--- Log opened Fri Jul 29 00:00:48 2016 20160729 01:07:24-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: Warning! 7-day exploit detected! For your health and safety, we have disabled your Internet. Please call your local Zen temple for instructions on updating your service.] 20160729 01:09:04-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20160729 01:12:57-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has joined #wesnoth 20160729 01:32:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20160729 02:07:03-!- ArneBab [~quassel@55d47fbd.access.ecotel.net] has joined #wesnoth 20160729 02:11:02-!- ArneBab_ [~quassel@55d468a1.access.ecotel.net] has quit [Ping timeout: 244 seconds] 20160729 02:15:27-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 264 seconds] 20160729 02:29:03-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20160729 03:02:03-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160729 03:03:38-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has joined #wesnoth 20160729 03:27:03-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160729 03:54:36-!- hay207 [~hay207@41.34.29.86] has joined #wesnoth 20160729 04:24:38-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 250 seconds] 20160729 04:37:18-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20160729 05:36:08-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20160729 06:23:28-!- Kwandulin [~Miranda@p200300760F606203D8EC9AED4191801D.dip0.t-ipconnect.de] has joined #wesnoth 20160729 06:43:43-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 258 seconds] 20160729 06:50:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20160729 07:16:48-!- Kwandulin_2 [~Miranda@p200300760F6062039CCEC27F9335FD55.dip0.t-ipconnect.de] has joined #wesnoth 20160729 07:19:48-!- Kwandulin [~Miranda@p200300760F606203D8EC9AED4191801D.dip0.t-ipconnect.de] has quit [Ping timeout: 258 seconds] 20160729 07:25:12-!- Kwandulin_2 [~Miranda@p200300760F6062039CCEC27F9335FD55.dip0.t-ipconnect.de] has quit [Ping timeout: 250 seconds] 20160729 07:36:06-!- Kwandulin [~Miranda@p200300760F606203694F3433280DC143.dip0.t-ipconnect.de] has joined #wesnoth 20160729 07:43:43-!- hay207 [~hay207@41.34.29.86] has quit [Quit: Konversation terminated!] 20160729 07:52:03-!- Appleman1234 [~Appleman1@KD036012047064.au-net.ne.jp] has quit [Ping timeout: 264 seconds] 20160729 08:00:34-!- lipkab [~the_new_l@195.56.169.82] has joined #wesnoth 20160729 08:11:37-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160729 08:23:33-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20160729 08:27:32-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has joined #wesnoth 20160729 08:47:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20160729 08:49:28-!- Appleman1234 [~Appleman1@KD036012034015.au-net.ne.jp] has joined #wesnoth 20160729 09:29:22-!- Kwandulin [~Miranda@p200300760F606203694F3433280DC143.dip0.t-ipconnect.de] has quit [Ping timeout: 258 seconds] 20160729 09:29:54-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has quit [Ping timeout: 276 seconds] 20160729 10:10:59-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20160729 10:11:13-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160729 10:27:32-!- Vadatajs [~Vadatajs@63-152-78-196.cdrr.qwest.net] has quit [Ping timeout: 240 seconds] 20160729 10:27:46-!- Vadatajs [~Vadatajs@63-152-109-79.cdrr.qwest.net] has joined #wesnoth 20160729 10:30:34-!- rottekruid [c5f5b631@gateway/web/freenode/ip.197.245.182.49] has joined #wesnoth 20160729 10:30:42< rottekruid> Hi 20160729 10:30:59< rottekruid> Is there a hotkey to speed up enemy movements in campaigns? 20160729 10:34:10< rottekruid> (or to maybe skip the movement animations alltogether) 20160729 10:35:00< zookeeper> try the "skip AI moves" checkbox in preferences->general 20160729 10:38:46-!- Kwandulin [~Miranda@p200300760F60623300F8B7610FE2A6CF.dip0.t-ipconnect.de] has joined #wesnoth 20160729 10:39:34-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160729 10:45:56< rottekruid> Thanks zookeeper 20160729 10:46:01< DeFender> there's also the shift key which will accellerate animations while held 20160729 10:46:26< rottekruid> DeFender, that sounds like a good option, thanks 20160729 10:46:29< DeFender> sure 20160729 10:46:35< zookeeper> except if you have acceleration on, holding shift just slows it back down to normal, no? 20160729 10:46:41< DeFender> also true 20160729 10:46:57< DeFender> it's basically a soft-toggle for acceleration 20160729 10:48:20< rottekruid> Ah, so that's why it did not seem to work first time :) 20160729 11:13:02-!- rottekruid [c5f5b631@gateway/web/freenode/ip.197.245.182.49] has quit [] 20160729 11:16:34-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160729 11:42:39-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth 20160729 13:09:49-!- Polsaker [~Polsaker@wikimedia/botters.Polsaker] has quit [Read error: Connection reset by peer] 20160729 13:10:05-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160729 13:12:09-!- Polsaker [~Polsaker@wikimedia/botters.Polsaker] has joined #wesnoth 20160729 13:21:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160729 13:28:32-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160729 13:50:01-!- Kwandulin [~Miranda@p200300760F60623300F8B7610FE2A6CF.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160729 14:08:48-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth 20160729 14:23:45-!- Kwandulin [~Miranda@p200300760F60623381D356CF55A81505.dip0.t-ipconnect.de] has joined #wesnoth 20160729 14:44:44-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20160729 15:11:49-!- lipkab [~the_new_l@195.56.169.82] has quit [Remote host closed the connection] 20160729 15:12:55-!- lipkab [~the_new_l@195.56.169.82] has joined #wesnoth 20160729 15:19:01-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160729 15:21:20-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160729 15:48:09-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20160729 15:48:37-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160729 15:59:51-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160729 16:02:43-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160729 16:03:09-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Client Quit] 20160729 16:03:40-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has joined #wesnoth 20160729 16:15:42-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160729 16:19:38-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160729 16:22:10-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20160729 16:22:19-!- lipkab [~the_new_l@195.56.169.82] has quit [Quit: Leaving] 20160729 16:44:59-!- Kwandulin [~Miranda@p200300760F60623381D356CF55A81505.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160729 16:59:25-!- claymore2 [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has joined #wesnoth 20160729 17:09:31< mattsc> zookeeper: I have a first working version of the Assassin AI we discussed together with a test scenario that is loosely based on HttT:S8. 20160729 17:10:00-!- Kwandulin [~Miranda@p200300760F606233354B24E7A0439300.dip0.t-ipconnect.de] has joined #wesnoth 20160729 17:10:04< mattsc> I am posting that here, rather than at #wesnoth-dev, because there might be more players here who might want to test this and send feedback. 20160729 17:10:41< mattsc> It does require current master (or Wesnoth 1.13.5 when it comes out) and getting the code from the AI-demos guthub repository. 20160729 17:11:08< mattsc> That would be here: https://github.com/mattsc/AI-demos 20160729 17:13:14< mattsc> If anybody wants to check this out, just get the add-on from there, start the campaign and go to the ‘HttT:S8 Assassins’ scenario and go testing. 20160729 17:13:47< mattsc> Btw, I have not tried at all to balance that scenario yet. At this stage, I trust that people who want to test this know how to add units or gold using debug commands. 20160729 17:16:00< mattsc> And one more thing, there’s a free parameter in the code that determines how much the assassins try to avoid enemy units. I will add that as a parameter to the [micro_ai] tag once I turn this into an actual MAI. 20160729 17:16:45< mattsc> For now it is kept in the Lua code though, so that one can change it, reload a middle-of-scenario load and see how things change without having to start the scenario from the beginning again. 20160729 17:17:26< mattsc> It’s the value ‘5’ here: https://github.com/mattsc/AI-demos/blob/master/AI-demos/lua/ca_assassin_move.lua#L90 20160729 17:17:43< mattsc> ;) 20160729 17:22:45-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160729 17:27:26-!- claymore2 [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has quit [Ping timeout: 244 seconds] 20160729 17:34:34-!- claymore2 [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has joined #wesnoth 20160729 17:35:01-!- Panda__ [~IMO@ANantes-554-1-225-147.w2-1.abo.wanadoo.fr] has joined #wesnoth 20160729 17:36:33-!- claymore2 [~hexchat@host86-165-240-131.range86-165.btcentralplus.com] has quit [Client Quit] 20160729 17:43:21-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has joined #wesnoth 20160729 18:17:43< zookeeper> mattsc, great, i'll take a peek once i get my hands on the 1.13.5 build 20160729 18:21:45-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20160729 18:22:37< mattsc> zookeeper: great, thanks 20160729 18:23:52< mattsc> I will also have another look at the high-XP-attack custom AI sometime soon (that’s the one that makes the AI attack units 1 XP from leveling) 20160729 18:25:05< zookeeper> was something done about that in the default AI already? 20160729 18:25:09< celticminstrel> Presumably only if they think they can kill them? 20160729 18:26:04< mattsc> nope, nothing in mainline yet 20160729 18:26:22< zookeeper> right 20160729 18:30:43< mattsc> zookeeper: this is where we left it: https://forums.wesnoth.org/viewtopic.php?f=4&t=41009 20160729 18:34:08< zookeeper> mm-hmh 20160729 18:38:00< zookeeper> i could try to express some alternative AI logic in plain english that might fix it, but... i guess that sort of thing is probably irrelevant 20160729 18:46:21< zookeeper> for example... ignore possibility of resulting levelup if 1) the attacker is the lowest-level unit available, 2) no one has a chance to kill, 3) can't attack any other unit 20160729 18:46:48< zookeeper> ...and then, i suppose, _always_ pick the attack that results in least damage received, regardless of aggression/etc settings 20160729 18:47:15< zookeeper> i'm not really sure what kind of logic flow the AI code has, so as said that might be irrelevant 20160729 18:50:23< mattsc> zookeeper: thanks, this is not useless at all. I need to re-read that threat and might come back to run some ideas by you then. 20160729 18:50:41< mattsc> I don’t have time for that right now, but will come back to it sometime in the next few days 20160729 18:50:48< zookeeper> cool 20160729 18:54:42< zookeeper> one could also argue that if there's a unit that can attack and trigger the levelup without taking any damage itself, it should simply do so and get it over with. i think that's what a human player would generally do if there's no CTK with any unit, in order to deny the leveling unit the possibility of attacking and immediately receiving a fullheal 20160729 18:55:20< mattsc> yeah, makes sense 20160729 18:59:59< zookeeper> alternative: if all units that can attack will trigger a levelup, then just attack with the weakest or otherwise most useless one 20160729 19:03:53< mattsc> yeah 20160729 19:04:31-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160729 19:04:59< mattsc> Btw, I don’t remember if I say that in that threat, or if it is even relevant here, but I’ve always thought it would be good to replicate the default AI attack rating process in Lua. 20160729 19:05:31< mattsc> That way it would be possible to figure out what the default attack CA would do, and base whether to do something else (at all, or first or after) on that. 20160729 19:06:17< mattsc> You wouldn’t want to do that all the time, as it take extra evaluation time, but I have encountered cases where I’d like to know this more than once. 20160729 19:07:08< mattsc> I might do that sometime too. It’s not particularly difficult, it just also not very interesting. 20160729 19:10:43< zookeeper> if you say so... i wouldn't know :p 20160729 19:12:08< mattsc> It’s just trying to understand and replicate existing code. :) 20160729 19:12:21< mattsc> zookeeper: btw, the labels the assassin AI puts on the map are what it finds to be the best path for the respective unit. I left that in for illustration for this “draft version” (which, I am sure, won’t be the last word). 20160729 19:12:38< mattsc> That will be removed for the “production version”, of course. 20160729 19:12:56< zookeeper> mmkay 20160729 19:40:24-!- Kwandulin [~Miranda@p200300760F606233354B24E7A0439300.dip0.t-ipconnect.de] has quit [Ping timeout: 258 seconds] 20160729 19:56:05-!- shurnormal [~uxio@unaffiliated/ushiu] has quit [Quit: reboot] 20160729 20:06:59-!- ChipmunkV [~vova@d0017-2-88-172-31-68.fbx.proxad.net] has quit [Quit: ChipmunkV] 20160729 20:57:15-!- shurnormal [~uxio@unaffiliated/ushiu] has joined #wesnoth 20160729 21:02:49-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has quit [Ping timeout: 258 seconds] 20160729 21:13:05-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20160729 21:38:33-!- Panda__ [~IMO@ANantes-554-1-225-147.w2-1.abo.wanadoo.fr] has quit [Ping timeout: 276 seconds] 20160729 21:39:06-!- ancestral [~ancestral@96.93.236.121] has joined #wesnoth 20160729 21:45:30-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160729 22:06:43-!- ancestral [~ancestral@96.93.236.121] has quit [Quit: i go nstuf kthxbai] 20160729 22:22:30-!- enchi [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 258 seconds] 20160729 22:31:05-!- enchi [~aeonchild@defocus/yummy/enchilado] has joined #wesnoth 20160729 22:40:43-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160729 22:45:09-!- wario [~wario_@unaffiliated/wario] has quit [Client Quit] 20160729 23:49:12-!- meowitskaitlin [uid175641@gateway/web/irccloud.com/x-xgakpceliqatbvey] has quit [Quit: Connection closed for inactivity] 20160729 23:50:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] --- Log closed Sat Jul 30 00:00:59 2016