--- Log opened Tue Jan 24 00:00:09 2017 20170124 00:01:36-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] 20170124 00:26:37-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has joined #wesnoth 20170124 01:31:30-!- Aumpa [~Aumpa@2602:30a:2e73:100:3c4c:bb39:679f:700a] has joined #wesnoth 20170124 01:36:31-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has quit [Ping timeout: 255 seconds] 20170124 02:08:04-!- RatArmy_ [~ratarmy@om126229080013.12.openmobile.ne.jp] has joined #wesnoth 20170124 03:01:49< Shiki> What can I use to instead of using [filter_second] like I do here, to fire the event anyways, but only display the message if the secondary unit is from side=1 20170124 03:01:55< Shiki> https://bpaste.net/show/3a382a0b2efb 20170124 03:04:38-!- ArneBab [~quassel@55d446ef.access.ecotel.net] has joined #wesnoth 20170124 03:04:38-!- ArneBab [~quassel@55d446ef.access.ecotel.net] has quit [Changing host] 20170124 03:04:38-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170124 03:08:00< Shiki> So that it would spawn the unit, but not show the dialog if another side triggers this event 20170124 03:09:02-!- ArneBab_ [~quassel@55d45cab.access.ecotel.net] has quit [Ping timeout: 255 seconds] 20170124 03:10:52-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170124 03:14:37-!- Aumpa [~Aumpa@2602:30a:2e73:100:3c4c:bb39:679f:700a] has quit [Ping timeout: 255 seconds] 20170124 03:14:39-!- RatArmy_ [~ratarmy@om126229080013.12.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170124 03:48:28-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth 20170124 05:00:07< Shiki> ok, i found a solution 20170124 05:15:08-!- Aumpa [~Aumpa@2602:30a:2e73:100:3c4c:bb39:679f:700a] has joined #wesnoth 20170124 05:28:29-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20170124 05:35:31-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Read error: Connection reset by peer] 20170124 05:37:32-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 255 seconds] 20170124 05:45:05-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth 20170124 05:58:26-!- Shiki [~Shiki@141.39.226.226] has quit [Quit: Verlassend] 20170124 06:10:26-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170124 06:48:48-!- Kwandulin [~Miranda@p200300760F6EBFEE308AF7457DD29FD4.dip0.t-ipconnect.de] has joined #wesnoth 20170124 06:54:00-!- Kwandulin [~Miranda@p200300760F6EBFEE308AF7457DD29FD4.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20170124 07:09:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170124 07:11:28-!- Kwandulin [~Miranda@p200300760F6EBFEE308AF7457DD29FD4.dip0.t-ipconnect.de] has joined #wesnoth 20170124 07:34:47-!- Appleman1234 [~Appleman1@KD106181158227.au-net.ne.jp] has quit [Ping timeout: 276 seconds] 20170124 07:39:35-!- Appleman1234 [~Appleman1@KD106181159180.au-net.ne.jp] has joined #wesnoth 20170124 07:52:24-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth 20170124 08:53:49-!- edaq [~edaq3@h184-60-58-252.cytnin.broadband.dynamic.tds.net] has joined #wesnoth 20170124 09:05:10-!- Aumpa [~Aumpa@2602:30a:2e73:100:3c4c:bb39:679f:700a] has quit [Ping timeout: 255 seconds] 20170124 09:11:36-!- Marcgal [~m@bjf183.neoplus.adsl.tpnet.pl] has joined #wesnoth 20170124 09:12:59-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Read error: Connection reset by peer] 20170124 09:13:10< Marcgal> zookeeper: I’ve been thinking about this Pebbles in the Flood and, well, I do have a few ideas for rebalancements… Frankly, would it be OK if I send you a patch in a week or two? 20170124 09:13:26< zookeeper> yeah, certainly 20170124 09:14:40< Marcgal> thx 20170124 09:14:47< zookeeper> although, i suppose the should be reasonably straightforward to rebalance it, considering how gold doesn't depend on carryover and you have no recalls 20170124 09:14:53< zookeeper> s/the/it 20170124 09:26:14< zookeeper> i played it on easiest difficulty, and managed to hold out to turn 24 in the top left corner, having recruited only thugs 20170124 09:27:49< zookeeper> so, since i'm not the best player, it'd probably be appropriate for the hardest difficulty to be _somewhat_ harder than that, instead of the current way the enemy gets 2x the gold and income compared to the easiest 20170124 09:51:18-!- Kwandulin [~Miranda@p200300760F6EBFEE308AF7457DD29FD4.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170124 09:54:00-!- Marcgal [~m@bjf183.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20170124 10:02:08-!- Aumpa [~Aumpa@2602:30a:2e73:100:3c4c:bb39:679f:700a] has joined #wesnoth 20170124 10:02:24-!- Aumpa [~Aumpa@2602:30a:2e73:100:3c4c:bb39:679f:700a] has quit [Remote host closed the connection] 20170124 10:18:42-!- RatArmy_ [~ratarmy@om126237124171.9.openmobile.ne.jp] has joined #wesnoth 20170124 10:29:46-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 255 seconds] 20170124 10:38:07-!- n__ [~n@bjf183.neoplus.adsl.tpnet.pl] has joined #wesnoth 20170124 10:38:28< n__> How can I make AI recruit variations? recruit=Soulless Bat doesn’t appear to work 20170124 10:38:31-!- RatArmy_ [~ratarmy@om126237124171.9.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170124 10:39:51< Soliton> make it recruit soulless and have some event transform the recruits. 20170124 10:41:22< n__> only…? 20170124 10:42:32-!- Kwandulin [~Miranda@p200300760F6EBFEE60B862CD6168CA52.dip0.t-ipconnect.de] has joined #wesnoth 20170124 10:43:12< zookeeper> there's a core macro for doing that 20170124 10:44:01< zookeeper> RECRUIT_UNIT_VARIATIONS in data/core/macros/utils.cfg 20170124 10:45:41< n__> ok thanks 20170124 10:46:10< n__> though if i may suggest something, why don't simply allow the recruitment of variations in the very same way as we can recruit regular units 20170124 10:46:31< n__> this would allow the ai to recruit variations according to ca's and not only pure luck 20170124 10:46:50< n__> and players would be able to easily recruit wc bat for example 20170124 10:47:00< n__> could be useful for e.g. DiD 20170124 10:47:29< zookeeper> patches for something like that are welcome, i'm sure 20170124 10:48:24< zookeeper> i'm sure if it was a case of "simply" doing it then it would have been done a long time ago 20170124 10:48:51< Soliton> seems fairly simple to suggest. :-P 20170124 10:49:49-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20170124 11:00:23-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has joined #wesnoth 20170124 11:17:13-!- irco [~irco@vpn204-196.rzuser.uni-heidelberg.de] has joined #wesnoth 20170124 11:19:39-!- edaq [~edaq3@h184-60-58-252.cytnin.broadband.dynamic.tds.net] has quit [Quit: Leaving] 20170124 11:45:35-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has quit [Ping timeout: 240 seconds] 20170124 11:54:03-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has joined #wesnoth 20170124 12:08:39-!- irco [~irco@vpn204-196.rzuser.uni-heidelberg.de] has quit [Ping timeout: 248 seconds] 20170124 12:56:55< n__> Any way to blockcomment in WML? 20170124 13:00:41< zookeeper> https://forums.wesnoth.org/viewtopic.php?f=21&t=45022 20170124 13:00:49< zookeeper> (that is: no) 20170124 13:08:24-!- Kwandulin [~Miranda@p200300760F6EBFEE60B862CD6168CA52.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170124 13:24:59-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170124 13:26:01< n__> Can WML variables start from '_'? 20170124 13:26:15< vultraz_iOS> I see no reason not 20170124 13:27:16< n__> thx 20170124 13:27:30< Soliton> https://wiki.wesnoth.org/SyntaxWML 20170124 14:05:54-!- n__ [~n@bjf183.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20170124 14:38:52-!- Bonobo [~Bonobo@2001:44b8:254:3200:ecd1:d5d5:d60d:3e65] has quit [Ping timeout: 255 seconds] 20170124 14:42:58-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 264 seconds] 20170124 14:43:52-!- Kwandulin [~Miranda@p200300760F6EBFEEF8E214E6646595EB.dip0.t-ipconnect.de] has joined #wesnoth 20170124 15:16:29-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20170124 15:41:36-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170124 15:58:34-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has quit [Ping timeout: 264 seconds] 20170124 16:07:49-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170124 16:22:35-!- Kranix [~magnus@185.118.249.57] has joined #wesnoth 20170124 16:27:20-!- Kranix [~magnus@185.118.249.57] has quit [Ping timeout: 245 seconds] 20170124 16:27:35-!- Kranix [~magnus@185.118.249.57] has joined #wesnoth 20170124 16:42:39-!- UnwiseOwl [~UnwiseOwl@client-8-17.eduroam.oxuni.org.uk] has joined #wesnoth 20170124 17:02:26-!- Dewy [62533027@gateway/web/freenode/ip.98.83.48.39] has joined #wesnoth 20170124 17:15:26-!- Dewy [62533027@gateway/web/freenode/ip.98.83.48.39] has quit [Quit: Page closed] 20170124 17:22:14-!- n__ [~n@bjf183.neoplus.adsl.tpnet.pl] has joined #wesnoth 20170124 17:24:03< n__> Excuse me, but how to modify a unit’s movement cost and resistance on a particular terrain? 20170124 17:24:13< n__> I’d suppose [modify_unit] should work… 20170124 17:24:26< n__> But I’m not sure how to use it in such a scenario 20170124 17:30:05< celticminstrel> Modifying movement cost on a particular terrain would be something like [modify_unit][movement_costs]forest=2 20170124 17:30:16< celticminstrel> You can't modify resistance per-terrain like that. 20170124 17:30:45< celticminstrel> I think you'd need an ability to modify resistance on a specific terrain. 20170124 17:31:39< Hafydd> n__: might I ask why you want to have resistance that varies depending on the terrain? 20170124 17:32:08< n__> celticminstrel: thanks, got it 20170124 17:32:27< n__> Hafydd: Of course I meant defenses… silly me. Sorry. 20170124 17:32:34< Hafydd> Oh, I see. 20170124 17:32:44< celticminstrel> You can modify resistance like that, but it's for damage types, not terrains. 20170124 17:32:51< celticminstrel> Ah. 20170124 17:33:00< celticminstrel> I think that's [defense] 20170124 17:33:08< celticminstrel> And works confusingly. 20170124 17:33:17< celticminstrel> (As does resistance actually.) 20170124 17:33:36< celticminstrel> You should probably check the UnitsWML wiki page to make sure you get it right. 20170124 17:36:50-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth 20170124 17:42:01< zookeeper> you should use an [object] if you want the modifications to survive levelups (and maybe some other circumstances that i'm forgetting) 20170124 17:42:30< celticminstrel> Oh yeah, true. 20170124 17:45:17< celticminstrel> Basically anything where the unit's type changes. 20170124 17:45:41-!- Kwandulin [~Miranda@p200300760F6EBFEEF8E214E6646595EB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170124 17:45:42< celticminstrel> Or when an [object] expires. 20170124 17:58:19< n__> Is there any sense to have a map with usage=mask and border_size=1 or vice-versa? 20170124 17:59:12< n__> I want to overlay a mask with [terrain_mask], but this mask should be overlayed on the border of the game map as well. 20170124 17:59:39< n__> I’m wondering, if I should do usage=map border_size=1 or usage=mask border_size=1 or if this even matters 20170124 18:01:44< celticminstrel> I don't think the usage does anything, only border_size. 20170124 18:01:56< celticminstrel> You can use a regular map in [terrain_mask]. 20170124 18:02:05< celticminstrel> (ie with usage=map and so on) 20170124 18:03:11-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20170124 18:05:00< celticminstrel> 1.13 has removed this usage/border_size altogether, so it's probably not worth worrying about it too much. 20170124 18:26:23-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20170124 18:29:42-!- Kwandulin [~Miranda@p200300760F6EBFEE7C670642E1895AA2.dip0.t-ipconnect.de] has joined #wesnoth 20170124 18:33:44< n__> well, honestly, thank you guys for tutoring me today… 20170124 18:58:54-!- n__ [~n@bjf183.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20170124 19:18:01-!- UnwiseOwl [~UnwiseOwl@client-8-17.eduroam.oxuni.org.uk] has quit [Ping timeout: 240 seconds] 20170124 19:26:16-!- Narrat [~Narrat@p2E5118A6.dip0.t-ipconnect.de] has joined #wesnoth 20170124 19:42:20-!- UnwiseOwl [~UnwiseOwl@client-8-17.eduroam.oxuni.org.uk] has joined #wesnoth 20170124 19:46:35-!- Kwandulin [~Miranda@p200300760F6EBFEE7C670642E1895AA2.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170124 20:08:25-!- Shiki [~Shiki@141.39.226.226] has joined #wesnoth 20170124 20:10:15-!- UnwiseOwl [~UnwiseOwl@client-8-17.eduroam.oxuni.org.uk] has quit [Ping timeout: 248 seconds] 20170124 20:34:19-!- wario [~wario_@unaffiliated/wario] has quit [Read error: Connection reset by peer] 20170124 20:34:37-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20170124 20:35:31-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170124 20:36:52-!- synthpopisback [~synthpopi@cpe-71-68-224-186.sc.res.rr.com] has quit [Quit: Leaving] 20170124 20:37:09-!- synthpopisback [~synthpopi@cpe-71-68-224-186.sc.res.rr.com] has joined #wesnoth 20170124 20:37:56-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20170124 20:41:24-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20170124 20:46:00-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has joined #wesnoth 20170124 22:00:05-!- Kranix [~magnus@185.118.249.57] has quit [Quit: Konversation terminated!] 20170124 22:08:26-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has quit [Quit: ChipmunkV] 20170124 22:24:07-!- RatArmy_ [~ratarmy@om126237124171.9.openmobile.ne.jp] has joined #wesnoth 20170124 22:48:41-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170124 22:51:25< UnwiseOwl> Hey guys. What's the syntax for making an AI side persistent and then recalling their leader in the next scenario? 20170124 23:04:34< celticminstrel> I seem to recall that this happens automatically, as long as they have the same save_id 20170124 23:04:44< celticminstrel> Which by default is set to the id of their leader. 20170124 23:19:53-!- RatArmy_ [~ratarmy@om126237124171.9.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170124 23:26:42-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 255 seconds] 20170124 23:27:41-!- UnwiseOwl [~UnwiseOwl@2.24.225.239] has quit [Ping timeout: 276 seconds] 20170124 23:29:41-!- DeFender1031 [~DeFender1@dsl217-132-34-141.bb.netvision.net.il] has quit [Ping timeout: 252 seconds] 20170124 23:32:10-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth 20170124 23:32:31-!- DeFender1031 [~DeFender1@89-139-107-49.bb.netvision.net.il] has joined #wesnoth 20170124 23:39:18-!- Samual [~Samual@xonotic/core-team/Samual] has quit [Ping timeout: 255 seconds] 20170124 23:46:41-!- Samual [~Samual@xonotic/core-team/Samual] has joined #wesnoth 20170124 23:57:18-!- wario [~wario_@unaffiliated/wario] has quit [Quit: Leaving] --- Log closed Wed Jan 25 00:00:59 2017