run server locally, and have user registration functionality on the locally running esrver
20160603 15:05:49< Soliton> more important is that there is a player class that knows whether a player is registered.
20160603 15:06:23< ugudu> I came across that, but my above concern is valid right?
20160603 15:06:42< Soliton> a for a test, yes. you'll need a mysql DB...
20160603 15:07:18< ugudu> Ok, do I have to change/specify build parameters? Do I have to make any config file changes?
20160603 15:07:27< ugudu> Or should I go thorugh the code and find out myself? :)
20160603 15:07:56< Soliton> loonycyborg: can you put the sql file needed for a simple DB to test auth of wesnothd into source control?
20160603 15:08:38< Soliton> loonycyborg: with some simple instructions on how to import it into mysql.
20160603 15:09:17< celticminstrel> The code is very different in master, sure, but that doesn't mean he couldn't learn anything by looking at 1.12.x... still, looking at master is probably better.
20160603 15:09:27< Soliton> ugudu: the config part is described in man wesnothd.
20160603 15:09:42< Soliton> ugudu: man doc/man/wesnothd.6
20160603 15:10:32< ugudu> Soliton: thanks. I will look at that and see if I can get things up and running
20160603 15:10:35< loonycyborg> Soliton: I guess I can, though I already forgot exact commands I did
20160603 15:10:59< loonycyborg> I can pastebind them for start
20160603 15:13:02< loonycyborg> ugudu: Soliton: here's my config file for testing wesnothd: https://gist.github.com/loonycyborg/87edde3d673cd5ab36e405e63d516993
20160603 15:14:06< ugudu> loonycyborg: thanks, will take a look
20160603 15:14:48< celticminstrel> Does it actually require MySQL specifically?
20160603 15:15:44< Soliton> whatever libmysql can comminucate with.
20160603 15:16:07< Soliton> i would guess that entails not much more then mysql.
20160603 15:16:32< celticminstrel> So yes.
20160603 15:16:41< celticminstrel> That's kind of unfortunate though...
20160603 15:16:46< loonycyborg> ugudu: Soliton: and here's the sql: https://gist.github.com/loonycyborg/e77f76e88c4d2b2821b3ce956e94f016
20160603 15:16:58< Soliton> if you're asking whether the sql queries use mysql features... probably not.
20160603 15:17:10< loonycyborg> password to that hash is 40dv5sNltZVK6
20160603 15:17:24< loonycyborg> I was using mariadb
20160603 15:17:42< loonycyborg> but I'm pretty sure it'll work with mysql too
20160603 15:17:50< Soliton> that's a fork of mysql.
20160603 15:18:05< loonycyborg> yes, that's why I think it should work :P
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20160603 18:34:41< mattsc> celticminstrel: do you know what needs to be done to fix the Xcode wesnothd build?
20160603 18:35:12< mattsc> I was going to have a quick look at the LoW AI bug, but I don’t have a working build at the moment (and no time to investigate; still on the road)
20160603 18:35:16< celticminstrel> I haven't even opened Xcode recently. Should I look at it?
20160603 18:35:37< mattsc> It’s not urgent at all, so whenever you have time.
20160603 18:35:58< mattsc> We only need to get the bug fixed before the next release, but it should be trivial to do so.
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20160603 20:19:12< Aginor> morning
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20160603 20:20:28< Aginor> loonycyborg: different gcc versions? anyway, thanks for fixing
20160603 20:22:40< Aginor> I think I've fixed the cmake error too
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20160603 20:44:47< Aginor> make clean && time make -j8
20160603 20:44:52< Aginor> real 0m9.263s
20160603 20:44:52< Aginor> user 0m22.552s
20160603 20:44:52< Aginor> sys 0m15.122s
20160603 20:45:04< Aginor> ccache is awesome :)
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20160603 21:26:11< travis-ci> wesnoth/wesnoth#9548 (master - c6510e9 : Andreas Löf): The build is still failing.
20160603 21:26:11< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/135134450
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20160603 21:26:36< Aginor> that's a big improvement
20160603 21:26:47< Aginor> cmake builds are passing, only one scons one is failing
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20160603 21:43:51< Aginor> where has irker gone?
20160603 21:44:36< shadowm> It's become yet another victim of a rampaging OOM killer in its host.
20160603 21:45:09< Aginor> ah
20160603 21:45:43< Aginor> is it running on the same host as everything else?
20160603 21:45:50< shadowm> It's not on wesnoth.org.
20160603 21:46:02< shadowm> Otherwise I'd have solved the problem myself days ago.
20160603 21:46:04< Aginor> good :)
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20160603 21:47:17< Aginor> I'm pondering slaying one or two of our scons builds in travis since we also have two new cmake builds
20160603 21:47:26< Aginor> do you have any preferences to which?
20160603 21:48:28< Aginor> scons, clang with -O0 feels like a good candidate to me
20160603 21:49:58< shadowm> I don't have any input on that I'm afraid.
20160603 21:50:04< Aginor> fair enough
20160603 21:51:24< Aginor> aquileia: what's your opinion?
20160603 21:54:20< loonycyborg> Aginor: better remove one of cmake builds
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20160603 21:57:12< shadowm> Nah.
20160603 21:57:20< Aginor> loonycyborg: I think it makes sense to keep both gcc and clang
20160603 21:58:16< Aginor> whereas it's overlap in the scons builds
20160603 21:58:20< loonycyborg> I don't think so, there's no difference between them other than compiler command
20160603 21:58:28< Aginor> exactly
20160603 21:58:43< Aginor> the compilers are different
20160603 21:58:52< loonycyborg> and clang is covered in other build
20160603 21:59:01-!- grzywacz [~karol@wesnoth/developer/grzywacz] has joined #wesnoth-dev
20160603 21:59:03< Aginor> other build uses different flags
20160603 21:59:04< grzywacz> sup
20160603 21:59:09< loonycyborg> hi :P
20160603 21:59:13< shadowm> Hi grzywacz, ltns.
20160603 21:59:18< grzywacz> Why indeed!
20160603 22:00:35< Aginor> loonycyborg: incidentally, the cmake release build uses -O3
20160603 22:01:10< loonycyborg> so only leave release cmake with gcc
20160603 22:01:25< loonycyborg> other possibilities already covered by other builds
20160603 22:01:39< Aginor> they're not though, as clang and gcc behave differently
20160603 22:02:05< Aginor> and I don't trust scons and cmake to use the same compile flags
20160603 22:02:30< Aginor> so I'd rather slay one of the more redundant clang targets for scons
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20160603 22:03:39< loonycyborg> there's no reason to trust, just compare command lines
20160603 22:04:04< Aginor> I also don't trust people to maintain and keep both sorted indefinitvely
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20160603 22:04:51< Aginor> but I'd rather slay the gcc target than clang, because clang seems to report more warnings than gcc
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20160603 22:08:50< grzywacz> >_>
20160603 22:09:52< grzywacz> Are there any people from Poland active in the community nowdays? Some random guys asked me on twitter to transfer #wesnoth-pl to them, which is fine if they will actually do anything useful with it. ;-)
20160603 22:10:42< shadowm> Probably, I couldn't name specific individuals though.
20160603 22:11:32< grzywacz> It's not like they need it to talk anyway... so maybe I'll just wait for them to start talking first. *g*
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20160603 22:12:53< grzywacz> So scons AND cmake is still a thing? heh
20160603 22:13:57< loonycyborg> Aginor: I think -O0 clang build is kinda useless though
20160603 22:14:10< Aginor> loonycyborg: good enough for me :)
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20160603 22:21:06< Aginor> https://travis-ci.org/wesnoth/wesnoth/builds/135153887 should hopefully finally pass
20160603 22:21:17< Aginor> I took out clang -O0 with scons
20160603 22:23:42< gfgtdf> Aginor: the cmake clang is a o0 build ?
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20160603 22:27:22< gfgtdf> celticminstrel: any more opinion on my asio pr?
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20160603 22:47:27< travis-ci> wesnoth/wesnoth#9551 (master - 9e6cba5 : Andreas Löf): The build passed.
20160603 22:47:27< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/135153887
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--- Log closed Sat Jun 04 00:00:52 2016