--- Log opened Mon Apr 10 00:00:54 2017
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20170410 02:15:10< irker387> wesnoth: Celtic Minstrel wesnoth:wml_tag_porting 00b2e59912a7 / / (3 files in 2 dirs): Properly port [kill] to Lua https://github.com/wesnoth/wesnoth/commit/00b2e59912a786ab1c8beb32cf8bad7f29bb8ca9
20170410 02:15:12< irker387> wesnoth: Celtic Minstrel wesnoth:wml_tag_porting b7bc51d2bbeb / data/lua/wml-tags.lua src/scripting/game_lua_kernel.cpp src/scripting/lua_team.cpp: Properly port [scroll] to Lua https://github.com/wesnoth/wesnoth/commit/b7bc51d2bbeb6b94fceaf4f12fc722dce87b5e2a
20170410 02:15:14< irker387> wesnoth: Celtic Minstrel wesnoth:wml_tag_porting 7b6c13bc28af / / (12 files in 5 dirs): Properly port [music] to Lua https://github.com/wesnoth/wesnoth/commit/7b6c13bc28af10d3eb4b454b72f878907925f69f
20170410 02:15:16< irker387> wesnoth: Celtic Minstrel wesnoth:wml_tag_porting a5b6c69939b2 / src/scripting/ (game_lua_kernel.cpp lua_common.hpp lua_unit.cpp): Lua: Add float mutator macros and some fixups/cleanup to other mutator/accessor https://github.com/wesnoth/wesnoth/commit/a5b6c69939b2de98063044f5aba13153db73c9cf
20170410 02:15:18< irker387> wesnoth: Celtic Minstrel wesnoth:wml_tag_porting fabfee711295 / / (6 files in 4 dirs): Port [volume] to Lua https://github.com/wesnoth/wesnoth/commit/fabfee711295d3b75a844cb389880901dd4c0f84
20170410 02:15:20< irker387> wesnoth: Celtic Minstrel wesnoth:wml_tag_porting 9ddbb1b9cd0b / src/ (playsingle_controller.cpp scripting/lua_audio.cpp sound.cpp): fixup! Properly port [music] to Lua https://github.com/wesnoth/wesnoth/commit/9ddbb1b9cd0b3cee9f3ff812ae055623a9b4a512
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20170410 02:25:44< celticminstrel> Hmmm. The default GUI2 textbox history handling is really weird.
20170410 02:25:53< celticminstrel> It uses Ctrl+Tab and Ctrl+Shift+Tab.
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20170410 05:13:12< irker387> wesnoth: Charles Dang wesnoth:master bbd9463b1751 / src/gui/dialogs/story_viewer.cpp: Story Viewer: fixed all floating images drawing in the same spot https://github.com/wesnoth/wesnoth/commit/bbd9463b175130da4c7653a9745a7b3da6163e3c
20170410 05:13:15< vultraz_iOS> celticminstrel: ^
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20170410 05:55:31< celticminstrel> \o/
20170410 05:56:40< vultraz_iOS> ok, now I need to solve the off-center thing...
20170410 05:58:01< vultraz_iOS> I think I need to change the src_clip
20170410 06:04:19< vultraz_iOS> oh, i just noticed something in my outro screen code...
20170410 06:04:45< vultraz_iOS> I use fade_step * 5...
20170410 06:04:50< vultraz_iOS> capped at 255...
20170410 06:05:05< vultraz_iOS> but fade_step increases by 5...
20170410 06:07:02< vultraz_iOS> so we're really setting alpa to 0, 25, 50, 75, 100...
20170410 06:07:21< vultraz_iOS> so it's really fade_step * 5^2
20170410 06:07:29< vultraz_iOS> I should make that clearer
20170410 06:08:24< vultraz_iOS> but the internal code uses fade_step as a bounds check...
20170410 06:08:26< vultraz_iOS> so...
20170410 06:09:04< vultraz_iOS> actually, it means the text "fades in" for longer than it should
20170410 06:09:17< vultraz_iOS> what would fade_step equal once 255 is reached...
20170410 06:09:32< vultraz_iOS> about 10 iterations
20170410 06:10:02< vultraz_iOS> so fade_step would only be 50 :|
20170410 06:10:11< vultraz_iOS> whereas the code does a bounds check for 255
20170410 06:11:02< vultraz_iOS> so that's 205 overflow... divided by step (5) is 41....* 50 ms each...divided by 1000...
20170410 06:11:06< vultraz_iOS> ok so it's not THAT bad
20170410 06:11:21< vultraz_iOS> but the code still runs for an extra 2.05 seconds
20170410 06:11:37< vultraz_iOS> no wonder the text seemed to stick around a long time :P
20170410 06:13:03< vultraz_iOS> celticminstrel: any thoughts?
20170410 06:13:31< vultraz_iOS> let
20170410 06:14:10< vultraz_iOS> s see... the old code started at 0,0,0,0 for all colors and gradually incremented by 5 each with a 10 ms delay between each one
20170410 06:14:16< vultraz_iOS> so, what do we have
20170410 06:14:50< vultraz_iOS> 255/5 = 51... 510.....0.5 second fadein?
20170410 06:14:56< vultraz_iOS> that seems.. fast :/
20170410 06:15:12< vultraz_iOS> then again, what is my code *actually* doing...
20170410 06:15:28< vultraz_iOS> yeah about the same time actually
20170410 06:15:37< celticminstrel> "fade_step * 5^2" is just "fade_step * 25", so no need to use ^
20170410 06:15:41< vultraz_iOS> 10 iterations to make the math equal 255 thereabouts, every 50 ms...
20170410 06:15:52< vultraz_iOS> so yeah, about 0.5 seconds fadein
20170410 06:16:05< vultraz_iOS> celticminstrel: obviously
20170410 06:16:19< celticminstrel> Again, I don't quite understand the issue you're having.
20170410 06:16:47< vultraz_iOS> it's not really an issue, just that I noticed my code makes the outro stick around for 2 seconds longer than the specified duration
20170410 06:17:35< celticminstrel> How are you doing the fade again? Timers spawning timers still?
20170410 06:17:44< vultraz_iOS> no, continuous timer
20170410 06:18:03< vultraz_iOS> I think I got it
20170410 06:18:16< vultraz_iOS> just increment by 25 in the timer instead of by 5 and multiplying the result in the formula
20170410 06:19:00< vultraz_iOS> oh, but 255 is not completely divisible by 25...
20170410 06:19:02< vultraz_iOS> hmm
20170410 06:19:24< vultraz_iOS> not that that extra 5 points of alpha matters, but I'd like to solve it...
20170410 06:21:54 * vultraz_iOS ponders
20170410 06:26:11< vultraz_iOS> well, I could go the other way
20170410 06:27:14< vultraz_iOS> or, no, i can't multiply anything by 25
20170410 06:28:12< celticminstrel> "not completely divisible"
20170410 06:28:25< celticminstrel> It's not divisible. There's no such thing as partial divisibility.
20170410 06:28:41< vultraz_iOS> i meant it doesn't equal a whole number
20170410 06:31:56< vultraz_iOS> and I can't keep the system but check against 51... because it never gets to 51...
20170410 06:33:37< vultraz_iOS> I could inc by 25, use a check against 275, then let the WFL bring it down to 255
20170410 06:33:40< vultraz_iOS> but i don't really like that
20170410 06:39:16< vultraz_iOS> and I can't reduce the timer any further
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20170410 06:41:29< celticminstrel> Yeah, not equalling a whole number means not divisible. :P
20170410 06:42:06< vultraz_iOS> SO how do you recommend i handle this
20170410 06:42:14< vultraz_iOS> both in terms of step, value, and time
20170410 06:42:26< celticminstrel> I'm sorry, I don't have any suggestions right now.
20170410 06:51:06< irker387> wesnoth: Celtic Minstrel wesnoth:gui2_help 16c022b3f06b / / (4 files in 2 dirs): Help Browser: Actually show the correct topics with the correct icons https://github.com/wesnoth/wesnoth/commit/16c022b3f06bf8a9444429b8a30884625690dc29
20170410 06:51:08< irker387> wesnoth: Celtic Minstrel wesnoth:gui2_help 111ccec8d438 / src/ (4 files in 2 dirs): Help Viewer: Show topics with generated text https://github.com/wesnoth/wesnoth/commit/111ccec8d438845a6871a9e0e171430caf041b90
20170410 06:51:10< irker387> wesnoth: Celtic Minstrel wesnoth:gui2_help 69d53e39c9dc / src/help/ (help_impl.cpp help_impl.hpp): Help: That parameter isn't really needed https://github.com/wesnoth/wesnoth/commit/69d53e39c9dc683975c287537d3a6ffd21ce6332
20170410 06:51:47< vultraz_iOS> ooo
20170410 06:51:54< vultraz_iOS> what is this
20170410 06:52:05< celticminstrel> WIP
20170410 06:52:14< celticminstrel> Currently doesn't expand section topics.
20170410 06:52:20< celticminstrel> Or parse the help markup.
20170410 06:52:26< vultraz_iOS> down with help markup!
20170410 06:52:45< celticminstrel> The topic text actually looks really bad.
20170410 06:53:21< vultraz_iOS> let me take a look
20170410 06:54:48< celticminstrel> Oh, also needs history.
20170410 06:55:13< celticminstrel> You forgot the back/forward buttons in your initial implementation.
20170410 06:58:45< vultraz_iOS> i should rebase this branch
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20170410 07:20:30< vultraz_iOS> celticminstrel: iiiinteresting
20170410 07:20:52< vultraz_iOS> obviously i should implement tree expansion next
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20170410 07:22:39< vultraz_iOS> zookeeper: the floating image drawing is fixed
20170410 07:23:06< zookeeper> camper
20170410 07:32:58< vultraz_iOS> celticminstrel: hm.. I think this loop needs to be recursive?
20170410 07:34:38< irker387> wesnoth: Celtic Minstrel wesnoth:gui2_help 14de5e379c82 / / (4 files in 2 dirs): Help Browser: Actually show the correct topics with the correct icons https://github.com/wesnoth/wesnoth/commit/14de5e379c82a781648da007c89d4ff937e42e1a
20170410 07:34:40< irker387> wesnoth: Celtic Minstrel wesnoth:gui2_help 467baaf45e7a / src/ (4 files in 2 dirs): Help Viewer: Show topics with generated text https://github.com/wesnoth/wesnoth/commit/467baaf45e7a2315c17b9c30567757e6661e12d6
20170410 07:34:42< irker387> wesnoth: Celtic Minstrel wesnoth:gui2_help 8614d8f049d1 / src/help/ (help_impl.cpp help_impl.hpp): Help: That parameter isn't really needed https://github.com/wesnoth/wesnoth/commit/8614d8f049d1ef1cb238b98cd028559f89b0a74b
20170410 07:34:44< irker387> wesnoth: Charles Dang wesnoth:gui2_help e57fd9c58a02 / data/gui/window/help_browser.cfg: Help Browser: improved layout stability and added next/back buttons (non-functio https://github.com/wesnoth/wesnoth/commit/e57fd9c58a026c145d8b60c6b74628edd8656750
20170410 07:35:22< celticminstrel> Oh, thanks.
20170410 07:36:29< celticminstrel> What loop needs to be recursive, vultraz_iOS?
20170410 07:36:40< celticminstrel> I don't think there are any loops in the help browser that need to be recursive.
20170410 07:37:01< vultraz_iOS> the loops calling add_topic
20170410 07:37:35< celticminstrel> Oh.
20170410 07:37:49< celticminstrel> Well, they could be recursive, but they don't necessarily need to be.
20170410 07:38:03< vultraz_iOS> but how will we add sub-topics then
20170410 07:38:08< vultraz_iOS> default_toplevel is a section
20170410 07:38:18< vultraz_iOS> it has a list of topics and other sections
20170410 07:38:36< vultraz_iOS> so wouldn't the sub-sections need to be parsed?
20170410 07:40:38< celticminstrel> Well, you could add the sub-topics when the section is selected or when it's expanded.
20170410 07:40:49< vultraz_iOS> no, no
20170410 07:40:50< celticminstrel> I think init_help() actually preparses everything.
20170410 07:40:51< vultraz_iOS> too expensive
20170410 07:41:03< celticminstrel> It's not that expensive. It's just adding a few more nodes to the tree view.
20170410 07:41:26< celticminstrel> Well, and whatever parsed_text() does.
20170410 07:42:51< vultraz_iOS> better to prepare nodes in preshow
20170410 07:45:53< celticminstrel> Funny. You added use_markup in that commit, which was the exact thing I was missing for my next commit.
20170410 07:47:47< celticminstrel> So when I rebased to prevent conflicts when adding it, I then discovered it was already there.
20170410 07:49:13< celticminstrel> Hmmm, the dynamic canvas idea might be the easiest way to implement the help viewer...
20170410 07:50:20< vultraz_iOS> :o
20170410 07:50:43< celticminstrel> Though figuring out where to put each element is probably nontrivial...
20170410 07:50:50< celticminstrel> And then there's links...
20170410 07:50:59< vultraz_iOS> I'm implementing the recursive topic generation
20170410 07:51:03< celticminstrel> Okay.
20170410 07:51:40< vultraz_iOS> if we want to use the dynamic canvas more, we need to make the interface a little better
20170410 07:51:52< vultraz_iOS> for one, let's add mid_x and mid_y to [image]
20170410 07:51:55< celticminstrel> If you say so?
20170410 07:52:04< celticminstrel> mid_x and mid_y aren't needed?
20170410 07:52:10< celticminstrel> I mean, it's a trivial calculation.
20170410 07:52:31< vultraz_iOS> yes
20170410 07:52:35< vultraz_iOS> but it's nicer to work with
20170410 07:52:36< celticminstrel> mid_x = (x1 + x2) / 2
20170410 07:53:01< celticminstrel> And since x1 is x and x2 is x + w, you get (2 * x + w) / 2
20170410 07:53:23< celticminstrel> Or x + w / 2
20170410 07:56:27< celticminstrel> vultraz_iOS: Do you remember what/where the function to excape pango markup is?
20170410 08:00:27< vultraz_iOS> uhhh
20170410 08:00:32< vultraz_iOS> font...escape_markup?
20170410 08:00:34< vultraz_iOS> not sure
20170410 08:00:38< vultraz_iOS> look in font/pango/?
20170410 08:04:47< celticminstrel> Thanks, found it.
20170410 08:08:10< celticminstrel> Well, I broke the GUI1 help. Since this is a branch, I'm gonna push anyway.
20170410 08:08:45< celticminstrel> BTW, before you pull my commit, can you compare the GUI1 to GUI2 help quickly? I'm wondering if there should be a title line above each topic, separate from the title text.
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20170410 08:09:05< irker387> wesnoth: Celtic Minstrel wesnoth:gui2_help a134f1db8413 / src/ (5 files in 2 dirs): Help Viewer: Parse help markup to Pango markup... mostly. https://github.com/wesnoth/wesnoth/commit/a134f1db8413ee97da9e3bb8f0b0598d13492a5e
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20170410 08:12:24< vultraz_iOS> hm
20170410 08:12:36< vultraz_iOS> I know we added the ability to open nodes with toggle panels...
20170410 08:12:38< vultraz_iOS> what happened to that
20170410 08:18:33< vultraz_iOS> had to pull in the similar code from the gamestate inspector...
20170410 08:21:51< vultraz_iOS> oh huh
20170410 08:21:52< vultraz_iOS> there is...
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20170410 14:51:21< irker332> wesnoth: Charles Dang wesnoth:gui2_help 83f1542dc123 / / (3 files in 2 dirs): Help Browser: implemented viewing of sub-sections/topics https://github.com/wesnoth/wesnoth/commit/83f1542dc1239cad661d89022b4472ef181920df
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20170410 15:54:18< irker332> wesnoth: Charles Dang wesnoth:gui2_help d89abd2776d4 / src/ (gui/dialogs/title_screen.cpp help/help.cpp): Moved new help entry point to a common location https://github.com/wesnoth/wesnoth/commit/d89abd2776d4179cb1b2b9fa19b90252ca8d5223
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20170410 16:20:40< irker332> wesnoth: Charles Dang wesnoth:master 142ced01e147 / src/gui/widgets/ (multi_page.cpp multi_page.hpp): Multipage: made add_page return the grid of the newly added page https://github.com/wesnoth/wesnoth/commit/142ced01e147ab06959c330664fea5668b43ec84
20170410 16:20:43< irker332> wesnoth: Charles Dang wesnoth:master 15daebd149d3 / data/gui/window/outro.cfg src/gui/dialogs/outro.cpp: Outro: fixed text being shown for approx 2.5 seconds longer than specified https://github.com/wesnoth/wesnoth/commit/15daebd149d376d5c8a2a25ad3fde3745f174889
20170410 16:22:27< vultraz_iOS> celmin|sleep: I settled on 10 steps with a ceil rounded value of 25.5 * step
20170410 16:23:02< vultraz_iOS> celmin|sleep: the multipage thing isn't really needed for help (I thought i was going to need it for something, didn't, but it could be useful
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20170410 16:26:19< irker332> wesnoth: Charles Dang wesnoth:master c452a4cc259e / src/gui/dialogs/story_viewer.cpp: Revert "Story Viewer: only show upper gradient if no title is present" https://github.com/wesnoth/wesnoth/commit/c452a4cc259eddf3c51b81c7835be08ddff1d59e
20170410 16:26:31< vultraz_iOS> zookeeper: ^ another thing done
20170410 16:29:32< vultraz_iOS> I stil think with that shading the box isn't needed at all
20170410 16:30:12< vultraz_iOS> zookeeper: do you think the box is needed at all?
20170410 16:37:28< vultraz_iOS> zookeeper: see what you think
20170410 16:37:32< irker332> wesnoth: Charles Dang wesnoth:master e369e10eee09 / data/gui/widget/label_story_screen_title.cfg: Story Viewer: disabled title background for now https://github.com/wesnoth/wesnoth/commit/e369e10eee094068bcb64434633fdc49044a85ed
20170410 16:47:55< celmin|sleep> How is he supposed to see what he thinks if you just go ahead and disable the title background?
20170410 16:48:13< celmin|sleep> Personally I'd rather have the background than the gradient, in any case.
20170410 16:50:38< vultraz_iOS> he can see if he thinks the gradient is dark enough
20170410 16:51:44< celmin|sleep> And why are you making commits on master just to see if someone likes them?
20170410 16:53:14< vultraz_iOS> I disabled it because it was causing placement issues with labels in certain circumstances
20170410 16:53:28< celmin|sleep> ...?
20170410 16:53:30< vultraz_iOS> for example AtS's multiline labels
20170410 16:53:44< vultraz_iOS> s/labels/titles
20170410 16:53:59< celmin|sleep> What kind of placement issues?
20170410 16:54:34< vultraz_iOS> was getting places near center screen
20170410 16:55:08< celmin|sleep> ???
20170410 16:55:15< vultraz_iOS> placed*
20170410 16:55:33< celmin|sleep> I don't get it.
20170410 16:56:16< vultraz_iOS> it wasn't left aligned
20170410 16:56:19< vultraz_iOS> for some reason
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20170410 17:19:36< celticminstrel> Apparently I forgot how to set a click callback. >_>
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20170410 17:35:15< vultraz_iOS> celticminstrel: connect_signal_mouse_left_click
20170410 17:40:59< zookeeper> vultraz_iOS, wouldn't it make sense to use a black-and-blurred version of the text as the text background?
20170410 17:41:35< vultraz_iOS> Could also be done yes
20170410 17:44:59< zookeeper> that's usually what i'd attempt first, for making a text be readable on any kind of background
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20170410 17:49:39< zookeeper> copy the text, turn it black, blur with radius 4, blit that under the text 3 times... seems to make the text look clear on any background
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20170410 17:52:43< celticminstrel> That is indeed the general way of making text visible on any background - give it a shadow or outline.
20170410 18:08:17< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 8c0ea49169b4 / src/gui/dialogs/ (help_browser.cpp help_browser.hpp): Help Browser: Implement history https://github.com/wesnoth/wesnoth/commit/8c0ea49169b47321b40749a978073c7a5b6b8572
20170410 18:08:38< celticminstrel> So vultraz_iOS, about the folding/unfolding, the way it should work is that you click on the book to fold/unfold, just like a disclosure triangle.
20170410 18:09:07< celticminstrel> So you can fold/unfold the entry that is currently selected, if you want, or select an entry without unfolding it.
20170410 18:09:16< vultraz_iOS> Alright
20170410 18:09:18< vultraz_iOS> It can be done
20170410 18:09:31< celticminstrel> It should display the open book symbol when unfolded, of course.
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20170410 18:12:11< vultraz_iOS> there is significant lag when generating some pages
20170410 18:12:13< vultraz_iOS> just ftr
20170410 18:12:25< celticminstrel> Yeah, I know.
20170410 18:13:02< celticminstrel> Looks like the multi_page is indeed supposed to contain the topic title as a separate label.
20170410 18:13:18< vultraz_iOS> what?
20170410 18:13:26< vultraz_iOS> oh
20170410 18:17:39< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 6b25b78ef825 / src/help/help_text_area.cpp: Fix GUI1 help topics not showing https://github.com/wesnoth/wesnoth/commit/6b25b78ef825bcbb74ac02d10862828a602bde9f
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20170410 18:35:39< celticminstrel> vultraz_iOS: Are you working on help right now?
20170410 18:35:49< vultraz_iOS> yes, i have the book toggles implemented
20170410 18:35:54< celticminstrel> Yay
20170410 18:43:34< irker332> wesnoth: Charles Dang wesnoth:gui2_help 47ee5fbe8e3b / / (3 files in 3 dirs): Help Browser: properly implement toggling by clicking the book icons https://github.com/wesnoth/wesnoth/commit/47ee5fbe8e3b252196119ad8c5f5cf4f565ec583
20170410 18:43:36< vultraz_iOS> celticminstrel: ^ it is done
20170410 18:46:24< celticminstrel> Oh yeah, I keep forgetting to put the opening brace on a new line.
20170410 18:46:24< vultraz_iOS> celticminstrel: crash when opening the dialog and then immediately clicking back
20170410 18:46:50< celticminstrel> Didn't I hide back in pre_show?
20170410 18:47:10< vultraz_iOS> and then you call on_topic_select
20170410 18:47:13< celticminstrel> Of course it would crash if you clicked it before there's any history.
20170410 18:47:26< celticminstrel> Actually, come to think of it...
20170410 18:47:44< celticminstrel> There should always be at least one history element... hmmm...
20170410 18:47:54< celticminstrel> I'll do something.
20170410 18:50:49< celticminstrel> There already is always at least one history element.
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20170410 18:56:42< vultraz_iOS> I believe this is all the low-hanging fruit
20170410 18:57:11< vultraz_iOS> you did really well getting it this far, but... how do we go from here
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20170410 20:15:54< celticminstrel> Okay, now I need to see if it works when showing hidden topics...
20170410 20:16:06< celticminstrel> Any suggestions for where I can test a hidden topic?
20170410 20:17:21< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 3e0d0a9a2953 / src/gui/dialogs/help_browser.cpp: Help Browser: Fix back button being visible when dialog opens https://github.com/wesnoth/wesnoth/commit/3e0d0a9a2953a84daaf22600a4d775f34c7d1533
20170410 20:17:23< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 9ed971becbdf / data/gui/window/help_browser.cfg src/gui/dialogs/help_browser.cpp: Help Browser: Show topic title https://github.com/wesnoth/wesnoth/commit/9ed971becbdfe3207f0937e94e1cc42378ca5926
20170410 20:17:25< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 537ac9e8dfee / src/gui/dialogs/help_browser.cpp: Help Browser: Don't double-list a section's root topic https://github.com/wesnoth/wesnoth/commit/537ac9e8dfee84576a29504a0b4af33fe317fc7f
20170410 20:17:27< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 731f47b7c877 / src/gui/widgets/tree_view_node.cpp: Tree View: Allow find_widget to recurse into the nodes https://github.com/wesnoth/wesnoth/commit/731f47b7c87771e3988a56841ba36a0e96e52088
20170410 20:17:29< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help ded4b2b5b7e9 / src/gui/widgets/ (tree_view_node.cpp tree_view_node.hpp): Tree View Node: Add functionality to auto-expand parents when selecting a node https://github.com/wesnoth/wesnoth/commit/ded4b2b5b7e9c224738e7a672dbd67c58fdf1779
20170410 20:17:31< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help d1f4a8980e5b / src/gui/dialogs/ (help_browser.cpp help_browser.hpp): Help Browser: Support arbitrary initial topic https://github.com/wesnoth/wesnoth/commit/d1f4a8980e5be75fda712cbfbe8b27db8882cfd0
20170410 20:18:17< celticminstrel> ...now that I think of it, the expand_parents option could fail in theory if there's an unfolded node which is a child of a folded node... oh well.
20170410 20:21:38< celticminstrel> Could be fixed by just removing the second half of the && condition, I guess.
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20170410 20:34:41< celticminstrel> vultraz_iOS: There's also still a small problem with the expanding books - it seems that if the node is selected (outlined), the book needs to be double-clicked (instead of single-clicked) to expand it.
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20170410 21:01:28< gfgtdf> celticminstrel: maybe it sbetter to have the tree_view_node_icon toggle_button not inside the tree_view_node_label togglepanel
20170410 21:02:08< celticminstrel> IIRC the lobby has the correct behviour with its player list.
20170410 21:02:15< celticminstrel> So it should be possible.
20170410 21:03:25< gfgtdf> celticminstrel: how is that related? i dont think the lobby player list has nested toggle penls
20170410 21:03:27< gfgtdf> panels
20170410 21:03:44< celticminstrel> Well, it's a tree view, at least.
20170410 21:04:09< celticminstrel> And IIRC it uses disclosure triangles.
20170410 21:07:21< gfgtdf> celticminstrel: well sure, thats what treeeviews are supposwed to do.
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20170410 21:27:09< gfgtdf> is thre nowdays anythign that [multi_page] can do that [stackred_widget] doesn't ?
20170410 21:27:21< celticminstrel> Uh. They're totally different?
20170410 21:27:38< celticminstrel> [multi_page] is homogenous, [stacked_widget] is heterogenous.
20170410 21:28:05< celticminstrel> stacked_widget also allows showing multiple layers simultaneously.
20170410 21:28:49< celticminstrel> I think stacked_widget is also fixed-size? I could be wrong on that one though.
20170410 21:28:55< gfgtdf> celticminstrel: yes but i can till ad the same type of page multiple tiems in a [stackred_widget] by just puttin in the same wml multiple times
20170410 21:29:24< celticminstrel> You can, sure...
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20170410 21:58:31< gfgtdf> hm indention_step_size= seems to be borken in 1.13.7
20170410 21:58:44< celticminstrel> Huh?
20170410 21:58:55< celticminstrel> Oh.
20170410 21:58:57< celticminstrel> Spelling.
20170410 21:59:02< celticminstrel> Maybe?
20170410 21:59:07< celticminstrel> indentation_step_size?
20170410 21:59:39< celticminstrel> gfgtdf: Was this in a Lua-built dialog?
20170410 21:59:54< gfgtdf> celticminstrel: yes
20170410 22:00:27< celticminstrel> Hmm, but tree views weren't even really accessible to Lua in 1.12, right?
20170410 22:00:42< celticminstrel> So maybe breaking compatibility isn't an issue? As long as it's noted.
20170410 22:01:05< celticminstrel> Speaking of which, someone will need to update the GUI2 documentation before the 1.14 release.
20170410 22:01:18< celticminstrel> Which means both updating any doc comments and regenerating the wiki pages.
20170410 22:01:23< gfgtdf> celticminstrel: hmm ye i doubt anyone other then me used treevies in umc addons.
20170410 22:02:35< gfgtdf> celticminstrel: ok works again renaming.
20170410 22:03:00< celticminstrel> "works again renaming"
20170410 22:03:14< celticminstrel> You mean changing it to indentation instead of indention made it work?
20170410 22:04:59< gfgtdf> yes
20170410 22:05:20< gfgtdf> there was a mising 'after' after 'again'
20170410 22:06:41< celticminstrel> That's what I suspected.
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20170410 22:17:23< vultraz_iOS> celticminstrel: i think you forgot to update something in help.cpp...
20170410 22:17:34< celticminstrel> ???
20170410 22:17:51< celticminstrel> Oh, I did comment out the non-GUI2 content of show_help.
20170410 22:17:59< celticminstrel> So perhaps there's an error in there.
20170410 22:18:05< celticminstrel> It's possible, I suppose.
20170410 22:18:11< vultraz_iOS> no i meant the arguments to display()
20170410 22:18:16< vultraz_iOS> but i got it
20170410 22:18:27< celticminstrel> ...oh you're right.
20170410 22:18:41< celticminstrel> I staged those twice, but then unstaged them to make a separate commit first.
20170410 22:18:52< celticminstrel> And I guess I forgot to stage them the third time.
20170410 22:18:59< celticminstrel> I'm going to push them.
20170410 22:19:52< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 43426e69899a / src/gui/widgets/tree_view_node.cpp: Tree View Node: Minor fixup to expand parents option https://github.com/wesnoth/wesnoth/commit/43426e69899a9a25b6301adbe679e378cd88837c
20170410 22:19:54< irker332> wesnoth: Celtic Minstrel wesnoth:gui2_help 4f574507120a / src/help/help.cpp: fixup d1f4a898 https://github.com/wesnoth/wesnoth/commit/4f574507120ae0524ce6d496c6fd06ea50f740b5
20170410 22:21:52< irker332> wesnoth: Charles Dang wesnoth:gui2_help f72b725f10aa / data/gui/window/help_browser.cfg: Help Browser: fixup topic title layout https://github.com/wesnoth/wesnoth/commit/f72b725f10aa456312da1c1a7536794561b8cbb5
20170410 22:22:15< celticminstrel> There's also a layout problem when viewing help from in-game - the ToC is too wide.
20170410 22:22:33< celticminstrel> Possibly only if you enter via D or Ctrl+T?
20170410 22:22:45< celticminstrel> Also, I think the invalidate_layout is no longer needed...
20170410 22:22:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds]
20170410 22:27:22< celticminstrel> And hidden topics don't appear to work, and there's an Unknown Unit at the end of the unit topic list...
20170410 22:27:54< celticminstrel> (Tested hidden topics with Konrad+scepter.)
20170410 22:29:51< irker332> wesnoth: gfgtdf wesnoth:gfgtdf-patch-unfoldnode 32b2630c0b6a / src/scripting/lua_gui2.cpp: wesnoth.set_dialog_value can now unfold treeview nodes https://github.com/wesnoth/wesnoth/commit/32b2630c0b6aeb79e2801a0c077469756ed6f171
20170410 22:31:31< vultraz_iOS> celticminstrel: must be some unnecessary whitespace somewhere
20170410 22:31:40< celticminstrel> ???
20170410 22:32:39< irker332> wesnoth: Charles Dang wesnoth:gui2_help fbfe22233834 / data/gui/window/help_browser.cfg: Help Browser: removed help topic padding https://github.com/wesnoth/wesnoth/commit/fbfe222338344902f317aebe4ec215c9ab51c305
20170410 22:32:51< vultraz_iOS> to create the extra space when launched from the game
20170410 22:34:00< celticminstrel> I don't really get it?
20170410 22:34:54< vultraz_iOS> ...
20170410 22:35:12< vultraz_iOS> I'm suspecting unnecessary whitespace in a in-game only topic title
20170410 22:37:31< vultraz_iOS> celticminstrel: and the invalidate_layout is still needed because otherwise the new pages will never be drawn
20170410 22:37:57< vultraz_iOS> celticminstrel: possibly a multipage bug if it doesn't support adding new pages dynamically without needed to call invalidate_layout
20170410 22:39:14< celticminstrel> Oh, wait, the invalidate layout was on topic select, right.
20170410 22:40:40< vultraz_iOS> listboxes do some additional calculations when adding rows.... possibly multipages should also
20170410 22:41:06< celticminstrel> Oh, looks like maybe Konrad+sceptre wasn't a good test? It looks like that wouldn't've shown a hidden topic in the old dialog either.
20170410 22:41:53< celticminstrel> vultraz_iOS: Well, theoretically, adding a page to a multipage shouldn't require a relayout since it uses the same layout just with different content...
20170410 22:42:06< vultraz_iOS> then why does it need it?
20170410 22:42:19< vultraz_iOS> it's all label contents
20170410 22:43:27< celticminstrel> IIRC, topics didn't show up at all without it.
20170410 22:43:39< vultraz_iOS> yes
20170410 22:43:44< vultraz_iOS> but why is that so
20170410 22:49:00< celticminstrel> Not sure.
20170410 22:50:35< vultraz_iOS> I'd do away with the multipage
20170410 22:50:46< vultraz_iOS> except I suspect we wont just have a label
20170410 22:51:46< celticminstrel> Not 100% sure what we'll have.
20170410 22:52:15< vultraz_iOS> neither do I
20170410 22:53:36< celticminstrel> The only problematic formattings are
and , I think.
20170410 22:53:47< vultraz_iOS> what does jump do again?
20170410 22:54:00< celticminstrel> It seems to be used for the tables in unit descriptions.
20170410 22:54:06< celticminstrel> I think it's something like a tab stop.
20170410 22:54:11< vultraz_iOS> I see
20170410 22:54:48< celticminstrel> Haven't investigated too closely, but currently I'm just parsing it to a single tab.
20170410 22:55:26< vultraz_iOS> probably was similar to the GUI1 COLUMN_SEPARATOR which somehow managed to get everything lined up in a column,
20170410 22:55:53< celticminstrel> Gasp! Pango seems to support tab stops!?
20170410 22:56:05< celticminstrel> Might've been!
20170410 22:56:45< celticminstrel> https://developer.gnome.org/pango/stable/pango-Tab-Stops.html
20170410 22:58:33< vultraz_iOS> let's fix Image first.
20170410 22:58:39< vultraz_iOS> then we can do tables
20170410 22:59:30< vultraz_iOS> the problem here is we need some way to dynamically generate page contents/layouts...
20170410 22:59:47< vultraz_iOS> in FFL that would be easy.... here.. not so much
20170410 23:01:04< celticminstrel> As for images, Pango does appear to support inline ones with some difficulty. http://stackoverflow.com/a/30416800
20170410 23:01:11< celticminstrel> But that's not sufficient for our needs.
20170410 23:01:24< celticminstrel> Ack, mistyped. :(
20170410 23:01:30< vultraz_iOS> say, for images. we'd need to be able to insert a grid row with an image...
20170410 23:01:38< vultraz_iOS> well, one *can* insert grid rows..
20170410 23:01:44< celticminstrel> http://stackoverflow.com/a/30415800
20170410 23:01:45< vultraz_iOS> I've just never tried
20170410 23:03:50< celticminstrel> For floating images, I think the only way is to manually split the text into two chunks if it ends up significantly taller than the image.
20170410 23:04:32 * vultraz_iOS misses FFL's spawn() command right now
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--- Log closed Tue Apr 11 00:00:20 2017