--- Log opened Sat Jun 10 00:00:42 2017 --- Day changed Sat Jun 10 2017 20170610 00:00:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20170610 00:00:55-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 00:05:19-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Ping timeout: 258 seconds] 20170610 00:15:30-!- moongazer [~moongazer@117.198.83.7] has joined #wesnoth-dev 20170610 00:23:10-!- RatArmy_ [~ratarmy@om126237114143.9.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170610 00:37:56-!- moongazer [~moongazer@117.198.83.7] has quit [Quit: Leaving] 20170610 01:07:01-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 01:30:03-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 01:30:38-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has joined #wesnoth-dev 20170610 01:34:43-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has quit [Ping timeout: 246 seconds] 20170610 01:55:09-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 01:58:08-!- Bonobo [~Bonobo@61.68.170.86] has joined #wesnoth-dev 20170610 02:08:13-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20170610 02:19:26-!- sevu [~Shiki@p54854735.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170610 02:19:36< mattsc> Kind of funny that JyrkiVesterinen and zookeeper were just working on the poison statistics. That’s what I’ve been dealing with for the last couple days in my AI code. I think I have mostly figured out how it propagates through multi-unit attacks. 20170610 02:20:58-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 02:22:25< celticminstrel> Well, his change is about single-attack prediction. 20170610 02:22:42< celticminstrel> Basically accounting for the fact that level-up cures poison. 20170610 02:23:33-!- gfgtdf [~chatzilla@x4e363d3e.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 53.0.3/20170518000419]] 20170610 02:26:13< mattsc> Right, I have done that part too. 20170610 02:26:59< celticminstrel> I guess this means you can undo that part? >_> 20170610 02:27:11< mattsc> He made a comment though that it could be used for attack combos. Which I was in the proess of doing as he wrote that. Funny how the Universe works, sometimes. 20170610 02:27:26< mattsc> Once I port to 1.13, yes. :) 20170610 02:27:40< celticminstrel> Heh. 20170610 02:27:49< celticminstrel> Ah, you were doing it for 1.12, okay then. 20170610 02:28:13< mattsc> Yeah, Fred’s still 1.12. I’m not going to bother to port for the time being. 20170610 02:28:23-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has joined #wesnoth-dev 20170610 02:32:56-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has quit [Ping timeout: 246 seconds] 20170610 03:07:12-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 03:12:50< irker806> wesnoth: Celtic Minstrel wesnoth:keyboard_issues 613c23a8b517 / src/gui/ (core/event/handler.cpp widgets/text_box_base.cpp): A few minor fixes https://github.com/wesnoth/wesnoth/commit/613c23a8b51715714deefacd601e6cdbeca240bb 20170610 03:21:33-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth-dev 20170610 03:26:46-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 03:59:50-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Ping timeout: 240 seconds] 20170610 04:02:24-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170610 04:13:55< irker806> wesnoth: Charles Dang wesnoth:accelerated_rendering a27e10912d58 / data/gui/widget/image_default.cfg: GUI2/Image: added tiled-to-size image definition https://github.com/wesnoth/wesnoth/commit/a27e10912d582b8a99c2ec9e9b325779fafb5609 20170610 04:13:58< irker806> wesnoth: Charles Dang wesnoth:accelerated_rendering 55132b79507a / src/gui/widgets/minimap.cpp: GUI2/Miniap: draw any provided canvas data before the minimap https://github.com/wesnoth/wesnoth/commit/55132b79507ae5dd0c11373a5e5e673abd9a7c30 20170610 04:14:01< irker806> wesnoth: Charles Dang wesnoth:accelerated_rendering 2d80aadbc1fb / data/gui/widget/toggle_button_icon.cfg: GUI2: fixed some overlay drawing issues with icon toggle buttons https://github.com/wesnoth/wesnoth/commit/2d80aadbc1fb93e31248bc77b7f52adb9c91be6d 20170610 04:14:04< irker806> wesnoth: Charles Dang wesnoth:accelerated_rendering 13b8c81e3ea3 / data/gui/widget/image_default.cfg: Fixup a27e10912d5 https://github.com/wesnoth/wesnoth/commit/13b8c81e3ea3048d57eeb484c00dee81d86df2d0 20170610 04:14:07< irker806> wesnoth: Charles Dang wesnoth:accelerated_rendering 17d107015497 / data/gui/widget/image_default.cfg: GUI2/Image: added scaled-to-size definition https://github.com/wesnoth/wesnoth/commit/17d107015497b4a773993f250eca8c5f7fccc8bc 20170610 04:14:10< irker806> wesnoth: Charles Dang wesnoth:accelerated_rendering f662b1c111ba / data/gui/widget/toggle_button_icon.cfg: GUI2/Toggle Button: added medium-sized icon button definition https://github.com/wesnoth/wesnoth/commit/f662b1c111bacbc055c90599f17c277a998db8cf 20170610 04:14:13< irker806> wesnoth: Charles Dang wesnoth:accelerated_rendering 13e30f1a1dc1 / / (7 files in 6 dirs): Added static prototype for GUI2 in-game theme https://github.com/wesnoth/wesnoth/commit/13e30f1a1dc161a98b8f61ca0a5b8ce4c87c4a2c 20170610 04:18:24-!- travis-ci [~travis-ci@ec2-54-224-181-160.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 04:18:25< travis-ci> wesnoth/wesnoth#14131 (keyboard_issues - 613c23a : Celtic Minstrel): The build was fixed. 20170610 04:18:25< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/241421458 20170610 04:18:25-!- travis-ci [~travis-ci@ec2-54-224-181-160.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 04:26:11< vultraz_iOS> converting the main game to GUI2 is hard :( 20170610 04:47:18< celticminstrel> Obviously. 20170610 04:49:43< celticminstrel> I assume you understand that that static prototype not only doesn't cut it but is in fact not even close. 20170610 04:50:14< celticminstrel> Actually, I think the game UI probably shouldn't extend modal_dialog at all, come to think of it. 20170610 04:51:05< celticminstrel> modal_dialog (currently) requires static definitions at load. That's too inflexible for the game UI. 20170610 04:51:49< vultraz_iOS> why? 20170610 04:52:01< vultraz_iOS> and of course it doesn't cut it 20170610 04:52:03< celticminstrel> Why what? 20170610 04:52:19< vultraz_iOS> it's pre-alpha WIP in progress work :P 20170610 04:52:28< celticminstrel> Why what? 20170610 04:52:40< vultraz_iOS> is modal_dialog too inflexible 20170610 04:53:00< celticminstrel> ThemeWML. 20170610 04:53:09< celticminstrel> We can't drop support for ThemeWML. 20170610 04:53:13< vultraz_iOS> why? 20170610 04:53:25< celticminstrel> Why are you even asking that question? 20170610 04:54:13< vultraz_iOS> first off, ThemeWML as it currently exists is going to be thrown out 20170610 04:54:21< celticminstrel> No, it's not. 20170610 04:54:23< vultraz_iOS> it is. 20170610 04:54:27< celticminstrel> No. 20170610 04:54:33< vultraz_iOS> ye 20170610 04:54:45< celticminstrel> Breaking everyone's themes is not an option. 20170610 04:54:54< vultraz_iOS> It damn well is an opion 20170610 04:55:02< vultraz_iOS> Especially since *no one uses themes* 20170610 04:55:08< celticminstrel> I expect ThemeWML syntax to change slowly. But that's totally different from throwing it out. 20170610 04:55:37< celticminstrel> In theory you could just use the GUI2 syntax for themes, but in my opinion that's too flexible. 20170610 04:55:48< celticminstrel> So a good compromise would be something in between. 20170610 04:55:53< vultraz_iOS> The current syntax is absolute garbage 20170610 04:56:18< celticminstrel> Yeah, and? That's no reason to break every theme ever made. 20170610 04:56:30< vultraz_iOS> How many people are using themes? 20170610 04:56:32< celticminstrel> Throwing it out after an alternative has been present in a stable version, sure. 20170610 04:56:44< celticminstrel> Well, that's a good question, but you know there are some. 20170610 04:56:56< celticminstrel> In fact, IIRC you're one of them. 20170610 04:57:04< vultraz_iOS> I use themes now mainlined. 20170610 04:57:08< celticminstrel> Yeah, so? 20170610 04:57:47< vultraz_iOS> obviously we need some way to customize the in-game UI 20170610 04:57:56< vultraz_iOS> that will remain 20170610 04:58:21< celticminstrel> Anyway, I don't think the current ThemeWML is "absolute garbage". It's not great, but it does the job quite decently, does it not? 20170610 04:58:38< vultraz_iOS> It does 20170610 04:58:41< celticminstrel> I think an improved ThemeWML would probably use, at minimum, the same tag-names. 20170610 04:59:13< vultraz_iOS> But I need to start from a basis of using GUI2 for the UI and develop from there 20170610 04:59:23< celticminstrel> The method of anchoring components in particular places is probably also worth retaining (though I don't really understand how it works, and I'm not going to say the exact syntax is good). 20170610 05:00:14< vultraz_iOS> i admit some things are easier with the theme syntax than gui2's but that doesn't mean the theme syntax as it exists now should be kept 20170610 05:00:24< celticminstrel> (All that = + stuff is confusing. The purpose it fulfills is good though.) 20170610 05:00:50< celticminstrel> Well, again, breaking everyone's themes is not an option. 20170610 05:00:57< vultraz_iOS> It is. 20170610 05:01:01< celticminstrel> No. 20170610 05:01:10< celticminstrel> I'm sorry, "breaking everything" is never an option. 20170610 05:01:15< celticminstrel> Unless you want to lose all your players. 20170610 05:01:22< celticminstrel> Well, addon devs rather. 20170610 05:01:40< vultraz_iOS> We need to stop acting like we can't impose a change on addon devs :| 20170610 05:02:15< celticminstrel> If you can prove that there are precisely zero custom themes apart from the cutscene themes used by you and shadowm, then maybe I could accept a wholesale, abrupt change to the syntax, but I still wouldn't like it. 20170610 05:02:35< celticminstrel> I haven't said we can't impose a change on addon devs. 20170610 05:02:36< vultraz_iOS> Saying we can't redesign a subsystem of the game because it would inconvenience 3 people. 20170610 05:02:50< celticminstrel> I haven't said we can't redesign it. 20170610 05:03:03< celticminstrel> I've said we can't abruptly break everyone's custom themes. 20170610 05:03:24< vultraz_iOS> too much effort to maintain it otherwise 20170610 05:03:44< celticminstrel> You don't know that. 20170610 05:04:13< vultraz_iOS> I do know that because I've been looking at the code 20170610 05:04:37< celticminstrel> You can't know that unless you have a pretty good idea of what the revised syntax would be. 20170610 05:05:27< celticminstrel> And for the revised syntax, rather than starting with GUI2 syntax and tweaking it, you should be starting with ThemeWML syntax and tweaking it. Just in case that wasn't clear. 20170610 05:06:00< vultraz_iOS> I'm not even thinking about that yet 20170610 05:06:31< celticminstrel> It's probably safe to throw out 99% of the current ThemeWML code. 20170610 05:06:45< vultraz_iOS> I'm more worried about how to get the damn game drawing with the GUI2 system 20170610 05:06:53< celticminstrel> Because you probably need to reimplement most of it in terms of the GUI2 API. 20170610 05:07:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20170610 05:07:09< celticminstrel> Though there are probably some bits of code in there that will come in handy during that process. 20170610 05:07:13< shadowm> hoi 20170610 05:07:20< shadowm> I was summoned. 20170610 05:07:24< shadowm> What's up? 20170610 05:07:27< celticminstrel> Oh right, I did mention you, huh. 20170610 05:07:39< vultraz_iOS> I'm discussing completely breaking ThemeWML 20170610 05:07:54< shadowm> I suggest breaking all add-ons for 1.15.x first with the manifest schema I proposed. 20170610 05:08:15< vultraz_iOS> celticminstrel wanted to do that for 1.14 20170610 05:08:16< celticminstrel> Yeah, much as I'd like to, that's definitely not getting in for 1.14 now. 20170610 05:08:32< vultraz_iOS> i see 20170610 05:08:33< celticminstrel> I don't have the time and 1.13.9 is presumable imminent. 20170610 05:08:37< celticminstrel> ^presumably 20170610 05:08:55< shadowm> No-one's going to miss theme WML as long as a reasonable alternative replaces it. 20170610 05:09:23< vultraz_iOS> he objects to breaking people's stuff 20170610 05:09:37< celticminstrel> I'd like to merge PRs 1758 and 1033 if possible, though. But I'd like approval from someone other than Vultraz first. 20170610 05:10:27< shadowm> "Allow paths with ".." in macro inclusions" "I have made this safe (I think)" 20170610 05:10:30< shadowm> "I think" 20170610 05:10:32< shadowm> Yeah no. 20170610 05:10:43< celticminstrel> I'd also like to merge PRs 994 and 993, but that's not gonna happen for 1.14, probably. Maaaybe 993 since it's mainly Lua. 20170610 05:11:06-!- JyrkiVesterinen [~JyrkiVest@87-100-140-201.bb.dnainternet.fi] has joined #wesnoth-dev 20170610 05:11:20< celticminstrel> shadowm: Well that's why I want people to review it. I have unit tests to verify the safety of it, but am not sure if they're sufficient. 20170610 05:11:24< shadowm> I don't even see a justification for that PR anywhere in its description. 20170610 05:11:37< celticminstrel> (Someone did suggest using a boost function for it, too.) 20170610 05:11:53< celticminstrel> Uh, the justification would be that you can create an addon that doesn't depend on the name of its folder? 20170610 05:12:20< shadowm> Why would you want to do that? 20170610 05:12:46< shadowm> Also, that is not in the PR description. 20170610 05:12:55< celticminstrel> True. I'll add it. 20170610 05:14:28< vultraz_iOS> right now my challenge is getting the god-damn game map drawing in the context of gui2 and with textures 20170610 05:14:39< vultraz_iOS> i have NFI how to do that 20170610 05:15:22< shadowm> Anyway I'm fairly sure that any situation where you might feel you "need" .. can be resolved in some other roundabout way that doesn't involve messing with Wesnoth's last line of defense. 20170610 05:15:39< celticminstrel> "roundabout" ... yeah that doesn't really make me happy. 20170610 05:16:05< shadowm> Or alternatively making it so the datum you need is provided through some other means. 20170610 05:16:10< vultraz_iOS> im honestly a little unsure if the game itself fits into the narrow definition of a "window" 20170610 05:16:12< vultraz_iOS> but we'll see 20170610 05:16:31< celticminstrel> But there's really no reason why ".." should have to be a security issue, if handled correctly. 20170610 05:16:50< shadowm> Also, I do not trust Boost.Filesystem. 20170610 05:16:51< celticminstrel> Other programs manage this just fine, after all. 20170610 05:17:06< celticminstrel> Well, maybe you'll be happy to hear that I rolled my own .. resolver then... >_> 20170610 05:17:19< celticminstrel> (Though I think the code was partially there already.) 20170610 05:17:50< shadowm> We used to allow .. too and I'm fairly sure it was *supposed* to be sandboxed but someone figured out a way to break that. 20170610 05:17:57< celticminstrel> I see. 20170610 05:18:18< celticminstrel> Well, if I don't get approval for that PR, I'm not going to merge it for 1.14 at least. 20170610 05:19:25< celticminstrel> As for 1758, I can verify that it works pretty well on the Mac, and seems to mostly work on Windows despite my font issues (though I don't see a candidates list pop up, which I doubt is normal for Windows?). 20170610 05:19:41< celticminstrel> There are a couple little glitches though... 20170610 05:20:11< celticminstrel> For example widgets in the keyboard chain still receive key events when a composition is in progress. 20170610 05:23:39< celticminstrel> (And I just mentioned that on the PR too so people other than you can easily notice it.) 20170610 05:25:47< vultraz_iOS> celticminstrel: so if i didn't use modal_dialog for the in-game ui, what would you propose 20170610 05:27:32< celticminstrel> Basically, a separate class that does the same thing that modal_dialog does, except building the dialog from ThemeWML insteadof GUI2 WML. 20170610 05:27:36< celticminstrel> ^instead of 20170610 05:28:12< celticminstrel> (If you wanted I suppose some common bits could be refactored out into a dialog_base; for modeless_dialog too.) 20170610 05:28:27< vultraz_iOS> ill consider it 20170610 05:29:19< celticminstrel> Interesting point about having a GUI2 game UI: you could, in principle, open it on top of the MP Lobby. 20170610 05:29:42< celticminstrel> That might not be a good idea, mind you. 20170610 05:30:22< vultraz_iOS> right now i need to work on the map widget 20170610 05:38:11< vultraz_iOS> anyway, the only reason im working on this is it's easier than totally refactoring the current display pipeline 20170610 05:38:16< vultraz_iOS> to use accelerated rendering 20170610 05:39:34< irker806> wesnoth: Wedge009 wesnoth:master df6a775ee832 / src/serialization/string_view.hpp: Compilation - at least in MSVC - of custom string_view.hpp was not properly reco https://github.com/wesnoth/wesnoth/commit/df6a775ee8320841985e7427d34ac3f23290b651 20170610 05:42:28< vultraz_iOS> celticminstrel: perhaps we should add a new type of widget where internal layout can be dictated by rects 20170610 05:43:56-!- Kwandulin [~Kwandulin@p200300760F7CBA176DE342D220183D09.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170610 05:48:48-!- travis-ci [~travis-ci@ec2-54-224-181-160.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 05:48:49< travis-ci> wesnoth/wesnoth#14133 (accelerated_rendering - 13e30f1 : Charles Dang): The build has errored. 20170610 05:48:49< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/241429650 20170610 05:48:49-!- travis-ci [~travis-ci@ec2-54-224-181-160.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 06:04:36< celticminstrel> Maybe... 20170610 06:24:31-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth-dev 20170610 06:37:43-!- celticminstrel is now known as celmin|sleep 20170610 06:44:08-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Ping timeout: 260 seconds] 20170610 06:59:43-!- Kwandulin [~Kwandulin@p200300760F7CBA176DE342D220183D09.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170610 07:11:52-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth-dev 20170610 07:15:26-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170610 07:28:15-!- atarocch [~atarocch@93.56.160.31] has joined #wesnoth-dev 20170610 07:40:43-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Ping timeout: 240 seconds] 20170610 07:45:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170610 08:03:03< zookeeper> there are a bunch of 1.12 add-ons using custom themes, 10 in total if ignoring shadowm's campaigns. but based on the names they're all of the "null/cutscene/nogold" variety, except (possibly) for Altered, Galactic_Empires, SurvivalXAddOnPacks, Settlers_of_Wesnoth and Archaic_Era. 20170610 08:03:42-!- Bonobo [~Bonobo@61.68.170.86] has quit [Ping timeout: 260 seconds] 20170610 08:04:06-!- Bonobo [~Bonobo@61.68.170.86] has joined #wesnoth-dev 20170610 08:23:27< vultraz_iOS> alright 20170610 08:23:30< vultraz_iOS> so nothing much 20170610 08:26:35< zookeeper> sure, few enough that it wouldn't be a lot of work for whoever breaks them to provide replacements for the authors using the new system 20170610 08:27:27< zookeeper> (no sarcasm) 20170610 08:32:07-!- mjs-de [~mjs-de@x4db57ee2.dyn.telefonica.de] has joined #wesnoth-dev 20170610 08:39:44-!- irker806 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170610 08:56:04-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth-dev 20170610 09:36:43-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Ping timeout: 240 seconds] 20170610 09:38:13-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth-dev 20170610 09:57:10-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Ping timeout: 240 seconds] 20170610 10:22:47-!- JyrkiVesterinen [~JyrkiVest@87-100-140-201.bb.dnainternet.fi] has quit [Quit: .] 20170610 10:28:36-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth-dev 20170610 10:44:39-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Ping timeout: 255 seconds] 20170610 11:08:30-!- markus_ [~mjs-de@x4db68d94.dyn.telefonica.de] has joined #wesnoth-dev 20170610 11:11:59-!- mjs-de [~mjs-de@x4db57ee2.dyn.telefonica.de] has quit [Ping timeout: 246 seconds] 20170610 11:22:14-!- JyrkiVesterinen [~JyrkiVest@87-100-140-201.bb.dnainternet.fi] has joined #wesnoth-dev 20170610 12:08:04-!- sevu [~Shiki@p548555E9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170610 12:13:52-!- Kwandulin [~Kwandulin@p200300760F7CBA17FD1893796CBEAD30.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170610 12:41:30-!- markus_ [~mjs-de@x4db68d94.dyn.telefonica.de] has quit [Remote host closed the connection] 20170610 13:04:47< sevu> elias, https://units.wesnoth.org/trunk/mainline/en_US/Tentacle%20of%20the%20Deep.html 20170610 13:04:54< sevu> it doesn't show the unit image 20170610 13:10:17-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has joined #wesnoth-dev 20170610 13:19:23-!- atarocch [~atarocch@93.56.160.31] has quit [Ping timeout: 246 seconds] 20170610 13:19:59-!- gfgtdf [~chatzilla@x4e368e2f.dyn.telefonica.de] has joined #wesnoth-dev 20170610 13:27:57-!- Kwandulin [~Kwandulin@p200300760F7CBA17FD1893796CBEAD30.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170610 13:29:04-!- sevu [~Shiki@p548555E9.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170610 13:32:24-!- atarocch [~atarocch@93.56.160.31] has joined #wesnoth-dev 20170610 14:03:37-!- gfgtdf [~chatzilla@x4e368e2f.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20170610 14:05:53-!- RatArmy_ [~ratarmy@om126204196156.6.openmobile.ne.jp] has joined #wesnoth-dev 20170610 14:11:20-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has quit [Remote host closed the connection] 20170610 14:13:23-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has joined #wesnoth-dev 20170610 14:17:54-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has quit [Remote host closed the connection] 20170610 14:21:52-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170610 14:27:31-!- RatArmy_ [~ratarmy@om126204196156.6.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170610 14:40:29< zookeeper> sevu, elias, it doesn't work because the base image uses IPFs; image="units/monsters/deep-tentacle.png~O(0)~BLIT(halo/ripples/ripple10.png~CROP(0,0,72,53),0,19)~BLIT(units/monsters/deep-tentacle.png)" 20170610 14:41:10< zookeeper> note that i specifically wrote it so that the beginning of the image path (ending at ~O(0)) is a valid fallback image, and for example in this case the graceful way to fail would be to use that. 20170610 14:43:02< zookeeper> ...oh wait that image path is only my local change, i haven't pushed it yet 20170610 14:43:44< zookeeper> yeah, the script already works correctly (i think), it's just the unit's fault. i guess i'll put that in right away so we see whether it works out, on the next page regeneration... 20170610 14:44:24< zookeeper> i think i just hadn't done that yet because the new path is subject to the alpha blending bug 20170610 14:46:34-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170610 14:53:17-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20170610 14:54:12-!- irker029 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170610 14:54:12< irker029> wesnoth: ln-zookeeper wesnoth:master 13b5e8421a3d / data/core/units/monsters/Tentacle.cfg: Rewrote Tentacle of the Deep base image path to include a fallback https://github.com/wesnoth/wesnoth/commit/13b5e8421a3d5389b032502f8a92d471c5ae8257 20170610 14:54:15< zookeeper> by all reason that should fix it 20170610 14:57:21< vultraz_iOS> H A C K S 20170610 14:59:21< zookeeper> not just any hack, a 1337 one! 20170610 15:01:19< zookeeper> i prefer that over making a dedicated image for it, because this way there's a straightforward core example that you can refer UMC people to when they ask how to do it. 20170610 15:01:45< vultraz_iOS> how to make their units display on uwo? :P 20170610 15:01:48< zookeeper> plus you notice sooner if/when something related to it breaks. 20170610 15:02:23< zookeeper> vultraz_iOS, yes 20170610 15:02:35< vultraz_iOS> instead of fixing uwo? 20170610 15:03:13< zookeeper> yes 20170610 15:03:26< zookeeper> because no one will fix it to support IPFs. now go and prove me wrong if you want. 20170610 15:03:36< zookeeper> i dare you! 20170610 15:03:44< vultraz_iOS> meh 20170610 15:03:55< vultraz_iOS> i can't even find the uwo stylesheets 20170610 15:03:57< vultraz_iOS> :P 20170610 15:04:01< vultraz_iOS> let alone its code 20170610 15:20:30< Ravana_> given that there is --render-image and bmp is convertable to png, that is not so impossible 20170610 15:21:09< vultraz_iOS> render-image doesn't return a png? 20170610 15:21:41< zookeeper> well, sure, if you make it use something else to render separate images and then have the pages link to those, it'd be possible 20170610 15:21:45< Ravana_> based on documentation it doesn't. haven't actually used it 20170610 15:34:47-!- Kwandulin [~Kwandulin@p200300760F7CBA17FD1893796CBEAD30.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170610 15:39:17-!- Bonobo [~Bonobo@61.68.170.86] has quit [Ping timeout: 260 seconds] 20170610 15:46:44-!- mjs-de [~mjs-de@x4db68d94.dyn.telefonica.de] has joined #wesnoth-dev 20170610 16:06:42< irker029> wesnoth: Jyrki Vesterinen wesnoth:master 3b0f14983922 / src/gui/widgets/listbox.cpp: Fix crash on sorting an empty listbox with select_first=true https://github.com/wesnoth/wesnoth/commit/3b0f14983922b2a87355cd97d50e16bc98261841 20170610 16:06:44< irker029> wesnoth: Jyrki Vesterinen wesnoth:master 45b749bce615 / src/gui/widgets/ (addon_list.cpp addon_list.hpp): Sort the add-on list by name by default https://github.com/wesnoth/wesnoth/commit/45b749bce615081501cee93016d6e81c5ed51e05 20170610 16:12:36-!- trewe [~trewe@2001:8a0:d12e:7b01:3559:d9de:b747:81b0] has joined #wesnoth-dev 20170610 16:15:16-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 16:16:45< celmin|sleep> Seems to me that it'd be relatively simple for u.w.o to resolve IPFs. 20170610 16:29:55< zookeeper> please, elaborate 20170610 16:31:20< celmin|sleep> I mean, given that --render-image exists. 20170610 16:31:37< zookeeper> well, yeah with that maybe. 20170610 16:42:43-!- Kwandulin [~Kwandulin@p200300760F7CBA17FD1893796CBEAD30.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170610 16:45:38-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 16:52:12-!- celmin|sleep is now known as celticminstrel 20170610 17:09:06-!- travis-ci [~travis-ci@ec2-50-19-185-145.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 17:09:07< travis-ci> wesnoth/wesnoth#14137 (master - 45b749b : Jyrki Vesterinen): The build was broken. 20170610 17:09:07< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/241542980 20170610 17:09:07-!- travis-ci [~travis-ci@ec2-50-19-185-145.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 17:11:26< JyrkiVesterinen> Okay, the GUI2 unit tests now crash due to a null pointer dereference... 20170610 17:11:35< JyrkiVesterinen> I'll investigate the problem tomorrow. 20170610 17:14:26-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 17:23:57-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 17:36:08< irker029> wesnoth: Jyrki Vesterinen wesnoth:master 7537272bb2fb / src/gui/widgets/addon_list.cpp: Fix crash in GUI2 unit tests https://github.com/wesnoth/wesnoth/commit/7537272bb2fbff9f08a49b7cd1883200d613ff9f 20170610 17:39:03< celticminstrel> What, it's tomorrow already? :P 20170610 17:39:07-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 17:41:03< vultraz_iOS> indeed 20170610 17:41:14< JyrkiVesterinen> Vultraz figured it out and gave me the answer in Discord. 20170610 17:56:54-!- DeFender1031 [~DeFender1@46-116-209-76.bb.netvision.net.il] has joined #wesnoth-dev 20170610 17:59:32-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 18:06:28< vultraz_iOS> DeFender1031: string utils? 20170610 18:07:56 * celticminstrel at this point assumes they won't be in 1.14. 20170610 18:29:41-!- Kwandulin [~Kwandulin@p200300760F7CBA17FD1893796CBEAD30.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170610 18:41:16-!- gfgtdf [~chatzilla@x4e368e2f.dyn.telefonica.de] has joined #wesnoth-dev 20170610 18:45:48-!- travis-ci [~travis-ci@ec2-50-19-185-145.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 18:45:49< travis-ci> wesnoth/wesnoth#14138 (master - 7537272 : Jyrki Vesterinen): The build was fixed. 20170610 18:45:49< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/241558533 20170610 18:45:50-!- travis-ci [~travis-ci@ec2-50-19-185-145.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 18:56:07-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has joined #wesnoth-dev 20170610 18:58:56< vultraz_iOS> so many bugs assigned to celticminstrel 20170610 19:00:54< celticminstrel> I need to start working on some of them. :/ 20170610 19:01:57< celticminstrel> I wish someone would comment on PR 1758. Not sure who would be appropriate though. 20170610 19:02:00< celticminstrel> Maybe RatArmy? 20170610 19:02:37< celticminstrel> I suppose we could just merge it, mention it in the release notes, and then see what users have to say. 20170610 19:02:47-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has quit [Remote host closed the connection] 20170610 19:03:12< vultraz_iOS> 35 bugs assigned to you O_O 20170610 19:03:22< celticminstrel> Oh wow. Might have to unassign some too. 20170610 19:03:35-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has joined #wesnoth-dev 20170610 19:04:47< celticminstrel> BTW, if you think you know how to fix something assigned to me, feel free to reassign it to yourself. Probably also mention it just to be sure I'm not working on it, at least if it's a weekend. 20170610 19:06:56< vultraz_iOS> oh you only have 11 *bugs* 20170610 19:07:01< vultraz_iOS> misfiltered 20170610 19:07:18< vultraz_iOS> most are related to hotkeys 20170610 19:07:59< vultraz_iOS> wait, why is this open? 20170610 19:08:00< vultraz_iOS> https://github.com/wesnoth/wesnoth/issues/1254 20170610 19:08:12< vultraz_iOS> this isn't the help portrait scaling bug.. 20170610 19:08:58< vultraz_iOS> celticminstrel: 3/11 are hotkey bugs 20170610 19:10:06< celticminstrel> I don't know why that's still open. 20170610 19:10:26< vultraz_iOS> close 20170610 19:10:48< zookeeper> why should it not be open? 20170610 19:11:18< vultraz_iOS> why should it be open? 20170610 19:11:31< celticminstrel> Answer both questions, then decide whether to close it. :P 20170610 19:11:33< zookeeper> that's the question you asked and no one answered 20170610 19:12:14< zookeeper> i'm just responding to your usual "i don't know why it is open, so close it" logic 20170610 19:12:20< celticminstrel> ...heh, I accidentally used formu markup on github. 20170610 19:12:28< celticminstrel> ^forum 20170610 19:13:22< vultraz_iOS> lmao 20170610 19:26:00-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170610 19:30:40-!- Kwandulin [~Kwandulin@p200300760F7CBA17FD1893796CBEAD30.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170610 19:36:54-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has quit [Remote host closed the connection] 20170610 19:41:32-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has joined #wesnoth-dev 20170610 20:03:51-!- JyrkiVesterinen [~JyrkiVest@87-100-140-201.bb.dnainternet.fi] has quit [Quit: .] 20170610 20:06:33-!- RatArmy_ [~ratarmy@om126237124186.9.openmobile.ne.jp] has joined #wesnoth-dev 20170610 20:21:52-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 20:36:37-!- irker029 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170610 20:54:20-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 20:57:32-!- irker644 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170610 20:57:32< irker644> wesnoth: gfgtdf wesnoth:master 8b0c9af52dc1 / src/savegame.cpp: fix crash when loading a replay stored on the server #1762 https://github.com/wesnoth/wesnoth/commit/8b0c9af52dc165ba5ab3466c68bdd9d0940ae658 20170610 20:58:55< celmin> gfgtdf: I suggest the format "fix #1762: description" in future since I think that would trigger the auto-close mechanism. 20170610 20:59:27< gfgtdf> ok i'll remember that 20170610 21:00:11< celmin> Or "description (fixes #1762)" which is what I use. 20170610 21:01:31< gfgtdf> ye i just copied the title line of the github iisue page (https://github.com/wesnoth/wesnoth/issues/1762) 20170610 21:12:47-!- sevu [~Shiki@p548555E9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170610 21:24:19-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has joined #wesnoth-dev 20170610 21:29:02-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:3968:17a5:7f8:92eb] has quit [Ping timeout: 246 seconds] 20170610 21:45:50-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20170610 21:46:11-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 21:47:54-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20170610 21:47:55-!- RatArmy_ [~ratarmy@om126237124186.9.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170610 21:47:57-!- prkc [~prkc@gateway/vpn/privateinternetaccess/prkc] has quit [Ping timeout: 240 seconds] 20170610 21:49:31< gfgtdf> celmin: any opinion on #1775 ? 20170610 21:52:18< celmin> Uh sure. 20170610 21:56:04< celmin> Hm, no particular opinion. 20170610 21:56:28< celmin> I see nothing wrong with it but don't really understand it well enough to approve it. 20170610 21:58:58< gfgtdf> currently the wensothd_connectionobjwect is never freed but i'm intending to fix that one. 20170610 22:04:57-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 22:09:29< gfgtdf> ok made a commit for that 20170610 22:09:37< gfgtdf> loonycyborg: any opinnion on #1775 ? 20170610 22:11:20< loonycyborg> gfgtdf: why do you need a worker thread? 20170610 22:11:49< gfgtdf> loonycyborg: Previously wesnothd_coonnection wouldn't continiously send packagesthat are on the quere onless you call poll() or receive_data() regularly 20170610 22:12:09< loonycyborg> I think it's fine for client 20170610 22:12:19< gfgtdf> loonycyborg: so it often happend that, speciall when startigna new game 20170610 22:12:44< loonycyborg> My thought was like this: 20170610 22:12:46< gfgtdf> loonycyborg: the client sends [scenario_update_stuff], thne [start_game] 20170610 22:12:58-!- travis-ci [~travis-ci@ec2-54-81-253-56.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 22:12:59< travis-ci> gfgtdf/wesnoth#827 (fix_1674 - 470ab80 : gfgtdf): The build failed. 20170610 22:12:59< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/241605437 20170610 22:12:59-!- travis-ci [~travis-ci@ec2-54-81-253-56.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 22:13:00< irker644> wesnoth: Charles Dang wesnoth:accelerated_rendering 796b2671e79f / / (19 files in 6 dirs): Decoupled drawing buffer code from display class https://github.com/wesnoth/wesnoth/commit/796b2671e79ff16eb3ba656ad9688c3b43cc6394 20170610 22:13:00< gfgtdf> loonycyborg: but then the client goes into the loadingscreen 20170610 22:13:05< loonycyborg> it's better to call poll on each frame 20170610 22:13:17< loonycyborg> since you won't ever need results between frames anyway 20170610 22:14:10< gfgtdf> loonycyborg: and currently the cleint won't call pull while its readng files form the laodingscreen. 20170610 22:14:35< gfgtdf> loonycyborg: hmm 20170610 22:14:43< gfgtdf> loonycyborg: so you' 20170610 22:14:58< gfgtdf> d try to inject a pull call somehere in events.cpp ? 20170610 22:15:26< loonycyborg> I'd inject it somewhere where it's guaranteed to be called regularly 20170610 22:15:34< loonycyborg> at each frame for example 20170610 22:16:26< gfgtdf> i don't know our drawing code good eonough to know where id' put code that runs every frame. 20170610 22:17:24< loonycyborg> I remember that I used some hook in gui2 for that, but it could indeed not be called for load screens 20170610 22:18:20< loonycyborg> does loadscreen even run a rendering loop? 20170610 22:19:05< gfgtdf> loonycyborg: yes at soem point we ported it to gui2 and the actual loading is now done in a worker thread 20170610 22:19:46< gfgtdf> loonycyborg: im unsure whether that loaingscreen working thread is guarnateed not to do do netwok stuff though. 20170610 22:24:55< loonycyborg> well, I think it's better to poll ioservice from gui 20170610 22:25:06< loonycyborg> that way you won't have to deal with mutexes 20170610 22:26:45< gfgtdf> loonycyborg: hmm ok 20170610 22:27:08< gfgtdf> loonycyborg: i don't really have a a problem with mutexes though. 20170610 22:28:42< loonycyborg> thread synchronization is error prone 20170610 22:28:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170610 22:29:11< loonycyborg> I woudln't try it unless I actually need to spread some workload over several cores 20170610 22:32:01-!- travis-ci [~travis-ci@ec2-54-224-215-74.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 22:32:02< travis-ci> gfgtdf/wesnoth#828 (fix_1674 - 6861112 : gfgtdf): The build failed. 20170610 22:32:02< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/241609075 20170610 22:32:02-!- travis-ci [~travis-ci@ec2-54-224-215-74.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 22:40:36-!- Greg-Boggs [~greg_bogg@76.115.139.154] has joined #wesnoth-dev 20170610 22:44:46-!- knotwork [~markm@99.192.80.30] has joined #wesnoth-dev 20170610 22:44:46-!- knotwork [~markm@99.192.80.30] has quit [Changing host] 20170610 22:44:46-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20170610 22:45:02-!- Greg-Boggs [~greg_bogg@76.115.139.154] has quit [Ping timeout: 245 seconds] 20170610 22:45:03-!- knotwork [~markm@unaffiliated/knotwork] has left #wesnoth-dev [] 20170610 22:46:56-!- RatArmy_ [~ratarmy@133.15.175.65] has joined #wesnoth-dev 20170610 22:47:03-!- travis-ci [~travis-ci@ec2-54-81-253-56.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 22:47:04< travis-ci> gfgtdf/wesnoth#829 (fix_1674 - f1ce8ba : gfgtdf): The build is still failing. 20170610 22:47:04< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/241610426 20170610 22:47:04-!- travis-ci [~travis-ci@ec2-54-81-253-56.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 22:55:08-!- RatArmy_ [~ratarmy@133.15.175.65] has quit [Ping timeout: 268 seconds] 20170610 23:02:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20170610 23:06:01-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 23:10:26-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 23:13:03-!- travis-ci [~travis-ci@ec2-54-81-253-56.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 23:13:04< travis-ci> gfgtdf/wesnoth#830 (fix_1674 - 1f15524 : gfgtdf): The build is still failing. 20170610 23:13:04< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/241614892 20170610 23:13:04-!- travis-ci [~travis-ci@ec2-54-81-253-56.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 23:14:57-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has joined #wesnoth-dev 20170610 23:29:27-!- clavi [~clavi@v22017034422546657.goodsrv.de] has quit [Quit: ZNC - http://znc.in] 20170610 23:34:01-!- Greg-Boggs [~greg_bogg@c-76-115-139-154.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170610 23:35:07< vultraz_iOS> I think I've figured out how to get the map drawing within the GUI2 system 20170610 23:35:14< celmin> Fun. 20170610 23:35:29< vultraz_iOS> without rewriting All The Things 20170610 23:36:08< celmin> No no, rewrite All The Things! :O 20170610 23:36:32< vultraz_iOS> i will rewrite Some Of The Things 20170610 23:36:39< celmin> :P 20170610 23:36:46< vultraz_iOS> :3 20170610 23:39:38-!- travis-ci [~travis-ci@ec2-54-158-45-37.compute-1.amazonaws.com] has joined #wesnoth-dev 20170610 23:39:39< travis-ci> wesnoth/wesnoth#14142 (accelerated_rendering - 796b267 : Charles Dang): The build has errored. 20170610 23:39:39< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/241609677 20170610 23:39:39-!- travis-ci [~travis-ci@ec2-54-158-45-37.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170610 23:50:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] --- Log closed Sun Jun 11 00:00:55 2017