--- Log opened Wed Jun 28 00:00:17 2017 20170628 00:23:31-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 00:27:01-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 258 seconds] 20170628 00:27:57-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20170628 00:31:10-!- DeFender1031 [~DeFender1@89-138-182-62.bb.netvision.net.il] has quit [Remote host closed the connection] 20170628 00:31:28-!- DeFender1031 [~DeFender1@89-138-182-62.bb.netvision.net.il] has joined #wesnoth-dev 20170628 00:41:27-!- sevu [~Shiki@p54856DEB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170628 00:53:40-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170628 01:00:42< pydsigner> shadowm: there's so much documentation that's out of date :( 20170628 01:35:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170628 01:45:30< celticminstrel> 7aa79c3 should probably be cherry-picked into master. Assuming of course that it works there, but it doesn't look like there'd be any problems. 20170628 03:23:52-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 03:26:32< shadowm> pydsigner: Too bad that no-one can possibly help with fixing that! 20170628 03:28:12-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170628 03:28:18< pydsigner> shadowm: not right now I can't 20170628 03:29:49< celticminstrel> Which documentation are we talking about? 20170628 03:30:04< celticminstrel> Wiki documentation of Lua/WML APIs? Documentation of GUI2? Source code documentation? 20170628 03:35:29< pydsigner> celticminstrel: shadowm pointed out earlier that the wiki still linked to Gna! 20170628 03:35:48< pydsigner> I'm thinking about things related to the license change 20170628 03:36:15< pydsigner> There's a UMC rules post in the forum that still states that GPL is mandantory 20170628 03:36:55< pydsigner> And I believe I saw another similarly problematic licensing text 20170628 03:38:41< pydsigner> Woah. 20170628 03:38:42< pydsigner> Wait. 20170628 03:38:43< pydsigner> What. 20170628 03:38:49< pydsigner> This is a big deal 20170628 03:40:56< pydsigner> > The code of Battle For Wesnoth is issued under the GNU General Public License (GPL), version 2 or later. By contributing code or content to the project, you agree for it to be distributed under GPL or whatever other open-source license the project maintainers choose in the future. 20170628 03:41:04< pydsigner> https://wiki.wesnoth.org/Wesnoth:Copyrights 20170628 03:45:46< pydsigner> Now that's interesting 20170628 03:48:00< celticminstrel> :O 20170628 03:49:56< pydsigner> And that page hasn't been changed in 9 years 20170628 03:50:55< celticminstrel> On the other hand, it's not in a super-prominent place where you can't miss it... 20170628 03:51:11< pydsigner> No not particularly 20170628 03:51:39< pydsigner> It's linked in the FAQ about the game license 20170628 03:59:15-!- Kwandulin [~Kwandulin@p200300760F21420BD42F515B39D9B130.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 04:01:03-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170628 04:02:31< pydsigner> Ugh StartingPoints still has Gna! stuff 20170628 04:10:03-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170628 04:10:37-!- pydsigner is now known as aoui 20170628 04:10:49-!- aoui is now known as aoeu 20170628 04:11:12-!- aoeu is now known as pydsigner 20170628 04:14:19< pydsigner> vultraz_iOS: did you see the above? 20170628 04:14:28< vultraz_iOS> hm? 20170628 04:14:31< pydsigner> https://wiki.wesnoth.org/Wesnoth:Copyrights 20170628 04:14:43< pydsigner> I have no idea what to do with this 20170628 04:16:46< vultraz_iOS> hmm 20170628 04:21:17< vultraz_iOS> rewrite 20170628 04:32:20< celticminstrel> I guess you missed pydsigner's key point. 20170628 04:32:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170628 04:35:22< pydsigner> vultraz_iOS: 20170628 04:35:39< pydsigner> > The code of Battle For Wesnoth is issued under the GNU General Public License (GPL), version 2 or later. By contributing code or content to the project, you agree for it to be distributed under GPL or whatever other open-source license the project maintainers choose in the future. 20170628 04:38:12< vultraz_iOS> And...? 20170628 04:39:07< vultraz_iOS> Please just say what you're trying to say. 20170628 04:42:41< pydsigner> Does the Wesnoth Project have rights to relicense all content that has been contributed, or not? 20170628 04:44:38-!- Kwandulin [~Kwandulin@p200300760F21420BD42F515B39D9B130.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170628 04:54:47-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 04:58:53-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20170628 05:07:01-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170628 05:12:59< zookeeper> well of course _that wiki page_ doesn't give "rights to relicense all content that has been contributed" 20170628 05:15:48< vultraz_iOS> The company holds the trademark 20170628 05:16:07< vultraz_iOS> But as far as I know we cannot blanket-relicense 20170628 06:20:36-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has joined #wesnoth-dev 20170628 06:37:08< pydsigner> zookeeper: right, but it was written by ESR in 2008 20170628 06:37:37< pydsigner> So I'd assume he didn't just chuck it out there 20170628 06:37:52< pydsigner> Well, not just ESR 20170628 06:38:37< pydsigner> Is Aethaeryn still active? 20170628 06:40:44< vultraz_iOS> uhhh 20170628 06:41:48< pydsigner> Hrm. 20170628 06:41:56< pydsigner> No forum visits this year 20170628 06:43:00< pydsigner> This guy is a wiki mod so I'd expect people to know whether he's active or not... 20170628 06:43:09-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 06:47:28-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170628 06:52:58< zookeeper> he's not active. 20170628 08:17:53< zookeeper> scorpling. apparently that's a word. would "Giant Scorpling" be a really lame name for a unit? :S 20170628 08:31:31-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 08:36:07-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 276 seconds] 20170628 09:05:12-!- Duthlet [~Duthlet@dslb-178-012-099-028.178.012.pools.vodafone-ip.de] has joined #wesnoth-dev 20170628 09:07:07-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has quit [Quit: .] 20170628 09:33:52-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has joined #wesnoth-dev 20170628 09:50:29-!- sevu [~Shiki@p548543A5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 09:59:52-!- sevu [~Shiki@p548543A5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170628 10:36:02< vultraz_iOS> zookeeper: not really 20170628 10:55:38< pydsigner> zookeeper: A-B test with juvenile giant scorpion and baby giant scorpion 20170628 10:59:28< zookeeper> ...what? 20170628 11:03:04-!- atarocch [~atarocch@93.56.160.37] has quit [Quit: Leaving] 20170628 11:03:29-!- atarocch [~atarocch@93.56.160.37] has joined #wesnoth-dev 20170628 11:07:17-!- The_Unforgiven [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Ping timeout: 260 seconds] 20170628 11:13:35-!- Kwandulin [~Kwandulin@p200300760F21420BD42F515B39D9B130.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 11:13:58-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 11:18:17-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 255 seconds] 20170628 11:29:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170628 11:54:04-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170628 11:58:00< zookeeper> neat. i managed to get an infinite loop in the loading screen in the "building terrain rules" phase. 20170628 11:59:05< celticminstrel> Oh? 20170628 11:59:11< vultraz_iOS> some problem on the main thread 20170628 12:08:47< zookeeper> i managed to reproduce the idle_ai problem when i first tried it, but after that all my attempts fail -.- 20170628 12:09:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170628 12:10:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170628 12:24:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 12:29:04-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170628 12:31:42-!- sevu [~Shiki@141.57.58.71] has joined #wesnoth-dev 20170628 12:57:45 * celticminstrel kinda wants to know what people are talking about but unfortunately doesn't have time right now. 20170628 12:59:04-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170628 13:04:48-!- irker265 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170628 13:04:48< irker265> wesnoth: Severin Glöckner wesnoth:master 8e7a65ec5f89 / doc/man/wesnoth.6: clarify manpage options for -e (extends bf49214) https://github.com/wesnoth/wesnoth/commit/8e7a65ec5f89a42814f989c3175ff4338bffd76c 20170628 13:14:29< sevu> zookeeper, that would fit the experience which I had with idle_ai in 1.13.6, maybe 1.13.5. 20170628 13:16:11< zookeeper> what bugs me is that i don't know if it's something that can actually occur in master anymore. when i reproduced it that one time, i might have used 1.13.7 to manufacture the beginning-of-scenario save which then presumably had something wrong with it. 20170628 13:21:33< Ravana_> curious how petrified units can ambush 20170628 13:25:59< zookeeper> it's just simulating the unit getting knocked out when it runs straight into a statue it didn't see 20170628 13:28:57-!- Kwandulin [~Kwandulin@p200300760F21420BD42F515B39D9B130.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170628 13:49:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170628 13:54:52-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20170628 14:00:37< sevu> maybe ambush could just be inactive when the unit is petrified? 20170628 14:01:05< sevu> but running against the statue makes sense too 20170628 14:09:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170628 14:27:12-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Quit: No Ping reply in 180 seconds.] 20170628 14:28:29-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth-dev 20170628 14:45:13-!- Kwandulin [~Kwandulin@p200300760F2142D5054F6F0D9B82BCF5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 14:45:39-!- sevu [~Shiki@141.57.58.71] has quit [Quit: Verlassend] 20170628 14:45:58-!- atarocch [~atarocch@93.56.160.37] has quit [Ping timeout: 276 seconds] 20170628 14:47:04-!- JyrkiVesterinen [~JyrkiVest@85-76-74-69-nat.elisa-mobile.fi] has quit [Quit: .] 20170628 14:57:59-!- atarocch [~atarocch@46.29.219.219] has joined #wesnoth-dev 20170628 15:19:39-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Read error: Connection reset by peer] 20170628 15:20:22-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20170628 15:20:31< zookeeper> vultraz_iOS, why did you do this? https://github.com/wesnoth/wesnoth/commit/682256ae 20170628 15:20:42< zookeeper> and i don't mean please repeat what the commit message says 20170628 15:22:09< zookeeper> as far as i can tell, you simply made the offsetting way worse 20170628 15:24:09< zookeeper> actually, Kwandulin ^ 20170628 15:25:40< zookeeper> if there were "several pixel wide jumps between bob-laugh, attack-bob, basesprite-bob and bob-idle", then you shouldn't have offsetted the base frame/bob into a completely wrong place 20170628 15:29:17< Kwandulin> Dunno what you mean. The feet align between the animations 20170628 15:29:38< Kwandulin> Or do you mean that the whole set of sprites is some pixels too high/low? 20170628 15:29:55< zookeeper> of course 20170628 15:30:00< zookeeper> https://forums.wesnoth.org/download/file.php?id=76193&mode=view 20170628 15:30:10< zookeeper> anyway, i'll fix it since i have a fancy script for mass-offsetting 20170628 15:40:05< irker265> wesnoth: ln-zookeeper wesnoth:master 908237d9635d / data/core/images/units/dwarves/berserker/ (35 files): Corrected offsetting of Dwarvish Berserker frames https://github.com/wesnoth/wesnoth/commit/908237d9635def9f51f31b523ec9d4004c5786f2 20170628 15:40:41< Kwandulin> thanks 20170628 15:53:06-!- sevu [~Shiki@141.57.58.71] has joined #wesnoth-dev 20170628 16:05:39< DeFender1031> I've never heard of a Dwarf named "Bob" before... It's not really a dwarvish name. 20170628 16:07:43< zookeeper> you're mistaken, it's very common 20170628 16:07:54< zookeeper> every dwarvish campaign has at least one bob 20170628 16:08:54< DeFender1031> :P 20170628 16:11:03-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170628 16:11:35< irker265> wesnoth: Severin Glöckner wesnoth:master 9ed38aab619c / data/core/macros/abilities.cfg: disallow submerge on bridges and rails https://github.com/wesnoth/wesnoth/commit/9ed38aab619cb66e5e8fa896496bb328172a77e9 20170628 16:15:05< irker265> wesnoth: Severin Glöckner wesnoth:master 6357025cc6e5 / data/core/units/humans/ (Outlaw_Assassin.cfg Outlaw_Rogue.cfg): renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's o https://github.com/wesnoth/wesnoth/commit/6357025cc6e5b8802062ca22ef4ce8db63a9f3ef 20170628 16:15:51< zookeeper> submerge was still working on bridges? i seem to recall that having been discussed before 20170628 16:17:25< zookeeper> oh wait no, that was for the visual submerge feature. 20170628 16:17:53< zookeeper> sevu, so, uh, why did you disable submerge on bridges? 20170628 16:18:14< zookeeper> it doesn't make any more logical sense than enabling it 20170628 16:18:25-!- mjs-de [~mjs-de@x4e30ed66.dyn.telefonica.de] has joined #wesnoth-dev 20170628 16:19:03< sevu> because the unit actually stands on the bridge - it's not in the water 20170628 16:19:17< zookeeper> if that was true then mermen should have 2MP on bridges 20170628 16:19:28< zookeeper> and flat defense 20170628 16:19:46< sevu> skeletons do have better defense on bridges 20170628 16:19:52< zookeeper> yes 20170628 16:20:16< zookeeper> that's because skeletons get to decide whether they stand on the bridge or in the water below, as do mermen 20170628 16:20:38< zookeeper> hence the best-of-water-and-flat aliasing 20170628 16:21:43< zookeeper> yeah it doesn't make perfect visual sense that the unit is always drawn on top of the bridge, but gameplay-wise it's clear that a merman on a bridge is actually supposed to be in the water 20170628 16:22:02< sevu> makes sense ... 20170628 16:23:11< zookeeper> although, now i get what you meant about skeletons 20170628 16:23:35< zookeeper> they get to enjoy flat defense but also submerge, which kind of _doesn't_ make sense since they'd have to be both in the water and on the bridge at the same time 20170628 16:23:38< zookeeper> humm 20170628 16:24:28< pydsigner> zookeeper: scorpling means like a small or juvenile scorpion right? 20170628 16:24:46< zookeeper> yes 20170628 16:25:06< pydsigner> I don't particularly like giant scorpling but it's better than the alternatives 20170628 16:26:29-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 16:28:39< DeFender1031> zookeeper, I think it still makes sense for them to get both. Basically, if there's no enemy near them, they hide in the deep water, and then ambush by climbing up onto the bridge when someone gets close. 20170628 16:29:21< sevu> On the other hand, the disadvantage may be rather that the unit is seen in the moment when it crosses the bridge in a move. It's just a bit strange to be ambushed on a bridge by submerge 20170628 16:29:50< DeFender1031> (That's actually a pretty cool/creepy image in my mind. A bunch of skeletons rising out of the depths to fight you on a bridge.) 20170628 16:30:02-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170628 16:30:10< DeFender1031> sevu, I think that's kind of the point. 20170628 16:30:29-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 16:30:33< DeFender1031> sevu, also, you could be ambushed on a bridge by submerge if they're standing next to the bridge too. 20170628 16:35:10-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 255 seconds] 20170628 16:35:20-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 16:37:00< zookeeper> yeah, i think the idea of the skeleton waiting in the water and then getting up to ambush the enemy is a good enough explanation, if one is desired. 20170628 16:37:19< DeFender1031> so, revert? 20170628 16:37:43< sevu> so... revert 20170628 16:37:52< zookeeper> if you take submerge on bridges away then that's a bit annoying because it's still deep water there and everyone else gets to enjoy whatever bonuses deep water gives them 20170628 16:38:48< zookeeper> sadly, you can't let your skeletons _stay_ in the water when a land unit crosses the bridge, but we just have to live with that :> 20170628 16:39:34< DeFender1031> zookeeper, well, that'd get into the whole "wesnoth doesn't easily lend itself to multi-level maps" thing. 20170628 16:39:43< zookeeper> of course 20170628 16:40:20< DeFender1031> I'd really love to have bridges and tunnels that don't always interact with each other, but sadly, the engine is just not even close to being there. 20170628 16:41:23< irker265> wesnoth: Severin Glöckner wesnoth:master 5da21fc8ef5f / data/core/macros/abilities.cfg: Revert "disallow submerge on bridges and rails" https://github.com/wesnoth/wesnoth/commit/5da21fc8ef5fcc5ca8a9dda45db14b5559a18538 20170628 16:41:28< zookeeper> well that's more of a design decision than a lack of capability 20170628 16:42:42-!- Kwandulin [~Kwandulin@p200300760F2142D5054F6F0D9B82BCF5.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170628 16:44:14-!- mjs-de [~mjs-de@x4e30ed66.dyn.telefonica.de] has quit [Remote host closed the connection] 20170628 17:02:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170628 17:03:01-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 17:07:41-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 268 seconds] 20170628 17:20:37-!- atarocch [~atarocch@46.29.219.219] has quit [Ping timeout: 260 seconds] 20170628 17:23:22-!- atarocch [~atarocch@46.29.219.219] has joined #wesnoth-dev 20170628 17:26:26< irker265> wesnoth: Severin Glöckner wesnoth:master f3071815fc60 / data/core/units/humans/ (Outlaw_Assassin.cfg Outlaw_Rogue.cfg): fixup 6357025 https://github.com/wesnoth/wesnoth/commit/f3071815fc604d055d59858cfa46d13c048fdc01 20170628 17:26:28< irker265> wesnoth: Severin Glöckner wesnoth:master a31858124c4f / data/core/macros/abilities.cfg: removed inactive ability descriptions, since they are the same https://github.com/wesnoth/wesnoth/commit/a31858124c4fe4d3e83e733c4f614c76af6b78e7 20170628 17:27:42-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 17:33:13-!- Kwandulin [~Kwandulin@p200300760F2142D5054F6F0D9B82BCF5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 17:36:42-!- travis-ci [~travis-ci@ec2-54-157-61-204.compute-1.amazonaws.com] has joined #wesnoth-dev 20170628 17:36:43< travis-ci> wesnoth/wesnoth#14372 (master - 908237d : ln-zookeeper): The build has errored. 20170628 17:36:43< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/247993789 20170628 17:36:43-!- travis-ci [~travis-ci@ec2-54-157-61-204.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170628 17:43:11-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170628 17:48:03< zookeeper> sevu, i take it that you checked that the "knife" name wasn't relevant for any existing filters? i just checked it myself and it isn't, but i just want to make sure that you did (or were planning on doing so) too :p 20170628 17:48:20< zookeeper> because that's the kind of thing you need to check when you change those sorts of things 20170628 17:49:39< sevu> You mean greping the campaigns. I didn't .... 20170628 17:50:06< zookeeper> campaigns and multiplayer too 20170628 17:51:17-!- Duthlet [~Duthlet@dslb-178-012-099-028.178.012.pools.vodafone-ip.de] has quit [Quit: leaving] 20170628 17:51:23< zookeeper> i guess the whole data dir, really, seeing how there's a lot of test scenarios and whatnot outside of campaigns and multiplayer. 20170628 17:51:32< zookeeper> although i've probably often neglected that part myself 20170628 17:51:58< sevu> Alright, will remember that the next time 20170628 17:55:04< zookeeper> there can always be things like a filter for a campaign item effect or something that relies on assumptions about core units which those kinds of changes could break 20170628 17:59:18-!- deathisundead [~quassel@c-73-144-114-234.hsd1.mi.comcast.net] has joined #wesnoth-dev 20170628 17:59:18-!- deathisundead [~quassel@c-73-144-114-234.hsd1.mi.comcast.net] has quit [Changing host] 20170628 17:59:19-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20170628 18:02:28-!- atarocch [~atarocch@46.29.219.219] has quit [Ping timeout: 240 seconds] 20170628 18:06:52-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170628 18:18:15-!- sevu [~Shiki@141.57.58.71] has quit [Remote host closed the connection] 20170628 18:21:44-!- mjs-de [~mjs-de@x4e30ed66.dyn.telefonica.de] has joined #wesnoth-dev 20170628 18:21:52-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 18:25:15-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170628 18:28:26-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 19:03:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170628 19:22:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170628 19:54:48-!- horrowind [~Thunderbi@p2003008E6C0B26D2964452FFFE0220ED.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 20:00:32< Ravana_> is it possible to interrupt get_global_variable - when target side refuses to send variable? 20170628 20:01:32-!- Kwandulin [~Kwandulin@p200300760F2142D5054F6F0D9B82BCF5.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170628 20:02:27-!- travis-ci [~travis-ci@ec2-54-157-61-204.compute-1.amazonaws.com] has joined #wesnoth-dev 20170628 20:02:28< travis-ci> wesnoth/wesnoth#14375 (master - f307181 : Severin Glöckner): The build has errored. 20170628 20:02:28< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/248038776 20170628 20:02:28-!- travis-ci [~travis-ci@ec2-54-157-61-204.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170628 20:02:55-!- sevu [~Shiki@p548543A5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 20:10:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170628 20:10:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170628 20:15:22-!- mjs-de [~mjs-de@x4e30ed66.dyn.telefonica.de] has quit [Remote host closed the connection] 20170628 20:23:42-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170628 20:24:17-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 20:24:20-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170628 20:24:33-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170628 20:26:41-!- irker265 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170628 20:43:37-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Ping timeout: 260 seconds] 20170628 20:53:44-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20170628 21:04:04-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170628 21:10:32< vultraz_iOS> wait you can pass a custom comparator to std::map? P_P 20170628 21:10:36< vultraz_iOS> whaaaa 20170628 21:33:33< loonycyborg> Wouldn't it be redundant? 20170628 21:33:42< loonycyborg> since you can just overload operator< :P 20170628 21:35:50< loonycyborg> but you indeed can do that 20170628 21:35:55< loonycyborg> it takes a comparator arg 20170628 21:36:02< loonycyborg> by defualt it's std::less 20170628 22:10:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170628 22:10:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170628 23:05:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170628 23:05:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170628 23:08:58-!- horrowind [~Thunderbi@p2003008E6C0B26D2964452FFFE0220ED.dip0.t-ipconnect.de] has quit [Quit: horrowind] 20170628 23:17:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20170628 23:35:04-!- sevu [~Shiki@p548543A5.dip0.t-ipconnect.de] has quit [Ping timeout: 276 seconds] 20170628 23:37:15-!- sevu [~Shiki@p54856C28.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170628 23:49:00-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170628 23:56:00-!- sevu [~Shiki@p54856C28.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20170628 23:56:45-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev --- Log closed Thu Jun 29 00:00:18 2017