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15:31:17-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161022 15:34:21-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Client Quit] 20161022 15:35:46-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161022 15:36:09-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Client Quit] 20161022 15:38:11-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161022 15:43:43-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has joined #wesnoth 20161022 16:11:02-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161022 16:15:41-!- DeFender1031 [~DeFender1@46-116-17-86.bb.netvision.net.il] has joined #wesnoth 20161022 16:20:09-!- louis94 [~~louis94@91.178.241.19] has quit [Ping timeout: 260 seconds] 20161022 16:22:26-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has quit [Quit: Leaving.] 20161022 16:25:19-!- edaq [~edaq3@h184-60-58-252.cytnin.broadband.dynamic.tds.net] has joined #wesnoth 20161022 16:30:09-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has joined #wesnoth 20161022 16:35:05-!- Narrat [~Narrat@p2E5117AF.dip0.t-ipconnect.de] has joined #wesnoth 20161022 16:37:18-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has joined #wesnoth 20161022 16:49:21-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20161022 16:52:37< DeFender1031> I have a couple of questions about time areas which I could probably test myself but might be faster to just ask, but they all amount to how the time state is actually stored internally: 1. If a [time_area] is assigned, and then another [time_area] is assigned with at least some hexes that overlap the first, I assume those hexes would end up with the newer one? 2. If the second one was given an ID and is later removed, will those 20161022 16:52:38< DeFender1031> overlapping hexes revert to the first one or the global? 3. If instead it was the first one that was given an ID and later removed, will those hexes still retain the second TOD schedule or revert? 20161022 16:52:42< DeFender1031> Basically, I can think of four ways [time_area]s could be implemented, with the third way producing a different behavior than the other three: 1. Stored as a stack of time area data internally with logic that picks the correct one from the stack for each hex, 2. a per-hex stack which works the same way, 3. a single-state data membber of each hex individually, with the removal IDs being mere shortcuts for the SLFs used to create 20161022 16:52:43< DeFender1031> them, and which, when applied, would remove the time area completely, 4. a hybrid where if an ID is given, it is added to a stack, and if not, the TOD is simply applied and forgotten about. 20161022 16:54:40< DeFender1031> and if it's stored in a stack of any sort, is there any way to get ALL schedules which currently apply to a hex, rather than just the current one, which seems to be the behavior of both [store_time_of_day] and wesnoth.get_time_of_day() 20161022 16:56:05 * zookeeper wouldn't know 20161022 16:56:30< DeFender1031> then I guess i'll test and hope that it's a single-state-per-hex 20161022 16:57:00< DeFender1031> because i have no idea how i'm going to store the game state if they layer. 20161022 16:57:58< DeFender1031> i'd probably have to peel off all the time areas one by one and then replace them if that's the case, but that will probably create a noticeable graphical change while doing so. 20161022 16:58:29< DeFender1031> (the fog-storing thing I came up with the other day also produces the same kind of momentart graphical flash) 20161022 16:58:37< DeFender1031> momentary* 20161022 17:00:34< DeFender1031> though, truth be told, those aren't the end of the world, as I would imagine that any use of storing the game state that extensively would be done during a map change, which any halfway-serious animator would do during a full-opacity {COLOR_ADJUST} for aesthetic reasons anyway... 20161022 17:01:15< DeFender1031> (the tag i created has keys for specifying exactly what parts of the game state to save) 20161022 17:01:37< DeFender1031> (i'll probably put it up as a resource add-on when i'm satisfied that it's complete) 20161022 17:04:03< DeFender1031> I actually have a question about that... what granularity of add-ons is usually preferred? I have several custom tags which I think might be useful to other creators, but most of them are unrelated to each other. Is it better to upload a separate add-on for each category of tags so that a creator can add only those dependencies they want, or is it more accepted to just upload a whole dump of them and if people only want some of 20161022 17:04:05< DeFender1031> them, they rip them out and copy them? 20161022 17:04:39< zookeeper> probably the latter in most cases 20161022 17:10:48-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth 20161022 17:13:52< DeFender1031> okay 20161022 17:14:34< DeFender1031> oh, crap. The functions to get time of day don't actually store the entire rotation, they just store the current one 20161022 17:14:53< DeFender1031> blargh! why is there so much data that is inaccessible? 20161022 17:16:27< DeFender1031> and yeah, they do apparently stack. when one is removed, it retains the other. 20161022 17:17:53-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has quit [Ping timeout: 256 seconds] 20161022 17:22:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20161022 17:23:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20161022 17:36:13-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has joined #wesnoth 20161022 19:08:41-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has quit [Ping timeout: 265 seconds] 20161022 19:25:54-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has joined #wesnoth 20161022 19:53:32-!- louis94 [~~louis94@91.178.241.19] has joined #wesnoth 20161022 19:58:06-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20161022 20:00:20-!- Nikitaw99 [~Nikitaw99@ppp85-140-1-186.pppoe.mtu-net.ru] has joined #wesnoth 20161022 20:00:35< Nikitaw99> h 20161022 20:00:37< Nikitaw99> hi* 20161022 20:00:40< Nikitaw99> mmm 20161022 20:00:52< Nikitaw99> so i had an idea fo a multiplayr modification 20161022 20:01:17< Nikitaw99> that allows to right click a unit, type something, and the unit will say that message (using the [message] tag) 20161022 20:01:35< Nikitaw99> i am not sure how to do it... 20161022 20:01:55< Nikitaw99> how do i do those right click menu items? 20161022 20:02:24< Nikitaw99> like, in bob's rpg the "Inventory" RMB Menu ITEM 20161022 20:03:20< DeFender1031> Nikitaw99, https://wiki.wesnoth.org/InterfaceActionsWML#.5Bset_menu_item.5D 20161022 20:03:56< Nikitaw99> thank you 20161022 20:04:08< Nikitaw99> not sure about those text input boxes... 20161022 20:05:00< Nikitaw99> also, the _main.cfg file of a modification contains a toplevel [modification] tag? 20161022 20:05:36< DeFender1031> Nikitaw99, https://wiki.wesnoth.org/InterfaceActionsWML#.5Bmessage.5D look for the [text_input] tag. 20161022 20:06:26< DeFender1031> Nikitaw99, seems so 20161022 20:06:30< Nikitaw99> ok! 20161022 20:09:02< Nikitaw99> the mod will be useful for roleplay stuffs 20161022 20:27:13< Nikitaw99> i might be done 20161022 20:27:20< Nikitaw99> need to do some debugging... 20161022 20:34:58-!- louis94 [~~louis94@91.178.241.19] has quit [Ping timeout: 256 seconds] 20161022 20:39:18-!- Nikitaw99 [~Nikitaw99@ppp85-140-1-186.pppoe.mtu-net.ru] has quit [Quit: I need to go. Bye!] 20161022 20:56:50-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161022 20:57:12-!- ancestral [~ancestral@8.42.164.20] has joined #wesnoth 20161022 21:16:28-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20161022 21:17:54-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20161022 21:25:16-!- ancestral [~ancestral@8.42.164.20] has quit [Quit: i go nstuf kthxbai] 20161022 21:29:24-!- louis94 [~~louis94@91.178.241.19] has joined #wesnoth 20161022 21:33:31-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20161022 21:52:23-!- Bonobo [~Bonobo@2001:44b8:254:3200:e4b5:c14d:1fff:4741] has joined #wesnoth 20161022 21:54:02-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20161022 21:54:41-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20161022 21:54:53-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 256 seconds] 20161022 21:59:45-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20161022 22:04:19-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Max SendQ exceeded] 20161022 22:05:21-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20161022 22:05:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Write error: Broken pipe] 20161022 22:06:02-!- louis94 [~~louis94@91.178.241.19] has quit [Remote host closed the connection] 20161022 22:06:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20161022 22:06:37-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Read error: Connection reset by peer] 20161022 22:06:56-!- louis94 [~~louis94@91.178.241.19] has joined #wesnoth 20161022 22:07:15-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20161022 22:09:50-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Max SendQ exceeded] 20161022 22:10:10-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20161022 22:10:22-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has quit [Ping timeout: 250 seconds] 20161022 22:35:32-!- Bonobo [~Bonobo@2001:44b8:254:3200:e4b5:c14d:1fff:4741] has quit [Ping timeout: 260 seconds] 20161022 22:37:54-!- Loonquawl_42 [~derpthoug@2-248-191-235-no36.tbcn.telia.com] has quit [Remote host closed the connection] 20161022 22:38:05-!- wario_ [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20161022 23:14:27< celticminstrel> I guess you figured it out already, but... I'm pretty sure it simply stores a list of areas. I don't know how it resolves it when areas overlap. 20161022 23:19:19-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20161022 23:25:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20161022 23:32:35-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20161022 23:42:14< DeFender1031> celticminstrel, i tested, it puts the most recent one on the hex. when removed, it reverts to the next most recent. There doesn't seem to be any way to retrieve that information after the fact though. 20161022 23:44:48-!- louis94 [~~louis94@91.178.241.19] has quit [Ping timeout: 256 seconds] 20161022 23:48:29-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] --- Log closed Sun Oct 23 00:00:10 2016