--- Log opened Fri Apr 28 00:00:26 2017 20170428 00:12:48-!- RatArmy_ [~ratarmy@om126234121087.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 00:23:52-!- RatArmy_ [~ratarmy@om126234121087.16.openmobile.ne.jp] has joined #wesnoth 20170428 00:43:04-!- RatArmy_ [~ratarmy@om126234121087.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 01:24:03-!- RatArmy_ [~ratarmy@om126234121087.16.openmobile.ne.jp] has joined #wesnoth 20170428 01:24:28-!- Narrat [~Narrat@p5DED1B0D.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170428 01:40:15-!- heirecka [~heirecka@exherbo/developer/heirecka] has quit [Ping timeout: 245 seconds] 20170428 01:40:44-!- heirecka [~heirecka@exherbo/developer/heirecka] has joined #wesnoth 20170428 01:42:01-!- RatArmy_ [~ratarmy@om126234121087.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 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[~yaaic@213.87.138.174] has joined #wesnoth 20170428 11:59:02< homm3> hmmm... can i play wesnoth from irc? 20170428 12:00:26< homm3> i hire 2 burners, augur, glider and armor drake 20170428 12:03:48< starscream> the map is already full of living corpses 20170428 12:03:50-!- RatArmy_ [~ratarmy@om126234117178.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 12:05:45< zookeeper> play faster plz 20170428 12:09:08-!- homm3 [~yaaic@213.87.138.174] has quit [Ping timeout: 240 seconds] 20170428 12:10:31< zookeeper> typical. first someone plays super slowly and then the host disconnects. 20170428 12:22:04-!- Kwandulin2 [~Kwandulin@p200300760F6D809E4CDAB9D1BD267C2F.dip0.t-ipconnect.de] has joined #wesnoth 20170428 12:23:08-!- Kwandulin [~Kwandulin@p200300760F6D803F744FC73157D0220F.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20170428 12:46:54< wesnoth-discord-> https://cdn.discordapp.com/attachments/231976805987385345/307497906880118785/image.png 20170428 12:47:12< wesnoth-discord-> @UnwiseOwl your Lord Faolan, sketch stage 20170428 12:53:02-!- RatArmy_ [~ratarmy@om126234117178.16.openmobile.ne.jp] has joined #wesnoth 20170428 12:56:57-!- older_map [~s@85-237-234-71.dynamic.orange.sk] has joined #wesnoth 20170428 12:57:53< older_map> hi, is real delete addons from online wesnoth? Because then i will 2 addons with someone name. 20170428 12:59:10< wesnoth-discord-> I'm not quite sure what you're trying to ask... but you can remove add-ons from the server if you are their author. 20170428 13:09:54-!- RatArmy_ [~ratarmy@om126234117178.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 13:12:28-!- older_map [~s@85-237-234-71.dynamic.orange.sk] has quit [Quit: Lost terminal] 20170428 13:41:36-!- Kwandulin2 [~Kwandulin@p200300760F6D809E4CDAB9D1BD267C2F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170428 13:46:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170428 13:46:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170428 13:47:56< wesnoth-discord-> @blarumyrran There should be a thread for campaign feedback. I think it's better to post it there. 20170428 13:57:18< wesnoth-discord-> I played a scenario in Legend of Wesmere where i had to give orders to 40+ units. Spent so much time on it. And then they took my lvl3 units. At least it's less units to manage now xD 20170428 14:08:46< zookeeper> different thing i presume, but reminds me of this: https://youtu.be/QpiyX2EeC5w?t=2123 poor guy thought he needed to do it for every unit. 20170428 14:12:55< wesnoth-discord-> Painful to watch >_> 20170428 14:13:00< wesnoth-discord-> Did you script that? 20170428 14:15:26< wesnoth-discord-> What will heppen when he gets to that scenario... omg... 20170428 14:27:28< wesnoth-discord-> @DarkBearLab ʕ•ᴥ•ʔ That looks excellent to me. Might possibly aim for a little bit older, but all in all, extremely happy. 20170428 14:27:50-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170428 14:31:33-!- Kwandulin [~Kwandulin@p200300760F6D809E39CE5825879CB931.dip0.t-ipconnect.de] has joined #wesnoth 20170428 14:49:23-!- THERetroGamerNY [THERetroGa@pool-68-133-48-135.bflony.fios.verizon.net] has joined #wesnoth 20170428 14:58:13< wesnoth-discord-> Oh wow, having IE art makes me all happy. Successful translations last night, new art today. Kicking goals! 20170428 15:23:38< zookeeper> blarumyrran, sadly, i did 20170428 15:23:45< zookeeper> not a day goes by that i don't regret it a bit! 20170428 15:33:12< wesnoth-discord-> Ok, I THINK I have functioning translations now. How do I get it to show at https://www.wesnoth.org/gettext/? 20170428 16:07:11< Soliton> @UnwiseOwl: https://wiki.wesnoth.org/WesCamp 20170428 16:29:15-!- THERetroGamerNY [THERetroGa@pool-68-133-48-135.bflony.fios.verizon.net] has quit [Quit: Be Blessed!] 20170428 17:12:04< wesnoth-discord-> @Vultraz My 4K monitor finally arrived. 😃 20170428 17:12:32-!- tokage [~tokage@fsfe/tokage] has quit [Quit: tokage] 20170428 17:12:33< wesnoth-discord-> Regarding your "ChatZilla looks bad with high DPI" problem: the IRC client I use, AdiIRC, looks just fine with scaling. 20170428 17:13:00< wesnoth-discord-> Also, stay tuned for something interesting later this evening. 😉 20170428 17:25:02-!- tokage [~tokage@fsfe/tokage] has joined #wesnoth 20170428 17:37:30-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20170428 17:43:02< wesnoth-discord-> Soliton: I believe I've done everything that page requires, but I was under the impression that WesCamp was dead. 20170428 17:43:27< wesnoth-discord-> Is there someone who manually uploads translatable projects there? 20170428 17:52:11-!- Kwandulin [~Kwandulin@p200300760F6D809E39CE5825879CB931.dip0.t-ipconnect.de] has quit [Quit: [endlevel] result=novictorynodefeatjustquit [/endlevel]] 20170428 17:59:12-!- Kwandulin [~Kwandulin@p200300760F6D809EFC70C9B757DC4C53.dip0.t-ipconnect.de] has joined #wesnoth 20170428 18:10:19-!- celmin|nap is now known as celticminstrel 20170428 18:16:46< wesnoth-discord-> How about making Status Table show the controller (even for leaderless sides) and whether it's droided? 20170428 18:17:56< wesnoth-discord-> Not showing the controller for leaderless sides is a bizarre choice in the first place 20170428 18:34:29< wesnoth-discord-> https://vgy.me/mBe3VG.png 20170428 18:34:51< celticminstrel> ??? 20170428 18:34:55< wesnoth-discord-> Wesnoth running at 4K, with Windows' built-in DPI virtualization disabled, at 150% zoom. 😃 20170428 18:35:12< wesnoth-discord-> (And font smoothing disabled because that's what I prefer.) 20170428 18:35:43< wesnoth-discord-> Just an experiment at this point. Full DPI scaling support would require a lot of work. 20170428 18:36:27< wesnoth-discord-> Here's how to disable DPI virtualization: https://github.com/jyrkive/wesnoth/commit/9afd079c99976406d1b51f4f2bf88b7729d6b71b 20170428 18:38:06 * cyphase does the dance 20170428 18:51:45< celticminstrel> @blarumyrran https://github.com/wesnoth/wesnoth/commit/d4c75b6ad6dda5427163db18881e3f5008fb5de6 20170428 18:52:02< celticminstrel> Though that doesn't cover droiding... 20170428 19:11:46< wesnoth-discord-> 😮 20170428 19:12:05-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170428 19:26:08< wesnoth-discord-> celticminstrel , NICE! 20170428 20:07:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170428 20:07:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170428 20:11:08-!- claymore_ [~claymore@unaffiliated/claymore] has joined #wesnoth 20170428 20:13:48-!- claymore [~claymore@unaffiliated/claymore] has quit [Ping timeout: 240 seconds] 20170428 20:36:50-!- Kwandulin [~Kwandulin@p200300760F6D809EFC70C9B757DC4C53.dip0.t-ipconnect.de] has quit [Quit: [endlevel] result=novictorynodefeatjustquit [/endlevel]] 20170428 20:52:29-!- claymore__ [~claymore@unaffiliated/claymore] has joined #wesnoth 20170428 20:55:28-!- claymore_ [~claymore@unaffiliated/claymore] has quit [Ping timeout: 240 seconds] 20170428 20:58:38-!- claymore_ [~claymore@unaffiliated/claymore] has joined #wesnoth 20170428 21:01:30-!- claymore__ [~claymore@unaffiliated/claymore] has quit [Ping timeout: 245 seconds] 20170428 21:01:42-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20170428 21:03:23-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has joined #wesnoth 20170428 21:04:25-!- claymore_ [~claymore@unaffiliated/claymore] has quit [Ping timeout: 245 seconds] 20170428 21:09:27-!- claymore_ [~claymore@unaffiliated/claymore] has joined #wesnoth 20170428 21:11:55-!- claymore [~claymore@unaffiliated/claymore] has quit [Ping timeout: 245 seconds] 20170428 21:14:10-!- claymore_ [~claymore@unaffiliated/claymore] has quit [Client Quit] 20170428 21:40:31-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 21:42:51-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has joined #wesnoth 20170428 22:17:02-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 22:29:24< cyphase> how does the AI interact with units with concealment, etc? i found some info on the forum, but it's several years old, so i'n not sure if it's still accurate 20170428 22:30:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20170428 22:34:51< Ravana_> usually it acts as if those units don't exist 20170428 22:35:18< Ravana_> even when relevant unit has been seen moving to that location 20170428 22:43:01< cyphase> usually? 20170428 22:44:34< celticminstrel> I think sometimes it also acts like the concealment doesn't exist possibly? 20170428 22:45:16< celticminstrel> But Ravana_ has a good point, it'd be possible for the AI to guess at the position of units that it saw once and then lost... 20170428 22:45:25< celticminstrel> Though I guess it'd be rather hard, huh... 20170428 22:45:26< cyphase> oh, and does the AI respect shroud/fog? 20170428 22:45:52< celticminstrel> I think it doesn't in 1.12, or at least not entirely. Not sure whether that applies to both or just to shroud. 20170428 22:46:13< cyphase> does it in 1.13? 20170428 22:46:15< celticminstrel> And not sure what the situation is in 1.13. I think mattsc did change some stuff related to that recently. 20170428 22:48:22< cyphase> obviously if there's no fog, an AI could always watch where a unit goes; unless you can't see even moving units, e.g. a Ranger in the forest? 20170428 22:48:50< celticminstrel> ? 20170428 22:49:55< cyphase> do the various hiding abilities hide you while you're moving, like for example, a Ranger moving in a large forest? 20170428 22:55:08< celticminstrel> IIRC you're hidden as long as you remain in the forest. 20170428 22:56:57< cyphase> so having no fog/shroud wouldn't entirely justify the ignoring of the hiding abilities 20170428 23:03:51-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has joined #wesnoth 20170428 23:04:10< celticminstrel> I think so, yeah. 20170428 23:20:51-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170428 23:20:57-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has joined #wesnoth 20170428 23:31:41-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170428 23:33:38< mattsc> cyphase: the Ai ignores hidden units (due to fog, shroud or concealment). That is, it treats them as if they were not there, indpendent of whether they were visible previously or not. 20170428 23:34:30-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20170428 23:35:08< mattsc> By contrast, it disregards shroud for terrain and has full knowledge of the map. That’s because of how it works internally, it doesn’t work otherwise. 20170428 23:35:42< mattsc> I did not change any of that for the default AI, but I made the Micro Ais consistent with that behavior in 1.13. 20170428 23:37:09< mattsc> [ I’m just here to say that quickly, I’ll have to sign off again in a few minutes ] 20170428 23:43:40-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20170428 23:48:22-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170428 23:49:25< celticminstrel> Just FTR, I think the reason for ignoring shroud is that shroud is conceptually a barrier. 20170428 23:50:06< celticminstrel> You can't pathfind through shroud, because you don't know what's there. 20170428 23:57:09< cyphase> sure 20170428 23:57:25< cyphase> not respecting shroud isn't so bad; so does everyone who's played the map enough times 20170428 23:57:44< cyphase> we can call it the AI first-play bonus :) 20170428 23:59:29-!- RatArmy_ [~ratarmy@om126234118053.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] --- Log closed Sat Apr 29 00:00:10 2017