--- Log opened Mon Jul 11 00:00:15 2016 --- Day changed Mon Jul 11 2016 20160711 00:00:15< PoignardAzur> Well, not that messy, I mean, you just have to find the lines 20160711 00:00:54< PoignardAzur> Yeah, my point doesn't really apply in this case, actually 20160711 00:01:12< celticminstrel> It's problematic if you rely on the built-on git gui, admittedly. 20160711 00:01:17< celticminstrel> ^built-in 20160711 00:01:23< celticminstrel> Since that only stages whole files. 20160711 00:01:26< PoignardAzur> What I meant was, it's cleaner if you changes can be categorized by files 20160711 00:01:47< celticminstrel> I dunno... 20160711 00:01:56< celticminstrel> I can sorta see your point, but I'm not sure I agree... 20160711 00:02:01< PoignardAzur> But that's not a good argument for splitting a file in two if the same classes are related 20160711 00:02:10< PoignardAzur> What do you mean, built-in git gui? 20160711 00:02:12< PoignardAzur> gitk? 20160711 00:02:20< celticminstrel> Oh right, gitk is also a thing. 20160711 00:02:31< celticminstrel> I was talking about the one you get from typing "git gui" at the console. 20160711 00:02:31< PoignardAzur> github? 20160711 00:02:34< PoignardAzur> git gui 20160711 00:02:41-!- RatArmy [~RatArmy@om126212092126.11.openmobile.ne.jp] has joined #wesnoth-dev 20160711 00:02:44< PoignardAzur> wrong tab :p 20160711 00:03:09< PoignardAzur> h 20160711 00:03:10< PoignardAzur> uh 20160711 00:03:15< celticminstrel> I use it on Windows because I was too lazy to download a real git client, though if gitk is there maybe I could try that instead... 20160711 00:03:20< iceiceice> PoignardAzur, a lot of the files are way too big, 20160711 00:03:25< iceiceice> but its also a lot of work to split them up 20160711 00:03:29< iceiceice> because there are a lot of build systems 20160711 00:03:54< PoignardAzur> Well, I feel like the code could stand to be rewritten, maybe 20160711 00:03:56< celticminstrel> Ah, looks like gitk's purpose is different - it's for viewing history, but can't commit? 20160711 00:04:04< iceiceice> many of them got split anyways in the last few years ig ues 20160711 00:04:04< celticminstrel> Still useful to know about, I guess. 20160711 00:04:08< PoignardAzur> celticminstrel :y 20160711 00:04:21< PoignardAzur> iceiceice 20160711 00:04:24< celticminstrel> "rewritten" 20160711 00:04:31< celticminstrel> ^ That's usually not a good starting point. :P 20160711 00:04:57< PoignardAzur> iceiceice: I meant the code of animation.cpp could probably be condensed 20160711 00:05:03< PoignardAzur> with less code duplication 20160711 00:05:07 * vultraz uses TortoiseGit 20160711 00:05:19< PoignardAzur> But yeah, easier said than done 20160711 00:05:23< celticminstrel> Reducing duplication isn't bad. 20160711 00:05:49-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Ex-Chat] 20160711 00:10:28< PoignardAzur> So what are the consequences if you split files? 20160711 00:10:51< PoignardAzur> You have to changes the CMakeFile, make sure everything still compiles 20160711 00:11:18< celticminstrel> Also SConscript 20160711 00:11:24< PoignardAzur> Right 20160711 00:11:34< celticminstrel> You're expected to update both of those. 20160711 00:12:02< celticminstrel> Other build methods (XCode, MSVC, CodeBlocks) will usually be updated by people who use them, though you can feel free to try if you know how. 20160711 00:12:15< PoignardAzur> I there a risk your split files compile on your machine but not another build? 20160711 00:12:36< celticminstrel> Probably? I think it's a small risk, though. 20160711 00:12:41< PoignardAzur> I thought those were directly built by Cmake /scons 20160711 00:12:48-!- RatArmy [~RatArmy@om126212092126.11.openmobile.ne.jp] has quit [Ping timeout: 276 seconds] 20160711 00:13:29< celticminstrel> No, there are project files for them directly in the repo. 20160711 00:13:36< celticminstrel> Under projectfiles/ 20160711 00:14:32< PoignardAzur> Yeah, but you can build MSVC and CodeBlocks project files with cmake, right? 20160711 00:15:43< celticminstrel> Maybe? 20160711 00:15:53< celticminstrel> I dunno, I never really use CMake. 20160711 00:16:40< PoignardAzur> k 20160711 00:16:58< PoignardAzur> Also, holy crap how does anyone understand this code? 20160711 00:17:01< celticminstrel> I did hear that CMake's XCode project generation was broken. 20160711 00:17:05< celticminstrel> I dunno, what's wrong with it? 20160711 00:17:18< PoignardAzur> Mostly its size 20160711 00:17:31< PoignardAzur> I'm not used to large-scale projects 20160711 00:17:46< celticminstrel> Yeah, Wesnoth's size is a bit out of hand. 20160711 00:18:03< PoignardAzur> It's not so much the size as the interdepencies 20160711 00:18:30< PoignardAzur> Like, I feel like there's a lot of (very very long) .hpp I'll need to read 20160711 00:18:40-!- RatArmy [~RatArmy@om126212092126.11.openmobile.ne.jp] has joined #wesnoth-dev 20160711 00:18:51< PoignardAzur> before I can understand an arbitrary piece of code without looking things up 20160711 00:19:37< celticminstrel> GUI2 is particularly bad. 20160711 00:19:47< celticminstrel> (Everything in the gui/ subdirectory) 20160711 00:20:20-!- Duthlet [~Duthlet@dslb-188-106-029-177.188.106.pools.vodafone-ip.de] has quit [Quit: leaving] 20160711 00:20:29< PoignardAzur> Doesn't that make it super hard to be sure any given addition doesn't completely break 20160711 00:20:42< PoignardAzur> well, not everything, because there's a lot of testing 20160711 00:20:47< PoignardAzur> but something hidden? 20160711 00:22:20< celticminstrel> Yup. 20160711 00:22:42< PoignardAzur> right 20160711 00:23:27< PoignardAzur> Well, at least that's good handicap-signaling for my resume :P 20160711 00:31:30< ancestral> There are at least four different attempts by different people at rewriting major parts of Wesnoth 20160711 00:31:37< ancestral> But don’t hold your breath 20160711 00:34:01-!- PoignardAzur [~faure_o@163.5.208.200] has quit [Ping timeout: 252 seconds] 20160711 00:41:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160711 00:57:01< vultraz> ancestral: 4? 20160711 00:57:34< ancestral> By my count. FWIW they’re not whole game rewrites. Just… systems… 20160711 00:57:39< ancestral> Well, maybe one is 20160711 00:58:08< vultraz> still not sure what you're referring to 20160711 00:59:47< vultraz> Aginor's work? 20160711 01:00:04< ancestral> Possibly 20160711 01:00:05< ancestral> And Fabi 20160711 01:00:07< ancestral> And iceiceice 20160711 01:00:16< ancestral> And Sirp 20160711 01:00:26< celticminstrel> Naming people doesn't help at all. 20160711 01:00:42< ancestral> I was reluctant to 20160711 01:00:45< ancestral> Sorry 20160711 01:00:54< vultraz> sirp's stuff is a new game :P 20160711 01:01:01< ancestral> Maybe it is 20160711 01:01:10< celticminstrel> No, I mean it'd be more helpful if you described what they did, rather than naming them. 20160711 01:01:10< ancestral> Again, these people were doing work on systems 20160711 01:01:23< ancestral> I don’t honestly know 20160711 01:01:32< vultraz> er, is it a system if it's in a new engine 20160711 01:01:36< ancestral> It may be some of the projects were abandoned 20160711 01:01:41< ancestral> Yes? 20160711 01:02:08< vultraz> with new gameplay? 20160711 01:02:14< celticminstrel> Probably? 20160711 01:02:20< ancestral> Heh okay 20160711 01:02:38< ancestral> Don’t remember who, one person was working on a new Lua engine/scripting system 20160711 01:02:49< ancestral> Who knows, could be abandoned by now 20160711 01:03:21< vultraz> iceiceice 20160711 01:03:34< vultraz> could also have been fabi 20160711 01:03:54< ancestral> And then maybe one of them was considering working off the other’s work 20160711 01:04:17< ancestral> The thing I learn about this project is, people are great about coming up with new stuff 20160711 01:04:23< ancestral> But it rarely gets completed 20160711 01:04:29< vultraz> heh 20160711 01:04:37< vultraz> well, I hope the new game gets done at least 20160711 01:04:42< vultraz> it's coming along well 20160711 01:04:44< ancestral> The unsung heroes are those who fix bugs and make magic with what’s already here 20160711 01:12:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20160711 01:14:09< Aginor> ancestral: do you have any specific complaints about what I've done so far? 20160711 01:14:30< ancestral> No, not at all, you have done amazing work from what I can tell 20160711 01:15:01< ancestral> It appears my words may have been misinterpreted. I am sorry, I didn’t mean to insult anyone. 20160711 01:15:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20160711 01:15:53< ancestral> The “completed” comment was referring to other things in the game, like GUI, planning mode, things of that nature 20160711 01:16:36< ancestral> (And that being said, people are continually improving them, just the original architects weren’t able to complete it. Again, not criticizing anyone, Wesnoth is a big project.) 20160711 01:18:11< Aginor> ancestral: I will reiterate what I've said a number of times: I'm not planning to abandon anything in a half-finished state 20160711 01:18:44< Aginor> although I think that I will "soon" be at one break-off point with SDL2 appearing stable 20160711 01:19:12< Aginor> at which point I can start the larger, and more difficult task of proper OGL support 20160711 01:19:20< ancestral> AFAIK, you are one of the most efficient developers we’ve had, and I applaud you for everything you’ve done :) 20160711 01:19:24< Aginor> that will most likely break a lot ;) 20160711 01:19:30< Aginor> ancestral: thank you :) 20160711 01:19:39< Aginor> ancestral: I don't feel that efficient though 20160711 01:20:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 258 seconds] 20160711 01:20:01< ancestral> You know, it’s tough 20160711 01:20:06< ancestral> This isn’t a paying gig for anyone 20160711 01:20:15< ancestral> So priorities come into play 20160711 01:20:30< Aginor> yeah, it sure does :/ 20160711 01:20:53< ancestral> People should spend time where it’s more important 20160711 01:21:07< Aginor> work, family, more work all comes in ahead of wesnoth :/ 20160711 01:21:13< ancestral> generally and relativley speaking 20160711 01:21:30< Aginor> I could do wonderful things if I had a month of 2 that I could dedicate to wesnoth full-time 20160711 01:22:00< vultraz> It's unfortunate that we cannot pay you anything 20160711 01:23:01< ancestral> vultraz: Go seek out some angel investors :-P 20160711 01:23:09< Aginor> vultraz: you probably wouldn't like my rates anyway ;) 20160711 01:23:13< ancestral> Turn Wesnoth into a startup 20160711 01:23:28< vultraz> ancestral: I'm the project admin, not the comnany ceo :P 20160711 01:24:32< vultraz> company* 20160711 01:24:58< vultraz> plus, who would possibly invest in this? 20160711 01:25:20< vultraz> if it were up to me I'd gather wesnoth, aa, and frogatto under a game studio banner 20160711 01:25:36< celticminstrel> AA? 20160711 01:25:42< vultraz> argeentum age 20160711 01:25:45< vultraz> argentum 20160711 01:26:19< vultraz> http://www.argentumage.com/ 20160711 01:26:28< vultraz> another project I've contributed to. 20160711 01:26:48< vultraz> it's dave's 20160711 01:27:19< vultraz> it's also taking up lordbob's time :P 20160711 01:29:36-!- RatArmy [~RatArmy@om126212092126.11.openmobile.ne.jp] has quit [Ping timeout: 246 seconds] 20160711 01:36:08-!- gfgtdf_ [~chatzilla@x4e363bbc.dyn.telefonica.de] has joined #wesnoth-dev 20160711 01:36:19-!- gfgtdf_ [~chatzilla@x4e363bbc.dyn.telefonica.de] has quit [Client Quit] 20160711 01:37:50-!- gfgtdf [~chatzilla@x4e36a46e.dyn.telefonica.de] has quit [Ping timeout: 244 seconds] 20160711 01:53:03< bumbadadabum> if it were up to me I'd gather wesnoth, aa, and frogatto under a game studio banner <- Glamdrol Studios? 20160711 01:53:13< vultraz> idk 20160711 01:53:16< bumbadadabum> :o 20160711 01:53:18< bumbadadabum> :p 20160711 01:53:54< bumbadadabum> vultraz: how's the steam thing going btw? 20160711 01:54:09< vultraz> trying to sort out an email account issue 20160711 01:54:36< vultraz> but it should be done this week 20160711 01:55:09< bumbadadabum> ah nice 20160711 02:00:43< ancestral> Hooray! 20160711 02:14:27< celticminstrel> Oh fun. 20160711 02:14:35< celticminstrel> (No sarcasm intended.) 20160711 02:14:50< vultraz> none taken 20160711 02:15:06 * celticminstrel felt the need to clarify since "Oh fun" often conveys sarcasm. 20160711 02:15:34< vultraz> more often if followed by ellipses or emphasis on the 'fun' 20160711 02:15:58< vultraz> oh fun... 20160711 02:16:00< vultraz> oh FUN 20160711 02:16:14< celticminstrel> I don't always indicate the emphasis. 20160711 02:16:38< celticminstrel> Though if I did it'd normally be with underline. 20160711 02:16:48< celticminstrel> (That does get through, right?) 20160711 02:17:01< vultraz> yes 20160711 02:17:26< celticminstrel> Some clients/servers/channels block it. 20160711 02:17:51< celticminstrel> Or filter it out, I guess. 20160711 03:10:11-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160711 03:25:55-!- JyrkiVesterinen [~jyrki@87-100-180-188.bb.dnainternet.fi] has joined #wesnoth-dev 20160711 03:40:09-!- Appleman1234 [~Appleman1@KD036012048158.au-net.ne.jp] has quit [Ping timeout: 276 seconds] 20160711 03:56:46-!- RatArmy [~RatArmy@133.15.175.65] has quit [Quit: Konversation terminated!] 20160711 04:38:20-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160711 04:41:15-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined #wesnoth-dev 20160711 04:44:43-!- JyrkiVesterinen [~jyrki@87-100-180-188.bb.dnainternet.fi] has quit [Quit: Konversation terminated!] 20160711 04:45:05-!- irker655 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20160711 04:46:53-!- Appleman1234 [~Appleman1@KD036012048158.au-net.ne.jp] has joined #wesnoth-dev 20160711 04:50:31-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160711 05:12:19-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth-dev 20160711 05:26:25-!- Kwandulin [~Miranda@p200300760F2D817D4918A7CC37D00158.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160711 05:32:18-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160711 05:36:37-!- mjs-de [~mjs-de@x4e3043c0.dyn.telefonica.de] has joined #wesnoth-dev 20160711 05:53:02-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 260 seconds] 20160711 05:53:30-!- mjs-de [~mjs-de@x4e3043c0.dyn.telefonica.de] has quit [Ping timeout: 246 seconds] 20160711 06:43:47-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined #wesnoth-dev 20160711 06:49:07-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has quit [Ping timeout: 252 seconds] 20160711 06:50:38-!- Appleman1234 [~Appleman1@KD036012048158.au-net.ne.jp] has quit [Ping timeout: 272 seconds] 20160711 06:54:55-!- atarocch [~atarocch@151.64.77.13] has joined #wesnoth-dev 20160711 06:58:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20160711 07:00:13-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160711 07:10:37-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Ping timeout: 260 seconds] 20160711 07:23:22-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160711 07:24:35-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth-dev 20160711 07:25:44-!- molt [~molt@dynamic-213-198-235-143.adsl.eunet.rs] has joined #wesnoth-dev 20160711 07:45:13-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined #wesnoth-dev 20160711 07:49:51-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has quit [Ping timeout: 258 seconds] 20160711 08:00:35-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Remote host closed the connection] 20160711 08:02:46-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160711 08:03:16-!- RatArmy [~RatArmy@133.15.175.65] has quit [Ping timeout: 258 seconds] 20160711 08:12:40< Aginor> does anyone have any idea what GregoryLundberg might mean in his comment on https://github.com/wesnoth/wesnoth/commit/64b90042c424f4996984d02784cde889d2f78210? 20160711 08:12:54< Aginor> "To reproduce: start wesnoth. attempt to load a saved scenario-start." 20160711 08:13:10< Aginor> what's a saved scenario-start? 20160711 08:22:05< zookeeper> a beginning-of-scenario save :p 20160711 08:22:23< Aginor> yeah 20160711 08:22:24< zookeeper> the one before turn 1 20160711 08:22:32< Aginor> hmm 20160711 08:22:36< Aginor> the autosave? 20160711 08:22:38< zookeeper> no 20160711 08:22:40< zookeeper> autosave is turn 1 20160711 08:22:47 * Aginor humms 20160711 08:22:56< zookeeper> you have to win a scenario to get one for the next one 20160711 08:23:05< Aginor> right 20160711 08:23:21< Aginor> I guess I'll play a scenario then 20160711 08:23:43 * zookeeper doesn't recall whether :debug :n creates that save or not 20160711 08:24:44< Aginor> I will tell you shortly 20160711 08:25:44< Aginor> seems to 20160711 08:25:50< Aginor> but it's not crashing :/ 20160711 08:26:16< Aginor> ooh 20160711 08:26:27< Aginor> it's crashing after restarting the game 20160711 08:26:35< Aginor> that's something I can work with 20160711 08:26:37< Aginor> thanks zookeeper :) 20160711 08:38:44-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160711 08:42:37 * Aginor blinks 20160711 08:43:25< Aginor> there's an iterator that's NULL, even though the vector it's iterating over doesn't contain a null value 20160711 08:44:38< Aginor> nobody's introduced more multithreading behind my back, right? 20160711 08:45:53-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined #wesnoth-dev 20160711 08:46:32-!- RatArmy [~RatArmy@133.15.175.65] has quit [Ping timeout: 272 seconds] 20160711 08:50:15-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has quit [Ping timeout: 246 seconds] 20160711 08:51:24-!- Kwandulin [~Miranda@p200300760F2D817D4918A7CC37D00158.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160711 08:59:01< loonycyborg> Aginor: iterator itself is NULL? 20160711 08:59:09< loonycyborg> or it's pointing to NULL? 20160711 09:02:36-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20160711 09:03:53-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160711 09:04:33< Aginor> pointing to a null, or random rubbish data 20160711 09:04:51< Aginor> which isn't in the vector as far as I can tell with the debugger 20160711 09:05:00< Aginor> making me highly suspicious 20160711 09:05:53< Aginor> I think this may be a threading issue 20160711 09:10:21-!- RatArmy [~RatArmy@133.15.175.65] has quit [Ping timeout: 258 seconds] 20160711 09:12:15-!- molt [~molt@dynamic-213-198-235-143.adsl.eunet.rs] has quit [Ping timeout: 250 seconds] 20160711 09:13:11< Aginor> but printing thread ID's says "no" 20160711 09:14:48< Aginor> but I'm nut trusting the thread ID's it certainly looks like the vector is modified while iterated over 20160711 09:14:56< loonycyborg> maybe it's used after vector itself is destroyed? 20160711 09:15:06< Aginor> I guess I better go and add locking to the event system to make it threadsafe :/ 20160711 09:16:05< Aginor> if anything tries to modify the event system or add/remove a handler as a response to an event, it'll deadlock if I do that 20160711 09:16:15< Aginor> it's likely to Break stuff 20160711 09:17:48-!- Kwandulin [~Miranda@p200300760F2D817D69DDAB0E0BD7CEAD.dip0.t-ipconnect.de] has joined #wesnoth-dev 20160711 09:17:52< Aginor> thinking about it, I don't particularly want to do that, it will really break stuff 20160711 09:18:22< Aginor> hmmm 20160711 09:18:46< Aginor> actually, maybe it's not a threading issue 20160711 09:21:53< Aginor> ok, the vector that's iterated over is modified while it's iterated over 20160711 09:22:04< Aginor> invalidating the iterators 20160711 09:23:46< Aginor> I'm tempted to simply change the type to list<> to allow it to be modified while iterated over 20160711 09:30:33-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20160711 09:35:53-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth-dev 20160711 09:36:52-!- irker218 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20160711 09:36:52< irker218> wesnoth: Andreas Löf wesnoth:master 8c94170c4666 / src/display.cpp: Fix bug #24762: Avoid modifying the event handlers at the wrong time https://github.com/wesnoth/wesnoth/commit/8c94170c4666ac28e6e8f810c72b927276701fd0 20160711 09:40:57-!- molt [~molt@dynamic-213-198-235-143.adsl.eunet.rs] has joined #wesnoth-dev 20160711 09:46:15-!- boucman_work [~boucman@193.56.60.161] has joined #wesnoth-dev 20160711 09:46:40-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined #wesnoth-dev 20160711 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[~Miranda@p200300760F2D817D69DDAB0E0BD7CEAD.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160711 11:47:56-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined #wesnoth-dev 20160711 11:52:35-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has quit [Ping timeout: 250 seconds] 20160711 11:58:01-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20160711 12:01:06< irker218> wesnoth: gfgtdf wesnoth:master ac717f70b883 / data/lua/on_event.lua: improve on_event.lua https://github.com/wesnoth/wesnoth/commit/ac717f70b8839120cc84ce6691308381f3f550a1 20160711 12:28:32-!- JyrkiVesterinen [~jyrki@87-100-140-99.bb.dnainternet.fi] has joined #wesnoth-dev 20160711 12:39:06-!- Gallaecio_ [~quassel@193.145.230.8] has joined #wesnoth-dev 20160711 12:47:35-!- RatArmy [~RatArmy@om126161124120.8.openmobile.ne.jp] has joined #wesnoth-dev 20160711 12:48:55-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined 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[~quassel@193.145.230.8] has quit [Ping timeout: 244 seconds] 20160711 15:04:33-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20160711 15:39:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20160711 15:39:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20160711 15:41:18-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 15:48:37-!- Appleman1234 [~Appleman1@KD036012048158.au-net.ne.jp] has quit [Ping timeout: 260 seconds] 20160711 15:50:19< irker218> wesnoth: gfgtdf wesnoth:master f9d8a9a0abbe / src/scripting/game_lua_kernel.cpp: fix compiler warning https://github.com/wesnoth/wesnoth/commit/f9d8a9a0abbe86e7d3b626d9e2613fbaaca6e97f 20160711 16:02:53-!- boucman_work [~boucman@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Quit: Leaving.] 20160711 16:13:21-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has quit [Ping timeout: 246 seconds] 20160711 16:15:40-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has joined #wesnoth-dev 20160711 16:16:51-!- JyrkiVesterinen [~jyrki@87-100-248-240.bb.dnainternet.fi] has joined #wesnoth-dev 20160711 16:19:47-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has quit [Ping timeout: 244 seconds] 20160711 16:20:10-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has joined #wesnoth-dev 20160711 16:26:05-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160711 16:26:18-!- travis-ci [~travis-ci@ec2-54-198-201-192.compute-1.amazonaws.com] has joined #wesnoth-dev 20160711 16:26:19< travis-ci> wesnoth/wesnoth#9747 (master - f9d8a9a : gfgtdf): The build was fixed. 20160711 16:26:19< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/143924815 20160711 16:26:19-!- travis-ci [~travis-ci@ec2-54-198-201-192.compute-1.amazonaws.com] has left #wesnoth-dev [] 20160711 16:28:07-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20160711 16:34:50-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 16:36:06-!- Nevikwen [790656cf@gateway/web/freenode/ip.121.6.86.207] has joined #wesnoth-dev 20160711 16:36:17< Nevikwen> Hello 20160711 16:37:17-!- Nevikwen [790656cf@gateway/web/freenode/ip.121.6.86.207] has quit [Client Quit] 20160711 16:44:42-!- prkc [~prkc@46.166.188.237] has quit [Ping timeout: 276 seconds] 20160711 16:47:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160711 16:50:15-!- Appleman1234 [~Appleman1@KD036012048158.au-net.ne.jp] has joined #wesnoth-dev 20160711 16:58:52-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has joined #wesnoth-dev 20160711 17:00:12-!- atarocch [~atarocch@151.64.77.13] has quit [Quit: Leaving] 20160711 17:04:26< Ravana_> I see that mixing quotes and spoilers can result in strange behaviour https://forums.wesnoth.org/viewtopic.php?p=598723#p598723 https://i1.someimage.com/z9DqpZT.png 20160711 17:10:32< celticminstrel> Eh? I'm not seeing that at all? 20160711 17:11:25< Ravana_> I edited it out already 20160711 17:11:49< celticminstrel> Before posting the links? 20160711 17:12:01< celticminstrel> What was he doing before editing? 20160711 17:12:25< Ravana_> Last edited by Ravana on 11 Jul 2016, 20:08, edited 4 times in total. 20160711 17:12:25< Ravana_> so in between 20160711 17:12:45< Ravana_> I saved original post, you can look that too 20160711 17:13:23< celticminstrel> I looked at the image, if that's what you mean. 20160711 17:15:56< Ravana_> I posted the source in https://forums.wesnoth.org/viewtopic.php?f=16&t=44323 20160711 17:16:10< Ravana_> line 13 closing spoiler lacked [ 20160711 17:18:18< celticminstrel> I noticed that without looking at the source. 20160711 17:21:21-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 17:25:33-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has left #wesnoth-dev ["Have fun, cya!"] 20160711 17:25:56-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has joined #wesnoth-dev 20160711 17:27:38< Sapient> celticminstrel: hey, I just noticed your wiki documentation of the Formula Language. well done 20160711 17:28:55< celticminstrel> Thanks? 20160711 17:30:39< Sapient> yeah, it's really good 20160711 17:39:03-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has quit [Ping timeout: 240 seconds] 20160711 17:39:39-!- Sapient [~yourstrul@180.191.92.82] has joined #wesnoth-dev 20160711 17:39:39-!- Sapient [~yourstrul@180.191.92.82] has quit [Changing host] 20160711 17:39:39-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has joined #wesnoth-dev 20160711 17:44:11-!- Sapient [~yourstrul@wesnoth/developer/Sapient] has left #wesnoth-dev [] 20160711 17:53:58-!- Gallaecio_ [~quassel@84.120.183.107.dyn.user.ono.com] has joined #wesnoth-dev 20160711 18:00:42-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has quit [Ping timeout: 272 seconds] 20160711 18:09:35-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth-dev 20160711 18:11:31< irker218> wesnoth: Gregory A Lundberg wesnoth:master 5a27d9513fb6 / .gitignore: Add .vscode to .gitignore https://github.com/wesnoth/wesnoth/commit/5a27d9513fb6c29e3fef5afeec61620fa53f83b3 20160711 18:11:33< irker218> wesnoth: Charles Dang wesnoth:master 24ca142d8d03 / .gitignore: Merge pull request #686 from GregoryLundberg/vscode https://github.com/wesnoth/wesnoth/commit/24ca142d8d037e07683e3cfdf43ddd594b823c72 20160711 18:12:01< celticminstrel> ...what the heck is that? 20160711 18:12:28< vultraz> Visual Studio Code editor 20160711 18:12:29< vultraz> https://code.visualstudio.com/ 20160711 18:12:53-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20160711 18:15:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160711 18:19:20< celticminstrel> ...huh? 20160711 18:20:14< vultraz> why huh? 20160711 18:20:32< vultraz> It's a code editor, separate from the VS IDE 20160711 18:20:43< celticminstrel> Surprised that it has a Mac version. 20160711 18:21:19< vultraz> i tried it, it has some nice stuff 20160711 18:21:41< celticminstrel> Well, I can't use it unless I'm able to compile it myself (which is unlikely). 20160711 18:22:21< vultraz> eh? 20160711 18:22:44< celticminstrel> And probably little point using it on Windows since I have MSVC... 20160711 18:22:55< celticminstrel> Though it's MSVC 2013, but whatever. 20160711 18:23:07< vultraz> I'm not sure what you're saying 20160711 18:23:15< vultraz> Why would you need to compile it. 20160711 18:23:22< vultraz> And why would it has anything to do with MSVC 20160711 18:24:07< celticminstrel> What the heck is TypeScript. 20160711 18:25:04< vultraz> hm? 20160711 18:29:25< celticminstrel> I would need to compile it if I actually want to try it on Mac, assuming it can even be compiled on my computer. 20160711 18:29:50-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20160711 18:29:52< celticminstrel> Maybe I should say "build" instead of "compile". I have no idea what TypeScript is, after all. 20160711 18:30:10< vultraz> you lost me 20160711 18:30:18< vultraz> isn't there a macos download 20160711 18:30:30< celticminstrel> Huh, my intuition was correct. I thought it looked a lot like JavaScript, and it turns out it's based on it. 20160711 18:30:41< celticminstrel> Yeah, there is a MacOS download that explicitly says I can't run it. 20160711 18:34:35< celticminstrel> Maybe I'll try it sometime, I dunno. Not today. 20160711 18:36:09< vultraz> are you not on yosemite or elcapitan 20160711 18:38:43< celticminstrel> I am not. 20160711 18:43:00-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160711 18:47:37-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 18:50:37-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Read error: Connection reset by peer] 20160711 18:51:04-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 18:54:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20160711 19:23:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20160711 19:27:30< bumbadadabum> anyone here good at terraingraphics wml? 20160711 19:31:17< vultraz> zookeeper is 20160711 19:33:36-!- ancestral [~ancestral@96.93.237.105] has joined #wesnoth-dev 20160711 19:34:37< zookeeper> yes? 20160711 19:37:07-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160711 19:41:51< vultraz> bumbadadabum: 20160711 19:42:21< bumbadadabum> zookeeper: I-I can't get the terrain I stole I mean borrowed in like 2012 to work anymore 20160711 19:42:38< bumbadadabum> has anything changed with water transitions 20160711 19:42:50< bumbadadabum> the terrain looks fine by itself 20160711 19:43:08< bumbadadabum> but anything that transitions with it from the north turns black 20160711 19:43:16< zookeeper> well the core water terrains have changed, naturally. i don't recall changing anything in the macros related to the old water 20160711 19:44:52< zookeeper> i'd have to see your rules 20160711 19:46:49< bumbadadabum> it's alarantalara's terrain but idk if he's still around 20160711 19:46:51< bumbadadabum> http://i.imgur.com/e8f0RO1.jpg 20160711 19:46:56< bumbadadabum> this is what ends up happening 20160711 19:47:01< bumbadadabum> I'll hastebin the relevant code 20160711 19:50:25-!- molt [~molt@dynamic-213-198-235-143.adsl.eunet.rs] has quit [Quit: Leaving] 20160711 19:51:23< bumbadadabum> http://hastebin.com/gepoyobuhu.md 20160711 19:51:31< bumbadadabum> zookeeper: completely my code (whistle) 20160711 19:51:54< zookeeper> and i thought it was a typo... 20160711 19:53:12< bumbadadabum> I tried switching the terrain codes to Wy* instead 20160711 19:53:16< bumbadadabum> but that didn't work either 20160711 19:53:25< bumbadadabum> so it's probably in something relating to all water terrains 20160711 19:53:27< bumbadadabum> but idk 20160711 19:53:54< zookeeper> ok so uh... why have you done it in such a bizarre way in the first place? 20160711 19:54:25-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 19:54:34< zookeeper> and are you sure you don't want to just have recoloured versions of the current waters? 20160711 19:55:19< bumbadadabum> the terrain I stole I mean borrowed in like 2012 20160711 19:55:23< zookeeper> looks like you have your transitions in a spritesheet or something 20160711 19:55:51< bumbadadabum> I don't bother with terrain graphics myself mostly 20160711 19:56:45< bumbadadabum> is it easy to add the cave background to water with a simple recolor? 20160711 19:58:50< zookeeper> ok, here's what i suggest: look at core/terrain-graphics.cfg for all the NEW:WATER* macro calls. add a new NEW:WATER_342_180 calls for your terrain(s), and add the cave/whatever thing as an overlay using NEW:WATER_342_180_OVERLAY. if that works out, then just add corresponding NEW:WATER_342_180_TRANSITION and NEW:WATER_342_180_OVERLAY_TRANSITION calls. 20160711 19:59:18< zookeeper> i can't possibly know what your terrain is even supposed to look like so i'm just guessing. 20160711 20:01:05< bumbadadabum> it's supposed to look like water with a cave background 20160711 20:02:35< zookeeper> in that case you can of course just duplicate and modify the images and and avoid the overlays, which is nicer as far as performance goes 20160711 20:03:48< zookeeper> the big water/ocean or water/water ones, that is 20160711 20:04:43-!- ancestral [~ancestral@96.93.237.105] has quit [Quit: i go nstuf kthxbai] 20160711 20:07:31-!- JyrkiVesterinen [~jyrki@87-100-248-240.bb.dnainternet.fi] has quit [Quit: Konversation terminated!] 20160711 20:07:41< bumbadadabum> http://i.imgur.com/F84aDyT.png 20160711 20:07:47< bumbadadabum> this is what it's supposed to be 20160711 20:07:53< bumbadadabum> and fsr only the shallow version works 20160711 20:08:11< vultraz> looks ugly 20160711 20:09:54< bumbadadabum> vultraz: it looks ok when used in an actual cave 20160711 20:11:32< zookeeper> let's see if i have the shallow water images without the sand background somewhere... 20160711 20:12:52< bumbadadabum> a reason I like this one more than actual water actually is because water in caves doesn't mov 20160711 20:12:54< bumbadadabum> *move 20160711 20:19:09< bumbadadabum> I'll just forget about the terrain for now 20160711 20:20:51-!- RatArmy [~RatArmy@om126161124120.8.openmobile.ne.jp] has joined #wesnoth-dev 20160711 20:20:54< zookeeper> odd. as if i've misplaced them. 20160711 20:24:36< zookeeper> anyway, if you want i can create a 342x180 cavefloor overlay you can merge with the existing water images to create custom ones 20160711 20:26:51< zookeeper> ...but that's pretty easy to do on your own, too :p 20160711 20:29:46< zookeeper> the way the 342x180 tiles work is pretty simple: https://dl.dropboxusercontent.com/u/63964618/wesnoth/water/12-hex-tiling.png <- you can fill the tiles numbered 1-12 however you want, and just check the red rectangle to see which border hex halves need to match on opposing sides. 20160711 20:30:31< zookeeper> s/red/green 20160711 20:31:12< zookeeper> or just skip the whole explanation if you find it confusing, the image should be self-explanatory once you look at it long enough. :p 20160711 20:31:43< Elvish_Hunter> 20160710 09:13:15< zookeeper> Elvish_Hunter, why did you make [role] print out that "No matching units found in [role]" thing? 20160711 20:32:08-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Ping timeout: 250 seconds] 20160711 20:32:18< bumbadadabum> zookeeper: it's really odd wow 20160711 20:32:26< bumbadadabum> I deleted EVERYTHING in terrain-graphics.cfg 20160711 20:32:29< bumbadadabum> and they're still fucked 20160711 20:32:46< bumbadadabum> then I deleted everything in my add-on's terrain-graphics except base terrains 20160711 20:32:49< bumbadadabum> ... and they're still fucked 20160711 20:32:57< bumbadadabum> hang on it might be some shitty fucking add-on I installed 20160711 20:34:01< irker218> wesnoth: gfgtdf wesnoth:master dd82ed03dc96 / src/scripting/game_lua_kernel.cpp: fix comments https://github.com/wesnoth/wesnoth/commit/dd82ed03dc9639ba1b6d7963004b4a21188e00f6 20160711 20:34:11< Elvish_Hunter> zookeeper: I added it because the role not being assigned may lead to bugs in scenarios, like messages not being displayed. 20160711 20:34:39< Elvish_Hunter> Is there a concrete use case for [role] not displaying anything on failure? 20160711 20:35:42< zookeeper> uh, yeah, if you assign a role and are okay with it not finding any 20160711 20:36:00< zookeeper> that's literally what the documentation said: check afterwards if it was assigned or not 20160711 20:36:30< bumbadadabum> nvm still fucked 20160711 20:36:45< zookeeper> having that error message there means that you have to check first whether a fitting unit exists before you try to assign it the role 20160711 20:38:25< Elvish_Hunter> In that case, feel free to remove it. 20160711 20:38:32< zookeeper> all right 20160711 20:42:10< irker218> wesnoth: ln-zookeeper wesnoth:master 937df219c93c / data/lua/wml-tags.lua: Don't issue a warning when no unit found for [role] https://github.com/wesnoth/wesnoth/commit/937df219c93cfaf9e3a973e39dd6a93b9fe620bf 20160711 20:46:33-!- RatArmy [~RatArmy@om126161124120.8.openmobile.ne.jp] has quit [Ping timeout: 240 seconds] 20160711 20:47:32-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has joined #wesnoth-dev 20160711 20:59:02-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20160711 21:04:45< celticminstrel> So we're going that way, are we? 20160711 21:13:14< zookeeper> (what way?) 20160711 21:13:46< celticminstrel> Just removing the warning altogether. 20160711 21:17:47< zookeeper> seems like the sensible choice. it's been documented to work without warnings since the beginning of time, and it's used everywhere and no one knows that it doesn't now spam needless warnings in a gazillion places. 20160711 21:19:27< zookeeper> it can certainly be re-instated as an stderr-only warning 20160711 21:35:12-!- Gallaecio_ [~quassel@84.120.183.107.dyn.user.ono.com] has quit [Remote host closed the connection] 20160711 21:42:44-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20160711 21:42:45-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20160711 21:42:50-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160711 21:43:59-!- Appleman1234 [~Appleman1@KD036012048158.au-net.ne.jp] has quit [Ping timeout: 258 seconds] 20160711 21:44:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160711 21:46:03-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has quit [Ping timeout: 264 seconds] 20160711 21:58:28-!- prkc [~prkc@46.166.138.161] has joined #wesnoth-dev 20160711 22:04:57-!- Appleman1234 [~Appleman1@KD036012039220.au-net.ne.jp] has joined #wesnoth-dev 20160711 22:20:26-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 22:24:07-!- mjs-de [~mjs-de@x4e3064c5.dyn.telefonica.de] has joined #wesnoth-dev 20160711 22:26:15-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 264 seconds] 20160711 22:26:40-!- prkc [~prkc@46.166.138.161] has quit [Quit: Leaving] 20160711 22:26:50-!- prkc [~prkc@46.166.138.161] has joined #wesnoth-dev 20160711 22:27:03-!- prkc [~prkc@46.166.138.161] has quit [Remote host closed the connection] 20160711 22:27:17-!- prkc [~prkc@46.166.190.224] has joined #wesnoth-dev 20160711 22:30:32-!- prkc [~prkc@46.166.190.224] has quit [Client Quit] 20160711 22:30:44-!- prkc [~prkc@46.166.190.224] has joined #wesnoth-dev 20160711 22:42:32-!- RatArmy [~RatArmy@om126161124120.8.openmobile.ne.jp] has joined #wesnoth-dev 20160711 22:46:38-!- mjs-de [~mjs-de@x4e3064c5.dyn.telefonica.de] has quit [Remote host closed the connection] 20160711 22:59:07-!- RatArmy [~RatArmy@om126161124120.8.openmobile.ne.jp] has quit [Ping timeout: 258 seconds] 20160711 23:05:27-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20160711 23:09:08-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 272 seconds] 20160711 23:09:08-!- wedge010 is now known as wedge009 20160711 23:11:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20160711 23:14:37-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 23:19:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20160711 23:31:46-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 252 seconds] 20160711 23:34:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20160711 23:36:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20160711 23:42:19-!- irker218 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] --- Log closed Tue Jul 12 00:00:22 2016