--- Log opened Wed Aug 24 00:00:45 2016 20160824 01:01:00-!- RatArmy [~RatArmy@om126212092082.11.openmobile.ne.jp] has joined #wesnoth 20160824 01:18:39-!- Vadatajs [~Vadatajs@63-152-66-240.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20160824 01:20:05-!- VultCave [~chatzilla@124.109.10.167] has joined #wesnoth 20160824 01:20:14-!- vultraz [~chatzilla@124.109.10.167] has quit [Read error: Connection reset by peer] 20160824 01:20:29-!- VultCave is now known as vultraz 20160824 01:33:04-!- RatArmy [~RatArmy@om126212092082.11.openmobile.ne.jp] has quit [Ping timeout: 250 seconds] 20160824 01:39:18-!- louis94 [~~louis94@91.178.241.1] has quit [Ping timeout: 276 seconds] 20160824 01:59:45-!- Shiki [~Shiki@141.39.226.227] has quit [Remote host closed the connection] 20160824 02:02:09-!- Glen_ [62f073a8@gateway/web/freenode/ip.98.240.115.168] has quit [Quit: Page closed] 20160824 02:16:46-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160824 02:32:16-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 264 seconds] 20160824 02:34:23-!- ArneBab [~quassel@55d452c8.access.ecotel.net] has joined #wesnoth 20160824 02:35:12-!- oldlaptop [~quassel@162.247.150.37] has quit [Ping timeout: 276 seconds] 20160824 02:36:03-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has quit [Ping timeout: 240 seconds] 20160824 02:38:20-!- ArneBab_ [~quassel@55d400cd.access.ecotel.net] has quit [Ping timeout: 250 seconds] 20160824 02:48:19-!- oldlaptop [~quassel@162.247.150.37] has joined #wesnoth 20160824 02:56:57-!- oldlaptop [~quassel@162.247.150.37] has quit [Ping timeout: 258 seconds] 20160824 03:05:57-!- oldlaptop [~quassel@162.247.150.37] has joined #wesnoth 20160824 03:13:10-!- oldlaptop [~quassel@162.247.150.37] has quit [Ping timeout: 250 seconds] 20160824 03:26:15-!- oldlaptop [~quassel@162.247.150.37] has joined #wesnoth 20160824 03:27:15-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160824 03:33:26-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160824 03:38:49-!- VultCave [~chatzilla@124.109.10.167] has joined #wesnoth 20160824 03:40:44-!- vultraz [~chatzilla@124.109.10.167] has quit [Ping timeout: 250 seconds] 20160824 03:40:58-!- VultCave is now known as vultraz 20160824 03:41:12-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20160824 03:41:12-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160824 03:46:42-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20160824 03:48:26-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20160824 03:48:36-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160824 03:53:51-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 276 seconds] 20160824 03:55:13-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160824 03:57:00< aeth> shadowm: okay, then. "well into 1.2" not "well into 1.2/1.4" 20160824 03:57:18< aeth> I guess I was wrong a bit on the timing 20160824 04:04:21-!- VultCave [~chatzilla@124.109.10.167] has joined #wesnoth 20160824 04:04:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20160824 04:09:27-!- VultCave [~chatzilla@124.109.10.167] has quit [Ping timeout: 276 seconds] 20160824 04:13:44-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20160824 04:34:06-!- DMG-LP [~damage@pool-108-29-130-218.nycmny.fios.verizon.net] has quit [Quit: Leaving] 20160824 04:43:25-!- Kwandulin [~Miranda@p200300760F35BF8DC0763A3E0109D5F8.dip0.t-ipconnect.de] has joined #wesnoth 20160824 04:47:10-!- cyphase_eviltwin [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160824 04:55:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160824 05:44:34-!- cyphase_eviltwin is now known as cyphase 20160824 05:54:55-!- Johannes13__ 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20160824 17:25:51-!- Kwandulin [~Miranda@p200300760F35BFF8748F2530F77E8BD2.dip0.t-ipconnect.de] has joined #wesnoth 20160824 17:55:58-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: http://www.kvirc.net/ 4.9.1 Aria] 20160824 19:28:02-!- can-ned_food [~me@pool-71-253-116-81.eriepa.dsl-w.verizon.net] has joined #wesnoth 20160824 19:52:32< can-ned_food> why does it use the singular ‘parenthesis’ when it reports “Mismatched parenthesis”? anyways it would be helpful if it described the source of the error when it did... 20160824 19:53:57< celticminstrel> What's the context? 20160824 19:54:06-!- Narrat [~Narrat@p2003008E6D5A28A302216BFFFE9BAAEA.dip0.t-ipconnect.de] has joined #wesnoth 20160824 19:54:20< celticminstrel> Preprocessor, formula, comma-separated list, other? 20160824 19:55:17 * can-ned_food says in HAL voice, “Just a moment —” 20160824 19:57:52< celticminstrel> Seems most likely the latter, which makes it a bit difficult to describe the source. 20160824 20:00:45< can-ned_food> it's an addon; it would be helpful if it identifies the data it was reading, that's all. 20160824 20:01:04< celticminstrel> Naturally. 20160824 20:03:24< celticminstrel> So basically that error meesage is given by a utility function that's called in many places, which makes it difficult for it to give specific information. 20160824 20:04:59-!- oldlaptop [~quassel@162.247.150.37] has quit [Ping timeout: 250 seconds] 20160824 20:05:12-!- Kwandulin [~Miranda@p200300760F35BFF8748F2530F77E8BD2.dip0.t-ipconnect.de] has quit [Quit: Kwandulin] 20160824 20:07:47< can-ned_food> someone forgot to close a BLIT. it can quote the offending line, however, so it should have available what it was parsing. 20160824 20:10:38< celticminstrel> Ah, that's a good point. 20160824 20:12:38< celticminstrel> Well, the square parenthetical split already does that, apparently. 20160824 20:12:53< celticminstrel> In fact, both of them do... 20160824 20:13:28< can-ned_food> and the gna page crashed, so it will be a while for me to make a remark 20160824 20:13:59< celticminstrel> Unless you mean the line number, but line number information is lost by this point. 20160824 20:14:33< celticminstrel> This occurs after the WML file has been fully parsed into memory. 20160824 20:14:56< can-ned_food> so it lost the source filename too, probably. 20160824 20:15:01< celticminstrel> Yeah. 20160824 20:15:36< celticminstrel> The most that could easily be managed is giving the offending attribute and possibly the tag containing it. That would need to be done individually at every call site though, and may not be possible everywhere. 20160824 20:15:38< can-ned_food> maybe if i increased the verbosity it would report when it loaded each addon from the server, and i could use that to see where it tripped. 20160824 20:15:56< celticminstrel> It does at least output the offending text with mismatched parens. 20160824 20:16:09< celticminstrel> Which with grep would theoretically allow locating the culprit. 20160824 20:16:32< can-ned_food> yeah. 20160824 20:25:58-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160824 20:35:20-!- oldlaptop [~quassel@162.247.150.37] has joined #wesnoth 20160824 20:49:58< can-ned_food> people on the forum think they are being helpful but they aren't really. at least this isn't like the idiots over at DCSS. 20160824 20:51:07< DeFender1031> can-ned_food, you referring to something in particular? 20160824 20:53:01< can-ned_food> i expressed an interest in offering narrations for scenarios, and what i wanted was the in-game identities of who was narrating the intros. 20160824 20:55:44< DeFender1031> i'm not sure i follow 20160824 21:00:34< can-ned_food> hmm. well it would help me establish character if i knew whether the narrator was someone who had personally experienced the events or if they were even belonging to the same princedom et c. 20160824 21:03:30< zookeeper> the narrators have no identities beyond those possibly specified/implied by the text itself 20160824 21:03:43< DeFender1031> are you writing a story or trying to understand someone else's story? 20160824 21:05:40< can-ned_food> i understand that few people seem to care much for voicing the intros, but it would help me when i do my reads. Acting, et c. 20160824 21:06:06< can-ned_food> but yes zookeeper, that's what i figure at this point. 20160824 21:06:34< DeFender1031> Wait, your asking about having real voice acting in the game? 20160824 21:08:04< celticminstrel> I have a feeling that all the required framework for introducing voice acting into the game actually exists already... 20160824 21:08:46< can-ned_food> sorry, yes. i was griping on this topic: http://forums.wesnoth.org/viewtopic.php?f=8&t=43347 20160824 21:10:38< DeFender1031> I think the game would lose some of its charm if you added things like voice acting or live-action cutscenes. 20160824 21:16:59< can-ned_food> this is just the intros to scenarios or campaigns that interested me. and i figured that doing reads would encourage me to rewrite the paltry texts which one usually sees there. imho i do not like most of the intros at all. 20160824 21:17:20< can-ned_food> they have no character, no richness or depth. 20160824 21:18:12< can-ned_food> the actual cutscenes i like; and i do agree with you on the “charm” DeFender 20160824 21:19:38< DeFender1031> hmm. 20160824 21:20:13< DeFender1031> I think some of them do have depth 20160824 21:20:20< DeFender1031> some certainly don't 20160824 21:21:25< DeFender1031> in my own campaign which i'm still developing, i'm putting a lot of emphasis on story and character development, and there are going to be some moments which I hope people will find incredibly emotional. 20160824 21:21:33-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20160824 21:22:36< can-ned_food> the cutscenes are usually much better than the narrations, which often read to me as being terse or dry. 20160824 21:22:43< can-ned_food> e.g. TSG 20160824 21:23:03< can-ned_food> of course a lot of the older scenarios need rewritten anyways 20160824 21:23:16< DeFender1031> IIRC, TSG in general was pretty bland 20160824 21:24:02< DeFender1031> I think it was intended as a "here's how to play BfW!" extended tutorial, no? 20160824 21:24:29< can-ned_food> it was recommended as the first one you play, so that seemed likely. 20160824 21:24:34< DeFender1031> yeah 20160824 21:24:46< can-ned_food> it was rather tutor-esque 20160824 21:24:58< DeFender1031> anyway, in my campaign, I try to keep even the narrations interesting. 20160824 21:25:56-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has quit [Ping timeout: 258 seconds] 20160824 21:26:08< DeFender1031> I'm kind of writing mine like i'd write a book, with the scenario intros taking the place of abstract narration, and cutscenes and battle events taking the place of dialogue and action. 20160824 21:26:22< DeFender1031> as such, i think my narrations are pretty decent 20160824 21:26:58< can-ned_food> so they come from a particular character in the story, and not some detached omniscience 20160824 21:27:01< DeFender1031> but i'll let you be the judge of that whenever i'm done and i release it, 20160824 21:27:03-!- Blukunfando [~bkf@82.158.13.45.dyn.user.ono.com] has joined #wesnoth 20160824 21:27:40< DeFender1031> can-ned_food, no, that's what i meant by "abstract narrator". Most books are not narrated by a specific person 20160824 21:28:12< DeFender1031> i'm not really such a fan of narrations being done by a character who's emotionally invested in the story 20160824 21:29:15< DeFender1031> i think narration can avoid being terse and dry without having to be coming from a specific character 20160824 21:29:19-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20160824 21:29:35< celticminstrel> It can, of course, but I think both ways are good. 20160824 21:29:41< DeFender1031> so long as the narration includes descriptions of what the characters are thinking and feeling 20160824 21:29:44< can-ned_food> those are indeed two different aspects. 20160824 21:30:03< can-ned_food> did you ever play Myth TFL or Soulblighter? 20160824 21:30:22< can-ned_food> those had good narrations. 20160824 21:30:38< DeFender1031> celticminstrel, i have seen good stories narrated after the fact by a specific character, but i find that it's far easier for that kind of narration to fall flat than the abstract kind 20160824 21:30:45< DeFender1031> can-ned_food, nope 20160824 21:31:38< DeFender1031> celticminstrel, especially if there are multiple main characters and the focus shifts from one to the next, it's hard to convey what anyone but the one narrating is feeling 20160824 21:32:18< DeFender1031> (though wesnoth stories tend to usually focus on one main leader and a sidekick or two) 20160824 21:33:04< can-ned_food> from my perspective of doing voice acting, it is far less important to read a as storyteller than a as character. most people would be satisfied with their own voice to the Storyteller. 20160824 21:33:24< can-ned_food> sorry with the two “a as” there 20160824 21:37:00< DeFender1031> i'm not sure what you mean 20160824 21:38:11< can-ned_food> it's like the difference between a book-on-tape of TLotR and the BBC radio play. 20160824 21:39:27-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 250 seconds] 20160824 21:39:59< can-ned_food> although Gerard Murphy was an excellent voice for the summarial and descriptive narrations 20160824 21:40:47< DeFender1031> so you prefer exposition to narration? 20160824 21:41:02< can-ned_food> ... just that is something i don't think would add much to the Wesnoth campaigns i've played 20160824 21:41:22< DeFender1031> then what? 20160824 21:41:23< can-ned_food> depends on the format of the story, i suppose, DeFender 20160824 21:41:43< DeFender1031> Exposition is easy to do badly. 20160824 21:42:24< can-ned_food> most exposition is quite discongruous and tends to be awkwardly placed by bad storymakers 20160824 21:42:50< DeFender1031> I see too much dialogue in fiction which goes "as you are well aware..." and then gives a whole spiel that both characters know but the audience does not yet. 20160824 21:42:53< can-ned_food> it is difficult to do it well, yes, i know from experience. 20160824 21:43:05< can-ned_food> yup 20160824 21:43:11< DeFender1031> it CAN be done well 20160824 21:43:34< can-ned_food> anyways, g2g sorry to cut short the discussion 20160824 21:43:44< celticminstrel> Kinda hard to have a story without exposition. :P 20160824 21:44:01< celticminstrel> Excessive exposition all at once is bad though. 20160824 21:44:10< DeFender1031> as long as A: there's a reason for it to be said, such as a character present who doesn't know the information and B: said character's purpose in being present is not SOLELY to be a receptacle for such exposition 20160824 21:44:30-!- Appleman1234 [~Appleman1@KD036012023035.au-net.ne.jp] has quit [Ping timeout: 250 seconds] 20160824 21:44:34< DeFender1031> can-ned_food, it's cool, i can continue to banter with celticminstrel. 20160824 21:44:52< DeFender1031> celticminstrel, i didn't say that stories should not use exposition 20160824 21:45:02 * celticminstrel also happens to be an aspiring writer, so certainly interested. 20160824 21:45:07< DeFender1031> hell, ANYTHING that happens in a story is SOME form of exposition 20160824 21:45:13< celticminstrel> Right. 20160824 21:45:23< DeFender1031> it just needs to also make sense 20160824 21:45:37-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth 20160824 21:45:38 * celticminstrel nodnod. 20160824 21:45:58< DeFender1031> people's motivations in a story need to remain consistent, not only in their actions, but in their conversations, and in their INactions too. 20160824 21:46:05< can-ned_food> if your story has no mediator then it needs the narrator to do that, especially if it would be awkward to have characters explain things which are second-nature to them 20160824 21:46:25< can-ned_food> but that is tricky, because the narrator has no certain identity 20160824 21:46:31< can-ned_food> ttfn 20160824 21:46:40< DeFender1031> meaning, in real life, if someone said "as you are well aware..." i'd probably interrupt three words later with "yeah, yeah, i know" 20160824 21:46:50-!- can-ned_food [~me@pool-71-253-116-81.eriepa.dsl-w.verizon.net] has quit [Quit: Konversation terminated!] 20160824 21:47:30< DeFender1031> if the character doesn't interrupt, it's bad exposition 20160824 21:47:53< celticminstrel> Sometimes you really need to explain something that's known to the characters but not to the readers, so I guess a narrator is one way to do that in a text medium. 20160824 21:48:18-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 276 seconds] 20160824 21:48:30< DeFender1031> it CAN be made decent in SOME situations by having the second character interrupt with "yeah, yeah, (short version of whatever the first character was going to say) BUT, (some kind of rebuttal)" 20160824 21:48:40< DeFender1031> right 20160824 21:49:29< celticminstrel> In some situations it makes sense for people to explain things they already know, too, as a base for expanding on it for example. 20160824 21:49:46< DeFender1031> right 20160824 21:50:39< DeFender1031> exactly 20160824 21:51:13< DeFender1031> for example, we're having a conversation right now. we both know that exposition is hard to do well, yet we've reiterated it before moving onto the discussion of HOW to do it well 20160824 21:51:23< DeFender1031> (gee, that was pretty meta.) 20160824 21:51:29< celticminstrel> Heh. 20160824 21:54:32< DeFender1031> Truth is, i tend to use narration for the more condensed parts of a story (travel, descriptions of surroundings, long waits with vague emotions, etc.), and dialogue for the more important "focal point" events 20160824 22:05:05< DeFender1031> (or, in this case, dialogue and gameplay) 20160824 22:05:11< DeFender1031> anyway, i'm off to bed. 20160824 22:05:20< celticminstrel> Good night then. 20160824 22:05:31< celticminstrel> That makes sense. 20160824 22:05:42< DeFender1031> and good... whatever time of day to you. 20160824 22:24:06-!- DMG-WR0K [~damage@pool-108-29-130-218.nycmny.fios.verizon.net] has quit [Quit: gone.] 20160824 22:33:29-!- 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