--- Log opened Fri Aug 18 00:00:17 2017 20170818 00:06:38< wesnoth-discord-> weird... 20170818 00:11:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20170818 00:13:26< Polsaker> gaazkam: I've had that happen many times on IRC 20170818 00:13:38< Polsaker> usually after 5 mins i get all the messages at once 20170818 00:27:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170818 00:27:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170818 00:55:08-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170818 01:05:30-!- ancientcc [~ancientcc@59.63.248.241] has joined #wesnoth 20170818 01:06:22-!- ancientcc [~ancientcc@59.63.248.241] has quit [Remote host closed the connection] 20170818 01:17:51-!- ancientcc [~ancientcc@59.63.248.241] has joined #wesnoth 20170818 01:20:58-!- synthpopisback [~synthpopi@2606:a000:7947:5000:b9c8:6bbf:38d1:ac72] has quit [Quit: Leaving] 20170818 01:23:35-!- dobson [~dobson@68.ip-149-56-14.net] has quit [Quit: Leaving] 20170818 01:24:05-!- dobson [~dobson@68.ip-149-56-14.net] has joined #wesnoth 20170818 01:24:27-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has quit [Ping timeout: 240 seconds] 20170818 01:24:53-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has joined #wesnoth 20170818 01:24:57-!- APic [apic@apic.name] has quit [Ping timeout: 240 seconds] 20170818 01:26:18-!- vincent_c [~bip@vcheng.org] has quit [Ping timeout: 246 seconds] 20170818 01:26:36-!- ancientcc [~ancientcc@59.63.248.241] has quit [Remote host closed the connection] 20170818 01:28:07-!- APic [apic@apic.name] has joined #wesnoth 20170818 01:30:11-!- vincent_c [~bip@vcheng.org] has joined #wesnoth 20170818 02:59:57-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170818 03:01:15-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170818 03:03:57-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 240 seconds] 20170818 03:16:17-!- synthpopisback [~synthpopi@2606:a000:7947:5000:b9c8:6bbf:38d1:ac72] has joined #wesnoth 20170818 04:21:47-!- gaazkam [~gaazkam@public-gprs361554.centertel.pl] has quit [Quit: Leaving] 20170818 05:27:49-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has quit [Quit: Leaving] 20170818 05:35:30< wesnoth-discord-> Since Wesnoth already acknowledges whether you have completed a campaign or not, and now with the colored laurels also the greatest difficulty at which it was completed, the "achievement" of completing the campaigns would not be about acknowledgement at all, but just a matter of whether it should be integrated with Steam 20170818 05:44:37< wesnoth-discord-> Elvish_Hunter: "Another reason why people like achievements is that usually they're rewarded with some pieces of the in-game premium currency (in most games it's some kind of gem). What kind of reward might get a Wesnoth player for completing an achievement?" <- ... again, why would that not just be a scripty bonus inside a scenario, as is common in many campaigns? 20170818 05:51:33< wesnoth-discord-> I would think, if something can be implemented as just a scripty bonus inside a scenario, then it should be. So the only niche for "achievements" would be such things which cannot 20170818 05:52:21-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170818 07:18:11-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170818 07:31:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170818 09:31:37< wesnoth-discord-> So Does anyone know when 1.14 will be out on steam I think that's the big question. 20170818 09:32:20< wesnoth-discord-> It will be done when it's done. That's the only thing we can say for sure. 20170818 09:33:17< wesnoth-discord-> That said, we are hoping that we'd get it out during this year. 20170818 09:34:16< wesnoth-discord-> ah ok well I think wesnoth is a great game and can't wait for the new version so keep it up :-) 20170818 09:55:23-!- Rhonda [~rhonda@86.59.21.37] has joined #wesnoth 20170818 09:55:33-!- Rhonda [~rhonda@86.59.21.37] has quit [Changing host] 20170818 09:55:33-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth 20170818 10:24:12< Ravana_> can I tell wesnoth to go to default mp server with username and password from preferences? Currently I use "wesnoth -s" which needs one return between preprocessing sp and mp content 20170818 10:25:48< Soliton> sounds like you're saying you can do it but you want to avoid pressing enter? 20170818 10:26:51< Ravana_> yes 20170818 10:29:28< Soliton> since you could have just as well given a server name with -s i think we should just make it so you don't need to press enter there. 20170818 11:41:35-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170818 12:33:49-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170818 13:18:40< wesnoth-discord-> Ravana: what's wrong with `-sserver.wesnoth.org`? 20170818 13:18:46< wesnoth-discord-> that seems to work for me 20170818 13:29:27-!- DeFender [~DeFender1@93-172-23-172.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20170818 13:32:08< Ravana_> -s [ --server ] arg connects to the host if specified or to the first host in your preferences. 20170818 13:32:45< Ravana_> while I have host="server2.wesnoth.org:15000" instead, this should still connect, without asking for further info 20170818 13:33:51< Ravana_> but yes, when specifying server it works as I want 20170818 13:34:51-!- Kwandulin [~Kwandulin@p200300E453CC3B9E98665FEA3DB01E86.dip0.t-ipconnect.de] has joined #wesnoth 20170818 13:58:32-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170818 14:28:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170818 14:28:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170818 15:25:28-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170818 15:33:50-!- Kwandulin [~Kwandulin@p200300E453CC3B9E98665FEA3DB01E86.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20170818 15:56:54-!- Kwandulin [~Kwandulin@p200300E453CC3B9ED5BF28E290850B2B.dip0.t-ipconnect.de] has joined #wesnoth 20170818 16:15:08-!- Bonobo [~Bonobo@203.220.138.162] has quit [Quit: Leaving] 20170818 16:16:10-!- Kwandulin [~Kwandulin@p200300E453CC3B9ED5BF28E290850B2B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170818 16:25:55-!- vn971 [~vasya@92.243.181.36] has joined #wesnoth 20170818 16:26:11< vn971> Hi.) Does winning A New Land by turn 17 count as an achievement?:) 20170818 16:28:55< wesnoth-discord-> hi group!!!! 20170818 16:36:24< vn971> Anyway, I've done it now. Check out the multiplayer room if interested.) 20170818 16:37:13< wesnoth-discord-> congrats and hello 😃 20170818 17:00:57-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170818 17:01:43< aeth> vn971: Achievements haven't been added, but that would be a good idea for one 20170818 17:01:44< aeth> :-p 20170818 17:01:56< aeth> vn971: congrats for not using the obvious, cheap tactic to win, though 20170818 17:02:25< aeth> The only way I play ANL to win is bottlenecking behind water moats 20170818 17:05:34-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170818 17:14:45-!- Kwandulin [~Kwandulin@p200300E453CC3B9EC1842F4A1A540376.dip0.t-ipconnect.de] has joined #wesnoth 20170818 17:34:49-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has joined #wesnoth 20170818 17:56:50-!- Kwandulin [~Kwandulin@p200300E453CC3B9EC1842F4A1A540376.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170818 18:00:22< vn971> aeth: you mean just to survive up to turn 25? 20170818 18:02:38< vn971> aeth: if that's the case, then there are two even MORE obvious tactics.:) 20170818 18:02:38< vn971> 1 take a drake as your leader, fly past impassable terrain, stay there. 20170818 18:02:38< vn971> 2 take a wose as your leader and step one hex into forest. That's all, game won with one hex movement on all the game. Enemy won't spot nor attack you for 25 turns.:) 20170818 18:03:04< vn971> aeth: the goal I had in mind though is _actively_ killing enemy leaders, not just stay alive. 20170818 18:17:12< aeth> vn971: no, I don't just survive up to turn 25. I think you can play on past it? 20170818 18:17:15< aeth> It's been a few years 20170818 18:17:42< aeth> vn971: If you build a moat at the top or bottom of the map (unless that got nerfed) you have a tiny bottleneck, and you can put villages right behind the moat, and rotate your army while you farm gold and wear down the enemy 20170818 18:18:08< aeth> Even if that got nerfed, it merely increases the size of behind the moat from 5 villages to some other number, but it's still the best strat 20170818 18:18:21< aeth> You can do both the top and bottom caves if 4 people are playing, I guess. 20170818 18:18:47< aeth> Eventually, you have enough progression to push out and win legitimately, by killing the enemy leaders. 20170818 18:18:54< vn971> aeth: got that. But does this strategy actually allow you _winning_ earlier than turn 25? 20170818 18:19:16< vn971> To win earlier you have to kill the lvl3 Leaders, I guess. 20170818 18:19:25< aeth> oh, okay, I misread what you said, enemy gives you a 25 turn headstart 20170818 18:19:35< aeth> Again, it's been a few years. 20170818 18:19:48< vn971> aeth: ok.) 20170818 18:19:56< aeth> No, with this strat it's basically use the headstart to build a moat and village defense system 20170818 18:20:14< aeth> And you win via attrition if you defend things properly 20170818 18:20:22< vn971> aeth: the main challenge, as I see it, is not keeping defence, but rather push forward as fast as you can killing all enemy forces that stand in the way. 20170818 18:21:15< vn971> aeth: that sounds like slow, turn22-turn25 winning. At least it was slow when I tried doing similar things myself. 20170818 18:22:13< aeth> vn971: the only way I've known how to win it is to essentially defend the top and/or bottom caves 20170818 18:22:25< aeth> I suppose you could also defend one of the enemy caves if you rush one 20170818 18:23:19< aeth> you build a V of five villages (one is already there to start with), rescue the units, moat the villages, and farm the back caves 20170818 18:24:36< aeth> 4p might not be bad because you could have two players at each cave, or perhaps one at each of those caves and two at the harder caves to set up defensively (where the mushroom farms are) 20170818 18:25:08< aeth> then at least you have easy access to each enemy area 20170818 18:27:27< aeth> vn971: What do you do? Do you abandon the center still? 20170818 18:27:45< aeth> vn971: I think most rushes I saw back in the day still abandoned the center and go for one of the boss areas as a base 20170818 18:29:46< aeth> oh, hmm, it is "You must survive until turn 25" 20170818 18:40:07-!- Vadatajs [~Vadatajs@63-152-69-117.cdrr.qwest.net] has joined #wesnoth 20170818 18:44:10-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Read error: Connection reset by peer] 20170818 18:53:57< vn971> aeth: I personally sacrificed 3 players to build up the 4-th super-player, which then defeated all boss-es on its own. 20170818 18:55:12< vn971> aeth: transforming the defending castle into your own keep is one of the best approaches I know of when playing sides symmetrically. 20170818 19:04:19< aeth> vn971: ah, I wouldn't think of that because I generally play with fewer than 4 sides and up the starting gold based on how many fewer players. e.g. if it's 100+100+100+100 it can instead be 200+200+empty+empty or 400+empty+empty+empty 20170818 19:04:34< aeth> Although that is a bit of a nerf because you're missing up to 3 lvl2 characters 20170818 19:06:12< vn971> aeth: actually, that has lots of upsides, too. With 1 player and 400 gold you can research agriculture/warfare extremely fast. 20170818 19:07:40< vn971> aeth: but lvl2 leaders certainly help, too, you're right. They also grab attention to themselves, which makes fighting remaining forces much easier. 20170818 19:08:23< vn971> (those three leaders are dwarfes in my game and end up defending mountains (which they are extremely good at).) 20170818 19:10:06< aeth> vn971: well with 400 gold usually it goes to swarming peasants early so I can set up defenses because I play ANL defensively 20170818 19:10:20< aeth> connect the four castles, recruit as many as possible, and shape the land 20170818 19:11:40< aeth> A V at either the top or bottom cave seems to do a good job attracting attention. With 4p, if everyone's at a different cave or if it's 2 for the top/bottom cave, it might actually be ideal because one draws the attention 20170818 19:12:32< aeth> A line of villages behind a line of water is a pretty good defensive position, and you can set that up in ANL 20170818 19:13:10< aeth> It won't get you a speedrun, though, probably. It needs to be at a true bottleneck, so it needs to be at one or more of the 4 caves, or at both entrances of a boss tunnel 20170818 19:13:53< aeth> (Either side of it, I suppose. You could probably set up eight defenses right outside the tunnels, even though I was thinking about two defenses at the inside of one) 20170818 19:37:57-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170818 20:06:00-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20170818 20:44:28< vn971> BTW, is it possible to see who's inside a room? 20170818 20:44:43< vn971> from the game screen, when you already joined a game 20170818 20:50:57-!- Ivanovic [~ivanovic@p4FC53541.dip0.t-ipconnect.de] has quit [Changing host] 20170818 20:50:57-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20170818 20:56:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170818 20:56:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170818 21:00:56-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20170818 21:20:30< aeth> vn971: I... don't know. I usually just use multiple wesnoth clients when I need to do that. 20170818 21:21:05< aeth> It would be useful to be able to look at the lobby while in a game... and even more useful when setting up a game. 20170818 21:59:56-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20170818 22:00:05-!- APic [apic@apic.name] has quit [Ping timeout: 240 seconds] 20170818 22:01:57-!- Ivanovic [~ivanovic@p4FC53541.dip0.t-ipconnect.de] has joined #wesnoth 20170818 22:02:15-!- Ivanovic [~ivanovic@p4FC53541.dip0.t-ipconnect.de] has quit [Changing host] 20170818 22:02:15-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20170818 22:15:57-!- clavi [~taiga69@v22017054422549272.happysrv.de] has quit [Quit: ZNC - http://znc.in] 20170818 22:17:28-!- clavi [~taiga69@v22017054422549272.happysrv.de] has joined #wesnoth 20170818 22:22:14-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170818 22:34:42-!- APic [apic@apic.name] has joined #wesnoth 20170818 22:36:00-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Read error: Connection reset by peer] 20170818 22:37:28-!- prophile [~alynn@oftn/oswg-member/prophile] has joined #wesnoth 20170818 22:59:49-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170818 23:04:42-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 260 seconds] 20170818 23:22:27-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170818 23:27:19-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170818 23:37:22-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Read error: Connection reset by peer] 20170818 23:44:50-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20170818 23:58:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] --- Log closed Sat Aug 19 00:00:18 2017