--- Log opened Mon Aug 21 00:00:21 2017 20170821 00:01:20-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170821 00:06:12-!- metronomicon [~metronomi@2a02:587:a1f:3300:947d:5c16:79fb:4500] has joined #wesnoth 20170821 00:08:05-!- mystic_x [~X@unaffiliated/mysticx] has quit [Quit: Leaving.] 20170821 01:32:30< wesnoth-discord-> I have a question 20170821 01:32:46< wesnoth-discord-> will the campaign save files compatible from 1.12 to 1.14 20170821 01:33:03< wesnoth-discord-> I mean, when the 1.14 is out can we use 1.12 saves to continue or redo 20170821 01:42:36-!- sevu [~Shiki@p548552B5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170821 01:43:36< wesnoth-discord-> I don't think so 20170821 01:52:08-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Quit: The Game] 20170821 01:57:40-!- metronomicon [~metronomi@2a02:587:a1f:3300:947d:5c16:79fb:4500] has quit [Ping timeout: 255 seconds] 20170821 02:05:14< shadowm> The dev team never makes an effort to guarantee backwards compatibility with saves and replays, so the answer is always some variation on "no" or "not really but you're welcome to try anyway, good luck". 20170821 02:05:53< shadowm> (They also somehow never fail to find an excuse to break saves during development series.) 20170821 02:11:48-!- metronomicon [~metronomi@2a02:587:a28:6200:b817:896b:8df8:97b] has joined #wesnoth 20170821 02:13:06< wesnoth-discord-> but when the game is on steam and update with steamcloud 20170821 02:13:19< wesnoth-discord-> will this flaw become massively frustrating for long time players 20170821 02:13:44< wesnoth-discord-> for example, by the time it is 1.14 on steam, people play 200 hours of campaigns 20170821 02:14:04< wesnoth-discord-> and it updated to 1.16, boom. all saves are wasted 20170821 02:19:46< wesnoth-discord-> I imagine @Vultraz has a plan for that. 20170821 02:20:19< wesnoth-discord-> (Or will have, after launch.) 20170821 02:21:06< wesnoth-discord-> It could be something as simple as just not breaking the damn game all the time, or something more advanced like adding a module specifically dedicated to parsing and converting old saves. 20170821 02:22:57< wesnoth-discord-> Probably the latter is the only solution that makes sense in the long term, it just requires people to actually write code that does just that and then update it any time the save format (or the contents thereof, e.g. unit abilities and traits) changes. 20170821 02:24:28< wesnoth-discord-> Of course, ideally, any work in that direction would've commenced with 1.13.x to make sure that any potential issues with the approach are understood well in advance. 20170821 02:44:05-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170821 02:49:26-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170821 02:56:34-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170821 03:00:40-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 255 seconds] 20170821 03:34:52< aeth> a lot of games that have breaking updates just allow you to set an old version to beta 20170821 03:35:04< aeth> so you could select 1.14 as a "beta" in the menu 20170821 03:35:13< aeth> then you can finish your SP saves 20170821 03:35:46< aeth> game devs seem to find this to be an easier solution than not breaking saves 20170821 03:36:00-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has joined #wesnoth 20170821 03:38:01< wesnoth-discord-> I don't know of anyone outside Early Access breaking saves regularly, do you have any names? 20170821 03:38:14< wesnoth-discord-> (Just to make sure I never give them my money.) 20170821 03:38:50< celticminstrel> If breaking saves continues to be a thing, then Wesnoth will probably need to do something similar to what aeth described. 20170821 03:39:06< aeth> Usually it's just early access breaking saves, yes 20170821 03:39:15< celticminstrel> Personally, I think it would be better to do what shadowm described regarding a new module. 20170821 03:39:20< aeth> Paradox Interactive grand strategy games (very good strategy games) tend to have partial breakages, though. 20170821 03:39:33< celticminstrel> BTW, does the current save format hav any sort of version tag in it? 20170821 03:39:34< aeth> Because it's all on one map so when they tweak the map in major ways things will happen 20170821 03:40:17< shadowm> celticminstrel: Yep, all saves have the version that produced them. 20170821 03:40:41< aeth> celticminstrel: the version is displayed on the load screen 20170821 03:41:33< shadowm> Wesnoth also has two mechanisms to prevent breakage: one is asking the player before loading saves from a version other than the current stable series or dev version; the other is forbidding loading saves that are syntactically valid but come from releases prior to MIN_SAVEGAME_VERSION as defined in src/wesconfig.h. 20170821 03:42:01< shadowm> Saves prior to MIN_SAVEGAME_VERSION are assumed to have the ability to crash the game engine. 20170821 03:42:51< celticminstrel> I see. 20170821 03:43:26< shadowm> (And if you are wondering, that number was introduced back in version 1.3.3 and hasn't changed since 1.3.10.) 20170821 03:43:44< celticminstrel> ...wow. 20170821 03:44:05< celticminstrel> What's the point then! 20170821 03:44:37< shadowm> Nobody has ever bothered to test again whether saves older than X.Y.Z can crash the game? 20170821 03:45:09< shadowm> And a lot of people would probably get angry if we didn't at least let them shoot themselves in the foot trying to load old saves that otherwise don't crash it. 20170821 03:56:39-!- ancientcc [~ancientcc@59.63.248.241] has joined #wesnoth 20170821 03:56:51-!- ancientcc [~ancientcc@59.63.248.241] has quit [Remote host closed the connection] 20170821 04:07:08-!- ancientcc [~ancientcc@183.131.67.207] has joined #wesnoth 20170821 04:07:16-!- ancientcc [~ancientcc@183.131.67.207] has quit [Remote host closed the connection] 20170821 04:10:01-!- ancientcc [~ancientcc@183.131.67.205] has joined #wesnoth 20170821 04:11:07-!- ancientcc [~ancientcc@183.131.67.205] has quit [Remote host closed the connection] 20170821 04:25:09< celticminstrel> <_< http://www.theonion.com/article/god-planning-get-rid-harsh-shadows-adding-second-s-56634 20170821 04:25:30 * celticminstrel wonders if The Onion writers have played Wesnoth... >_> 20170821 04:29:09-!- ancientcc [~ancientcc@153.35.48.101] has joined #wesnoth 20170821 04:29:20-!- ancientcc [~ancientcc@153.35.48.101] has quit [Remote host closed the connection] 20170821 04:32:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170821 04:38:09< shadowm> Well, it's easier to get it right if an omnipotent god is involved. 20170821 05:08:10< aeth> But if there are two suns, a total eclipse isn't as impressive 20170821 05:13:18-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has quit [Quit: Leaving] 20170821 05:20:15-!- prophile [~alynn@oftn/oswg-member/prophile] has joined #wesnoth 20170821 05:20:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170821 05:44:27-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has joined #wesnoth 20170821 05:51:44-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Quit: The Game] 20170821 05:58:10-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 05:58:14-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 06:42:05-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170821 06:47:57-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170821 06:48:12-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170821 06:53:28-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 06:53:39-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 06:55:52-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 06:57:16-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 07:02:21-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 07:03:04-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 07:05:31-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 07:05:32-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 07:14:53-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 07:15:06-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 07:30:59-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 07:31:22-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 07:34:59-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 07:35:38-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 08:12:09-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 08:12:46-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 08:25:47-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 08:25:58-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 09:01:31-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170821 09:07:29< wesnoth-discord-> Similar games to Wesnoth anyone? 20170821 09:07:36< wesnoth-discord-> Except HoM&M 20170821 09:10:48-!- moongazer [~moongazer@122.15.201.11] has joined #wesnoth 20170821 09:15:26-!- moongazer [~moongazer@122.15.201.11] has quit [Client Quit] 20170821 09:37:25-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170821 09:57:22< Ipsilon> Depends what you mean by similar. But disgaea has a few important similarities imo 20170821 09:57:53< wesnoth-discord-> High Fantasy TBS for potato laptop 20170821 09:58:01< wesnoth-discord-> similar to HoMM and Wesnoth 20170821 10:03:01< DoctorFender1031> Why would you want something that's similar to Wesnoth but not Wesnoth? :P 20170821 10:03:52-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has joined #wesnoth 20170821 10:03:53< Ipsilon> to play the field 20170821 10:07:12< wesnoth-discord-> To play something while I wait for Steam release 😄 20170821 10:57:08-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170821 11:05:34-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has joined #wesnoth 20170821 11:11:50-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170821 11:26:30-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has joined #wesnoth 20170821 11:26:56-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170821 11:49:33-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 11:49:42-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 11:52:14-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 11:53:54-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 12:12:58-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170821 12:16:10-!- ancientcc [~ancientcc@183.131.67.210] has joined #wesnoth 20170821 12:16:21-!- ancientcc [~ancientcc@183.131.67.210] has quit [Remote host closed the connection] 20170821 12:39:50-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 12:40:06-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 12:47:45-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170821 12:49:02-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170821 13:04:55-!- Kwandulin [~Kwandulin@p200300E453CC3B998C01284E4B0A345B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170821 13:09:24-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 13:09:32-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 13:14:57-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 13:15:16-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 13:25:02-!- ancientcc_ [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 13:25:27-!- ancientcc_ [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 13:34:26-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 13:36:01-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 13:41:30-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 13:41:37-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 13:45:11-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 13:45:22-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 14:11:21-!- Bonobo [~Bonobo@203.220.138.162] has quit [Ping timeout: 240 seconds] 20170821 14:17:27-!- Kwandulin [~Kwandulin@p200300E453CC3B99A171708726DA6C87.dip0.t-ipconnect.de] has joined #wesnoth 20170821 14:24:58-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170821 14:25:13-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170821 14:30:07-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 14:31:12-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 14:35:03-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Quit: ZNC - http://znc.sourceforge.net] 20170821 14:40:09-!- ancientcc [~ancientcc@59.63.248.243] has joined #wesnoth 20170821 14:40:29-!- ancientcc [~ancientcc@59.63.248.243] has quit [Remote host closed the connection] 20170821 15:25:40-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170821 15:38:57< wesnoth-discord-> You'll be waiting for a while. 20170821 16:03:10< aeth> https://www.nasa.gov/eclipselive/#NASA+TV+Public+Channel 20170821 16:10:34-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20170821 16:16:32-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170821 16:20:42< aeth> YouTube mirror of the NASA eclipse broadcast. https://www.youtube.com/watch?v=wwMDvPCGeE0 20170821 16:37:34< wesnoth-discord-> Suppp, are there many on multiplayer thid evening? 20170821 16:43:43-!- uicus [~uicus@088156094072.wroclaw.vectranet.pl] has joined #wesnoth 20170821 16:46:28-!- uicus [~uicus@088156094072.wroclaw.vectranet.pl] has quit [Client Quit] 20170821 16:56:26< DoctorFender1031> Likely the same amount there there are every evening, Pinky. 20170821 16:57:51< wesnoth-discord-> Cools, I'm on my way hone and looking to get some multiplayer in. Great little which will actually run on my ubuntu shit machine 20170821 16:59:16< Soliton> around 100 people currently. 20170821 17:01:00< Soliton> 16 less than yesterday. 20170821 17:03:55-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170821 17:19:31< wesnoth-discord-> Decent, any of you playing later 20170821 17:35:40-!- Kwandulin [~Kwandulin@p200300E453CC3B99A171708726DA6C87.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170821 17:47:49-!- Kwandulin [~Kwandulin@p200300E453CC3B99A171708726DA6C87.dip0.t-ipconnect.de] has joined #wesnoth 20170821 17:49:54-!- Kwandulin [~Kwandulin@p200300E453CC3B99A171708726DA6C87.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170821 19:05:00-!- Kwandulin [~Kwandulin@p200300E453CC3BD8A9C64A7C8DEE7739.dip0.t-ipconnect.de] has joined #wesnoth 20170821 20:13:01-!- Kwandulin [~Kwandulin@p200300E453CC3BD8A9C64A7C8DEE7739.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170821 20:22:15< wesnoth-discord-> new lands, what an ace map 20170821 20:40:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170821 20:40:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170821 21:16:00< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> Are there any games that are closer to Wesnoth and Fire Emblem than they are to each other? 20170821 21:16:18< wesnoth-discord-> im not sure im new to wesnoth 20170821 21:18:33< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> That's fair 20170821 21:19:23< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> Mostly, I ask because I like Fire Emblem an awful lot, but I also rather enjoy the extensibility and a lot of the mechanics of Wesnoth ¯\_(ツ)_/¯ 20170821 21:20:20< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> Zones of Control and being able to shuffle units by moving them twice for less distance 20170821 21:22:21< wesnoth-discord-> @Shawsi when I first designed Wesnoth, the two biggest inspirations were Master of Monsters and Warsong. I had not played Fire Emblem at that time. I would say Wesnoth is closer to either of these games (especially Master of Monsters) than to Fire Emblem. Fire Emblem is a great series though, and I have played a number of Fire Emblem games since then and enjoyed them greatly. 20170821 21:26:00< wesnoth-discord-> <߷Ƹ̵̡Ӝ̵̨̄Ʒ߷> Thanks 20170821 21:26:40< wesnoth-discord-> I suppose I should give myself a reasonable nickname 😛 20170821 21:27:22< wesnoth-discord-> lol, u can be pickle rick 20170821 21:30:48< wesnoth-discord-> @Denivarius wow ur the developer? 20170821 21:34:29< wesnoth-discord-> Ermegawd this game is alive 20170821 21:34:42< wesnoth-discord-> Also, Polytopia is taking over 20170821 21:46:35< wesnoth-discord-> He's David White, the original dev. He doesn't work on Wesnoth these days, though. 20170821 22:09:39< wesnoth-discord-> ahhh ok cool 20170821 22:12:36< wesnoth-discord-> aeth: if you have two suns, you could have a three-way solar eclipse! 20170821 22:26:16< Polsaker> which characters are allowed for usernames in Wesnoth? I guess it's [a-zA-Z0-9] plus dash and underscore, right? 20170821 22:28:42< shadowm> [A-Za-z0-9_-] 20170821 22:28:44< shadowm> Yes. 20170821 22:29:21< Polsaker> thanks 20170821 22:29:26< shadowm> Do note that there are many legacy forum accounts still in use that do not match that pattern and can't be used on the MP server. 20170821 22:30:31< Polsaker> I'm just fiddling around with wesnothd trying to create a custom registration page 20170821 22:31:05< shadowm> Is that for a custom user handler of your own? 20170821 22:33:11< Polsaker> It's for a personal server where I want to have accounts registered on my site, once i finish digging I'll decide if I just emulate a phpbb database or whatever the stock wesnothd supports or if i edit it to allow some customization 20170821 22:33:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20170821 22:48:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170821 22:49:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170821 23:33:20-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170821 23:48:35-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth --- Log closed Tue Aug 22 00:00:22 2017