--- Log opened Fri Jun 23 00:00:10 2017 20170623 00:01:16< vultraz_iOS> It's designed to handle keypresses itself instead of delegating closure to usecases 20170623 00:02:03< celticminstrel> Well, you do also need to add the checkbox. 20170623 00:02:16< vultraz_iOS> I asked you earlier where it was positioned 20170623 00:02:17< celticminstrel> Did you write your own WML too or use mine? 20170623 00:02:22< vultraz_iOS> i saw in your code you put it on a new line 20170623 00:02:36< vultraz_iOS> I had already written mine 20170623 00:02:43< celticminstrel> Yeah, it appears under the message box. 20170623 00:03:44< celticminstrel> What's the point of having a singleton if you're going to reconstruct it every single time? 20170623 00:04:09< vultraz_iOS> there needs to be a static member somewhere 20170623 00:04:19< vultraz_iOS> or a class member 20170623 00:04:31< celticminstrel> No, my point is that you basically don't really have a singleton at all. 20170623 00:04:46< vultraz_iOS> what would you call it 20170623 00:05:28< celticminstrel> Oh, right, I think I see why you did it that way, though... 20170623 00:05:48< celticminstrel> How do you close the window? 20170623 00:06:44< vultraz_iOS> https://pastebin.com/9wdZPDNG 20170623 00:07:30< celticminstrel> Ah, so the callbacks hide it. 20170623 00:07:54< celticminstrel> With the way you've done it, you might as well .reset() the singleton in addition to hiding it. 20170623 00:09:44< vultraz_iOS> *adds* 20170623 00:09:45< celticminstrel> (Still seems dubious to call it a singleton, as well.) 20170623 00:09:59< celticminstrel> (But I don't have a better idea, other than something like "instance".) 20170623 00:10:39< vultraz_iOS> the main reason I did it this was so it could be called from any areas of the game 20170623 00:10:48< vultraz_iOS> unlike the current impl 20170623 00:10:50< vultraz_iOS> which is game-only 20170623 00:11:05< vultraz_iOS> area* 20170623 00:13:31-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170623 00:16:57-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has quit [Quit: ancestral] 20170623 00:17:30-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has joined #wesnoth-dev 20170623 00:20:06< vultraz_iOS> just having some problems attaching the callbacks 20170623 00:21:16< celticminstrel> Eh? 20170623 00:24:46< vultraz_iOS> do_ai_formula needs some data from play_controller 20170623 00:26:47< vultraz_iOS> also, how to pass the checkbox state to these callbacks.. 20170623 00:26:56< vultraz_iOS> i guess each would need to take a bool.. 20170623 00:27:29< vultraz_iOS> the checkbox is really inconvenient 20170623 00:32:09< celticminstrel> Plural? 20170623 00:32:14< celticminstrel> Isn't there just one callback? 20170623 00:32:34-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has quit [Quit: ancestral] 20170623 00:32:41< vultraz_iOS> one callback that needs it, but this is a function signature thing 20170623 00:33:15< celticminstrel> ? 20170623 00:34:04< vultraz_iOS> the callback signature is std::function 20170623 00:34:29< vultraz_iOS> if i want to allow use of a checkbox state i need to add a bool argument there 20170623 00:34:40< vultraz_iOS> meaning all the callbacks would have to take a bool 20170623 00:34:41< vultraz_iOS> too 20170623 00:34:43< vultraz_iOS> would they not 20170623 00:35:18< celticminstrel> I guess. 20170623 00:39:11< vultraz_iOS> ok, figured out how to deal with that extra argument 20170623 00:39:29< vultraz_iOS> but still not the checkbox.. 20170623 00:40:19< vultraz_iOS> maybe I'll leave that out for now 20170623 00:40:23< celticminstrel> ... 20170623 00:41:13< celticminstrel> Idea: Add a static set_checkbox(bool b) function which sets has_checkbox = true and checkbox_value = b. 20170623 00:41:23< celticminstrel> has_checkbox is false by default. 20170623 00:41:32< celticminstrel> The function would be called after display. 20170623 00:42:05< celticminstrel> I suppose rather than setting boolean variables it could just show the checkbox and set its state. 20170623 00:43:10< vultraz_iOS> something about the singleton is causing wesnoth to crash on exit half the time :/ 20170623 00:44:10< vultraz_iOS> hm 20170623 00:44:25< vultraz_iOS> if the dialog exists when you exit a game and then exit the app the crash happens 20170623 00:44:28< vultraz_iOS> why would this be 20170623 00:44:32< celticminstrel> Did you add the .reset() after each hide()? 20170623 00:44:41< vultraz_iOS> yes 20170623 00:44:48< celticminstrel> Hmm. 20170623 00:44:56< celticminstrel> Hmmmmm. 20170623 00:45:05-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170623 00:45:37< celticminstrel> I wonder what the stack looks like at that point... 20170623 00:48:49-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has joined #wesnoth-dev 20170623 00:49:45-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 255 seconds] 20170623 00:57:16-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has quit [Quit: ancestral] 20170623 00:58:13< vultraz_iOS> the stack makes 0 sense 20170623 00:59:11< vultraz_iOS> something is called trigger_full_redraw 20170623 01:02:38< vultraz_iOS> hm 20170623 01:02:44< vultraz_iOS> i haz idea 20170623 01:02:59< vultraz_iOS> ill get back to that 20170623 01:03:07< vultraz_iOS> i have to implement... tabbing :| 20170623 01:04:28-!- horrowind [~Thunderbi@p2003008E6C0B26D9964452FFFE0220ED.dip0.t-ipconnect.de] has quit [Quit: horrowind] 20170623 01:08:08-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has joined #wesnoth-dev 20170623 01:08:21< vultraz_iOS> celticminstrel: do we have tabcompletion examples anywhere? 20170623 01:08:34< vultraz_iOS> in GUI2 20170623 01:08:35< vultraz_iOS> that is 20170623 01:10:49< celticminstrel> Probably... 20170623 01:10:53< celticminstrel> Maybe Lua console? 20170623 01:11:35< vultraz_iOS> ah, yes 20170623 01:11:58< vultraz_iOS> i wonder if this should be part of the text box by default 20170623 01:12:25< vultraz_iOS> thoughts? 20170623 01:12:35< celticminstrel> Probably not. Few textboxes need it. 20170623 01:13:09-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has quit [Quit: ancestral] 20170623 01:16:46-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has joined #wesnoth-dev 20170623 01:18:37-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has quit [Client Quit] 20170623 01:21:24-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has joined #wesnoth-dev 20170623 01:34:30< vultraz_iOS> why the hell does the floating textbox do this on tab.. 20170623 01:34:36< vultraz_iOS> else if (matches.size() > 1) { 20170623 01:34:36< vultraz_iOS> std::string completion_list = utils::join(matches, " "); 20170623 01:34:36< vultraz_iOS> resources::screen->get_chat_manager().add_chat_message(time(nullptr), "", 0, completion_list, 20170623 01:34:36< vultraz_iOS> events::chat_handler::MESSAGE_PRIVATE, false); 20170623 01:34:36< vultraz_iOS> } 20170623 01:35:11< vultraz_iOS> oh wait 20170623 01:35:22< vultraz_iOS> i guess that's "print out available options" 20170623 01:35:42< vultraz_iOS> celticminstrel: can your textbox composable popup thingy be used here? 20170623 01:39:33< celticminstrel> Hm? 20170623 01:40:12< vultraz_iOS> didn't you add a thing where a popup with pop up when doing a thing with a textbox and I-whatsit thingy characters 20170623 01:46:21< celticminstrel> I don't know. Did I? 20170623 01:47:05< celticminstrel> Ohhh, are you talking about the IME? 20170623 01:48:12< vultraz_iOS> yes 20170623 01:48:14< celticminstrel> The IME is controlled by the OS. All I did was tell it the correct location to pop up (instead of in the top left corner of the window) and drew the interim text it sent to the application. 20170623 01:48:21< vultraz_iOS> i see 20170623 01:49:09< celticminstrel> If you want, you could probably use it here, I guess. 20170623 01:49:20< celticminstrel> Uh. 20170623 01:49:24< celticminstrel> I mean something similar. 20170623 01:49:30< celticminstrel> Not the IME itself, obviously. 20170623 01:50:06< celticminstrel> That is to say, you could implement a modeless version of the drop down menu and use it here, or maybe just throw in a listbox that you show when tab-completion happens. 20170623 02:21:31-!- irker261 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170623 02:21:31< irker261> wesnoth: Charles Dang wesnoth:accelerated_rendering 030835ce8b96 / src/ (font/text.cpp font/text.hpp gui/core/canvas.cpp gui/widgets/styled_widget.hpp): Added a getter for a static pango_text object https://github.com/wesnoth/wesnoth/commit/030835ce8b96d7faef7fcb698f93b0f0209cd6df 20170623 02:21:32< irker261> wesnoth: Charles Dang wesnoth:accelerated_rendering b0effe7d0533 / data/gui/window/addon_manager.cfg: GUI2/Addon Manager: removed some excessive borders in the low resolution definit https://github.com/wesnoth/wesnoth/commit/b0effe7d05332871ef2970800d681b05f4404bb7 20170623 02:21:33< irker261> wesnoth: Charles Dang wesnoth:accelerated_rendering 02768914ced9 / data/gui/widget/addon_list.cfg src/gui/widgets/addon_list.cpp: GUI2/Addon List: restrict markup to name and installation status fields https://github.com/wesnoth/wesnoth/commit/02768914ced9f8c7de879940bfa4a4735ffd9366 20170623 02:21:35< irker261> wesnoth: Charles Dang wesnoth:accelerated_rendering d4d94a8dbc97 / / (12 files in 5 dirs): Port floating textbox/command console to GUI2 https://github.com/wesnoth/wesnoth/commit/d4d94a8dbc977389ade98b412ddf5c37321359d2 20170623 02:21:45< vultraz_iOS> celticminstrel: ^ 20170623 02:21:56< vultraz_iOS> missing the checkbox and tab completion but otherwise good 20170623 02:23:06< celticminstrel> Well, those are two pretty big misses. 20170623 02:25:53< vultraz_iOS> I think the problem with your impl was it tried to mirror the GUI1 one too closely 20170623 02:28:21< vultraz_iOS> still, it did give a good idea of what we were trying to do 20170623 02:29:07< vultraz_iOS> and now I know how to go about doing the sidebar, etc 20170623 02:31:36< celticminstrel> So seeing it did help? 20170623 02:32:52< vultraz_iOS> It confirmed what I figured out yesterday after two hours of intense rubber ducking 20170623 02:32:55< vultraz_iOS> So, yes. 20170623 02:34:24< vultraz_iOS> probably would have figured it out earlier had i looked at it earlier 20170623 02:34:54< celticminstrel> Well, that's good then. 20170623 02:35:27< celticminstrel> I guess it could help you with a draft of the sidebar and such, but obviously the final implementation of the sidebar would need to do a lot more. 20170623 02:37:14< vultraz_iOS> Not necessarily. 20170623 02:37:37< vultraz_iOS> The sidebar/menu bar are, for the most part, places to view data 20170623 02:43:35< celticminstrel> You can't just implement them as a dialog in the conventional way, because their content and structure are not fixed. 20170623 02:44:02< celticminstrel> (Which is at least part of why I've been suggesting that they be neither a modal_dialog nor a modeless_dialog.) 20170623 02:44:47< celticminstrel> Also, if you recall what I said about a widget that lets you place things at arbitrary locations... 20170623 02:44:57< celticminstrel> You'll probably need something similar for themes, right? 20170623 02:45:22< celticminstrel> I guess it's not quite the same; themes anchor their elements to reference points or something. 20170623 03:10:12-!- Bonobo [~Bonobo@61.68.203.58] has joined #wesnoth-dev 20170623 03:20:08-!- ancestral [~anonymous@75-161-194-127.mpls.qwest.net] has quit [Quit: ancestral] 20170623 03:22:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170623 03:31:56-!- travis-ci [~travis-ci@ec2-54-80-162-215.compute-1.amazonaws.com] has joined #wesnoth-dev 20170623 03:31:57< travis-ci> wesnoth/wesnoth#14331 (accelerated_rendering - d4d94a8 : Charles Dang): The build has errored. 20170623 03:31:57< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/246039529 20170623 03:31:57-!- travis-ci [~travis-ci@ec2-54-80-162-215.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170623 03:42:40-!- JyrkiVesterinen [~JyrkiVest@87-100-190-220.bb.dnainternet.fi] has joined #wesnoth-dev 20170623 03:43:11< JyrkiVesterinen> 20170622 20:37:50< vn971> JyrkiVesterinen: what new code would you like to use? If we want to be safe against rounding errors, we could use: 20170623 03:43:11< JyrkiVesterinen> 20170622 20:37:50< vn971> if (probability > 1.0) { if (probability > 1.000001) { raise_exception_or_smth_like_that(); } else { probability = 1.0; } } 20170623 03:43:11< JyrkiVesterinen> 20170622 20:37:50< vn971> Seems a bit hack-y at first. But we'd still have the assertion that was there previously. And in normal cases, the code would be as fast as taking `min(*, 1.0)`. 20170623 03:43:24< JyrkiVesterinen> First, I believe that the assertion is unnecessary. 20170623 03:43:44< JyrkiVesterinen> AFAIK, no one has triggered it with a value significantly above 1.0. 20170623 03:44:04< JyrkiVesterinen> Second, the code would not be "as fast" in "normal cases". 20170623 03:44:21< JyrkiVesterinen> Wesnoth has assertions enabled even in release builds. 20170623 03:44:55< JyrkiVesterinen> Albeit, merely one more branch wouldn't have *that* big of a performance cost. 20170623 03:48:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170623 04:02:01-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth-dev 20170623 04:07:59-!- Kwandulin [~Kwandulin@p200300760F7CBA5EA0B8473ECD9C125B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 04:20:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170623 04:21:00-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20170623 04:46:02-!- JyrkiVesterinen [~JyrkiVest@87-100-190-220.bb.dnainternet.fi] has quit [Quit: .] 20170623 04:52:32-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20170623 04:58:09-!- Kwandulin [~Kwandulin@p200300760F7CBA5EA0B8473ECD9C125B.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20170623 05:03:42-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 05:05:57-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has quit [Client Quit] 20170623 05:28:18-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has joined #wesnoth-dev 20170623 05:31:52-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 05:35:24-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has quit [Quit: Rebooting] 20170623 05:37:27-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has joined #wesnoth-dev 20170623 05:52:07-!- Duthlet [~Duthlet@dslb-178-012-099-028.178.012.pools.vodafone-ip.de] has joined #wesnoth-dev 20170623 06:25:50-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20170623 06:31:09-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 06:33:07< vn971> JyrkiVesterinen: I mean, if the probability is less than 1.0, there is _no_ difference performance wise. 20170623 06:33:48< vn971> JyrkiVesterinen: though if we believe it's an unrealistic scenario, we may drop off this thing. It definitely complicates code. 20170623 06:39:08< vn971> minor bug: I can press "Escape" multiple times, and there would be multiple "do you really want to exit" modal windows in wesnoth. 20170623 06:52:50-!- atarocch [~atarocch@93.56.160.37] has joined #wesnoth-dev 20170623 07:41:15-!- Duthlet [~Duthlet@dslb-178-012-099-028.178.012.pools.vodafone-ip.de] has quit [Quit: leaving] 20170623 07:41:42< vn971> BTW, is this a UI bug?: https://pointsgame.net/vn971/temp/2017.06.23_10:41:02_37d06f3.png (note the slider at the bottom) 20170623 07:42:38< vn971> the vertical slider on the right is completely hidden on this screenshot. 20170623 07:45:20< vultraz_iOS> blah 20170623 07:45:33< vultraz_iOS> that happens when something is too large for the window. 20170623 07:48:25< vn971> vultraz_iOS: well yes. But the design looks as if it was intended not to happen. 20170623 07:51:26< vultraz_iOS> It's not 20170623 07:52:11< vn971> vultraz_iOS: OK, clear. Thx. 20170623 07:53:16< vn971> BTW, wesnoth-1.13.8+dev (built yesterday) crashed now after I've set up the game and clicked start (but before any battlefield was drawn). The following message was in the logs: 20170623 07:53:16< vn971> 20170623 10:49:30 warning ai/config: side 1: aspect with id=[agression] lacks default config facet! 20170623 07:55:32< vn971> I tried to create a game with the same settings over again, but wasn't able to reproduce (tried 4 times). 20170623 07:58:06< Soliton> i doubt that that log message is related to the crash. 20170623 07:58:32< Soliton> if you have core files turned on you could get a backtrace. 20170623 08:04:07< vn971> Soliton: thanks! Made wesnoth start always after `ulimit -c unlimited` on my system. (I'm not 100% sure it'll work though as I'm running it in a jail-like environment, but we'll see.) 20170623 08:30:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170623 08:36:58-!- horrowind [~Thunderbi@p2003008E6C0B26AE964452FFFE0220ED.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 08:42:14-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170623 08:46:35-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20170623 08:50:21-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170623 08:50:29-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has quit [Quit: .] 20170623 09:03:47-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has joined #wesnoth-dev 20170623 10:12:29-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170623 10:15:47< zookeeper> where the heck does scale_surface or whatever get called for [message] portrait scaling? i can't find it. 20170623 10:22:16< zookeeper> ah, got it. src/gui/core/canvas.cpp 20170623 10:25:29< zookeeper> sooo... i can fix the alpha scaling artifacts in ~SCALE and [message] portrait scaling by bringing back the version of scale_surface_legacy which didn't do alpha weighting. i think it's still not perfect bilinear filtering because it doesn't properly weight rgb according to alpha (different weighting than in previous mention), but at least it doesn't produce obviously broken output. 20170623 10:28:54< zookeeper> but i think the whole graphics scaling options thing in the advanced preferences is fundamentally mistaken. 20170623 10:30:37-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170623 10:31:33< zookeeper> you can't condence choice of scaling algorithm to two "scaled to zoom" and "scaled to hex" options (wtf are those actually meant to mean, anyway)? you need to use different algorithms in different places, and WML needs to be able to specify how a given image should be scaled. if you have a scaled-up sprite as a portrait then that obviously needs to be scaled with a different algorithm than 20170623 10:31:33< zookeeper> a painterly portrait. 20170623 10:31:40< zookeeper> condense, even 20170623 10:34:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 246 seconds] 20170623 10:36:38< zookeeper> that scaling options dialog is basically indecipherable. i dare one to find someone who can actually correctly explain/guess what the different choices mean there by just looking at it. 20170623 10:40:11< zookeeper> oh it has tooltips? well, that helps a bit. still mostly indecipherable, i think. 20170623 10:44:32-!- horrowind [~Thunderbi@p2003008E6C0B26AE964452FFFE0220ED.dip0.t-ipconnect.de] has quit [Quit: horrowind] 20170623 10:47:12-!- irker261 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170623 10:53:53-!- vn971 [~vasya@0896414046.static.corbina.ru] has quit [Quit: Leaving.] 20170623 10:59:14-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170623 12:04:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170623 12:14:43-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170623 12:18:48-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20170623 12:25:21-!- Duthlet [~Duthlet@dslb-178-012-099-028.178.012.pools.vodafone-ip.de] has joined #wesnoth-dev 20170623 13:08:51-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170623 13:12:16-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 13:13:56-!- gfgtdf [~chatzilla@x4e369613.dyn.telefonica.de] has joined #wesnoth-dev 20170623 13:42:50-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170623 14:06:13-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has quit [Quit: .] 20170623 14:24:27-!- atarocch [~atarocch@93.56.160.37] has quit [Ping timeout: 258 seconds] 20170623 14:25:03-!- atarocch [~atarocch@93.56.160.37] has joined #wesnoth-dev 20170623 14:41:56-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 14:45:45< zookeeper> i guess i've waffled with this long enough... 20170623 14:46:04 * zookeeper ducks for cover 20170623 14:46:12-!- irker344 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170623 14:46:12< irker344> wesnoth: ln-zookeeper wesnoth:master 79477c635c30 / src/ (gui/core/canvas.cpp image_modifications.cpp sdl/utils.cpp sdl/utils.hpp): Restored scale_surface_legacy for [message] image scaling and ~SCALE https://github.com/wesnoth/wesnoth/commit/79477c635c300f014e85e5f069a386f2ba12d01c 20170623 14:47:52-!- gfgtdf_ [~chatzilla@x4e369613.dyn.telefonica.de] has joined #wesnoth-dev 20170623 14:49:11< Kwandulin> Oh, no more pixelated portraits? 20170623 14:49:21-!- gfgtdf [~chatzilla@x4e369613.dyn.telefonica.de] has quit [Ping timeout: 268 seconds] 20170623 14:49:32-!- gfgtdf_ is now known as gfgtdf 20170623 14:55:51< zookeeper> depends on whether you actually mean pixelation or not 20170623 14:56:01< zookeeper> because there was no pixelation 20170623 14:59:57< gfgtdf> i'll be away for a while. 20170623 15:00:06< gfgtdf> ~2 weeks 20170623 15:00:17-!- gfgtdf [~chatzilla@x4e369613.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 54.0/20170608105825]] 20170623 15:09:08< irker344> wesnoth: sigurdfdragon wesnoth:master 40f376543317 / data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg: SotA S3: Fix Typo https://github.com/wesnoth/wesnoth/commit/40f3765433177e6a28136d6ec92f33a4ca272b1f 20170623 15:18:05< Soliton> zookeeper: those options are presumably for the main map view? (where else can you zoom?) for other places we could add ways to chose the scaling algorithm. like a parameter in the scale IPF, etc. 20170623 15:20:16< Soliton> well, looks like there are already several different scale IPFs. 20170623 15:23:03< zookeeper> right, it might be that they're all for gamemap drawing only. 20170623 15:44:23-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170623 15:46:13-!- DeFender [~DeFender1@89-138-182-62.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20170623 15:58:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170623 16:15:21-!- vn971 [~vasya@0896414046.static.corbina.ru] has joined #wesnoth-dev 20170623 16:15:53-!- vn971 [~vasya@0896414046.static.corbina.ru] has quit [Remote host closed the connection] 20170623 16:16:07-!- Bonobo [~Bonobo@61.68.203.58] has quit [Ping timeout: 246 seconds] 20170623 16:21:35-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20170623 16:29:34-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170623 16:46:30-!- squareical [63443258@gateway/web/freenode/ip.99.68.50.88] has joined #wesnoth-dev 20170623 16:49:29-!- squareical [63443258@gateway/web/freenode/ip.99.68.50.88] has quit [Client Quit] 20170623 17:08:47-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth-dev 20170623 17:25:39-!- JyrkiVesterinen [~JyrkiVest@87-100-171-212.bb.dnainternet.fi] has joined #wesnoth-dev 20170623 18:09:59-!- irker344 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170623 18:20:54-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170623 18:21:21-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170623 18:21:56-!- Duthlet [~Duthlet@dslb-178-012-099-028.178.012.pools.vodafone-ip.de] has quit [Quit: leaving] 20170623 18:22:22-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170623 18:22:47-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170623 18:30:46-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has quit [Read error: Connection reset by peer] 20170623 18:47:19-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170623 19:37:56-!- Nobun [~nobun@5.170.106.179] has joined #wesnoth-dev 20170623 19:38:25-!- atarocch [~atarocch@93.56.160.37] has quit [Remote host closed the connection] 20170623 19:51:05-!- Kwandulin [~Kwandulin@p200300760F7CBA04DDF42B4E6DBC80C6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170623 20:01:16-!- Nobun [~nobun@5.170.106.179] has quit [Ping timeout: 255 seconds] 20170623 20:09:04-!- JyrkiVesterinen [~JyrkiVest@87-100-171-212.bb.dnainternet.fi] has quit [Quit: .] 20170623 20:09:07-!- yaiyan is now known as Ieuan 20170623 20:23:49-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170623 20:24:06-!- Nobun [~nobun@5.170.110.151] has joined #wesnoth-dev 20170623 20:33:49-!- Nobun [~nobun@5.170.110.151] has quit [Quit: Salve a tutti] 20170623 20:51:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170623 20:51:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170623 21:06:01-!- clavi [~clavi@v22017034422546657.goodsrv.de] has quit [Quit: ZNC - http://znc.in] 20170623 21:09:00-!- clavi [~clavi@v22017034422546657.goodsrv.de] has joined #wesnoth-dev 20170623 21:43:18-!- mjs-de [~mjs-de@x4db5b6cf.dyn.telefonica.de] has joined #wesnoth-dev 20170623 21:50:44< zookeeper> ah, i seem to have managed to add support for facing= in [recall]... 20170623 22:17:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20170623 22:17:48-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170623 22:20:38-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170623 22:35:45-!- stikonas_ is now known as stikonas 20170623 22:35:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 246 seconds] 20170623 22:49:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170623 22:49:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170623 23:12:22-!- Coffee_irc [~david@61.68.203.58] has joined #wesnoth-dev 20170623 23:23:39-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth-dev 20170623 23:27:47-!- mjs-de [~mjs-de@x4db5b6cf.dyn.telefonica.de] has quit [Remote host closed the connection] 20170623 23:31:40-!- Greg-Boggs [~greg_bogg@c-24-21-107-173.hsd1.or.comcast.net] has joined #wesnoth-dev 20170623 23:51:12-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20170623 23:51:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20170623 23:52:10-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170623 23:57:36-!- Greg-Boggs [~greg_bogg@c-24-21-107-173.hsd1.or.comcast.net] has quit [Remote host closed the connection] --- Log closed Sat Jun 24 00:00:12 2017