--- Log opened Thu Jul 28 00:00:47 2016 20160728 00:06:59-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20160728 00:19:06-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 258 seconds] 20160728 00:20:03-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160728 00:24:01-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160728 00:27:03-!- celmin|away is now known as celticminstrel 20160728 01:05:08-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160728 01:20:34-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 260 seconds] 20160728 01:24:58-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160728 02:08:05-!- ArneBab_ [~quassel@55d468a1.access.ecotel.net] has joined #wesnoth 20160728 02:12:03-!- ArneBab [~quassel@55d4571a.access.ecotel.net] has quit [Ping timeout: 240 seconds] 20160728 02:22:05-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160728 02:38:15-!- Elsi [~Elsi@luwin.ulrar.net] has quit [Ping timeout: 258 seconds] 20160728 02:39:06-!- Elsi [~Elsi@luwin.ulrar.net] has joined #wesnoth 20160728 03:08:33-!- enchi [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 240 seconds] 20160728 03:18:58-!- enchi [enchilado@defocus/yummy/enchilado] has joined #wesnoth 20160728 04:27:58-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Quit: Leaving] 20160728 05:09:44-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20160728 05:17:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160728 06:05:47-!- Kwandulin [~Miranda@p200300760F60627C01A66EFA94095932.dip0.t-ipconnect.de] has joined #wesnoth 20160728 06:33:32-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has quit [Ping timeout: 240 seconds] 20160728 06:42:32-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20160728 06:43:46-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20160728 07:10:00-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160728 07:33:02-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 258 seconds] 20160728 07:37:34-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160728 07:51:33-!- Appleman1234 [~Appleman1@KD036012050117.au-net.ne.jp] has quit [Ping timeout: 240 seconds] 20160728 07:58:54-!- lipkab [~the_new_l@195.56.169.82] has joined #wesnoth 20160728 08:26:23-!- ggeneral [~ggeneral@46.211.4.1] has joined #wesnoth 20160728 08:49:21-!- Appleman1234 [~Appleman1@KD036012047064.au-net.ne.jp] has joined #wesnoth 20160728 08:50:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20160728 08:51:14-!- salluc69 [~salluc69@95.236.195.163] has quit [Quit: Sto andando via] 20160728 09:02:47-!- ggeneral [~ggeneral@46.211.4.1] has quit [Read error: Connection reset by peer] 20160728 09:12:01-!- Kwandulin [~Miranda@p200300760F60627C01A66EFA94095932.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160728 09:37:14-!- Kwandulin [~Miranda@p200300760F606203B1F64768E647F92A.dip0.t-ipconnect.de] has joined #wesnoth 20160728 09:47:24-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth 20160728 10:38:19-!- Narrat [~Narrat@p5B15DCFC.dip0.t-ipconnect.de] has joined #wesnoth 20160728 11:18:44-!- salluc69 [~salluc69@95.236.195.163] has joined #wesnoth 20160728 11:49:11-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160728 12:14:26-!- prkc [~prkc@catv-80-98-46-199.catv.broadband.hu] has quit [Remote host closed the connection] 20160728 12:31:48-!- ggeneral [~ggeneral@46.211.4.253] has joined #wesnoth 20160728 12:38:20-!- Kwandulin [~Miranda@p200300760F606203B1F64768E647F92A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160728 13:17:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160728 13:20:24-!- ggeneral2 [~ggeneral@46.211.114.127] has joined #wesnoth 20160728 13:22:19-!- ggeneral [~ggeneral@46.211.4.253] has quit [Ping timeout: 265 seconds] 20160728 13:23:03-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20160728 13:28:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160728 13:41:08-!- Kwandulin [~Miranda@p200300760F60620329DFFC740039B61C.dip0.t-ipconnect.de] has joined #wesnoth 20160728 14:19:27-!- ggeneral2 [~ggeneral@46.211.114.127] has quit [Read error: Connection reset by peer] 20160728 14:21:17-!- ggeneral [~ggeneral@46.211.1.226] has joined #wesnoth 20160728 14:43:28-!- ggeneral [~ggeneral@46.211.1.226] has quit [] 20160728 16:00:53-!- rottekruid [c5f5d476@gateway/web/freenode/ip.197.245.212.118] has joined #wesnoth 20160728 16:02:01< rottekruid> Hello 20160728 16:02:08< celticminstrel> 'lo 20160728 16:02:08-!- lipkab [~the_new_l@195.56.169.82] has quit [Remote host closed the connection] 20160728 16:02:18< rottekruid> I want to know if it is possible to recruit units in a ruined castle? 20160728 16:02:25< celticminstrel> Yes. 20160728 16:02:32< celticminstrel> Provided there's a keep. 20160728 16:02:40< rottekruid> ...so any castle allows for recruiting units? 20160728 16:02:46< rottekruid> Ah, ok ty 20160728 16:03:00< celticminstrel> Any space that shows the little castle icon in the sidebar when you mouse over it. 20160728 16:03:10-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160728 16:03:24< rottekruid> Thank you 20160728 16:27:45-!- rottekruid [c5f5d476@gateway/web/freenode/ip.197.245.212.118] has quit [] 20160728 16:38:35-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has joined #wesnoth 20160728 16:57:55-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160728 17:03:44-!- Kwandulin_2 [~Miranda@p200300760F60620329DFFC740039B61C.dip0.t-ipconnect.de] has joined #wesnoth 20160728 17:05:28-!- Kwandulin [~Miranda@p200300760F60620329DFFC740039B61C.dip0.t-ipconnect.de] has quit [Ping timeout: 250 seconds] 20160728 17:16:52-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160728 17:17:52-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20160728 17:24:12< DeFender> celticminstrel, that's not true on a technical level though... you can create recruitable spaces which are not of terrain type "castle" 20160728 17:24:28< celticminstrel> Huh? 20160728 17:24:56< DeFender> oh, sorry, context. That was re. "Any space that shows the little castle icon in the sidebar when you mouse over it." 20160728 17:25:09< celticminstrel> I got the context. 20160728 17:25:42< DeFender> WML technically allows a content creator to make spaces that you can recruit onto but aren't aliases of... Cht i think is the base type 20160728 17:26:02< DeFender> and if the hex isn't terrain type castle, it won't have the castle icon in the sidebar 20160728 17:26:23< DeFender> I think the castle overlay may also not be of type castle. 20160728 17:27:03< DeFender> hang on, let me actually find the technical details to back up what i'm referring to instead of talking in the abstract 20160728 17:27:40< DeFender> https://wiki.wesnoth.org/TerrainWML recruit_onto. You can set this on any terrain type. 20160728 17:28:13< celticminstrel> Oh. 20160728 17:28:21< celticminstrel> Well, if you're doing that you should probably be shot. 20160728 17:28:52< celticminstrel> And the castle overlay absolutely should alias the base castle type that defines the icon. 20160728 17:30:46< aeth> There are also situations where there are castles, and you have a leader on a keep, but you cannot recruit because you don't have a recruit list 20160728 17:31:40< aeth> That's probably way more common than custom recruit_onto terrains since e.g. it's the concept behind most RPGs 20160728 17:35:01-!- Kwandulin_2 [~Miranda@p200300760F60620329DFFC740039B61C.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160728 17:36:45< celticminstrel> That's a completely different thing though. 20160728 17:39:26< aeth> celticminstrel: It's not possible to recruit units on a ruined castle if you don't have a recruit list, though. 20160728 17:39:40< aeth> So it's completely different, but still a way that it's impossible. 20160728 17:41:27< celticminstrel> Not really. 20160728 17:41:55< celticminstrel> It's not possible to recruit anywhere if you don't have a recruit list, so it's not helpful to say you can't recruit on ruined castles in that case. 20160728 17:49:44< aeth> Not necessarily that simple, either, since the scenario can implement alternate recruiting schemes thanks to set_menu_item 20160728 17:49:55< aeth> (well, usually set_menu_item) 20160728 17:50:26< aeth> I think the best way to say it is "a ruined castle is just a castle, so if you can recruit somewhere you can recruit there" 20160728 17:50:36< aeth> because WML/Lua makes things complicated 20160728 17:54:18-!- Panda_ [~IMO@ANantes-554-1-225-1.w2-1.abo.wanadoo.fr] has joined #wesnoth 20160728 17:56:27< celticminstrel> I don't think you need to account for the possibilty of having no recruit list when describing where you can recruit from. 20160728 17:56:44< celticminstrel> It overcomplicates the explanation with a minor detail that most of the time is irrelevant. 20160728 17:57:08-!- claymore2 [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has joined #wesnoth 20160728 18:00:35< DeFender> celticminstrel, just checked. Castle Overlay is aliasof=_bas, hence NOT a castle. Also, merfolk villages are not village type either. 20160728 18:00:58< DeFender> (as another example of terrain type vs hex behavior) 20160728 18:00:58< celticminstrel> Ugh. 20160728 18:01:14< DeFender> if i'm not mistaken, this looks intentional 20160728 18:01:21< celticminstrel> Then maybe a separate set of icons is needed for behaviour. 20160728 18:01:51< DeFender> you don't want some hex which is impassable for a particular unit to suddenly be available just because "it's a village or castle now" 20160728 18:06:51< celticminstrel> ...wait, come to think of it, can heavy infantry enter a mountain village? 20160728 18:08:35< zookeeper> yes 20160728 18:25:31< aeth> DeFender: merfolk villages have to not be villages because of movement 20160728 18:25:48< aeth> If you put a bunch of villages in the water (or on mountains!) it is usually equivalent to flat 20160728 18:25:54< aeth> so e.g. swamp villages on water might as well be bridges 20160728 18:26:01< aeth> afaik 20160728 18:26:59< aeth> DeFender: try putting a heavy infantryman on a hill village that's placed on a mountain and see what happens, because I've definitely seen hill villages on mountains before and that's similar to the problem you're raising 20160728 18:27:52< aeth> They can go on the mountain and they get village defense from it 20160728 18:28:36< DeFender> aeth, like i said. 20160728 18:28:48< aeth> Even though they can't go on snowy mountains (where they would get frozen defense) that are frozen, mountain... strange 20160728 18:29:36-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20160728 18:30:48-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160728 18:32:02-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160728 18:43:18-!- Panda_ [~IMO@ANantes-554-1-225-1.w2-1.abo.wanadoo.fr] has quit [Ping timeout: 276 seconds] 20160728 18:46:26-!- shurnormal [~uxio@unaffiliated/ushiu] has joined #wesnoth 20160728 18:54:28-!- claymore2_ [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has joined #wesnoth 20160728 18:55:07-!- Panda_ [~IMO@ANantes-554-1-225-147.w2-1.abo.wanadoo.fr] has joined #wesnoth 20160728 18:55:32-!- claymore2 [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has quit [Ping timeout: 240 seconds] 20160728 18:58:35-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has quit [Ping timeout: 244 seconds] 20160728 19:05:09-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160728 19:21:59-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160728 19:59:28-!- lipkab [~the_new_l@host-91-147-210-58.biatv.hu] has joined #wesnoth 20160728 20:12:17-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160728 20:14:59-!- SigurdFD [SigurdFD@dynamic-acs-72-23-110-58.zoominternet.net] has joined #wesnoth 20160728 20:16:04-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20160728 20:28:37-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has quit [Ping timeout: 265 seconds] 20160728 20:43:43-!- claymore2_ [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has quit [Quit: Leaving] 20160728 20:46:43-!- lipkab [~the_new_l@host-91-147-210-58.biatv.hu] has quit [Quit: Leaving] 20160728 21:50:40-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160728 21:59:15-!- Panda_ [~IMO@ANantes-554-1-225-147.w2-1.abo.wanadoo.fr] has quit [Ping timeout: 244 seconds] 20160728 22:00:05-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160728 22:20:21-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20160728 22:26:56-!- Shiki [~Shiki@141.39.226.227] has joined #wesnoth 20160728 22:47:52-!- aeth_ [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20160728 22:48:22-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Disconnected by services] 20160728 22:48:27-!- aeth_ is now known as aeth 20160728 23:02:44-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20160728 23:08:44-!- Narrat [~Narrat@p5B15DCFC.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20160728 23:25:40-!- Shiki [~Shiki@141.39.226.227] has quit [Quit: Verlassend] 20160728 23:28:35-!- SigurdFD [SigurdFD@dynamic-acs-72-23-110-58.zoominternet.net] has quit [] 20160728 23:40:27-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160728 23:47:50-!- Kytsuine1 [~sam@adsl-98-93-249-98.owb.bellsouth.net] has joined #wesnoth 20160728 23:48:22-!- Kytsuine1 [~sam@adsl-98-93-249-98.owb.bellsouth.net] has quit [Client Quit] --- Log closed Fri Jul 29 00:00:48 2016