--- Log opened Thu Jul 13 00:00:36 2017 20170713 00:14:33-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 00:14:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 00:19:48-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170713 00:21:22-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 00:25:22-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [] 20170713 00:27:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 00:27:37-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 00:32:24-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170713 00:37:59-!- Bonobo [~Bonobo@203.63.51.218] has joined #wesnoth-dev 20170713 00:37:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 00:48:28-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 00:49:15-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 00:51:07-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 00:51:48-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 00:53:40-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 00:54:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 00:57:44-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 01:04:32< shadowm> Can anyone remind me under which conditions git add may not actually add a file? 20170713 01:16:23-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 01:18:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 01:19:09-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 01:21:01-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 01:22:17-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 01:22:39< shadowm> A bunch of files, in fact, which aren't on .gitignore (there's no .gitignore) or .git/info/exclude. 20170713 01:24:09-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 01:24:10< shadowm> This is getting on my nerves. 20170713 01:24:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 01:28:03< shadowm> Oh, never mind, turns out I had already added the files in the wrong commit. 20170713 01:35:37-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 01:35:59< DeFender1031> I must admit, I laughed a little. Not at your misfortune, mind you, but because that's exactly the sort of thing I would do. 20170713 01:53:23-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:01:19-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:03:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:04:53-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:13:37-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:15:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:21:40-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170713 02:24:04-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:29:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170713 02:29:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170713 02:29:59-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:30:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:34:50-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:40:05-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:41:27-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:46:44-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:46:53-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:49:55-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:50:27-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:53:30-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:56:43-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 02:57:24-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 02:59:16-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:00:42-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:02:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:03:14-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:05:05-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:05:42-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:07:34-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:08:08-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:09:59-!- Greg-Bog_ [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:10:36-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:12:28-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:13:10-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:15:02-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:15:47-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:17:46-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 03:20:16-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 03:25:32-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170713 03:56:15-!- Kwandulin [~Miranda@p200300760F12B319E58D0502F60E312D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170713 04:05:03-!- RatArmy_ [~ratarmy@om126234117250.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170713 04:27:08-!- Bonobo [~Bonobo@203.63.51.218] has quit [Ping timeout: 260 seconds] 20170713 04:36:06-!- Bonobo [~Bonobo@203.63.51.218] has joined #wesnoth-dev 20170713 04:36:47-!- RatArmy_ [~ratarmy@om126234117250.16.openmobile.ne.jp] has joined #wesnoth-dev 20170713 04:50:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170713 04:50:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170713 05:10:47-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170713 05:13:32-!- Kwandulin [~Miranda@p200300760F12B319E58D0502F60E312D.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170713 05:19:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170713 05:35:05< vultraz_iOS> aahaha oml 20170713 05:35:12< vultraz_iOS> I built master for the first time in months 20170713 05:35:38< vultraz_iOS> good *god* scrolling seems *so bad* in-game now that I've been working on a_r 20170713 05:36:46< vultraz_iOS> how did we ever play with that? 20170713 05:38:55-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 05:43:12-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170713 06:00:29-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20170713 06:19:06-!- RatArmy_ [~ratarmy@om126234117250.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170713 06:22:55-!- RatArmy_ [~ratarmy@om126234117250.16.openmobile.ne.jp] has joined #wesnoth-dev 20170713 06:25:05-!- horrowind [~Thunderbi@p2003008E6C0B26E1964452FFFE0220ED.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170713 06:26:06-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has joined #wesnoth-dev 20170713 06:29:16-!- horrowind [~Thunderbi@p2003008E6C0B26E1964452FFFE0220ED.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20170713 06:46:04-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has quit [Quit: Installing Windows 10 Creators Update on my new workstation] 20170713 06:53:13-!- RatArmy_ [~ratarmy@om126234117250.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170713 06:57:28-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20170713 07:06:11-!- RatArmy_ [~ratarmy@om126234117250.16.openmobile.ne.jp] has joined #wesnoth-dev 20170713 07:12:19-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 07:14:22-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has joined #wesnoth-dev 20170713 07:17:00-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170713 07:21:13-!- RatArmy_ [~ratarmy@om126234117250.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170713 08:19:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170713 08:19:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170713 08:22:41-!- Duthlet [~Duthlet@dslb-188-101-088-243.188.101.pools.vodafone-ip.de] has joined #wesnoth-dev 20170713 08:31:12-!- Kwandulin [~Miranda@p200300760F12B31911E03A7B15A80C11.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170713 08:40:38-!- RatArmy_ [~ratarmy@om126234112181.16.openmobile.ne.jp] has joined #wesnoth-dev 20170713 08:52:35< wedge009> vultraz_iOS: Both D3D and OGL seem fine on Windows 10 running with AMD APU. 20170713 08:59:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170713 09:00:35-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 09:05:16-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 260 seconds] 20170713 09:06:36-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170713 09:06:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170713 09:07:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170713 09:10:07-!- Ivanovic [~ivanovic@p4FC534A6.dip0.t-ipconnect.de] has quit [Changing host] 20170713 09:10:07-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20170713 09:13:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170713 09:17:18-!- RatArmy_ [~ratarmy@om126234112181.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170713 09:20:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170713 09:36:03< vultraz_iOS> wedge009: DX12? 20170713 09:37:23< wedge009> As far as I know, all DX installations on Windows 10 are DX12. But yes, DX12 for me too. 20170713 09:38:04-!- RatArmy_ [~ratarmy@om126234112181.16.openmobile.ne.jp] has joined #wesnoth-dev 20170713 09:38:18< vultraz_iOS> wedge009: alright, so this seems to prove DX11 has problems, but DX12 doesn't 20170713 09:38:40< wedge009> Possibly. 20170713 09:38:51< vultraz_iOS> and seems to indicate Nvidia's noncompliance with the OGL standards possibly being an issue 20170713 09:39:02< wedge009> I should still think a sample of > 1 is needed for that conclusion, though. 20170713 09:39:10< vultraz_iOS> sure 20170713 09:39:25< wedge009> Except OGL works for me with NV GPU? 20170713 09:39:57< wedge009> Though I suppose there may be non-compliance somewhere. 20170713 09:40:24< vultraz_iOS> oh 20170713 09:40:26< wedge009> I don't think NV plays nicely with open standards like OpenGL and OpenCL. 20170713 09:54:19-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has quit [Quit: .] 20170713 10:12:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170713 10:12:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170713 10:39:03-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has joined #wesnoth-dev 20170713 10:48:55-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 10:53:21-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20170713 11:14:02-!- Kwandulin [~Miranda@p200300760F12B31911E03A7B15A80C11.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170713 11:24:42-!- gfgtdf [~chatzilla@x4e363259.dyn.telefonica.de] has joined #wesnoth-dev 20170713 11:42:29-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170713 12:37:12-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 12:41:28-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 240 seconds] 20170713 12:46:49< zookeeper> gfgtdf, ah, after the forum post i was wondering whether weapon special filter evaluation happens only once for damage prediction... 20170713 12:47:44-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170713 12:47:56< gfgtdf> zookeeper: sems liek that'S the case, i made a bugreport for that 20170713 12:49:30< zookeeper> i can imagine it could conceivably be rather slow to evaluate them for every strike, maybe JyrkiVesterinen has some insight to that. 20170713 12:49:39-!- mkdroid [~null@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20170713 12:52:28< Soliton> stuff like swarm certainly makes attack prediction much more complex. 20170713 12:53:00< Soliton> but since that is already accounted for maybe it'd not be difficult to generalize. 20170713 12:53:31< zookeeper> right, forgot about swarm 20170713 12:53:37< gfgtdf> Soliton: i think swam is also just evaluated once attack attack start. 20170713 12:53:42< gfgtdf> at attack* 20170713 12:54:17< Soliton> i'm pretty sure attack prediction takes into account that swarm changes based on hits. 20170713 12:55:00< Soliton> the logic for that might be hard coded specifically for swarm though so making it general might be prohibitive. 20170713 12:55:43< Ravana_> swarm does not change during fight 20170713 13:00:42< Soliton> ah right, that is for calculating multiple fights. 20170713 13:01:27< zookeeper> it doesn't? huh, i thought it did. 20170713 13:01:40-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170713 13:01:53< Soliton> for one fight i don't think it can be done with the way attack prediction works currently. 20170713 13:03:48-!- deep-book-gk_ [~1wm_su@94.242.252.58] has joined #wesnoth-dev 20170713 13:04:41-!- deep-book-gk_ [~1wm_su@94.242.252.58] has left #wesnoth-dev [] 20170713 13:05:41< Soliton> it'd might already work for the monte carlo simulation part though. 20170713 13:42:48-!- mkdroid [~null@unaffiliated/matthiaskrgr] has quit [Quit: I'll be back!] 20170713 13:47:08-!- Bonobo [~Bonobo@203.63.51.218] has quit [Ping timeout: 260 seconds] 20170713 14:25:31-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 14:25:56< JyrkiVesterinen> Yes, attack prediction indeed takes swarm into account. Even when AI simulates multiple battles in a row and the number of strikes varies as a result. 20170713 14:26:37< JyrkiVesterinen> Sorry for answering so slowly. There is a bug in my IRC client that randomly blocks me from getting notifications about messages. 20170713 14:26:42-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has quit [Quit: Going home] 20170713 14:29:53-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20170713 15:10:46-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170713 15:38:57-!- Kwandulin [~Miranda@p200300760F12B31999276994B48D6CA0.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170713 15:39:16< Harzilein> just a "newbie" question, was the battle simulation vastly different in the early versions? 20170713 15:41:57< Harzilein> i.e. if i wanted to make something similar to the wesnoth ai for another game, i'd like to find a sweet spot of a relatively dumb though lightweight ai to look at. which versions would i look at then? i'm mostly interested in having an 'aggressive' ai like in creep war. (it's for a c64 game that might only get to use about 128k of banked ram + 1M of overall code from a flash cartridge) 20170713 15:46:42-!- RatArmy_ [~ratarmy@om126234112181.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170713 16:18:52< Soliton> are you asking only about the attack prediction/simulation or how the ai decides what moves to do? 20170713 16:19:26< Harzilein> the latter 20170713 16:20:14< Harzilein> of course the simulation (and possibly data exchanged w/ the planning engine) would get about linearly more complex with more complex wml possibilities 20170713 16:21:38< Harzilein> the problem with making "something like creep war" is that the set of creep units is a huge cross section of the entire wesnoth universe :D 20170713 16:22:07< Soliton> no idea how much that changed. might have to ask Sirp and/or Crab. 20170713 16:22:25-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20170713 16:22:26< Harzilein> and of course with arbitrary heroes, the calculations will possibly run against the _whole_ wesnoth legendarium 20170713 16:23:17< Harzilein> but of course that can be pruned to the _actually_ present units for each game 20170713 16:24:00< Soliton> i can tell you that the attack prediction used to be a simulation of 100 battles. then was improved to accurate probability calculations which where amended with a simulation again when the complexity is too high. 20170713 16:25:47< Harzilein> right 20170713 16:26:32< Harzilein> maybe i should have a look at master of monsters for the historical perspective :D 20170713 16:42:30-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170713 17:24:50-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 240 seconds] 20170713 17:36:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170713 17:36:47-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 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