--- Log opened Sun Jul 16 00:00:40 2017 20170716 00:16:10< celmin> So much for making progress on the shaders today… >_> Maybe tomorrow. 20170716 00:17:37-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 246 seconds] 20170716 00:21:33-!- Bonobo [~Bonobo@203.63.51.218] has joined #wesnoth-dev 20170716 00:27:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20170716 00:37:21-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20170716 00:42:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170716 00:56:02-!- gfgtdf [~chatzilla@x4e36a053.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 54.0.1/20170628075643]] 20170716 01:24:37-!- Versaiteis [4466784a@gateway/web/freenode/ip.68.102.120.74] has joined #wesnoth-dev 20170716 01:31:12-!- Versaiteis [4466784a@gateway/web/freenode/ip.68.102.120.74] has quit [Quit: Page closed] 20170716 01:59:41-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 268 seconds] 20170716 02:08:10-!- DDR [~David@S0106f0f249839863.vc.shawcable.net] has joined #wesnoth-dev 20170716 02:12:17-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20170716 02:40:14< vultraz_iOS> DeFender1031 : yes, BTW, defense markers are drawn at turn reach markers when a unit is selected 20170716 02:53:49< celmin> Somehow that statement doesn't quite make sense. 20170716 02:53:58< celmin> Missing a comma maybe? 20170716 03:25:55-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth-dev 20170716 03:59:17-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Ping timeout: 246 seconds] 20170716 04:01:36-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20170716 04:42:32-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20170716 04:59:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170716 04:59:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170716 05:39:00-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170716 05:40:20-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170716 05:40:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20170716 06:05:20-!- Kwandulin [~Miranda@p200300760F12B35A98DF8E808C3A3AA3.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170716 06:13:32-!- DDR [~David@S0106f0f249839863.vc.shawcable.net] has quit [Remote host closed the connection] 20170716 06:35:56-!- Kwandulin [~Miranda@p200300760F12B35A98DF8E808C3A3AA3.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170716 07:08:33-!- clavi [~clavi@v22017034422546657.goodsrv.de] has quit [Ping timeout: 260 seconds] 20170716 07:09:57-!- clavi [~clavi@v22017034422546657.goodsrv.de] has joined #wesnoth-dev 20170716 07:27:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170716 07:27:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170716 08:10:40-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:c535:6be5:c465:c6a1] has joined #wesnoth-dev 20170716 08:14:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170716 08:14:50-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:c535:6be5:c465:c6a1] has quit [Ping timeout: 240 seconds] 20170716 08:35:56-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20170716 08:52:47-!- Kwandulin [~Miranda@p200300760F12B35AA4BD9C102EC54930.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170716 08:58:58-!- irker199 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170716 08:58:58< irker199> wesnoth: ln-zookeeper wesnoth:master 0d905db5bc49 / data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg: DiD S10: Hide Dela's and the paladins' sides until their appearance https://github.com/wesnoth/wesnoth/commit/0d905db5bc494be56e3fe000afce71c5c7d8aadd 20170716 09:02:29-!- Kwandulin [~Miranda@p200300760F12B35AA4BD9C102EC54930.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170716 09:11:06-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170716 09:12:41< DeFender1031> vultraz_iOS, not sure what you mean by "turn reach markers" 20170716 09:13:02< vultraz_iOS> you know how you can get a little indicator of how many turns it takes to reach a hex 20170716 09:13:10< DeFender1031> yeah 20170716 09:13:29< DeFender1031> oh, fine, that's also when you mouseover a hex with a unit selected. 20170716 09:14:11< DeFender1031> so it may be that there are multiple hexes which show such a marker, but it's still on some mouseover with some unit selected. 20170716 09:14:43< DeFender1031> ah, that's what you meant by "a bunch of markers that are meant to be drawn every turn" 20170716 09:15:14< DeFender1031> you didn't mean "every turn that happens", you meant "every hypothetical turn's worth of movement" 20170716 09:16:05< DeFender1031> isn't there already code that handles that logic though? isn't it just a matter of replacing the display code? or is the old display code so tightly coupled that it's not possible to reuse the logic? 20170716 09:17:43< vultraz_iOS> I have a list of places to draw things 20170716 09:17:47< vultraz_iOS> that's not the problem 20170716 09:17:57< vultraz_iOS> the problem is an effective way TO draw them 20170716 09:18:08< vultraz_iOS> the visuals are not a problem 20170716 09:18:28< vultraz_iOS> but the text - the defense and number-of-turns-to-reach - is 20170716 09:23:02< vultraz_iOS> can we come up with a new visual design that doesn't use text 20170716 09:23:04< vultraz_iOS> :( 20170716 09:26:35< DeFender1031> what's the problem specifically? 20170716 09:26:59< DeFender1031> surely there has to be a way to simplify "draw this text at the topmost layer on this hex"? 20170716 09:28:32< vultraz_iOS> First is really the fact that the text outline is handled by the floating label implementation.... 20170716 09:28:37< vultraz_iOS> not the text impl... 20170716 09:29:14< vultraz_iOS> if not for that I could create a new label every turn and it'd just pull texture from the text cache or smth 20170716 09:29:17< vultraz_iOS> er 20170716 09:29:19< vultraz_iOS> every frame 20170716 09:29:43< vultraz_iOS> but I can't do that while it cretes a surface and performs an op on it 20170716 09:36:06< DeFender1031> so why not rip that code out and replace it with something that creates a texture instead? 20170716 09:36:52< vultraz_iOS> I'm trying to figure out the best way to implement the text outline as part of pango_text class 20170716 09:36:58< DeFender1031> ah 20170716 09:37:06< DeFender1031> and pango doesn't natively have outline. 20170716 09:37:25< DeFender1031> celmin suggested you could probably do an outline with a shader 20170716 09:38:45< DeFender1031> which is probably true... E.G. you could color shift and blur the text over a few pixels and then blit another color shifted version of the text with no blur on top. 20170716 09:45:28< vultraz_iOS> very useful when I don't have a shader 20170716 09:48:08< vultraz_iOS> I don't know how to come up with a "proper" outline method with cairo/pango 20170716 09:48:16< vultraz_iOS> I suppose ic ould just use the surface blit method 20170716 09:52:51< DeFender1031> is there any way to add a shader? any way to get the pango output and turn it into a shaderable texture? 20170716 09:53:23< vultraz_iOS> of course 20170716 09:53:38< vultraz_iOS> but *i don't have shader support* 20170716 09:53:58< vultraz_iOS> and plus, the outline need to take into account the layout geometry >_> 20170716 09:54:15< Harzilein> outline is hard :/ 20170716 09:54:53< Harzilein> shadows can ignore many of the problems outlines have 20170716 09:54:55< vultraz_iOS> ie, i can use the old method, yes, but then it gets cut off at the edges since it wasn't accounted for in the geometry 20170716 09:55:09< Harzilein> sorry for the noise :D 20170716 09:55:12-!- Harzilein [harzi@harzilein.eu.org] has left #wesnoth-dev [] 20170716 09:57:06< DeFender1031> what's preventing you from having shader support? 20170716 09:57:26< vultraz_iOS> I'm not using OGL directly 20170716 09:57:41< DeFender1031> ah. 20170716 09:58:16< vultraz_iOS> and I can't because I don't know how and I'm putting it off until jyrki gets his gaming rig back so he can help 20170716 10:02:35-!- Kwandulin [~Miranda@p200300760F12B35AC1E082FDD6658637.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170716 10:14:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 10:14:25< DeFender1031> Then perhaps skip the outline for the moment? 20170716 10:14:56< DeFender1031> Just get basic text in there, and move on to something else, and then come back to it when that happens? 20170716 10:18:16< vultraz_iOS> I have an idea how i could maybe get stuff working 20170716 10:26:26< vultraz_iOS> hmm 20170716 10:26:36< vultraz_iOS> actually, I've managed to get a subtle outline effect 20170716 10:35:17< DeFender1031> screencap? 20170716 10:35:19-!- Kwandulin [~Miranda@p200300760F12B35AC1E082FDD6658637.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170716 10:35:43< DeFender1031> (If it's not too much trouble. If it is, then just ignore me.) 20170716 10:36:08< vultraz_iOS> https://1drv.ms/i/s!As9hRC_GxjKKpgxMtnayzU3G1hdF 20170716 10:36:25< vultraz_iOS> can increase intensity 20170716 10:36:35< vultraz_iOS> no surface blitting involved 20170716 10:36:37< DeFender1031> that's perfect. 20170716 10:36:45< DeFender1031> What'dja do in the end? 20170716 10:39:55< vultraz_iOS> https://pastebin.com/KBAv2YqT 20170716 10:41:24< DeFender1031> this looks as though there actually is simple code to do outlines... 20170716 10:41:55< vultraz_iOS> What it relies on is that a "stroke" is like drawing over a path with a pen 20170716 10:42:02< vultraz_iOS> ie, it's larger than just filling the text 20170716 10:43:20< vultraz_iOS> it allows me to avoid blitting by drawing the outline when the text itself is rendered. 20170716 10:43:57< DeFender1031> right. 20170716 10:44:08< DeFender1031> but that's what stroke is for. 20170716 10:47:58< irker199> wesnoth: gfgtdf wesnoth:master 5a55899b836d / src/game_initialization/lobby_data.cpp: use modification id in lobby if the modification is not instealled. https://github.com/wesnoth/wesnoth/commit/5a55899b836d261131fe0e178262ad505c19f316 20170716 10:47:58-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 246 seconds] 20170716 10:49:39-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20170716 10:50:54< vultraz_iOS> it's not perfect, since the geometry doesn't fully take the stroke into account but it works for now 20170716 10:52:40< DeFender1031> you could always pad and offset the geometry by whatever the stroke size is... 20170716 11:12:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20170716 11:14:29< vultraz_iOS> agh 20170716 11:14:45< vultraz_iOS> seems with this format, markup isn't respected 20170716 11:14:46< vultraz_iOS> fuck 20170716 11:17:01< vultraz_iOS> that is, since I'm just filling the path 20170716 11:17:30< DeFender1031> :/ 20170716 11:22:34< vultraz_iOS> I could stroke path and then use pango_cairo_show_layout like before.. 20170716 11:22:49< vultraz_iOS> still, that produces worse output than cairo_fill, ironically 20170716 11:24:46< vultraz_iOS> calling it twice is a hack, really 20170716 11:27:50< DeFender1031> that would be doing something vaguely similar to what I said, no? Doing one layer for the outline and then sticking the styled layer on top 20170716 11:27:52< DeFender1031> ? 20170716 11:35:37< vultraz_iOS> yes 20170716 11:37:24< vultraz_iOS> I had been calling pango_cairo_show_layout twice to deal with issues when alpha blending and the text surfaces 20170716 11:37:40< vultraz_iOS> I think what I'll do is call cairo_fill and then pango_cairo_show_layout 20170716 11:37:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170716 11:38:00< vultraz_iOS> that way we get the alpha blending issue worked around 20170716 11:38:05< DeFender1031> seems slightly annoying but not too much of a hack... 20170716 11:38:13< vultraz_iOS> but without extra performance hits from parsing markup twice 20170716 11:38:27< vultraz_iOS> though it's still not perfect.. 20170716 11:38:46< vultraz_iOS> s/parsing/drawing 20170716 11:38:54< DeFender1031> just make sure it works with text that has a sizing style applied... 20170716 11:39:33< vultraz_iOS> eh? 20170716 11:39:34< DeFender1031> i've had times in the past where I was simulating a text effect and ended up with a tiny outline of the text underneath larger text. 20170716 11:39:55< vultraz_iOS> you mean the outline? 20170716 11:39:57< DeFender1031> basically, make sure that the outline properly scales with the text size. 20170716 11:40:08< vultraz_iOS> it does 20170716 11:40:42< DeFender1031> I mean when the text size is defined in pango, not when it's set from the code. 20170716 11:40:48< DeFender1031> like 20170716 11:40:55< DeFender1031> (or whatever it is in pango) 20170716 11:41:10< vultraz_iOS> oh, yeah, it should work fine 20170716 11:42:10< DeFender1031> okay. like I said, I've had times in other places where simulating an outline ended up with the hilariously awful effect of the outline not scaling when the text size is changed. 20170716 11:42:32< DeFender1031> just wanted to make sure you were aware that that was a potential gotcha and had accounted for it. 20170716 11:42:53< vultraz_iOS> the stroked path is generated from the same font options as the drawn lyout 20170716 11:44:31< DeFender1031> it seemed from what you said above that pango wasn't actually being called for the outline. If I misunderstood, then you're good. 20170716 11:47:27< vultraz_iOS> no, it was, but the color was the one set with cairo_set_source_rgba and not the formatting 20170716 11:48:39< DeFender1031> ahhhhhhh 20170716 11:48:56< DeFender1031> the later call to set color was overriding any colors in the pango. got it. 20170716 11:50:22< vultraz_iOS> well, not precisely, but basically 20170716 11:50:46< DeFender1031> whatever, the point is, the issue I raised isn't a concern, because you've already accounted for it. 20170716 12:18:33-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20170716 12:19:53-!- mjs-de [~mjs-de@x4db5afdf.dyn.telefonica.de] has joined #wesnoth-dev 20170716 12:35:40-!- Kwandulin [~Miranda@p200300760F12B35A71490BEFB7D30D8F.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170716 13:11:08-!- Bonobo [~Bonobo@203.63.51.218] has quit [Ping timeout: 260 seconds] 20170716 13:17:25-!- atarocch [~atarocch@93.56.160.37] has quit [Ping timeout: 246 seconds] 20170716 13:31:23-!- atarocch [~atarocch@93.56.160.37] has joined #wesnoth-dev 20170716 13:31:32-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20170716 13:47:59-!- irker199 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170716 13:48:44-!- Kwandulin [~Miranda@p200300760F12B35A71490BEFB7D30D8F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170716 14:40:02-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170716 14:42:38< zookeeper> bumbadadabum, remind me, what was your reasoning for 70% carryover in EI:07a? just that you're likely to have so little gold left by the end that you need a higher %? 20170716 14:45:19-!- Kwandulin [~Miranda@p200300760F12B35A09AE1A3FA6382873.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170716 14:52:09-!- irker701 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170716 14:52:09< irker701> wesnoth: ln-zookeeper wesnoth:master d02be2a7c0c8 / data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg: EI S11: Fixed unusual values in the side 1's definition https://github.com/wesnoth/wesnoth/commit/d02be2a7c0c8d7c78ca23f285e1dc4947e669578 20170716 16:51:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 16:52:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 17:12:50-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170716 17:19:37-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 246 seconds] 20170716 17:20:38-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20170716 17:30:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 17:30:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 17:52:12-!- irker701 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170716 17:55:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 17:56:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 18:16:10-!- gfgtdf [~chatzilla@x4e369abd.dyn.telefonica.de] has joined #wesnoth-dev 20170716 18:22:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 18:23:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 18:34:14-!- Kwandulin [~Miranda@p200300760F12B35A09AE1A3FA6382873.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170716 18:38:24-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170716 18:47:56-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 268 seconds] 20170716 19:18:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 19:18:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 19:29:32-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20170716 19:54:03-!- Bonobo [~Bonobo@203.63.51.218] has joined #wesnoth-dev 20170716 20:02:10-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:64b1:7d35:c2e4:6ffa] has joined #wesnoth-dev 20170716 20:11:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 20:11:49-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:64b1:7d35:c2e4:6ffa] has quit [Remote host closed the connection] 20170716 20:12:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 20:12:30< vultraz_iOS> DeFender1031: oh, yeah, about extents, I'm trying to find the appropriate way to calculate the stroke extents and add it to the surface buffer :/ 20170716 20:13:21< DeFender1031> vultraz_iOS, you referring to the "pad and offset" thing I mentioned? 20170716 20:13:29< vultraz_iOS> yes 20170716 20:13:39< DeFender1031> isn't the stroke set to a certain pizel length 20170716 20:13:41< DeFender1031> ? 20170716 20:13:44< DeFender1031> pixel* 20170716 20:15:07< DeFender1031> and if so, doesn't treating the extent as that pixel length in all directions guarantee that you always get the full thing in there? 20170716 20:16:13< vultraz_iOS> there's this but I can't figure out how to use it 20170716 20:16:13< vultraz_iOS> https://www.cairographics.org/manual/cairo-cairo-t.html#cairo-stroke-extents 20170716 20:19:45-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:64b1:7d35:c2e4:6ffa] has joined #wesnoth-dev 20170716 20:36:20< DeFender1031> Is what I said not correct? 20170716 20:39:36< vultraz_iOS> im not sure 20170716 20:41:40< DeFender1031> Legit. 20170716 20:43:57-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:64b1:7d35:c2e4:6ffa] has quit [Remote host closed the connection] 20170716 20:52:32-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:64b1:7d35:c2e4:6ffa] has joined #wesnoth-dev 20170716 20:58:35-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:64b1:7d35:c2e4:6ffa] has quit [Remote host closed the connection] 20170716 21:03:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 21:03:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170716 21:41:50-!- turupawn [~turupawn@179.49.119.217] has joined #wesnoth-dev 20170716 21:42:03-!- gfgtdf_ [~chatzilla@x4e369abd.dyn.telefonica.de] has joined #wesnoth-dev 20170716 21:43:02-!- gfgtdf [~chatzilla@x4e369abd.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20170716 21:43:21-!- gfgtdf_ is now known as gfgtdf 20170716 22:04:30-!- TC02 [~quassel@london.acm.jhu.edu] has quit [Read error: Connection reset by peer] 20170716 22:05:09-!- TC02 [~quassel@london.acm.jhu.edu] has joined #wesnoth-dev 20170716 22:14:29-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20170716 22:27:19-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170716 22:30:25-!- mjs-de [~mjs-de@x4db5afdf.dyn.telefonica.de] has quit [Ping timeout: 248 seconds] 20170716 22:44:49-!- Bonobo [~Bonobo@203.63.51.218] has quit [Ping timeout: 248 seconds] 20170716 22:53:07-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20170716 23:01:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20170716 23:04:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170716 23:11:43-!- turupawn [~turupawn@179.49.119.217] has quit [Ping timeout: 276 seconds] 20170716 23:54:50-!- gfgtdf [~chatzilla@x4e369abd.dyn.telefonica.de] has quit [Remote host closed the connection] 20170716 23:54:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev --- Log closed Mon Jul 17 00:00:41 2017