--- Log opened Wed Aug 10 00:00:12 2016 20160810 00:24:33-!- kinow [~kinow@apache/committer/kinow] has joined #wesnoth 20160810 00:41:24-!- HeyCitizen [~HeyCitize@70.50.157.78] has quit [Ping timeout: 244 seconds] 20160810 00:41:41-!- HeyCitizen [~HeyCitize@67.68.202.99] has joined #wesnoth 20160810 00:44:33-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has joined #wesnoth 20160810 00:48:43-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has joined #wesnoth 20160810 00:49:24-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has quit [Ping timeout: 260 seconds] 20160810 01:13:35-!- DMG-LP [~damage@pool-108-29-130-218.nycmny.fios.verizon.net] has quit [Ping timeout: 244 seconds] 20160810 01:32:49< hay207> Hey guys, problem solved! 20160810 01:34:20< hay207> the error was because the hex was occupied 20160810 01:34:51< hay207> So, i filtered all adjacent hexes to that occupied hex 20160810 01:37:15< celmin> ... 20160810 01:44:12< hay207> I got now spare time, will use it to learn lua 20160810 01:53:10-!- kinow [~kinow@apache/committer/kinow] has quit [Quit: Leaving] 20160810 01:57:16< celmin> Please don't. 20160810 02:43:54-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has quit [Quit: Konversation terminated!] 20160810 02:44:11-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has joined #wesnoth 20160810 02:48:12-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has quit [Ping timeout: 240 seconds] 20160810 02:51:27-!- ArneBab_ [~quassel@55d4541e.access.ecotel.net] has joined #wesnoth 20160810 02:55:40-!- ArneBab [~quassel@55d41350.access.ecotel.net] has quit [Ping timeout: 252 seconds] 20160810 03:42:12-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth 20160810 04:48:17-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has joined #wesnoth 20160810 04:52:49-!- RatArmy [~RatArmy@133.15.175.65] has quit [Ping timeout: 252 seconds] 20160810 05:01:26-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20160810 05:11:49-!- ancestral [~ancestral@67-4-224-82.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20160810 05:20:29-!- iatyr [~iatyr@47-35-152-54.dhcp.ftbg.wi.charter.com] has quit [Quit: Leaving] 20160810 05:24:16-!- oldlaptop [~quassel@50.36.241.195] has quit [Quit: No Ping reply in 180 seconds.] 20160810 05:26:41-!- oldlaptop [~quassel@50.36.241.195] has joined #wesnoth 20160810 05:32:09-!- Bonobo [~Bonobo@2001:44b8:254:3200:7d95:e9a:7fe8:9e3b] has joined #wesnoth 20160810 05:34:04-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20160810 05:36:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20160810 05:38:04-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth 20160810 05:42:18-!- Kwandulin [~Miranda@p200300760F35BF107831B3393B893E19.dip0.t-ipconnect.de] has joined #wesnoth 20160810 06:34:41-!- RatArmy [~RatArmy@133.15.175.65] has joined #wesnoth 20160810 06:36:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20160810 06:49:21-!- RatArmy [~RatArmy@133.15.175.65] has quit [Ping timeout: 265 seconds] 20160810 07:17:36-!- celticminstrel is now known as celmin|sleep 20160810 07:28:54-!- Kwandulin [~Miranda@p200300760F35BF107831B3393B893E19.dip0.t-ipconnect.de] has quit [Ping timeout: 258 seconds] 20160810 07:35:03-!- Kwandulin [~Miranda@p200300760F35BF05A4843FF48A5E1196.dip0.t-ipconnect.de] has joined #wesnoth 20160810 07:59:43-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160810 08:02:16-!- hk238 [~kvirc@t224.ip7.netikka.fi] has joined #wesnoth 20160810 08:15:04-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 08:22:04-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20160810 08:36:06-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 08:39:05-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 250 seconds] 20160810 08:55:01-!- wario_ is now known as wario 20160810 08:59:39-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 09:01:39-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 264 seconds] 20160810 09:06:57-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has joined #wesnoth 20160810 09:18:30-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20160810 09:25:04-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has quit [Ping timeout: 252 seconds] 20160810 09:32:45-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 09:35:16< hay207> Hi guys, in moveto event, i want to specify too the location the unit move started from 20160810 09:35:16-!- wario_ [~wario_@unaffiliated/wario] has quit [Ping timeout: 244 seconds] 20160810 09:38:36-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 09:41:44-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 258 seconds] 20160810 09:41:44< DeFender1031> hay207, that'll be stored in $x2 and $y2, and you can work with those variables to do what you want. 20160810 09:42:51< hay207> DeFender1031: i don't know how to use x2 , y2 in an event 20160810 09:43:15< hay207> havenot seen an exaple of this 20160810 09:43:17< DeFender1031> use them the way you would use any other variable. 20160810 09:44:09< Kwandulin> I have always liked how people are telling me that I am wrong without playing the campaign: https://forums.wesnoth.org/viewtopic.php?p=600008#p600008 20160810 09:47:29< hay207> i use filter_adjacent? for x2 , y2 20160810 09:47:51< DeFender1031> hay207, no. they are variables. 20160810 09:47:57-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 09:49:34-!- wario_ [~wario_@unaffiliated/wario] has quit [Ping timeout: 260 seconds] 20160810 09:49:34< hay207> [event]name=moveto[filter]x1,y1, where to put x2, y2 inthis event? 20160810 09:50:01< DeFender1031> Kwandulin, yes, because clearly you didn't mean to use the portrait you wanted to use, and clearly you didn't give the stats you meant to give, and clearly you made a cave map by accident. Happens to me all the time, where I try to make one kind of map, but my hand slips and selects the wrong terrain type, and then my hand slips again and draws out a complete map, and then my hand slips again and codes a scenario based on that 20160810 09:50:02< DeFender1031> map and then my hand slips again and actually uploads it to the add-on server. Very annoying when that happens. 20160810 09:50:20< hay207> i 'll be grateful if you directed me to an example 20160810 09:50:22< DeFender1031> hay207, wherever it makes sense to. 20160810 09:50:25< zookeeper> a in a separate [filter_condition] that checks whether the variables x2 and y2 have the correct values. 20160810 09:50:54< Kwandulin> DeFender1031: made me chuckle a bit 20160810 09:50:54< hay207> Ok, zookeeper 20160810 09:51:00< DeFender1031> hay207, i have no way of knowing what you want done with that location, so i have no way of knowing where you would want it. 20160810 09:51:05< zookeeper> in mainline there's a gazillion examples of [filter_condition]s that check the value of variables. 20160810 09:51:12< DeFender1031> Kwandulin, good, that was my goal. 20160810 09:51:30< hay207> which campaign? 20160810 09:51:42< DeFender1031> hay207, probably all of them. 20160810 09:51:54< hay207> ok, 20160810 09:52:22< zookeeper> you don't need to ask. you're supposed to have the capability to search for occurrences of strings in text files such as all of the mainline campaigns at once. 20160810 09:52:41< zookeeper> DeFender1031, you really ought to show that hand to someone. 20160810 09:54:14< DeFender1031> zookeeper, it's got a mind of its own, I tell ya! 20160810 09:54:47< zookeeper> Kwandulin, the add-on and campaign icons are missing TC 20160810 09:55:04< zookeeper> oh... only nightmare difficulty. 20160810 09:55:35< hay207> filter_second works too for x2, y2? 20160810 09:55:46< zookeeper> does the wiki tell you that it does? 20160810 09:55:56< hay207> yes 20160810 09:56:29< zookeeper> ...no it doesn't 20160810 09:56:44< hay207> Like [filter], but for the secondary unit 20160810 09:57:04< zookeeper> there is obviously no secondary unit for an event which involves only one unit. 20160810 09:57:11< zookeeper> just like there is no primary unit for a prestart event. 20160810 09:58:38< Kwandulin> zookeeper: thanks for noting, I fixed the TC 20160810 10:00:26< zookeeper> Kwandulin, typos: "were build" (should be "were built"), "souvereigns" 20160810 10:00:47< Kwandulin> noted 20160810 10:04:15< Kwandulin> that guy is fu**ing killing me (sorry), how can he not stick to the damn topic just one time 20160810 10:04:18< Kwandulin> god. 20160810 10:09:04-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20160810 10:09:40-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160810 10:19:38-!- Kwandulin [~Miranda@p200300760F35BF05A4843FF48A5E1196.dip0.t-ipconnect.de] has quit [Quit: Kwandulin] 20160810 10:19:55-!- VultCave [~chatzilla@124.109.10.167] has joined #wesnoth 20160810 10:22:12-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 250 seconds] 20160810 10:22:19-!- VultCave is now known as vultraz 20160810 10:22:29-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20160810 10:22:29-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160810 10:22:49-!- Bonobo [~Bonobo@2001:44b8:254:3200:7d95:e9a:7fe8:9e3b] has quit [Ping timeout: 260 seconds] 20160810 10:23:51-!- Bonobo [~Bonobo@ppp118-210-92-241.lns20.adl2.internode.on.net] has joined #wesnoth 20160810 10:33:34-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20160810 10:37:09-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 10:38:36-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20160810 10:39:12-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 240 seconds] 20160810 10:50:33-!- Glen_ [62f073a8@gateway/web/freenode/ip.98.240.115.168] has quit [Quit: Page closed] 20160810 10:53:01-!- ggeneral [~ggeneral@nat58.opti.net.ua] has joined #wesnoth 20160810 10:55:51-!- namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has quit [Ping timeout: 265 seconds] 20160810 10:56:20-!- Polsaker [~Polsaker@wikimedia/botters.Polsaker] has quit [Ping timeout: 265 seconds] 20160810 10:58:27-!- Polsaker [~Polsaker@wikimedia/botters.Polsaker] has joined #wesnoth 20160810 11:00:37-!- namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has joined #wesnoth 20160810 11:05:22-!- Bonobo [~Bonobo@ppp118-210-92-241.lns20.adl2.internode.on.net] has quit [Ping timeout: 250 seconds] 20160810 11:05:57-!- Bonobo [~Bonobo@2001:44b8:254:3200:9965:8522:5ad5:7ab5] has joined #wesnoth 20160810 11:07:09< hay207> So, i store_unit x2, y2, then put the variable name inside [filter_condition] ? 20160810 11:08:37< hay207> What i want to do is fire a moveto event , if a target moves from a certain hex to another hex 20160810 11:10:12-!- Kwandulin [~Miranda@p200300760F35BF05F580DD92D3224732.dip0.t-ipconnect.de] has joined #wesnoth 20160810 11:11:31< zookeeper> ...no 20160810 11:14:33< hay207> I put have_location inside filter_condition ? 20160810 11:16:51< DeFender1031> hay207, no. Just compare the values in those variables to the values you're looking for. 20160810 11:19:32-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has joined #wesnoth 20160810 11:20:08< hay207> How? 20160810 11:20:42< zookeeper> it's clear there is nothing we can do to help you except actually write your code for you 20160810 11:24:06< hay207> just refer to me an example 20160810 11:26:55< zookeeper> https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg#L737 20160810 11:27:20< zookeeper> a moveto event which triggers only when a given unit moves to a given location _and_ a given variable has a given value 20160810 11:29:10< zookeeper> now you take that and adapt it, and when you change anything in it you check the wiki to make sure your change makes sense and isn't just made up. 20160810 11:31:33< hay207> Ok, thanks zookeeper, i ll try more 20160810 12:11:22-!- ggeneral [~ggeneral@nat58.opti.net.ua] has quit [Ping timeout: 258 seconds] 20160810 12:32:16-!- Bonobo [~Bonobo@2001:44b8:254:3200:9965:8522:5ad5:7ab5] has quit [Ping timeout: 264 seconds] 20160810 13:19:28-!- Kwandulin [~Miranda@p200300760F35BF05F580DD92D3224732.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160810 13:41:12-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20160810 13:58:12-!- celmin|sleep is now known as celticminstrel 20160810 14:05:48-!- DMG-WR0K [~damage@pool-108-29-130-218.nycmny.fios.verizon.net] has joined #wesnoth 20160810 14:09:02-!- louis94 [~~louis94@91.178.241.79] has joined #wesnoth 20160810 14:22:21< zookeeper> even if it's 1.13 only, i must admit i thought my animations add-on would be a bit more popular. oh well... 20160810 14:22:41< celmin> Animations addon? 20160810 14:24:11-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20160810 14:25:32< zookeeper> celmin, yeah. looks cool doesn't it? 20160810 14:25:43< celmin> I dunno... 20160810 14:48:25-!- Kwandulin [~Miranda@p200300760F35BF058D28EC6123BBC597.dip0.t-ipconnect.de] has joined #wesnoth 20160810 14:52:27-!- wario_ [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20160810 15:04:57< DeFender1031> zookeeper, i think the 1.13 is the issue. 20160810 15:05:11 * celmin doesn't know what this addon is. 20160810 15:05:40< DeFender1031> zookeeper, i can only speak for myself, but I was highly intruiged when you mentioned it, and if it were available on 1.12, i'd have grabbed it immediately. 20160810 15:06:05< DeFender1031> celmin, it gives default animations to those units who are missing them... somehow. 20160810 15:06:33< DeFender1031> celmin, i can't actually figure out what the heck that would even mean without actually seeing it though. (Which is why i was intruiged.) 20160810 15:06:56< Kwandulin> 1.13.x+dev becomes 1.14, right? Are the add-ons automatically taken over then? 20160810 15:07:08< celmin> Huh? 20160810 15:07:29< celmin> Oh, 1.13 add-ons to 1.14, maybe... 20160810 15:08:34< Ravana_> with 1.11, release candidate started new addon server I think 20160810 15:08:51< Ravana_> or few versions before 20160810 15:12:22< DeFender1031> why is there not going to be a release version of 1.13? or is it just some policy that the odd versions are development versions which get bumped to indicate that whatever possibly changing semantics have been settled? 20160810 15:13:37< celmin> It's just a weird policy that Wesnoth appears to have settled on. 20160810 15:13:58< DeFender1031> so that explains why my distro has a 1.10 and a 1.12, but no 1.11 20160810 15:14:17< celmin> Yeah 20160810 15:16:15< DeFender1031> i suppose it works 20160810 15:16:41< DeFender1031> besides, you version up twice as fast then. 20160810 15:17:15< celmin> What? 20160810 15:17:45< DeFender1031> meaning, if each dev version is odd, and each release version is even, then for every new release version, you've incremented by two 20160810 15:18:14< DeFender1031> so instead of being on 1.7-dev right now which would be released as 1.7, you're on 1.13, to be released as 1.14 20160810 15:40:48< zookeeper> DeFender1031, it's just the convention that stable versions are even numbers, dev versions are odd numbers. 20160810 15:42:02< zookeeper> and it doesn't give default animations to units that are missing them, it forces uniform animations on _all_ units everywhere ever 20160810 15:42:58< zookeeper> (and people say wesnoth lacks moddability!) 20160810 15:43:33< zookeeper> well... i think someone has maybe once insinuated so somewhere, in some unrelated context. 20160810 16:09:45< DeFender1031> zookeeper, and i'm just as in the dark about how that's possible as I would have been about what i said. I'm not even sure what the difference is. 20160810 16:10:01-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 244 seconds] 20160810 16:14:40-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20160810 16:15:11-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160810 16:19:40-!- Kwandulin [~Miranda@p200300760F35BF058D28EC6123BBC597.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160810 16:21:56-!- TC01 [~quassel@venus.arosser.com] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20160810 16:22:04-!- TC02 [~quassel@venus.arosser.com] has joined #wesnoth 20160810 16:22:25-!- TC01_ is now known as TC01 20160810 16:33:49-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 260 seconds] 20160810 16:39:01-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160810 16:42:51< zookeeper> DeFender1031, yeah i was surprised myself that it was actually possible in the extent that it was 20160810 16:44:12< DeFender1031> zookeeper, I would imagine that it's some combination of some feature that ensures all units get a certain object along with a combination of default image and very clever use of IPF? 20160810 16:44:29< DeFender1031> hmm... i said "combination" twice. whatever. 20160810 17:01:23< zookeeper> yeah, basically 20160810 17:04:11< zookeeper> although it doesn't actually create the animations entirely from scratch. it makes copies of the units' existing animations, and in the copies it replaces all the animation frame references with the base frame, then adds a pile of new sub-animations with lots of IPF, and then delivers _that_ animation via an object. 20160810 17:04:34< zookeeper> that was needed so that sounds, missiles and all that are retained correctly 20160810 17:05:37< zookeeper> it's pretty fancy even if i do say so myself :J 20160810 17:16:50-!- iatyr [~iatyr@47-35-152-54.dhcp.ftbg.wi.charter.com] has joined #wesnoth 20160810 17:22:56-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160810 17:29:04-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 252 seconds] 20160810 17:32:58-!- DMG-LP [~damage@pool-108-29-130-218.nycmny.fios.verizon.net] has joined #wesnoth 20160810 17:33:12-!- louis94 [~~louis94@91.178.241.79] has quit [Ping timeout: 240 seconds] 20160810 17:34:14-!- Kwandulin [~Miranda@p200300760F35BF05AD06A382A5262154.dip0.t-ipconnect.de] has joined #wesnoth 20160810 17:34:26-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160810 18:01:18< DeFender1031> zookeeper, makes me want to muddle through trying to compile from dev myself just to see it. 20160810 18:01:36< zookeeper> or you can just use 1.13.5 20160810 18:01:54< DeFender1031> is there a linux release? 20160810 18:04:59< zookeeper> oh, right. i'd guess not. 20160810 18:09:58-!- louis94 [~~louis94@91.178.241.79] has joined #wesnoth 20160810 18:26:42-!- louis94 [~~louis94@91.178.241.79] has quit [Ping timeout: 258 seconds] 20160810 18:33:48-!- hk238 [~kvirc@t224.ip7.netikka.fi] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160810 18:55:51-!- RatArmy [~RatArmy@om126212249091.14.openmobile.ne.jp] has quit [Ping timeout: 244 seconds] 20160810 19:20:29-!- Kwandulin [~Miranda@p200300760F35BF05AD06A382A5262154.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160810 19:40:00-!- DMG-LP [~damage@pool-108-29-130-218.nycmny.fios.verizon.net] has quit [Read error: Connection reset by peer] 20160810 19:44:02-!- Shiki [~Shiki@141.39.226.227] has joined #wesnoth 20160810 19:44:17-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20160810 20:10:40-!- louis94 [~~louis94@91.178.241.79] has joined #wesnoth 20160810 20:11:23< hay207> Hi, ai (side 4) spawns from 3 different locations, can i give each location an id , 20160810 20:11:34< hay207> to use this id later in a filter tag in moveto event. 20160810 20:13:25< celmin> Yes. 20160810 20:13:41< celmin> At least in 1.13.5, no idea when it was added. 20160810 20:15:18< hay207> I tried [modify_unit] then pasted each location, then wrote down an id 20160810 20:15:37< hay207> Which tag i use celmin 20160810 20:16:00< celmin> Uh. I don't remember. 20160810 20:21:03-!- louis94 [~~louis94@91.178.241.79] has quit [Ping timeout: 250 seconds] 20160810 20:45:20-!- DMG-WR0K [~damage@pool-108-29-130-218.nycmny.fios.verizon.net] has quit [Quit: gone.] 20160810 20:46:58-!- Shiki [~Shiki@141.39.226.227] has quit [Quit: Verlassend] 20160810 20:49:04-!- louis94 [~~louis94@91.178.241.79] has joined #wesnoth 20160810 21:00:02-!- iwaim__ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 258 seconds] 20160810 21:39:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160810 21:40:57-!- iwaim__ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth 20160810 21:43:33-!- Appleman1234 [~Appleman1@KD036012028174.au-net.ne.jp] has quit [Ping timeout: 240 seconds] 20160810 21:44:57-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160810 22:07:02-!- Appleman1234 [~Appleman1@KD036012028079.au-net.ne.jp] has joined #wesnoth 20160810 22:12:12-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20160810 22:56:59-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20160810 23:10:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20160810 23:11:04< hay207> Hi, in there http://pastebin.com/aNBQAEmd, 20160810 23:11:29< hay207> Will movefrom x2 and y2 work ? 20160810 23:12:19< celmin> Blah. 20160810 23:13:11< celmin> Your paste once again shows a fundamental lack of understanding about how WML works. 20160810 23:13:33< celmin> Flailing around in the dark is not going to help you find a solution. 20160810 23:14:28< hay207> Ok 20160810 23:16:45< celmin> For the record, lines 10, 11, and 12 do absolutely nothign. 20160810 23:16:49< celmin> ^nothing 20160810 23:16:58< celmin> Even if you uncomment line 11. 20160810 23:18:23< hay207> Can you point me how will x2, y2 will work in a moveto event, i tried filter_condition, but i don't want to filter a condition, i want to filter the hex the unit came from 20160810 23:18:53< celmin> I cannot point you to how x2, y2 will work in a moveto event, because it won't. 20160810 23:19:01< celmin> There's no x2 or y2 in a moveto event. 20160810 23:19:06< celmin> You cannot filter on the source hex. 20160810 23:19:45< hay207> Wiki says in the moveto event : $x2 and $y2 refer to the hex the unit came from 20160810 23:22:55< celmin> Oh wow, that's strange. 20160810 23:23:14< celmin> Okay, so x2 and y2 do exist, but you're still demonstrating a fundamental misunderstanding of how to use them. 20160810 23:23:42< hay207> Yes, i guess so 20160810 23:24:12< celmin> I'm assuming it doesn't work with lines 11/12 in [filter_second], since there's no second unit (only a location). 20160810 23:24:37< celmin> So you need a [filter_condition] containing one or more [variable] tags. 20160810 23:24:50< celmin> Look up ConditionalWML on the wiki. --- Log closed Thu Aug 11 00:00:30 2016