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timeout: 272 seconds] 20160925 13:51:20-!- Kwandulin [~Miranda@p200300760F2C715AC556DC832654D4DE.dip0.t-ipconnect.de] has joined #wesnoth 20160925 13:54:11-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 14:09:17-!- Bonobo [~Bonobo@2001:44b8:254:3200:a0cb:2ee:8dd8:57a4] has quit [Quit: Leaving] 20160925 14:10:35-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 265 seconds] 20160925 14:15:06-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 14:22:41-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20160925 14:27:38-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 14:43:40-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 255 seconds] 20160925 14:48:15-!- yaiyan is now known as Yaiyan 20160925 14:48:46-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 14:59:00-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 244 seconds] 20160925 15:03:58-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 15:15:41-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 252 seconds] 20160925 15:20:09-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 15:28:47-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20160925 15:30:16< claymore> I don't see much on the forum about game modes, are there many different ways to play Wesnoth? Different rules, objectives... 20160925 15:32:29< zookeeper> well there's tons of different add-on multiplayer scenarios and such 20160925 15:33:17< claymore> yeah, but I'm suspecting they don't fundamentally change the rules of the game 20160925 15:33:21-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20160925 15:33:45-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20160925 15:33:45-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20160925 15:33:45-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160925 15:33:51< claymore> although they may have different objectives... 20160925 15:33:56< zookeeper> claymore, well depends on what you mean by rules 20160925 15:34:47< claymore> yes, of course... I'm struggling to think of a good definition 20160925 15:35:52-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 255 seconds] 20160925 15:39:36< claymore> they might do things like remove the random elements of combat, remove the effect of villages on gold (constant amount regardless of control), remove terrain effects 20160925 15:39:37< Ravana_> when changing rules too fundamentally it might not be recognizable as wesnoth anymore. Like http://files.wesnoth.org/addons/1.12/Tetris.tar.bz2 20160925 15:39:40< zookeeper> claymore, i mean there's nothing that allows you to for example have more than one unit on a hex at a time, so certainly the engine has plenty of limits. 20160925 15:40:18-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 15:40:25< claymore> and yeah, more than one unit per hex... things that may or may not be detrimental to gameplay, but might be fun to expirement with 20160925 15:40:33< zookeeper> claymore, well yes all that is entirely possible, i just don't recall any add-ons which do that. except elimination of village income which i presume is done in many places. 20160925 15:40:52< Ravana_> there are some addons that globally remove randomness from game 20160925 15:40:52< claymore> *experiment 20160925 15:42:12< claymore> Ravana_: oh, I didn't know that... I must look for them then 20160925 15:43:15< Ravana_> http://files.wesnoth.org/addons/1.12/No_Randomness_Mod.tar.bz2 20160925 15:43:46< claymore> cool, thanks 20160925 15:44:04< zookeeper> there's lots of hard limits (for example one unit per hex) that can't be broken, but also a lot of what seem as universal rules in mainline wesnoth are actually moddable 20160925 15:46:50< claymore> zookeeper: hmm, ok... by the way, when you said you presume elimination of village income is done in many places, where did you mean exactly? You mean a lot of mods implement this behaviour? 20160925 15:46:54< claymore> I'm not fully understanding 20160925 15:48:08< Ravana_> just like you can have village income as 1-5 on slider, in side definition you can set it to 10 or 0 20160925 15:48:16< zookeeper> well for example in some RPG'ish scenarios (such as brotherhood of light) the intention can be that you get gold from quests or as loot or whatever, and villages don't give anything but healing 20160925 15:48:18< Ravana_> or any other value 20160925 15:48:21< zookeeper> (or maybe there aren't even any villages) 20160925 15:50:06< claymore> ah, I see... cool 20160925 15:51:44< zookeeper> there's some single-player campaigns which do esoteric things, but most of the special mechanics like that are in add-on multiplayer scenarios 20160925 15:53:57< DeFender> ah, activity. I'll ask my question from last night again: I'm having an issue where for some reason "flags/{someflag}.png~TC(7, flag_green)" is turning the flag orange despite there being a color specified for the side which is not orange, and despite it working properly for sides 1-6. Anyone have any idea why this might be or how to fix it? 20160925 15:54:05-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 272 seconds] 20160925 15:54:11< claymore> ok, looks like I should try some scenarios then... thanks for the info :) 20160925 15:55:14< claymore> and the mod that Ravana directed me to, I really wanted to try playing without randomness 20160925 15:57:46< DeFender> zookeeper, i can think of several hacky ways to make the game behave as if it allows multiple units on the same hex. 20160925 15:59:01< zookeeper> overly hacky ways don't count 20160925 15:59:14-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 15:59:30< DeFender> zookeeper, not even if, for all intents and purposes, they don't look hacky to a casual user 20160925 15:59:31< DeFender> ? 20160925 16:02:25< zookeeper> no, then it's fine 20160925 16:02:38-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20160925 16:04:06< DeFender> so i can think of ways to make it do so. It would require a bunch of extra event triggers, a ton of code backing it, and a custom AI reimplemented to be aware of multiple units and knowledgable of how to switch between them, but it would theoretically be doable. 20160925 16:06:22< DeFender> if i weren't currently in the middle of 3 or 4 wesnoth-related projects with the one day a week of free time I have available to devote to them, I might be tempted to actually do it just to prove it can be done. 20160925 16:06:48< DeFender> anyway, anyone have any help on the issue I'm having with TC? 20160925 16:06:54< DeFender> oh, hey celticminstrel. 20160925 16:07:15< celticminstrel> Meep! 20160925 16:07:25< celticminstrel> Not sure on the TC thing. 20160925 16:07:45< celticminstrel> Does it actually use the number to look up a side, or are numbers just specific colours? 20160925 16:08:17-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20160925 16:10:19< DeFender> celticminstrel, sides 2-6 have a custom color assigned also and are working fine as far as i can tell 20160925 16:11:55< DeFender> I'm thinking this might be some bug of the sort that "version 1.4 only allowed up to 6 sides, and they forgot to update the lookup table for the TC function to include more than 6, so it ends up always doing default" or something of that ilk. 20160925 16:13:23-!- Kwandulin [~Miranda@p200300760F2C715AC556DC832654D4DE.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160925 16:13:37-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20160925 16:17:34< celticminstrel> DeFender: 1.12 or 1.13? 20160925 16:17:39< DeFender> 1.12 20160925 16:17:53< zookeeper> DeFender, no matter how you do it, it'd still inevitably feel hacky in some fashion 20160925 16:18:11< celticminstrel> From the 1.13 code it looks like it should work... but I might be missing something. 20160925 16:20:02< DeFender> zookeeper, do you mean that any UI for doing so would feel clunky, even if it were attempted at the engine level? In which case, there's no real distinction between what can be done with a mod and what could be done with engine changes. 20160925 16:20:40< zookeeper> DeFender, i was talking about mods only 20160925 16:20:48< zookeeper> of course with engine changes you can turn wesnoth into quake 20160925 16:21:27< DeFender> zookeeper, fair enough. 20160925 16:23:22< DeFender> celticminstrel, odd. i might try working around the issue by seeing if there's a way to look up the team's color and use RC rather than TC... 20160925 16:23:50< DeFender> celticminstrel, what about the 1.12 code? 20160925 16:25:04< celticminstrel> Not sure. It's less convenient to look at. 20160925 16:25:22< celticminstrel> I guess I do have it checked out, though... 20160925 16:27:23< celticminstrel> 1.12 code looks about the same. 20160925 16:27:29< celticminstrel> So I'm probably missing something. 20160925 16:43:45-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20160925 16:48:15-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20160925 16:48:33-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has joined #wesnoth 20160925 16:51:15< DeFender> celticminstrel, either that, or there's something exceptionally stupid going on on my end. 20160925 16:52:23< DeFender> (not that i think there is. I checked everything I can think of.) 20160925 17:01:46-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20160925 17:05:41-!- mystic_x1 [~X@unaffiliated/mysticx] has joined #wesnoth 20160925 17:06:56-!- mystic_x [~X@unaffiliated/mysticx] has quit [Ping timeout: 265 seconds] 20160925 17:22:00-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20160925 17:46:40-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20160925 17:48:34-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: http://www.kvirc.net/ 4.9.2 Aria] 20160925 17:58:47-!- mystic_x1 [~X@unaffiliated/mysticx] has quit [Remote host closed the connection] 20160925 17:59:53-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has quit [Ping timeout: 240 seconds] 20160925 18:07:28-!- Kwandulin [~Miranda@p200300760F2C715A1941A6C269CC1ECC.dip0.t-ipconnect.de] has joined #wesnoth 20160925 18:23:27-!- shurnormal [~uxio@unaffiliated/ushiu] has quit [Quit: poweroff] 20160925 18:24:44< Ravana_> it is possible that after 5 years of playing, I will finally finish second campaign 20160925 18:26:39-!- louis94 [~~louis94@91.178.242.7] has joined #wesnoth 20160925 18:37:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 265 seconds] 20160925 18:46:56-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20160925 18:50:20-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20160925 18:57:09-!- minzbonbon [~min@meta23.net] has quit [Ping timeout: 276 seconds] 20160925 18:57:16-!- minzbonbon [~min@meta23.net] has joined #wesnoth 20160925 19:08:41< DeFender> Ravana_, you've only played two campaigns in 5 years? 20160925 19:09:02< Ravana_> only finished 1 so far 20160925 19:09:55< Ravana_> checked beginning of like 10 20160925 19:16:00< DeFender> wow. It only took me a little over a year to finish all 16 mainline campaigns. 20160925 19:21:01< DeFender> and I even played one or two of them twice to pick alternate paths. 20160925 19:27:23< Ravana_> its not for lack of skills or time, I just found more enjoyable gametype then 20160925 19:32:59-!- Kwandulin [~Miranda@p200300760F2C715A1941A6C269CC1ECC.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20160925 19:35:18-!- louis94 [~~louis94@91.178.242.7] has quit [Ping timeout: 264 seconds] 20160925 19:45:34-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20160925 20:06:43-!- Kranix [~magnus@185.118.249.61] has joined #wesnoth 20160925 20:12:16-!- ancestral [~ancestral@75-168-189-115.mpls.qwest.net] has joined #wesnoth 20160925 20:19:51-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 265 seconds] 20160925 20:20:14-!- louis94 [~~louis94@91.178.242.7] has joined #wesnoth 20160925 20:26:02-!- RevReese [RevReese@cpc72389-sotn14-2-0-cust324.15-1.cable.virginm.net] has joined #wesnoth 20160925 20:26:02-!- RevReese [RevReese@cpc72389-sotn14-2-0-cust324.15-1.cable.virginm.net] has quit [Changing host] 20160925 20:26:02-!- RevReese [RevReese@unaffiliated/revreese] has joined #wesnoth 20160925 20:32:17-!- louis94 [~~louis94@91.178.242.7] has quit [Ping timeout: 240 seconds] 20160925 20:39:59-!- RevReese [RevReese@unaffiliated/revreese] has quit [Quit: Bye For Now...] 20160925 20:48:19-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20160925 20:59:24-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20160925 21:03:00-!- ancestral [~ancestral@75-168-189-115.mpls.qwest.net] has quit [Quit: End Transmission.] 20160925 21:24:59-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth 20160925 21:25:07-!- mic_e [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth 20160925 21:27:13-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Read error: Connection reset by peer] 20160925 21:27:13-!- mic_e [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Write error: Connection reset by peer] 20160925 21:30:27-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth 20160925 21:40:31-!- ancestral [~ancestral@75-168-189-115.mpls.qwest.net] has joined #wesnoth 20160925 21:40:38-!- Kranix [~magnus@185.118.249.61] has quit [Quit: Konversation terminated!] 20160925 21:41:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20160925 21:49:08-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20160925 21:55:39-!- Bonobo [~Bonobo@2001:44b8:254:3200:a871:a299:2f8d:a76d] has joined #wesnoth 20160925 22:02:45-!- louis94 [~~louis94@91.178.242.7] has joined #wesnoth 20160925 23:42:04-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20160925 23:47:36-!- louis94 [~~louis94@91.178.242.7] has quit [Ping timeout: 265 seconds] --- Log closed Mon Sep 26 00:00:48 2016