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The computer falls into a deep sleep, to awake again some other day!] 20170617 05:04:03-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170617 05:08:57-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 268 seconds] 20170617 05:25:10-!- Kwandulin [~Kwandulin@p5DDD0E2F.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170617 05:30:20-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170617 06:43:02-!- JyrkiVesterinen [~JyrkiVest@87-92-49-131.bb.dnainternet.fi] has joined #wesnoth-dev 20170617 06:49:27-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20170617 06:52:05-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20170617 07:27:41-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20170617 07:27:53-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170617 08:31:00-!- TheJJ_ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 255 seconds] 20170617 08:32:03-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth-dev 20170617 08:45:48-!- mjs-de [~mjs-de@x4db66cd1.dyn.telefonica.de] has joined #wesnoth-dev 20170617 09:40:35-!- Kwandulin [~Kwandulin@p5DDD0E2F.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20170617 09:41:41-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170617 09:59:12-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170617 10:04:47-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170617 10:15:13-!- JyrkiVesterinen [~JyrkiVest@87-92-49-131.bb.dnainternet.fi] has quit [Quit: .] 20170617 10:16:54-!- mjs-de [~mjs-de@x4db66cd1.dyn.telefonica.de] has quit [Remote host closed the connection] 20170617 10:40:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170617 11:18:35-!- gfgtdf [~chatzilla@x4e36821f.dyn.telefonica.de] has joined #wesnoth-dev 20170617 11:45:34-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170617 12:08:19-!- JyrkiVesterinen [~JyrkiVest@87-92-49-131.bb.dnainternet.fi] has joined #wesnoth-dev 20170617 13:15:29-!- gfgtdf [~chatzilla@x4e36821f.dyn.telefonica.de] has quit [Remote host closed the connection] 20170617 13:42:44-!- sevu [~Shiki@141.57.60.71] has joined #wesnoth-dev 20170617 13:47:13-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170617 14:18:59-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170617 14:23:19-!- celmin [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170617 14:23:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Disconnected by services] 20170617 14:23:19-!- celmin is now known as celticminstrel 20170617 14:29:59-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170617 14:51:06-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170617 15:38:26< celmin> "could be scheduled for 1.14" - not if you want to release this year. :P 20170617 15:39:57< vultraz_iOS> Exactly 20170617 15:41:13< vultraz_iOS> That's why I'm attempting to gather data from players 20170617 15:41:31< celmin> Not sure I'd use the term data here, but sure. 20170617 15:41:58< vultraz_iOS> Have they experienced minor but acceptable performance decreases with 1.13, as has been in line with previous reports? Then we proceed as planned. 20170617 15:42:29< vultraz_iOS> Have they experienced major slowdowns, especially with the animated water, as I have *also* heard at some points? Then we need to rethink some things :/ 20170617 15:42:43< celmin> No need to rethink things if it's only with the water, surely? 20170617 15:42:49< celmin> Since that can be disabled. 20170617 15:43:01< vultraz_iOS> Also true. 20170617 15:43:06< vultraz_iOS> That's why I asked broad questions 20170617 15:43:10< vultraz_iOS> Not "can you play with animated water" 20170617 15:44:22< vultraz_iOS> Even I, with an i7, have lag when playing maps w/ water, including with scrolling. 20170617 15:45:06< celmin> I was getting lag in my campaign's first scenario. It does have water, but not a lot of it. 20170617 15:47:45< vultraz_iOS> I wouldn't be opposed to pushing back 1.14 even further if it meant we could merge a_r and improve people's games. 20170617 15:47:51< vultraz_iOS> Better a late release than a broken one. 20170617 15:48:03< vultraz_iOS> But that's only if it's a large issue 20170617 15:48:07< vultraz_iOS> For a lot of people. 20170617 15:50:09< vultraz_iOS> Plus, right now we have jyrki around, someone who actually knows and has experience with OGL. 20170617 15:50:21< vultraz_iOS> Do any other of us have experience with OGL? 20170617 15:57:11< celmin> I have a small amount, probably not enough to really get things done though. 20170617 15:58:17< vultraz_iOS> QED 20170617 16:07:26-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170617 16:33:39-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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Dunno if it matters though. 20170617 19:50:50-!- Kwandulin [~Kwandulin@p200300760F7CBACA01C24F093927645E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170617 19:56:02< irker389> wesnoth: loonycyborg wesnoth:master 48ed6e0c0557 / src/server/server.cpp: Fixed server incorrectly closing connection on hash error https://github.com/wesnoth/wesnoth/commit/48ed6e0c0557d6715cf235f801556ce528630216 20170617 19:59:51< vultraz_iOS> no idea 20170617 19:59:57< vultraz_iOS> The Tutorials Said So 20170617 20:13:07< celmin> I'm not even sure if we need GLEW at all. 20170617 20:13:20< celmin> I don't remember what GLEW even is. 20170617 20:14:42< loonycyborg> opengl extension wrangler 20170617 20:15:08< loonycyborg> library that allows you to access extensions higher than 1.1 on windows for example 20170617 20:15:28< loonycyborg> that doesn't include them in default headers 20170617 20:15:39< loonycyborg> requiring you to use extension mechanism 20170617 20:15:47< loonycyborg> glew automates this process 20170617 20:15:49< celmin> Ah. 20170617 20:15:56< celmin> Okay, I guess we do need GLEW then. 20170617 20:17:21< loonycyborg> afaik there exists newer alternative to it 20170617 20:18:10< loonycyborg> https://github.com/anholt/libepoxy 20170617 20:20:31< celmin> I'm also wondering if you should use compatibility instead of core? 20170617 20:21:36< vultraz_iOS> why? 20170617 20:25:20-!- gfgtdf [~chatzilla@x4e36821f.dyn.telefonica.de] has joined #wesnoth-dev 20170617 20:25:40< gfgtdf> celmin: are you still wokring on the forumla ability filters ? 20170617 20:25:53< celmin> Why do you ask? 20170617 20:26:21< celmin> I'm not at the moment, but I will be. 20170617 20:26:31< celmin> Later today or tomorrow. 20170617 20:26:46< gfgtdf> celmin: are you ging to add additional features to fomula for it ? 20170617 20:27:00< gfgtdf> in the c++ code i meant 20170617 20:27:08< celmin> Yes, that will be necessary. 20170617 20:27:30< celmin> And in the location filter too. 20170617 20:27:36< celmin> Probably. 20170617 20:27:51< celmin> (Need some way to access teleport_unit from a location formula.) 20170617 20:28:44< gfgtdf> celmin: ok 20170617 20:30:37< celmin> Why are you asking? 20170617 20:30:44< gfgtdf> celmin: i was thinking about hwo to add mor felxibility on the values of abilties /weapon specialy. Once i filed this bugreport , but i don't really like it anymore in that form. 20170617 20:30:48< gfgtdf> #1436 20170617 20:31:04< gfgtdf> so i'm now thinkong about what youl eb the best way to inject forumla lua there 20170617 20:31:22< gfgtdf> what would be the best way to inject formula/lua there 20170617 20:33:15< celmin> Oh, hmm. 20170617 20:33:16< gfgtdf> so my first thought was that i could just add value_formula, value_lua attributes to those tags (leadership, change_to_hit etc.). that'd be a lot of keys but it can be automated. 20170617 20:33:38< celmin> That's not a lot of keys? 20170617 20:35:16< gfgtdf> it's in all tags :p, ... no what i mean it will alo apply to other keys that are handled the same way, for example [swarm] will then have min_value_lua, min_value_formula, max_value_lua, max_value_formula 20170617 20:35:59< celmin> Ohhh, I see. 20170617 20:36:05< celmin> That's not ideal, no... 20170617 20:37:07< gfgtdf> well looking at the docs [swarm] is probably the oynl thigns that'll get more than 2 keys that way 20170617 20:37:17< gfgtdf> only tag that'll* 20170617 20:38:11< gfgtdf> hmm no [illuinames] also prduces 3 valies, value, min_value and max_value 20170617 20:39:40< gfgtdf> an alternative woudl be adding special values for those keys: like value="formula:" 20170617 20:53:00< celmin> Ew. 20170617 20:53:17< celmin> But using typed_formula might be acceptable. 20170617 20:53:27< celmin> value="(formula)" 20170617 20:56:48-!- JyrkiVesterinen [~JyrkiVest@87-92-49-131.bb.dnainternet.fi] has quit [Quit: .] 20170617 21:03:45< gfgtdf> then i'd need 2 very differntsytexes for formula and lua. 20170617 21:07:41< celmin> gfgtdf: Yeah, but I don't think this is a problem. I don't even think we need to support Lua, but if we do, it seems pretty inevitable that it'd have to be a different syntax? 20170617 21:08:11< celmin> If you used the same function dispatch method as the filters, you could expect multiple return values, for example. 20170617 21:10:26< gfgtdf> why woudl i need multipel return values ? 20170617 21:11:13< celmin> eg min and max for swarm? 20170617 21:11:36< celmin> I don't really think it's worth supporting Lua here though... 20170617 21:11:47< celmin> But if you want to implement it, go for it, I guess. 20170617 21:16:22< gfgtdf> zookeeper: is it possible to have an iluminated filtered based onth eterrain it applies to ? e..g illuminating everythign except swamp for example ? 20170617 21:16:54< gfgtdf> s/onth eterrain/on the terrain 20170617 21:21:17< zookeeper> uh, not sure 20170617 21:21:36-!- travis-ci [~travis-ci@ec2-54-80-201-253.compute-1.amazonaws.com] has joined #wesnoth-dev 20170617 21:21:37< travis-ci> gfgtdf/wesnoth#869 (fix_1436 - 75182c0 : gfgtdf): The build failed. 20170617 21:21:37< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/244072783 20170617 21:21:37-!- travis-ci [~travis-ci@ec2-54-80-201-253.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170617 21:22:30< zookeeper> gfgtdf, i guess it depends on whether illumination affects units or locations 20170617 21:22:40< zookeeper> but i guess it's locations 20170617 21:22:46< gfgtdf> zookeeper: locations i tihnk 20170617 21:23:34< zookeeper> so, yeah, probably not possible then. 20170617 21:24:41< zookeeper> worth a try though. maybe [affect_adjacent] will work, even if you still probably get the illumination overlay on ToD images of all adjacent locations. 20170617 21:26:39< gfgtdf> hmm ok 20170617 21:28:43< zookeeper> anyway, it would kind of make sense for [illuminates] to support a [filter_location] or something, but hard to say whether anyone's ever really needed it. 20170617 21:33:23< zookeeper> no idea whether there could be a performance problem, though. maybe not, but just thinking out loud. 20170617 21:41:18< gfgtdf> celmin: do you know why units/filter.cpp #includes units/formula_manager.hpp ? i cannot see it using unit_formula_manager 20170617 21:41:38< celmin> Pretty sure that was for the formula key. 20170617 21:41:47< celmin> But I might've reimplemented that to not use it. 20170617 21:42:18< gfgtdf> ok 20170617 21:42:27< celmin> What're you up to now? 20170617 21:42:49< celmin> I have pending changes in that area ATM. 20170617 21:43:21< gfgtdf> celmin: im onyl editorong units/abilities.cpp currently. 20170617 21:43:27< celmin> Ah, okay. 20170617 21:43:39< celmin> Don't think my changes touch that... 20170617 21:44:00< celmin> My changes are to terrain_callable and gamemap_callable. 20170617 22:02:46-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 255 seconds] 20170617 22:05:05-!- atarocch [~atarocch@93.56.160.37] has quit [Ping timeout: 246 seconds] 20170617 22:09:21-!- travis-ci [~travis-ci@ec2-174-129-184-70.compute-1.amazonaws.com] has joined #wesnoth-dev 20170617 22:09:22< travis-ci> gfgtdf/wesnoth#870 (fix_1436 - 0a7b546 : gfgtdf): The build is still failing. 20170617 22:09:22< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/244081819 20170617 22:09:22-!- travis-ci [~travis-ci@ec2-174-129-184-70.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170617 22:31:03-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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