--- Log opened Mon Nov 07 00:00:11 2016 20161107 00:02:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20161107 00:36:37-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20161107 00:45:10-!- louis94 [~~louis94@91.178.241.163] has quit [Ping timeout: 250 seconds] 20161107 00:48:12-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 260 seconds] 20161107 00:54:47-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth 20161107 01:05:36-!- Murgatroyd [~Vadatajs@63-152-110-53.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20161107 01:58:45-!- edaq [~edaq3@h184-60-58-252.cytnin.broadband.dynamic.tds.net] has joined #wesnoth 20161107 02:26:19-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20161107 02:26:42-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20161107 02:26:42-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20161107 02:26:42-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20161107 02:33:43-!- Narrat [~Narrat@p2E5117AF.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20161107 03:45:30-!- ArneBab [~quassel@55d45534.access.ecotel.net] has joined #wesnoth 20161107 03:45:30-!- ArneBab [~quassel@55d45534.access.ecotel.net] has quit [Changing host] 20161107 03:45:30-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20161107 03:49:33-!- ArneBab_ [~quassel@55d4492b.access.ecotel.net] has quit [Ping timeout: 260 seconds] 20161107 04:36:30-!- prkc_ [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Read error: Connection reset by peer] 20161107 04:37:50-!- lamefun [~lamefun@176.214.213.69] has joined #wesnoth 20161107 05:03:44-!- astrelyon [~astrelyon@78.134.230.190] has quit [Quit: WeeChat 1.4] 20161107 05:08:37-!- Smedles [~quassel@CPE-58-160-77-59.ssqn1.lon.bigpond.net.au] has quit [Ping timeout: 244 seconds] 20161107 07:20:21-!- celticminstrel is now known as celmin|sleep 20161107 07:34:32-!- celmin|sleep [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20161107 08:07:17-!- Smedles [~quassel@CPE-58-160-77-59.ssqn1.lon.bigpond.net.au] has joined #wesnoth 20161107 08:22:59-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161107 08:29:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20161107 08:58:20-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20161107 09:15:44-!- Vadatajs [~Vadatajs@63-152-110-53.cdrr.qwest.net] has joined #wesnoth 20161107 09:56:23< lamefun> How do I distinguish magical metatables from non-magical metatables? 20161107 09:57:24< zookeeper> 70% of the magical ones have bugs in them 20161107 10:03:02-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161107 10:12:49< lamefun> Once again I keep getting solid proofs that Lua is for aliens, it's from Mars! 20161107 10:13:44< lamefun> Because humans wouldn't make tables return nil on keys that haven't been defined... 20161107 10:13:53< lamefun> Only martians would! 20161107 10:14:15< lamefun> Because they have 100x times the memory and 100x times the brain power! 20161107 10:18:26< zookeeper> if you say so 20161107 10:19:20-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20161107 10:19:52-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Read error: Connection reset by peer] 20161107 10:23:04-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20161107 10:30:23< lamefun> zookeeper, http://paste.ofcode.org/33EJmbe3DyXLpsr24yB2Aar 20161107 10:30:34< lamefun> this immediately uncovered me quite a few bugs! 20161107 10:32:55< lamefun> True proof! 20161107 10:34:34< lamefun> Aliens are out there on Earth and are 100x smarter than humans! 20161107 11:06:48-!- Nikitaw99 [~Nikitaw99@ppp85-140-2-103.pppoe.mtu-net.ru] has joined #wesnoth 20161107 11:06:58< Nikitaw99> hi 20161107 11:06:59-!- allaroundArtist [~Nikitaw99@ppp85-140-2-103.pppoe.mtu-net.ru] has joined #wesnoth 20161107 11:07:11-!- allaroundArtist [~Nikitaw99@ppp85-140-2-103.pppoe.mtu-net.ru] has quit [Remote host closed the connection] 20161107 11:07:28< Nikitaw99> i am making a new battle for wesnoth campaign 20161107 11:07:45< Nikitaw99> i've already written the plot of the first few scenarios... 20161107 11:08:41< Nikitaw99> https://drive.google.com/file/d/0B2JPNQU4sNfobDdIWG1FVUVTS2M/view?usp=sharing 20161107 11:08:55< Nikitaw99> I am writing the prologue chapter right now, though. 20161107 11:09:29< Nikitaw99> ;p 20161107 11:14:30< Nikitaw99> I'll probably share it to the forums soon. 20161107 11:34:34< Nikitaw99> hm.... 20161107 11:34:36< Nikitaw99> uh 20161107 11:35:21< Nikitaw99> how do I use trackplacer on my pc, if i have both 3.x and 2.7 python versions installed? 20161107 12:10:45-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161107 12:57:00-!- lamefun [~lamefun@176.214.213.69] has quit [Quit: Leaving] 20161107 13:17:21-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20161107 13:28:52-!- irco [~irco@vpn205-104.rzuser.uni-heidelberg.de] has joined #wesnoth 20161107 15:34:11-!- lamefun [~lamefun@176.214.213.69] has joined #wesnoth 20161107 15:37:41-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161107 15:42:01-!- MrSauzer [sid100791@gateway/web/irccloud.com/x-jhvaranzfzypradc] has quit [Ping timeout: 250 seconds] 20161107 15:43:45-!- Polarina [~Polarina@wesnoth/translator/Polarina] has quit [Ping timeout: 250 seconds] 20161107 15:46:57-!- MrSauzer [sid100791@gateway/web/irccloud.com/x-gaxinuxfycogextw] has joined #wesnoth 20161107 15:56:43-!- Polarina [~Polarina@wesnoth/translator/Polarina] has joined #wesnoth 20161107 15:59:36-!- edaq is now known as q_back_in_30min 20161107 15:59:50-!- q_back_in_30min is now known as edaq_back_in_30m 20161107 16:29:31-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20161107 16:32:10< lamefun> I can't write good code, I can only write bad, bloated code, help! 20161107 16:39:06< Gambit> you appear to know the difference 20161107 17:03:26< DeFender1031> lamefun, perhaps if you'd stop rejecting things you're not used to as "only usable by martian space aliens" and try to actually learn why they exist, what their benefits are, and how to work with them properly, you'd have more success... 20161107 17:04:03< DeFender1031> (that said though, I agree that some of these things ARE just horribly designed and implemented) 20161107 17:04:35< lamefun> I have solid proof BTW, that aliens are out there, and they are 100x smarter and have 100x more brainpower than humans. 20161107 17:04:47< lamefun> http://paste.ofcode.org/TBGQnaPRYrtTK9MDhNLNHK - immediately started catching potential bugs. 20161107 17:05:03< lamefun> Martians made Lua. 20161107 17:06:32< shadowm> Quite ironically, Lua means "moon" in portuguese. 20161107 17:12:54-!- pydsigner [~pydsigner@unaffiliated/pydsigner] has joined #wesnoth 20161107 17:13:11< DeFender1031> lamefun, either that, or you just don't understand what "nil" is actually supposed to mean 20161107 17:17:37< lamefun> nil is a thing that makes a life of a human miserable 20161107 17:19:32< lamefun> i.e. I want to make a set of states 20161107 17:19:41< lamefun> local STATE_STUFF = 'stuff' 20161107 17:20:09< lamefun> then misspell in if x == STATE_SUTFF then ... end - the condition will fail to fire and I'll get no errors! 20161107 17:20:37< lamefun> with my namespace mod I'll get an "undefined name" error 20161107 17:21:09< celticminstrel> That'll give an error in 1.13. 20161107 17:21:14< celticminstrel> Try something like this. 20161107 17:21:29< DeFender1031> celticminstrel, 1.13 doesn't have implicit globals? 20161107 17:21:58< celticminstrel> https://github.com/wesnoth/wesnoth/blob/master/data/lua/ilua.lua#L112 20161107 17:22:25< celticminstrel> I wouldn't say that, DeFender1031 20161107 17:22:32< celticminstrel> Just look at the code. 20161107 17:22:51< celticminstrel> Oh wait, it kinda sounds like maybe lamefun did something like that already? 20161107 17:23:02< lamefun> http://paste.ofcode.org/TBGQnaPRYrtTK9MDhNLNHK 20161107 17:23:14< lamefun> does the exact same thing 20161107 17:23:15< celticminstrel> Right, okay. 20161107 17:23:40< celticminstrel> So basically, what you've done there is standard in 1.13 for the global namespace. 20161107 17:23:47< celticminstrel> (It can be disabled though.) 20161107 17:24:12-!- Kranix [~magnus@185.118.249.51] has joined #wesnoth 20161107 17:27:05< lamefun> http://paste.ofcode.org/GH9LV5xpkadXzckuQ5WdrD - more of my crutches for the limited human mind (compared to the martians) 20161107 17:31:44< lamefun> I think Wesnoth should drop Lua and switch to this: https://github.com/vyp/gluon 20161107 17:32:03< lamefun> Purely functional embeddable language, written in Rust too! 20161107 17:32:08-!- edaq_back_in_30m [~edaq3@h184-60-58-252.cytnin.broadband.dynamic.tds.net] has quit [Remote host closed the connection] 20161107 17:33:43< celticminstrel> No. 20161107 17:34:07< shadowm> I think Wesnoth should drop everything and go on vacation for a couple of years. 20161107 17:55:48-!- Nikitaw99 [~Nikitaw99@ppp85-140-2-103.pppoe.mtu-net.ru] has quit [Ping timeout: 260 seconds] 20161107 18:14:50-!- pydsigner [~pydsigner@unaffiliated/pydsigner] has left #wesnoth [] 20161107 18:31:38-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20161107 18:37:39-!- astrelyon [~astrelyon@78.134.238.157] has joined #wesnoth 20161107 19:03:40-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20161107 19:09:40-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20161107 19:13:28-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 256 seconds] 20161107 20:00:15-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20161107 20:09:25-!- wario_ [~wario_@unaffiliated/wario] has quit [Read error: Connection reset by peer] 20161107 20:09:41-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20161107 20:10:33-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Remote host closed the connection] 20161107 20:11:11-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20161107 20:23:09-!- Ivanovic_ [~ivanovic@p579FBF3F.dip0.t-ipconnect.de] has joined #wesnoth 20161107 20:23:09-!- Ivanovic_ [~ivanovic@p579FBF3F.dip0.t-ipconnect.de] has quit [Changing host] 20161107 20:23:09-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20161107 20:23:18-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Write error: Broken pipe] 20161107 20:25:07-!- Ivanovic_ is now known as Ivanovic 20161107 20:29:06-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20161107 20:39:44-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Ping timeout: 245 seconds] 20161107 20:44:04-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20161107 21:02:30-!- wario_ is now known as wario 20161107 21:09:50-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20161107 21:13:53-!- wario [~wario_@unaffiliated/wario] has quit [Ping timeout: 265 seconds] 20161107 21:25:47-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20161107 21:32:46-!- Falcon` [znc@ip248.ip-5-196-244.eu] has quit [Ping timeout: 252 seconds] 20161107 21:34:18-!- lamefun [~lamefun@176.214.213.69] has quit [Remote host closed the connection] 20161107 21:39:34-!- Kranix [~magnus@185.118.249.51] has quit [Quit: Konversation terminated!] 20161107 21:54:17-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20161107 21:56:30< tokage> what is the magic behind selecting teams? we tried different configruations like 3 times because it wasn't like displayed.. 20161107 21:56:44< tokage> or is it possible that it selected the teams randomly? 20161107 21:56:53< celmin> What are you talking about? 20161107 21:57:06< celmin> I think teams are defined by the scenario... 20161107 21:57:53< tokage> even though I had the same team name, we weren't put in the same team.. 20161107 21:58:27< celmin> You're not giving enough information. 20161107 22:00:11< DeFender1031> tokage, perhaps start at the beginning. What exactly are you trying to do, what steps did you take, what result are you expecting to see, and what result are you actually seeing? 20161107 22:00:15-!- Falcon` [falcon@ip248.ip-5-196-244.eu] has joined #wesnoth 20161107 22:00:22< tokage> we were the same side, west west for example, but not put into the same team 20161107 22:00:47< DeFender1031> Peresenting the answers to those four questions in that order is generally the best way to get help with something 20161107 22:00:50< tokage> https://p.tokage.me/J2Z9J4.png 20161107 22:01:01< tokage> with that config. iirc 20161107 22:01:16< tokage> I had the same problems with other people the last time i played 2on2 20161107 22:02:09< tokage> maybe shuffle sides is broken with more than 2 players? 20161107 22:03:11< celmin> Why is there so much space there… o.o 20161107 22:04:03< tokage> DeFender1031: I created a game like in the screenshot, the people joined and I moved the slots so that they can be together (same team name) (our expectation), but it wasn't the case then 20161107 22:04:09< tokage> I thought what I said was clear 20161107 22:05:06< tokage> we played path of daggers if that matters 20161107 22:05:33< celmin> I wouldn't be at all surprised if shuffle sides is broken. 20161107 22:05:36< DeFender1031> it became clear as you continued to ramble semicoherently. When I made my statement, it wasn't even clear whether you were launching a game, writing a scenario, or something else entirely. 20161107 22:06:26< celmin> By the way, what exactly is shuffle sides supposed to do? 20161107 22:06:48< tokage> https://p.tokage.me/33jUEA.png https://p.tokage.me/aFTVMD.png 20161107 22:06:50< tokage> see 20161107 22:06:50< DeFender1031> i would imagine that shuffle sides would be a setting to randomize who's on whose team... 20161107 22:06:54< tokage> I'm actually red... 20161107 22:07:00< celmin> Is it just supposed to randomize which player is assigned to which [side]? 20161107 22:07:35< tokage> celmin: team 1 is a side and team 2 is the other side 20161107 22:07:50< tokage> at least that's what I expect it to do ._. 20161107 22:08:02< DeFender1031> tokage, try turning off shuffle sides? 20161107 22:08:07< celmin> That wasn't an answer to my question... 20161107 22:08:16< tokage> yeah I'll do that next time.. 20161107 22:08:41< celmin> I think the intent of shuffle sides is to randomize which player is assigned to which [side], but not quite sure. 20161107 22:08:48< DeFender1031> tokage, do you know what shuffle sides is supposed to do? 20161107 22:09:00< celmin> ie it's only supposed to shuffle the controllers. 20161107 22:09:18< DeFender1031> celmin, wouldn't surprise me if that's exactly what it's doing 20161107 22:09:24< celmin> (And of course their faction/leader choices.) 20161107 22:09:27< celmin> I dunno. 20161107 22:09:42< DeFender1031> celmin, and then he's ending up as the wrong side and thinking he's on the wrong team 20161107 22:09:47< DeFender1031> maybe 20161107 22:09:58< celmin> Hmm, thinking about it, you might be right... 20161107 22:10:00-!- wario__ [~wario_@unaffiliated/wario] has joined #wesnoth 20161107 22:10:05< DeFender1031> we still don't have enough context to know for sure what tokage means. 20161107 22:10:23< celmin> If I'm right about its intent, then what you see in the staging screen would not correspond to what happens in the actual game. 20161107 22:10:33< celmin> Unless side shuffling occurs before the stagine. 20161107 22:10:35< celmin> ^stagine 20161107 22:10:36< tokage> shuffle sides apparently changes teams too 20161107 22:10:38< celmin> ^staging 20161107 22:10:40< tokage> that's what I mean 20161107 22:10:52< celmin> Well, that might be intended. 20161107 22:10:56< celmin> Not sure. 20161107 22:11:00< tokage> it doesn't make sense tho 20161107 22:11:43< tokage> well if side==team... but well... 20161107 22:11:53< celmin> side is a single player 20161107 22:11:57< zookeeper> the shuffle sides option works wrong 20161107 22:11:58< celmin> team is a grouping of allied players 20161107 22:12:11< zookeeper> i don't remember the details but we discussed it recently and it was just implemented in a... bad way 20161107 22:12:11< celmin> Maybe it shuffle side should just be removed… >_> 20161107 22:12:20< celmin> ^-it +s 20161107 22:13:48-!- wario_ [~wario_@unaffiliated/wario] has quit [Ping timeout: 260 seconds] 20161107 22:15:06< zookeeper> so, you might want to just not use the shuffle option, see if that solves the problem 20161107 22:16:04< tokage> ya, I had that on default because that's the only option afaik that also randomizes the starting player/team 20161107 22:19:31< DeFender1031> yeah, seems like it'd be better to have separate options for "shuffle teams", "shuffle controllers", and "shuffle starting locations" 20161107 22:19:41< DeFender1031> rather than just an all-or-nothing 20161107 22:26:35-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20161107 22:42:52-!- can-ned_food [~me@dynamic-acs-24-154-138-63.zoominternet.net] has joined #wesnoth 20161107 22:49:01< can-ned_food> here's an incoherent thought, quoted from some Newgrounds commentor: ‘this game is fantastic but you get bored from it so fast but still good game "never gets old"’ 20161107 22:50:24< can-ned_food> sorry if i'm the only one here who is mildly amused by that. 20161107 22:51:56< can-ned_food> Anyways, i'd like to invite people to take a look at my Village Conquest mods, and offer any advice they could as to the FIXME problems. 20161107 22:52:56< can-ned_food> otherwise i've tested them rather thoroughly. 20161107 22:58:59< can-ned_food> Question: is there any way to do a forum search for the underscore, 0x5F, which doesn't convert it to a query for 0x20? 20161107 22:59:57< celticminstrel> No idea. 20161107 23:00:49< celticminstrel> Are these mods available somewhere where I can view the code in a web browser? 20161107 23:02:07< can-ned_food> i can upload them to Dropbox. give me a few minutes, and thank you for taking interest. 20161107 23:02:39< celticminstrel> I don't much like dropbox... but I guess I can give it a try once... 20161107 23:02:51< celticminstrel> I'm not sure it'll let me view without downloading. 20161107 23:03:02< celticminstrel> Sometimes it works for images, and sometimes it doesn't. 20161107 23:03:31< can-ned_food> if you append "&dl=0", it usually renders text within the htm 20161107 23:03:49< can-ned_food> but you've probably already done that 20161107 23:04:00< can-ned_food> pastebin? 20161107 23:04:35< celticminstrel> Whatever works, I guess? How many files is it though? 20161107 23:04:51< celticminstrel> pastebin for dozens of files would be a bit silly, I think. 20161107 23:05:06 * celticminstrel assumes you have FIXME in the comments so I can just Cmd+F. 20161107 23:09:14< can-ned_food> http://pastebin.com/TATAuNj0 http://pastebin.com/xCdWf92U 20161107 23:10:03-!- wario_ [~wario_@unaffiliated/wario] has joined #wesnoth 20161107 23:10:18-!- Appleman1234 [~Appleman1@KD106161207002.au-net.ne.jp] has quit [Ping timeout: 252 seconds] 20161107 23:10:38< can-ned_food> mostly my problem is filter_location doesn't work where I'd think it would. also, for some reason, $unit is empty during Capture events. 20161107 23:11:26< can-ned_food> I expect you already know how to remedy those two problems … 20161107 23:13:14< celticminstrel> What is meant by "the Village assessment isn't reading the tile under the cursor"? 20161107 23:13:41-!- wario__ [~wario_@unaffiliated/wario] has quit [Ping timeout: 248 seconds] 20161107 23:15:30< celticminstrel> Okay, so you're saying [filter_location]owner_side=0 is not working? 20161107 23:16:09< can-ned_food> filter_location isn't returning TRUE when the cursor is right-clicked over a village with that condition, yes. 20161107 23:17:22< can-ned_food> Of course, I expect that my problem is a misapplication of [filter_location] or something. 20161107 23:18:33-!- Bonobo [~Bonobo@2001:44b8:254:3200:8d7a:9e76:8342:3bdc] has joined #wesnoth 20161107 23:20:37< celticminstrel> Well, owner_side=0 should match tiles that are not a village, according to the wiki... probably not what you want. 20161107 23:21:15 * celticminstrel suspects there's no way to match only "gives income" tiles, but you could at least do terrain=*^V* 20161107 23:22:24< can-ned_food> oh. man those wiki pages need some substantial rewrites. 20161107 23:23:19< celticminstrel> You could feel free to do some of that yourself. :) 20161107 23:23:24< can-ned_food> but it looks like owner_side=0 should be matching villages owned by side 0, and then every other tile that isn't a village owned by side ≠0 20161107 23:23:39< celticminstrel> Well, side 0 doesn't exist. 20161107 23:24:00< celticminstrel> Sides start from 1. 20161107 23:24:19< celticminstrel> So 0 is like a magic "no owner" value. 20161107 23:24:54< celticminstrel> I think it'd make sense for owner_side=0 to restrict you to villages automatically though... but according to the wiki that's not what it does. 20161107 23:25:44-!- Appleman1234 [~Appleman1@KD106161202234.au-net.ne.jp] has joined #wesnoth 20161107 23:26:26< can-ned_food> i'll try [filter_owner] then, but I expect that [filter_location] is failing. shucks. 20161107 23:27:03< celticminstrel> filter_owner is a SSF 20161107 23:28:20< celticminstrel> Ah I guess you know that 20161107 23:29:28< can-ned_food> yeah, i'd do it nested inside the [filter_location] 20161107 23:29:39< celticminstrel> You can't use $unit lke that. 20161107 23:29:48< celticminstrel> It's a container variable. 20161107 23:30:27< celticminstrel> $-substitution only works on scalar variables. 20161107 23:30:33< can-ned_food> ah so; i thought i tried that, but probably did something wrong. 20161107 23:30:57< can-ned_food> the SyntaxWML page wasn't clear on that. 20161107 23:31:13< celticminstrel> For container variable substitution you need [insert_tag]. Alternatively you can access a scalar attribute, eg $unit.id. 20161107 23:32:17< can-ned_food> well, that'll help with my Teamshare prompt. Muchos gracias. 20161107 23:41:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20161107 23:54:25-!- can-ned_food [~me@dynamic-acs-24-154-138-63.zoominternet.net] has quit [Quit: Konversation terminated!] 20161107 23:58:12-!- wario_ [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20161107 23:59:56-!- irco [~irco@vpn205-104.rzuser.uni-heidelberg.de] has quit [Ping timeout: 268 seconds] --- Log closed Tue Nov 08 00:00:44 2016