--- Log opened Sun Aug 20 00:00:19 2017 20170820 00:16:05-!- vn971 [~vasya@92.243.181.36] has quit [Ping timeout: 240 seconds] 20170820 00:30:42-!- vn971 [~vasya@92.243.181.36] has joined #wesnoth 20170820 01:10:41-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170820 01:21:06-!- ancientcc [~ancientcc@59.63.248.241] has joined #wesnoth 20170820 01:22:32-!- ancientcc [~ancientcc@59.63.248.241] has quit [Remote host closed the connection] 20170820 01:47:19-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 255 seconds] 20170820 01:47:45-!- vn971 [~vasya@92.243.181.36] has quit [Ping timeout: 248 seconds] 20170820 02:01:27-!- vn971 [~vasya@92.243.181.36] has joined #wesnoth 20170820 02:57:54-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170820 03:02:01-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 255 seconds] 20170820 03:10:52-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has quit [Quit: Leaving] 20170820 03:16:47-!- Bonobo [~Bonobo@203.220.138.162] has joined #wesnoth 20170820 03:41:37-!- vn971 [~vasya@92.243.181.36] has quit [Ping timeout: 255 seconds] 20170820 03:57:10-!- vn971 [~vasya@92.243.181.36] has joined #wesnoth 20170820 04:18:24-!- vn971 [~vasya@92.243.181.36] has quit [Ping timeout: 240 seconds] 20170820 04:27:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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20170820 14:17:48-!- DeFender [~DeFender1@93-172-23-172.bb.netvision.net.il] has joined #wesnoth 20170820 14:20:58-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170820 14:22:08-!- DoctorFender1031 [~DeFender1@93-172-23-172.bb.netvision.net.il] has joined #wesnoth 20170820 14:25:19-!- DeFender [~DeFender1@93-172-23-172.bb.netvision.net.il] has quit [Remote host closed the connection] 20170820 14:28:43-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 255 seconds] 20170820 14:33:21-!- Bonobo [~Bonobo@203.220.138.162] has quit [Ping timeout: 240 seconds] 20170820 14:42:22-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20170820 14:48:20-!- RodiX [uid5578@gateway/web/irccloud.com/x-gqpekrrhaldejxos] has quit [Quit: Connection closed for inactivity] 20170820 14:55:39-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] 20170820 15:46:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170820 15:46:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170820 16:32:35-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has joined #wesnoth 20170820 16:55:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170820 16:55:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170820 17:08:18-!- Kwandulin [~Kwandulin@p200300E453CC3B9E9DB0E0DF0D35C999.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170820 17:14:04< wesnoth-discord-> supp anyone there? 20170820 17:15:43< wesnoth-discord-> hello 20170820 17:18:26< galego> hello 20170820 17:19:44< wesnoth-discord-> im new to linux and wesnoth... couldnt even beat the inital orc mission 20170820 17:20:09< wesnoth-discord-> i used to be a big windows gamer, but now coming to terms with linux gaming 20170820 17:20:53< celticminstrel> "initial orc mission" --> Tutorial? An Orcish Incursion? 20170820 17:21:44< wesnoth-discord-> yeah, lame aren't i. i'll try again once i have wesnoth reistalled 20170820 17:22:05< celticminstrel> So Tutorial, huh. 20170820 17:22:34< wesnoth-discord-> yeah, bad times, what os do you guys run wesnoth on? 20170820 17:22:45< celticminstrel> OSX, Windows. 20170820 17:23:07< wesnoth-discord-> cool, anyone using linix? 20170820 17:23:09 * celticminstrel notes that the nickname here is "celticminstrel", not "wesnoth-irc" or anything like that. 20170820 17:23:12< celticminstrel> Lots of people. 20170820 17:23:28< wesnoth-discord-> Aye, Linux master race 20170820 17:23:33< wesnoth-discord-> ubuntu? im looking for some games to run thats all 20170820 17:23:48< wesnoth-discord-> I'm sure it'll run on Ubuntu 20170820 17:23:53< wesnoth-discord-> _is on Windows 10_ 20170820 17:24:13< wesnoth-discord-> wesnoth does run on ubuntu, looking for other games also? 20170820 17:24:44< wesnoth-discord-> Let me check 20170820 17:25:28< wesnoth-discord-> just reminded me to get steam 20170820 17:26:02< wesnoth-discord-> Mint here 20170820 17:26:11< wesnoth-discord-> (Ubuntu derivative) 20170820 17:26:13< wesnoth-discord-> Boswars and Granatier(2-4 players) are pretty fun too 20170820 17:26:35< wesnoth-discord-> Arch here (better than ya) 20170820 17:26:37< wesnoth-discord-> i live multiplayer communities where possible 20170820 17:35:37< wesnoth-discord-> what are you fave linux compatible games? 20170820 17:38:04< wesnoth-discord-> Age of Wonders 3, TF2, Sanctum 2, DOS:EE, Pillars of Eternity 20170820 17:42:05< wesnoth-discord-> are they from repository's or steam? 20170820 17:42:44< wesnoth-discord-> All those are on Steam! 20170820 17:43:32< wesnoth-discord-> ace i need to reinstall steam, im only on ye 'olde laptop for the minute, but new pc is on the horizon 20170820 17:43:58< wesnoth-discord-> have any of you played 0AD 20170820 17:45:13< aeth> 0 AD is too rough and unfinished every time I play it, although I haven't seen it in a few years. Freeciv just feels more and more dated over time. Wesnoth seems to be the only polished FOSS strategy 20170820 17:45:17-!- Kwandulin [~Kwandulin@p200300E453CC3B9E9DB0E0DF0D35C999.dip0.t-ipconnect.de] has joined #wesnoth 20170820 17:46:09< wesnoth-discord-> do you see many multiplayer games of wesnoth? 20170820 17:47:45< aeth> I almost exclusively play MP on Wesnoth, but not in about 9 months because I've been busy and FPSes are about 30 mins a game, so they're better for a few hours than 1/2 a Wesnoth game 20170820 17:47:47< wesnoth-discord-> would be ace to game with you guys sometime? 20170820 17:48:05< TC01> aeth: there's also freeorion, but it's also somewhat dated, sadly. http://www.freeorion.org/index.php/Main_Page 20170820 17:49:04< wesnoth-discord-> could we get a #multiplayer channel to help find gamed admins? 20170820 17:49:09< TC01> wesnoth is one of the most polished FOSS games period, in my experience :) 20170820 17:49:36< wesnoth-discord-> yeah wesnoth reminds me of heroes of might and magic 20170820 17:49:45< aeth> The flaw in Wesnoth is large team games take a long time without simul same-team movement, which would require a major engine rework. 20170820 17:50:19< wesnoth-discord-> yeah i can imagine, waiting for singular players to end a turn, same issue with civ 5/6 20170820 17:50:32< aeth> As in, devote a day or maybe two to a Wesnoth game with > 5 players 20170820 17:50:48< aeth> Fun, but time consuming 20170820 17:52:15< aeth> Grand strategy (e.g. CK2/EU4) and 4X (e.g. Civ) and TBS (e.g. Wesnoth) share similar MP time flaws 20170820 17:52:58< wesnoth-discord-> as in they consume all your free time. lol 20170820 17:53:49< aeth> Well, it's a scheduling issue. It's hard to get even 3 people to commit to a multihour game, but it's easy to get 30+ playing a 30 min action one 20170820 17:54:02< wesnoth-discord-> anyone fancy a small game this evening? 20170820 18:05:28< wesnoth-discord-> 😦 20170820 18:34:27-!- Kranix [~magnus@188-182-184-38-static.dk.customer.tdc.net] has quit [Ping timeout: 240 seconds] 20170820 18:36:28-!- Kwandulin2 [~Kwandulin@p200300E453CC3B995C8F6250B94ACDBE.dip0.t-ipconnect.de] has joined #wesnoth 20170820 18:37:30-!- Kwandulin [~Kwandulin@p200300E453CC3B9E9DB0E0DF0D35C999.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20170820 18:38:15< wesnoth-discord-> im doing alot better in game now 20170820 18:40:19-!- sevu [~Shiki@p548552B5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170820 19:01:16< wesnoth-discord-> aeth: "which would require a major engine rework." not just that - i literally cannot imagine how that should work purely design-wise 20170820 19:02:53< wesnoth-discord-> iirc one of the Ubisoft's HOMM games had an optional multiplayer rule that turns are simultaneous up to the point where 2 players first meet. Which is inelegant but works 20170820 19:03:21< wesnoth-discord-> but true simultaneous turns only make sense with very specific rulesets, where each move is nice and atomic, like Diplomacy 20170820 19:06:18< zookeeper> yeah, it'd be pretty impossible in wesnoth 20170820 19:06:49-!- metronomicon [~metronomi@2a02:587:a0d:d800:ae3e:243f:5a3f:1a88] has quit [Ping timeout: 255 seconds] 20170820 19:08:39< zookeeper> it makes sense when for example units can only move one hex/whatever per turn; that's something you can simultaneously resolve nicely and intuitively 20170820 19:09:21< aeth> You'd probably have to get rid of undo, and send each move. 20170820 19:09:29< aeth> When that rule was active 20170820 19:09:51< aeth> The issue would be what would happen when two players at the same time decide to move to the same spot, resolving that conflict. 20170820 19:10:09< aeth> So it would be a major engine rework, but not impossible under Wesnoth's rules 20170820 19:11:56< zookeeper> well, yeah, you did only mean simultaneous turns for allies, and that'd of course be more feasible than simultaneous turns for everyone (which would then have to be resolved in a 2-stage fashion) 20170820 19:12:37< aeth> right full simul turn would add way too many complicating factors 20170820 19:13:00< aeth> There is a second complicating factor, the AI, but they would essentially have to have a special AI that would move as if one side 20170820 19:14:14< aeth> i.e. allied AI that's not allied to humans will not have move conflicts 20170820 19:15:16< aeth> AI wouldn't have move conflicts with humans at all if they only move at the end of the turn, when the humans are done moving, and essentially have their own pseudo-turn. I think Civ does this, for its in-general (not just allied) simul turn movement system. 20170820 19:18:22-!- metronomicon [~metronomi@2a02:587:a01:ff00:bc6:8f0e:2c00:387b] has joined #wesnoth 20170820 19:20:37< wesnoth-discord-> maybe i'm being dense but how is that pseudo-turn better than a real one then? are you just saying ai considers its moves during player's turns (like some chess engines do, for example)? 20170820 19:22:03< aeth> No, what happens in Civ-style games iirc is when all humans press Done, the AI *then* start moving, and then press Done, actually ending the turn. 20170820 19:22:44< aeth> Iirc. I'm no longer interested in those games. 20170820 19:26:28< wesnoth-discord-> that sounds like a completely regular turn 20170820 19:27:35< wesnoth-discord-> Ah, do you mean that humans can move both before and after AI? 20170820 19:27:43< aeth> yeah, basically the way to do it in Wesnoth would be to have the AI have their own, simul turn following their human ally's or allies' simul turn 20170820 19:27:52< aeth> yeah to your first line 20170820 19:28:02< aeth> Moving after the AI would probably be too messy with synchronization 20170820 19:28:25< aeth> The idea is to save time, especially if a timer's used. 20170820 19:49:24< wesnoth-discord-> ah you mean make each turn a realtime contest between the allies, somehow took me a while to parse it. yeah it could work 20170820 19:51:59-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170820 19:52:40< wesnoth-discord-> (i thought of something planning mode based, which ) 20170820 19:53:13< wesnoth-discord-> world run into same issues as simultaneous turns between enemies) 20170820 20:08:04-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170820 20:08:58-!- sevu [~Shiki@p548552B5.dip0.t-ipconnect.de] has joined #wesnoth 20170820 20:13:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170820 20:14:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170820 20:23:00< wesnoth-discord-> check 20170820 20:23:03< galego> check 20170820 20:23:56< galego> cool 20170820 20:41:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170820 20:41:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170820 20:43:31-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170820 20:51:24-!- Kwandulin2 [~Kwandulin@p200300E453CC3B995C8F6250B94ACDBE.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170820 21:15:02< wesnoth-discord-> Hey all 20170820 21:15:59< wesnoth-discord-> The changes that will come with 1.14 and Steam release are worth waiting? 20170820 21:16:18< wesnoth-discord-> Or should i just start the campaigns now? 20170820 21:20:08< zookeeper> you have plenty enough time to play through a few campaigns before 1.14, so i don't see the point in waiting months first. there might be a lot of nice changes, but it's still going to be the same game. 20170820 22:00:21-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20170820 22:03:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20170820 22:04:32-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170820 22:26:29-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170820 23:27:31-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170820 23:52:40-!- metronomicon [~metronomi@2a02:587:a01:ff00:bc6:8f0e:2c00:387b] has quit [Ping timeout: 246 seconds] 20170820 23:53:07-!- Bonobo [~Bonobo@203.220.138.162] has joined #wesnoth 20170820 23:55:45-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] --- Log closed Mon Aug 21 00:00:21 2017