--- Log opened Tue Nov 01 00:00:34 2016 20161101 00:18:53-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Write error: Broken pipe] 20161101 00:20:21-!- Ivanovic [~ivanovic@p579FBF3F.dip0.t-ipconnect.de] has joined #wesnoth 20161101 00:21:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20161101 00:21:40-!- DeFender1031 [~DeFender1@46-116-17-86.bb.netvision.net.il] has quit [Write error: Broken pipe] 20161101 00:21:57-!- DeFender1031 [~DeFender1@46-116-17-86.bb.netvision.net.il] has joined #wesnoth 20161101 00:53:54-!- louis94 [~~louis94@91.178.241.125] has quit [Quit: Konversation terminated!] 20161101 01:07:43-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20161101 01:07:43-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20161101 01:07:43-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20161101 01:18:28-!- lamefun [~lamefun@176.214.213.69] has quit [Remote host closed the connection] 20161101 01:33:31< can-ned_brains> hey, so if it wasn't for my idiocy, DeFender1031, you wouldn't've learned something new 20161101 01:35:44-!- can-ned_brains [~me@dynamic-acs-24-154-138-63.zoominternet.net] has quit [Quit: Konversation terminated!] 20161101 01:38:32-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] 20161101 01:41:56-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20161101 01:42:30-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20161101 01:42:30-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20161101 01:42:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20161101 01:52:45-!- backnforth [~anox@2607:fea8:d140:85a::6] has joined #wesnoth 20161101 01:52:51< backnforth> Hi, does no one play on the developmenet version? 20161101 03:05:09-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Ping timeout: 245 seconds] 20161101 03:13:01-!- backnforth [~anox@2607:fea8:d140:85a::6] has quit [Quit: Leaving] 20161101 03:18:07-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20161101 03:52:28-!- ArneBab_ [~quassel@55d4455e.access.ecotel.net] has joined #wesnoth 20161101 03:56:48-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 260 seconds] 20161101 04:04:10-!- ancestral [~ancestral@75-168-80-79.mpls.qwest.net] has joined #wesnoth 20161101 05:16:45-!- ancestral [~ancestral@75-168-80-79.mpls.qwest.net] has quit [Quit: End Transmission.] 20161101 05:47:32-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20161101 06:23:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20161101 08:19:54-!- Nikitaw99 [2e00a83b@gateway/web/freenode/ip.46.0.168.59] has joined #wesnoth 20161101 08:19:57< Nikitaw99> hi! 20161101 08:20:33< Nikitaw99> i want to know how to make the ai target a specific unit 20161101 08:39:34-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has joined #wesnoth 20161101 08:39:58-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has quit [Remote host closed the connection] 20161101 08:40:44-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has joined #wesnoth 20161101 08:41:36-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has quit [Remote host closed the connection] 20161101 08:42:52< Nikitaw99> mmmmmmm 20161101 08:42:53< Nikitaw99> so 20161101 08:43:04< Nikitaw99> can anyone help me with something? 20161101 08:43:43< Nikitaw99> i would like to add an objective into the objectives list on a specific turn 20161101 08:43:47< Nikitaw99> i am not sure what to do 20161101 08:46:37< zookeeper> use [show_if] to make the objective appear only after the turn_number variable is greater than X 20161101 08:48:03-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has joined #wesnoth 20161101 08:49:04-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has quit [Remote host closed the connection] 20161101 08:50:52-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has joined #wesnoth 20161101 08:51:46< Nikitaw99> hm, ok 20161101 09:01:33-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161101 09:06:27-!- Ivanovic [~ivanovic@p579FBF3F.dip0.t-ipconnect.de] has quit [Changing host] 20161101 09:06:27-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20161101 09:18:17< Nikitaw99> i have another question though 20161101 09:18:41< Nikitaw99> i want it to be added at side 2's 2nd turn 20161101 09:19:17< Nikitaw99> and not just at the 2nd turn 20161101 09:21:31< zookeeper> well then you need to set a variable at side 2's 2nd turn and have the objective check that 20161101 09:23:20< Nikitaw99> i am not sure how the [show_if] tag works though 20161101 09:23:29< Nikitaw99> is it like the [if] tag? 20161101 09:23:42< Nikitaw99> or do i need to add the [if] tag inside? 20161101 09:23:52< zookeeper> why are you asking me? 20161101 09:23:56< zookeeper> just check 20161101 09:24:39< Nikitaw99> "[show_if]: A condition that disables the objective if it doesn't hold. Conditional objectives are refreshed at [show_objectives] time only." 20161101 09:24:49< Nikitaw99> doesnt say anything else about the tag 20161101 09:24:50< Nikitaw99> :| 20161101 09:26:03< zookeeper> right 20161101 09:26:06< zookeeper> it takes this stuff: https://wiki.wesnoth.org/ConditionalActionsWML#Condition_Tags 20161101 09:27:44< Nikitaw99> thank you zookeeper 20161101 09:28:55< Nikitaw99> i am not sure how to check multiple conditions in WML, though... 20161101 09:30:41< zookeeper> just put in multiple condition tags, that's all 20161101 09:33:50< Nikitaw99> ok 20161101 09:37:56-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 260 seconds] 20161101 09:38:24< Nikitaw99> anyway, does [show_objectives] literally show the current objectives? 20161101 09:38:35-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20161101 09:38:35-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20161101 09:38:35-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20161101 09:38:59< zookeeper> yes 20161101 09:39:21< Nikitaw99> thank you 20161101 09:45:27< Nikitaw99> so 20161101 09:45:33< Nikitaw99> if the conditions are met 20161101 09:45:49< Nikitaw99> then the contents of the [then] tag are executed? 20161101 09:46:01< Nikitaw99> (damn thats alot of "the"s 20161101 09:46:03< Nikitaw99> ) 20161101 09:48:50< Nikitaw99> the [then] ag is not needed inside [show_if], right? 20161101 09:48:55< Nikitaw99> tag* 20161101 09:51:06-!- Nikitaw99 [2e00a83b@gateway/web/freenode/ip.46.0.168.59] has quit [Quit: Page closed] 20161101 10:39:29-!- irco [~irco@vpn205-061.rzuser.uni-heidelberg.de] has joined #wesnoth 20161101 10:41:02-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has joined #wesnoth 20161101 10:54:00-!- Blukunfando [~bkf@92.190.42.58] has quit [Read error: Connection reset by peer] 20161101 10:57:05-!- Murgatroyd [~Vadatajs@75-167-223-106.cdrr.qwest.net] has joined #wesnoth 20161101 10:59:44-!- Vadatajs [~Vadatajs@63-152-109-108.cdrr.qwest.net] has quit [Ping timeout: 244 seconds] 20161101 11:50:03-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 245 seconds] 20161101 12:43:33-!- Blukunfando [~bkf@92.190.42.58] has joined #wesnoth 20161101 12:52:38-!- louis94 [~~louis94@91.178.241.185] has joined #wesnoth 20161101 12:53:51-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20161101 13:02:11-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20161101 13:40:57-!- irco [~irco@vpn205-061.rzuser.uni-heidelberg.de] has quit [Ping timeout: 260 seconds] 20161101 13:52:35-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 250 seconds] 20161101 13:54:58-!- Nikitaw99 [2e00a83b@gateway/web/freenode/ip.46.0.168.59] has joined #wesnoth 20161101 13:55:53< Nikitaw99> mmmmmm 20161101 13:56:13< Nikitaw99> how do I make the AI target a specific tile? 20161101 13:57:13< Nikitaw99> on a specific turn, though 20161101 13:59:01< mattsc> Nikitaw99: that question’s too vague to give you a useful answer. Can you provide more information as to what you actually want to happen? 20161101 14:19:17< Nikitaw99> mattsc: I want the Orcs (controlled by the AI) try to get to a specific tile to "Burn" the elvish forest. 20161101 14:20:59< mattsc> There are still a whole lot of different possibilities of accomplishing this. 20161101 14:21:10< mattsc> Are they to be “released” when they get there? 20161101 14:21:37< mattsc> Are they to go there no matter what, ignoring attacks etc. or just mainly be moving in that direction? 20161101 14:22:02< Nikitaw99> mainly moving into that direction 20161101 14:23:04< mattsc> Well, I am still guessing here as to what exactly you want, but you might want to look at this: https://wiki.wesnoth.org/AiWML#AI_Targets_and_Goals 20161101 14:23:17< mattsc> Make sure to read the two intro paragraphs though! 20161101 14:23:27< mattsc> carefully 20161101 14:23:45< mattsc> People more often than not get confused about what an AI target/goal is. 20161101 14:27:42< Nikitaw99> how do i apply it to a specific side, again? 20161101 14:28:34< mattsc> Umm, it goes into the [ai] tag of the side (inside the [side] tag). 20161101 14:29:04< mattsc> As shown in the examples in that section. 20161101 14:32:09< Nikitaw99> I want it to be only applied on a specific turn... 20161101 14:32:19< Nikitaw99> Well, starting from a specific turn. 20161101 14:34:19< mattsc> Then you need to do what it tells you at the link in the first section on that page about changing aspects and goals mid scenario. 20161101 14:36:15< Nikitaw99> Which, to be specific? "AI Configuration? 20161101 14:36:38< Nikitaw99> i am a bit confused 20161101 14:37:31< mattsc> It is always dangerous to read bits an pieces of instructions, esp. when it comes to the AI. You might just have to do a bit of background reading. 20161101 14:38:03< mattsc> But in this case, I am talking about the link to Instructions for “changing aspects and goals mid scenario” at the beginning of the page I linked to earlier. 20161101 14:38:56< mattsc> And if you click on that, there’s a section a bit down on the page it links to called “modifying goals” 20161101 14:41:42-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161101 14:42:48< Nikitaw99> oh 20161101 14:42:54< Nikitaw99> well, Ctrl+F helped 20161101 14:44:24< mattsc> Btw, I am not trying to be mean or grumpy here or anything, but you’ll learn a lot more if I let you figure it out yourself rather than just telling you the answer. It will help in the future, trust me. :) 20161101 14:45:25< mattsc> And it really helps to do some background reading on how the AI actually works for these kinds of things. 20161101 15:13:48-!- louis94 [~~louis94@91.178.241.185] has quit [Quit: Konversation terminated!] 20161101 15:14:29-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20161101 15:20:37< Nikitaw99> do variables last for multiple scenarios? 20161101 15:20:54< Nikitaw99> (sort of a stupid question actually, but I am just not sure) 20161101 15:28:46< Nikitaw99> anyway 20161101 15:29:05< Nikitaw99> Is there an Elvish Civillian unit in mainline? 20161101 15:31:56< Nikitaw99> i really need it... 20161101 15:36:56-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has quit [Ping timeout: 265 seconds] 20161101 15:39:28-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20161101 15:40:05< Nikitaw99> wb mattsc 20161101 15:40:29< Nikitaw99> wanted to ask a question, is there a elvish civilian unit in mainline? 20161101 15:40:55-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has joined #wesnoth 20161101 15:41:37< Nikitaw99> (and what is the difference between 'role' and 'id'?) 20161101 15:41:37< mattsc> Hi Nikitaw99: not that I am aware of. 20161101 15:41:44< Nikitaw99> oh 20161101 15:41:58< mattsc> that was on the elvish civilian, not role vs. id 20161101 15:42:06< Nikitaw99> yeah, ok 20161101 15:42:26< Nikitaw99> Though when should I use role? 20161101 15:42:46< Nikitaw99> since both id and role can be used in [message] tags 20161101 15:42:48< mattsc> id is, well, the id of a unit. Role is something you can assign to one or several units using the [role] tag. 20161101 15:42:54< Nikitaw99> oh 20161101 15:42:59< Nikitaw99> hm... 20161101 15:43:24-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20161101 15:43:28< Nikitaw99> so, a different unit speaks in the [message] tag each time out of several units? 20161101 15:43:37< mattsc> You can use role when you want to pick a unit, but either don’t know up front exactly which one, or don’t want to specify one specifically 20161101 15:44:46< mattsc> If I remember correctly, the role is assigned uniquely, once the [role] tag has been processed. 20161101 15:45:54< mattsc> So, you can use [role] to choose “any of the trolls of the side” (as an example), but once it’s assigned, it’s always the same troll that speaks. 20161101 15:46:07< mattsc> I think. It’s been a while... 20161101 16:00:34-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has joined #wesnoth 20161101 16:03:05< Nikitaw99> Hm... 20161101 16:03:31< Nikitaw99> Okay, so there are no Elvish Civilian units in mainline, but I think there is one in The Golden Age. 20161101 16:04:58< Nikitaw99> I want to know how to use the variant of the Elvish Civilian unit from The Golden Age addon... 20161101 16:05:25< Nikitaw99> So that it doesn't mistake it as the Elvish Civilian unit from another addon 20161101 16:07:48< Nikitaw99> is there any way to do so? 20161101 16:28:23-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161101 16:46:38-!- Appleman1234 [~Appleman1@KD106161196101.au-net.ne.jp] has joined #wesnoth 20161101 16:51:27-!- edaq [~edaq3@h184-60-58-252.cytnin.broadband.dynamic.tds.net] has joined #wesnoth 20161101 16:55:51-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has joined #wesnoth 20161101 17:09:44-!- louis94 [~~louis94@91.178.241.185] has joined #wesnoth 20161101 17:15:06-!- louis94 [~~louis94@91.178.241.185] has quit [Quit: Konversation terminated!] 20161101 17:15:58-!- louis94 [~~louis94@91.178.241.185] has joined #wesnoth 20161101 17:16:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20161101 17:25:15< Nikitaw99> I have a question... 20161101 17:25:30< Nikitaw99> Is there any way to check if all units of a side are dead? 20161101 17:25:49< Nikitaw99> because I don't see such event in the wiki... 20161101 17:25:52< zookeeper> [if] [not] [have_unit] side=2 20161101 17:26:57< Nikitaw99> (i want it to check every turn) 20161101 17:27:03< Nikitaw99> anyway, thanks. 20161101 17:30:06-!- louis94 [~~louis94@91.178.241.185] has quit [Remote host closed the connection] 20161101 17:40:50-!- louis94 [~~louis94@91.178.241.185] has joined #wesnoth 20161101 17:47:40-!- lamefun [~lamefun@176.214.213.69] has joined #wesnoth 20161101 17:53:44< Nikitaw99> Ok, so I want the elves (side 3 (controlled by ai)) to protect a specific tile, but while also not go anywhere 5 tiles from it 20161101 17:54:04< Nikitaw99> i've already set the goal of elves to protect it 20161101 17:54:14< Nikitaw99> but i dont have any idea how to do the latter 20161101 17:58:50< celticminstrel> Instead of a goal, you might want a micro AI. 20161101 17:59:03< celticminstrel> I think there's one called "zone guardian" which might suit your purposes. 20161101 18:04:00< Nikitaw99> celticminstrel: Thank you! Nearly added it. 20161101 18:04:45< celticminstrel> What? 20161101 18:04:49< celticminstrel> Nearly added it? 20161101 18:04:59< celticminstrel> That implies that you didn't add it. 20161101 18:09:08< Nikitaw99> well now i did 20161101 18:09:21< Nikitaw99> gonna do some debugging 20161101 18:16:21< Nikitaw99> http://i.imgur.com/2TtqeVa.png 20161101 18:16:46< Nikitaw99> [filter_location]x,y=10-21,1-7[/filter_location] 20161101 18:16:55< Nikitaw99> they still rush into battle... 20161101 18:18:13< Nikitaw99> https://bpaste.net/show/f87d0ffc5997 20161101 18:20:03< Nikitaw99> i am not sure what the problem is 20161101 18:24:26< Nikitaw99> can anyone help? 20161101 18:25:25< celticminstrel> You put [micro_ai] in a prestart event? 20161101 18:25:43< Nikitaw99> celticminstrel: I put it into a [side] tag... 20161101 18:25:53< celticminstrel> That's your problem then. 20161101 18:26:05< celticminstrel> [micro_ai] is currently only an ActionWML tag. 20161101 18:26:18< celticminstrel> Unlike [modify_ai] which works in [side][ai]. 20161101 18:26:22< Nikitaw99> so, It must be in a prestart or start event? 20161101 18:26:53< celticminstrel> Generally prestart, but yeah. Start would work too, as long as the event triggers before the AI's turn. 20161101 18:27:05< celticminstrel> Which start does. 20161101 18:27:28< celticminstrel> The latest you could do it would be "side n turn 1" where n is the AI's side. 20161101 18:27:32< celticminstrel> I think. 20161101 18:30:42< Nikitaw99> celticminstrel: Thank you! Works perfectly now. http://i.imgur.com/96IxGpn.png 20161101 18:31:37< celticminstrel> Yay! 20161101 18:31:50< celticminstrel> I wish [micro_ai] could be allowed in [side][ai] though. 20161101 18:42:44< Nikitaw99> same 20161101 18:46:21< Nikitaw99> Ok, I've got: guess what, ANOTHER QUESTION 20161101 18:46:35< Nikitaw99> ;) 20161101 18:46:40< Nikitaw99> anyway 20161101 18:47:20< Nikitaw99> there are two units in my scenario that belong to the elves (side 3 (controlled by AI))... 20161101 18:48:00< Nikitaw99> ...that I want the player to get control of (if they are still alive) in the next scenario 20161101 18:49:06< Nikitaw99> question: how do i make the player get control of those units (if they are still alive) in the next scenario 20161101 18:50:51< celticminstrel> The way I do such things is usually to change their side in the victory event. 20161101 18:50:57< celticminstrel> Using [modify_unit]. 20161101 18:51:25< celticminstrel> ...wait, have I actually done that? Not sure. But it's how I would do it at least. 20161101 18:54:06< Nikitaw99> (woah freenode webchat underlined "would") 20161101 18:54:19< celticminstrel> That's because I underlined it. 20161101 18:56:19< Nikitaw99> *how* 20161101 18:57:36< celticminstrel> Cmd+U on my client. I'm not sure if the webchat supports it. 20161101 18:57:41< celticminstrel> Cmd+B for bold. 20161101 18:57:54< celticminstrel> Colours are also supported but I generally don't use them. 20161101 18:58:09< Nikitaw99> well, the webchat doesnt support it 20161101 18:58:18< celticminstrel> It'd probably be Ctrl+U if it did. 20161101 18:58:18< Nikitaw99> ctrl+u opened the website's source 20161101 18:58:22< celticminstrel> Yeah, okay. 20161101 18:58:30< Nikitaw99> ctrl+b opened the bookmark panel 20161101 19:04:02-!- Kwandulin [~Miranda@p5DDD2B8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161101 19:09:51-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20161101 19:11:02-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20161101 19:13:59< Nikitaw99> tbh macros are the best thing ever 20161101 19:14:24< Nikitaw99> they are VERY VERY VERY useful 20161101 19:15:12< Nikitaw99> i've created a macro to make wolf rider reinforcements 20161101 19:15:32< Nikitaw99> since I will have alot of those wolf rider reinforcements 20161101 19:17:05< celticminstrel> Your opinion is opposite to most other people's. 20161101 19:17:29< celticminstrel> Well, most other people I talk to regularly. 20161101 19:17:47< celticminstrel> (That said, there's no chance of them being removed or anything, so feel free to continue using them.) 20161101 19:18:11< Nikitaw99> anyway 20161101 19:18:34< Nikitaw99> wait nvm 20161101 19:20:03< celticminstrel> For ActionWML it's probably better to create a custom WML tag than to use a macro (though that requires Lua, so it might be harder). 20161101 19:20:22< celticminstrel> Someone did propose a WML tag to create new WML tags... 20161101 19:21:23< Nikitaw99> thats a bit meta 20161101 19:21:35< Nikitaw99> a wml tag that creates wml tags 20161101 19:21:41< celticminstrel> But it would be pretty useful, no? 20161101 19:21:46< Nikitaw99> it would 20161101 19:22:05< celticminstrel> You can actually create such a tag right now if you understand Lua. 20161101 19:22:55< Nikitaw99> the preprocessor comment thingys really remind me of c++ 20161101 19:23:08< celticminstrel> What? 20161101 19:23:19< Nikitaw99> you know, stuff like #define 20161101 19:23:26< Nikitaw99> and #ifdef 20161101 19:23:34< celticminstrel> Well, it's pretty much like C++ in that it's simple text substitution. 20161101 19:23:49< Nikitaw99> ;p 20161101 19:28:06< celticminstrel> Someone even did it already: https://gna.org/bugs/index.php?23841 20161101 19:29:07< celticminstrel> (Though I might do it a bit differently.) 20161101 19:29:16-!- louis94 [~~louis94@91.178.241.185] has quit [Ping timeout: 260 seconds] 20161101 19:31:45-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20161101 19:32:51< Nikitaw99> i still like macros more though 20161101 19:33:20< Nikitaw99> link to all the macro descriptions (on the wiki) please? I can't find it... 20161101 19:33:30< celticminstrel> I dislike macros precisely because they are simple text substitution. 20161101 19:33:53< celticminstrel> The macros aren't documented on the wiki. Instead they have a page somewhere. 20161101 19:34:05< Nikitaw99> nvm, found them 20161101 19:34:06< celticminstrel> It's linked probably from someplace like PreprocessorWML? Not quite sure though. 20161101 19:34:10< Nikitaw99> https://www.wesnoth.org/macro-reference.xhtml 20161101 19:34:19< Nikitaw99> it's linked in https://wiki.wesnoth.org/BuildingScenarios 20161101 19:35:20< Ravana_> I believe it only includes macros that are documented 20161101 19:35:59< Nikitaw99> Ravana_: As I can see, your statement is correct. 20161101 19:36:16< Nikitaw99> for example, MENU_IMG_TXT2 is not documented 20161101 19:55:05-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Quit: Leaving] 20161101 20:03:43< Nikitaw99> how do I change a unit's side again? 20161101 20:05:50< Nikitaw99> and how do I give a weapon to a unit? 20161101 20:10:23-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20161101 20:22:08-!- louis94 [~~louis94@91.178.241.185] has joined #wesnoth 20161101 20:22:27-!- Nikitaw99 [2e00a83b@gateway/web/freenode/ip.46.0.168.59] has quit [Quit: Page closed] 20161101 20:33:42-!- louis94 [~~louis94@91.178.241.185] has quit [Ping timeout: 265 seconds] 20161101 21:57:26-!- edaq [~edaq3@h184-60-58-252.cytnin.broadband.dynamic.tds.net] has quit [Remote host closed the connection] 20161101 22:06:00-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 260 seconds] 20161101 22:17:03-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20161101 22:25:22-!- louis94 [~~louis94@91.178.241.185] has joined #wesnoth 20161101 22:54:13-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20161101 22:56:18-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 245 seconds] 20161101 22:59:03-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20161101 23:08:01-!- ancestral [~ancestral@75-168-80-79.mpls.qwest.net] has joined #wesnoth 20161101 23:19:32-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Read error: Connection reset by peer] 20161101 23:24:32-!- ancestral [~ancestral@75-168-80-79.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20161101 23:33:52-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161101 23:36:27-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Client Quit] 20161101 23:42:29-!- Polarina [~Polarina@wesnoth/translator/Polarina] has joined #wesnoth 20161101 23:54:49-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] --- Log closed Wed Nov 02 00:00:06 2016