--- Log opened Fri May 05 00:00:37 2017 20170505 00:20:51-!- wesnoth-discord- [~wesnoth-d@baldras.wesnoth.org] has quit [Remote host closed the connection] 20170505 00:24:49-!- sevu [~Unknown@p54857127.dip0.t-ipconnect.de] has joined #wesnoth 20170505 01:13:05-!- sevu [~Unknown@p54857127.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170505 01:51:01-!- Narrat [~Narrat@p5DED16D5.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170505 02:49:28-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170505 02:53:27-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 240 seconds] 20170505 04:33:47< cyphase> Polsaker, then i guess you're not a Real Man, since you haven't responded to any of my messages from the last 5 hours. i only stoop to this crude form of communication in the hopes that you may one day aspire to join Us 20170505 05:04:24< Polsaker> cyphase: I answered you like 30 minutes ago, but apparently you didn't notice it either :\ 20170505 05:13:14< cyphase> nice try. maybe someday.. 20170505 05:19:48-!- celticminstrel is now known as celmin-of-nod 20170505 06:01:01-!- Alkenrinnstet [~alkenrinn@42.61.217.253] has joined #wesnoth 20170505 07:34:12-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20170505 07:43:25-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] 20170505 07:53:25-!- wesnoth-discord- [~wesnoth-d@baldras.wesnoth.org] has joined #wesnoth 20170505 08:14:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170505 11:46:32-!- Appleman1234 [~Appleman1@pl43828.ag1212.nttpc.ne.jp] has quit [Ping timeout: 245 seconds] 20170505 12:20:18-!- Appleman1234 [~Appleman1@pl43076.ag1212.nttpc.ne.jp] has joined #wesnoth 20170505 12:25:38-!- Kwandulin [~Kwandulin@p200300760F6D803C141445B985CBB048.dip0.t-ipconnect.de] has joined #wesnoth 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joined #wesnoth 20170505 20:03:30< wesnoth-discord-> Oh my 20170505 20:03:36< wesnoth-discord-> I just tried Wesnoth on hidpi 20170505 20:03:44< wesnoth-discord-> _figures it predates hidpi displays_ 20170505 20:04:47< wesnoth-discord-> Yeah... I did the first HiDPI experiments for the entire project literally a week ago. 20170505 20:04:48< wesnoth-discord-> https://github.com/jyrkive/wesnoth/commit/9afd079c99976406d1b51f4f2bf88b7729d6b71b 20170505 20:05:17< wesnoth-discord-> And full HiDPI support would be a huge undertaking. None of us has time for that. 😦 20170505 20:08:59< wesnoth-discord-> _can imagine_ 20170505 20:09:48< wesnoth-discord-> does hidpi mean hardware scaling filter on everything? that would ruin all of pixel art 20170505 20:09:54< Kwandulin> no wesnoth on 4k? :< 20170505 20:10:56< Ieuan> Well, you can have wesnoth on 4k 20170505 20:11:04< Ieuan> Things just look awfully small, and you can see the entire map at once ;) 20170505 20:11:14< aeth> Well, 1080p is the same :-p 20170505 20:11:28< aeth> Wesnoth is pushing its limits even there 20170505 20:11:39< aeth> The proper solution is a simple scaling, which afaik would require an OpenGL transition. 20170505 20:11:41< wesnoth-discord-> @blarumyrran Yes, but it would be a filter that works well with pixel art, and even nearest-neighbor scaling would be an option. 20170505 20:11:41< Ieuan> Nah, 1080p is fine 20170505 20:11:43< wesnoth-discord-> https://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms 20170505 20:12:11-!- sevu [~Unknown@141.39.226.226] has quit [Disconnected by services] 20170505 20:12:11-!- shiki [~Unknown@141.39.226.226] has joined #wesnoth 20170505 20:12:25< aeth> Half of those are intended to turn emulated SNES games to something that looks like an SVG art style 20170505 20:13:01< celticminstrel> Ieuan, Kwandulin: If it's too small you could always use Wesnoth's built-in zooming. 20170505 20:13:03< aeth> The simplest thing to do would be to just 2x scale, keeping the blocky look, i.e. 4 pixels become 1 "pixel" 20170505 20:13:13< aeth> celticminstrel: Wesnoth's built-in zooming is absolutely garbage 20170505 20:13:18< aeth> And it ruins some terrain transitions, too, iirc 20170505 20:13:23< wesnoth-discord-> leuan: Not quite. Operating systems have built-in "DPI virtualization" that automatically upscales everything. (From purely graphical standpoint, it's even worse, since it turns pixel art blurry.) 20170505 20:13:35< celticminstrel> aeth: Have you tried it on 1.13? IIRC it improved there. 20170505 20:13:54< aeth> 1.13 is imo worse because you can no longer zoom out all of the way 20170505 20:13:57< wesnoth-discord-> @jyrkive yeah, I just disable that though 20170505 20:14:04< celticminstrel> "all of the way"? 20170505 20:14:15< celticminstrel> You can zoom out pretty far. 20170505 20:14:29< aeth> 1.13 doesn't zoom out as far. That means you can no longer fit a 400x200 (iirc?) map all in one view 20170505 20:14:33< aeth> 1.12 zooms out way further 20170505 20:14:35< Kwandulin> the last time i checked playing wesnoth on 4k fullscreen, it crashed 20170505 20:14:50< celticminstrel> Well, it's trivial to increase how far you can zoom out if you really want that. 20170505 20:14:55< aeth> I mean, 1.12 zooms out more than is playable, but it's good for taking screenshots as you make a large map over time to see how it changes 20170505 20:15:02< celticminstrel> I see, 20170505 20:15:19< aeth> I'm not going to edit C++ and recompile just to get an old feature back that only really applies to me. 20170505 20:16:25< aeth> I also hate the new water in 1.13. Iirc, it's more obviously wavy, which ruins rivers and everything else that's not an ocean (i.e. most water) 20170505 20:17:16< aeth> It hits sort of an uncanny valley of water 20170505 20:18:17< aeth> The only real way to fix it at that level of realism imo would be to add some simple water "physics" i.e. give a flow direction, or say it's still, or say it's wavy, etc. 20170505 20:18:21< aeth> imo 20170505 20:18:56< aeth> The easiest way to do this, though, would multiply all water terrains by 8 though (six directions, and still, and wavy) 20170505 20:20:42< wesnoth-discord-> I could've sworn there was a feature for taking a whole-map screenshot. 20170505 20:20:54< aeth> I don't want a whole map screenshot. That would be *huge* 20170505 20:21:06< aeth> A screenshot of the map zoomed out a ton gets all the features in, but without wasting space 20170505 20:21:15< celticminstrel> Do whole-map screenshots respect the current zoom level? 20170505 20:21:23< aeth> I don't think so 20170505 20:21:40< aeth> I don't see why they would, but I also didn't test it. 20170505 20:21:51< aeth> I can't right now because I'd have to recompile Wesnoth to run it. 20170505 20:22:07< wesnoth-discord-> yeah, there's a key binding available for it. It isn't bound to anything by default though. 20170505 20:22:25< wesnoth-discord-> Unless the G E T columns mean it is. 20170505 20:22:31< zookeeper> aeth, yeah, technically i could have made directional variants of the water graphics, but there's just no way to sensibly implement that. 20170505 20:22:32< wesnoth-discord-> I don't actually know what those mean. 20170505 20:23:04< celticminstrel> @Pentarctagon - The G E T column just means when the hotkey is available. 20170505 20:27:08-!- aeth_ [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20170505 20:27:09-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 260 seconds] 20170505 20:29:32< wesnoth-discord-> The whole map screenshot uses the current zoom. 20170505 20:30:07< wesnoth-discord-> Mostly it just makes the image file a whole lot bigger though 20170505 20:30:16-!- Kranix [~magnus@x1-6-74-44-01-e4-f1-52.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20170505 20:44:39-!- shiki [~Unknown@141.39.226.226] has quit [Ping timeout: 260 seconds] 20170505 20:45:30-!- shiki [~Unknown@141.39.226.226] has joined #wesnoth 20170505 20:49:36-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Quit: The Game] 20170505 21:16:53-!- shiki [~Unknown@141.39.226.226] has quit [Ping timeout: 240 seconds] 20170505 21:17:40-!- shiki [~Unknown@141.39.226.226] has joined #wesnoth 20170505 21:49:27-!- Shiki_ [~Unknown@141.39.226.226] has joined #wesnoth 20170505 21:50:46-!- shiki [~Unknown@141.39.226.226] has quit [Ping timeout: 264 seconds] 20170505 22:10:57-!- Kwandulin [~Kwandulin@p200300760F6D803C141445B985CBB048.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170505 22:15:00-!- Appleman1234 [~Appleman1@pl33329.ag1212.nttpc.ne.jp] has quit [Ping timeout: 260 seconds] 20170505 22:22:10-!- Shiki_ [~Unknown@141.39.226.226] has quit [Ping timeout: 240 seconds] 20170505 22:53:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20170505 23:09:27-!- minzbonbon [~min@meta23.net] has quit [Ping timeout: 240 seconds] 20170505 23:10:07-!- minzbonbon [~min@meta23.net] has joined #wesnoth 20170505 23:27:01-!- Appleman1234 [~Appleman1@pl24634.ag1212.nttpc.ne.jp] has joined #wesnoth 20170505 23:46:10-!- sevu [~Unknown@141.39.226.226] has joined #wesnoth 20170505 23:59:49-!- Appleman1234_ [~Appleman1@pl26691.ag1212.nttpc.ne.jp] has joined #wesnoth --- Log closed Sat May 06 00:00:00 2017