--- Log opened Fri Mar 24 00:00:47 2017 20170324 00:18:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170324 00:18:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170324 00:27:38-!- irker144 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170324 00:31:56-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170324 00:32:27-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170324 00:37:12-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170324 00:43:55-!- irker024 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170324 00:43:55< irker024> wesnoth: Charles Dang wesnoth:master dd41514ea8a1 / src/gui/widgets/password_box.cpp: Password Box: removed an unnecessary set_cursor call https://github.com/wesnoth/wesnoth/commit/dd41514ea8a1a40b8be6cef8c3b8370df2c60d9b 20170324 00:43:56< irker024> wesnoth: Charles Dang wesnoth:master 1cf90d02d618 / / (8 files in 6 dirs): Initial implementation of GUI2 story viewer https://github.com/wesnoth/wesnoth/commit/1cf90d02d6184099ce1cd22a0db882e9cb65c855 20170324 00:43:57< irker024> wesnoth: Charles Dang wesnoth:master c204d3e1e2a1 / src/gui/dialogs/title_screen.cpp: Don't show GUI2 help by default (hide it behind --new-widgets switch) https://github.com/wesnoth/wesnoth/commit/c204d3e1e2a19f8b7b7704fca30b6b12ac63cadb 20170324 00:44:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170324 00:45:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170324 00:46:32< vultraz_iOS> celticminstrel: and now the xcode project needs updating again 20170324 00:46:40< celticminstrel> Yup. Oh well. 20170324 00:47:21< celticminstrel> You know that's not the only place help is invoked, right? 20170324 00:48:02< vultraz_iOS> yes 20170324 00:48:17< celticminstrel> 'kay 20170324 00:48:20< vultraz_iOS> but the call to the new manager was directly in the titlescreen 20170324 00:48:28< celticminstrel> I suppose it's sufficient for testing though. 20170324 00:49:44< vultraz_iOS> trying to figure out why the new storyscreen does something weird with event contexts 20170324 00:50:01< vultraz_iOS> if you use it, you cannot click on the map at all once you get in-game :/ 20170324 00:50:14< celticminstrel> That's very, very bad. :P 20170324 00:52:14< gfgtdf> vultraz_iOS: can you still ckick on th menu bars ? 20170324 00:52:58< gfgtdf> vultraz_iOS: if yes then it's probapy related to this bug https://gna.org/bugs/index.php?25467 20170324 00:57:24< vultraz_iOS> gfgtdf: yes i can still click on the menu bars 20170324 00:59:05< irker024> wesnoth: Charles Dang wesnoth:master b917e16e6a18 / src/storyscreen/interface.cpp: Fixup 1cf90d02d618 (accidentally removed a piece of code in the old codepath) https://github.com/wesnoth/wesnoth/commit/b917e16e6a18dcbec61a423cdbd5e47e76395330 20170324 01:00:32< vultraz_iOS> gfgtdf: btw if i quit to desktop in that state I get an assertion at event.cpp:206 (event_contexts.empty() == false) 20170324 01:02:50< wedge009> I occasionally ran into that in recent builds, but thought it was something that I did. 20170324 01:02:54< wedge009> #25467 20170324 01:03:04< wedge009> Hmm. :/ 20170324 01:15:55< vultraz_iOS> guess not 20170324 01:17:44< vultraz_iOS> ok found it 20170324 01:17:49< vultraz_iOS> it's the event context in the controller 20170324 01:18:00< vultraz_iOS> storyscreen controller* 20170324 01:20:04< vultraz_iOS> remove that from the class and everything works 20170324 01:23:16< celticminstrel> So what's missing from the GUI2 storyscreen? 20170324 01:24:40< irker024> wesnoth: Charles Dang wesnoth:master d22a4ca6962d / src/storyscreen/ (controller.cpp controller.hpp): Removed event context from storyscreen controller https://github.com/wesnoth/wesnoth/commit/d22a4ca6962d1ac0ef0ad63d9f0e9a8a002a2128 20170324 01:24:59< vultraz_iOS> celticminstrel: multiple image layers 20170324 01:25:03< vultraz_iOS> animated blinky things 20170324 01:25:05< vultraz_iOS> the title 20170324 01:25:10< vultraz_iOS> proper image scaling 20170324 01:25:16< vultraz_iOS> proper buttons 20170324 01:25:25< vultraz_iOS> but the base functionality is there 20170324 01:25:29< celticminstrel> So uh... pretty much everything? XD 20170324 01:26:17< vultraz_iOS> besides the very basic stuff :P 20170324 01:26:23< vultraz_iOS> i mean, you can view the text 20170324 01:26:27< celticminstrel> Stacked widget might be what you need for the multiple image layers. 20170324 01:26:29< vultraz_iOS> and vanigate back and forth 20170324 01:26:32< vultraz_iOS> navigate 20170324 01:26:40< celticminstrel> Vanigate! :O 20170324 01:26:54-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170324 01:28:42< wedge009> That sounds like a word. XD 20170324 01:31:20-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170324 01:31:44< celticminstrel> It does! 20170324 01:31:54< celticminstrel> A lot of things that aren't words sound like words. 20170324 01:32:59< wedge009> vultraz_iOS: Were the story screens gui1? 20170324 01:35:10< celticminstrel> The storyscreen was kinda a mixture. 20170324 01:35:28< celticminstrel> It used GUI1 buttons, but GUI2 text. 20170324 01:36:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20170324 01:39:09< irker024> wesnoth: Wedge009 wesnoth:master 9451452fb4f9 / projectfiles/VC12/ (wesnoth.vcxproj wesnoth.vcxproj.filters wesnothlib.vcxproj.filters): Updating VC project files for 1cf90d02. https://github.com/wesnoth/wesnoth/commit/9451452fb4f9339d14d139b0c91c24b740d1b2be 20170324 02:01:08< irker024> wesnoth: mattsc wesnoth:master 3b2ff54e2f6d / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Update Xcode project https://github.com/wesnoth/wesnoth/commit/3b2ff54e2f6de9f03308eb4a37a2ae91966badb6 20170324 02:51:12-!- gfgtdf_ [~chatzilla@x4e32b135.dyn.telefonica.de] has joined #wesnoth-dev 20170324 02:53:13-!- gfgtdf [~chatzilla@x4e32b587.dyn.telefonica.de] has quit [Ping timeout: 246 seconds] 20170324 02:53:22-!- gfgtdf_ is now known as gfgtdf 20170324 03:02:43< vultraz_iOS> blagh 20170324 03:02:55< vultraz_iOS> blagh blagh blagh 20170324 03:03:00< vultraz_iOS> so much crap with the images 20170324 03:09:26< Shiki> blah :P 20170324 03:14:52< wedge009> I'm sorry, I don't understand blaguese. 20170324 03:15:58< celticminstrel> XD 20170324 03:19:23< pydsigner> It's like chicken 20170324 03:24:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170324 03:35:22< Shiki> wedge009, for the empty help: feature request, I'm still writing on it. published it to early 20170324 03:35:35< Shiki> before you close that ;) 20170324 03:36:17< wedge009> I mainly focus on bug reports. And don't worry, I try not close stuff unnecessarily. Can always re-open anyway. 20170324 03:37:50< vultraz_iOS> ughh. gui2 y u do dis to me 20170324 03:40:30< wedge009> Shiki: That hot-key one sucks. ): 20170324 03:42:46-!- gfgtdf [~chatzilla@x4e32b135.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.0.1/20170316213829]] 20170324 03:43:12< Shiki> maybe I find less sucking bugs next time ^^ 20170324 03:43:39< vultraz_iOS> RECTANGLEDOESNOTFITONCANVAS 20170324 03:43:43< vultraz_iOS> *flails* 20170324 03:43:47< vultraz_iOS> *runs into sunset* 20170324 03:46:27< Shiki> wedge009, PR #952 has to do with that somehow to, but I'm not sure if that's not sth. different 20170324 03:46:51< Shiki> sunset? sunrise in a few hours ;) 20170324 03:47:22< wedge009> Sun has been up for more than 8 hours. :p 20170324 03:47:48< celticminstrel> It's not even midnight yet. :P 20170324 03:47:56< celticminstrel> What's this FR Shiki was talking about? 20170324 03:48:31< Shiki> the one from aginor which was sth about scancodes and utf8 20170324 03:48:49< celticminstrel> "empty help"? 20170324 03:49:11< Shiki> https://gna.org/bugs/index.php?25624 20170324 03:49:33< celticminstrel> Oh hey, it was posted tomorrow! :O 20170324 03:49:34< wedge009> I think that's different from the dialogue issue. 20170324 03:49:50< wedge009> Gna should show in your local time. 20170324 03:49:57< celticminstrel> I guess it doesn't. 20170324 03:50:09< celticminstrel> Maybe I just never told it what my local time is. 20170324 03:50:12 * celticminstrel shrugs. 20170324 04:04:54< wedge009> celticminstrel: https://gna.org/my/admin/ -> Secondary Arrangements -> Cosmetics Set-up -> Time-zone 20170324 04:05:07< celticminstrel> Shiki: Maybe also update the summary? "help:" isn't very informative. 20170324 04:05:13< wedge009> I find most web sites like to use American time-zones by default, which is annoying. At least use UTC for default. 20170324 04:05:27< wedge009> I think he is/ 20170324 04:05:28< wedge009> . 20170324 04:05:39< celticminstrel> I seem to be set to GMT. 20170324 04:05:46< Shiki> I think I can't 20170324 04:06:24< Shiki> But I think you can. you can use the first line of the post as title 20170324 04:06:59< wedge009> Shiki: Done 20170324 04:07:36< Shiki> thx 20170324 04:21:18-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170324 04:25:28-!- celticminstrel is now known as celmin|sleep 20170324 04:26:43< vultraz_iOS> when your code works but you don't know why 20170324 04:34:21< Shiki> https://a30.imgup.net/dddd2e91.png 20170324 04:35:40-!- JyrkiVesterinen [~JyrkiVest@87-100-254-149.bb.dnainternet.fi] has joined #wesnoth-dev 20170324 04:36:13< vultraz_iOS> indeed 20170324 04:39:38-!- Appleman1234 [~Appleman1@pl865.nas82o.p-tokyo.nttpc.ne.jp] has quit [Ping timeout: 258 seconds] 20170324 04:42:04< Shiki> I used this in a presentation a few years ago 20170324 04:48:58 * Shiki good night. slowly sunrise, time to go 20170324 04:49:06-!- Shiki [~Shiki@141.39.226.226] has quit [Quit: Verlassend] 20170324 04:59:25 * vultraz_iOS heaps curses upon gui2 canvas 20170324 05:01:10-!- irker024 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170324 05:02:02< vultraz_iOS> this whole "dirty" paradigm is fucking annoying 20170324 05:02:07< vultraz_iOS> nothing drawing when I expect it to 20170324 05:02:30< vultraz_iOS> or how I expect it to 20170324 05:05:24< vultraz_iOS> why can't we just draw shit like a normal game 20170324 05:05:59< vultraz_iOS> if I change a value I would expect it to draw without having to call draw and set dirty on the canvas AND the window 20170324 05:12:29< JyrkiVesterinen> We are drawing in an abnormal way to achieve sufficient performance with software rendering. 20170324 05:12:50< JyrkiVesterinen> Too bad that hardware rendering is hard to implement at this point. :( 20170324 05:13:11< vultraz_iOS> Ironically, hw rendering will be easier once gui1 is gone 20170324 05:13:28< vultraz_iOS> but to get rid of gui1, it'd be helpful to have hardware rendering :| 20170324 05:14:42< vultraz_iOS> ok, looks like I don't need cavas::draw if I make canvas::set_is_dirty public.. 20170324 05:17:05< vultraz_iOS> ...why do both window and canvas have variable_ members :| 20170324 05:22:44-!- Appleman1234 [~Appleman1@pl21955.ag1212.nttpc.ne.jp] has joined #wesnoth-dev 20170324 05:32:09< vultraz_iOS> "ERROR: divide by zero error" 20170324 05:32:14< vultraz_iOS> :| 20170324 05:36:48< vultraz_iOS> *claps* 20170324 05:36:49< vultraz_iOS> OK 20170324 05:36:53< vultraz_iOS> I've figured it out 20170324 05:37:05< vultraz_iOS> width and height variables aren't set in pre_show 20170324 05:37:06< vultraz_iOS> which is weird 20170324 05:38:19< vultraz_iOS> you'd think window_width would be... 20170324 05:38:27< vultraz_iOS> but then again 20170324 05:38:30< vultraz_iOS> different variable contexts 20170324 05:45:31< vultraz_iOS> oh, and now stuff's suddenly working.. 20170324 05:47:16< vultraz_iOS> ok, maybe it had something to do with calling draw().. 20170324 05:48:03-!- Kwandulin [~Kwandulin@p200300760F3E7D1A0470AEEAEA365133.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170324 05:51:40-!- RatArmy_ [~ratarmy@240f:b3:88e3:1:ec4b:741c:b312:2af0] has joined #wesnoth-dev 20170324 06:02:28-!- Appleman1234 [~Appleman1@pl21955.ag1212.nttpc.ne.jp] has quit [Ping timeout: 240 seconds] 20170324 06:39:51< vultraz_iOS> *i have done it* 20170324 06:40:01< vultraz_iOS> got all the background images to appear. 20170324 06:40:06< vultraz_iOS> using defaut settings. 20170324 06:48:04-!- Kwandulin [~Kwandulin@p200300760F3E7D1A0470AEEAEA365133.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20170324 06:48:55-!- irker990 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170324 06:48:55< irker990> wesnoth: Charles Dang wesnoth:master 1a231c7fdcb5 / src/gui/core/ (canvas.cpp canvas.hpp): GUI2/Canvas: add flag for immutable shapes https://github.com/wesnoth/wesnoth/commit/1a231c7fdcb595e30b8d4e1b1df1a7f00bf2150b 20170324 06:48:58< irker990> wesnoth: Charles Dang wesnoth:master 14bb0ab73eed / src/gui/core/canvas.hpp: GUI2/Canvas: made set_is_dirty member public https://github.com/wesnoth/wesnoth/commit/14bb0ab73eedb9859c04f6a7522990501618698c 20170324 06:49:01< irker990> wesnoth: Charles Dang wesnoth:master aba06146be16 / / (3 files in 3 dirs): Story Viewer: progress on key nav and background image rendering https://github.com/wesnoth/wesnoth/commit/aba06146be16201afec497d1528296f357b33ae5 20170324 06:49:10< vultraz_iOS> I know i need to update the schema for immutable= 20170324 06:57:10-!- RatArmy_ [~ratarmy@240f:b3:88e3:1:ec4b:741c:b312:2af0] has quit [Ping timeout: 246 seconds] 20170324 06:59:41< vultraz_iOS> I don't know how to handle floating images 20170324 07:00:33-!- Kwandulin 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Smaller, Faster, Easier. http://miranda-im.org] 20170324 07:34:37-!- JyrkiVesterinen [~JyrkiVest@85-76-135-236-nat.elisa-mobile.fi] has joined #wesnoth-dev 20170324 07:53:54-!- travis-ci [~travis-ci@ec2-54-226-43-200.compute-1.amazonaws.com] has joined #wesnoth-dev 20170324 07:53:55< travis-ci> wesnoth/wesnoth#13071 (master - aba0614 : Charles Dang): The build was broken. 20170324 07:53:55< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/214543050 20170324 07:53:55-!- travis-ci [~travis-ci@ec2-54-226-43-200.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170324 08:02:03-!- mkdroid [~null@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20170324 08:41:25-!- mkdroid [~null@unaffiliated/matthiaskrgr] has quit [Remote host closed the connection] 20170324 08:41:49-!- mkdroid [~null@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20170324 08:46:27-!- mkdroid [~null@unaffiliated/matthiaskrgr] has quit [Ping timeout: 240 seconds] 20170324 08:48:38-!- mkdroid 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Connection closed for inactivity] 20170324 16:18:50-!- Alkenrinnstet [~alkenrinn@42.61.217.253] has joined #wesnoth-dev 20170324 16:20:08-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20170324 16:34:43-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170324 17:02:44-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170324 17:03:10-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170324 17:04:21-!- Kwandulin [~Kwandulin@p200300760F3E7D1A7D88793B0A3296BC.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170324 17:14:42-!- irker462 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170324 17:14:42< irker462> wesnoth: Allefant wesnoth:master 9f3ed8df4ce2 / data/tools/wmlunits: [wmlunits] apply zookeeper's suggested eras.cfg fix https://github.com/wesnoth/wesnoth/commit/9f3ed8df4ce28f9c405f6e6e0b9b9ae3a971112a 20170324 17:47:51-!- ChipmunkV [~vova@static-89-94-113-91.axione.abo.bbox.fr] has joined #wesnoth-dev 20170324 17:58:30< irker462> wesnoth: Celtic Minstrel wesnoth:master 5397c1eabc21 / data/tools/wesnoth/ (wmlparser2.py wmlparser3.py): fix wmlparser2 and wmlparser2 https://github.com/wesnoth/wesnoth/commit/5397c1eabc21741eb6901b9cb9d2d193bd716ad6 20170324 17:58:49< celticminstrel> Also of note is that ancestral's 1.13.7 build still works on my Mac. 20170324 17:59:12< celticminstrel> I assume the file dialog still crashes though... let me check that... 20170324 18:02:16< celticminstrel> At least, it works when called from the command-line by the wmlparser scripts. 20170324 18:02:29< celticminstrel> Seems to be having trouble when launched from the Finder... 20170324 18:03:22< celticminstrel> Oh, it was just swap-space. 20170324 18:03:46-!- atarocch [~atarocch@37.180.62.196] has joined #wesnoth-dev 20170324 18:04:05< celticminstrel> Aaaaand it crashed as soon as I tried to enter the map editor. 20170324 18:05:01< celticminstrel> Also when I tried to start a game. 20170324 18:05:54< celticminstrel> Caught general exception: stol: no conversion 20170324 18:07:03< celticminstrel> I assume it did work for ancestral though, so I'm not too worried. 20170324 18:07:56< celticminstrel> The only place stol is called is in lexical_cast, and I can't seem to tell where that's called from. 20170324 18:10:29-!- gfgtdf [~chatzilla@x4e32b135.dyn.telefonica.de] has joined #wesnoth-dev 20170324 18:16:46-!- Kwandulin [~Kwandulin@p200300760F3E7D1ACC94D85B2056866C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170324 18:26:12< JyrkiVesterinen> https://github.com/wesnoth/wesnoth/blob/5397c1eabc21741eb6901b9cb9d2d193bd716ad6/src/gui/widgets/scrollbar_container.cpp#L368 20170324 18:26:33< JyrkiVesterinen> Am I missing something? It looks like scrollbars set as AUTO_VISIBLE_FIRST_RUN are never hidden. 20170324 18:26:43< JyrkiVesterinen> Unless something lays out the entire window. 20170324 18:27:31< JyrkiVesterinen> (Showing such scrollbars happens in content_resize_request(), and relies on layout invalidation. Partial relayout remains compatible with it.) 20170324 18:54:08< irker462> wesnoth: Jyrki Vesterinen wesnoth:master fb700d775f0e / src/gui/widgets/ (grid.cpp widget.hpp): Fix "failed to place a grid" messages when partial relayout is used https://github.com/wesnoth/wesnoth/commit/fb700d775f0e98080247f39d8d7ae8aae805de00 20170324 18:54:09< gfgtdf> JyrkiVesterinen: afaik visiable_first_run means that whetehr the scollbar is visible shodul be decided when the widget is first shown, but shoudl not be changes when some content resizses 20170324 18:54:09< irker462> wesnoth: Jyrki Vesterinen wesnoth:master 9b1ca36b5c8a / src/gui/widgets/ (scroll_label.cpp scrollbar_container.cpp): Remove layout_initialise() calls from content_resize_request() https://github.com/wesnoth/wesnoth/commit/9b1ca36b5c8ad353daf5881d65adfd8ba843381c 20170324 18:56:08< JyrkiVesterinen> Nah. The documentation says that the difference is that space isn't reserved for such scrollbars if it isn't necessary. 20170324 18:56:09< JyrkiVesterinen> https://github.com/wesnoth/wesnoth/blob/9b1ca36b5c8ad353daf5881d65adfd8ba843381c/src/gui/widgets/scrollbar_container.hpp#L81-L86 20170324 19:05:54-!- atarocch [~atarocch@37.180.62.196] has quit [Remote host closed the connection] 20170324 19:15:52-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170324 19:16:25-!- gfgtdf_ [~chatzilla@x4e32b135.dyn.telefonica.de] has joined #wesnoth-dev 20170324 19:17:46-!- gfgtdf [~chatzilla@x4e32b135.dyn.telefonica.de] has quit [Ping timeout: 246 seconds] 20170324 19:17:50-!- gfgtdf_ is now known as gfgtdf 20170324 19:18:49-!- Kwandulin [~Kwandulin@p200300760F3E7D1ACC94D85B2056866C.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20170324 19:19:33-!- Kwandulin [~Kwandulin@p200300760F3E7D1ACC94D85B2056866C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170324 19:21:58-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20170324 19:23:14-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20170324 19:35:59-!- mkdroid [~null@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20170324 20:08:07-!- Shiki_ [~Shiki@141.39.226.226] has joined #wesnoth-dev 20170324 20:53:55-!- mkdroid [~null@unaffiliated/matthiaskrgr] has quit [Quit: I'll be back!] 20170324 21:14:40< zookeeper> elias, oh, it worked? nice. 20170324 21:21:48< celticminstrel> Shiki_: It didn't seem like my crash was editor-specific though. 20170324 21:22:00< celticminstrel> Also happened when starting a game. 20170324 21:26:44-!- Kwandulin [~Kwandulin@p200300760F3E7D1ACC94D85B2056866C.dip0.t-ipconnect.de] has quit [Quit: Miranda IM! 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