--- Log opened Tue Apr 18 00:00:16 2017 20170418 00:09:05-!- Narrat [~Narrat@p5DED1B0D.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170418 00:47:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170418 00:47:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170418 01:39:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170418 01:39:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170418 02:01:23-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170418 02:02:14-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170418 02:06:23-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 252 seconds] 20170418 03:27:48-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170418 03:45:32-!- Kwandulin [~Kwandulin@p200300760F6D800395F68B7638287E0A.dip0.t-ipconnect.de] has joined #wesnoth 20170418 04:39:00-!- Kwandulin [~Kwandulin@p200300760F6D800395F68B7638287E0A.dip0.t-ipconnect.de] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20170418 05:26:36-!- Guest16524 [~ailinmatr@S01067824af7cc3c8.cg.shawcable.net] has joined #wesnoth 20170418 05:35:35-!- Guest16524 [~ailinmatr@S01067824af7cc3c8.cg.shawcable.net] has quit [Quit: See Ya] 20170418 06:18:20-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170418 07:27:46-!- celticminstrel is now known as celmin|sleep 20170418 07:40:50-!- TC01 [~quassel@venus.arosser.com] has quit [Ping timeout: 260 seconds] 20170418 07:41:02-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20170418 07:41:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170418 08:22:40-!- stano [~stano@84.245.121.132] has joined #wesnoth 20170418 08:23:05< stano> hi everyone. part of my WML is not working, how can i fix it? 20170418 08:23:41< stano> i have a selection with options. all messages are okay, but i do not see any effect 20170418 08:24:02< stano> https://pastebin.com/huTRaC8s 20170418 08:26:20< zookeeper> surely at least the last one works 20170418 08:28:14< stano> in similar scenario, where everything is okay, everything works. but it was just actions, not selection 20170418 08:29:30< stano> i also dont see the animations and delay. i think it is not possible to have both command and harm unit in option 20170418 08:32:55< zookeeper> also, name=turn 7,14,21,28,35 is not how it works 20170418 08:34:06< stano> okay, how it should work properly? every 7 turns? 20170418 08:34:19< zookeeper> name=turn 7,turn 14,turn 21 20170418 08:36:34< stano> aha, okay, thanks. so i will re-make it. also, i have a problem with elves, side 2. the AI is very stupid, not defending the forests, but going to battle too much. i wish to make them more "logical". i found the AI WML and caution. but where should i write it? and how much caution is okay? 20170418 08:37:25< zookeeper> sorry, i have no time for this after all 20170418 08:38:23< stano> ok, thanks anyway 20170418 09:05:42-!- Shiki [~Shiki@dslb-188-105-048-166.188.105.pools.vodafone-ip.de] has joined #wesnoth 20170418 09:15:43-!- TC01 [~quassel@venus.arosser.com] has quit [Ping timeout: 240 seconds] 20170418 09:17:01< wesnoth-discord-> Hi Stano, You can control AI aggression by playing with the values of aggression and caution in: [side] [ai] aggression= caution= [/ai] [/side] I've found that getting the right balance between the two values is extremely dependent on the individual map terrain, and it's better to use trial and error to find an answer. High caution values (bigger than 1) can make for a very boring game, so I'd suggest keeping both values in the 20170418 09:17:01< wesnoth-discord-> 0-1 range, with caution higher, and then adjusting as feels right. You may also want to consider the grouping= key. I've not used it myself, but it's possible that setting it to 'defensive' might also help. 20170418 09:19:29< stano> thanks :) 20170418 09:20:21< wesnoth-discord-> No problem. I hope that it turns out to be useful. 20170418 09:20:53-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20170418 09:35:11< stano> re-making my campaign the final exam, it should be more fun :) 20170418 09:57:19-!- stano [~stano@84.245.121.132] has quit [Remote host closed the connection] 20170418 12:05:50-!- Shiki [~Shiki@dslb-188-105-048-166.188.105.pools.vodafone-ip.de] has quit [Remote host closed the connection] 20170418 12:43:39-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] 20170418 13:54:07-!- Kwandulin [~Kwandulin@p200300760F6D805120C7711FE77E4FF1.dip0.t-ipconnect.de] has joined #wesnoth 20170418 14:43:46-!- vehicle [~vehicle@212.100.143.5] has joined #wesnoth 20170418 14:44:49-!- homm3 [~vehicle@212.100.143.5] has joined #wesnoth 20170418 14:45:34-!- homm3 [~vehicle@212.100.143.5] has quit [Client Quit] 20170418 14:45:34-!- vehicle [~vehicle@212.100.143.5] has quit [Client Quit] 20170418 14:56:55-!- starscre1m [~zf@ec2-35-157-112-165.eu-central-1.compute.amazonaws.com] has joined #wesnoth 20170418 15:06:38-!- starscream [~zf@natsaa.net] has quit [Quit: leaving] 20170418 15:11:56-!- celmin|sleep is now known as celticminstrel 20170418 15:21:17-!- starscream [~zf@natsaa.net] has joined #wesnoth 20170418 15:23:20-!- starscre1m [~zf@ec2-35-157-112-165.eu-central-1.compute.amazonaws.com] has quit [Ping timeout: 252 seconds] 20170418 16:23:03-!- THERetroGamerNY [THERetroGa@pool-68-133-48-135.bflony.fios.verizon.net] has joined #wesnoth 20170418 16:45:43-!- Kwandulin [~Kwandulin@p200300760F6D805120C7711FE77E4FF1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170418 17:05:33-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20170418 17:10:15-!- Kwandulin [~Kwandulin@p200300760F6D805120C7711FE77E4FF1.dip0.t-ipconnect.de] has joined #wesnoth 20170418 17:57:48-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170418 18:19:24-!- Appleman1234 [~Appleman1@pl2902.ag1212.nttpc.ne.jp] has quit [Ping timeout: 260 seconds] 20170418 18:21:06-!- synthpopisback [~synthpopi@cpe-71-68-224-186.sc.res.rr.com] has quit [Read error: Connection reset by peer] 20170418 18:34:12-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170418 18:41:36-!- Appleman1234 [~Appleman1@pl20744.ag1212.nttpc.ne.jp] has joined #wesnoth 20170418 18:54:21-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20170418 19:11:08< wesnoth-discord-> I think I might have played that one 20170418 19:11:16< wesnoth-discord-> Don't remember if I completed it though 20170418 20:23:02-!- Shiki [~Shiki@p5B38C594.dip0.t-ipconnect.de] has joined #wesnoth 20170418 20:46:58-!- Kwandulin [~Kwandulin@p200300760F6D805120C7711FE77E4FF1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170418 20:52:55-!- Narrat [~Narrat@p5DED1B0D.dip0.t-ipconnect.de] has joined #wesnoth 20170418 21:09:20-!- Shiki [~Shiki@p5B38C594.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20170418 22:46:01-!- THERetroGamerNY [THERetroGa@pool-68-133-48-135.bflony.fios.verizon.net] has quit [Quit: Be Blessed!] 20170418 22:56:10-!- TC02 [~quassel@london.acm.jhu.edu] has quit [Ping timeout: 240 seconds] 20170418 23:00:47-!- prophile [~alynn@oftn/oswg-member/prophile] has joined #wesnoth 20170418 23:33:07-!- TC02 [~quassel@london.acm.jhu.edu] has joined #wesnoth 20170418 23:33:56-!- norbert [~norbert@unaffiliated/norbert] has joined #wesnoth 20170418 23:34:21< norbert> I've re-added "Colosseum (3p version)" 20170418 23:35:06< norbert> I noticed it was no longer on the (1.12) add-on server 20170418 23:36:18< norbert> long time ago (1.6) I added that, did an upgrade for 1.8, and after that apparently nobody re-added it 20170418 23:36:29< wesnoth-discord-> What magic allows UMC units to be visible to the map editor? 20170418 23:37:16< wesnoth-discord-> Norbert: Nice. Yeah, people tend to not upload other people's stuff unless they have permission, I find. 20170418 23:39:07< norbert> wesnoth-discord-: yeah, might be that that's why it disappeared 20170418 23:40:44< norbert> I changed it a little bit in that odd/even waves now come from different directions (i.e. mountains/forest/caves, then swamp/sand/snow, etc) 20170418 23:41:47< norbert> usually 6 enemy sides attack, and the previous 3p version had them attack from 3 of the same sides (just mountains/forest/caves) whichever wave it was 20170418 23:42:06< norbert> this makes it a little more interesting because players now get to choose and use 2 terrains each 20170418 23:45:05-!- Guest64743 [Joseph398@joe3irc.administrat0rs.com] has quit [Ping timeout: 240 seconds] 20170418 23:48:11-!- Joseph398 [Joseph398@joe3irc.administrat0rs.com] has joined #wesnoth 20170418 23:48:14< norbert> little weird that I didn't come up with that when I first put it together 20170418 23:48:22< norbert> but better late than never I guess 20170418 23:53:12< norbert> used to be the 2nd most popular map http://i.imgur.com/TLjkReF.png 20170418 23:57:41< norbert> probably will be again soon :P 20170418 23:58:07< norbert> I was surprised to see that people still play isar's cross so much 20170418 23:59:20< norbert> anyone know if Wesnoth on Steam will support MP? 20170418 23:59:31< norbert> and how will the servers be able to handle all the traffic and such... 20170418 23:59:55< norbert> oh also, why is it not on Steam yet :) --- Log closed Wed Apr 19 00:00:07 2017