--- Log opened Wed Jun 15 00:00:59 2016 20160615 00:10:40-!- Appleman1234 [~Appleman1@KD036012047199.au-net.ne.jp] has joined #wesnoth-dev 20160615 00:23:13-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160615 00:24:18-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160615 00:26:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20160615 00:29:14-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 258 seconds] 20160615 00:56:21-!- enchi [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 240 seconds] 20160615 01:02:02-!- enchi [enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20160615 01:32:49-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160615 01:32:50-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20160615 02:04:09-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160615 02:29:07< Aginor> celticminstrel: we could look at remaking the map-editor in Qt :) 20160615 02:29:23< Aginor> celticminstrel: then we can have fancy editing support too 20160615 02:33:18< shadowm> [time_area] was made an SLF item and added to the scenario editor for the purpose of designating key map locations using the editor. 20160615 02:33:34< shadowm> But you know what the situation with the scenario editor functionality is. 20160615 02:35:40< shadowm> (And that's all I'm going to say on the matter,.) 20160615 02:38:16< celticminstrel> Geh. 20160615 02:39:07< celticminstrel> I'd rather not touch Qt. 20160615 02:42:27< pydsigner> Let's just switch to TMX while we're at it! 20160615 02:42:30 * pydsigner hides 20160615 02:42:46< Aginor> Tk! 20160615 02:43:11< celticminstrel> Tk is pretty bad, isn't it? 20160615 02:43:14< pydsigner> I only mention TMX since there's already a Qt editor for TMX 20160615 02:43:16< pydsigner> Tk haha 20160615 02:43:16< celticminstrel> Qt is at least good. 20160615 02:43:22< pydsigner> Tk is ugly 20160615 02:43:29< pydsigner> That's it's main issue 20160615 02:43:32< celticminstrel> Even though I'm against it/ 20160615 02:43:33< pydsigner> * its 20160615 02:43:37< celticminstrel> ^. 20160615 02:43:46< pydsigner> It's pretty easy to work with though. 20160615 02:44:17< celticminstrel> I see. 20160615 02:44:32< celticminstrel> I think I recall someone saying that Swing is one of the best GUI systems. 20160615 02:44:39< pydsigner> Haha 20160615 02:44:42< celticminstrel> It was certainly easy to work with when I used it. 20160615 02:59:09-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160615 02:59:11-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20160615 03:02:37-!- RatArmy [~RatArmy@133.15.175.65] has quit [Ping timeout: 250 seconds] 20160615 03:39:52-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160615 03:46:49-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth-dev 20160615 03:53:04-!- RatArmy [~RatArmy@133.15.175.65] has quit [Quit: Konversation terminated!] 20160615 04:00:02-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has joined #wesnoth-dev 20160615 04:00:14-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160615 04:04:21-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20160615 04:05:27-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 250 seconds] 20160615 04:07:13-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160615 04:09:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160615 04:10:22-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 250 seconds] 20160615 04:10:23-!- wedge010 is now known as wedge009 20160615 04:12:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20160615 04:12:51-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160615 04:12:54-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20160615 04:15:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160615 04:16:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20160615 04:42:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160615 04:55:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20160615 04:56:56-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth-dev 20160615 04:58:50-!- vincent_` [~bip@107.191.117.101] has quit [Quit: Coyote finally caught me] 20160615 05:12:13-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160615 05:12:30-!- ancestral [~ancestral@67-4-254-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160615 05:15:10-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Disconnecting from stoned server.] 20160615 05:15:27-!- Ivanovic [~ivanovic@p579FB976.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160615 05:16:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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20160615 12:55:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20160615 13:03:37-!- enchi [enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20160615 13:10:06-!- Nobun [~nobun@5.170.108.145] has quit [Ping timeout: 246 seconds] 20160615 13:21:59-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth-dev 20160615 13:22:21-!- RatArmy [~RatArmy@om126229088044.12.openmobile.ne.jp] has quit [Ping timeout: 246 seconds] 20160615 13:32:28-!- RatArmy [~RatArmy@om126229088044.12.openmobile.ne.jp] has joined #wesnoth-dev 20160615 13:36:40-!- boucman_work [~boucman@247.37.0.109.rev.sfr.net] has joined #wesnoth-dev 20160615 13:55:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160615 13:56:21< loonycyborg> seems I'll be able to derive both campaignd and wesnothd main classes from a common base class 20160615 14:03:18-!- mjs-de [~mjs-de@x4db6b050.dyn.telefonica.de] has joined #wesnoth-dev 20160615 14:05:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160615 14:22:15< loonycyborg> wml parser's write() function takes some thing called configr_of 20160615 14:22:37< loonycyborg> da heck I'm supposed to do if I just want to write a config object? 20160615 14:28:18-!- RatArmy [~RatArmy@om126229088044.12.openmobile.ne.jp] has quit [Ping timeout: 250 seconds] 20160615 14:30:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160615 14:31:04< loonycyborg> hmm just passing config there works in actual compile 20160615 14:31:31< loonycyborg> but qtcreator's parser for some reason errors on it 20160615 14:34:39-!- abruanese [~a@c-73-224-87-206.hsd1.fl.comcast.net] has quit [Ping timeout: 264 seconds] 20160615 14:39:11< celticminstrel> ...what? 20160615 14:41:59< loonycyborg> celticminstrel: On code that uses write() function from serialization/parser qtcreator IDE reports an error 20160615 14:42:12< loonycyborg> marks it as erroneous code 20160615 14:43:00< loonycyborg> it thinks that there's no conversion from config to configr_of 20160615 14:43:32< loonycyborg> qtcreator's parser is supposed to be based on clang 20160615 14:43:49< loonycyborg> but given that our travis builds cover clang.. 20160615 14:44:02< loonycyborg> no idea what's happening withit 20160615 14:44:18-!- gfgtdf [~chatzilla@x50ab96d5.dyn.telefonica.de] has joined #wesnoth-dev 20160615 14:44:35< loonycyborg> it just seems to enjoy using red pen like some overzealous teacher 20160615 14:47:06-!- exciton_ [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160615 14:49:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 252 seconds] 20160615 14:52:48-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160615 15:01:37-!- Kwandulin [~Miranda@p200300760F3B064904D8A325B78DECA9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160615 15:16:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping 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[~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160615 16:46:10< Soliton> you have to explicitely switch to clang code model in qtcreator afaik. default is their own c++ code model/parser. 20160615 16:49:31< loonycyborg> I don't see a setting to switch between them in this version 20160615 16:50:05< loonycyborg> and the only tab in settings about code model is about clang 20160615 16:50:12< Soliton> extra -> settings -> c++ -> code modell 20160615 16:50:48< Soliton> if clang is not turned on there it uses their own model. 20160615 16:51:24< loonycyborg> the thing is I checked that it's compiled with clang support 20160615 16:51:46< Soliton> you might have to enable a plugin to be able to turn clang code model on. 20160615 16:52:14< Soliton> help -> plugins -> ClangCodeModel 20160615 16:52:37< loonycyborg> yup, it's enabled definitely 20160615 16:52:58< Soliton> if it's also enabled in settings then that's what you're using. 20160615 16:53:47-!- Kwandulin [~Miranda@p200300760F3B064904D8A325B78DECA9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160615 16:53:53< loonycyborg> I saw settings for it in past versions but not anymore 20160615 16:54:08< loonycyborg> now I only see C++->Code Model tab 20160615 16:54:20< loonycyborg> and it has some settings about clang 20160615 16:55:16< loonycyborg> I assume they just dropped support for non-clang code model 20160615 16:55:38< Soliton> it has "Use Clang Code Model" for me there. i've not switched to 4.0 yet though. 20160615 16:56:08< loonycyborg> I have 3.6.83 according to About 20160615 16:59:51-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160615 17:06:44-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160615 17:09:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160615 17:34:46-!- mjs-de [~mjs-de@x4db6b050.dyn.telefonica.de] has quit [Remote host closed the connection] 20160615 17:48:29-!- Greg-Boggs 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go nstuf kthxbai] 20160615 19:22:19< loonycyborg> celticminstrel: which exact files should be used when compiling spirit-po branch? 20160615 19:22:35< loonycyborg> it failed for me on src/wesnoth.cpp 20160615 19:23:07< loonycyborg> but if only files need changing then I'd expect only linker errors 20160615 19:23:57< loonycyborg> src/wesnoth.cpp:476:3: error: 'init' is not a member of 'translation' 20160615 19:24:31< celticminstrel> I remember seeing that error in Travis too. I'm not sure why it didn't show up for me. 20160615 19:25:01< celticminstrel> The init function did nothing, so I removed it. The default textdomain is also meaningless with spirit-po, so I removed that too. 20160615 19:25:26-!- Kwandulin [~Miranda@p200300760F3B064904D8A325B78DECA9.dip0.t-ipconnect.de] has quit [Ping timeout: 272 seconds] 20160615 19:25:38< celticminstrel> So basically, just remove that call and it should work, or something like that. 20160615 19:41:21-!- gfgtdf [~chatzilla@x50ab96d5.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 20160615 19:43:41-!- Kwandulin [~Miranda@p200300760F3B0691ECA9513001B0CCFF.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160615 19:43:58-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160615 19:49:01-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Ping timeout: 240 seconds] 20160615 19:50:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 272 seconds] 20160615 19:56:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20160615 19:57:47< loonycyborg> celticminstrel: I know why you didn't get it, it's within #if defined __APPLE__ 20160615 19:58:10< celticminstrel> You mean !defined(__APPLE__)? 20160615 19:58:10< loonycyborg> in #else part of it 20160615 19:58:15< celticminstrel> Ah. 20160615 20:00:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160615 20:04:30-!- prkc [~prkc@catv-212-96-34-224.catv.broadband.hu] has joined #wesnoth-dev 20160615 20:04:33-!- prkc [~prkc@catv-212-96-34-224.catv.broadband.hu] has quit [Remote host closed the connection] 20160615 20:15:13-!- Kwandulin [~Miranda@p200300760F3B0691ECA9513001B0CCFF.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160615 20:24:01-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20160615 20:30:39-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160615 20:30:41-!- irker374 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160615 20:30:41< irker374> wesnoth: loonycyborg wesnoth:spirit_po 257ef68efe48 / src/wesnoth.cpp: Fix compile on non-apple non-windows platforms https://github.com/wesnoth/wesnoth/commit/257ef68efe48133470c46cb095efcaf3e7988fe0 20160615 20:33:49< celticminstrel> You should be able to simply copy the po directory and rename it to "translations" to get it to work. 20160615 20:34:25< celticminstrel> (That also gets some irrelevant stuff, mind you.) 20160615 20:34:44-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 249 seconds] 20160615 20:34:44-!- wedge010 is now known as wedge009 20160615 20:39:59< loonycyborg> ok 20160615 20:44:17-!- RatArmy [~RatArmy@om126229088044.12.openmobile.ne.jp] has joined #wesnoth-dev 20160615 20:45:47-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-176-151.zoominternet.net] has joined #wesnoth-dev 20160615 21:07:54-!- horrowind [~Icedove@2a02:810a:83c0:1c18:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20160615 21:09:13-!- travis-ci [~travis-ci@ec2-54-198-237-197.compute-1.amazonaws.com] has joined #wesnoth-dev 20160615 21:09:14< travis-ci> wesnoth/wesnoth#9620 (spirit_po - 257ef68 : loonycyborg): The build has errored. 20160615 21:09:14< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/137908923 20160615 21:09:14-!- travis-ci [~travis-ci@ec2-54-198-237-197.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160615 21:12:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160615 21:17:07-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20160615 21:18:13-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160615 21:18:24< SigurdFD> zookeeper: is it still feasible to mainline a campaign this dev cycle? 20160615 21:18:48< vultraz> Depends on teh campaign 20160615 21:18:51< vultraz> the* 20160615 21:19:26< vultraz> We're still months away from the end of this dead cycle, though. 20160615 21:21:47< SigurdFD> possibly The Founding of Borstep 20160615 21:22:07< vultraz> Why should it be mainlined? 20160615 21:22:11-!- mjs-de [~mjs-de@x4db6b050.dyn.telefonica.de] has joined #wesnoth-dev 20160615 21:22:14< vultraz> We don't mainline things on a whim 20160615 21:22:21-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20160615 21:24:25< Aginor> I'd be in favour of mainlining more content, it's a good way to add more than just technical content to a release 20160615 21:24:34< SigurdFD> I think it would be nice to add a new campaign for 1.14... 20160615 21:25:03< vultraz> Perhaps, but you need a good case as to why that specific campaign should be mainlined 20160615 21:25:28< vultraz> Does the story fit into the mainline canon? Is it well designed? Would you maintain it? 20160615 21:25:43< SigurdFD> ... and my impression of TFoB (also SotA) is that they were written to fit as part of the Wesnoth timeline. 20160615 21:27:46-!- RatArmy [~RatArmy@om126229088044.12.openmobile.ne.jp] has quit [Ping timeout: 250 seconds] 20160615 21:27:58< shadowm> Why is that? 20160615 21:28:40-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has left #wesnoth-dev [] 20160615 21:29:08< SigurdFD> both TFoB & SotA seem to have a story that fits & are well designed 20160615 21:29:59< SigurdFD> would I maintain it? At least for the life of the 1.14 cycle 20160615 21:30:00< shadowm> You said "written to fit as part of the Wesnoth timeline". I was wondering in what specific ways this appears to be the case. 20160615 21:31:04< SigurdFD> shadowm: that was the impression I got from playing through SotA 20160615 21:31:24< SigurdFD> I don't have any specifics to cite 20160615 21:35:21-!- gfgtdf [~chatzilla@x50ab96d5.dyn.telefonica.de] has joined #wesnoth-dev 20160615 21:36:12< celticminstrel> If I recall correctly, TFoB isn't the only campaign for which mainlining has been proposed. 20160615 21:36:33< celticminstrel> The other that I remember is Kwandulin's Khalifate campaign. 20160615 21:36:52< celticminstrel> (What was it called, Oath of Allegiance or something?) 20160615 21:37:10< celticminstrel> What's TFoB about? 20160615 21:37:25< celticminstrel> (And SotA while we're at it, cause why not.) 20160615 21:37:32< SigurdFD> yes. I'm aware of that one - OoA 20160615 21:37:44< vultraz> OoA would be a good candidate 20160615 21:37:59< celticminstrel> I should play it. 20160615 21:38:25< SigurdFD> my impression was it would be too, but my vauge impression of it is that it is less finished than TFoB or SotA 20160615 21:38:48< celticminstrel> I don't even know what SotA stands for, by the way. 20160615 21:39:46< SigurdFD> Dead Water, The Founding of Borstep, & Secrets of the Ancients are all campaigns by beetlenaut (created in that order) 20160615 21:40:00< SigurdFD> Merfolk, Orcs, Undead (in that order) 20160615 21:40:31< celticminstrel> So, what's Borstep about? 20160615 21:41:05< vultraz> The founding of Borstep :P 20160615 21:41:16< celticminstrel> The name and description don't tell anything. 20160615 21:41:21< SigurdFD> You play an orc who takes control of his tribe, and finds a new home, wether it is occupied or not 20160615 21:41:26< celticminstrel> (I just looked it up on the addons server) 20160615 21:41:39< celticminstrel> Uhuh... 20160615 21:41:54< vultraz> I recall I started playing it once 20160615 21:41:56< vultraz> never finished 20160615 21:42:03< vultraz> but I had a favorable impression 20160615 21:42:06< celticminstrel> Well... I guess I'll download it at least. 20160615 21:42:17< celticminstrel> Just downloaded OoA now. 20160615 21:42:35< celticminstrel> Oh right, I need to download Sigurd's random maps too. 20160615 21:43:17< celticminstrel> Apparently I already did. 20160615 21:43:54< SigurdFD> I haven't finished TFoB (still on S1), but I have played DW & SotA, and I though that work was quailty, and expect to find that for TFoB. 20160615 21:44:13< SigurdFD> I was also hoping to find someone in this channel who played TFoB :P 20160615 21:44:36 * celticminstrel probably won't try SotA. 20160615 21:47:30< vultraz> SigurdFD: so to be clear, you maintain TFoB were it to be mainlined? 20160615 21:47:38< vultraz> you would* 20160615 21:48:20< celticminstrel> I realize it's not strictly necessary, but I think we should talk to beetlenaut if there's a chance of it being mainlined. 20160615 21:48:41< SigurdFD> yes ^ 20160615 21:48:54< vultraz> Was just going to suggest that 20160615 21:50:16< SigurdFD> vultraz: my main goal here is to see a campaign mainlined for this cycle. 20160615 21:50:40< vultraz> That is a good goal 20160615 21:51:50< SigurdFD> that campaign could be TFoB, SotA, or OoA 20160615 21:56:13< SigurdFD> vultraz: to answer your last question, I would maintain TFoB if were mainlined (throughout 1.14), assuming I finish my playthrough, & did a decent chuck of work to help get it in. 20160615 21:56:24< vultraz> Alright 20160615 21:56:30< vultraz> I'll leave you to do that 20160615 21:57:07< SigurdFD> if it's mainlined without me doing anything toward it, me maintaining it may not apply 20160615 22:00:52< SigurdFD> I think it would be best to focus efforts, so if it's though that OoA should be the candidate, I would help with that instead (though not necessarly with maintaining) 20160615 22:01:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160615 22:05:30< SigurdFD> Does anyone think that any other campaign could be possiblity to make 1.14? 20160615 22:05:59< vultraz> I don't think so 20160615 22:07:00-!- edgrey [~edgrey@178.205.209.135] has quit [Ping timeout: 260 seconds] 20160615 22:07:05-!- mjs-de [~mjs-de@x4db6b050.dyn.telefonica.de] has quit [Remote host closed the connection] 20160615 22:10:45-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20160615 22:12:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20160615 22:12:35< SigurdFD> celticminstrel: what about my random maps add-on? 20160615 22:12:45< celticminstrel> Nothing in particular. 20160615 22:12:49< SigurdFD> ok 20160615 22:13:01< celticminstrel> I just like it, so I wanted to download it, but apparently I already did. 20160615 22:13:29< SigurdFD> thanks 20160615 22:19:17< zookeeper> SigurdFD, sure a campaign can be mainlined even at this stage ___if___ it's ready for it, and someone really is ready to properly maintain it 20160615 22:19:40< zookeeper> i think TFoB is the campaign i've started multiple times but never managed to beat the first scenario >.< 20160615 22:22:28< SigurdFD> I haven't yet either :\ 20160615 22:22:42< zookeeper> yeah, it is. it's... really difficult for a first scenario. 20160615 22:26:00< SigurdFD> zookeeper: any idea what is up with the efforts for OoA? is it feasible for it to be mainlined for 1.14? 20160615 22:26:22< zookeeper> considering the portraits, no 20160615 22:32:07< SigurdFD> zookeeper: does maintaining a campaign mean something other than fix any bugs, and keep watch on the corresponding forum threads? 20160615 22:33:02< zookeeper> well, gradually fixing any problems that aren't outright bugs would be nice too... 20160615 22:35:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160615 22:40:47< zookeeper> in any case, i've thought of TFoB as one of the most potentially mainlineable campaigns for a while (i've skipped through most of it in debug mode) 20160615 22:45:05< SigurdFD> ok 20160615 22:47:10< SigurdFD> hearing that, I think the only concern I'm likely to have when my playthourgh is done is the difficulty of the campaign and the first scenario. 20160615 22:49:49< shadowm> What would TFoB contribute to mainline besides additional playtime hours? 20160615 22:50:39< shadowm> Worldbuilding, better plotlines than the average mainline campaign, new gameplay gimmicks...? 20160615 22:50:44< zookeeper> _orcish_ playtime hours :p 20160615 22:51:30< shadowm> Can't say that sounds terribly appealing to me unless it's somehow easier than SotBE, which thus far doesn't seem to be the case to me based on your own assessment above. 20160615 22:52:17< shadowm> Not that I care much either way, mind you, I'm just curious. 20160615 22:54:38< zookeeper> i don't think it has anything particularly spectacular (which is why i'm not exactly enthusiastic about it) 20160615 22:55:16< SigurdFD> I had the idea that it would be nice to have at least 2 campaigns for each faction in default. TFoB would add a second Northerners based campaign 20160615 22:57:59< zookeeper> i guess it's a bit of an exaggeration to say that it's one of the most mainlineable campaigns, but i suppose i said that because most other campaigns tend to have more elements i find off-putting 20160615 22:58:35< zookeeper> whereas TFoB doesn't seem to have much outright problems, it's just really simple and straightforward 20160615 22:58:54< shadowm> Simple and straightforward probably describes every mainline campaign ever. 20160615 22:59:04-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160615 22:59:06< zookeeper> yeah 20160615 22:59:19< shadowm> I can't say I find that to be a good thing. THoT for example doesn't really justify its slot in mainline. 20160615 22:59:30< zookeeper> so, i'll take the "one of the most potentially mainlineable" part back :p 20160615 23:00:03< shadowm> It has trivial gameplay (until the very last scenario) a somewhat overhyped plot and very lazy writing. 20160615 23:00:54< shadowm> NR at least fulfills its role as the parody campaign for number-obsessed players. 20160615 23:02:01< zookeeper> secrets of the ancients for example would be a better choice in that regard, with my main gripes probably being (and it's been a long while since i last checked it) the ship graphics and IIRC the plot being essentially a DiD clone and kind of obvious. i have a recollection of it having fun gameplay, but i'm not sure. 20160615 23:03:59< zookeeper> and by plot i mean the basic idea 20160615 23:04:36< shadowm> I've been meaning to play that since ages but to my recollection it doesn't start with the mainline Doomed Hometown cliché, so that'd be a point against it being a 'clone'. 20160615 23:04:49< SigurdFD> plot seems different enough for me. 20160615 23:05:35< shadowm> And IIRC the protagonist is studying necromancy for science!, not because they're an emo kid who's decided to save the world by waging a genocide war against the orcs. 20160615 23:07:01< zookeeper> i have a backlog of quite a few other campaigns i'm supposed to try out too 20160615 23:08:43< shadowm> Incidentally, here's a list of mainline campaigns that start with a Doomed Hometown scenario: HttT, DiD, UtBS, TRoW (x2 combo), Liberty (x2 combo), LoW, EI (sorta), SoF (x2 combo). 20160615 23:08:57< SigurdFD> :D 20160615 23:09:06< shadowm> (Maybe the entirety of EI counts as an application of the trope.) 20160615 23:09:51< zookeeper> yeah that's kind of a deal-breaker for any mainlining suggestions 20160615 23:13:02-!- Netsplit *.net <-> *.split quits: clavi, _laco 20160615 23:14:17-!- Appleman1234 [~Appleman1@KD036012047199.au-net.ne.jp] has quit [Ping timeout: 258 seconds] 20160615 23:15:29-!- Netsplit over, joins: clavi 20160615 23:15:35< zookeeper> a campaign about some elves fleeing their homes and finding a new one would have to be really, really, really spectacularly good to be mainlined :> 20160615 23:15:59< SigurdFD> :D 20160615 23:22:35-!- _laco_ [~laco@static.183.80.201.138.clients.your-server.de] has joined #wesnoth-dev 20160615 23:24:46< zookeeper> note to self: play all of grnk the mighty 20160615 23:27:01-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160615 23:30:40-!- irker374 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160615 23:32:33-!- _laco_ is now known as _laco 20160615 23:47:33-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 250 seconds] 20160615 23:49:10-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev --- Log closed Thu Jun 16 00:00:10 2016