--- Log opened Fri Jul 15 00:00:31 2016 20160715 00:01:49-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20160715 00:06:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20160715 00:36:40-!- SigurdFireDragon [~SigurdFD@dynamic-acs-72-23-110-58.zoominternet.net] has quit [] 20160715 01:28:40-!- Shiki [~Shiki@141.39.226.227] has quit [Quit: Verlassend] 20160715 02:22:01-!- Shiki [~Shiki@141.39.226.227] has joined #wesnoth 20160715 02:23:06-!- ArneBab_ [~quassel@55d45b5f.access.ecotel.net] has joined #wesnoth 20160715 02:27:03-!- ArneBab [~quassel@55d45d5d.access.ecotel.net] has quit [Ping timeout: 240 seconds] 20160715 02:43:44-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has joined #wesnoth 20160715 02:48:36-!- Shiki [~Shiki@141.39.226.227] has quit [Remote host closed the connection] 20160715 03:07:25-!- Kwandulin [~Miranda@p200300760F2D811005DCE4B1C6D53CAF.dip0.t-ipconnect.de] has joined #wesnoth 20160715 03:52:50-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth 20160715 04:25:30-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160715 04:43:48-!- Kwandulin [~Miranda@p200300760F2D811005DCE4B1C6D53CAF.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160715 05:11:37-!- Kwandulin [~Miranda@p200300760F2D8110BCC97A98D540DB25.dip0.t-ipconnect.de] has joined #wesnoth 20160715 05:12:40-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20160715 05:18:44-!- typonese [~squeek@unaffiliated/tinystoat] has quit [Remote host closed the connection] 20160715 05:19:18-!- typonese [~squeek@unaffiliated/tinystoat] has joined #wesnoth 20160715 05:46:30-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20160715 06:16:23-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20160715 06:16:40-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has joined #wesnoth 20160715 07:45:16-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 272 seconds] 20160715 08:02:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20160715 08:26:28-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20160715 08:34:36-!- Kwandulin [~Miranda@p200300760F2D8110BCC97A98D540DB25.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160715 09:11:06-!- Kwandulin [~Miranda@p200300760F2D8110C9082997E53A3738.dip0.t-ipconnect.de] has joined #wesnoth 20160715 10:22:58-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160715 10:31:29-!- Shiki [~Shiki@141.39.226.227] has joined #wesnoth 20160715 11:02:58-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160715 11:30:00-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth 20160715 11:40:39-!- prkc [~prkc@46.166.188.245] has quit [Ping timeout: 246 seconds] 20160715 11:55:30-!- prkc [~prkc@192.40.95.5] has joined #wesnoth 20160715 11:55:53-!- Bonobo [~Bonobo@2001:44b8:254:3200:25d7:c2b3:90f4:a71] has joined #wesnoth 20160715 11:59:01-!- Kwandulin [~Miranda@p200300760F2D8110C9082997E53A3738.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160715 12:07:29-!- prkc [~prkc@192.40.95.5] has quit [Ping timeout: 250 seconds] 20160715 12:20:35-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has joined #wesnoth 20160715 12:39:57-!- Kwandulin [~Miranda@p200300760F2D811040F6FA5665DDFC63.dip0.t-ipconnect.de] has joined #wesnoth 20160715 13:14:51-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160715 13:18:32< Kwandulin> I made a 'burning' status effect which I want to visualize with a flame animation laid upon the unit. Currently, I modify the halo of the unit and remove the halo once the status effect is gone. Unfortunately, this doesn't quite work when burning units that already have a halo before as the halo gets overridden. Is there a way I can add another halo on top (just like it is working with [overlay]? 20160715 13:21:55< DeFender1031> Kwandulin, why not use a custom animation instead? 20160715 13:23:37< Kwandulin> DeFender1031: How would one do that? I'd need to copy the standing animation and set the halo= there 20160715 13:24:00< zookeeper> yeah, it should be possible to do that way, but might be a bit tricky 20160715 13:24:55< DeFender1031> Well also, I misunderstood and had thought you were referring to some start-of-turn effect (like poison or dehydration), rather than some continuous overlay that you wanted there 20160715 13:25:06< zookeeper> you could also merge the existing halo and the burning halo into one using IPF, and just replace the halo with that 20160715 13:25:33< DeFender1031> zookeeper, doesn't work if the existing halo is already multi-frame 20160715 13:25:39< zookeeper> ...which would also be tricky because ~BLITting them together without knowing the dimensions of the existing halo would be impossible, so you'd need to use lua to get the dimensions, and it gets annoying at that point 20160715 13:25:44< zookeeper> oh, right. true. 20160715 13:26:17< DeFender1031> sounds like it's time to add an overlay_animation tag... :P 20160715 13:26:36< DeFender1031> there must be some way to do it though. 20160715 13:27:41< zookeeper> i presume [unit_overlay] doesn't allow animations... which would be convenient to have 20160715 13:28:20< zookeeper> anyway, i'd suggest first checking whether you can do it with [object] [effect] apply_to=image_mod 20160715 13:28:20< DeFender1031> worth trying to see if it does... and worth implementing in code to allow if it doesn't :P 20160715 13:29:05< zookeeper> it's mostly intended for color-shifting and the like, but depending on what the flame animation is like and how much size variation the unit sprites might have, it could work 20160715 13:29:15< Kwandulin> The unit overlay is restricted to 72x72 only, isnt it? The flame animation is slighty bigger 20160715 13:29:30< DeFender1031> oof 20160715 13:29:41< zookeeper> oh wait, the image_mod thing can't be animated, of course. nevermind. 20160715 13:30:36< zookeeper> so, that basically leaves copying the existing standing animation, adding the burning halo to it, and adding that to the unit via [object] 20160715 13:31:14< DeFender1031> that's a good point. I've noticed a bunch of places where things are limited to 72x72 (or worse, to the exact area of a hex) for seemingly no reason. For example, if an animation image= leaves the area of a hex (meaning, even if it only extends into the corners of a 72x72), the game will start leaving trails for it behind. 20160715 13:31:36< zookeeper> which in principle i know how to do since i did a lot of that for my animation add-on, but it doesn't exactly generalize into your usecase... 20160715 13:31:59< DeFender1031> zookeeper, well, that, and if Kwandulin wants it present during attacks and other animations, copying and modifying all of those too... 20160715 13:32:09< zookeeper> right 20160715 13:32:25< DeFender1031> that could get very messy 20160715 13:32:27< Kwandulin> ughh 20160715 13:32:41< DeFender1031> not to mention, it won't play nice with any other animations which may get added by something else. 20160715 13:33:16< Kwandulin> I think I'll rather change the mechanism then. Instead of burning a unit, the tile the attacked unit is standing on gets burned or something like that 20160715 13:33:23< zookeeper> Kwandulin, are you sure you want/need the burning halo animation in the first place? :P won't it do just to have a color-shift effect like poison/slow, maybe with an overlay icon too? 20160715 13:34:46< Kwandulin> The flames in /scenery/flames-[1~15] look too convining :> 20160715 13:35:55< DeFender1031> Kwandulin, i know the feeling. I too have been implementing or adding certain things simply because they look awesome and I wanted to use them. 20160715 13:37:01< DeFender1031> I even downloaded every single add on and wrote a script to extract all the images and sounds to see what cool stuff people have added that i might use. 20160715 13:37:59< Kwandulin> That must've been a lot 20160715 13:39:47 * zookeeper blinks 20160715 13:40:39-!- Bonobo [~Bonobo@2001:44b8:254:3200:25d7:c2b3:90f4:a71] has quit [Ping timeout: 250 seconds] 20160715 14:22:04-!- Johannes13 [~Johannes1@unaffiliated/johannes13] has joined #wesnoth 20160715 14:49:31-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160715 14:58:36-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160715 15:05:15< DeFender1031> it is, but i had it leave the subdirectory structures intact and just rename each file individually to append which add-on it came from, so it's as organized as the add-ons themselves are 20160715 15:05:35< DeFender1031> (which isn't to say very organized, but it's better than just all in a single directory) 20160715 15:05:46< DeFender1031> i've managed to find a bunch of useful things. 20160715 15:12:55-!- bool_ [~bool_@unaffiliated/bool-/x-1030778] has joined #wesnoth 20160715 15:38:27-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20160715 15:56:53< DeFender1031> hey celticminstrel 20160715 15:57:16< DeFender1031> I responded to you in the backlog about DiD 20160715 15:57:18< celticminstrel> Hi.. 20160715 15:58:19< celticminstrel> Eh... 20160715 15:58:39< celticminstrel> Do I want to trawl the backlog just for that... 20160715 15:59:13< celticminstrel> Unrelatedly, it's vaguely annoying that the wiki doesn't show the Wesnoth logo (in the monobook skin). 20160715 16:01:21< DeFender1031> eh, it wasn't that important anyway 20160715 16:01:36< celticminstrel> Sory. 20160715 16:01:40< celticminstrel> ^Sorry 20160715 16:01:46< DeFender1031> and that seems rather strange about the wiki. It's a single php config change. 20160715 16:02:10< celticminstrel> Well, officially, people are expected to use the glamdrol skin, so I guess other skins are just neglected or something. 20160715 16:02:12< DeFender1031> (then again, if it's not the official skin in use, it makes some sense why nobody cared to update it) 20160715 16:02:18< celticminstrel> Yeah. 20160715 16:02:20< DeFender1031> yeah, that. 20160715 16:02:24< DeFender1031> jinx. 20160715 16:02:28< celticminstrel> He. 20160715 16:02:33< celticminstrel> ^Heh 20160715 16:02:37< celticminstrel> Bah typos 20160715 16:02:50< DeFender1031> i've seen worse 20160715 16:06:21< DeFender1031> I've seen a corporate email which typoed "hello" as "hell" in a context where it sort of fit and would have changed the entire tone of the email (though it was obvious to all present that that's what had happened and there was a very quick follow up from the sender correcting it) 20160715 16:06:41< celticminstrel> Heh 20160715 16:21:12< edaq> hey is there a wiki for those who want to dev wesnoth mods, like in introductory wiki 20160715 16:21:49< edaq> I may work with wml if it is at all similar to html or java 20160715 16:27:35< zookeeper> all the relevant wiki content should be available through https://wiki.wesnoth.org/Create 20160715 16:28:41< zookeeper> however, i strongly recommend that instead of just reading the pages and trying to create something from scratch, download a few add-ons and start looking at how they work, copy one that looks simple and start modifying it. 20160715 16:29:18< zookeeper> there's the Campaign-How-To (A Simple Campaign) add-on to use as a campaign template 20160715 16:32:19-!- ancestral [~ancestral@75-168-183-92.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160715 16:35:06< celticminstrel> edaq: WML is nothing like Java but is sort of similar to HTML. 20160715 16:35:30< celticminstrel> Lua is sort of similar to JavaScript, too. 20160715 16:35:54< celticminstrel> The syntax is different, but the way it's used is at least a little similar. 20160715 16:36:17< celticminstrel> (You don't need to use Lua for Wesnoth modding though.) 20160715 16:40:38-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160715 16:45:31-!- Kwandulin [~Miranda@p200300760F2D811040F6FA5665DDFC63.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160715 16:47:58-!- DeFender1031 [~DeFender1@93-173-38-76.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20160715 16:54:36< edaq> awesome thanks celticminstrel 20160715 17:10:29-!- Kwandulin [~Miranda@p200300760F2D8110745E3C3A2F2CB7D9.dip0.t-ipconnect.de] has joined #wesnoth 20160715 17:17:17-!- irco [~irco@HSI-KBW-078-042-015-165.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth 20160715 18:15:35-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160715 18:29:07-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160715 19:03:27-!- claymore2 [~hexchat@host86-166-93-156.range86-166.btcentralplus.com] has joined #wesnoth 20160715 19:23:10-!- claymore2 [~hexchat@host86-166-93-156.range86-166.btcentralplus.com] has quit [Quit: Leaving] 20160715 19:23:27-!- claymore2 [~hexchat@host86-166-93-156.range86-166.btcentralplus.com] has joined #wesnoth 20160715 19:40:18-!- Kwandulin [~Miranda@p200300760F2D8110745E3C3A2F2CB7D9.dip0.t-ipconnect.de] has quit [Ping timeout: 272 seconds] 20160715 19:54:11-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20160715 20:00:44-!- Shiki [~Shiki@141.39.226.227] has quit [Remote host closed the connection] 20160715 20:11:48-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has quit [Quit: Leaving] 20160715 20:12:08-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has joined #wesnoth 20160715 20:43:02-!- Shiki [~Shiki@141.39.226.227] has joined #wesnoth 20160715 20:50:00-!- Bonobo [~Bonobo@ppp118-210-92-241.lns20.adl2.internode.on.net] has joined #wesnoth 20160715 20:59:48-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 276 seconds] 20160715 21:27:03-!- claymore2 [~hexchat@host86-166-93-156.range86-166.btcentralplus.com] has quit [Quit: Leaving] 20160715 21:30:04-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160715 21:33:03-!- ancestral [~ancestral@209.181.254.220] has joined #wesnoth 20160715 21:39:16-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160715 21:42:54-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Client Quit] 20160715 21:44:39-!- Appleman1234 [~Appleman1@KD036012046026.au-net.ne.jp] has quit [Ping timeout: 276 seconds] 20160715 22:06:17-!- ancestral [~ancestral@209.181.254.220] has quit [Quit: i go nstuf kthxbai] 20160715 22:29:25-!- jgw [~jake@unaffiliated/jgw] has quit [Quit: Connection reset by peer] 20160715 22:52:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20160715 23:22:12-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160715 23:40:00-!- Jfault [~sci@2601:98a:4201:9810:45e4:e6cd:e814:b3f9] has joined #wesnoth 20160715 23:41:29< Jfault> is the website down? 20160715 23:41:34< Jfault> can't seem to access it 20160715 23:41:47< celticminstrel> Yup. 20160715 23:42:03< celticminstrel> If you only want the front page though, you can use the IP address. 20160715 23:42:09< Jfault> nvm 20160715 23:42:18< Jfault> front page is working... everything else is down 20160715 23:42:28< Jfault> what's up? more maintenance? 20160715 23:42:39< Jfault> or has DNS messed up big time lol 20160715 23:43:12< celticminstrel> I don't really know the details, but it's not intended. 20160715 23:44:41< Jfault> ah ok 20160715 23:45:03< celticminstrel> The main page is down for me, so you're probably just seeing a cached version. 20160715 23:46:03< Jfault> hmm ok 20160715 23:46:33< Jfault> is that master server down too? 20160715 23:46:38< Jfault> updating wesnoth rn 20160715 23:46:55< celticminstrel> The server is up. I can reach it via the IP address. 20160715 23:47:00< celticminstrel> It's purely a DNS issue. 20160715 23:49:12< Jfault> what is IP? 20160715 23:49:42< celticminstrel> https://en.wikipedia.org/wiki/IP_address 20160715 23:49:56< celticminstrel> Every valid domain name points to an IP address. 20160715 23:50:08< Jfault> i mean i don't know the wesnoth IP address 20160715 23:50:14< Jfault> obviously I know what IP is 20160715 23:50:49< celticminstrel> Ah. This is an example of how omitting the article implies indirect, not direct. 20160715 23:50:59< celticminstrel> http://144.76.5.6 20160715 23:51:17< celticminstrel> It seems you can't access the wiki through that due to redirects or something (I tried). 20160715 23:52:34< Jfault> well at least github still works :D 20160715 23:52:40< celticminstrel> Yup, of course. 20160715 23:52:42< Jfault> can still compile and issue lol 20160715 23:52:47< Jfault> all i need 20160715 23:52:54< celticminstrel> Well, issues are GNA, not github, but yeah. 20160715 23:53:10< Jfault> btw: why is the github SOOOO huge? 20160715 23:53:27< celticminstrel> You mean why is the repo 4 GB or whatever? 20160715 23:53:27< Jfault> it's like 3 WHOLE FUCKING GIGABYTES 20160715 23:53:32< Jfault> yeah 20160715 23:53:58< celticminstrel> I assume it's the existence of the entire history of Wesnoth's art. 20160715 23:54:05< celticminstrel> Maybe also sounds and music. 20160715 23:54:23< Jfault> ah ok 20160715 23:54:39< Jfault> shouldn't that stuff be submoduled into a seperate repo? 20160715 23:54:59< celticminstrel> There's been discussion about making submodules or subtrees or whatever. 20160715 23:55:17< celticminstrel> One disadvantage of submodules is that it makes it harder to get a working repo. 20160715 23:55:28< Jfault> just do go as ham on it as Red Eclipse does, haha 20160715 23:55:57 * Jfault would know 20160715 23:56:02< celticminstrel> Also, no matter what combination of subtrees or submodules or whatever ends up happening (if any), it doesn't change the fact that you still download the same stuff. (Unless of course you do a shallow clone, but that's a different story.) 20160715 23:56:35< Jfault> not all of the art is being used, right? 20160715 23:57:12< celticminstrel> Hmm. I think there's maybe one or two folders of unused art; the majority of the art is being used. 20160715 23:57:31< Jfault> well anyways don't do this... https://github.com/red-eclipse/base/tree/master/data 20160715 23:57:43< Jfault> or maybe that actually is a good idea but it's kind of annoying lol 20160715 23:57:58< celticminstrel> Whoa, that's crazy. 20160715 23:58:19< celticminstrel> It doesn't seem like a good idea to me. 20160715 23:58:23< Jfault> that's our game for you! :'( --- Log closed Sat Jul 16 00:00:24 2016