--- Log opened Sun Oct 16 00:00:41 2016 20161016 00:40:05-!- enchi [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 268 seconds] 20161016 00:41:21-!- enchi [enchilado@defocus/yummy/enchilado] has joined #wesnoth 20161016 01:08:36-!- Vadatajs [~Vadatajs@63-152-66-240.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20161016 01:31:12-!- Narrat [~Narrat@p2E511872.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20161016 01:33:47-!- Vadatajs [~Vadatajs@63-152-66-240.cdrr.qwest.net] has joined #wesnoth 20161016 01:47:39-!- chungy [~chungy@2601:601:900:447f:4c2e:a965:5e33:b58a] has quit [Ping timeout: 258 seconds] 20161016 02:04:06-!- chungy [~chungy@2601:601:900:447f:3539:de06:d99a:eef6] has joined #wesnoth 20161016 02:34:27-!- ArneBab [~quassel@55d413a2.access.ecotel.net] has joined #wesnoth 20161016 02:38:33-!- ArneBab_ [~quassel@55d408a2.access.ecotel.net] has quit [Ping timeout: 258 seconds] 20161016 04:19:38-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 245 seconds] 20161016 04:35:37-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 244 seconds] 20161016 05:09:44-!- Bonobo [~Bonobo@2001:44b8:254:3200:b8da:6dd0:abc0:d027] has quit [Read error: Connection reset by peer] 20161016 05:29:45-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has joined #wesnoth 20161016 06:54:24-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161016 07:02:00-!- Smedles [~quassel@CPE-58-160-77-59.ssqn1.lon.bigpond.net.au] has quit [Remote host closed the connection] 20161016 07:02:08-!- Smedles [~quassel@CPE-58-160-77-59.ssqn1.lon.bigpond.net.au] has joined #wesnoth 20161016 07:12:45-!- Bonobo [~Bonobo@2001:44b8:254:3200:9d8e:1c6b:44d5:6fac] has joined #wesnoth 20161016 08:09:05-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161016 08:09:17-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20161016 08:16:30-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20161016 08:25:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20161016 08:43:24-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20161016 09:30:37-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has joined #wesnoth 20161016 09:32:06-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has joined #wesnoth 20161016 09:52:36-!- chungy [~chungy@2601:601:900:447f:3539:de06:d99a:eef6] has quit [Ping timeout: 250 seconds] 20161016 10:26:18-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20161016 11:40:08-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20161016 12:30:55-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20161016 12:54:57-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20161016 13:03:53-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161016 13:11:05-!- Appleman1234 [~Appleman1@KD106154010091.au-net.ne.jp] has quit [Ping timeout: 250 seconds] 20161016 13:14:20< DeFender1031> I could probably figure it out myself if I spend enough time fighting with it, but it would speed me up if anyone here knows offhand how to filter by locations whose adjacent hexes are all visible (meaning hexes which do not border on shroud) 20161016 13:21:45< DeFender1031> nevermind. I think I got it. 20161016 13:28:17-!- Smedles_ [~quassel@cpe-58-160-77-59.ssqn1.lon.bigpond.net.au] has joined #wesnoth 20161016 13:28:22-!- Smedles [~quassel@CPE-58-160-77-59.ssqn1.lon.bigpond.net.au] has quit [Ping timeout: 268 seconds] 20161016 13:30:16-!- Appleman1234 [~Appleman1@KD106154016079.au-net.ne.jp] has joined #wesnoth 20161016 13:52:58-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has quit [Ping timeout: 252 seconds] 20161016 13:54:35-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has joined #wesnoth 20161016 14:12:26-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has joined #wesnoth 20161016 14:37:24-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has joined #wesnoth 20161016 15:01:43-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20161016 15:05:06-!- DeFender1031 [~DeFender1@46-116-17-86.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20161016 15:10:28-!- Nobun [~nobun@5.170.197.79] has joined #wesnoth 20161016 15:12:52< Nobun> Hi. Is there any way to create a sort of 'flashing effect' on a unit? In a scenario I developing the character should wearing a necklace that is ulluminating and pulsing. I want to show the character 'lighting' (example becoming red) for some seconds with a blinking sound (it is all happening during an event where the character is speaking). Don't know if an halo could be an option 20161016 15:19:22-!- Nobun [~nobun@5.170.197.79] has quit [Ping timeout: 256 seconds] 20161016 15:42:17-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20161016 15:43:44-!- Nobun [~nobun@5.170.193.3] has joined #wesnoth 20161016 16:00:36-!- Nobun [~nobun@5.170.193.3] has quit [Ping timeout: 265 seconds] 20161016 16:18:58-!- Nobun [~nobun@5.170.198.116] has joined #wesnoth 20161016 16:19:50-!- Vadatajs [~Vadatajs@63-152-66-240.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20161016 16:20:56-!- louis94 [~~louis94@91.178.241.131] has joined #wesnoth 20161016 16:24:08-!- Nobun [~nobun@5.170.198.116] has quit [Ping timeout: 260 seconds] 20161016 16:28:40-!- louis94 [~~louis94@91.178.241.131] has quit [Ping timeout: 250 seconds] 20161016 16:41:29-!- Nobun [~nobun@5.170.196.244] has joined #wesnoth 20161016 16:57:20-!- Nobun [~nobun@5.170.196.244] has quit [Ping timeout: 260 seconds] 20161016 17:06:43-!- Bonobo [~Bonobo@2001:44b8:254:3200:9d8e:1c6b:44d5:6fac] has quit [Ping timeout: 245 seconds] 20161016 17:21:05-!- Nobun [~nobun@5.170.196.127] has joined #wesnoth 20161016 17:21:53< zookeeper> Nobun, if you just need it to happen during an event then give an [extra_anim] to the unit and use [animate_unit] to trigger it, i'd say. 20161016 17:22:59< Nobun> thank, zookeeper ... I will follow your suggestion. Don't know how to animate unit to obtain that 'lightning' effect 20161016 17:24:52< zookeeper> you can probably do that by just having an animation with one [frame] and using a progressive blend_ratio= to do the pulsing and blend_color= to set the color 20161016 17:26:46< zookeeper> of course, depending on how exactly you want it to look 20161016 17:28:43< Nobun> I don't search for an exact effect. I only want that the event somehow shows that when the character says 'my necklace is lightning' an effect could result visible somehow to give a vague idea to the player 20161016 17:29:37< Nobun> I can't paint (infact I'm using Li'sar and Konrad from the HTTT campaign, even if they will have other names) 20161016 17:30:10< Nobun> only the final enemy will have an own portrait (made by a friend of mine) 20161016 17:33:44 * Nobun is now trying to follow the zookeeper's suggestion... 20161016 17:42:30< Nobun> zookeeper: have you any actual example of [extra_anim] usage? 20161016 17:43:03< zookeeper> well, as you might have already checked, there's very few mainline examples 20161016 17:43:46< Nobun> yeah... that's why I asked 20161016 17:44:36< zookeeper> but [extra_anim] is easy, the only difference to all other animations is that you need the flag= key. of [animate_unit] there's quite a lot of examples of in mainline campaigns 20161016 17:46:50< zookeeper> https://paste.ee/p/jbOus 20161016 17:46:57< zookeeper> something as simple as that should get you started 20161016 17:48:46< zookeeper> all you need is to then play that with [animate_unit] flag=blinkalot [filter] id=whoeveryouwant 20161016 17:50:10< zookeeper> (although, the anim is only 400ms long so make it longer first) 20161016 17:50:15-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20161016 17:54:56-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161016 18:06:11-!- irco [~irco@HSI-KBW-134-3-111-4.hsi14.kabel-badenwuerttemberg.de] has joined #wesnoth 20161016 18:11:50-!- irco [~irco@HSI-KBW-134-3-111-4.hsi14.kabel-badenwuerttemberg.de] has quit [Ping timeout: 252 seconds] 20161016 18:31:00< Nobun> thank, zookeeper 20161016 18:48:01< Nobun> zookeeper: a note: the wiki on AnimationWml need a fix. It is not clear that a person should expect to use 'flag' to identify the extra animation (animate unit tag, instead, talks about the flag parameter into the tag [animate_unit]) 20161016 18:55:35< zookeeper> Nobun, well yes [extra_anim] and flag=foo is same as [animation] and apply_to=foo and only the latter is mentioned 20161016 18:57:01< Nobun> apply_to is not clear in that example... I think that 'flag' would be more understandable example 20161016 19:02:19< Nobun> however, thank zookeper... it worked perfectly 20161016 19:02:59< Nobun> I used your extra_animation example as-is (plus I added a sound) and it is nice 20161016 19:03:40-!- prophile [~alynn@oftn/oswg-member/prophile] has joined #wesnoth 20161016 19:04:13< zookeeper> great 20161016 19:11:40-!- Nobun [~nobun@5.170.196.127] has quit [Ping timeout: 260 seconds] 20161016 19:35:53-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20161016 19:42:14-!- Nobun [~nobun@host28-6-dynamic.0-87-r.retail.telecomitalia.it] has joined #wesnoth 20161016 19:45:06-!- Nobun1 [~nobun@host54-240-dynamic.2-87-r.retail.telecomitalia.it] has joined #wesnoth 20161016 19:47:08-!- Nobun2 [~nobun@host229-103-dynamic.15-87-r.retail.telecomitalia.it] has joined #wesnoth 20161016 19:48:44-!- Nobun [~nobun@host28-6-dynamic.0-87-r.retail.telecomitalia.it] has quit [Ping timeout: 265 seconds] 20161016 19:49:26-!- Nobun 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