--- Log opened Mon Jul 03 00:00:23 2017 20170703 00:02:52< DeFender1031> vultraz_iOS, ^^^? 20170703 00:08:26< DeFender1031> Anyway, what I was going to suggest is that you have offset coordinates in the central renderer (essentially, world left is -372 pixels from screen-left and world-top is -832 pixels from screen-top) and add those offsets to any rects belonging to map graphics (obviously, dialogs should just be rendered based on screen-origin directly without anything other than their own internal offsets). 20170703 00:09:50-!- RatArmy_ [~ratarmy@om126212084161.11.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170703 00:10:16< DeFender1031> (also, due to the UI frame, those screen-to-world offsets can also potentially have positive values of up to the frame size.) 20170703 00:16:20< vultraz_iOS> Hmmmmm 20170703 00:16:33< vultraz_iOS> Point.. 20170703 00:16:59< vultraz_iOS> Well, yes it does make sense they the destination rects would remain the same 20170703 00:17:29< vultraz_iOS> And only the actual selection changing 20170703 00:27:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170703 00:27:31< DeFender1031> the point is, if it's a simple transformation applied to everything of a certain category onscreen, store that transformation in one place and then apply it to everything necessary at use-time. 20170703 00:27:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170703 00:55:21-!- DeFender1031 [~DeFender1@89-138-160-34.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20170703 01:27:08-!- RatArmy_ [~ratarmy@om126234116195.16.openmobile.ne.jp] has joined #wesnoth-dev 20170703 02:04:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170703 02:05:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170703 02:06:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client 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[~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20170703 21:24:31-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170703 21:34:54< celticminstrel> My IPF shader thing currently handles all the color-affecting IPFs except for ~L() and the WFL ones. 20170703 21:35:12< celticminstrel> Just in case anyone was wondering. 20170703 21:35:40< celticminstrel> ~L() takes an image as argument, so it's the next hurdle to clear. 20170703 21:36:03< celticminstrel> I might do ~ROTATE() and the scaling functions first though, not sure. 20170703 21:37:17< shadowm> "I wasn't sure who to email about this, but I downloaded the latest stable 20170703 21:37:17< shadowm> 1.12.6 macOS package from the official wesnoth page, and the sha256sum on 20170703 21:37:18< shadowm> the website and forum do not match the package itself." 20170703 21:37:35< shadowm> Someone emailed me this. You figure out who need to see it. 20170703 21:37:37< shadowm> *needs 20170703 21:40:50-!- RatArmy_ [~ratarmy@om126234113162.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170703 21:43:44-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Read error: No route to host] 20170703 22:01:58-!- horrowind [~Thunderbi@p2003008E6C0B26BC964452FFFE0220ED.dip0.t-ipconnect.de] has quit [Quit: horrowind] 20170703 22:02:11-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20170703 22:03:36-!- RatArmy_ [~ratarmy@om126234113162.16.openmobile.ne.jp] has joined #wesnoth-dev 20170703 22:27:48-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170703 22:27:49-!- RatArmy_ [~ratarmy@om126234113162.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170703 22:28:30< celticminstrel> Aw, you weren't even here when I announced that, huh. 20170703 22:28:39< vultraz_iOS> what? 20170703 22:33:43-!- RatArmy_ [~ratarmy@om126234113162.16.openmobile.ne.jp] has joined #wesnoth-dev 20170703 22:37:43< shadowm> If only there was a way to find out. 20170703 22:38:54< vultraz_iOS> celticminstrel: good job :) 20170703 22:42:41-!- atarocch [~atarocch@5.91.25.231] has quit [Ping timeout: 248 seconds] 20170703 22:48:52< celticminstrel> To be fair, those are all the easiest ones. :P 20170703 22:49:29< celticminstrel> I'm kind of wondering how the heck I'd implement the blur function. 20170703 22:49:51< vultraz_iOS> jyrki tells me blur shaders are easy 20170703 22:49:56< celticminstrel> Not sure whether it's harder or crop. 20170703 22:49:59< celticminstrel> Ah. 20170703 22:50:01< celticminstrel> Maybe it is then. 20170703 22:50:40< celticminstrel> I guess it's certainly possible for the fragment shader to look at adjacent pixels; the output is a single pixel, but the input includes the entire texture. 20170703 22:55:14< vultraz_iOS> https://stackoverflow.com/questions/19392525/applying-a-blur-shader-to-sfrectangleshape 20170703 22:55:16-!- RatArmy_ [~ratarmy@om126234113162.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170703 22:55:39< celticminstrel> Oh hey, SFML? 20170703 22:57:49< celticminstrel> That shader seems like it requires the textures to be set to clamp instead of tile. 20170703 22:57:58< celticminstrel> (Unless you're explicitly using them to tile.) 20170703 22:58:20< celticminstrel> (In which case setting it to clamp could break the tesselation.) 20170703 23:03:41< celticminstrel> Still, the blur will require something a bit different from the others that operate only on single pixels. 20170703 23:04:04< vultraz_iOS> why? 20170703 23:04:54< celticminstrel> Because what I have now amounts to "vec4 color = texture2D(tex, gl_TexCoord[0].st); color = some_function(color, other_params); gl_FragColor = colr;" 20170703 23:05:09< DeFender1031> hey there, fellow wesfolk. 20170703 23:05:29< celticminstrel> I think I need to rethink the design a little bit. 20170703 23:05:29< zookeeper> who are you calling a brutal, dirty lot? 20170703 23:06:46< DeFender1031> wesnothians? 20170703 23:06:55< zookeeper> better 20170703 23:07:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170703 23:08:28< DeFender1031> hmm... yeah, I guess I didn't mean "wesfolk". 20170703 23:08:58< celticminstrel> Easfolk? >_> 20170703 23:09:23< DeFender1031> IS the proper term for a citizen of wesnoth "wesnothian"? 20170703 23:09:28< vultraz_iOS> norfolk? :P 20170703 23:09:37< DeFender1031> Doesn't quite roll off the tongue.... 20170703 23:09:42< DeFender1031> vultraz_iOS, virginia? 20170703 23:10:10< vultraz_iOS> there's also england 20170703 23:10:14< DeFender1031> indeed. 20170703 23:10:45< celticminstrel> Soufolk? :P 20170703 23:11:08< DeFender1031> celticminstrel, Suffolk actually. 20170703 23:11:14< celticminstrel> Meh. 20170703 23:11:30< zookeeper> DeFender1031, seems proper to me 20170703 23:11:53< DeFender1031> zookeeper, as I said, it just doesn't quite roll off the tongue... 20170703 23:12:02 * DeFender1031 greps to see if the terms is actually used... 20170703 23:12:35< DeFender1031> term* 20170703 23:12:55< DeFender1031> hmm... yep, all over the freaking place. 20170703 23:13:09< DeFender1031> grep just vomited wesnothians all over my console. 20170703 23:13:41< zookeeper> always in lower case though, as in "the Wesnothian troops" or somesuch and not "the wesnothians" 20170703 23:14:01< DeFender1031> Whatever. I'm'a just call y'all "wespeeps" from now on. 20170703 23:14:10< DeFender1031> zookeeper, you mean upper? 20170703 23:14:20< zookeeper> err, yes 20170703 23:14:46< zookeeper> i had typed upper already, then before pressing enter i went back and "fixed" that to say lower instead... i'm not sure why :p 20170703 23:15:36< celticminstrel> Heh. 20170703 23:16:12< DeFender1031> good job! you get a gold star! 20170703 23:16:25< zookeeper> ok, well, there's a few matches which i think _should_ be lower case 20170703 23:17:06< DeFender1031> isn't "American" always upper case? 20170703 23:17:20< DeFender1031> so wouldn't "Wesnothian" follow the same rules? 20170703 23:17:31< zookeeper> humm. yeah maybe i'm just thinking of finnish capitalization rules 20170703 23:20:05< DeFender1031> "Finnish" FTFY :P 20170703 23:20:42< zookeeper> X.X 20170703 23:24:21-!- RatArmy_ [~ratarmy@om126234113162.16.openmobile.ne.jp] has joined #wesnoth-dev 20170703 23:28:14-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20170703 23:32:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20170703 23:50:54-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev --- Log closed Tue Jul 04 00:00:24 2017