--- Log opened Wed Dec 14 00:00:32 2016 20161214 00:10:08-!- Appleman1234_ [~Appleman1@KD106161215171.au-net.ne.jp] has joined #wesnoth-dev 20161214 00:11:52-!- Appleman1234 [~Appleman1@KD106161198117.au-net.ne.jp] has quit [Disconnected by services] 20161214 00:11:56-!- Appleman1234_ is now known as Appleman1234 20161214 00:16:37-!- travis-ci [~travis-ci@ec2-54-146-56-181.compute-1.amazonaws.com] has joined #wesnoth-dev 20161214 00:16:38< travis-ci> wesnoth/wesnoth#12410 (master - 0a0c7dd : ln-zookeeper): The build is still failing. 20161214 00:16:38< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/183754913 20161214 00:16:38-!- travis-ci [~travis-ci@ec2-54-146-56-181.compute-1.amazonaws.com] has left #wesnoth-dev [] 20161214 00:19:02-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 00:19:23-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 00:28:38< DeFender1031> vultraz, third time was a charm. I got the new system installed and booting and more or less working properly, and now it's mostly a matter of installing the rest of the programs I want, configuring it the way I want for my needs, transferring any relevant files, and setting up my auxiliary drives to mount there in addition to here. 20161214 00:29:00< celticminstrel> \o/ 20161214 00:29:13< DeFender1031> it's been fun, i'm basically running two separate systems inside my machine by disconnecting one set of drives and reconnecting the other 20161214 00:29:51< DeFender1031> i'm back on my original system for the moment because the next step is making a list of what I use here to install there. 20161214 00:30:13< DeFender1031> (and because i'm taking a break from this and watching an episode of star trek or two) 20161214 00:30:30< DeFender1031> but just once i'd like for linux to install and boot properly the first time I try 20161214 00:30:49-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 00:31:26-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 00:31:29< DeFender1031> also need to decide whether I'm going to go with TDE or KDE as my main DE. 20161214 00:33:40-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 00:33:46-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 00:39:40-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 00:40:16-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 00:43:16-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 00:43:16< Appveyor> The Battle for Wesnoth (Visual Studio 2015) - Release ln-zookeeper 0a0c7dd: SoF: Some very minor map aesthetic tweaks Succeeded 20161214 00:43:16< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-41 20161214 00:43:20-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 00:44:21-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20161214 00:52:52< vultraz> p_p 20161214 00:54:45< matthiaskrgr> °-° 20161214 00:54:55< zookeeper> ^_______^ 20161214 00:57:11< celticminstrel> ... 20161214 00:57:44< matthiaskrgr> ^…^ 20161214 00:57:57< matthiaskrgr> http://pastebin.com/raw/86TGWDUy :( 20161214 00:58:14< celticminstrel> Fun! 20161214 00:58:33< celticminstrel> This seems like something that wouldn't be too hard to fix. 20161214 00:59:02< matthiaskrgr> it happens when hitting "local game" on MP menu 20161214 01:03:32< celticminstrel> That was fairly clear from the stack trace. 20161214 01:03:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 01:03:46< matthiaskrgr> ok 20161214 01:04:07< celticminstrel> Still useful for you to mention it though; might be less clear to someone else than it was to me. 20161214 01:04:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20161214 01:04:37< gfgtdf> matthiaskrgr: what happens if yoou jsut remove that line? 20161214 01:04:53< celticminstrel> Sounds like a bad plan. 20161214 01:05:10< celticminstrel> I can't say it's not worth a try though. 20161214 01:06:08< gfgtdf> hmm wait it seems like game_name_default doesnt use *this at all, so making game_name_default a static function might a better plan 20161214 01:06:28< gfgtdf> this woudl also explaing why it didnt crash in normal mode 20161214 01:06:47< gfgtdf> explain* 20161214 01:07:06< celticminstrel> Sounds like an idea! 20161214 01:08:23-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 01:08:23< Appveyor> The Battle for Wesnoth (Visual Studio 2015) - Debug ln-zookeeper 0a0c7dd: SoF: Some very minor map aesthetic tweaks Succeeded 20161214 01:08:23< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-41 20161214 01:08:27-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 01:08:37< gfgtdf> matthiaskrgr: do you want to test it? otherwise i'd just commit that on github page. 20161214 01:08:46< matthiaskrgr> just push it 20161214 01:08:52< matthiaskrgr> compiling will take a while here 20161214 01:09:31< celticminstrel> Assuming it really definitely absolutely doesn't access member variables. 20161214 01:09:57< celticminstrel> (I'm saying this only because accessing "this" is frequently not explicit.) 20161214 01:11:14< gfgtdf> that function is qiote easy, curently windering whether a->function() is legal if a is nullptr and function a static function... 20161214 01:11:56< celticminstrel> Good question. 20161214 01:12:11< celticminstrel> I know it's legal to access static members through an instance. 20161214 01:12:24< celticminstrel> But no idea if that applies when the instance is in fact a null pointer. 20161214 01:12:50< celticminstrel> I'd recommend changing it to static access in any case. 20161214 01:15:02< gfgtdf> matthiaskrgr: dfoes this happen if you run special debug tools/builds or also with the default build ? 20161214 01:15:05< gfgtdf> does* 20161214 01:15:40< matthiaskrgr> no idea 20161214 01:15:47< matthiaskrgr> I don't have another build atm 20161214 01:16:00< matthiaskrgr> and rebuilding will take at least an hour I guess 20161214 01:16:13< gfgtdf> matthiaskrgr: my question was what type of build do you currently use. 20161214 01:16:18< matthiaskrgr> ah 20161214 01:16:46< matthiaskrgr> CXXFLAGS="-fsanitize=address,undefined -g3 -I/usr/include/boost -Og -fno-omit-frame-pointer -march=native" 20161214 01:17:35< irker643> wesnoth: gfgtdf wesnoth:master c4feb997a9d7 / src/game_initialization/configure_engine.hpp: fix ub when starting a mp game https://github.com/wesnoth/wesnoth/commit/c4feb997a9d7a1d10c1ff86ddd11f092d95ea95e 20161214 01:17:59< gfgtdf> matthiaskrgr: hmm ok try this ^ 20161214 01:18:18< celticminstrel> gfgtdf: You forgot to remove const. 20161214 01:18:46< celticminstrel> Static member functions cannot be const since they don't have an instance. 20161214 01:19:12< matthiaskrgr> I'll try to rmember to check in the morning (in 5-6 hours) 20161214 01:19:22< matthiaskrgr> build is launched, will compile at night 20161214 01:20:09< celticminstrel> (In other words, that will result in a compile error.) 20161214 01:20:26< matthiaskrgr> ._. 20161214 01:20:32< irker643> wesnoth: gfgtdf wesnoth:master c3d05e3e4841 / src/game_initialization/configure_engine.hpp: fixup 'fix ub when starting a mp game ' https://github.com/wesnoth/wesnoth/commit/c3d05e3e4841b96b36d9fc40cf6df581f41666d3 20161214 01:20:53-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 245 seconds] 20161214 01:23:13-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth-dev 20161214 01:33:55-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 01:41:55-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 01:41:55< Appveyor> The Battle for Wesnoth (Visual Studio 2013) - Release ln-zookeeper 0a0c7dd: SoF: Some very minor map aesthetic tweaks Succeeded 20161214 01:41:55< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-42 20161214 01:41:59-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 01:48:25< DeFender1031> I find myself more and more wishing that IPF was a standard thing available in any program, configuration, or language that makes use of images. 20161214 01:48:40< DeFender1031> I go to set up some menubar icons, and I think "I'll just ~BLIT that onto the main icon-- oh... right. That's not how this works." 20161214 01:49:27< celticminstrel> Haha 20161214 01:58:59< DeFender1031> You laugh, but I'm serious. I think it's an absolutely brilliant innovation and it's a shame that it's limited to one relatively obscure game. 20161214 02:02:27< DeFender1031> anyway, i'm going down for another switchover. 20161214 02:02:30< DeFender1031> bbl 20161214 02:02:32-!- DeFender1031 [~DeFender1@dsl217-132-62-187.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20161214 02:06:09-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 02:06:09< Appveyor> The Battle for Wesnoth (Visual Studio 2013) - Debug ln-zookeeper 0a0c7dd: SoF: Some very minor map aesthetic tweaks Succeeded 20161214 02:06:09< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-42 20161214 02:06:14-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 02:08:08-!- travis-ci [~travis-ci@ec2-54-92-223-94.compute-1.amazonaws.com] has joined #wesnoth-dev 20161214 02:08:09< travis-ci> wesnoth/wesnoth#12411 (master - c4feb99 : gfgtdf): The build is still failing. 20161214 02:08:09< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/183787531 20161214 02:08:09-!- travis-ci [~travis-ci@ec2-54-92-223-94.compute-1.amazonaws.com] has left #wesnoth-dev [] 20161214 02:20:18-!- travis-ci [~travis-ci@ec2-54-92-223-94.compute-1.amazonaws.com] has joined #wesnoth-dev 20161214 02:20:19< travis-ci> wesnoth/wesnoth#12412 (master - c3d05e3 : gfgtdf): The build is still failing. 20161214 02:20:19< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/183788212 20161214 02:20:19-!- travis-ci [~travis-ci@ec2-54-92-223-94.compute-1.amazonaws.com] has left #wesnoth-dev [] 20161214 02:38:20-!- DeFender1031 [~DeFender1@dsl217-132-62-187.bb.netvision.net.il] has joined #wesnoth-dev 20161214 02:38:53< DeFender1031> well, that worked. I'm here from the newly installed system. 20161214 02:49:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20161214 02:49:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20161214 02:50:39-!- DeFender1031 [~DeFender1@dsl217-132-62-187.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20161214 02:52:30-!- gfgtdf_ [~chatzilla@x4e36a5dc.dyn.telefonica.de] has joined #wesnoth-dev 20161214 02:55:41-!- gfgtdf [~chatzilla@x4e3691c5.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20161214 02:55:54-!- gfgtdf_ is now known as gfgtdf 20161214 03:21:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 03:25:57-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20161214 03:33:37-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 252 seconds] 20161214 03:33:56-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20161214 03:56:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20161214 04:20:46-!- irker643 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20161214 05:29:00-!- gfgtdf [~chatzilla@x4e36a5dc.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 50.0.2/20161129173726]] 20161214 06:05:56-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 06:10:13-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20161214 06:29:26-!- JyrkiVesterinen [~JyrkiVest@87-100-204-175.bb.dnainternet.fi] has joined #wesnoth-dev 20161214 06:30:36-!- atarocch [~atarocch@93.56.160.28] has quit [Ping timeout: 265 seconds] 20161214 07:04:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20161214 07:04:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20161214 07:05:20-!- JyrkiVesterinen [~JyrkiVest@87-100-204-175.bb.dnainternet.fi] has quit [Quit: .] 20161214 07:40:58-!- JyrkiVesterinen [~JyrkiVest@85-76-44-150-nat.elisa-mobile.fi] has joined #wesnoth-dev 20161214 07:54:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 07:58:29-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20161214 08:12:51-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20161214 08:15:31-!- atarocch [atarocch@nat/redhat/x-hgyticoacugauxtg] has joined #wesnoth-dev 20161214 08:21:55< matthiaskrgr> build still wailing :/ 20161214 08:21:57< matthiaskrgr> *f 20161214 08:22:02< matthiaskrgr> http://pastebin.com/ZkVb4yNh 20161214 08:22:30< matthiaskrgr> but still failing, which makes me wailing. 20161214 08:23:22-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 08:23:22< Appveyor> The Battle for Wesnoth (Visual Studio 2015) - Release gfgtdf c3d05e3: fixup 'fix ub when starting a mp game ' Failed 20161214 08:23:22< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-42 20161214 08:23:26-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 08:26:55< matthiaskrgr> ^ 20161214 08:28:43-!- irker791 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20161214 08:28:43< irker791> wesnoth: Charles Dang wesnoth:master 1622a8c10a5b / src/game_initialization/configure_engine.cpp: Attempt to fix build (fixup c3d05e3e4841) https://github.com/wesnoth/wesnoth/commit/1622a8c10a5b13ed6eee20dd14cf0095ec3d3c18 20161214 08:28:45< vultraz> matthiaskrgr: ^\ 20161214 08:31:22< matthiaskrgr> :D 20161214 08:36:24-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 08:36:25< Appveyor> The Battle for Wesnoth (Visual Studio 2015) - Debug gfgtdf c3d05e3: fixup 'fix ub when starting a mp game ' Failed 20161214 08:36:25< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-42 20161214 08:36:28-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 08:38:07< matthiaskrgr> it's fixed 20161214 08:40:37-!- iwaim [~iwaim@rasteenie.alib.jp] has quit [Ping timeout: 248 seconds] 20161214 08:48:30-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20161214 09:06:20-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20161214 09:22:31-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 09:22:31< Appveyor> The Battle for Wesnoth (Visual Studio 2013) - Release Charles Dang 1622a8c: Attempt to fix build (fixup c3d05e3e4841) Succeeded 20161214 09:22:31< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-43 20161214 09:22:35-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 09:42:29-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 09:46:07-!- JyrkiVesterinen [~JyrkiVest@85-76-44-150-nat.elisa-mobile.fi] has quit [Quit: .] 20161214 09:46:45-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20161214 09:47:37-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 09:47:37< Appveyor> The Battle for Wesnoth (Visual Studio 2013) - Debug Charles Dang 1622a8c: Attempt to fix build (fixup c3d05e3e4841) Succeeded 20161214 09:47:37< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-43 20161214 09:47:41-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 10:30:18-!- JyrkiVesterinen [~JyrkiVest@85-76-44-150-nat.elisa-mobile.fi] has joined #wesnoth-dev 20161214 11:00:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20161214 11:06:04-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20161214 11:08:15-!- tad_carlucci [~lundberg@173.217.65.103] has joined #wesnoth-dev 20161214 11:08:31-!- tad_carlucci [~lundberg@173.217.65.103] has quit [Client Quit] 20161214 11:17:21 * zookeeper used some internet downtime to start sketching a waterfall terrain 20161214 11:17:32< zookeeper> (no, no screenshots) 20161214 11:21:33< zookeeper> just trying to figure out what the constraints should be, because i don't think it's really an option to make it a generic corner-based (or similar) thing such as chasms for instance. has to be more like bridges or rails, i think, with a limited number of workable combinations. 20161214 11:28:58-!- irker791 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20161214 12:06:03-!- louis94 [~~louis94@91.178.242.177] has joined #wesnoth-dev 20161214 12:24:54-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 12:29:24-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 250 seconds] 20161214 12:47:36-!- Kwandulin [~Miranda@p200300760F6EBF8F9DA4F5CCDB827E87.dip0.t-ipconnect.de] has joined #wesnoth-dev 20161214 13:15:00-!- Duthlet [~Duthlet@dslb-146-060-035-062.146.060.pools.vodafone-ip.de] has joined #wesnoth-dev 20161214 13:18:39-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20161214 13:19:25-!- Kwandulin [~Miranda@p200300760F6EBF8F9DA4F5CCDB827E87.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20161214 13:19:44-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20161214 13:32:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20161214 13:40:05-!- horrowind [~Icedove@2a02:810a:83c0:e4b4:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20161214 13:40:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20161214 14:18:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20161214 14:34:13-!- Shiki [~Shiki@141.57.57.247] has joined #wesnoth-dev 20161214 14:49:02-!- horrowind [~Icedove@2a02:810a:83c0:e4b4:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20161214 14:54:05-!- gfgtdf [~chatzilla@x4e36a5dc.dyn.telefonica.de] has joined #wesnoth-dev 20161214 15:30:22-!- abruanese [U2FsdGVkX1@ma.sdf.org] has quit [Ping timeout: 250 seconds] 20161214 15:53:17-!- JyrkiVesterinen [~JyrkiVest@85-76-44-150-nat.elisa-mobile.fi] has quit [Quit: JyrkiVesterinen] 20161214 15:54:31-!- louis94 [~~louis94@91.178.242.177] has quit [Ping timeout: 258 seconds] 20161214 15:54:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20161214 16:12:04-!- louis94 [~~louis94@91.178.242.177] has joined #wesnoth-dev 20161214 16:16:39-!- Shiki [~Shiki@141.57.57.247] has quit [Remote host closed the connection] 20161214 16:46:22-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 16:46:22< Appveyor> The Battle for Wesnoth (Visual Studio 2015) - Release Charles Dang 1622a8c: Attempt to fix build (fixup c3d05e3e4841) Succeeded 20161214 16:46:22< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-43 20161214 16:46:26-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 16:55:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 17:12:07-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 17:12:07< Appveyor> The Battle for Wesnoth (Visual Studio 2015) - Debug Charles Dang 1622a8c: Attempt to fix build (fixup c3d05e3e4841) Succeeded 20161214 17:12:07< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-43 20161214 17:12:11-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 17:15:34-!- JyrkiVesterinen [~JyrkiVest@78-27-108-212.bb.dnainternet.fi] has joined #wesnoth-dev 20161214 17:17:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20161214 17:30:36-!- louis94 [~~louis94@91.178.242.177] has quit [Ping timeout: 256 seconds] 20161214 17:37:17-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20161214 17:45:41-!- atarocch [atarocch@nat/redhat/x-hgyticoacugauxtg] has quit [Ping timeout: 258 seconds] 20161214 17:46:01-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth-dev 20161214 17:46:54-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 17:46:54< Appveyor> The Battle for Wesnoth (Visual Studio 2013) - Release Charles Dang 1622a8c: Attempt to fix build (fixup c3d05e3e4841) Succeeded 20161214 17:46:54< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-44 20161214 17:46:58-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 18:05:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20161214 18:08:40-!- Shiki [~Shiki@141.39.226.226] has joined #wesnoth-dev 20161214 18:11:02-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 18:13:01-!- Appveyor [~Appveyor@74.205.54.20] has joined #wesnoth-dev 20161214 18:13:01< Appveyor> The Battle for Wesnoth (Visual Studio 2013) - Debug Charles Dang 1622a8c: Attempt to fix build (fixup c3d05e3e4841) Succeeded 20161214 18:13:01< Appveyor> Details: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-44 20161214 18:13:06-!- Appveyor [~Appveyor@74.205.54.20] has left #wesnoth-dev [] 20161214 18:27:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20161214 18:29:03-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 18:33:51< vultraz> zookeeper: im wondering if we should pull SotA into master so we can all work on it 20161214 18:38:03-!- DeFender1031 [~DeFender1@dsl217-132-62-187.bb.netvision.net.il] has joined #wesnoth-dev 20161214 18:39:04< DeFender1031> Who maintains the debian packages? It seems that 1.12 isn't in jessie. 20161214 18:39:40< vultraz> oh? 20161214 18:40:05-!- irker026 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20161214 18:40:05< irker026> wesnoth: gfgtdf wesnoth:master 95540af9bf0a / src/editor/map/map_context.cpp: don't save default ids in scenario editor https://github.com/wesnoth/wesnoth/commit/95540af9bf0ad0c67342c139ab3381ae954d5505 20161214 18:40:14< DeFender1031> well, apt-cache search only shows 1.10 anwyay 20161214 18:40:38< DeFender1031> When I figure out how to add backports, I'll see if it's in there. 20161214 18:41:02< DeFender1031> in the meantime, i'm mostly set up here. 20161214 18:41:08< vultraz> There's no point backporting anything to 1.12 now. 20161214 18:41:23< celticminstrel> What do you need the official package for? 20161214 18:41:41< DeFender1031> got a few more configs and a bunch of files to transfer and then i ought to be set up. 20161214 18:41:51< gfgtdf> vultraz: replase do the pull after doing the wmlindent run, i don't want a 'run wmlindent' commit in master that change every line in that campaign. 20161214 18:42:12< celticminstrel> Oh, are we merging SotA? 20161214 18:42:18< vultraz> I can't do the wmlinent run, it's on sigfurd's branch 20161214 18:42:25< DeFender1031> vultraz, no, i mean debian backports, an extra repo for debian stable that contains a bunch of backported packages from debian testing 20161214 18:42:36< vultraz> I see 20161214 18:42:38< vultraz> talk to Rhonda 20161214 18:42:43< celticminstrel> If we're merging it, it no longer matters where it is. 20161214 18:42:50< celticminstrel> I also want to rebase out the images. 20161214 18:43:15< gfgtdf> celticminstrel: just squash merge i'd say. 20161214 18:43:21< DeFender1031> celticminstrel, for 1.12, if the official package exists, it's probably easier for me to just use that. If not, I can try to compile 1.12 from git once i've got everything set up. 20161214 18:43:30< gfgtdf> (after wmlindent run) 20161214 18:43:43< irker026> wesnoth: Charles Dang wesnoth:master 34e95d0ce6b7 / src/gui/dialogs/multiplayer/mp_create_game.cpp: MP Create Game: configure_engine::game_name_default is static now https://github.com/wesnoth/wesnoth/commit/34e95d0ce6b7735f28df0d07fd527b606902fcd8 20161214 18:43:45< DeFender1031> celticminstrel, my plan was to get this system as similar to my old one before embarking on any new projects. 20161214 18:43:53< vultraz> DeFender1031: why do you need 1.12.. 20161214 18:44:06 * celticminstrel assumes you missed "as possible" there. 20161214 18:44:35< gfgtdf> DeFender1031: do you intetent to work in the 1.12 code ? 20161214 18:44:40< celticminstrel> I personally don't have any problem with not squashing the SotA PR. 20161214 18:44:52< zookeeper> who's going to be the SotA maintainer if it gets merged? 20161214 18:45:31< zookeeper> and/or who's actually going to keep ironing out all those little issues in it? 20161214 18:45:31< vultraz> shared responsibility? 20161214 18:45:33< celticminstrel> If it's not going to be squashed, I don't mind taking care of the merge myself. 20161214 18:45:40< celticminstrel> There were little issues? 20161214 18:45:48< DeFender1031> vultraz, three reasons: 1. Given the number of really showstopping bugs i see being discussed here, it seems that 1.12 will be more stable 2. I've been developing my add on on 1.12, and if i'm going to switch over, i need to have 1.12 so that if something isn't working right i can compare to what it looked like there in order to fix it 3. the add-ons that i'm playing at the moment may not exist on 1.13 yet. 20161214 18:45:50-!- louis94 [~~louis94@91.178.242.177] has joined #wesnoth-dev 20161214 18:46:04< vultraz> DeFender1031: I see 20161214 18:46:11< DeFender1031> gfgtdf, no, as i understand, 1.12 is dead in favor of rapid development on 1.13 20161214 18:46:15< celticminstrel> I'd guessed at #2 there. 20161214 18:46:26< vultraz> DeFender1031: well, keep in mind 1.12 is 2 years diverged from 1.13 :P 20161214 18:46:33< vultraz> and honeslty 20161214 18:46:38< vultraz> it's not that "stable" 20161214 18:46:42< DeFender1031> no? 20161214 18:46:44< vultraz> a lot of shitty bugs were fixed in 1.13 20161214 18:46:50< celticminstrel> vultraz: It's still a stable reference point. 20161214 18:46:56< Rhonda> DeFender1031: Erm, there is wesnoth-1.12 in backports? Are you confused? :) 20161214 18:47:25< vultraz> celticminstrel: true 20161214 18:47:30< DeFender1031> Rhonda, read again, i haven't added backports yet, and didn't check it yet, because i need to figure out to do it for devuan. 20161214 18:47:45< DeFender1031> Rhonda, it's not in main though. 20161214 18:47:53< Rhonda> DeFender1031: Copy the regular jessie line, do a s/jessie/jessie-backports/, done. 20161214 18:47:57< Rhonda> Of course it's in main. 20161214 18:48:02< celticminstrel> Debian, Devuan, close enough right... 20161214 18:48:50< celticminstrel> So anyway, is it agreed that SotA is to be merged now, or not? 20161214 18:49:05< vultraz> well, gfgtdf wanted a wmlintdent run 20161214 18:49:15< vultraz> but actually 20161214 18:49:20< vultraz> we could pull locally 20161214 18:49:20< celticminstrel> I know, but that's irrelevant to whether it's to be merged. 20161214 18:49:21< vultraz> run 20161214 18:49:23< vultraz> squash 20161214 18:49:25< vultraz> then push 20161214 18:49:29< vultraz> I just realized 20161214 18:49:30< celticminstrel> That's what I was thinking of doing. 20161214 18:49:38< vultraz> I have no objections 20161214 18:49:41< celticminstrel> So wait, you prefer it being all squashed together? 20161214 18:49:42< vultraz> it will get things done faster 20161214 18:49:45< DeFender1031> Rhonda, by "main" i meant "just jessie" 20161214 18:49:51< vultraz> I have no opinion either way. 20161214 18:50:00< DeFender1031> Rhonda, as opposed to backports. Whatever, i'm not communicating well. 20161214 18:50:05< celticminstrel> I don't think it needs to be squashed, but I guess I don't feel strongly on it. If it was up to me I probably wouldn't. 20161214 18:50:08< Rhonda> DeFender1031: In Debian context, main is a component for a distribution. :) 20161214 18:50:15< zookeeper> as far as i'm concerned, those who want to take responsibility for it are free to decide amongst themselves whether to merge it. 20161214 18:50:35< celticminstrel> So shall I go do it right now? :P 20161214 18:50:43< DeFender1031> Rhonda, yes, i know. Like I said, I'm failing to ccommunicate at the moment. And yes, now i've added backports and it's there. thanks. 20161214 18:50:54< Rhonda> DeFender1031: Like in main, contrib and non-free. I get what you mean, but given that I'm a Debian developer it makes me itch when specific words are used in a confusing way. :) 20161214 18:52:15< DeFender1031> Rhonda, I feel the same way about the nomenclatures of projects i'm involved in. On the other hand, it's sometimes confusing for outsiders to know what additional connotations certain words have for a specific project. I apologize for using the wrong terminology 20161214 18:52:42< DeFender1031> Rhonda, for future reference, how IS one supposed to refer to the "just jessie" repo? 20161214 18:53:03< DeFender1031> (as opposed to the "-security", "-updates", "-backports", etc.) 20161214 18:54:50< Rhonda> Either just jessie or stable. Given that security and updates are just temporary overlays until the next point release (and expected to be enabled) they usually aren't talked about seperately unless it's central point. Backports on the other hand has completely new versions of programs so it's important to mention it when talking about packages from there. 20161214 18:55:34< zookeeper> celticminstrell, so has beetlenaut said he doesn't have anything else pending..? 20161214 18:55:36< Rhonda> And no apologize needed, I could try to be less picky too, so I would have to apologize too, and I don't like it. So just stop it xD 20161214 18:56:06< celticminstrel> Quote from beetlenaut: "As far as I know, the only thing left to do before this branch is merged (or rebased?) is to run wmlindent on it. However, I'm holding off for the moment in case someone notices another problem." 20161214 18:56:19< zookeeper> right, okay 20161214 18:56:51< zookeeper> personally, i think it makes sense to port something like that as one commit or squashed merge. 20161214 18:57:10< celticminstrel> So you would prefer it to be squashed into a single commit? 20161214 18:58:15< zookeeper> otherwise the history is "years of history in one squashed commit + a handful of new commits after that" 20161214 18:58:17< celticminstrel> I wouldn't squash if it were solely up to me, but... if you prefer that, I can do it. 20161214 18:58:22< zookeeper> well i don't remember how many commits it has now 20161214 18:58:24< celticminstrel> True. 20161214 18:58:27< celticminstrel> 16 20161214 18:58:45< celticminstrel> It'd go down by 1 at least once I was finished with it. 20161214 18:59:15< vultraz> well, up to you 20161214 18:59:18< vultraz> but do merge it 20161214 18:59:56< DeFender1031> Rhonda, thanks for that. Then in order to be clear, all I was saying above is that 1.12 is not in jessie/stable and that I had not yet checked backports. 20161214 19:00:05< zookeeper> well, i'd squash it since i find that much more clear and comfortable 20161214 19:05:01-!- Duthlet [~Duthlet@dslb-146-060-035-062.146.060.pools.vodafone-ip.de] has quit [Quit: leaving] 20161214 19:05:21< zookeeper> early days... https://dl.dropboxusercontent.com/u/63964618/wesnoth/waterfalls1.jpg 20161214 19:05:42< vultraz> huh 20161214 19:07:28< zookeeper> i think that's the only way it's gonna work, by having separate \ and / terrains (tileable in different widths, of course). could have connecting ^ tiles between them of course too, but still. i tried all sorts of other methods but they all seem a bit too involved. 20161214 19:07:33< vultraz> we sorely need an update to our rendering engine :( 20161214 19:07:58< vultraz> and we need LB's HD grass. 20161214 19:08:30< celticminstrel> :| 20161214 19:09:00< celticminstrel> My repo suddenly broke somehow on a file that hasn't been touched for eons. 20161214 19:09:55< DeFender1031> does the file reference some function or data that got changed elsewhere? 20161214 19:10:16< celticminstrel> By "broke" I mean git is reporting the file changed and I can't get rid of this. 20161214 19:13:00< gfgtdf> maybe we should also run opipng before we squash it, so that we won't have those image twice in the history. 20161214 19:13:38< celticminstrel> No idea if I can run optipng. 20161214 19:13:44< zookeeper> WRT waterfalls, i did spend most of the time on a chasm-style experiment, _but_ the rules can't be written in a completely unambiguous way which would be a problem: https://dl.dropboxusercontent.com/u/63964618/wesnoth/waterfalls2.jpg 20161214 19:13:50< zookeeper> and yes, definitely crush the images first 20161214 19:14:32< zookeeper> i can crush a pack of images for you, if you don't mind sorting them in and out of their subdirectories first :p 20161214 19:14:56< celticminstrel> That sounds like a whole lot of work. :/ 20161214 19:16:17< zookeeper> i have a simple portable zopflipng setup for windows if one doesn't mind running foreign executables 20161214 19:18:29< zookeeper> also the units/dummy.png file is redundant 20161214 19:18:43< celticminstrel> Is it used anywhere? 20161214 19:18:45< zookeeper> just use misc/blank-hex.png or something 20161214 19:19:04< zookeeper> and why is leech-giant.png facing to the left? 20161214 19:19:36< zookeeper> oh, it's not used for an actual unit 20161214 19:19:43< zookeeper> nevermind then 20161214 19:22:26< zookeeper> and offset bone-bird.png by 1,-8 20161214 19:22:44< zookeeper> doesn't anyone else take even the most cursory look at this stuff? :| 20161214 19:23:19< celticminstrel> 1=right, -8-up? 20161214 19:23:24< celticminstrel> ^= 20161214 19:23:25< zookeeper> naturally 20161214 19:23:35< celticminstrel> Just making sure we're in the same coordinate system. 20161214 19:24:00< celticminstrel> units/dummy.png is apparently used for a dummy unit. 20161214 19:24:19< zookeeper> of course it is 20161214 19:24:41< celticminstrel> I assume it can still be replaced with misc/blank-hex though. 20161214 19:25:37< celticminstrel> By bone-bird do you mean bird-bones? 20161214 19:26:04< Shiki> I just ran wesnoth-optipng on it. Total saving: 250 KiB = 6% decrease 20161214 19:26:27< zookeeper> celticminstrel, no 20161214 19:26:39< celticminstrel> Which folder is it in then? 20161214 19:26:46< zookeeper> units 20161214 19:26:50< Shiki> Thought, I have no idea how to push to that PR 20161214 19:27:06< celticminstrel> Shiki: You can't push to that PR unless SFD grants you access. 20161214 19:27:47< Shiki> ok. and can you? 20161214 19:27:53< celticminstrel> "open -a GIMP .../bone-bird.png" :D 20161214 19:27:59< gfgtdf> maybe we could just clone that brach to wesnoth repo ? 20161214 19:28:06< celticminstrel> Shiki: I doubt I can push to it. 20161214 19:28:32< celticminstrel> gfgtdf: That's an option, I suppose, but Shiki doesn't even have access there IIRC. He could push it to his own fork, I guess. 20161214 19:28:55< gfgtdf> celticminstrel: i thought Shiki doesnt work on it anymore? and beetlenaout also has access to wesnoth repo 20161214 19:29:11< gfgtdf> ah wit 20161214 19:29:18< gfgtdf> i thought of sigufd 20161214 19:29:21< celticminstrel> gfgtdf: Shiki is the question here because he was the one who just ran optipng. 20161214 19:30:46< celticminstrel> If he pushes to his fork and just posts the link here, I can probably manage to download the images from there. 20161214 19:30:52< celticminstrel> No need for a PR. 20161214 19:30:55< Shiki> ok 20161214 19:33:11-!- mkdroid [~null@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20161214 19:38:29< Shiki> celticminstrel, so here it is https://github.com/sevu/wesnoth/tree/SotA 20161214 19:38:38< celticminstrel> Thanks. 20161214 19:38:46< Shiki> your welcome 20161214 19:39:29< celticminstrel> Your name probably won't survive on the final commit though. 20161214 19:40:01< Shiki> I know ^^ 20161214 19:41:19< celticminstrel> Yay for cherry-pick. 20161214 19:49:26< celticminstrel> Hopefully bone-bird hasn't been deoptimized just from adjusting it in GIMP... 20161214 19:50:30< celticminstrel> zookeeper: If there were any other images you want adjusted, let me know asap. 20161214 19:52:42< zookeeper> replace the isthiniel portrait with some suitable core portrait? 20161214 19:54:38-!- louis94 [~~louis94@91.178.242.177] has quit [Ping timeout: 264 seconds] 20161214 19:55:17< celticminstrel> Eh? 20161214 19:56:49< zookeeper> what? 20161214 19:57:13< vultraz> turn down for what! 20161214 19:57:31< zookeeper> ...what? 20161214 19:58:30< vultraz> :P 20161214 19:58:32< vultraz> song lyric 20161214 19:58:47< zookeeper> i see 20161214 19:59:00< vultraz> rather dated 20161214 19:59:01< vultraz> I think it's like 20161214 19:59:03< vultraz> 2 years old? 20161214 19:59:13< zookeeper> ... 20161214 19:59:37-!- mkdroid [~null@unaffiliated/matthiaskrgr] has quit [Quit: I'll be back!] 20161214 19:59:41< zookeeper> logo.png seems redundant, it's only used in places where everywhere else wesnoth-icon.png is used 20161214 20:00:27< zookeeper> it's just twice as big, dunno what the point is meant to be 20161214 20:00:52< celticminstrel> What's wrong with Isthiniel's portrait? 20161214 20:05:09< zookeeper> it's in a slightly different style, looks weird and not even particularly elvish, all for the sake of 4 lines of flavour dialogue in a campaign that has elves in exactly 2 scenarios spaced 8 scenarios apart so it's not like you're seeing too many generic elf portraits in the first place? 20161214 20:06:04< celticminstrel> Hmm. 20161214 20:08:21< celticminstrel> Maybe mention this on the PR? 20161214 20:08:29< celticminstrel> I don't know what to do about it myself. 20161214 20:10:32< celticminstrel> I suppose the line could just be removed... 20161214 20:10:41< celticminstrel> I dunno. 20161214 20:11:04< celticminstrel> I disagree about it not being particularly elvish, but it does look different and not much like an enchantress. 20161214 20:12:47< zookeeper> you want me to pick the core portrait to use instead? sure, use the sorceress 20161214 20:13:07< celticminstrel> Even though the unit type is enchantress? 20161214 20:13:44< zookeeper> well, actually since it's an enchantress you don't even need to specify the portrait 20161214 20:19:33-!- JyrkiVesterinen [~JyrkiVest@78-27-108-212.bb.dnainternet.fi] has quit [Quit: .] 20161214 20:24:53-!- travis-ci [~travis-ci@ec2-54-167-106-193.compute-1.amazonaws.com] has joined #wesnoth-dev 20161214 20:24:54< travis-ci> wesnoth/wesnoth#12415 (master - 95540af : gfgtdf): The build is still failing. 20161214 20:24:54< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/184011541 20161214 20:24:54-!- travis-ci [~travis-ci@ec2-54-167-106-193.compute-1.amazonaws.com] has left #wesnoth-dev [] 20161214 20:34:56< celticminstrel> zookeeper: So you want me to just remove the image and the reference to it? 20161214 20:35:05< zookeeper> yes 20161214 20:37:58-!- travis-ci [~travis-ci@ec2-54-167-106-193.compute-1.amazonaws.com] has joined #wesnoth-dev 20161214 20:37:59< travis-ci> wesnoth/wesnoth#12416 (master - 34e95d0 : Charles Dang): The build is still failing. 20161214 20:37:59< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/184012767 20161214 20:37:59-!- travis-ci [~travis-ci@ec2-54-167-106-193.compute-1.amazonaws.com] has left #wesnoth-dev [] 20161214 20:41:45-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 20:41:54< celticminstrel> BTW zookeeper, do you know if OoA is also going to be mainlined? 20161214 20:42:14-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 20:47:01-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 258 seconds] 20161214 20:47:14< zookeeper> i most certainly don't _know_ that 20161214 20:49:46< zookeeper> but it's pretty high up in the list of potential candidates, i suppose 20161214 20:51:58< celticminstrel> It's fine to just blindly commit whatever wmlindent does? 20161214 20:52:37< Shiki> I just see that SotA uses still the deprecated difficulties_descriptions in _main.cfg 20161214 20:52:55< celticminstrel> Okay, I can fix that easily. 20161214 20:53:32< Shiki> :) 20161214 21:07:15-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 21:17:05-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 21:17:40< celticminstrel> Scenarios 11 and 21 seem to have problems with respect to wmlindent. 20161214 21:17:52< celticminstrel> Specifically, the closing scenario tag ends up indented. 20161214 21:18:29< celticminstrel> What is {NEAREST_HEX}? 20161214 21:20:04< celticminstrel> It seems to be the culprit... 20161214 21:20:40< celticminstrel> Ah, it's defined in the campaign. 20161214 21:20:47< celticminstrel> Also used in DW, interestingly. 20161214 21:20:54-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 265 seconds] 20161214 21:24:34< zookeeper> and no you can't just blindly wmlindent something (that's not been crafted to appease wmllint) and expect it to not break 20161214 21:24:41< zookeeper> err, wmllint at least 20161214 21:24:48< zookeeper> dunno about wmlindent 20161214 21:25:33< celticminstrel> Oh yeah, should I run wmllint too? 20161214 21:28:26< celticminstrel> gfgtdf: You mentioned FOREACH in SotA, but I notice there's still two left in mainline, one in DM (utils/sides.cfg) and one in UtBS (utils/abilities.cfg). 20161214 21:28:59< gfgtdf> hmm i though fabi and other replaced all FOREACH in mainline. 20161214 21:29:04< gfgtdf> maybe there were added after 20161214 21:29:22< celticminstrel> Could you have missed them because they were in a utils file? 20161214 21:32:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20161214 21:33:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20161214 21:33:42< gfgtdf> no i think its more likeley that there were added after (or earleri but merged after), zookeeper worked on utbs, and tad on DM iirc. 20161214 21:34:52< zookeeper> yeah, entirely possible 20161214 21:35:33< zookeeper> and so it is 20161214 21:43:46-!- irker026 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20161214 21:47:00-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 265 seconds] 20161214 21:47:20< Shiki> celticminstrel, could you make sth. like sed -i '/MAGENTA_IS_THE_TEAM_COLOR/d' 20161214 21:47:27< celticminstrel> ? 20161214 21:47:35< celticminstrel> In SotA? 20161214 21:47:46< Shiki> yes 20161214 21:59:12< celticminstrel> FLAG_VARIANT ragged should be FLAG_VARIANT6? 20161214 22:02:01< celticminstrel> zookeeper: I should remove the [textdomain] tag, right? 20161214 22:02:43< zookeeper> i don't know 20161214 22:02:47< celticminstrel> Or should I just remove the path... 20161214 22:02:59-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20161214 22:03:08< celticminstrel> Looks like just the path. 20161214 22:06:55< celticminstrel> zookeeper, Shiki, do you want me to push to a branch for a last-minute review before merging into master? 20161214 22:07:14< Shiki> ok 20161214 22:07:22< zookeeper> well, i won't have time to look into it tonight 20161214 22:07:41< celticminstrel> I'm waiting to see what beetlenaut has to say about logo.png, anyway. 20161214 22:08:30-!- irker009 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20161214 22:08:30< irker009> wesnoth: sigurdfdragon wesnoth:Secrets_of_the_Ancients 171a7f0d5b3f / / (251 files in 19 dirs): SotA: Initial check-in of version 1.1.2 from BfW 1.13 add-on server https://github.com/wesnoth/wesnoth/commit/171a7f0d5b3f6ba9e94bf11bfafffdab17a5c78b 20161214 22:08:30< irker009> wesnoth: beetlenaut wesnoth:Secrets_of_the_Ancients 24be2bccf6aa / data/campaigns/Secrets_of_the_Ancients/ (20 files in 3 dirs): SotA: Cleanup and bugfixes for mainlining https://github.com/wesnoth/wesnoth/commit/24be2bccf6aab081646ac655d643086f3845847d 20161214 22:08:31< irker009> wesnoth: Celtic Minstrel wesnoth:Secrets_of_the_Ancients 72fc0a458bea / data/campaigns/Secrets_of_the_Ancients/ (22 files in 3 dirs): SotA: Cleanup of deprecated things https://github.com/wesnoth/wesnoth/commit/72fc0a458bea72f7ce8035c10c1262881ba2b343 20161214 22:14:34< celticminstrel> (I could merge my commit into beetlenauts, if you want.) 20161214 22:14:37< celticminstrel> ^beetlenaut's 20161214 22:15:52< celticminstrel> I guess beetlenaut is able to push to the branch, too... 20161214 22:20:15< Shiki> About what running wesnoth-optipng would give to /data: Total saving: 1934 KiB = 1% decrease 20161214 22:20:41-!- louis94 [~~louis94@91.178.242.177] has joined #wesnoth-dev 20161214 22:22:09< Shiki> If somebody considers doing that pre-release, that's what you can expect (with the newest version of the tools), vultraz 20161214 22:29:20< zookeeper> i'm quite in favour of using the new woptipng 20161214 22:30:49< celticminstrel> You mean matthiaskrgr's version? 20161214 22:30:59< zookeeper> yes 20161214 22:31:09< zookeeper> surely there is no other woptipng 20161214 22:32:31< gfgtdf> i wonder whether we shodul replace {DEFAULT_DIFFICULTY} with a default=yey optional paremter to CAMPAIGN_DIFFICULTY 20161214 22:32:43< celticminstrel> gfgtdf: Meh. 20161214 22:32:48-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 22:35:19< zookeeper> if we'd be implementing the new difficulty macros now then sure it might make sense to do it that way, but to change something like that now seems a bit pointless 20161214 22:40:41-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 22:45:12< Shiki> and seems the repo growth for this 2mb was 100mb, vultraz 20161214 22:45:49< Shiki> while just googeling sth. I found an answer of matthiaskrgr on stackoverflow. Seems we have famous people here around 20161214 22:46:03< matthiaskrgr> lol 20161214 22:46:31< Shiki> ^^ 20161214 22:46:42< zookeeper> Shiki, the threshold settings of woptipng are pretty invaluable 20161214 22:47:16< zookeeper> there should absolutely be no more blind optimization runs which save us 2mb and bloat the repo by 100mb 20161214 22:49:34< Shiki> true. For the add-ons I didn't care about repo size, but that's really great. I hadn't a look at woptipng, that's why i used the other tool 20161214 22:51:13< zookeeper> optimization that gives meaningful savings is great, and optimization before committing should be more often done, but general optimization runs should have a reasonable threshold so that we only get the meaningful savings and not the trivial ones 20161214 22:51:22< matthiaskrgr> still need to get some remarks fixed on the script 20161214 22:51:29< matthiaskrgr> but I don't have a lot of time recently :| 20161214 23:14:49< irker009> wesnoth: gfgtdf wesnoth:master 24e7ae28d80d / src/editor/map/context_manager.cpp: fix ub report in resize_map_dialog() https://github.com/wesnoth/wesnoth/commit/24e7ae28d80d589e5156910f1ba2df765fc7ca8d 20161214 23:20:09< Shiki> zombie-farmer in SotA and the new zombie portrait are more ore less the same... one seems to be an earlier version... 20161214 23:20:41< zookeeper> the farmer is missing some arrows and stuff 20161214 23:20:47< zookeeper> as in, didn't die in combat 20161214 23:21:16< zookeeper> at least that's what i figured was the point of having a separate version for the farmer 20161214 23:21:49< Shiki> I thought it's just in here because in 1.12 is no zombie portrait 20161214 23:23:07< zookeeper> well, i don't know for sure 20161214 23:23:25< zookeeper> and actually the core WC portrait only has one... splinter, or something, through the arm 20161214 23:23:59< celticminstrel> If it was just called "zombie" rather than "zombie-farmer" I'd be more inclined to think it was to make up for mainline missing a portrait, 20161214 23:24:46< zookeeper> could save a bunch of kb by making an overlay for the core portrait out of the differences between the two... :p 20161214 23:26:22-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20161214 23:26:27-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20161214 23:26:54-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20161214 23:31:25-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20161214 23:33:50-!- atarocch [~atarocch@93.56.160.28] has joined #wesnoth-dev 20161214 23:34:48< Shiki> The portrait is used by zombies who are coming out from their graves in scenario 2 only 20161214 23:34:54< Shiki> I let it like it is 20161214 23:40:34-!- atarocch [~atarocch@93.56.160.28] has quit [Remote host closed the connection] 20161214 23:47:09-!- travis-ci [~travis-ci@ec2-54-211-68-250.compute-1.amazonaws.com] has joined #wesnoth-dev 20161214 23:47:10< travis-ci> wesnoth/wesnoth#12418 (Secrets_of_the_Ancients - 72fc0a4 : Celtic Minstrel): The build failed. 20161214 23:47:10< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/184073330 20161214 23:47:10-!- travis-ci [~travis-ci@ec2-54-211-68-250.compute-1.amazonaws.com] has left #wesnoth-dev [] 20161214 23:47:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20161214 23:59:59< Shiki> what about line like this? https://github.com/sevu/wesnoth/blob/SotA/data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg#L26 --- Log closed Thu Dec 15 00:00:12 2016