--- Log opened Sun Aug 06 00:00:08 2017 20170806 00:13:06-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20170806 00:19:13-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20170806 00:43:33-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170806 00:45:26-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 00:45:26-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 00:50:41-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 00:51:05-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 01:00:11-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 01:00:40-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 01:07:28-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170806 01:25:08-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 01:25:09-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 02:05:47-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20170806 02:12:01-!- tonepoet [~tonepoet@199-241-200-122.PUBLIC.monkeybrains.net] has joined #wesnoth 20170806 02:13:30-!- tonepoet is now known as Tonepoet 20170806 02:16:40-!- Tonepoet [~tonepoet@199-241-200-122.PUBLIC.monkeybrains.net] has quit [Read error: Connection reset by peer] 20170806 02:29:56-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 02:29:57-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 02:41:54-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170806 02:45:27-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 02:45:32-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 02:46:04-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170806 02:46:16-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 260 seconds] 20170806 03:00:51-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 03:03:21-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 03:42:38-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Quit: Leaving] 20170806 03:57:01-!- THERetroGamerNY [~THERetroG@pool-68-133-48-135.bflony.fios.verizon.net] has joined #wesnoth 20170806 04:02:37-!- THERetroGamerNY [~THERetroG@pool-68-133-48-135.bflony.fios.verizon.net] has quit [Quit: Be blessed!] 20170806 04:25:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170806 04:25:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170806 04:41:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170806 04:41:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170806 04:42:00< wesnoth-discord-> I wouldn't. I'm not an expert, but from what I have seen, 3D is difficult to do well, so it usually looks terrible. 2D isn't inferior to 3D, they are just different. 2D would be inferior for a flight simulator, but in an environment where text, icons, and painterly portraits & landscapes mean something, swinging cameras are pretty much just visual noise, and contributions are from people with day jobs, 2D is better. Let's 20170806 04:42:01< wesnoth-discord-> be realistic. 20170806 05:01:25< aeth> 10 years ago, that was definitely the case. 20170806 05:02:19< aeth> These days, the main reason to keep Wesnoth in 2D is probably because it's already in 2D, and why redo literally every art asset and completely change the art style? 20170806 05:03:15< aeth> The main thing you'd get from 3D in strategy is rotation, but in practice, when I play 3D strategy games with rotation, I tend to just get to a rotation, stick with it, and forget I can even rotate while I'm in the zone playing. 20170806 05:03:58< aeth> It would also make map design harder because it would have to look good from every angle. Rotation-allowed strategy games tend to rely on random maps, which are probably the weakest point of the Wesnoth engine. 20170806 05:07:50< aeth> (By rotation, I mean camera rotation.) 20170806 05:09:02< aeth> You'd also get some other things like lighting (doesn't really matter, and not restricted to 3D), fluids (doesn't really matter at Wesnoth's scale, and would raise system requirements), and terrain height (doesn't matter at all at Wesnoth's terrain scale). 20170806 05:09:52< aeth> Unit animations, unit rotations, and changable armor/weapon visuals on the unit models would probably be the only real advantages of 3D. 20170806 05:11:51< aeth> This would completely change the nature of the game, though, and there is currently no good FOSS 3D engine (almost everyone uses Unity or Unreal, and most FOSS 3D engines are severely out of date). 20170806 05:13:22< wesnoth-discord-> Without naming any names, I've seen FOSS projects that use 3D. It's painfully evident when their animators aren't up to the task. 20170806 05:15:30< aeth> I'll name names. Super Tux Kart iirc is the main 3D FOSS game atm. It's... what? 2001 in its feel or something? And the other big ones are just based on Id Tech 3, an engine *literally* from that era anyway. 20170806 05:17:33< aeth> There's a few other 3D FOSS games that I can think of, like Tux Racer and Vega Strike. I really loved the latter back in the day, but I don't think any hold up against a modern game in graphical quality. 20170806 05:17:51< wesnoth-discord-> On the other hand, some of the things you dismiss as unimportant actually greatly impact the quality of the game. 20170806 05:18:12< aeth> I think the game most directly comparable to a hypothetical 3D Wesnoth would be 0 AD. 20170806 05:18:19< wesnoth-discord-> If there's something I've always found disappointing is that you can't make an underground/night map actually look like what it's supposed to bein Wesnoth. 20170806 05:18:26< wesnoth-discord-> No matter what you do it always seems flat and lifeless. 20170806 05:18:32< wesnoth-discord-> And trust me, I've made tons of those over the years. 20170806 05:18:55< aeth> So have I. I love those because it's easier to impose barriers. Outside, you just get impassable mountains, for the most part. 20170806 05:19:01< wesnoth-discord-> The fluid thing is actually incredibly relevant since even zookeeper of all people decided to spend time redoing water for 1.13.x. 20170806 05:19:20< wesnoth-discord-> and some lava 20170806 05:19:21< wesnoth-discord-> (You know there's a problem when you actually manage to make him do something.) 20170806 05:19:23< aeth> Lighting is the main problem with underground/indoors, but there are ways to do lighting in 2D, you just need OpenGL. 20170806 05:19:55< aeth> As for water and lava, you could probably do graphically accelerated fluids without making the whole game 3D. 20170806 05:20:33< wesnoth-discord-> Conversely, if the game were 3D fluids would still be 2D since doing 3D fluid mechanics doesn't really scale well in terms of GPU *and* CPU usage. 20170806 05:21:36< wesnoth-discord-> I'm pretty sure even AAA games use various methods to fake 3D water effects. 20170806 05:21:46< aeth> Games are all about faking things 20170806 05:21:54< aeth> I don't think most things can be reasonably simulated in real time. 20170806 05:28:21< aeth> The easiest way to handle fluids in a hypothetical Wesnoth-style game's editor would probably be to have the mapmaker just set direction to the flow (or say that it should be still). There are only six directions, after all. And waves at a beach could just be setting the flow to be toward the land at a coast. 20170806 05:28:59< aeth> No need for e.g. Cities: Skylines level of water simulation. 20170806 05:29:32< aeth> (That would require setting terrain height, water sources, water drains, etc.) 20170806 05:33:25-!- Kwandulin [~Kwandulin@p200300E453C8F0402C6A6D82CC7B6E02.dip0.t-ipconnect.de] has joined #wesnoth 20170806 05:57:14< celmin> Wesnoth even already has a lightmap IPF. 20170806 05:58:17-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20170806 06:03:33-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170806 06:57:53-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 06:58:16-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 07:07:18-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 07:07:56-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 08:31:41-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth 20170806 08:33:09-!- DDR_ [~David@S0106f0f249839863.vc.shawcable.net] has quit [Ping timeout: 240 seconds] 20170806 09:16:23-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 09:16:24-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 09:20:18-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 09:20:19-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 09:25:33-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 09:27:07-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [Read error: Connection reset by peer] 20170806 09:27:11-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 09:28:13-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth 20170806 09:34:08-!- DDR_ [~David@S0106f0f249839863.vc.shawcable.net] has joined #wesnoth 20170806 09:34:23-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 09:34:26-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 09:39:24-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 09:39:25-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 09:42:02-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 09:42:15-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 09:51:21-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [Read error: Connection reset by peer] 20170806 09:52:27-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 09:52:36-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 09:53:38-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth 20170806 10:07:45-!- Kwandulin [~Kwandulin@p200300E453C8F0402C6A6D82CC7B6E02.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170806 10:12:30-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Ping timeout: 240 seconds] 20170806 10:15:12-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170806 10:34:30< wesnoth-discord-> Hey guys, nice to meet you! 20170806 10:34:47< wesnoth-discord-> Should i start with the current stable client or wait for Steam release? 20170806 10:36:08< wesnoth-discord-> I suggest starting with the current stable. The Steam release may still be a long way off. 20170806 10:37:14< wesnoth-discord-> Great! 20170806 10:58:14-!- sevu [~Shiki@p54856149.dip0.t-ipconnect.de] has joined #wesnoth 20170806 11:05:42-!- Kwandulin [~Kwandulin@p200300E453C8F0402C6A6D82CC7B6E02.dip0.t-ipconnect.de] has joined #wesnoth 20170806 11:23:54-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170806 11:24:39< zookeeper> if you want a steady and stable experience then yes, stick with the stable release for now. but if you want to check out cool new stuff, then you might want to try the development release 1.13.9 once it comes out (hopefully sometime soon). the current 1.13.8 is rather buggy so i wouldn't recommend it. 20170806 11:42:57-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Remote host closed the connection] 20170806 11:45:59-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170806 12:04:18-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 12:04:18-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 12:11:10-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 12:11:15-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 12:12:37-!- Nobun_1 [~danny@host65-244-dynamic.44-79-r.retail.telecomitalia.it] has joined #wesnoth 20170806 12:17:01-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170806 12:21:35-!- Nobun_1 [~danny@host65-244-dynamic.44-79-r.retail.telecomitalia.it] has quit [Quit: leaving] 20170806 12:25:26-!- sevu [~Shiki@p54856149.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170806 12:26:09-!- http_GK1wmSU [~deep-book@119.81.19.251] has joined #wesnoth 20170806 12:28:37-!- http_GK1wmSU [~deep-book@119.81.19.251] has left #wesnoth [] 20170806 12:41:50-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [Read error: Connection reset by peer] 20170806 12:42:33-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth 20170806 12:52:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170806 12:52:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170806 12:55:57-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 12:56:08-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 13:01:23-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 13:03:08-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 13:04:48-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 13:05:21-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 13:10:03-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 13:10:16-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 13:17:40-!- Bonobo [~Bonobo@203.220.138.162] has quit [Ping timeout: 260 seconds] 20170806 13:23:19-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Remote host closed the connection] 20170806 13:26:39-!- Kwandulin [~Kwandulin@p200300E453C8F0402C6A6D82CC7B6E02.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170806 13:27:15-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 13:27:51-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 13:31:48-!- HeyCitizen [~HeyCitize@sttrpq3809w-lp130-05-69-156-205-3.dsl.bell.ca] has joined #wesnoth 20170806 13:39:36< wesnoth-discord-> Thanks! 20170806 13:53:32-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 13:53:40-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 14:30:33-!- sevu [~Shiki@p54856149.dip0.t-ipconnect.de] has joined #wesnoth 20170806 14:41:48-!- Kwandulin [~Kwandulin@p200300E453C8F0402C6A6D82CC7B6E02.dip0.t-ipconnect.de] has joined #wesnoth 20170806 14:43:29-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170806 14:53:07-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Read error: Connection reset by peer] 20170806 14:53:59-!- ancientcc [~ancientcc@140.207.223.167] has joined #wesnoth 20170806 14:54:26-!- ancientcc [~ancientcc@140.207.223.167] has quit [Remote host closed the connection] 20170806 14:56:24-!- ancientcc [~ancientcc@140.207.223.167] has joined #wesnoth 20170806 14:56:36-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170806 14:57:27-!- ancientcc [~ancientcc@140.207.223.167] has quit [Remote host closed the connection] 20170806 15:00:21-!- ancientcc [~ancientcc@112.64.217.90] has joined #wesnoth 20170806 15:00:27-!- ancientcc [~ancientcc@112.64.217.90] has quit [Remote host closed the connection] 20170806 15:20:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170806 15:20:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170806 15:45:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170806 15:45:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170806 15:51:12-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Ping timeout: 260 seconds] 20170806 15:52:54-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170806 16:08:17-!- Nobun_1 [~danny@host248-241-dynamic.15-87-r.retail.telecomitalia.it] has joined #wesnoth 20170806 16:29:48-!- Nobun_1 [~danny@host248-241-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Bye] 20170806 16:33:29-!- sevu [~Shiki@p54856149.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170806 16:43:10-!- Kwandulin [~Kwandulin@p200300E453C8F0402C6A6D82CC7B6E02.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170806 16:46:56-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170806 17:10:02-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has joined #wesnoth 20170806 18:44:09-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Ping timeout: 240 seconds] 20170806 18:45:59-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170806 18:48:26-!- HeyCitizen [~HeyCitize@sttrpq3809w-lp130-05-69-156-205-3.dsl.bell.ca] has quit [Quit: Coyote finally caught me] 20170806 18:50:11-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20170806 19:07:59-!- Netsplit *.net <-> *.split quits: iwaim, madmax28 20170806 19:13:14-!- iwaim [~iwaim@rasteenie.alib.jp] has joined #wesnoth 20170806 19:13:16-!- iwaim changed the topic of #wesnoth to: Check out our Discord server: https://discord.gg/tSmJS2E | Wesnoth User Channel | http://wesnoth.org | Latest stable version 1.12.6 | Latest development version 1.13.8 | Check the upness of Wesnoth servers: http://status.wesnoth.org | >> Want to help? Go here: http://r.wesnoth.org/t42911 (and thanks!) << | Public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin! 20170806 19:17:40-!- heyalex[m] [heyalexmat@gateway/shell/matrix.org/x-bvyhkelpzbjljokz] has quit [Ping timeout: 276 seconds] 20170806 19:18:09-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Remote host closed the connection] 20170806 19:23:16-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20170806 19:50:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170806 20:15:14-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Read error: Connection reset by peer] 20170806 20:22:44-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170806 20:46:57-!- heyalex[m] [heyalexmat@gateway/shell/matrix.org/x-nbhbtrzcvukfqmil] has joined #wesnoth 20170806 20:49:15-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170806 21:20:39-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-eluivegnhnwcawas] has joined #wesnoth 20170806 21:45:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170806 21:45:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170806 21:58:24-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170806 22:44:24-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170806 22:57:31< aeth> Do not use the development release if you want to play multiplayer, though. Unless things have changed recently, the last dev release with a good MP population was 1.3 (10 years ago) because it made new kinds of MP scenarios possible with major changes (mainly custom menus) 20170806 22:58:18< zookeeper> right, that too. development version multiplayer servers tend to be empty. 20170806 23:02:32< wesnoth-discord-> regarding the Steam release: what's the plan with regards to it now that Steam Greenlight is no longer a thing? 20170806 23:05:11< aeth> If you were Greenlit, you stay Greenlit. 20170806 23:05:30< aeth> That's why there was a rush to be Greenlit before Greenlight closed. 20170806 23:06:11< wesnoth-discord-> ah (also nice to see that the bridge is bidirectional) (then again it'd probably be sort of useless if it wasn't) 20170806 23:13:38-!- can-ned_food [~me@cpe-24-93-212-239.neo.res.rr.com] has joined #wesnoth 20170806 23:25:45< can-ned_food> i discovered a map on the add-on server that looks rather like one of mine. first, i was flattered. as i thought about it, though, it was obvious that the map was done by someone new to mapmaking. as such, i doubt they would've seen my map, which requires the UMC Terrain Pack. so then, i was like: is my design really that cliché? 20170806 23:31:57-!- UnusedVariable [~mes@5.172.237.87] has joined #wesnoth 20170806 23:37:15-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20170806 23:48:31-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170806 23:50:18-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] --- Log closed Mon Aug 07 00:00:09 2017