--- Log opened Fri Jul 14 00:00:38 2017 20170714 00:09:30< DeFender1031> @Flameheart, irc-bridge isn't a person, and we see all your chats even if you don't ask it to send them... 20170714 00:11:01< wesnoth-discord-> it's a bot that automatically transfers the messages from Discord <-> IRC 20170714 00:12:25< wesnoth-discord-> Neat 20170714 00:16:14< wesnoth-discord-> cool 20170714 00:16:19< wesnoth-discord-> so it is automatic 20170714 00:18:08< wesnoth-discord-> need 5-8 more rounds on nightmare difficulty for NR 2nd scenario 20170714 00:21:21< DeFender1031> @Flameheart, IIRC you asked about that yesterday. 20170714 00:21:35< wesnoth-discord-> IIRC? 20170714 00:21:47< DeFender1031> If I Recall Correctly. 20170714 00:21:53< DeFender1031> And yes, yes you did. 20170714 00:22:12< DeFender1031> does that irc bridge bot transfer all messages from irc channel 20170714 00:22:17< DeFender1031> or selectively 20170714 00:22:21< DeFender1031> @Flameheart I don't know if it's set to ignore certain bot messages (such as reddit posts being announced), but it should transfer any user messages. 20170714 00:22:52< wesnoth-discord-> no, I did not ask NR 2nd scenario yesterday 20170714 00:23:11< DeFender1031> I was referring to the question about the bot. 20170714 00:23:20< DeFender1031> Yes, it's automatic. 20170714 00:23:48< DeFender1031> And yes, you asked about it before. 20170714 00:23:48< wesnoth-discord-> k 20170714 00:24:06< wesnoth-discord-> I probably was mistaken about the "automatic" mechanism 20170714 00:25:03< wesnoth-discord-> but anyway, can you guys ask whoever is maintaining NR and add 5 more rounds for 2nd mission on highest difficulty? 20170714 00:25:15< DeFender1031> Anyway, if you want changes to various game rules, you should probably bring it up on the forum and try to convince people. 20170714 01:10:08-!- ancientcc [~ancientcc@112.64.217.89] has joined #wesnoth 20170714 01:11:13-!- ancientcc [~ancientcc@112.64.217.89] has quit [Remote host closed the connection] 20170714 01:17:33< wesnoth-discord-> DeFender1031: I found the first scenario of NR to be unobjectionable enough. Sure, you're spamming peasants, but that battle is a mere skirmish compared to the insanity of the last battles. 20170714 01:17:55< wesnoth-discord-> I got all the way through that campaign and then quit because 3 sides with thousands of gp is just painful 20170714 01:18:50< DeFender1031> @pydsigner, I didn't say I had a problem with it, just it was the only one that I recalled having to splatter units uselessly against an enemy line. I rather liked how that's how it starts. 20170714 01:19:18< DeFender1031> Isn't it four sides? 20170714 01:19:34< DeFender1031> And yeah, didn't bother me. Large battles are fun! 20170714 01:21:44< wesnoth-discord-> zookeeper: I don't think you need a phrenologist, just a padded cell 20170714 01:24:50< DeFender1031> pydsigner, that's not very nice. 20170714 01:47:39-!- DeFender1031 is now known as DoctorFender1031 20170714 01:48:14-!- DoctorFender1031 is now known as DeFender1031 20170714 02:14:38-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20170714 02:49:40-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170714 02:53:56-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 260 seconds] 20170714 02:58:12< wesnoth-discord-> Hi 20170714 03:09:19-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 246 seconds] 20170714 03:13:03-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20170714 03:56:29-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170714 04:11:41-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170714 04:12:08-!- Kwandulin [~Miranda@p200300760F12B3664C9A06FEA27D9283.dip0.t-ipconnect.de] has joined #wesnoth 20170714 04:36:06-!- SigurdFD [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20170714 04:40:46-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170714 05:13:06-!- Kwandulin [~Miranda@p200300760F12B3664C9A06FEA27D9283.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170714 06:37:35-!- MadMerlin [~neil@206.248.167.197] has quit [Ping timeout: 240 seconds] 20170714 06:38:33-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20170714 07:32:42-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth 20170714 07:46:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170714 07:46:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170714 07:52:51< zookeeper> @pydsigner, a padded cell with no other available stimulus except playing NR on nightmare... forever! @____@ 20170714 07:53:23< wesnoth-discord-> npm -v 20170714 07:53:48< wesnoth-discord-> (IRC users: sorry about the previous message. I thought I was typing to the command prompt.) 20170714 08:22:56-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170714 08:46:13-!- Kwandulin [~Miranda@p200300760F12B36665417F9A1CD0A45C.dip0.t-ipconnect.de] has joined #wesnoth 20170714 09:22:32-!- ancientcc [~ancientcc@112.64.216.89] has joined #wesnoth 20170714 09:24:22-!- ancientcc [~ancientcc@112.64.216.89] has quit [Remote host closed the connection] 20170714 09:27:52-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170714 10:06:28-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170714 10:56:50-!- Kwandulin [~Miranda@p200300760F12B36665417F9A1CD0A45C.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170714 11:27:56-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20170714 11:31:03-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170714 11:37:14-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170714 11:48:44-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170714 12:01:53-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20170714 12:19:11-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [] 20170714 12:19:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170714 12:28:55-!- Alkenrinnstet [~alkenrinn@42.61.217.253] has quit [Quit: Alkenrinnstet] 20170714 12:37:18-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170714 12:40:29-!- Kwandulin [~Miranda@p200300760F12B366ACD4365F72845559.dip0.t-ipconnect.de] has joined #wesnoth 20170714 12:45:53-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Ping timeout: 248 seconds] 20170714 12:59:28< wesnoth-discord-> I get depressed whenever my units die so large battles aren't fun 20170714 12:59:38< wesnoth-discord-> Like a real battle, losses are paramount 20170714 13:01:04-!- Bonobo [~Bonobo@203.63.51.218] has quit [Ping timeout: 260 seconds] 20170714 13:07:59-!- clavi [~clavi@v22017034422546657.goodsrv.de] has quit [Quit: ZNC - http://znc.in] 20170714 13:10:45-!- clavi [~clavi@v22017034422546657.goodsrv.de] has joined #wesnoth 20170714 13:13:02< DeFender1031> eh, just save and load before each attack to get the results you want out of it... that way, none of your units die! 20170714 13:13:08< DeFender1031> :P 20170714 13:14:34< wesnoth-discord-> I remember in previous version you could save between each strike too 20170714 13:15:18< DeFender1031> @Ravana REALLY?! 20170714 13:17:47< wesnoth-discord-> 1.8 or so 20170714 13:21:56< zookeeper> yeah but IIRC that just meant that when you loaded, the attack didn't continue, so you were able to for example skip enemy attacks that way. 20170714 13:33:22< DeFender1031> ... 20170714 13:33:28< DeFender1031> That's... 20170714 13:33:39< DeFender1031> Not the way that should work. 20170714 13:34:19< wesnoth-discord-> hence why it doesn't work that way anymore 20170714 13:34:21< wesnoth-discord-> 😛 20170714 13:34:39< DeFender1031> Well, yes, obviously. 20170714 13:38:41-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 13:49:53< Kwandulin> zookeeper: updated the flanker sprite 20170714 14:05:00< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> I have a bit of a love/hate relationship with Wesnoth 'cause I keep trying to play it like Fire Emblem 20170714 14:05:12< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> and then I can't keep my people from dying 20170714 14:05:53< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> But it's a really well-made game, even if it doesn't always agree with my tastes 😛 20170714 14:15:13< DeFender1031> In some aspects, anyway. 20170714 14:15:34< DeFender1031> What do you mean by "trying to play it like Fire Emblem"? 20170714 14:15:40< Soliton> there are no losses play throughs of campaigns. it's certainly not so easy though. 20170714 14:16:19< DeFender1031> Soliton, again, it's very easy. You just save and load before each attack to get the results you want out of it. :P 20170714 14:16:52< Soliton> that may seem mechanically easy but if you look at the statistics that is not easy at all. 20170714 14:17:02< Soliton> unless you have unlimited time and patience. 20170714 14:17:32< elias> my very first patch had removed death from campaigns (instead the unit would be added to a "wounded" list and you could recall them in the next scenario for 20 gold) :) 20170714 14:17:44< elias> unfortunately it was rejected :P 20170714 14:17:51< Soliton> if you carefully plan a playthrough you can minimize situations where you need luck or completely avoid them. 20170714 14:18:18< DeFender1031> elias, of course it would be... that'd be too soft on people. Nice idea for an add-on though. 20170714 14:19:04< DeFender1031> Though, I'd think there ought to be some more of a penalty for recalling a "wounded" unit than just the usual recall cost. 20170714 14:19:12< DeFender1031> Unless you meant 20 above the 20 for recall? 20170714 14:20:46< elias> I don't remember, it was a few years ago - but yes, losing a unit should still be bad, so probably 20 extra would make more sense 20170714 14:21:18< elias> I should see if I can re-create it in an add-on, in Lua... sounds like it might be possible 20170714 14:26:44< DeFender1031> Coding the penalty might be a bit tricky though. 20170714 14:27:24< DeFender1031> There's no way currently to modify the built-in dialogs, but ideally you'd want the recall list to reflect the fact that this unit is not a normal recall. 20170714 14:28:28< DeFender1031> (That's a feature I'd really love, btw, the ability to create custom dialogs to replace or enhance the built in ones...) 20170714 14:29:31< DeFender1031> (I managed to do it with the endlevel summary by essentially turning off endlevel reports and then adding my own event to show the one I want shown, but that's a hack, and obviously only works in that one case.) 20170714 14:37:32< wesnoth-discord-> You can create your own GUI2 dialogs with lua, so you could probably make an "injured recall list". The documentation is basically non-existent though. 20170714 14:38:49< DeFender1031> Sure, you could do it as a separate interface entirely, but you couldn't do it as part of the regular recall list, which would probably be the ideal UI for it. 20170714 14:40:08< DeFender1031> And yeah, the documentation for it sucks. vultraz gave me a crash course a year or two ago and I've made some pretty elaborate custom UIs myself. 20170714 14:53:04< wesnoth-discord-> Soliton: yeah, but what about the campaigns that force you to lose units?? 20170714 14:54:12< wesnoth-discord-> SotBE, TSG, maybe others 20170714 15:03:48-!- Sellerieeistee [~Selleriee@p5B13ED56.dip0.t-ipconnect.de] has joined #wesnoth 20170714 15:04:03-!- Sellerieeistee [~Selleriee@p5B13ED56.dip0.t-ipconnect.de] has left #wesnoth [] 20170714 15:20:24-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20170714 15:40:01-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170714 15:41:46-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Ping timeout: 276 seconds] 20170714 15:45:32-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Read error: Connection reset by peer] 20170714 15:46:43-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 246 seconds] 20170714 15:57:18-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 15:58:59< wesnoth-discord-> does sotbe force you to lose units in any scenarios? 20170714 15:59:33< wesnoth-discord-> if you rank enough warlords and tank effectively, losses can be minimized 20170714 16:04:40-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20170714 16:05:05-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 16:12:04-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20170714 16:12:26-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 16:15:44-!- DeFender1031 [~DeFender1@89-138-160-34.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20170714 16:30:33< wesnoth-discord-> If someone who knows the details for how to make the GUI2 dialogs could add documentation to the wiki, that'd be amazing. 20170714 16:36:10-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20170714 16:36:48-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 16:39:38-!- Kwandulin [~Miranda@p200300760F12B366ACD4365F72845559.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170714 16:40:01-!- THERetroGamerNY [Heuristics@pool-68-133-48-135.bflony.fios.verizon.net] has joined #wesnoth 20170714 16:49:42-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20170714 16:50:09-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 16:53:33-!- Polsakerino is now known as Polsaker 20170714 17:04:47-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20170714 17:05:30-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 17:07:10-!- Kwandulin [~Miranda@p200300760F12B366B48BF2B40F0C47C5.dip0.t-ipconnect.de] has joined #wesnoth 20170714 17:07:44-!- THERetroGamerNY [Heuristics@pool-68-133-48-135.bflony.fios.verizon.net] has quit [Quit: Be Blessed!] 20170714 17:11:26-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20170714 17:11:52-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 17:15:55< wesnoth-discord-> i know the details 20170714 17:17:27-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20170714 17:18:14-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 17:22:15-!- Kwandulin [~Miranda@p200300760F12B366B48BF2B40F0C47C5.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170714 17:49:35-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Ping timeout: 240 seconds] 20170714 18:02:50-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20170714 18:30:00< wesnoth-discord-> Announcement for iOS: https://forums.wesnoth.org/viewtopic.php?f=6&t=46571 20170714 18:40:18< zookeeper> (is he aware of for example a_r?) 20170714 18:41:07< wesnoth-discord-> Yes, he's actively discussing in the development channel in Discord (where a_r is often discussed as well). 20170714 18:47:18-!- Kwandulin [~Miranda@p200300760F12B366F0C1C2554993B748.dip0.t-ipconnect.de] has joined #wesnoth 20170714 18:57:08< zookeeper> oh, okay 20170714 18:58:21-!- Narrat [~Narrat@p2E5110D9.dip0.t-ipconnect.de] has joined #wesnoth 20170714 18:58:39< zookeeper> Kwandulin, the flanker looks okay to me. the blowgun is pretty unreadable if you don't know what you're looking for, but it's pretty tricky to make it very clear. 20170714 19:18:32-!- Bonobo [~Bonobo@203.63.51.218] has joined #wesnoth 20170714 19:23:10-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20170714 19:35:08-!- Kwandulin [~Miranda@p200300760F12B366F0C1C2554993B748.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170714 19:46:14< wesnoth-discord-> @gutty333 you have to blow up a bridge in one scenario, killing everyone in a radius 20170714 19:46:38< wesnoth-discord-> sacrifise one saurian would do the work 20170714 19:47:16< wesnoth-discord-> That counts as losing a unit forcibly 20170714 19:48:09< wesnoth-discord-> I think DM loses way lot more 20170714 19:48:41< wesnoth-discord-> when you done with the human king, all your humans leveled earlier are removed from call back list 20170714 19:48:47< wesnoth-discord-> also the undead 20170714 19:48:59< wesnoth-discord-> sotbe is way lot minor loss 20170714 19:49:30< wesnoth-discord-> But those units don't die in DM 20170714 19:53:41-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20170714 20:17:39-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170714 20:35:53-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20170714 21:32:05-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20170714 22:07:28< wesnoth-discord-> they dont die thats true, but feels exponetically way more frustrating to rank them till lv3, and see them removed totally 20170714 22:19:38< wesnoth-discord-> I don't think I've ever felt attached to my units in a non-tactical level. 20170714 22:21:34< wesnoth-discord-> losing them is part of the game in most situations 20170714 22:22:10< wesnoth-discord-> especially the nightmare level campaigns, which need a lot of cannon folders 20170714 22:38:29< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> @DeFender1031 I think the most salient penalty would be a +1 permanent, stacking increase in level over the unit's *actual* level. It costs the same to recall, but costs more to maintain due to injuries 😛 20170714 22:41:01-!- synthpopisback [~synthpopi@2606:a000:7947:5000:1188:a9a1:64ec:bea8] has quit [Ping timeout: 276 seconds] 20170714 22:41:12-!- synthpopisback [~synthpopi@2606:a000:7947:5000:1188:a9a1:64ec:bea8] has joined #wesnoth 20170714 22:42:37-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170714 23:17:31-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 246 seconds] 20170714 23:35:42-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth 20170714 23:56:16-!- sevu [~Shiki@p54854FE8.dip0.t-ipconnect.de] has joined #wesnoth --- Log closed Sat Jul 15 00:00:01 2017