--- Log opened Sun Jul 23 00:00:49 2017 20170723 00:01:31-!- travis-ci [~travis-ci@ec2-54-197-147-29.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 00:01:32< travis-ci> wesnoth/wesnoth#14467 (accelerated_rendering - 1bc69ce : Charles Dang): The build is still failing. 20170723 00:01:32< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256464549 20170723 00:01:32-!- travis-ci [~travis-ci@ec2-54-197-147-29.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 00:07:54< shadowm> Ivanovic: Would you know why gettext.w.o is apparently coded to skip processing textdomain stats for sr@ijekavianlatin, sr@latin, and sr@ijekavian? 20170723 00:08:20< shadowm> Ivanovic: (Also, if you feel tempted to touch any of its code right now, *do not do it*. It's currently undergoing heavy surgery.) 20170723 00:14:39< celmin> Website surgery! 20170723 00:15:28< shadowm> More like a brain transplant tbh. 20170723 00:15:41< shadowm> The person who wrote this clearly wasn't very experienced with PHP *or* programming in general. 20170723 00:16:03< celmin> Heh 20170723 00:16:22< shadowm> Either that or they were on some heavy drugs at the time. Maybe both. 20170723 00:16:33< celmin> I prefer the former. 20170723 00:17:22< shadowm> There's also a possibility that they were trying to micro-optimize this for a 486, but that seems even less likely. Even the cheapest web hosting provider back in 2005 should've been able to run cleaner code just fine. 20170723 00:17:35< celmin> ... 20170723 00:18:01< celmin> BTW, how old is 486 again? ISTR we had them in like 1999, but I could be thinking of 386. 20170723 00:18:24< shadowm> There's also some insistent terminology regarding "packages" permeating the whole codebase, which makes me suspect it actually dates back to 2004 before gettext support was added to Wesnoth and it used WML instead. 20170723 00:18:36< celmin> Eh? 20170723 00:18:47< celmin> It used WML for translations? 20170723 00:18:52< shadowm> Wesnoth did not originally use GNU gettext for translations, nope. 20170723 00:18:58< celmin> I kinda want to know how this worked. 20170723 00:19:26< shadowm> I think vultraz deleted one or two articles explaining it when he did a wiki cleanup a couple of years ago. 20170723 00:19:39< celmin> Can I view deleted articles? 20170723 00:19:43< shadowm> Also, the 486 was released in 1989. 20170723 00:19:44< celmin> Probably only mods can, I guess. 20170723 00:19:47< celmin> Ah. 20170723 00:20:09< shadowm> I don't think so, no, unless a wiki admin undeletes them. 20170723 00:20:33< celmin> So optimizing for a 16-year-old computer? That seems pretty unlikely. 20170723 00:20:46< shadowm> Exactly. 20170723 00:21:12< celmin> I don't like gettext that much, but I guess I can't deny that it works well. 20170723 00:22:28< celmin> …though it sure doesn't handle every possible case. 20170723 00:22:43< celmin> Oh, singalen has a red name. Fun. 20170723 00:23:56-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20170723 00:24:44< celmin> Has anyone tested the touch interface PR, I wonder? 20170723 00:25:22-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 00:25:23< travis-ci> wesnoth/wesnoth#14468 (accelerated_rendering - 0e77976 : Sofartin): The build is still failing. 20170723 00:25:23< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256478516 20170723 00:25:23-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 01:21:15< vultraz_iOS> celmin: it is being tested 20170723 01:21:36< celmin> On non-iOS? 20170723 01:22:37< vultraz_iOS> No 20170723 01:24:57< celmin> Why not? It should be. 20170723 01:25:10< celmin> For example on a Windows tablet. 20170723 01:25:33< celmin> …oh hey, apparently my browser still had the old website cached, 20170723 01:26:04< vultraz_iOS> Do you have a windows tablet? 20170723 01:26:25< vultraz_iOS> AFAIK I'm the only one with a touch-enabled windows device 20170723 01:27:15< celmin> Then I'd suggest you try the touch PR out? 20170723 01:27:23< celmin> ISTR Tad saying he might also have one though. 20170723 01:27:37< celmin> BTW, has the verdict dropped yet on whether to support OSX 10.7? 20170723 01:28:49< celmin> I'm a bit disappointed that the IRC channel is not linked from the front page. 20170723 01:29:20< vultraz_iOS> Why? 20170723 01:29:56< celmin> Because it's a thing that exists for people to interact about Wesnoth? 20170723 01:30:07< celmin> Also why is Twitter the only one without an image… or is that just me... 20170723 01:30:56< celmin> It seems out-of-place to have "Follow @Wesnoth" as a link nested in between the Discord button and the Github button. 20170723 01:36:18< vultraz_iOS> it..does have an icon 20170723 01:39:09< celmin> So it's just me? Weird... 20170723 01:40:29< celmin> Hm, but the source code seems to back me up here... 20170723 01:41:06< vultraz_iOS> It's a small icon 20170723 01:41:12< vultraz_iOS> But it's next to the text 20170723 01:41:14< celmin> Oh wait, the images are in CSS aren't they... 20170723 01:43:02< celmin> …but it seems the CSS is minified so I can't read it. 20170723 01:44:24< celmin> Another odd thing gleaned from looking at the source is that I don't see a Facebook button. 20170723 01:44:58< vultraz_iOS> There is a Facebook button 20170723 01:45:30< celmin> So says the source, but I don't see it on the page. 20170723 01:46:10< vultraz_iOS> It should be right under the twitter button 20170723 01:46:21< celmin> Under? Why under? 20170723 01:46:46< celmin> Discord, Twitter, and Github are in a row, why would Facebook be different? 20170723 01:47:00< vultraz_iOS> Because it's smaller? 20170723 01:47:31< celmin> Why is it smaller? That's weird in itself. 20170723 01:48:17< vultraz_iOS> It would make sense if you could actually see it 20170723 01:48:45< celmin> Maybe it would, I can't deny this possibility. 20170723 02:01:52< shadowm> What ad blocker are you using? 20170723 02:02:19-!- deathisundead [~quassel@c-73-144-114-234.hsd1.mi.comcast.net] has joined #wesnoth-dev 20170723 02:02:19-!- deathisundead [~quassel@c-73-144-114-234.hsd1.mi.comcast.net] has quit [Changing host] 20170723 02:02:19-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20170723 02:02:34< celmin> shadowm: uBlock Origin 20170723 02:04:15< shadowm> I have a feeling you're using a filter list that 1) blocks Facebook's widget; and 2) removes the Twitter icon at the top because of an overzealous class match. I've heard about the latter before, at least. 20170723 02:22:33< celmin> Hey, is it possible for mainline to use the rodent teeth attack icon for the giant rat? 20170723 02:23:51< celmin> Apparently I found it in a campaign called "The Legend Begins". No idea if that's its original source or if that person got it from somewhere else. 20170723 02:26:28< celmin> The image itself is here: https://github.com/CelticMinstrel/BlackCrossOfAleron/blob/master/images/attacks/fangs-rodent.png 20170723 02:29:34< celmin> zookeeper: ^ 20170723 03:06:50-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Quit: No Ping reply in 180 seconds.] 20170723 03:07:14-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20170723 03:10:24< celmin> …wait, what's this about click / mouse move events that are accessible only to Lua? 20170723 03:10:50< vultraz_iOS> i have no idea what you're talking about 20170723 03:11:20< celmin> Something gfgtdf posted on the forum. 20170723 03:11:42< celmin> BTW, since you're here, any comment on the rodent icon? 20170723 03:12:21< vultraz_iOS> ehhh 20170723 03:12:23< vultraz_iOS> not really 20170723 03:14:24< celmin> Your "ehhh" seems to contradict your "not really". 20170723 03:14:33< vultraz_iOS> i don't know 20170723 03:14:35< vultraz_iOS> i have no opinion 20170723 03:14:37< vultraz_iOS> it's fine 20170723 03:35:14-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20170723 04:43:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170723 04:43:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170723 05:05:42< celticminstrel> ... 20170723 05:07:57< celticminstrel> I thought vultraz_iOS removed ~BRIGHTEN() and ~DARKEN()? 20170723 05:08:28< vultraz_iOS> Yes? 20170723 05:08:41-!- irker990 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170723 05:08:43< celticminstrel> Well, you didn't fix the cases where it's used. 20170723 05:09:46< vultraz_iOS> I didn't? 20170723 05:10:01< celticminstrel> Apparently! 20170723 05:10:36< celticminstrel> Also, probably unrelated, the white mage is missing its halo. 20170723 05:13:26< vultraz_iOS> It has a halo? 20170723 05:13:35< celticminstrel> ...oh right. 20170723 05:13:48< celticminstrel> It's the Mage of Light, no wonder it wasn't working. >_> 20170723 05:16:17-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20170723 05:20:48< celticminstrel> ...so why does this work if DARKEN and BRIGHTEN are still being used? Is this codepath never called or something? 20170723 05:22:36< celticminstrel> Oh, so this report is only used by the UnitBox theme, apparently. 20170723 05:31:45-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 248 seconds] 20170723 05:36:01< vultraz_iOS> celticminstrel: when will you start working with this in the ocntext of a_r? 20170723 05:36:02< vultraz_iOS> context 20170723 05:37:17< celticminstrel> Working with what? 20170723 05:37:59< vultraz_iOS> IPF shaders 20170723 05:38:11< celticminstrel> Oh that. Well, probably not before it's actually finished. 20170723 05:47:11< celticminstrel> So is the villages counter "the fraction of visible villages that you have captured"? 20170723 05:59:44< shadowm> Phew. I actually managed to merge the two gettext.wesnoth.org page scripts. 20170723 06:00:12< celticminstrel> The symbol for the in-game clock is highly misleading IMO. 20170723 06:00:22< celticminstrel> An hourglass gives the implication of a time limit, not a clock. 20170723 06:02:05< celticminstrel> Also, I can't find it in the theme. Is it hard-coded somewhere from C++? 20170723 06:03:05< shadowm> delete mode 100644 gettext.wesnoth.org/index.lang.php 20170723 06:03:07< shadowm> rewrite gettext.wesnoth.org/index.php (66%) 20170723 06:03:19< shadowm> Rewrite of a rewrite of a rewrite... 20170723 06:05:41< celticminstrel> I wonder if any custom themes use [expenses]... 20170723 06:07:06< vultraz_iOS> celticminstrel: look for "countdown" or smth 20170723 06:11:11< celticminstrel> Ah, I see, that's why it's misleading. 20170723 06:11:29< celticminstrel> Because the icon isn't part of the report. 20170723 06:19:06-!- irker875 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170723 06:19:06< irker875> wesnoth: Celtic Minstrel wesnoth:master 1eaa76644446 / src/menu_events.cpp: Remove a translation mark, as suggested by @gunchleoc https://github.com/wesnoth/wesnoth/commit/1eaa76644446f8146c928deb43c01fe3d6095f31 20170723 06:19:06< irker875> wesnoth: Celtic Minstrel wesnoth:master cd787b4b5374 / src/reports.cpp: Fix up a use of the removed ~BRIGHTEN() and ~DARKEN() IPFs https://github.com/wesnoth/wesnoth/commit/cd787b4b5374a161d7d5d2ee487119c36fc3f3cd 20170723 06:19:07< irker875> wesnoth: Celtic Minstrel wesnoth:master c2c65dc714dc / src/reports.cpp: Add descriptive tooltips for all text elements in the top status bar https://github.com/wesnoth/wesnoth/commit/c2c65dc714dcddd1f9429e4e7ec15a0eac01877f 20170723 06:21:15< celticminstrel> Whee! Yay for getting something done. 20170723 06:21:29< celticminstrel> Even if it's something small. 20170723 06:21:35< celticminstrel> Good night! 20170723 06:22:09-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20170723 06:22:24-!- Kwandulin [~Kwandulin@p200300760F12B3C650CBDBCB02E9BB50.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170723 06:24:56< DeFender1031> See, so ~BRIHGTEN and ~DARKEN are exactly the sort of thing that should be done as deprecation level 1 rather than removing. 20170723 06:25:56< DeFender1031> (on the other hand, I wonder if there are really add-ons that use it.) 20170723 06:26:02< vultraz_iOS> there was... one 20170723 06:26:03< vultraz_iOS> I think 20170723 06:26:12< vultraz_iOS> DeFender1031: also, they didn't do what they say they do 20170723 06:26:28< vultraz_iOS> you'd think they'd make the images brighter or darker, right? 20170723 06:26:29< vultraz_iOS> nope 20170723 06:26:39< DeFender1031> So then they would fall under the "may also be removed at whatever point that API is no longer being used by any actively maintained add-ons" 20170723 06:26:52< DeFender1031> vultraz_iOS, yes, the names are terrible. 20170723 06:27:02< vultraz_iOS> they blitted the ToD overlays over an image 20170723 06:27:24< DeFender1031> I know. 20170723 06:27:26< vultraz_iOS> meaning they only worked on images larger than the ToD images 20170723 06:27:53< DeFender1031> But even so, if they were used widely, they'd be examples of stuff that should get long-term deprecated and encouraged for removal rather than forced for removal. 20170723 06:28:04< vultraz_iOS> given the low number of people actually using them and their misleading nature, zookeeper agreed we could remove them immediately 20170723 06:28:07< DeFender1031> (ANd who the heck thought those names made any sort of sense?!) 20170723 06:28:16< DeFender1031> right. 20170723 06:28:28< DeFender1031> So their removal does actually make sense. 20170723 06:28:31< vultraz_iOS> DeFender1031: their removal won't actually do anything except print an error for the few people using them 20170723 06:28:40< DeFender1031> I'm just using them as an example. 20170723 06:30:57< DeFender1031> What's ~NOP for? 20170723 06:31:18< DeFender1031> I mean, I assume it's for places where a function is expected but you don't actually want anything done. 20170723 06:31:23< DeFender1031> But what such places are there? 20170723 06:31:53< vultraz_iOS> it's used if you don't actually want anything done, i think 20170723 06:32:01< vultraz_iOS> shadowm uses it in a few places 20170723 06:32:04< vultraz_iOS> in AtS 20170723 06:33:01< shadowm> https://github.com/shikadilord/After_the_Storm/blob/master/macros/items.cfg 20170723 06:35:39< DeFender1031> hmm... you use it as a tag. interesting. 20170723 06:36:13< DeFender1031> does it generate an error if it's passed arguments? and if so, I'd say that it shouldn't, as that would let it more effectively be used for tagging as such. 20170723 06:36:50< shadowm> I wouldn't know, never had a need to do that. 20170723 06:37:49< DeFender1031> like "~NOP(sometag)" and "~NOP(someothertag)" to differentiate between things... hmm 20170723 06:43:27-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20170723 07:02:18-!- Kwandulin [~Kwandulin@p200300760F12B3C650CBDBCB02E9BB50.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170723 07:09:23< shadowm> Ivanovic: Who wrote gettext.wesnoth.org and under what license was it provided? I noticed you imported it into the SVN repository back in January 2008 (commit 156fe6fc24ce6247c51323a11028df8adcfbc6bb ) without specifying a source. 20170723 07:09:54< shadowm> But I seem to recall it was around for much longer than that. 20170723 07:10:35< shadowm> (I'm definitely not asking to send fruit flying their way, nope.) 20170723 07:13:16< DeFender1031> shadowm, what's wrong shipping a past contributor a fruit basket? 20170723 07:13:21< DeFender1031> :P 20170723 07:16:49< shadowm> They might be allergic to fruit. 20170723 07:20:01-!- travis-ci [~travis-ci@ec2-54-159-223-41.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 07:20:02< travis-ci> wesnoth/wesnoth#14470 (master - c2c65dc : Celtic Minstrel): The build is still failing. 20170723 07:20:02< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256524176 20170723 07:20:02-!- travis-ci [~travis-ci@ec2-54-159-223-41.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 07:25:50-!- DDR_ [~David@S0106f0f249839863.vc.shawcable.net] has joined #wesnoth-dev 20170723 07:29:19< Ivanovic> shadowm: no idea 20170723 07:29:22< Ivanovic> maybe it was isaac 20170723 07:42:53-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20170723 07:57:01< irker875> wesnoth: Jyrki Vesterinen wesnoth:accelerated_rendering 4ed729cf9c19 / / (6 files in 3 dirs): Fix build with Visual Studio https://github.com/wesnoth/wesnoth/commit/4ed729cf9c19f194d48daeb70e7b72c3f42bcc60 20170723 07:59:16-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170723 08:04:50< zookeeper> DeFender1031, i seem to recall that you can pass it arguments, yes. 20170723 08:05:19< DeFender1031> cool. 20170723 08:12:36-!- Kwandulin [~Kwandulin@p200300760F12B3C6A408D231313AD56C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170723 08:30:31-!- mjs-de [~mjs-de@x4e30c683.dyn.telefonica.de] has joined #wesnoth-dev 20170723 08:36:36-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 08:36:37< travis-ci> wesnoth/wesnoth#14471 (accelerated_rendering - 4ed729c : Jyrki Vesterinen): The build is still failing. 20170723 08:36:37< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256537290 20170723 08:36:37-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 08:40:32< irker875> wesnoth: ln-zookeeper wesnoth:master 87fb6e2ad9df / data/core/ (images/attacks/fangs-rodent.png units/monsters/Giant_Rat.cfg): Added an attack icon for rodent fangs and used it for the Giant Rat https://github.com/wesnoth/wesnoth/commit/87fb6e2ad9df42cbd3f16817c5aa0cc1b94b0919 20170723 09:28:29-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170723 09:37:32-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: .] 20170723 09:43:52-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 09:43:53< travis-ci> wesnoth/wesnoth#14472 (master - 87fb6e2 : ln-zookeeper): The build is still failing. 20170723 09:43:53< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256544630 20170723 09:43:53-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 10:45:09< wedge009> Anyone else getting linker errors for SDL_CreateRGBSurfaceWithFormat/From in MSVC? Looks like the libsdl.org-supplied libraries for MSVC is missing these functions. 20170723 10:45:11-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170723 10:45:53< wedge009> At least one other seems to have had this problem: http://sdl.5483.n7.nabble.com/SDL-CreateRGBSurfaceWithFormat-missing-from-VC-library-td48340.html 20170723 10:51:13< vultraz_iOS> wedge009: jyrki just ran into that earlier, ironically 20170723 10:51:33< vultraz_iOS> wedge009: just revert cf4414a922dae79aecca47644705b963c6505f53 locally 20170723 10:52:26< wedge009> I wanted to ask if he got the same issue but seems to be away at the moment. 20170723 11:00:28< wedge009> vultraz_iOS: Good news - D3D appears to be displaying okay now, same as OpenGL. Any idea what you did to achieve that? 20170723 11:00:44< wedge009> Is it working for you in OpenGL? 20170723 11:01:27< vultraz_iOS> yes 20170723 11:03:14< irker875> wesnoth: Charles Dang wesnoth:accelerated_rendering 1ab8fd22bda6 / src/video.cpp: CVideo: disabled SDL_WINDOW_ALLOW_HIGHDPI for now https://github.com/wesnoth/wesnoth/commit/1ab8fd22bda654003c98a7998b0ec461edcb2f37 20170723 11:07:19< vultraz_iOS> so it seems high DPI works significantly different on Windows than macOS 20170723 11:07:20< vultraz_iOS> fun fun fun 20170723 11:18:47-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Ping timeout: 260 seconds] 20170723 11:31:51-!- gfgtdf [~chatzilla@x4e3680ec.dyn.telefonica.de] has joined #wesnoth-dev 20170723 11:44:16< wedge009> I think it's a given that DPI handling in Windows still isn't great, even in 10. 20170723 11:49:01-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 11:49:02< travis-ci> wesnoth/wesnoth#14474 (accelerated_rendering - 1ab8fd2 : Charles Dang): The build is still failing. 20170723 11:49:02< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256568884 20170723 11:49:02-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 12:03:14-!- Kwandulin [~Kwandulin@p200300760F12B3C6A408D231313AD56C.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170723 12:21:08-!- gfgtdf_ [~chatzilla@x4e3687b8.dyn.telefonica.de] has joined #wesnoth-dev 20170723 12:23:10-!- gfgtdf [~chatzilla@x4e3680ec.dyn.telefonica.de] has quit [Ping timeout: 255 seconds] 20170723 12:23:18-!- gfgtdf_ is now known as gfgtdf 20170723 12:27:08-!- gfgtdf_ [~chatzilla@x4e363e18.dyn.telefonica.de] has joined #wesnoth-dev 20170723 12:28:50-!- gfgtdf__ [~chatzilla@x50ab6f7b.dyn.telefonica.de] has joined #wesnoth-dev 20170723 12:28:55-!- gfgtdf [~chatzilla@x4e3687b8.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20170723 12:29:00-!- gfgtdf__ is now known as gfgtdf 20170723 12:32:05-!- gfgtdf_ [~chatzilla@x4e363e18.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20170723 12:40:26-!- gfgtdf_ [~chatzilla@x4e32b7a2.dyn.telefonica.de] has joined #wesnoth-dev 20170723 12:42:05-!- gfgtdf [~chatzilla@x50ab6f7b.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20170723 12:42:06-!- gfgtdf_ is now known as gfgtdf 20170723 13:42:50-!- Kwandulin [~Kwandulin@p200300760F12B3C6D0FB8E4834F2B40A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170723 13:43:16-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 255 seconds] 20170723 13:43:52< Kwandulin> Yup, it is, thanks 20170723 14:00:36-!- Bonobo [~Bonobo@61.68.206.22] has quit [Ping timeout: 260 seconds] 20170723 14:03:26-!- irker875 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170723 14:27:26-!- trewe [~trewe@78.130.110.97.rev.optimus.pt] has joined #wesnoth-dev 20170723 14:53:58-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170723 14:54:04-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20170723 14:56:13-!- irker788 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170723 14:56:13< irker788> wesnoth: Sofartin wesnoth:master 4d41c8aa0844 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Removed duplicates inside project file. (#1854) https://github.com/wesnoth/wesnoth/commit/4d41c8aa0844f66436884af9144eb1c804689ee6 20170723 15:01:08< mattsc> I don’t know who this is, but should we ask Sofartin whether he/she wants to take over updating the project file? 20170723 15:02:16< celticminstrel> I suppose we could? It's a bit more convenient if it's someone with direct commit access, though. 20170723 15:02:30< mattsc> True. I can keep doing it too, that’s not a problem, I’m just not always around. 20170723 15:03:03< mattsc> Sometimes for extended amounts of time, as has just been demonstrated. 20170723 15:05:08-!- deathisundead [~quassel@2601:40a:c300:73aa:486:8027:6777:9abf] has joined #wesnoth-dev 20170723 15:05:08-!- deathisundead [~quassel@2601:40a:c300:73aa:486:8027:6777:9abf] has quit [Changing host] 20170723 15:05:08-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20170723 15:58:33< DeFender1031> Kwandulin, wrong channel? 20170723 15:58:33-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 15:58:34< travis-ci> wesnoth/wesnoth#14475 (master - 4d41c8a : Sofartin): The build is still failing. 20170723 15:58:34< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256608675 20170723 15:58:34-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 15:59:00< Kwandulin> Yup, it is :D 20170723 16:01:33-!- Alkenrinnstet [~alkenrinn@42.61.217.253] has quit [Quit: Alkenrinnstet] 20170723 16:01:56-!- Alkenrinnstet [~alkenrinn@42.61.217.253] has joined #wesnoth-dev 20170723 16:18:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170723 16:18:59-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170723 16:30:31-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170723 17:02:07< irker788> wesnoth: Sofartin wesnoth:master dd5983b17661 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Updated Xcode project. (#1859) https://github.com/wesnoth/wesnoth/commit/dd5983b176614f1950d606fc085a6335d7dd1a1c 20170723 17:02:14< celticminstrel> mattsc: ^ 20170723 17:36:18< gfgtdf> someone has an idea on https://github.com/wesnoth/wesnoth/issues/1855 (hotkeys not working)? 20170723 17:38:26< Ravana_> try assigning it to what is on location of ö on US layout 20170723 17:39:43< gfgtdf> Ravana_: didn't work 20170723 17:42:15< gfgtdf> celticminstrel: ctrl+o works so i think it'S casue by your commit c274e6569d01b988d58a8215075b3f5c536cbc47 20170723 18:11:32< celticminstrel> So instead of figuring out what I need to do to update the widescreen theme, I decided to copy the default screen and add the extra widescreen stuff. >_> 20170723 18:11:40< celticminstrel> Mind you, it's not working too well... <_< 20170723 18:13:59< celticminstrel> gfgtdf: Hmm, maybe the text isn't NFC-normalized... 20170723 18:14:30< celticminstrel> gfgtdf: Maybe try using unicode::length instead of strlen? 20170723 18:14:49< celticminstrel> Though I have a feeling that that'd also introduce more errors. 20170723 18:16:48< celticminstrel> ...well, maybe it wouldn't? It's kinda hard to tell TBH... 20170723 18:17:10< celticminstrel> Actually, thinking about it, wouldn't the IME conflict with hotkeys... 20170723 18:17:40< celticminstrel> If we receive a TEXTINPUT hotkey we should probably stop and restart text input to prevent the IME from taking over. 20170723 18:17:52< DeFender1031> I find it hard to believe that there isn't a simple hotkey library that detects keyboard layout and "Just Works (tm)". 20170723 18:18:35< celticminstrel> Even if there was, it probably wouldn't help us much, because we're using SDL event handling which has already interpreted the raw key event in some way. 20170723 18:19:21< DeFender1031> Ah. 20170723 18:19:24< JyrkiVesterinen> In general, Wesnoth is a project that likes to reinvent the wheel instead of using existing libraries. 20170723 18:19:33< celticminstrel> ...assuming it's even listening for the raw key event rather than key events that have already been interpreted by the OS in some way... 20170723 18:19:33< JyrkiVesterinen> The prime example is the custom markup language. 20170723 18:20:11< celticminstrel> Is that supposed to be deprecating? >_> 20170723 18:20:41< DeFender1031> JyrkiVesterinen, I have no problem with that, so long as you're replacing the wooden spoke wheel with steel and galvanized rubber. If, however, you're replacing it with a triangle, that's more of a problem. 20170723 18:20:57< DeFender1031> er... vulcanized. 20170723 18:20:59-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 18:21:00< travis-ci> wesnoth/wesnoth#14478 (master - dd5983b : Sofartin): The build is still failing. 20170723 18:21:00< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256633945 20170723 18:21:00-!- travis-ci [~travis-ci@ec2-23-22-251-232.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 18:21:22< DeFender1031> whatever. You get my meaning, I hope. 20170723 18:23:23< JyrkiVesterinen> celticminstrel: just a random remark about how we've ended up in this situation. 20170723 18:23:40-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Ping timeout: 246 seconds] 20170723 18:27:40-!- moongazer [~moongazer@117.198.86.126] has joined #wesnoth-dev 20170723 18:29:51< irker788> wesnoth: gfgtdf wesnoth:master 708096a84eb6 / src/playmp_controller.cpp: fix map beeing black for player 2 in a online multiplayer game https://github.com/wesnoth/wesnoth/commit/708096a84eb6e64bd0a32426fe58f412263af19c 20170723 18:35:40< irker788> wesnoth: Jyrki Vesterinen wesnoth:master a3d884ef7483 / SConstruct: Fix SCons build on Windows https://github.com/wesnoth/wesnoth/commit/a3d884ef748326db8f41dd1abb3d8b23328b7c7f 20170723 18:38:34< zookeeper> JyrkiVesterinen, on the other hand, i'd imagine that sometimes (rarely, sure) that means you can just fix a problem simply instead of being stuck with an upstream problem. 20170723 18:38:51< JyrkiVesterinen> Yes, it does have its advantages. 20170723 18:39:22< JyrkiVesterinen> Just this week I ran into a problem at work because an upstream library doesn't have a feature that would be very useful. :/ 20170723 18:43:00-!- moongazer [~moongazer@117.198.86.126] has quit [Quit: Leaving] 20170723 18:52:19< DeFender1031> There's pros and cons to doing things yourself, no question. Just, you need to do it properly if you're going to. 20170723 18:54:15-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170723 18:57:15< celticminstrel> Why is it so difficult to make the map not overflow into the sidebar! >< 20170723 18:57:54< celticminstrel> DarthFool's post doesn't mention what happens if no reference rectangle is specified... 20170723 18:58:00< celticminstrel> I have no idea what this +0 even means. 20170723 18:58:20< vultraz_iOS> ? 20170723 18:58:32< celticminstrel> Trying to fix the widescreen theme. 20170723 18:58:38< vultraz_iOS> why is it so hard? because the theme system sucks ass 20170723 18:58:41< vultraz_iOS> don't bother 20170723 18:58:48< celticminstrel> I'm bothering. 20170723 18:58:56< vultraz_iOS> there's no need to bother 20170723 18:59:02< celticminstrel> There's a need to bother. 20170723 18:59:42< vultraz_iOS> why is there a need to bother 20170723 18:59:48< celticminstrel> Huh, this is interesting. I can't click. :| 20170723 18:59:52< celticminstrel> Or use hotkeys. 20170723 18:59:57< celticminstrel> Only the menus work. 20170723 19:00:02< celticminstrel> I guess the buttons might too. 20170723 19:00:17< vultraz_iOS> seriously, what's the benefit here 20170723 19:00:20< celticminstrel> There's a need because we shouldn't ship broken themes in a release? 20170723 19:00:27< celticminstrel> And the widescreen theme is a nice concept IMO. 20170723 19:00:37< DeFender1031> umm... you guys aren't communicating effectively 20170723 19:00:42< vultraz_iOS> not really? 20170723 19:00:44< vultraz_iOS> I've tried it 20170723 19:00:48< vultraz_iOS> it's clunky and awkward 20170723 19:00:50< DeFender1031> celticminstrel, you're unaware that vultraz_iOS is scrapping the theme system. 20170723 19:00:59< vultraz_iOS> he is aware 20170723 19:01:09< celticminstrel> The theme system is not being scrapped. Rewritten, maybe, but not scrapped. 20170723 19:01:12< DeFender1031> even zookeeper agreed that ThemeWML can just be dropped without deprecation. 20170723 19:01:17< celticminstrel> ... 20170723 19:01:42< DeFender1031> yes, scrapped. 20170723 19:01:48< celticminstrel> Why? It shouldn't be that difficult to write code to translate from ThemeWML to GUI2 WML. 20170723 19:02:06< vultraz_iOS> I haven't decided *what* to do exactly 20170723 19:02:08< celticminstrel> Anyway, it doesn't matter if the theme system is being scrapped if that's starting in 1.15. 20170723 19:02:22< vultraz_iOS> But certainly not what we have now 20170723 19:02:45< DeFender1031> celticminstrel, zookeeper doesn't seem to think it'd be that simple: yeah. i'm fine with something like removing ThemeWML entirely (assuming it actually gets us something nice in return, of course), because it's almost unused in UMC, hard to keep compatibility for, and removing it doesn't _break_ anything, just removes what's arguably an optional visual thing. it's really only used for minimalist cutscene themes or themes without 20170723 19:02:46< DeFender1031> a gold counter and so on, 20170723 19:02:48< celticminstrel> Functionally, what we have now is pretty great; only the syntax is terrible. 20170723 19:03:02< DeFender1031> nor does vultraz_iOS, and nor does it look taht way to me either. 20170723 19:03:29< vultraz_iOS> but *aside from all that*, the widescreen theme is still a bad idea 20170723 19:03:31< celticminstrel> DeFender1031: Okay, scrapping ThemeWML may be acceptable, but not the theme system, and in any case, if that's only in 1.15, we should still fix the widescreen theme (and maybe remove the unitbox theme). 20170723 19:03:42< celticminstrel> It's not a bad idea. It gives additional information which could be useful. 20170723 19:03:44< vultraz_iOS> just hide the damn UnitBox theme 20170723 19:03:45< DeFender1031> Perhaps. 20170723 19:03:47< vultraz_iOS> aren't we doing that already? 20170723 19:04:09< celticminstrel> The widescreen theme shows the selected unit in the left sidebar and the hovered unit in the right sidebar. How is that a bad idea? 20170723 19:04:30< vultraz_iOS> *it takes up too much space* 20170723 19:04:36< vultraz_iOS> ESPECIALLY 20170723 19:04:49< zookeeper> yeah of course scrapping ThemeWML doesn't mean scrapping the ability to have custom themes of some kind. 20170723 19:04:52< vultraz_iOS> since ancestral is updating the *default* theme to a be a bit wider IIRC 20170723 19:04:55< celticminstrel> That's why it's the widescreen theme. 20170723 19:05:06< celticminstrel> Because it takes more space, it shouldn't be used unless you have more space. 20170723 19:05:49< vultraz_iOS> I.... 20170723 19:05:59< DeFender1031> zookeeper, no one here implied that it did. 20170723 19:06:02< celticminstrel> Of course, no-one is forcing people to use it on widescreen. 20170723 19:06:16< celticminstrel> But it does give additional information, so it's potentially useful. 20170723 19:06:22< vultraz_iOS> alright, I suppose that works since wesnoth is a weird game with no fixed viewport 20170723 19:06:26< vultraz_iOS> size 20170723 19:06:31< DeFender1031> oh, when I said "scrapping the current theme system" I meant "in favor of a better theme system", not "entirely" 20170723 19:06:33< vultraz_iOS> but it's still horrible UX. 20170723 19:06:43< celticminstrel> What is? 20170723 19:06:54< vultraz_iOS> it means people have to constantly look from one size of the screen to the other for critical info 20170723 19:06:59< vultraz_iOS> side 20170723 19:07:17< DeFender1031> I'd think a better ux would be that info about the hovered unit would only pop up on hover. 20170723 19:07:29< DeFender1031> probably near the selected unit bar. 20170723 19:07:59< DeFender1031> it could even include info on what a battle between the two would look like. 20170723 19:08:07< vultraz_iOS> you know I care a lot about the UI and I've taken a look at the theme. I don't feel it's worth having. 20170723 19:08:19< DeFender1031> but yeah, on the opposite end of the screen is probably not so great. Give people whiplash. 20170723 19:08:27< celticminstrel> I'm guessing the widescreen theme includes that, but I'm not quite sure. 20170723 19:10:29< celticminstrel> Why is the display dropdown always showing the largest size regardless of my current resolution? 20170723 19:10:44< vultraz_iOS> bug 20170723 19:10:46< vultraz_iOS> i fixed it in a_r 20170723 19:10:53< celticminstrel> Which commit? 20170723 19:14:12-!- gfgtdf [~chatzilla@x4e32b7a2.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20170723 19:14:18-!- gfgtdf_ [~chatzilla@x4e32b7a2.dyn.telefonica.de] has joined #wesnoth-dev 20170723 19:14:18-!- gfgtdf_ is now known as gfgtdf 20170723 19:15:54< vultraz_iOS> https://github.com/wesnoth/wesnoth/pull/1753/commits/aa8f6c7e78cc1c920632ecc8ac25706cf9f9a1a5 20170723 19:24:04< celticminstrel> Huh, apparently it actually shows you damage prediction graph right in the sidebar. o.O 20170723 19:29:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170723 19:39:40-!- gfgtdf [~chatzilla@x4e32b7a2.dyn.telefonica.de] has quit [Read error: Connection reset by peer] 20170723 19:40:19-!- gfgtdf [~chatzilla@x4e36aea0.dyn.telefonica.de] has joined #wesnoth-dev 20170723 19:44:26< irker788> wesnoth: Ignacio R. Morelle wesmere:master 08e7dd946a00 / wesmere/sass/gettext.scss: sass/gettext: Add stylesheet supplement for the gettext stats service https://github.com/wesnoth/wesmere/commit/08e7dd946a0079ea80ec8885bb1610ab8d60dcb2 20170723 19:45:52-!- mjs-de [~mjs-de@x4e30c683.dyn.telefonica.de] has quit [Remote host closed the connection] 20170723 19:47:01< irker788> wesnoth: Ignacio R. Morelle website:master 01b0ace9209a / gettext.wesnoth.org/ (functions-web.php index.php wesmere.php): gettext.w.o: Backend cleanup and frontend refresh for Wesmere (main view only) https://github.com/wesnoth/website/commit/01b0ace9209ae6a486083a76c168bd3155ed901c 20170723 19:47:04< irker788> wesnoth: Ignacio R. Morelle website:master a0d9cbf5524e / gettext.wesnoth.org/ (functions-web.php functions.php index.php): gettext.w.o: Some more code deduplication/cleanup https://github.com/wesnoth/website/commit/a0d9cbf5524e7ef922d994891ca82cf0fdf9e7a4 20170723 19:47:07< irker788> wesnoth: Ignacio R. Morelle website:master 3d9d08f1c64b / gettext.wesnoth.org/index.lang.php: gettext.w.o: Backend cleanup and frontend refresh for Wesmere (language view) https://github.com/wesnoth/website/commit/3d9d08f1c64b6da43b67c61a537b72b761f9766d 20170723 19:47:10< irker788> wesnoth: Ignacio R. Morelle website:master 05123d492bbc / gettext.wesnoth.org/ (functions-web.php index.lang.php index.php): gettext.w.o: More code/UI cleanup https://github.com/wesnoth/website/commit/05123d492bbc349c713354b2b57f164b396c0ac9 20170723 19:47:13< irker788> wesnoth: Ignacio R. Morelle website:master f7de54e33b93 / gettext.wesnoth.org/ (config.php functions-web.php functions.php index.lang.php index.php): gettext.w.o: Even more refactoring https://github.com/wesnoth/website/commit/f7de54e33b93a32e6b497ecb44287beb414e8ecc 20170723 19:47:16< irker788> wesnoth: Ignacio R. Morelle website:master 0237ad3081f7 / gettext.wesnoth.org/ (config.php grab-stats.php): gettext.w.o: Set strict error reporting at the start of all scripts https://github.com/wesnoth/website/commit/0237ad3081f715a4536843090ded77d75aaa0e56 20170723 19:47:19< irker788> wesnoth: Ignacio R. Morelle website:master a70641fdb260 / gettext.wesnoth.org/ (config.php functions.php grab-stats.php index.lang.php index.php): gettext.w.o: Config and shared functions clean-up/refactoring/documentation https://github.com/wesnoth/website/commit/a70641fdb2607e7ffa6ea3d519a876b738246072 20170723 19:47:22< irker788> wesnoth: Ignacio R. Morelle website:master 12305d0ecec0 / gettext.wesnoth.org/index.lang.php: gettext.w.o: The list of add-ons is sorted at construction time https://github.com/wesnoth/website/commit/12305d0ecec05c6e27c60730d49593bae4e144c0 20170723 19:47:25< irker788> wesnoth: Ignacio R. Morelle website:master 3910e0d7b15d / gettext.wesnoth.org/ (functions-web.php index.lang.php index.php): gettext.w.o: [code deduplication/clean-up intensifies] https://github.com/wesnoth/website/commit/3910e0d7b15dc572d534f6e44c66c09a1826d78c 20170723 19:47:28< irker788> wesnoth: Ignacio R. Morelle website:master 268439983575 / gettext.wesnoth.org/ (bin/grab-stats.php bin/update-gettext-stats grab-stats.php): gettext.w.o: grab-stats.php is not web-facing https://github.com/wesnoth/website/commit/2684399835756cf494d1e5273072c0784fc779d7 20170723 19:47:31< irker788> wesnoth: Ignacio R. Morelle website:master 64afc44486c2 / gettext.wesnoth.org/ (14 files in 3 dirs): gettext.w.o: Move includes to a dedicated includes dir https://github.com/wesnoth/website/commit/64afc44486c282db88918fd6d2244cd99b6b2a67 20170723 19:47:34< irker788> wesnoth: Ignacio R. Morelle website:master da6dd8f50bc3 / gettext.wesnoth.org/ (includes/functions-web.php index.lang.php index.php): gettext.w.o: Merge index.lang.php functionality into index.php https://github.com/wesnoth/website/commit/da6dd8f50bc34d88e8ab078266d00e5ac67bb2e1 20170723 19:47:37< irker788> wesnoth: Ignacio R. Morelle website:master 2340c6d6a353 / gettext.wesnoth.org/index.php: gettext.w.o: [code deduplication/clean-up intensifies again] https://github.com/wesnoth/website/commit/2340c6d6a353ccaf6a049eefed84844c8cda2729 20170723 19:47:40< irker788> wesnoth: Ignacio R. Morelle website:master feffa100b065 / gettext.wesnoth.org/index.php: gettext.w.o: Move potstats in textdomain view to the semantic table footer https://github.com/wesnoth/website/commit/feffa100b0650e9367ac42dbbb4d428ff395de5c 20170723 19:47:43< irker788> wesnoth: Ignacio R. Morelle website:master daeff03ee0de / gettext.wesnoth.org/index.php: gettext.w.o: Clarify that language stats might be missing for a branch only https://github.com/wesnoth/website/commit/daeff03ee0de321b76ca39ee813d82adcda3b1e8 20170723 19:47:46< irker788> wesnoth: Ignacio R. Morelle website:master cbadc67e14d3 / gettext.wesnoth.org/ (13 files in 2 dirs): gettext.w.o: Remove Glamdrol files that are no longer needed https://github.com/wesnoth/website/commit/cbadc67e14d338fc3c667e60fc77a88592b0ac52 20170723 19:47:49< irker788> wesnoth: Ignacio R. Morelle website:master 569eb5b8b6cd / gettext.wesnoth.org/index.php: gettext.w.o: Fix unused variable notices and some bugs resulting from them https://github.com/wesnoth/website/commit/569eb5b8b6cd467e785cb555968f458675391309 20170723 19:47:52< irker788> wesnoth: Ignacio R. Morelle website:master c272aac10e1c / gettext.wesnoth.org/includes/functions-web.php: gettext.w.o: Fix wrong header class name https://github.com/wesnoth/website/commit/c272aac10e1c751f8e0e948049206e91e5205e5c 20170723 19:47:55< irker788> wesnoth: Ignacio R. Morelle website:master 56f98a87c134 / gettext.wesnoth.org/index.php: gettext.w.o: Convert only remaining index.lang.php reference https://github.com/wesnoth/website/commit/56f98a87c134f7c7729d405534fe9e0f13735a6e 20170723 19:47:58< irker788> wesnoth: Ignacio R. Morelle website:master 2c03227953eb / gettext.wesnoth.org/ (includes/functions-web.php index.php): gettext.w.o: Final styling overhaul https://github.com/wesnoth/website/commit/2c03227953ebad2c81823d50ab92274adef69b68 20170723 19:48:01< irker788> wesnoth: Ignacio R. Morelle website:master 0d74d30befbc / gettext.wesnoth.org/ (6 files in 3 dirs): gettext.w.o: License headers clean-up, sort of https://github.com/wesnoth/website/commit/0d74d30befbcbcd1b091bf2cf1b98bf7a57a4abf 20170723 19:48:04< irker788> wesnoth: Ignacio R. Morelle website:master 53f11216afb1 / gettext.wesnoth.org/ (bin/grab-stats.php includes/wesmere.php): gettext.w.o: More cleanup https://github.com/wesnoth/website/commit/53f11216afb178896ffca9d78a8f85c2cf943a59 20170723 19:48:07< irker788> wesnoth: Ignacio R. Morelle website:master cc7cc7bdcc1a / gettext.wesnoth.org/ (includes/config.php index.php): gettext.w.o: Add code to disable WesCamp statistics since WesCamp is dead https://github.com/wesnoth/website/commit/cc7cc7bdcc1a7dcbdf86396482fdfd0807ab0ab4 20170723 19:48:10< irker788> wesnoth: Ignacio R. Morelle website:master a1e33c45e36d / gettext.wesnoth.org/ (includes/functions-web.php index.php): gettext.w.o: Distinguish between non-core and core mainline textdomains https://github.com/wesnoth/website/commit/a1e33c45e36df2971a8bb3134faa307206266dd3 20170723 19:48:13< irker788> wesnoth: Ignacio R. Morelle website:master fa37839bd392 / stats.wesnoth.org/ (99 files in 19 dirs): stats.w.o: Defunct, RIP https://github.com/wesnoth/website/commit/fa37839bd3929250a00f0eb3a4b50a509937b551 20170723 19:51:33< celticminstrel> Hmm, vultraz_iOS's resolution fix breaks themes... 20170723 19:51:37< irker788> wesnoth: Ignacio R. Morelle website:master da2f97aeb28d / gettext.wesnoth.org/includes/wesmere.php: gettext.w.o: Fix stray localhost resource reference https://github.com/wesnoth/website/commit/da2f97aeb28d8bc9449fc8dd7dbf2ea848957988 20170723 19:52:08< vultraz_iOS> OH COME ON 20170723 20:02:12-!- clavi [~clavi@v22017034422546657.goodsrv.de] has quit [Quit: ZNC - http://znc.in] 20170723 20:05:25< shadowm> Someone tell me why on earth wesnoth-ai is considered core in gettext.w.o but wesnoth-anl and wesnoth-test (the latter one being as pointless as wesnoth-ai is) aren't. 20170723 20:05:43< shadowm> I'll change that in a few since it doesn't affect anything other than the statistics display. 20170723 20:06:54-!- clavi [~clavi@v22017034422546657.goodsrv.de] has joined #wesnoth-dev 20170723 20:13:42-!- clavi [~clavi@v22017034422546657.goodsrv.de] has quit [Quit: ZNC - http://znc.in] 20170723 20:15:34< irker788> wesnoth: gfgtdf wesnoth:master 82829b00115f / src/playmp_controller.cpp: debug info & asserts to investigate #1857 https://github.com/wesnoth/wesnoth/commit/82829b00115f275204f25d7817e3c9ffec4b8644 20170723 20:15:57< shadowm> Oh, I see, wesnoth-ai does have *some* strings that are actually core-worthy. But most of it is test scenario stuff. 20170723 20:16:40< celticminstrel> What core-worthy strings does it have then? 20170723 20:16:44-!- clavi [~clavi@v22017034422546657.goodsrv.de] has joined #wesnoth-dev 20170723 20:16:46-!- travis-ci [~travis-ci@ec2-54-159-223-41.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 20:16:47< travis-ci> wesnoth/wesnoth#14480 (master - a3d884e : Jyrki Vesterinen): The build is still failing. 20170723 20:16:47< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256652005 20170723 20:16:47-!- travis-ci [~travis-ci@ec2-54-159-223-41.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 20:17:24< irker788> wesnoth: Ignacio R. Morelle website:master 00f02a55cbce / gettext.wesnoth.org/includes/config.php: gettext.w.o: Promote wesnoth-anl to core since it's a mandatory component https://github.com/wesnoth/website/commit/00f02a55cbce1ccb3510ae7aef123ca3fcdfe189 20170723 20:17:40< shadowm> AI names for the MP set-up screen (probably only used in debug mode, IDK, haven't seen it in a year). 20170723 20:19:44< irker788> wesnoth: Ignacio R. Morelle website:master 70bd530f96c2 / gettext.wesnoth.org/bin/grab-stats.php: gettext.w.o: Fix a boo-boo I did to the grab-stats include paths https://github.com/wesnoth/website/commit/70bd530f96c2731145c4905ea2cd3b534dd8d4e1 20170723 20:21:25< irker788> wesnoth: Ignacio R. Morelle website:master 0c9a7f93a8c4 / gettext.wesnoth.org/bin/grab-stats.php: gettext.w.o: Fix another boo-boo https://github.com/wesnoth/website/commit/0c9a7f93a8c4dbe4d083cd010ee4cfd06fc2ade5 20170723 20:30:41-!- horrowind [~Thunderbi@p2003008E6C0B260F964452FFFE0220ED.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170723 20:31:24< irker788> wesnoth: Ignacio R. Morelle website:master 92312f4e10ca / gettext.wesnoth.org/bin/update-gettext-stats: gettext.w.o: Make cronjob skip WesCamp too https://github.com/wesnoth/website/commit/92312f4e10cae62dc2b48be2fe3a2cf859d79bf0 20170723 20:31:27< irker788> wesnoth: Ignacio R. Morelle website:master e42f7dda2f0a / gettext.wesnoth.org/bin/update-gettext-stats: gettext.w.o: Little cronjob cleanup https://github.com/wesnoth/website/commit/e42f7dda2f0a4955027e9d98a459b6aeb2a7a299 20170723 20:32:04< celticminstrel> Maybe it's because it's debug mode, but the game's still really laggy. 20170723 20:32:14< celticminstrel> It takes a second or two for the preferences window to appear, for example. 20170723 20:33:56-!- horrowind [~Thunderbi@p2003008E6C0B260F964452FFFE0220ED.dip0.t-ipconnect.de] has quit [Client Quit] 20170723 20:34:54< JyrkiVesterinen> I was only testing performance ingame (especially scrolling), not GUI. 20170723 20:35:13< JyrkiVesterinen> AFAIK, GUI dialog opening time is dominated by laying out the window. 20170723 20:35:36< JyrkiVesterinen> And the preferences window is a worst-case scenario because all of its tabs are laid out at once. 20170723 20:35:43< celticminstrel> Ah. 20170723 20:35:57< celticminstrel> Can we avoid laying out all the tabs at once? 20170723 20:36:18< celticminstrel> Though I'm not sure that's a true solution... 20170723 20:36:26< JyrkiVesterinen> Of course it would be possible. Someone would just need to do it. :P 20170723 20:38:12< celticminstrel> Okay, I'm tired of working with the themes, so I guess I'll put off the rest until later. >_> 20170723 20:39:02< irker788> wesnoth: Celtic Minstrel wesnoth:master b4990801ef3a / src/ (display.hpp sdl/window.cpp sdl/window.hpp video.cpp): Fixed some issues with the resolution list (fixes #1772) https://github.com/wesnoth/wesnoth/commit/b4990801ef3a45c1d0c9d9a3037c4f1bfe191527 20170723 20:39:04< irker788> wesnoth: Celtic Minstrel wesnoth:master 7df0da565959 / data/themes/widescreen.cfg: Fix missing images in the widescreen theme. https://github.com/wesnoth/wesnoth/commit/7df0da5659593dc57a459aa10d7a3c76db1067cf 20170723 20:39:06< irker788> wesnoth: Celtic Minstrel wesnoth:master 40319fe849a7 / src/units/unit.cpp: Fix not showing selected unit profile image in widescreen theme https://github.com/wesnoth/wesnoth/commit/40319fe849a7c32e6224b795c83abe2bf3416a19 20170723 20:39:08< irker788> wesnoth: Celtic Minstrel wesnoth:master e85b429b0b08 / data/themes/widescreen.cfg: Update font sizes of widescreen theme to match default theme https://github.com/wesnoth/wesnoth/commit/e85b429b0b08e1fc6e161a290d8ca1aa0d89f3ee 20170723 20:39:29< celticminstrel> I think the widescreen theme was based on the classic theme, so it sorely needs updating. 20170723 20:39:38< vultraz_iOS> What have you done with my commit 20170723 20:39:53< celticminstrel> It's identical, except for that bit in display.hpp. 20170723 20:40:03< celticminstrel> Which makes themes work again. 20170723 20:40:16< celticminstrel> Wait, why am I listed as author? :| 20170723 20:40:42< celticminstrel> Ideally you would've been listed. Probably not worth fixing, but... 20170723 20:40:49< vultraz_iOS> Nah it's fine 20170723 20:40:52-!- Kwandulin [~Kwandulin@p200300760F12B3C6D0FB8E4834F2B40A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170723 20:41:06< vultraz_iOS> I've removed the display functions anyway 20170723 20:41:34< vultraz_iOS> Display::w and ::h that is 20170723 20:41:48< celticminstrel> That's not really relevant if you still have screen_area. 20170723 20:42:08< vultraz_iOS> I've also removed screen_area from display 20170723 20:42:12< celticminstrel> I see. 20170723 20:42:33< celticminstrel> Well, if the theme system is being rewritten, we probably won't need that fix anyway. 20170723 20:43:20< celticminstrel> The existing ThemeWML seems quite good functionally, TBH. 20170723 20:43:22< vultraz_iOS> It never needed that fix tho 20170723 20:43:31< vultraz_iOS> In my end 20170723 20:43:32< vultraz_iOS> On 20170723 20:43:51< celticminstrel> The way it specifies rects relative to other rects is pretty useful. 20170723 20:44:02< celticminstrel> The syntax for doing so is bad, yes, but the functionality is good. 20170723 20:44:20< celticminstrel> I think a good change would be to replace the rect key with separate top, left, right, bottom keys, each of which can be a formula. 20170723 20:44:24< vultraz_iOS> Then come up with a better syntax 20170723 20:44:40< vultraz_iOS> Because I can't :( 20170723 20:44:42< celticminstrel> Then there'll be no confusion about what the math is, because it's spelled out right in front of yo. 20170723 20:45:12< celticminstrel> Also, it'd be better if you could reference multiple rects, rather than just one. 20170723 20:45:33< celticminstrel> So you can say "this rect's left is the right of rect A, and this rect's right is the left of rect B". 20170723 20:46:08< celticminstrel> The way rects are expanded when there is extra space also seems kinda obscure. 20170723 20:46:27< celticminstrel> How does it limit how much they expand? 20170723 20:46:51< celticminstrel> Does it make them take the same percentage of screen width/height as they would on the reference size? 20170723 20:46:57< celticminstrel> That's probably not ideal. 20170723 20:47:04< celticminstrel> I don't know if that's what it does though; I haven't looked at the code. 20170723 20:47:55< celticminstrel> As an additional aside, I think the selected_* reports should be implemented differently. Currently, they call a function which is also called by the associated * report, only with a different parameter; but I think it'd be better if they could actually call the associated * report directly. 20170723 20:48:25< celticminstrel> This would mean that if you override the unit_status report in Lua, the change automatically propagates to selected_unit_status as well. 20170723 20:48:26< vultraz_iOS> I don't know 20170723 20:48:42< celticminstrel> Of course, you could still override selected_unit_status separately in Lua, if you wanted to. 20170723 20:49:09< celticminstrel> Do you think it's a good idea for the tag name to be the report ID BTW? 20170723 20:49:18< vultraz_iOS> I don't know! 20170723 20:49:20< celticminstrel> Like [unit_status] rather than, say, [report]id=unit_status 20170723 20:49:36< celticminstrel> Or maybe [report]generator=unit_status 20170723 20:50:12< celticminstrel> I wonder how it decides whether to lay out elements of the report horizontally or vertically... 20170723 20:50:44< celticminstrel> Maybe just a standard flow layout? 20170723 20:50:53< irker788> wesnoth: Ignacio R. Morelle website:master ab6f5aef3b57 / start/1.4/ (styles/intl.css template.html): start/1.4: Fix insecure web resource references https://github.com/wesnoth/website/commit/ab6f5aef3b57bafed7eafec5ac109c9635c42740 20170723 20:50:56< irker788> wesnoth: Ignacio R. Morelle website:master 79a5e363b43a / start/1.6/ (19 files in 2 dirs): start/1.6: Fix insecure web resource references https://github.com/wesnoth/website/commit/79a5e363b43af04965b6691ad36e7638083db452 20170723 20:50:59< irker788> wesnoth: Ignacio R. Morelle website:master effc8087e7bf / start/1.8/ (15 files in 2 dirs): start/1.8: Fix insecure web resource references https://github.com/wesnoth/website/commit/effc8087e7bf3d977c1f46912571f5f7344cd552 20170723 20:51:02< irker788> wesnoth: Ignacio R. Morelle website:master b5a28a68bf04 / start/1.10/ (17 files in 2 dirs): start/1.10: Fix insecure web resource references https://github.com/wesnoth/website/commit/b5a28a68bf040cc412c56c0d45b657e5b8ad6658 20170723 20:52:22< vultraz_iOS> I DONT KNOW 20170723 20:55:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 255 seconds] 20170723 20:55:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170723 21:00:48-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20170723 21:01:13< celticminstrel> ...you don't have to yell. 20170723 21:01:26< vultraz_iOS> sorry, but you keep asking all these questions 20170723 21:01:35< vultraz_iOS> and I keep saying i don't know >_< 20170723 21:01:44< celticminstrel> Well maybe someone else does. 20170723 21:01:53< celticminstrel> It's not like this is a private message. 20170723 21:13:37< mattsc> celticminstrel: cool (cc. the Xcode project) 20170723 21:15:00< mattsc> shadowm: the AI test scenarios containing (lots of) translatable strings was a mistake on my part, not knowing how things worked in the “early days.” By the time people made me aware of that, they were already fully translated in 7 languages and it seemed a shame to throw all that work away. 20170723 21:15:44< shadowm> https://www.wesnoth.org/start/1.4/ 20170723 21:15:51< shadowm> "The game engine will now support multiplayer campaigns, though we don't ship any yet. This is an opportunity for designers to explore a new frontier in Wesnoth play." 20170723 21:16:01< shadowm> Fast-forward 9 years later... 20170723 21:16:29< shadowm> mattsc: I think I remember that now. 20170723 21:34:37< irker788> wesnoth: gfgtdf wesnoth:master 75cc7e62f653 / src/play_controller.cpp: fix chat during delay is start event blocks client #1857 https://github.com/wesnoth/wesnoth/commit/75cc7e62f65334481924579500747a589ddfb5ae 20170723 21:36:55< celmin> I think it's actually nice for the test scenarios to be translated, though they certainly aren't high priority. 20170723 21:37:39< vultraz_iOS> celticminstrel: please finish all your major changes before 1.13.9, as I'm imposing a feature freeze with its release. 20170723 21:38:39< vultraz_iOS> assuming we decide to delay merging the iOS PR 20170723 21:38:48< vultraz_iOS> (doesn't affect their ability to produce the port) 20170723 21:38:59< vultraz_iOS> (just means we don't get that code into master) 20170723 21:39:03< celmin> I think we should merge the iOS PR if we can be sure it's stable. 20170723 21:39:22< celmin> Which is why I said someone should test it on a touch-enabled Windows machine. 20170723 21:39:30< shadowm> vultraz_iOS has one. 20170723 21:39:35< celmin> (Or a touch-enabled Linux or Mac machine if those exist.) 20170723 21:39:46< vultraz_iOS> they do not 20170723 21:39:49< celmin> (My guess would be that the latter doesn't but the former does… but who knows!) 20170723 21:39:56< vultraz_iOS> well the former maybe 20170723 21:40:04< vultraz_iOS> if someone installed linux on a touch-capable device 20170723 21:40:24< shadowm> Yes. People do that. Why wouldn't they. 20170723 21:40:38< celmin> TBH, I wouldn't be surprised if touch-capable Macs do exist, but, well… they'd have to be pretty rare, since I assume most Mac users also use Apple monitors, which are not touch-capable 20170723 21:41:01< celmin> You'd basically have to have a Mac Mini or other model without embedded monitor and plug in a touch-capable screen. 20170723 21:41:30< vultraz_iOS> not really very possible 20170723 21:41:35< vultraz_iOS> or simple 20170723 21:42:26< vultraz_iOS> I'm honestly disappointed 1.14 won't get high DPI support :( 20170723 21:42:32< celmin> Might not be simple, but I'm sure it would be possible. 20170723 21:42:39< vultraz_iOS> I've been working on it in tandem on a_r 20170723 21:42:43< vultraz_iOS> and i've come *close* 20170723 21:43:04< vultraz_iOS> ie, i can get the UI drawing correctly at high DPI with scaling disabled 20170723 21:43:16< vultraz_iOS> but there are some bugs 20170723 21:43:27< vultraz_iOS> * in-game is totally broken (this should be easy to fix, though) 20170723 21:43:33< celmin> We're not merging a_r for 1.14 though, right? 20170723 21:43:38< vultraz_iOS> * button hover states are erratic 20170723 21:43:44< vultraz_iOS> *mouse wheel scrolling doesn't work 20170723 21:43:46< celmin> Since JyrkiVesterinen figured out the cause of the performance issues. 20170723 21:43:58< shadowm> I mean, not entirely. 20170723 21:44:14< shadowm> It seems he fixed performance, but CPU usage is still absurdly high in comparison to 1.12. 20170723 21:44:20< celmin> I see. 20170723 21:44:35< shadowm> I said this yesterday, not sure if my message even reached anyone besides vultraz. 20170723 21:44:59< vultraz_iOS> celticminstrel: if we push this commit to master we'll have a framework to work with for high DPI support 20170723 21:45:01< vultraz_iOS> https://github.com/wesnoth/wesnoth/pull/1753/commits/cd0d2734ae9e7153776a5511523c656a106b5b21 20170723 21:45:10< shadowm> He justs insists that I should test a_r but I haven't got time to do that as of yet. 20170723 21:45:48< celmin> The only big change I had going was the GUI2 help, but I don't think I'll have enough time to get anywhere on that before 1.13.9, which would imply it has to wait until 1.15. 20170723 21:45:56< vultraz_iOS> celticminstrel: the important part is it allows screen_area to return coordinates in 96 DPI numbers 20170723 21:46:02< vultraz_iOS> now 20170723 21:46:09< vultraz_iOS> I don't know if that's the same as "screen coordinates" 20170723 21:46:11< vultraz_iOS> probably not 20170723 21:46:40< celmin> I wonder if DPI scaling can come for free with OpenGL. 20170723 21:46:51< shadowm> Doubt it. 20170723 21:46:57< shadowm> Not in a way that'll please everyone, anyway. 20170723 21:47:05< celmin> Or almost free. 20170723 21:47:08< vultraz_iOS> but I found if you combine those numbers with SDL_SetRendererLogicalSize, everything (mostly) draws correctly 20170723 21:47:25< vultraz_iOS> er 20170723 21:47:27< vultraz_iOS> https://wiki.libsdl.org/SDL_RenderSetLogicalSize 20170723 21:47:30< shadowm> I've said this a million times -- text needs to be rendered taking DPI into consideration, while raster graphics need to be handled differently depending on whether they are pixel art or not. 20170723 21:47:35< celmin> Maybe take it into account when creating the window (or OpenGL context or whatever), and then just use gluOrtho2D to apply the coordinate system you want. 20170723 21:47:42< shadowm> That's the only way things will look perfect. 20170723 21:48:25< shadowm> Namely, sprites need to be NN-upscaled while everything else should use bilinear or better. 20170723 21:48:58< shadowm> And text (and any other vector/vector-like elements) not scaled at all. 20170723 21:49:10< celmin> I see. 20170723 21:49:21< celmin> This seems possible with OpenGL, but maybe not free. 20170723 21:49:32-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20170723 22:04:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170723 22:23:24-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 22:23:25< travis-ci> wesnoth/wesnoth#14483 (master - 82829b0 : gfgtdf): The build is still failing. 20170723 22:23:25< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256671828 20170723 22:23:25-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 22:24:32-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20170723 22:28:47-!- Bonobo [~Bonobo@61.68.206.22] has joined #wesnoth-dev 20170723 22:31:34-!- travis-ci [~travis-ci@ec2-54-159-223-41.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 22:31:35< travis-ci> gfgtdf/wesnoth#886 (c_action - 13d6b79 : gfgtdf): The build failed. 20170723 22:31:35< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/256695311 20170723 22:31:35-!- travis-ci [~travis-ci@ec2-54-159-223-41.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 22:34:37-!- trewe [~trewe@78.130.110.97.rev.optimus.pt] has quit [Quit: quit] 20170723 22:46:45-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: .] 20170723 22:49:19-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20170723 22:52:03< vultraz_iOS> shadowm: celticminstrel: this is what stuff looks like with the HDPI rendering: https://1drv.ms/i/s!As9hRC_GxjKKpg59udcYsB3sW0yC 20170723 22:53:53< vultraz_iOS> text looks crrrrriiisssppp 20170723 22:55:15< shadowm> If you say so. I'm on my desktop atm. 20170723 22:58:28< irker788> wesnoth: Ignacio R. Morelle website:master e7dd468e2ac4 / gettext.wesnoth.org/includes/wesmere.php: gettext.w.o: No, gettext.w.o is not powered by MediaWiki https://github.com/wesnoth/website/commit/e7dd468e2ac4d67ffc38e657eb5d615d9a7c18a4 20170723 23:00:43< DeFender1031> But why not? MediaWiki can do EVERYTHING! :P 20170723 23:01:27< vultraz_iOS> Announcing the iPhone 8! Now powered by MediaWiki. 20170723 23:02:37-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 23:02:38< travis-ci> wesnoth/wesnoth#14484 (master - e85b429 : Celtic Minstrel): The build has errored. 20170723 23:02:38< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256677035 20170723 23:02:38-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 23:06:08-!- Bonobo [~Bonobo@61.68.206.22] has quit [Ping timeout: 260 seconds] 20170723 23:11:50< celmin> XD 20170723 23:12:23< celmin> Apparently OneDrive doesn't like me today. 20170723 23:12:29< celmin> Or maybe it just doesn't like my laptop. 20170723 23:14:44< shadowm> MediaWiki can go eat **** as far as I'm concerned. 20170723 23:58:29-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has joined #wesnoth-dev 20170723 23:58:30< travis-ci> wesnoth/wesnoth#14485 (master - 75cc7e6 : gfgtdf): The build has errored. 20170723 23:58:30< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/256687605 20170723 23:58:30-!- travis-ci [~travis-ci@ec2-54-162-60-195.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170723 23:59:29< irker788> wesnoth: Ignacio R. Morelle wesnoth:master 09d5f799ac37 / data/tools/Makefile: wmlscope: Make this and the template prerequisites for macro-reference.html https://github.com/wesnoth/wesnoth/commit/09d5f799ac37aaa2b059fb076d93f4f788179aaa 20170723 23:59:32< irker788> wesnoth: Ignacio R. Morelle wesnoth:master 1a03a5af57a1 / data/tools/ (helpheader.html helptrailer.html wmlscope): wmlscope: Update macro reference templates and emitted markup for Wesmere https://github.com/wesnoth/wesnoth/commit/1a03a5af57a1dfa6f3ce13ee9f1c2ac27c3f7c09 --- Log closed Mon Jul 24 00:00:51 2017