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[~ancientcc@112.64.217.90] has joined #wesnoth 20170625 09:03:06-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170625 09:18:31-!- iwaim__ [~iwaim@rasteenie.alib.jp] has quit [Read error: Connection reset by peer] 20170625 09:18:36-!- iwaim [~iwaim@2001:2c0:40e:2002:4c30:8165:d094:3b7d] has joined #wesnoth 20170625 09:19:39-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has quit [Quit: Leaving] 20170625 09:57:44-!- Kwandulin2 [~Kwandulin@p200300760F7CBA3699890DDDC75A5943.dip0.t-ipconnect.de] has joined #wesnoth 20170625 09:59:15-!- Kwandulin [~Kwandulin@p200300760F7CBA3699890DDDC75A5943.dip0.t-ipconnect.de] has quit [Ping timeout: 276 seconds] 20170625 10:59:57-!- Kwandulin2 [~Kwandulin@p200300760F7CBA3699890DDDC75A5943.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20170625 11:11:36-!- ac [~ac@AMarseille-653-1-259-228.w90-8.abo.wanadoo.fr] has joined #wesnoth 20170625 11:11:40< ac> hi 20170625 11:11:45< ac> is that normal ftp://g01.rhizogen.es/ac/bugs/wesnoth/waaaaaaaat.png ? 20170625 11:12:09< ac> the fencer on the mountain tile 20170625 11:17:44< zookeeper> no, not normal. how did that even happen? 20170625 11:18:36-!- ancientcc [~ancientcc@140.207.223.167] has joined #wesnoth 20170625 11:19:26< zookeeper> ah, actually it is intended in that scenario, for whatever possibly misguided reason. 20170625 11:19:44< zookeeper> the spawned units are able to move to impassable terrain at movecost 3 20170625 11:19:50-!- ancientcc [~ancientcc@140.207.223.167] has quit [Remote host closed the connection] 20170625 11:20:19< zookeeper> i mean, it doesn't make any sense but it is what it is 20170625 11:21:47< ac> zookeeper: ok I thought it was just at the spawn but apparently they're able to do it later too 20170625 11:22:10< zookeeper> yeah 20170625 11:22:41-!- ancientcc [~ancientcc@140.207.223.167] has joined #wesnoth 20170625 11:22:51-!- ancientcc [~ancientcc@140.207.223.167] has quit [Remote host closed 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Johannes13_ [~Johannes1@unaffiliated/johannes13] has joined #wesnoth 20170625 15:37:04-!- Johannes13 [~Johannes1@unaffiliated/johannes13] has quit [Client Quit] 20170625 16:00:00-!- ac [~ac@AMarseille-653-1-258-166.w90-8.abo.wanadoo.fr] has quit [Ping timeout: 276 seconds] 20170625 16:12:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170625 16:12:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170625 16:13:18-!- ac [~ac@AMarseille-653-1-249-79.w90-8.abo.wanadoo.fr] has joined #wesnoth 20170625 16:42:57-!- Kwandulin [~Kwandulin@p200300760F7CBA3620182415373F3F45.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170625 16:52:52-!- ShikadiLord is now known as shadowm 20170625 17:11:01-!- ac [~ac@AMarseille-653-1-249-79.w90-8.abo.wanadoo.fr] has quit [Ping timeout: 268 seconds] 20170625 17:25:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170625 17:25:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170625 17:32:37-!- ion_nsk_region [~user@92.127.218.242] has quit [Quit: Leaving.] 20170625 17:45:28-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20170625 18:00:05-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170625 18:19:42-!- Kwandulin [~Kwandulin@p200300760F7CBA3620182415373F3F45.dip0.t-ipconnect.de] has joined #wesnoth 20170625 18:43:13-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20170625 18:46:22-!- rwr3000 [45888aca@gateway/web/freenode/ip.69.136.138.202] has joined #wesnoth 20170625 18:47:53< rwr3000> Can anyone tell me or give me an example of creating new attack types? I know I've seen them before, but can't find any examples or any reference on what needs to be done 20170625 18:52:24-!- rwr3000 [45888aca@gateway/web/freenode/ip.69.136.138.202] has quit [Ping timeout: 260 seconds] 20170625 19:07:50-!- ac [~ac@2001:910:113f:1:56ee:75ff:fe00:97ac] has joined #wesnoth 20170625 19:21:07-!- Boudewijn [1fc92f87@gateway/web/freenode/ip.31.201.47.135] has joined #wesnoth 20170625 19:21:36< Boudewijn> Hello 20170625 19:34:54< wesnoth-discord-> rwr3000: that'd probably be best asked in the WML Workshop forum. 20170625 19:43:17-!- Kwandulin [~Kwandulin@p200300760F7CBA3620182415373F3F45.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170625 19:43:41< zookeeper> Ravana_, so is there a way to give a unit a custom alignment name? when i tried it, it just seemed to revert to "neutral" if given an unrecognized value. 20170625 19:44:18< Ravana_> no, just you can give damage multipliers with filter_self 20170625 19:45:19< zookeeper> right, but it's not much of a custom alignment if you can't even make it look like one 20170625 19:58:51< celticminstrel> I suppose you could do it with Lua. 20170625 19:59:35< celticminstrel> Override the unit_alignment report and, if the unit has the custom alignment, return the custom alignment string; otherwise just pass through. 20170625 19:59:56< celticminstrel> (By "unit_alignment report" I mean wesnoth.theme_items.unit_alignment.) 20170625 20:30:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170625 20:30:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170625 20:41:37-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20170625 21:09:02-!- ac [~ac@2001:910:113f:1:56ee:75ff:fe00:97ac] has quit [Quit: WeeChat 1.6] 20170625 21:14:21-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has joined #wesnoth 20170625 21:25:50-!- Boudewijn [1fc92f87@gateway/web/freenode/ip.31.201.47.135] has quit [Quit: Page closed] 20170625 21:32:09-!- Kranix [~magnus@87-49-146-251-mobile.dk.customer.tdc.net] has quit [Quit: Konversation terminated!] 20170625 21:57:28< Gambit> is there a way to invert wesnoth.match_location(foo, bar, { find_in = "variable_name" }) 20170625 21:57:47< Gambit> meaning the location cannot be in $variable_name 20170625 21:59:16< DeFender1031> the "not" subfilter? 20170625 21:59:40< zookeeper> that would seem like the obvious solution 20170625 21:59:52< Gambit> How do I get that structure in lua? 20170625 22:00:04< DeFender1031> same way you get any WML in lua. 20170625 22:00:09< Gambit> I guess that would have been a better question 20170625 22:00:15< DeFender1031> You can use the tag metatable to make it easier. 20170625 22:00:23< DeFender1031> let me find the relevant page. 20170625 22:00:38< zookeeper> i'm such a lua newbie that i don't even know that kind of simple stuff off the top of my head, i'd have to shamefully go grep for an example 20170625 22:01:12< Gambit> I hear you. Trying to do this stuff not in WML feels like basically knowing nothing again. 20170625 22:01:51< DeFender1031> Gambit, https://wiki.wesnoth.org/LuaWML/Misc#helper.set_wml_tag_metatable 20170625 22:01:58< zookeeper> well, as i suspected, just grepping for "not" in data/ brings up all the examples you could ever want :J 20170625 22:02:58< wesnoth-discord-> does that mean wesnoth.match_location() will be supported? 20170625 22:04:47< DeFender1031> Gambit, yeah, that aside from the fact that the raw WML representation in lua is somewhat... odd, and the combination of WML with lua ended up rather hideous. celticminstrel is in the process of cleaning a lot of it up, and I made a rather large suggestion for how to organize it better, but for the moment it's basically this ugly frankensyntax that combines none of the good things about WML with none of the good things about lua. 20170625 22:05:06< DeFender1031> @Ravana what do you mean? 20170625 22:06:09< Ravana_> that function is part of https://github.com/wesnoth/wesnoth/issues/1813 20170625 22:06:15< Ravana_> and it doesn't seem like it is specifically planned to be done 20170625 22:06:38< DeFender1031> Gambit, also, in your case, if you already have the locations in a variable, it may be more straightforward to just loop through it to see if x and y match rather than running it through the filter system. 20170625 22:07:02< zookeeper> what little c++ stuff i've done is basically all based on looking at existing code and imitating it. seems to work out ok if you have just about enough general knowhow that you can tell when that approach would and wouldn't work. 20170625 22:07:20< DeFender1031> Ravana_, https://wiki.wesnoth.org/LuaWML/Tiles#wesnoth.match_location it exists. 20170625 22:07:24-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170625 22:07:57< Ravana_> I didn't know you can declare data types in Lua 20170625 22:08:07< zookeeper> same for some other languages too. i guess you don't really need to really learn a language to successfully write stuff in it as long as you have enough existing related code to utilize. 20170625 22:08:45< Gambit> DeFender1031: would the filter system be more peformant though? I am taking in an unknown SLF, looping over its locations, and performing an action against all of them that match a certain terrain and aren't found in my variable array of currently invalid locations 20170625 22:08:49< zookeeper> (assuming that what you write is relatively small-scale, of course) 20170625 22:08:53< Gambit> this will happen extremely often 20170625 22:08:59< DeFender1031> zookeeper, step 1: copy code. step 2: tweak the copied code to do the new thing rather than the old thing. step 3: profit??? 20170625 22:09:10< zookeeper> yeah 20170625 22:09:37< DeFender1031> Gambit, not sure. 20170625 22:10:27< DeFender1031> Gambit, you're taking an slf, loading the hexes, looping over them, and checking that they're not in another list of hexes? 20170625 22:10:40< Gambit> mhm 20170625 22:10:48< DeFender1031> Can't you just include the "not in this other list of hexes" in the original slf? 20170625 22:11:07< Gambit> no because I am creating tags for the sake of making future WML easier and more compact 20170625 22:11:13< DeFender1031> rather than combining those manually? 20170625 22:11:25< DeFender1031> that doesn't preclude the possibility. 20170625 22:11:57< DeFender1031> you can still take the prebuilt filter and use it as a subfilter of a larger one that combines them 20170625 22:12:09< Gambit> I want this check built into the tag so that I and others don't have to worry about it 20170625 22:12:12< Gambit> Prebuilt filter? 20170625 22:12:22< Gambit> (not using WML macros?) 20170625 22:12:22< DeFender1031> that'd run the entire thing through the filter system just once and give you exactly what you need without you doing this double retrieval and weedingo ut. 20170625 22:12:59< DeFender1031> sorry, the filter passed to the tag. 20170625 22:13:36< DeFender1031> you're making a tag that takes a filter and then internally does something with all the hexes that match that filter that DON'T match another filter right? 20170625 22:14:25< Gambit> yes 20170625 22:14:33< Gambit> well 20170625 22:14:58< Gambit> that match the given filter, and a predefined abstracted away filter, and don't match another predefined abstracted away filter 20170625 22:15:09< DeFender1031> so you can create a new filter with a "not" subfilter with your invalid hexes, along with an "and" subfilter that contains whatever filter was passed to the function. Then pass that whole thing to the filter system and viola, you get only the tags you want. 20170625 22:15:20< Gambit> example so far if you're interested: https://hastebin.com/uvusejaxiq.lua 20170625 22:15:29< Gambit> DeFender1031: ohhh take the passed filter and extend it? 20170625 22:15:36< DeFender1031> precisely! 20170625 22:15:44< DeFender1031> that'll save you a lot of work. 20170625 22:15:50< Gambit> that's a much better idea than where I was headed yeah 20170625 22:16:19< DeFender1031> any filter can be expanded (well, contracted really) by simply shoving it into an "and" of a larger filter. 20170625 22:16:19< Gambit> I hope I don't end up writing a lot of real shitty lua just because it's so foreign to me 20170625 22:16:42< DeFender1031> Gambit, and if you do, you can unshitify it later. 20170625 22:17:06< DeFender1031> Gambit, people tend to write some shitty code on new languages before they get used to it. 20170625 22:17:23< DeFender1031> Some of the lua I wrote made assumptions about the language that were incorrect. 20170625 22:17:51< DeFender1031> I still haven't gotten around to correcting it yet and it actually works fine on 1.12 out of pure luck, but explodes on 1.13. 20170625 22:19:21< DeFender1031> And as for my WML... the first serious thing I did with WML was to create a 15-minute long animated cutscene with some really insane effects. The result is beautiful, but the code is horrendous because I was doing complicated stuff without really understanding the language very well. 20170625 22:19:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20170625 22:19:56< DeFender1031> (15-minutes give-or-take depending on how long it takes you to read the dialog, obviously.) 20170625 22:20:32< Gambit> my last serious bit of WML was macro inside macro inside macro to the nth circle of hell several years ago 20170625 22:20:47< Gambit> And I doubt functions have been implemented since hehe 20170625 22:23:22< edaq> hey Gambit are you a dev here 20170625 22:23:24< edaq> nice :) 20170625 22:23:38< edaq> I have to admit wesnoth is awesome 20170625 22:24:01< Gambit> Only insofar as a few patches many years ago counts 20170625 22:24:11< edaq> ah 20170625 22:24:16< edaq> I see you on alot of game channels here 20170625 22:24:31< edaq> I myself am trying to fork some of them 20170625 22:24:34< Gambit> And all of them selfishly fixing bugs or adding features that affected my own mods :P 20170625 22:24:45< edaq> (not wesnoth I cant do a better job than they did ;) 20170625 22:24:49< edaq> ah yep 20170625 22:24:57< edaq> I am selfishly trying to fix wz 20170625 22:25:16< edaq> port fowarding and hosting issue 20170625 22:26:30< DeFender1031> Gambit, a few real patches is better'n me. I keep saying I'm going to contribute something real any day now but I have been unable to find the time to do much more than give opinions, suggestions, ideas, guidance, etc. to the real devs... 20170625 22:27:19< DeFender1031> Gambit, "all of them selfishly fixing bugs or adding features that affected my own mods" nothing wrong with that. 20170625 23:02:36< Gambit> man, remember before we had f5 to reload data 20170625 23:06:28< Gambit> oh man and the inspect dialog. it's all flooding back. 20170625 23:18:24< vultraz_iOS> Gambit: man, when was the last time you did UMC :P 20170625 23:19:05< Gambit> the last commit on GambCiv was Feb 5th 2014 20170625 23:19:18< Gambit> and the first commit on GambCivHD was Feb 8th 2015 20170625 23:19:23< Gambit> but it went exactly nowhere 20170625 23:19:41< Gambit> Man the fucking name doesn't even make sense anymore 20170625 23:19:52< Gambit> it was supposed to be a joke about how everything is "HD" now haha haha aren't I clever? 20170625 23:20:06< Gambit> Now I'd have to call it like... Smart GambCiv or something 20170625 23:20:43< wesnoth-discord-> Smart GambCiv VR 4k 20170625 23:22:43< Gambit> I keep my Xbox One X in an Xbox One X box 20170625 23:22:50< Gambit> Hand me that lid please? No that's the wrong lid. 20170625 23:22:55< Gambit> I need the Xbox One X box one. 20170625 23:23:39< wesnoth-discord-> Already saw on 9GAG 😛 20170625 23:24:04< Gambit> I actually have a spare box for my Xbox One X box. If I draw your ticket you'll have won one Xbox One X box. 20170625 23:24:15< Gambit> Whoops I skipped the part about raffling it off. 20170625 23:24:21< Gambit> That's fine. You don't need the middle of the joke. 20170625 23:24:27< Gambit> No siree. Just the punchline please for me. 20170625 23:26:59< Gambit> It feels really weird to be writing a ton of WML tags in Lua just so that later I can actually start making my project in WML. 20170625 23:42:48-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Remote host closed the connection] 20170625 23:46:05-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170625 23:58:52-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth --- Log closed Mon Jun 26 00:00:14 2017