--- Log opened Thu Aug 24 00:00:25 2017 20170824 00:13:35-!- ancientcc [~ancientcc@183.131.67.205] has joined #wesnoth 20170824 00:13:49-!- ancientcc [~ancientcc@183.131.67.205] has quit [Remote host closed the connection] 20170824 00:52:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170824 00:52:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170824 01:01:52-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170824 02:29:44-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170824 02:53:26-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170824 02:57:37-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20170824 03:14:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170824 03:14:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170824 03:38:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170824 04:39:04-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170824 05:00:09-!- ancientcc [~ancientcc@153.35.48.103] has joined #wesnoth 20170824 05:00:42-!- ancientcc [~ancientcc@153.35.48.103] has quit [Remote host closed the connection] 20170824 05:03:58-!- edaq [~edaq3@h69-21-227-85.cytnin.broadband.dynamic.tds.net] has quit [Quit: Leaving] 20170824 05:09:03-!- Kwandulin [~Kwandulin@p200300E453CC3BB9207EE39E5E8D87C3.dip0.t-ipconnect.de] has joined #wesnoth 20170824 07:05:33-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170824 07:19:59-!- bluespook [~Jabo@209.6.194.238] has quit [Ping timeout: 246 seconds] 20170824 07:39:27-!- fortfoskett [~Jabo@209.6.194.238] has joined #wesnoth 20170824 08:20:49-!- fortfoskett [~Jabo@209.6.194.238] has quit [Ping timeout: 248 seconds] 20170824 08:25:03-!- fortfoskett [~Jabo@209.6.194.238] has joined #wesnoth 20170824 08:33:28-!- Kwandulin [~Kwandulin@p200300E453CC3BB9207EE39E5E8D87C3.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170824 08:58:05-!- Kwandulin [~Kwandulin@p200300E453CC3BB97C119E83864DC324.dip0.t-ipconnect.de] has joined #wesnoth 20170824 11:31:31-!- moongazer [~moongazer@117.198.89.30] has joined #wesnoth 20170824 11:38:00-!- ancientcc [~ancientcc@103.221.141.159] has joined #wesnoth 20170824 11:38:10-!- ancientcc [~ancientcc@103.221.141.159] has quit [Remote host closed the connection] 20170824 11:48:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170824 12:12:35-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170824 12:21:33-!- ancientcc [~ancientcc@103.221.141.159] has joined #wesnoth 20170824 12:32:42-!- ancientcc [~ancientcc@103.221.141.159] has quit [Remote host closed the connection] 20170824 12:38:21-!- fortfoskett [~Jabo@209.6.194.238] has quit [Ping timeout: 240 seconds] 20170824 13:09:06-!- fortfoskett [~Jabo@209.6.194.238] has joined #wesnoth 20170824 13:15:51-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170824 13:17:15-!- Kwandulin [~Kwandulin@p200300E453CC3BB97C119E83864DC324.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170824 13:48:35-!- Kwandulin [~Kwandulin@p200300E453CC3BB97C119E83864DC324.dip0.t-ipconnect.de] has joined #wesnoth 20170824 13:55:28< Kwandulin> Mhh, is there a way to let each faction only be picked once in a multiplayer scenario? So when player A picks faction X, faction X gets removed from the list of possible factions when player B tries to join the game? 20170824 13:55:59-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170824 14:06:10< Ravana_> with Lua certainly 20170824 14:06:27< Ravana_> but there is no builtin GUI for that 20170824 14:10:41< zookeeper> maybe that could be a new addition to the list containing "no mirror" etc? 20170824 14:11:11< zookeeper> it's currently only for random faction selection, but maybe it wouldn't need to be. 20170824 14:12:01< Kwandulin> A problem would be that one can apparently change the faction, once inside the lobby (at least the host can?). So the host can "block" a certain faction for the other players 20170824 14:13:46< Ravana_> there would be the case of other players joining while one is picking, and I understand while any dialog is open, wesnoth ignores all communication 20170824 14:15:03< zookeeper> ah, yeah 20170824 14:15:46< wesnoth-discord-> @shadowm 20170824 14:15:53< wesnoth-discord-> I am not sure if I took it correctly 20170824 14:16:00< wesnoth-discord-> but what you mean is, when 1.14 is out 20170824 14:16:46< wesnoth-discord-> The saves for the game will be capable of covering backward compatibility? 20170824 14:18:07< wesnoth-discord-> That's what he hopes, at least. 20170824 14:18:19< wesnoth-discord-> Breaking saves would be a big problem after the Steam launch. 20170824 14:19:10< wesnoth-discord-> Yeah I think so too 20170824 14:19:22< wesnoth-discord-> although no one seem care this issue in the past 15 years 20170824 14:19:29< wesnoth-discord-> but I think when it is on steam 20170824 14:19:52< wesnoth-discord-> if the saves cannot cover older versions it will be outrageous 20170824 14:23:39-!- DoctorFender1031 is now known as DeFender1031 20170824 15:17:49-!- Kwandulin [~Kwandulin@p200300E453CC3BB97C119E83864DC324.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170824 16:15:27-!- Bonobo [~Bonobo@203.220.138.162] has quit [Ping timeout: 248 seconds] 20170824 16:23:52< wesnoth-discord-> Lots of steam games don't preserve saves over major versions, the Paradox games like EU4 and CKII are major examples. It would be a nice feature, but honstely, no-one could reasonably be outraged. 20170824 16:25:49-!- Kwandulin [~Kwandulin@p200300E453CC3BB97C119E83864DC324.dip0.t-ipconnect.de] has joined #wesnoth 20170824 16:32:32-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20170824 16:59:21-!- fortfoskett [~Jabo@209.6.194.238] has quit [Ping timeout: 240 seconds] 20170824 17:03:11< elias> worst case there will be lots of refunds 20170824 17:03:30< wesnoth-discord-> "Here is your $0 back!" 20170824 17:03:49< elias> :) 20170824 17:04:28< DeFender1031> ... that's not the ultimate effect though... 20170824 17:04:43< DeFender1031> if the point is to build a community, pissing people off with incompatibilities isn't the way to do it. 20170824 17:21:34-!- moongazer [~moongazer@117.198.89.30] has quit [Quit: Leaving] 20170824 17:29:41-!- gfgtdf [~chatzilla@x4e3681cf.dyn.telefonica.de] has joined #wesnoth 20170824 17:30:45-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170824 17:45:58-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20170824 17:49:47-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170824 17:52:18< gfgtdf> did someone test how incomplatible wesnoth 1.13 saves and wesnoth 1.12 are saves are? 20170824 17:52:57< gfgtdf> i mean usualy the wordt that'd happen are some deprecation messages (like backstab= is deprecated) i'd think 20170824 17:53:50< gfgtdf> also not that start-of-scenario saves are usually more likeley to be conmpatible since they contain no actionwml code. 20170824 17:58:55-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has joined #wesnoth 20170824 18:11:20< DeFender1031> gfgtdf, pretty sure OOS errors can happen and are worse than deprecation messages. 20170824 18:12:33-!- Kwandulin2 [~Kwandulin@p200300E453CC3B3178424B323C2FC916.dip0.t-ipconnect.de] has joined #wesnoth 20170824 18:14:05-!- Kwandulin [~Kwandulin@p200300E453CC3BB97C119E83864DC324.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20170824 18:17:43< gfgtdf> DeFender1031: well yes but OOS in replays don't stop you from continure playing a campaign. 20170824 18:19:14< DeFender1031> what about in MP? 20170824 18:20:58< gfgtdf> DeFender1031: this tak was about savegame complability, of course a 1.12 client annot play online together with a 1.13 client in an online mp game, but i don't know a single game that'd allow that . 20170824 19:07:39< DeFender1031> gfgtdf, I meant loading an MP save from one into the other 20170824 20:10:02-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170824 20:26:35-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170824 21:10:49-!- Kwandulin2 [~Kwandulin@p200300E453CC3B3178424B323C2FC916.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170824 21:51:11< gfgtdf> DeFender1031: you mena in mp campaigns? liek like said above 'normal' saves have a lesser chance to work thatn start-of-scenario which are only present in campaigns 20170824 21:51:21< DeFender1031> right. 20170824 21:52:31< DeFender1031> I was just addressing the "worst that will happen" comment. 20170824 21:56:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20170824 22:29:59< aeth> Hmm, I should fix saves/replays in my gigantic MP map/scenario and have a round or two there. I think saves are broken because there is no serialization of the Lua state, so teleporting/shopping (done through Lua) breaks things. 20170824 22:35:21< aeth> Almost 1800 units (and climbing), 400x200 map, basically plays as a host-driven sandbox where the host controls enemies/npcs while the players wander around the large map, doing something different each playthrough. 20170824 22:35:38< aeth> If anyone's interested if I can find a quick fix to the save games and replays breaking 20170824 22:37:20< gfgtdf> i'd be suprised if it'd still run smoothly with theose numbers 20170824 22:37:46< gfgtdf> it's probbaly better to generate the units as they come in vision reach rather than. 20170824 22:38:18< gfgtdf> aeth: specialyl in multiplayer saves can also be 'broken' by sheer size 20170824 23:15:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170824 23:16:02-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170824 23:35:44-!- gfgtdf [~chatzilla@x4e3681cf.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 54.0.1/20170628075643]] 20170824 23:38:24< mattsc> So … I’m curious. Do people have a need for or interest in custom AIs for their campaigns/scenarios/maps, or are most needs met between the customizability of the default AI and the additionally available Micro AIs? 20170824 23:40:43< DeFender1031> mattsc, I MIGHT still need some custom AIs. Haven't had time to work on my campaign in MONTHS though. 20170824 23:41:07< DeFender1031> I don't know if you recall, but about a year ago you gave me a crash course in the wesnoth AI. 20170824 23:43:19< mattsc> DeFender1031: Okay, thanks. I do recall, although I could not have told you how long ago that was. A year ago feels about right though. 20170824 23:43:34< DeFender1031> But then my real life got nuts and I haven't had a chance for practically anything not work-related. 20170824 23:43:51< mattsc> I certainly know how that goes ... 20170824 23:44:27< DeFender1031> yeah, just checked logs. 6th of august 20170824 23:46:04< DeFender1031> The good news is, the craziness ought to be letting up in a little over a week, so I should have some more time again. 20170824 23:46:36< mattsc> Ha, I don’t know how many times I have told people just that. ;) 20170824 23:49:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170824 23:59:47-!- TC01 [~quassel@venus.arosser.com] has quit [Remote host closed the connection] --- Log closed Fri Aug 25 00:00:26 2017