--- Log opened Wed Aug 02 00:00:02 2017 20170802 00:19:14-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Ping timeout: 240 seconds] 20170802 00:21:04-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170802 00:49:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170802 00:49:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170802 01:48:52-!- https_GK1wmSU [~d33p-b00k@77.234.41.151] has joined #wesnoth 20170802 01:48:57-!- https_GK1wmSU [~d33p-b00k@77.234.41.151] has left #wesnoth [] 20170802 02:25:12-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 260 seconds] 20170802 02:46:24-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170802 02:50:52-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 260 seconds] 20170802 02:52:02-!- synthpopisback [~synthpopi@2606:a000:7947:5000:e916:8a35:7722:788] has quit [Ping timeout: 255 seconds] 20170802 02:52:24-!- synthpopisback [~synthpopi@2606:a000:7947:5000:2438:2cb5:949f:5d2e] has joined #wesnoth 20170802 02:55:53-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170802 02:57:03-!- ancientcc [~ancientcc@112.64.217.90] has quit [Read error: Connection reset by peer] 20170802 03:34:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170802 04:05:59< DeFender1031> @Inky YES! That's the one! 20170802 04:07:27< mattsc> DeFender1031: maybe we need a custom AI just for that one peasant! :P 20170802 04:07:45< DeFender1031> mattsc, to make it do what? 20170802 04:08:07< mattsc> I dunno. Commit suicide in a more meaningful way? 20170802 04:09:08< DeFender1031> ... 20170802 04:09:29< mattsc> Sneak around the back and heckle the player’s leader? 20170802 04:11:31< mattsc> The Assassin Squad MAI could probably be used for that purpose. :P 20170802 04:12:01< mattsc> And with that I am going into hiding … 20170802 05:09:41-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth 20170802 05:31:59-!- Kwandulin [~Kwandulin@p200300760F5F2D72B5D47186E5AA2417.dip0.t-ipconnect.de] has joined #wesnoth 20170802 05:41:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170802 05:41:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170802 07:05:45-!- ancientcc [~ancientcc@140.207.223.167] has joined #wesnoth 20170802 07:05:48-!- ancientcc [~ancientcc@140.207.223.167] has quit [Remote host closed the connection] 20170802 07:11:03-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170802 07:21:45-!- Kranix [~magnus@192.38.143.232] has joined #wesnoth 20170802 07:52:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170802 07:52:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170802 08:12:13-!- Kwandulin [~Kwandulin@p200300760F5F2D72B5D47186E5AA2417.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170802 08:40:40-!- https_GK1wmSU [~deep-book@85.9.20.149] has joined #wesnoth 20170802 08:40:53-!- https_GK1wmSU [~deep-book@85.9.20.149] has quit [K-Lined] 20170802 08:48:30-!- tonepoet [~tonepoet@199-241-200-122.PUBLIC.monkeybrains.net] has joined #wesnoth 20170802 08:52:03< tonepoet> Villages are overpowered terrain. Not only do units often have their highest defense on it, but it heals 8 damage and grants gold. No other terrain in the game grants gold! Why would map makers want to make any other tile, when the village is so clearly the best? 20170802 08:52:13< tonepoet> Also, I'm joking by the way. 20170802 08:52:18-!- tonepoet is now known as Tonpoet 20170802 08:52:30-!- Tonpoet is now known as Tonepoet 20170802 08:55:28< zookeeper> it depends! 20170802 08:56:13< zookeeper> a village isn't so good if you put it on cavewall. 20170802 08:57:05-!- Kwandulin [~Kwandulin@p200300760F5F2D72B5D47186E5AA2417.dip0.t-ipconnect.de] has joined #wesnoth 20170802 08:59:02< Tonepoet> Hmm, the last time I checked, villages typically inherited the more beneficial or perhaps more accurately lenient traits of the tile combination, so while cavewall generally can't be occupied, wouldn't you actually be able to move onto a cavewall village? 20170802 08:59:22< zookeeper> nope 20170802 09:00:45< Tonepoet> I'm mildly surprised, but perhaps I shouldn't be too much, since the water villages also don't adhere to that tendency. 20170802 09:02:41< zookeeper> villages (except merfolk village) give best movement + best defense, but i guess impassable base terrain is of higher precedence 20170802 09:10:20< Tonepoet> If only there was a way to flag them: The Silver Mage would have a field day! 20170802 09:51:42-!- namad7 [aaaaa@pool-100-6-158-12.pitbpa.fios.verizon.net] has quit [] 20170802 09:52:37-!- namad7 [aaaaa@pool-100-6-158-12.pitbpa.fios.verizon.net] has joined #wesnoth 20170802 10:06:16-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Ping timeout: 260 seconds] 20170802 10:08:03-!- Kranix [~magnus@192.38.143.232] has quit [Read error: Connection reset by peer] 20170802 10:08:04-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170802 10:11:19-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Read error: Connection reset by peer] 20170802 10:13:06-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170802 10:28:14-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Read error: Connection reset by peer] 20170802 10:31:34-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170802 11:29:22-!- Kranix [~magnus@192.38.143.232] has joined #wesnoth 20170802 11:31:51-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170802 11:47:32-!- Bonobo [~Bonobo@14-203-55-103.tpgi.com.au] has quit [Ping timeout: 260 seconds] 20170802 12:16:44-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20170802 12:17:59-!- clavi [~clavi@v22017034422546657.goodsrv.de] has quit [Quit: ZNC - 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(e.g that will give you different amount of gold or have different behaviour) 20170802 19:22:02< zookeeper> Soo_Slow, 200x200 not enough for you? 20170802 19:22:38< Soo_Slow> zookeeper, yes. If you tries to make map with more than 3 players, its way small 20170802 19:23:38< zookeeper> well, no, i don't know if support for bigger maps than that will be added (or whether it might already work if you edit the map by hand) 20170802 19:24:17-!- TC02 [~quassel@london.acm.jhu.edu] has quit [Ping timeout: 255 seconds] 20170802 19:26:50< can-ned_food> whaı — what? 200x200 too small for 3? i must be playing it wrong :-P 20170802 19:27:14< can-ned_food> or, too small for 4. sorry, i misread. 20170802 19:27:33< APic> lol 20170802 19:29:20< zookeeper> if 200x200 isn't enough, i'm inclined to suggest you make your scenario feature less walking around, because that much walking just can't be fun :> 20170802 19:29:35< wesnoth-discord-> soo_slow you could make a plugin or a map with custom buildings 20170802 19:29:48< wesnoth-discord-> with custom behavior 20170802 19:30:26< zookeeper> and yes, with WML events you could write all sorts of custom effects buildings could have 20170802 19:30:50< Soo_Slow> wml? wesnoth's script language? 20170802 19:30:53< zookeeper> yes 20170802 19:31:05< Soo_Slow> hmh, I think, i need to read about it more, thanks 20170802 19:31:50< APic> lol 20170802 19:31:58< wesnoth-discord-> i played a user map where you could build your own business and trade 20170802 19:32:07< Soo_Slow> zookeeper, its not about walking, but about big battles with different tactical situations, you need to solve at once 20170802 19:32:18< wesnoth-discord-> or user scenario idk anymore 20170802 19:32:32< can-ned_food> was it Trader, wesnoth-discord? 20170802 19:32:35< Soo_Slow> LawnCable, sounds intresting, I should find it :D 20170802 19:32:55< wesnoth-discord-> yes I think so 20170802 19:33:19< Soo_Slow> Im intrested in something like turn-based age of empires. E.g if units wont be hireable by hero, but trained in special buildings. Also walls and such stuff 20170802 19:33:54< Soo_Slow> yeah, i will definely take a look on wml 20170802 19:33:55< Soo_Slow> :D 20170802 19:34:05-!- mode/#wesnoth [+o shadowm] by ChanServ 20170802 19:34:05< can-ned_food> not to deter you, Soo_Slow, but you might want to consider whether the Wesnoth interface would be a hinderance for such a thing 20170802 19:34:11-!- mode/#wesnoth [+b *!*@*92.217.154.212] by shadowm 20170802 19:34:31-!- mode/#wesnoth [-o shadowm] by shadowm 20170802 19:35:31< can-ned_food> each turn would be like MoO3 with planetary AI disabled 20170802 19:35:34< Soo_Slow> can-ned_food, depends on how much things may be modded. Im fine with wesnoth ui so far 20170802 19:35:50< can-ned_food> i.e. soo sloow :-) 20170802 19:35:53-!- TC02 [~quassel@london.acm.jhu.edu] has joined #wesnoth 20170802 19:36:07< wesnoth-discord-> i think you can add entries to the context menu 20170802 19:36:14< Soo_Slow> yeah, exactly 20170802 19:37:16-!- Guest21093 [~quassel@178.115.237.87] has joined #wesnoth 20170802 19:38:18< Soo_Slow> or make your own ui parts, if its possible with current api 20170802 19:39:47< wesnoth-discord-> whats the status of the steam release? i heard there were problems with licensing and now the greenline programm is over.. 20170802 19:40:35< wesnoth-discord-> We already have a Steam ID. The end of Greenlight isn't a problem. ✌ 20170802 19:41:04< Soo_Slow> steam features may be added via standalone plugin, if it cause licensing problem 20170802 19:41:34< wesnoth-discord-> soo slow you could implement it in the api, when you have the time and knowledge 20170802 19:42:30< wesnoth-discord-> when will the steam version will be released? can I help? 20170802 19:42:43< wesnoth-discord-> anyhow 20170802 19:43:03< wesnoth-discord-> It will be released when it's done. That's the only answer we can give. 20170802 19:43:39< wesnoth-discord-> In particular, we're trying to fix at least most of the extremely severe bugs before the Steam release: https://github.com/wesnoth/wesnoth/issues?q=is%3Aopen+is%3Aissue+label%3Ablocker 20170802 19:45:05< can-ned_food> boo Steam … i will never forget the trevails and anguish my Orange Box installation of TF2 gave me. 20170802 19:45:32< Soo_Slow> will character's avatars (e.g not sprites, but ones, that shown near text in vanilla campaigns) be improved for steam release? Atm looks like they were made by different artists, so - style vary from pretty-awesome to deviantartish sketches 20170802 19:46:16< can-ned_food> what's wrong with DeviantArt? :-) 20170802 19:46:41< can-ned_food> you should look at some of the stuff hosted there these days 20170802 19:46:52< wesnoth-discord-> Soo_Slow: Most likely not. There simply isn't enough artist manpower, and reaching consistent artstyle is obviously very difficult with multiple volunteer artists. 20170802 19:51:28< wesnoth-discord-> @jyrkive sadly I have no experience in c++. maybe I could help at a later point in time 20170802 19:51:31< zookeeper> there's of course some stylistic mismatch when there's a lot of time between the oldest and newest ones. 20170802 19:52:14< zookeeper> well, some mismatch due to different artists too 20170802 19:55:03< wesnoth-discord-> i don't like the simple vector ones that look like sketches. but i don't know wether they are even in the mainline. But I could do it better by myself - I am not an artist 20170802 19:55:19< wesnoth-discord-> couldn't 20170802 19:55:26< wesnoth-discord-> " 20170802 20:07:40-!- Kwandulin2 [~Kwandulin@p200300760F5F2D697040B53DC594134A.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20170802 20:16:29-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170802 20:21:34-!- Soo_Slow [~devnu11@ppp91-122-152-217.pppoe.avangarddsl.ru] has quit [Quit: Soo_Slow] 20170802 20:28:36< DeFender1031> well, no, i don't know if support for bigger maps than that will be added (or whether it might already work if you edit the map by hand) <--- yes it works. aeth has a gorgeous one. 20170802 20:29:17< zookeeper> yeah, i remember someone had some special hand-hacked huge map, but i didn't recall what was special about it 20170802 20:29:32< DeFender1031> if 200x200 isn't enough, i'm inclined to suggest you make your scenario feature less walking around, because that much walking just can't be fun :> <-- Ironic that the user asking about this is named Soo_Slow... 20170802 20:33:32-!- Ivanovic_ [~ivanovic@p4FC53541.dip0.t-ipconnect.de] has joined #wesnoth 20170802 20:35:10-!- Ivanovic_ [~ivanovic@p4FC53541.dip0.t-ipconnect.de] has quit [Changing host] 20170802 20:35:10-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20170802 20:35:13-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20170802 20:35:38-!- Ivanovic_ is now known as Ivanovic 20170802 20:38:34-!- jandrusk [~jra@cpe-104-231-119-61.neo.res.rr.com] has left #wesnoth ["WeeChat 1.9"] 20170802 20:43:44-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 260 seconds] 20170802 20:50:37-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20170802 20:52:11-!- https_GK1wmSU [~d33p-b00k@91.221.67.85] has joined #wesnoth 20170802 20:54:35-!- https_GK1wmSU [~d33p-b00k@91.221.67.85] has left #wesnoth [] 20170802 20:59:37-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20170802 21:00:31-!- can-ned_food [~me@cpe-24-93-212-239.neo.res.rr.com] has quit [Quit: Konversation terminated!] 20170802 21:53:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170802 21:53:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170802 22:20:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170802 22:20:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170802 22:22:26-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20170802 22:24:13-!- Bonobo [~Bonobo@14-203-55-103.tpgi.com.au] has joined #wesnoth 20170802 22:33:37-!- Johannes13 [~Johannes1@unaffiliated/johannes13] has joined #wesnoth 20170802 22:35:11-!- Johannes13 is now known as DasBrain 20170802 22:35:58-!- https_GK1wmSU [~deep-book@119.81.230.146] has joined #wesnoth 20170802 22:37:16-!- https_GK1wmSU [~deep-book@119.81.230.146] has left #wesnoth [] 20170802 22:38:21-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170802 23:05:18-!- Guest21093 [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170802 23:30:20-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Ping timeout: 260 seconds] 20170802 23:31:16-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170802 23:42:07-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20170802 23:52:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170802 23:58:57-!- Tonepoet [~tonepoet@199-241-200-122.PUBLIC.monkeybrains.net] has quit [Read error: Connection reset by peer] --- Log closed Thu Aug 03 00:00:04 2017